FC 26 Developer EA Sports Actually Visited Content Creators’ Homes to Test Their Internet Connections and Uncover the Real Reasons for Input Delay

If you’ve played FC 25 online, then chances are you will have encountered input delay, that fraction of a second between pressing the button and a pass or shot on screen being performed, which can often be the difference between a win and a loss.

Just like any twitch FPS or frame-perfect fighting game, EA’s football simulation relies on the actions being performed by its characters feeling as responsive as possible in order for the playing field to feel fair. The developer knows this, and so has put an extensive amount of research into solving this often-vocalised concern among the Ultimate Team community ahead of FC 26’s launch.

“We really needed to understand the root of the problem”, senior producer Sam Rivera told IGN. “We worked with pro players, we gathered data from players all around the world to try to understand the issues, but we didn’t want to only listen to the feedback. We wanted to experience input delay ourselves. So we also traveled to Europe to meet with pro players at their eSports studios. We actually met with content creators at their homes, and we learned a lot.”

Through this research, EA discovered that the issues were manyfold, both at the player and developer end of the pipeline. On the player side, there are things you can do to minimise the chances of input delay occurring. It may seem obvious to some, but connecting to the internet via Ethernet cable is much more stable than Wi-Fi.

“If you play on Wi-Fi, you can have jitter and packet loss, which can create a very delayed experience”, explained Rivera. “We know that more than 50% of FC players are playing on Wi-Fi, so we recommend that [connecting via ethernet] if possible. And then things like TV settings. If you’re playing outside of game mode on a normal TV, you can get anywhere between 20 to over 100 milliseconds delaying your experience, regardless of your connection, regardless of the game, just because of the TV. So there are a lot of things that go into the equation, but what are the causes of delay when you are playing in a high-quality or good connection, or when you’re playing offline?”

Yes, input delay is not strictly an internet-based issue. With players reporting the phenomenon in offline play too, it led Rivera and the team to look into the construction of the game itself to see what was causing the issue:

“First is limited animation coverage. Sometimes we request actions in the game that are very difficult to perform. So if there’s a very fast incoming ball and I want to go for a long pass backwards, that is very difficult, and sometimes there are no animations for that. So it is like in real life, very difficult to perform. It’s difficult for us to capture those animations. However, this year we’re adding many new animations as well to make sure we have more coverage in general.”

“The next one is the animation system box,” Rivera conitnued. “Our animation system is perhaps one of the most complicated systems in the game, and it has to solve every request, every shot, every pass, considering what animations are available, where the opponents are, how the ball is moving, and all of that.

“And sometimes there can be a bug. So, for example, you may want to take a shot immediately, but then the system may decide to delay the shot slightly, to prefer to use the strong foot instead of taking it earlier but with the weaker foot. So things like that happen often, not very often. But when you play 20 matches on your weekend, you will experience it a few times. So this year, we’re fixing dozens of those problems in the game.”

Improvements are on the way in FC 26, then, and from the short amount of time I spent playing it, it did feel noticeably smooth and responsive — with the new one-frame passes and shots being a real highlight. But will input delay ever be an issue that’s completely eradicated?

“Well, it depends”, Rivera responded. “There are many factors that go into input delay. There are factors that are sometimes internal, sometimes external. Then there’s not a simple fix other than providing more information to the community, trying to help with their setups as well, making sure everyone has the right setup. But at least we think that there’s a big opportunity. There’s a big opportunity there. We have done a very good step in FC 26 to create a more responsive game.”

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

With Stop Killing Games-supported EU petition now closed, the campaign’s loudest voice reckons it’s “done about as well as is humanly possible”

The Stop Destroying Videogames citizens’ initiative, the petition asking EU lawmakers to look into the issue of publishers rendering online games unplayable when official support runs its course, hit its deadline at the end of last month looking like it’d amassed more than enough signatures. With that phase over, the Stop Killing Games campaign that’s vocally supported efforts like this is left to await the outcomes, whatever they might be.

That’s given YouTuber Ross Scott, who’s become the loudest voice publicising this worldwide push for action on consumer rights when it comes to these sorts of server shutdowns, a chance to take stock of how things have gone to this point. He’s keen to take a break, but will first have to see how things pan out with the multiple irons Stop Killing Games and their adjacent groups have in the fire.

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Timberland Is Teaming Up With Sonic On A New Range Of Boots And Clothing

Gotta go… slow?

After collaborating on a pair of Crocs back in 2023, SEGA is continuing its streak of ‘Footwear That Would Be Inappropriate For Sonic The Hedgehog’ with a new pair of Sonic-inspired Timberland kicks.

Let’s manage those expectations right from the jump. It’s unlikely that most of us will ever get our hands on a pair of these bad boys. The collab is in celebration of the upcoming grand opening of SEGA’s flagship store in Japan, and will only be available at the nearby Shibuya PARCO Timberland store from 9th August.

Read the full article on nintendolife.com

Epic Games Boss Tim Sweeney Blasts ‘BS’ Report Suggesting Fortnite’s Mysterious Disney Mode Hampered by Slow Decision-Making

Tim Sweeney, boss of Epic Games, has denied claims published by The Wall Street Journal of frustration within the company regarding its working relationship with Disney.

Yesterday, a WSJ report offered fresh detail on Fortnite’s mysterious upcoming Disney mode, developed following the latter’s $1.5bn investment in Epic Games. The offering won’t launch until “fall 2026 at the earliest,” the report stated, with some Epic executives complaining about “the slow pace of the decision-making at Disney, with signoffs needed from so many different divisions.”

It’s this claim that Sweeney has now refuted, via a post on social media that brands the suggestion as “BS.”

“The anonymous quote is BS,” Sweeney wrote. “The speed of Disney and Epic collaborations like Darth Vader has been awesome and is around 10x the ordinary speed of media company dealings in this business. We even provided a statement to the writer of this article saying so, but they chose not to print it.”

Epic Games’ big Disney collaboration was announced in February 2024, though details on it have remained largely under-wraps. Initial concept artwork for the project featured a virtual Disneyland-style environment, with hubs themed around Disney’s main brands. Exactly what players will do in it, however, remains to be seen.

WSJ’s report states that the project is being overseen within Disney by Josh D’Amaro, head of Disney parks and resorts, who has visited Sweeney and spent time hiking with the CEO. One alleged concern around the project has been its fan-created elements, with questions raised over who might legally own a dance that utilises Disney characters.

Epic Games and Disney have forged a deep collaboration in recent years, with Marvel and Star Wars themed seasons, and countless characters now available as Fortnite skins, now including a selection from Pixar films, and even Disney classic animation, too.

The companies recently used Fortnite to test an AI-powered Darth Vader, who could chat away with players using generative speech. Upon launch, the concept required an urgent fix after fans quickly got Darth Vader saying things he shouldn’t, though ultimately more than 10 million players spoke with the Sith Lord.

This week sees Fortnite shift into its next season, which sees its main battle royale Island infested with mutant bugs, and additional characters from Halo brought in to help. Meanwhile, in the game’s OG mode, the action moves into Fortnite’s well-loved Season 5, which should see the appearance of Kevin the Cube — though Epic Games is doing fun things with this re-run’s storyline, so perhaps not.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Battlefield 6 open beta maps and modes shared, as EA write an essay about tweaks based on Labs feedback

Battlefield 6‘s open beta kicks off later this week, and EA have now painted a picture of what you can expect maps/modes-wise, as well as in terms of the changes the devs have made based on Battlefield Labs playtest feedback.

Plus, there’s a new trailer that features yet more folks in camo running about amid booms. I’m glad to report that no helicopters, at least at a glance, look to have been harmed in the run up to this one.

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Build underwater cities out of Tetris pieces in Podvodsk, a game jam freebie from the Loop Hero developers

Imagine Tetris but played in a bottomless ocean shaft, with linked tetronimoes serving to continue your journey down that shaft, providing you keep earning enough points to play them. This is Podvodsk, a free game jam experiment from Loop Hero developers Four Quarters.

Not played Tetris? 1) you bloody liar, and 2) let me frame this differently, then. The idea here is that you’re trying to construct a tapering underwater city out of random clumps of building blocks, dangled from the bottom of a miraculously unsinkable surface platform. Each building both costs points and also, earns points based on different scoring criteria, and every time you play a piece, the screen scrolls irreversibly downward.

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The Biggest Magic: The Gathering Crashers and Climbers This Week – August 4

The Magic: The Gathering Final Fantasy Universes Beyond set is done, at least insofar as the release calendar goes, with Edge of Eternities flying us across galaxies with some wild new cards, including some big-earners.

With cards that range from supernovas to spaceships, it’s peculiar that much of the community is most intrigued by a new lobster that can eat through artifacts to heal you and deal damage to rivals.

Let’s meet our new crustacean overlord, thanks to data from TCGPlayer.

Climbers: I’ll Have the Lobster

Kicking our climbers off with our Boros boss, Ragost, Deft Gastronaut is going for a couple of bucks in the showcase treatment.

He’s nowhere near the most valuable cards in Edge of Eternities, and dovetails nicely with Jumpstart’s Tempting Witch, a card that creates food tokens and also triggers damage. It’s ‘jumped’, but only to 13 cents, and might be worth a look for a Mardu deck.

As we noted recently, The Gaffer is a popular card, and we’re including it again as it’s hit new heights of over $12. For context, it was under $4 just a few weeks ago.

For additional synergies, why not chuck in the Nuka-Cola Vending Machine? It’s hardly a cheap card at around $18 for the non-foil, but it gives you more food tokens and turns them into Treasure tokens for ramp. You could build quite a powerful engine from these cards.

Finally, Academy Manufactor is an obvious pick for synergies here, since it gives you three (different) tokens for the price of one. It’s up to $6.

Bonus: The Most Valuable EoE Cards This Week

Edge of Eternities is packed with cool cards, and since it just launched last week, I thought I’d take a moment during this week’s article to look at the priciest cards in the set so you can keep an eye out when you’re cracking packs (or any you want to eye up as standalone purchases, saucy).

That includes one card, Sothera, the Supervoid (Singularity Foil), that’s already going for over $2000 on resale sites like TCGPlayer and eBay.

Some of other the highest-value cards in the set include Icetill Explorer (Showcase – Fracture Foil) at $382.16, followed by Exalted Sunborn at $320, and Starfield Vocalist at $287.55, both in the same Showcase – Fracture Foil treatment.

Anticausal Vestige is priced at $198.68, just ahead of The Endstone at $198.40 and an alternate version of Sothera, the Supervoid at $197.99, all in the Showcase – Fracture Foil style.

Devastating Onslaught comes in at $159.85, while The Dominion Bracelet is listed at $121.82. Rounding out the group is Uthros, Titanic Godcore (Borderless – Galaxy Foil), which currently sits at $92.52.

It’s worth noting that these prices are taken around launch weekend, so they’ll fluctuate considerably as more product floods the market. We’ll be keeping an eye on things in the weeks to come, but expect big swings either way.

Crashers: Songs and Spellcraft

If you’ve got a landfall deck, The Wandering Minstrel from the Final Fantasy set is under a dollar and means your tap-lands come in nice and untapped. It’s not a big drop, but it’s an easy recommendation because that utility is super helpful at a nice low cost in Simic colors.

If you want to get some Legendary Creatures on the board quickly, Serah Farron can help. This Final Fantasy card lowers the cost of Legendary Creatures, then transforms into an artifact that powers them up, all for under $1.

Baloth Woodcrasher could be a lot of fun in an upgraded version of the World Shaper Commander deck, getting extra power and trample with land drops. Considering how many lands are included, plus Szarel, Genesis Shepherd’s ability to play them from your graveyard, you can keep hitting opponents for big numbers each turn for 8 cents.

If you don’t mind mixing up your Final Fantasy titles, Noctis, Prince of Lucis could be a really neat addition to the Scions and Spellcraft Commander precon. He can pay life to get artifact spells from the graveyard, while Y’Shtola, Night’s Blessed can help you get some of that life back.

Bonus: 10 EoE Cards Everyone Wants Right Now

Edge of Eternities is making some serious waves right now, but if you’re wondering which cards from the new set are worth keeping an eye out for, we’ve got you covered.

From spaceships to planets, this new sci-fi universe is a stark departure even in a year that’s included Aetherdrift, Tarkir, and Final Fantasy, and early impressions seem to be positive.

To clarify, these are the best-selling Edge of Eternities cards so far, thanks to data from TCGPlayer, and it’s changed a fair amount from our initial coverage during pre-release.

Here are the best-selling Magic: The Gathering cards of Edge of Eternities so far.

Where to Buy MTG Edge of Eternities Sealed Boosters

Play Boosters are now the standard way to crack open Magic packs, having replaced both Set and Draft Boosters. But if you’re on the hunt for rare cards, Collector Boosters are the best option.

These packs are more expensive, but are much more likely to include various foil treatments, extended arts, and all sorts. There are usually 5 Commons, 4 Uncommons, 5 Rare or Mythic Rare cards, a Land and a Token, but the rub here is that 6 of the included cards have a ‘booster Fun frame’ and 12-13 of them are foil.

Surprisingly, stock is already running low on Amazon for most Edge of Eternities boosters. That said, sites like TCGPlayer still have a solid supply, and in some cases, better prices too.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Call of Duty QA staff secure union contract with Microsoft to stop them being treated like cannon fodder

A group of QA workers at Call Of Duty studio Raven Software have officially signed off on their first union contract with parent company Microsoft and COD publisher Activision-Blizzard, in the run-up to the launch of Call Of Duty: Black Ops 7. The contract is the result of years of negotiations, and offers some protection against the treatment of QA workers as disposable staff – hired to quash bugs shortly before release and laid off soon afterwards, with minimal odds of personal development or progression to other roles.

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