Helldivers 2 Review Bomb Cape Seemingly Teased by Arrowhead CEO

Arrowhead CEO Johan Pilestedt has taken to X/Twitter to seemingly share a first look at the cape design that was inspired by the review bombing on Steam following the PSN account linking fiasco.

The image, which you can see below, is only a small tease of what’s to come as we only get a look at the bottom right of the cape. However, that hasn’t stopped fans from getting very excited.

@MadeByKoobi was one of the many who can’t wait for this cape, and they shared the always-wonderful Jurassic Park meme of Dr. Ian Malcolm saying, ‘You did it. You crazy son of a bitch, you did it.”

Countless others praised the team for actually making this a reality, and this first look follows many designs created by fans themselves after Sony reversed course and decided to not force players to link a PSN account to play Helldivers 2.

The capes from both the community and Arrowhead are inspired by the horrifying red line of negative reviews that appeared on Steam following the announcement of this planned requirement, and it appears it will soon live forever in Helldivers 2 as a funny reminder of the rough patch for the game that has otherwise been a big hit all around.

Speaking of that rough patch, it also led to Helldivers 2 being pulled from 177 countries due to the PSN linking requirement, which obviously caused a huge headache for everyone inside and out of the studio.

Thankfully, Sony changed course and all is right in Helldivers 2 for the time being. Well, besides the constant threat of enemies at every turn doing their best to stop us from spreading democracy.

“Helldivers fans — we’ve heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward,” PlayStation wrote on its official account.

“We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.”

For more, check out how players can unlock a new stratagem if they kill two billion Automatons in five days and how Arrowhead will discuss frequent balance patches in the future as they have sometimes gone “too far.”

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Instruments Of Destruction, from one of Red Faction Guerilla’s demolition tech wizards, is out in 1.0 now

Instruments Of Destruction goes to the trouble of having a voiceover offer a preamble to each of its missions, but I don’t need it. Its launch trailer knows I don’t need it, as its own voiceover makes clear: “Take this vehicle, destroy those buildings. Do I really need to explain why?”

Nope! You don’t. And the smashing simulator’s 1.0 release is out now.

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Warner Bros. are returning some Adult Swim-published Steam store pages to their developers after all

Warner Bros., owners of the now-defunct Adult Swim Games publishing label, have contacted some developers about returning ownership of their game’s Steam pages. The developers of both Small Radios Big Televisions and Duck Game shared the news on X yesterday. It’s a seeming reversal of Warner Bros. stated policy back in March, when all Adult Swim Games seemed destined to be delisted.

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Hands On: Hades 2 Is A Hell Of A Time, Even In Early Access

Switch successor release, then?

Hades II marks a first for Supergiant Games. This is the first time the studio has revisited a world, its characters, and their stories, and as a result, is its very first direct sequel. In a way, that might seem disappointing, but this is Supergiant Games we’re talking about. Hades is a masterclass in narrative design, addictive gameplay, rewarding progression, beautiful art, etc. It’s excellent across the board. However — this will shock you — Hades II also happens to be brilliant, and it’s not even finished yet!

After 20 hours of playing through the Early Access version, available via Steam and the Epic Games Store, we can tell Supergiant already has another hit on its hands. The studio can’t currently reveal what consoles it will be released on just yet — Switch Successor, maybe? We sure as hell hope so — but we couldn’t wait that long. So we loaded up our Steam Deck to check out this God-like, rogue-like sequel.

Read the full article on nintendolife.com

Daily Deals: Like a Dragon: Infinite Wealth, JoJo’s Bizarre Adventure: All Star Battle R, Star Wars Jedi: Survivor

It’s Saturday, and plenty of deals are now available at retailers you might not be aware of! Today, we’ve compiled the best deals in games, tech, and more! The best deals for Saturday, May 11, include Like a Dragon: Infinite Wealth, Dead Cells: Return to Castlevania Edition, The Witcher 3: Wild Hunt – Complete Edition, and more.

Save Up to 60% Off Like a Dragon: Infinite Wealth

Like a Dragon: Infinite Wealth is the latest title in the long-running RPG series. Kiryu Kazama returns following the events of Yakuza: Like a Dragon, uniting with Ichiban Kasuga in a wild adventure you won’t forget anytime soon. While you should absolutely try to play through the series in order, Like a Dragon: Infinite Wealth can be played and enjoyed standalone.

Save 75% Off JoJo’s Bizarre Adventure: All Star Battle R

Jojo’s Bizarre Adventure: All Star Battle R is an excellent fighting game that spans the entire JoJo series. Over 50 characters are playable, with DLC including Rudol Von Stroheim, Leone Abbacchio, Yuya Fungami, and more. If you’re a fan of the anime series or manga, All Star Battle R is an excellent title you’ll have loads of fun with, especially for just a few dollars.

Star Wars Jedi: Survivor for $27.99

Star Wars Jedi: Survivor is available at Best Buy for just $27.99, which is one of the lower prices we’ve seen in quite some time. Set after the events of Star Wars Jedi: Fallen Order, Cal Kestis has become a powerful Jedi, traveling through the galaxy to maintain peace. With new force abilities, lightsabers, and melee combat options, Survivor is an excellent sequel and a title any Star Wars fan should try out.

Save Big on Dead Cells: Return to Castlevania Edition

If you’re a roguelite fan and haven’t checked out Dead Cells yet, do not pass up this deal. This package includes Dead Cells and the first four original DLCs in addition to the Return to Castlevania DLC. The RTC DLC includes familiar Castlevania characters like Richter and Alucard and features 14 new weapons, 3 boss fights, 20 costumes, and 51 music tracks.

The Witcher 3: Wild Hunt – Complete Edition for $20

Walmart has The Witcher 3: Wild Hunt – Complete Edition for $20 right now. This title is the expanded and ultimate version of the massive RPG, with improved visuals, load times, and textures for Xbox Series X. The game even includes items inspired by the hit Netflix series, so you can experience the ultimate version of this beloved title.

Tekken 8 for $49.99

Tekken 8 is the latest major fighting game to be released for the current generation of consoles. Over 32 characters are already playable, far surpassing titles like Street Fighter 6 or Mortal Kombat 1. The online modes far surpass their predecessors, with good netcode and many different ways to play. In our 9/10 review, we stated Tekken 8 is ” an amazing new entry in the long-running series.”

Nintendo Switch OLED for $314.99

Woot currently has the White Joy-Con Nintendo Switch OLED Model for $314.99. If you’ve yet to pick up a Switch console, the OLED Model is the one you should aim to buy. With a gorgeous OLED screen, games on Switch pop and look vibrant. Additionally, the new reworked kickstand makes this device much easier to play in tabletop mode.

Sonic Adventure-Like 3D Action Platformer ‘Spark The Electric Jester 3’ Coming To Switch

Electric!

If you’re a fan of series like Sonic Adventure and want a similar slice of speed, you’ll be pleased to hear Spark the Electric Jester 3 is on its way to the Switch.

Following a PC release in 2022, this high-speed 3D action platformer starring Spark is now “coming soon” to Nintendo’s hybrid device. It’s being ported by FreakZone games and there’s no specific release date just yet.

Read the full article on nintendolife.com

How Stop Killing Games Ups the Ante in the Fight for Video Game Preservation

Last December, Ubisoft announced it was delisting its MMO racing game The Crew from all digital storefronts but shutting down the servers on March 31, 2024. Weeks after the servers were slated to shut down, Ubisoft began notifying players who owned a copy of The Crew that it was removing it from their Ubisoft accounts.

Though Ubisoft is not the first company to shut down servers for an online-only game, the recent closure of The Crew’s online servers has inspired one individual to push for legal and government intervention to address the ever-growing industry trend. It’s a trend that has sparked even debate in the industry after Microsoft announced the closure of Arkane Studios, the developer behind Redfall. This decision has led to the cancellation of future updates and planned DLC for this online-only game.

Although Redfall’s servers are still operational, its long-term support remains uncertain, as it remains to be seen how long Microsoft will keep the servers up and whether or not it will provide an offline mode once it finally sunsets its support for Redfall.

Aside from the obvious fact that it means that players who spent money on this game feel cheated, there are plenty of stakes for the hundreds of people who poured their creative energy into bringing it to market in the first place. Shutting down and delisting a game becomes more than a surface-level decision; it’s stripping away the creative work of the thousands, possibly millions, of people who played or developed it.

Enter Stop Killing Games.

An initiative created by YouTuber Ross Scott, Stop Killing Games aims to hold publishers accountable by ending the common practice of making games designed to be “completely unplayable” after support ends, particularly MMOs and other online-only games. The initiative itself is a new branch in an even bigger fight to preserve video games for future generations.

Scott’s strategy is simple: file public complaints. Lots of them. After Ubisoft shut down the servers for The Crew, Scott encouraged those upset and angry to file a complaint with France’s Directorate General for Competition, Consumer Affairs and Fraud Prevention (DGCCRF) since Ubisoft is headquartered in France.

“Due to the game’s size and France’s strong consumer protection laws, this represents one of the best opportunities to hold a publisher accountable for this action,” Scott wrote on the official website for Stop Killing Games. “If we are successful in bringing charges against Ubisoft, this can have a ripple effect on the videogames industry to prevent publishers from destroying more games.”

In a statement sent to IGN, a Ubisoft spokesperson told IGN it had “no further comment” regarding The Crew’s shutdown. The spokesperson reiterated that although the news could disappoint players, “it was necessary” for Ubisoft, citing server infrastructure and “licensing constraints.”

The painful limits of online games

Scott’s efforts are an attempt to address a trend that has been going on for years now, but in recent years has only become more acute

Newzoo Senior Market Analyst Michael Wagner says that in the past, it was common for games to lose online support after a certain period, usually when the “player bases move on to other titles.” Still, extra features would keep the game playable, like a single-player campaign, local multiplayer, and the option to set up private servers. However, in recent years, the idea of online games being completely unplayable has become “a fairly new phenomenon,” Wagner explains.

According to Wagner, publishers shut down games because of dwindling player bases and the need for more profitability of upkeep when newer entries are released in existing franchises, with examples including Battlefield and Call of Duty. Wagner explains how older games could threaten the newer games’ ability to turn a profit. “Players may continue with older iterations but may not spend within the game the new game. Removing functionality, in theory, means increased revenues for the new title.”

Liam Deane, principal analyst at Omdia, shares similar sentiments, noting “almost all online-only games have a finite lifespan.” While there are a few rare exceptions, most notably Blizzard Entertainment’s World of Warcraft, Deane reiterates Wagner’s comments on player bases dwindling after a few years as a main reason for publishers shutting down servers.

“Almost all online-only games have a finite lifespan.”

“Until the mid-2000s or so online games typically allowed players to host private servers,” Deane explained. “But these days, the publisher usually shoulders the cost of maintaining the game servers. At some point, this is a cost which they are going to want to stop paying once a game’s player base drops below a certain level.”

With an increase in live service games and in-game purchases becoming a big source of revenue, the worrying trend of online-only games will continue for the foreseeable future. Deane explains that “across the entire industry,” 54% of revenue comes from microtransactions or in-game purchases, according to his research. The proportion is “obviously even higher” for live service games, where it’s common to have a surplus of microtransactions or in-game items purchasable for players.

When the player base dries up, so does the revenue, and with it, the chances of a game’s survival.

Nevertheless, the games industry is industry placing more and more emphasis on multiplayer games, particularly live service titles, such as Fortnite, Palworld, and Helldivers 2. These projects not only rely on a player base consistently coming back to play the game, but also on players being online to access this content. When they shut down, they take their communities with them. Friday the 13th, which will have its servers permanently turned off on December 31, 2024, is just one game suffering this fate.

Scott explains that while licensing agreements can prevent companies from selling additional companies of a game once the license expires, it does “not prevent existing buyers from continuing to use the game they have already paid for.”

Yet, the ownership of some games remains a gray area, especially in the United States, where legal precedent has significantly stripped consumers of their rights. The most significant legal case impacting this is ProCD, Inc. v. Zeidenbger, which reworked U.S. Contract Law, allowing the courts to defer to End User License Agreements. Essentially, the case meant that these agreements allow publishers to be absolved of any accountability and obligation owed to consumers who purchased a product and assert authority over when their online-only games become unplayable once support ends.

“If you bought a game, if you made a game, if you love a game, technology shouldn’t get in the way.

The Electronic Frontier Foundation (EFF) has led the fight for ownership rights in the since 1990, with the agency mainly focusing on advocating for creators, technologists, and technology users’ digital rights. As Cory Doctorow, EFF Special Advisor, emphasizes, “If you bought a game, if you made a game, if you love a game, technology shouldn’t get in the way of that game’s ongoing existence. Instead, technology should preserve that game for players who love it today, for the people who are proud of making it, for players who come later, and for games makers of the future.”

However, the challenge is wider than the United States. In countries like Canada and the UK, there is little precedent preventing companies from revoking a purchase post-sale. In contrast, the EU and Australia need help getting a governmental examination of the issue. One common global challenge is lobbying groups’ influence, particularly in the gaming industry, which may work to maintain the status quo of an uneven balance of power between game companies and consumers.

A domino effect

Nevertheless, despite the varying degrees of laws influencing consumer rights worldwide, Scott explains that this proposed domino effect of filing complaints to the DGCCRF would still have a worldwide impact. For example, in 2014, when the Australian Competition and Consumer Commission sued Valve for not providing customers an option to refund games on Steam, the company had no choice but to modify its policy to allow refunds on Steam in Australia and other countries like the United States.

Ultimately, Scott and Doctorow encourage individuals to advocate for the change they want. They encourage fans to file complaints and force governments to examine the company’s behavior and practices. In the meantime, Scott’s initiative is gaining momentum in raising awareness and urging players to defend their rights and challenge this frustrating trend dictated by publishers.

“I think by taking the customer’s money, that creates an obligation for publishers to give customers a reasonable expectation to run the game in some fashion,” Scott says, “even after support ends.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.