Konami Revealed 3 New Silent Hill Games at Once So Fans Knew It Was ‘Serious’ About Resurrecting the Horror Franchise

Silent Hill series producer Motoi Okamoto has opened up on why Konami revealed three new Silent Hill games after a full decade of silence, saying the publisher was keen to stress to old fans and new that it was “serious” about resurrecting the flailing horror series.

Reflecting on how the series has performed since Konami’s inaugural Silent Hill Transmission back in October 2022, Okamoto explained how the impressive Silent Hill 2 Remake was designed with “half new, half old customers in mind” to ensure it could attract new fans to the franchise.

“Three years ago, in 2022, we announced three titles: Silent Hill 2, Silent Hill f, and Silent Hill: Townfall,” Okamoto explained on Twitter / X, as transcribed by Automaton. “We didn’t want to just announce a single remake to ‘test the waters.’

“We wanted people to feel how serious we were about reviving the series. Developing a remake and a new title simultaneously naturally involves risks, but we wanted to convey our commitment first and foremost. Only when a new game is announced can the future of a series be seen. Users won’t feel motivated to engage with an IP unless they can sense it has a future. If the company takes a wait-and-see approach, so will the players. The company needs to show how serious it is so that users can get genuinely excited. I think that’s only fair.”

Of all the projects revealed since that 2022 showcase — Silent Hill: The Short Message, Silent Hill 2 Remake, Silent Hill f, Silent Hill: Townfall, and media projects Silent Hill: Ascension and the upcoming movie, Return to Silent Hill — the majority have been received well by critics, fans, and new players alike, suggesting it was a gamble worth taking for the Japanese publisher.

Silent Hill 2 Remake has sold 2.5 million worldwide, which pushes sales of the franchise overall to 10 million. Silent Hill f has sold 1 million copies. IGN’s Silent Hill 2 Remake review returned an 8/10. We said: “Silent Hill 2 is a great way to visit – or revisit – one of the most dread-inducing destinations in the history of survival horror.” Our Silent Hill f review also returned a 7/10. We said: “Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Hold your horses, 13th century Mongolian courier sim The Legend of Khiimori’s early access release is delayed

Time to phone Genghis Khan. Tell him the news. There’s gonna be a bit more waiting before you can become 13th century Mongolia’s a truest Yam courier rider/horse befriender. Following its latest Steam Next Fest demo, The Legend of Khiimori‘s early access release has been pushed back to March next year.

I know, throw down your spurs like they’re Yosemite Sam’s hat. There’s neigh way developers Aesir Interactive and NightinGames have done this to you. Well, they have, but they say they’ve got the game’s best interests at heart.

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Atlus To Address Persona 3 Reload’s Switch 2 Frame Rate Hiccups In “Future Patches”

It won’t be updated “in time for the main game’s release”.

Persona 3 Reload got a Switch 2 demo a few weeks ago, and it’s raised some concerns about the performance of the game on Nintendo’s new hybrid platform, with players reporting all sorts of issues about the frame rate.

While the eShop showed the game operating at 30FPS, there were seemingly some frame rate hiccups. Fortunately, Atlus is aware, and it seems the experience will be improved in a “future patch” for the main game.

Read the full article on nintendolife.com

Where Shadows Fall, Legends Rise: Ninja Gaiden 4 is Available Today for Xbox

Where Shadows Fall, Legends Rise: Ninja Gaiden 4 is Available Today for Xbox

Ninja Gaiden 4 Hero Image

Summary

  • Follow Team Ninja and PlatinumGames’ footsteps as we look back upon the development journey of Ninja Gaiden 4.
  • Learn how Ninja Gaiden 4 welcomes all challengers, meets every player where they stand, and drives them toward new heights.
  • Ninja Gaiden 4 is available today for Xbox Series X|S, Xbox on PC, ROG Xbox Ally handhelds, Xbox Cloud, also available on Steam and PlayStation 5. It is an Xbox Play Anywhere title and available day one with Xbox Game Pass Ultimate and PC Game Pass.

The launch of Ninja Gaiden 4 has arrived, and the atmosphere now carries a quiet intensity. The blade which Team Ninja and PlatinumGames have spent years honing is finally ready to be unsheathed and released into the world. That radiating tension and pride is something every one of us can feel, even from afar.

I still remember vividly the day Ninja Gaiden 4 was revealed at this year’s Developer_Direct. After 13 long years, a team was set out to bring a numbered Ninja Gaiden title back to the world once more. United by this one mission, Team Ninja and PlatinumGames forged a strong partnership, and with support from Microsoft, they committed to rebuilding the world that fans had waited so long to return to.

At the heart of this project lies a central theme: Inheritance and Evolution. While the story of Ryu Hayabusa remains the foundation of this series, the team chose to introduce a new protagonist, Yakumo, to bring new meaning to what it means to be a ninja in such a dire world. As a young prodigy of the Raven Clan, burdened more by darkness than light, Yakumo was crafted to embody both strength and vulnerability. From character conception to combat design, every element was built to allow you to grow and struggle alongside him.

The combat system fuses the series’ trademark brutality and fairness with modern pacing and layered control. The ability to switch between Yakumo’s Base Form and Bloodraven Form, along with the devastating Bloodbath Kill technique, which can be unleashed under specific conditions, expands the tactical depth of every encounter.

For difficulty and accessibility, the team carefully balanced challenge and attainability. The three primary modes: Hero, Normal, and Hard, are complemented by assist functions such as automatic evasion and defense mechanisms. Whether you seek the endless thrill of mastery or wish to immerse yourself in the story, Ninja Gaiden 4 welcomes all who wish to step onto the path of the ninja. A dedicated training mode also ensures that every player can sharpen their own skills at their own pace.

In art, music, and level design, Team Ninja and PlatinumGames set out to forge the definitive modern vision of Ninja Gaiden. The teams, guided by the three keywords of adversity, brutality, and transformation, built a distinctive visual world of rain and shadow. The sound design merges the resonance of traditional Japanese instruments with electronic distortion, creating a striking contrast between silence and battle. Woven together with meticulous level design, these elements make every stage feel as though the very world itself is baring its fangs at Yakumo.

And now, upon release, the team shares this message to you with pride: “Ninja Gaiden 4 welcomes all challengers, meets every player where they stand, and drives them toward new heights. Take up your weapon beside Yakumo and Ryu and carve your own paths. You, who aspire to reach limitless heights, are the Master Ninjas of a new era.”

Ninja Gaiden 4 is available today for Xbox Series X|S, Xbox on PC, ROG Xbox Ally handhelds, Xbox Cloud, also available on Steam and PlayStation 5. It is an Xbox Play Anywhere title and available day one with Xbox Game Pass Ultimate and PC Game Pass.


NINJA GAIDEN 4 Deluxe Edition

Xbox Game Studios


64

$89.99

The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.

Return of the Legend
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.

Epic Hack and Slash Combat, Evolved
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.

An Ancient Enemy Returns
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.

Experience a return to the intense, high-octane action of NINJA GAIDEN with the Deluxe Edition.

Includes:
• Base Game
• Future Gameplay Content*
• Traditional Dark Blue and Legendary Black Falcon Ryu Skins
• Blade of the Archfiend Ryu Weapon Skin
• Divine Chimera and Raven Master Yakumo Skins
• Divine Chimera Yakumo Weapon Set
• 50,000 Bonus NinjaCoin
• Additional In-Game Items


NINJA GAIDEN 4 Deluxe Edition Upgrade

Xbox Game Studios

$20

Pre-order now to receive the Dark Dragon Descendant Yakumo Skin at launch

Upgrade from Standard Edition to get into the high-octane action with the Deluxe Upgrade* (Base Game not included)

Includes:
• Future Gameplay Content “The Two Masters”**
• Traditional Dark Blue and Legendary Black Falcon Ryu Skins
• Blade of the Archfiend Ryu Weapon Skin
• Divine Chimera and Raven Master Yakumo Skins
• Divine Chimera Yakumo Weapon Set
• 50,000 Bonus NinjaCoin
• Additional In-Game Items such as Life Elixirs, Incense of Rebirth, Kongou Iron Brew, and more!

*Requires base game or Xbox Game Pass membership (PC or Ultimate only), All sold separately.

**For release date when announced, see https://www.xbox.com/games/ninja-gaiden-4.


Xbox Play Anywhere

NINJA GAIDEN 4

Xbox Game Studios


39

Pre-order now to receive the Dark Dragon Descendant Yakumo Skin at launch

The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.

Return of the Legend
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.

Epic Hack and Slash Combat, Evolved
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.

An Ancient Enemy Returns
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.


The post Where Shadows Fall, Legends Rise: Ninja Gaiden 4 is Available Today for Xbox appeared first on Xbox Wire.

Festival of Accord: Dreamspell comes to Monster Hunter Wilds starting October 22

Hunters on PlayStation, today we’re sharing new details on our fall seasonal event, the Festival of Accord: Dreamspell, taking place in Monster Hunter Wilds from October 22 to November 12. 

Take part in this splendid festival being held in the Grand Hub for a limited time, with decorations, special meals, gestures, and pop-up camp decorations available.

Festival of Accord: Dreamspell comes to Monster Hunter Wilds starting October 22

Festival of Accord: Dreamspell | Fall Seasonal Event

Collect limited-time Dreamspell tickets to craft special hunter armor, the Dreamwalker α Series, and Palico equipment, the Meowrionette α Series. Limited-time event quests will also be available and many past event quests will also return.

As with past seasonal events, special limited-time meals will be available at the Grand Hub. Receive your login bonus each day to earn Dreamspell Voucher and other items during the event. The regular login bonus will also be increased, with two Lucky Vouchers and three Barrel Bowling Vouchers available during the event period.

Bounties will be updated daily, allowing you to obtain special tickets and items. In addition, the Provisions Stockpile will be running a sale during the event.

Obtain the Spectral Barrel Bomb through login bonuses.

Limited-time login bonus content

Gesture: Pumpkin Head

Special Seikret Decoration: Living Doll Caparison

Customize your Hunter Profile with a special Nameplate, Background, Pose, and Titles, themed to the Festival of Accord: Dreamspell. 

Here’s a look at some of the special items that can be used to customize your pop-up camp.

Obtain the special pendant  Dreamspell Felyne Teddy and additional music (BGM) tracks during the seasonal event as well!

Here’s a look at some of the special Event Quests and their rewards, available during the Festival of Accord: Dreamspell.

Event Quest: Hirabami Harvest

Collect special materials to obtain the Harvest α Series armor and the Felyne Ghost α Series Palico equipment!

 Event Quest: “That Won’t Faze Me!”

Become one with the pack by collecting special materials to obtain the Gelidron α Series armor set with a Gelidron look! 

Alma’s costume change equipment

(Alma’s costume change will be unlocked after clearing a specific side mission.)

You can also forge new glasses for your hunter and for Alma as well! Forge the Kitten Frames α, Aviator Shades α, and change Alma’s style to your heart’s content!

Permanent Event Quest: Be Cursed, Ye Shadowy Flame

The apex predator of the Oilwell Basin appears in the permanent event quest as an Arch-tempered monster. Special rewards allow you to craft the powerful hunter armor Nu Udra γ Series and the Palico equipment Felyne Udra γ Series.

The Handlers’ new looks for the Seasonal Event

We’ve prepared special Handler outfits to match the atmosphere of the Dreamspell festival.

During the event period, you can try on the special outfit, Alma Outfit: Autumn Witch for Alma, and Erik Outfit: Autumn Therian for Erik.

(You can change the outfits any time during the event period from the Appearance menu. The Handlers’ outfits can be purchased as paid DLC to be worn even after the event ends.)

The Dreamspell DLC Pack will also become available when the event starts on October 22.

The Dreamspell DLC Pack features special pendants, gestures, a sticker set, and a Seikret decoration, as well as Alma and Erik’s seasonal outfits! These items can be purchased separately, or as together as part of the Dreamspell DLC Pack. (Please note that it may take some time for the content to appear in the store.)

Happy hunting! 

Ninja Gaiden 4 Review

In so many ways, Ninja Gaiden 4 is exactly what I wanted it to be. It’s a collaborative effort between Team Ninja and Platinum Games, two of my all time favorite developers; it builds off the combat from Ninja Gaiden 2, which has the best action of the series in my eyes; and it comes packed with small touches that make it a bit more approachable without sacrificing the tough-as-nails difficulty that longtime fans like me expect. But while I’d even go so far as to say this combat system is among the very best I’ve ever seen, Ninja Gaiden 4 stumbles in many other areas – from its bland new lead character, to its uninspired level design, to its predictable story that falls completely flat. The action is still so good that a lot of those shortcomings get deflected like bullets against Ryu Hayabusa’s sword, but others slip through that defense and wound what is otherwise an incredible revival for the Master Ninja.

Story has never been a selling point of the Ninja Gaiden series, so it didn’t come as a surprise to me that Ninja Gaiden 4’s plot was one of its weakest elements. It introduces us to our new protagonist, Yakumo, a skilled ninja of the Raven Clan whose initial goal to kill a priestess of the Dark Dragon instead quickly turns into a mission to escort her to a handful of magic seals in an effort to really for realsies kill the Dark Dragon for good this time.

What follows is an extremely predictable 10-hour campaign with attempts at big emotional moments that fall flat because the legwork to make you care about these characters is never done. There is some banter that happens between Yakumo, his handler, and the other members of his little Raven Clan squad, but it’s never charming or endearing, and certainly never develops to a point where I ever got a real sense that these characters were actually close. Yakumo primarily communicates with grunts, growls, acknowledgements of the mission objectives, and angry threats, and as a result just comes off as a lame edgelord most of the time.

You do get to play a couple of chapters as Ryu toward the end, and while these are a welcome reprieve, they also feel like a huge missed opportunity. His levels have him retracing Yakumo’s steps, fighting through the same environments, mostly the same enemies, and the same bosses, but this time with fewer combat options since Ryu only has access to one weapon, a far less interesting Gleam Form to replace Yakumo’s Bloodraven Form, and just four returning Ninpo super attacks. Imagine Dante’s missions from Devil May Cry 4, except he doesn’t get any new weapons, his playstyle is almost exactly the same as Nero, and there’s none of the cool Dante trash talk.

Ninja Gaiden 4’s combat isn’t just good, it’s phenomenal.

I am willing to forgive an action game for a lot if the action itself is good, and fortunately Ninja Gaiden 4’s combat isn’t just good, it’s phenomenal. It’s incredibly fast, the enemies are intelligent and won’t let you do the same thing over and over again, there’s a great deal of flexibility that allows you to change up your approach to each fight, it looks slick as hell, and it has that trademark Team Ninja fluidity mixed with the over-the-top craziness that Platinum Games is renowned for. It just checks every single box.

The secret sauce here is enemy aggression. Enemies are absolutely ruthless in Ninja Gaiden 4. They don’t politely wait their turn as they attack from off screen, hit you with unblockables, grab you if you try to turtle up, armor through your regular attacks, and overwhelm you with sheer numbers. It’s a style of combat that is totally unique to this series, and that suffocating pressure from enemies is what makes every combat encounter such a thrilling fight for survival.

All of that may sound brutal, but Yakumo’s own toolset is extremely powerful as well. You have the iconic Flying Swallow technique that allows you to zip towards an enemy, potentially slicing their head off in just a single hit; the Izuna Drop air combo that ends in a flying piledriver that will instantly kill most enemies in a single blow; the plethora of powerful unlockable attacks for each weapon; and most importantly, ultimate techniques that let you absorb essence from defeated enemies to charge up a flashy combo that is completely invulnerable, can hit multiple enemies, and does extremely high damage.

None of this is new to Ninja Gaiden 4, and in fact is just a basic overview of what’s always been great about the combat in this series. But it’s important to talk about because my biggest concern coming into Ninja Gaiden 4 was that it would feel less like Ninja Gaiden and more like a Platinum Games game – not that there’s anything wrong with that, it’s just not what I’d want out of a return I’ve been waiting 13 years for. Fortunately, that’s not the case. This is a Ninja Gaiden game through and through with a light touch of Platinum flavor to enhance it even further.

This is Ninja Gaiden through and through with a light touch of Platinum flavor.

That flavor mostly comes in the form of one big addition to the combat system: Yakumo’s Bloodraven Form. By holding down the left trigger, Yakumo will transform his weapon into a slower, more extravagant version with a completely new set of moves and the ability to break an enemy’s guard or interrupt their super attacks. These attacks are sick as hell, and definitely bring to mind some of Bayonetta’s Wicked Weave heavy attacks, especially the Rapier that turns into a huge drill, or the staff that turns into a giant hammer.

But more than being cool to look at, they add a new dimension to combat that forces you to be reactive to how the enemies are dealing with your offense. If you go into autopilot and spam light attacks, enemies will block your strikes and deliver a damaging counter of their own. But if you notice that they’re flashing white and shrugging off your attacks, you can hit them with a Bloodraven Form attack to not only deal big damage, but also open them up to even more punishment after breaking their guard.

Bloodraven Form moves are tied to a meter that drains pretty quickly, adding an extra layer of resource management I enjoyed. These blood infused attacks are also generally pretty slow, which makes them a bit risky to try and interrupt a faster armored attack. So you need to decide whether to risk wasting your meter by pre-emptively using a blood attack to try and catch an armored move during its initial animation, whether to risk your health by trying to wait and react to one of their slower and more telegraphed armored moves, or or whether to use the meter defensively instead to try and perfectly block otherwise unblockable techniques. Whatever the case, having multiple different options to deal with a challenging combat encounter is crucial in a game like this, and Ninja Gaiden 4 is stacked with options to play around with.

One departure from previous games is that instead of individually upgrading your weapons and having each improvement come with new moves and increased power, this time around you must buy all of your upgrades a la carte. Universal upgrades that affect every weapon cost Ninja Coin, which is a currency gained primarily from completing side missions, optional Purgatory challenges, and as a reward for completing a chapter. Weapon specific techniques on the other hand must be purchased with Weapon EXP, which is gained simply by fighting enemies. The better you perform, the more Weapon EXP you get. I enjoyed always having something new to unlock the whole way through, even though I do think Ninja Gaiden 4 is a little stingy with your starting set of upgrades.

You’re not even able to absorb essence to instantly charge your ultimate technique, quickly charge it after landing from a jump, or even charge it up to level two by default. All of those techniques have to be purchased, along with staples like the aforementioned Flying Swallow and Izuna Drop. And that same currency is also used to purchase consumable items, leading to a brutal economy in the early going. Especially if you didn’t purchase the Deluxe Edition, which gifts players with a whopping 50,000 Ninja Coins right from the start. That’s enough to buy virtually every starting upgrade and fill up your inventory. If you only have the standard edition, the first couple of hours can be pretty rough as you slowly build up the arsenal of techniques that bring Ninja Gaiden 4’s combat to life.

The final new combat wrinkle is the addition of a Berserk Meter that fills up as you deal or take damage, as well as when you defeat delimbed enemies with Obliteration Techniques. When the Berserk Meter is full, your charged-up Bloodraven Form attacks will trigger Bloodbath Kills, which are basically cinematic one-hit kills. It’s another fun element of resource management that gave me a way to satisfyingly clear a whole screen of tough enemies in just a few seconds, if I managed to survive long enough to be able to build up the meter.

The Berserk Meter adds another fun element of resource management.

Platinum also injects a healthy dose of style and creative expression into the combat by giving Yakumo the ability to hot swap between his weapons with just the press of a button. So you can do cool things like launch an enemy with the dual swords, hit them twice in the air, switch to another weapon, hit them twice again, switch to a third weapon, max out that air combo, and then send them crashing down with an Izuna Drop. We’re not talking Devil May Cry levels of potential for combo creativity, but there’s still a lot of fancy stuff you can do between the many techniques that you’ll unlock for each weapon, and there’s even a training mode so you can practice optimizing your damage and stylish combos. Variety like this goes a long way for me in terms of making combat feel fresh and exciting throughout the entire campaign.

I did my first playthrough of Ninja Gaiden 4 on Hard, and while that was the sweet spot in terms of difficulty for me, it’s worth noting that you can change this setting at any point (except in Master Ninja mode), which is a great feature for anyone struggling with its demanding challenges. Hero mode has been added as well which allows you to enable auto-block and auto-dodge at low health, along with an auto-assist that allows you to do damaging combos with just single button presses. It’s not for me, but I appreciate its inclusion nonetheless as a way to let more people enjoy the spectacle and action of the Ninja Gaiden series.

While the action is pristine and the combat arenas themselves have some great interactable elements that give you the freedom to zip around from point to point, cutting up enemies along the way, the actual level design is pretty uninspired. There are occasional splashes of interesting architecture across the futuristic version of Tokyo that’s been twisted by the evil power of the Dark Dragon’s husk, but far more often you’ll just be wandering around very bland rooftops, identical looking corridors, and boring city streets. It doesn’t get much better once you’re out of Tokyo, either. You just trade those drab streets for foggy cliffsides, ugly sewers, and samey looking military bases.

There are a couple of fun travel sequences that break up all of the limb liberating sword slashing, like Sonic-esque rail grinding sections, bits where you have to glide on wind currents to soar over a mountain range, and some sewer surfing, but they’re repeated throughout the campaign with little to no variation or evolution. As a result, they end up feeling more like filler than anything else.

While the action is pristine, the actual level design is pretty uninspired.

There’s a new sidequest system that allows you to gain some extra currency by completing optional tasks, like finding and defeating secret minibosses, capturing hidden collectible monsters called Gourdies, or just simply defeating a certain number of enemies in a specific area. It’s a nice addition that gives extra incentive to be thorough and not just run past optional fights, even though the drab and exceptionally linear level design doesn’t make it very exciting to actually explore.

My favorite thing to find hidden in a level though are the Purgatory Gates. These are optional challenge rooms with the cool twist of letting you decide how much health you want to attempt them with. The greater the health handicap, the greater the reward. These fights are by far the most intense and most fun challenges available, and I loved pushing myself to try and get through the hardest difficulty and then being handsomely rewarded for the effort.

Bosses have never been a strong suit for the Ninja Gaiden series but, funny enough, have always been a strength of Platinum Games. The mixture of the two seems to have gone about how you would expect, as the bosses in Ninja Gaiden 4 vary wildly in quality. There are a couple of truly great scraps against tough enemies with adrenaline pumping soundtracks that brought to mind some of Metal Gear Rising’s best fights. Meanwhile, others are just underwhelming battles against giant monsters with too much health and some frustrating gimmicks – from bosses that obnoxiously teleport around a large arena whenever you get close, to giant fiends that spawn annoying fodder enemies to distract from their own extremely dangerous attacks.

After beating the campaign, you unlock the Master Ninja difficulty, the ability to replay any stage, boss, or unlocked Purgatory Gate as either Yakumo or Ryu, and most substantially, 18 combat trials that feature unique modifiers and even a few enemies that I never encountered in the main game. These combat trials might have you clearing waves of enemies without using your Bloodraven Form or cause your health to tick down continuously, forcing you to balance using your ultimate technique to clear out enemies while also making sure to occasionally pick up the life-restoring orbs that are used to quickly charge it – or a trial might just prevent you from healing all together. I haven’t beaten all of these yet, but I am having a blast going through each of them and look forward to challenging my friends to top my scores on the leaderboards.

Birdcage is a stylish, tough, frenetic bullet hell “sword action shooting game” inspired by anime and ’90s arcade classics

For a myriad of reasons, I can’t really write any particular profane curse words here, but an approximation of my feelings on Birdcage, an anime as hell, “sword action shooting game”, it would be something like, “this game is so ******* sick, like what the ****, how the **** can one game be so ******* stylish.” I’m sure you can fill in the blanks of what words I wish I could use there, but if you’ll allow me, I’d also like to take the time to actually talk about why Birdcage rules so much.

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One of the few Nintendo DS horror games is making its seasonally approrpiate debut on PC later this month

The Nintendo Dual Screen! Or Nintendo DS, as it was actually known. There’s a console that has practically no relevance to this site, except for right now, because of a game called Dementium: The Ward. For those that haven’t heard of it, this is one of the incredibly few horror games available on the handheld console, nowadays a bit of a cult classic because who on earth thought it would be a good idea to do that. It was also pitched as a Silent Hill game, a point we’ll come back to because the big thing here is that it’s making its way to Steam later this month.

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‘You’re Too Good for Camo’ – Battlefield 6 Players Can’t Help But Poke Fun at ‘Absurd’ Orange Recon Skin

Battlefield 6 is giving fans some of the most cinematic FPS action they’ve seen in years, but one of its hard-to-reach Recon skins has the community in stitches.

Die-hard fans of military shooters like Call of Duty and Battlefield have spent the last few years arguing about what place — if any — goofy skins have in their favorite video games. Although EA and Battlefield Studios’ latest has largely dodged the conflict with its commitment to a more grounded approach to cosmetics, it’s not managed to emerge from the wreckage completely unscathed.

Discussion about one questionable launch skin kicked off when Reddit user BOSS_Clan_Intl shared an image of what appears to be the Recon class’ Dead Sight skin. It’s one outfit for the sniper-heavy class that could likely require dozens — if not hundreds — of hours of playtime, requiring players to not only complete all three standard Recon Assignment challenges but also several Recon Specialist challenges.

Battlefield 6 players know all too well how demanding some of its many challenges can be, making Dead Sight an especially tough get for anyone looking to collect every infantry skin. The main problem here, though, is that, at least in the image shared here, Dead Sight makes you look at bit like a traffic cone.

On what appears to be one of Battlefield 6’s sunnier maps (of which there are many), the Recon skin practically glows, mixing orange and black colors that look more Black Ops than Battlefield. When nearly every other skin sticks to muted tones and traditional military camouflage, Dead Sight sticks out like a sore thumb. Making matters worse is the fact the skin is designed for Recon players, ditching something more practical, like a ghillie suit, for an outfit that an enemy may be able to point out as easily as a far-off flare.

Looking at Dead Sight in the Battlefield 6 in-game gallery of class skins reveals that the suit is really more of a brown color instead of orange. The exact environment the above image was captured in remains unclear, but on a bright map with these settings, the contrast with the rest of the costumes is hard to ignore.

Of course, one bright Battlefield skin is a far cry from the superhero, celebrity, and sci-fi skins that have divided Call of Duty fans, but that doesn’t mean Battlefield players aren’t taking the opportunity to poke fun at the Dead Sight skin.

“If you’ve mastered the class you’re too good for camo,” one Reddit user joked. “It’s not for sneaking, it’s an open challenge to the lobby,” one person added. “Gotta say, for a mastery skin for the ‘stealth’ class, this is absurd lmao,” another joked.

Under the right circumstances, Dead Sight may be the most colorful skin — but that doesn’t mean it’s the only one that pops. Before Battlefield 6 launched for PC, PlayStation 5, and Xbox Series X and S on October 10, players caught wind of the Assault class’ System Override skin, which features bright green patterns and is only available via a special promotion with gaming tech company Razer. There’s also the Get Loud skin, which swaps out green marks for orange ones on the legs and face mask.

Dead Sight’s time in the sun has spawned laughs among the Battlefield 6 community, but not everyone thinks the outfit is something to joke about. Some have commented on the original post, saying the skin looks “horrible,” while others swear off using it even after it’s unlocked. Then, there are those who fear EA and BF Studios will only introduce more goofy skins as post-launch development progresses.

Meanwhile, the developers suggest they have no plans to change course any time soon. During an interview with IGN in September, Ripple Effect technical director Christian Buhl and senior console combat designer Matthew Nickerson touched on fears that goofy skins could infiltrate Battlefield 6. At the time, they confirmed the team is “really happy with where we are.”

“We want to be a gritty, realistic shooter,” Buhl said. “Other games can and should be whatever they want to be, right? [laughs] Like we’re not, I don’t know… Fortnite is pretty goofy, and that game is pretty good. So, I think where we end up is we’re pretty happy with where we are. We are a gritty, grounded, realistic shooter. That’s what we intend to be, and that’s what the game is going to look like for a while.”

Battlefield 6 is just days away from launching into Season 1. In the meantime, you can read up on the movement debate between ‘zoomers’ and ‘battledads.’ You can also learn about why we think the latest entry in the series has brought absolute cinema back to multiplayer.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).