Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants Review

Sometimes, a video game surprises you by doing something you don’t expect: A plot twist, a novel game mechanic, or an idea you don’t really see anywhere else. And sometimes, a game is precisely what it says it is on the tin: What you see is what you get, for better and for worse. Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants is the latter. An enhanced port of the 2017 arcade game from developer Raw Thrills, Wrath of the Mutants is a very good beat ‘em up that is beaten down by a lack of content and features. It’s a tasty slice of New York pizza if you like beat ‘em ups, but only a single piece; you’ll probably be hungry again an hour later.

Let’s get the obvious out of the way first: Wrath of the Mutants’ visual style, story, and character designs are ripped straight from the 2012 Nickelodeon TV series. That’s a neat, stylistically distinct period in Turtles history, but its biggest inspiration is actually the 1991 arcade classic Teenage Mutant Ninja Turtles: Turtles in Time. If you’ve ever played Turtles in Time, you should be able to jump right into Wrath of the Mutants because, on a gameplay level, they’re basically the same. You’ve got a standard attack which can double as a throw when you’re right next to enemies, a jump, a jumping attack, a dive kick, and a spin attack you perform by pressing jump and attack at the same time. The only difference I can point to is that spin attacks don’t cost health in Wrath of the Mutants, which is a welcome change since you’ll need to use it often to stay alive.

Turtles in Time remains one of the best beat ‘em ups ever made to this day, so copying its systems isn’t a bad thing, but it does make Wrath of the Mutants feel a little basic when you compare it to modern beat ‘em ups like Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder’s Revenge. Those used the template of games like Turtles in Time as a base to build action with more complexity, more depth, and more systems that both reward mastery and encourage replayability. That’s not to disparage Turtles in Time or say it doesn’t hold up, because it does, but it also doesn’t feel as fresh when compared to beat ‘em ups designed for current consoles, a feeling that carries over to Wrath of the Mutants.

Considering Wrath of the Mutants is a seven-year-old arcade game that predates either of those modern takes, that’s not particularly surprising. Besides, it was designed to be easy to pick up and play and suck up as many of your quarters as possible without making you hate it, so it’s probably unfair to expect it to add a lot of nuance to the genre. But if you’re being introduced to it for the first time in 2024, as this console and PC port is intended to do for a lot of people, it does feel a lot simpler than what you might be used to. Simplicity isn’t necessarily a bad thing, but if you’re looking for more, know it’s not hiding somewhere here.

Special Turtle Powers do a good job showcasing their personalities.

The Turtles’ kits are essentially the same as they’ve always been, but there are a few things to liven up the moment-to-moment brawling. The first is your Turtle Power, a powerful special attack unique to each character. Once you fill up your meter by whacking enemies with your basic katana, nunchuck, sai, or bo staff attacks, you can unleash your Turtle Power to utterly demolish regular enemies or deal big damage to bosses. You’re even fully invincible the entire time you’re letting loose, which is cool.

More importantly, these moves help establish the Turtles’ personalities. Michelangelo uses his nunchucks to carve up a pizza from midair while yelling, “We got pizza! We got pizza!” I couldn’t tell you why the slices explode when they hit enemies, and it’s probably better not to think about it too hard, but it’s an extremely Mikey thing to do and my co-op partner and I laughed every time one of us did it. Meanwhile Raphael (the angriest turtle in the history of the known universe) just punches the ground really hard a bunch of times, Leonardo spins around so fast he makes a tornado that sucks up his enemies, and Donatello turns into Raiden from Mortal Kombat and summons an electrical storm from his staff that zaps everyone around him. It’s good, goofy stuff.

And then you’ve got your item pick-ups. There are standard pick-ups like things that’ll fill your Turtle Power meter and entire boxes of pizza that will refill your health. But there are also shurikens that take out enemies in a single throw, a power-up that lets you spin around on your shell to dish out the hurt, and the ice cream kitty: an unholy terror who emerges from her cooler and zooms around like the Killer Rabbit from Monty Python and the Holy Grail. All glory to the ice cream kitty!

The best power-ups, though, are the assist characters: Metalhead and Leatherhead, a turtle robot and the world’s most traumatized mutant alligator, respectively. Metalhead launches missiles and Leatherhead deathrolls absolutely everything in sight – and both clear the screen, even if enemies in an area haven’t fully appeared when you summon them. That’s one of those nice quality-of-life things you don’t notice until it’s not there.

You’ll need all these tools because, like the beat ‘em ups of old, there is no dodge or block button (you’ll have to jump or walk out of the way manually), and Wrath of the Mutants throws a ton of enemies at you at once. There’s a lot of variety here: regular Foot Clan ninjas, ninjas with spears, ninjas with lightning guns, mousers, Krang robots with laser guns, Legally Distinct Xenomorphs, the works. You have to approach each of them in different ways, too, so you’re always on your toes.

Boss fights are less interesting as a lot of them are too mechanically similar.

Managing your Turtle Power meter, health, and items in the environment adds a little bit of depth and rewards you for making smart choices about when to use what, which keeps moment-to-moment decision-making fun. When you use Turtle Power at the wrong time, you’ll feel it, but its presence opens up interesting questions. Do you spend that Turtle Power now so you can start building it up again faster, or save it for a big fight to get the most out of it? Do you grab that pizza now, when your health is relatively low and there’s a lull in the fighting, or do you try to clutch this fight out and save it for you or a friend, just in case? Good beat ‘em ups force you to manage your resources and make split-second choices, and Wrath of the Mutants has that part down.

The boss fights, sadly, are less interesting as a lot of them are too mechanically similar. For example, they all have an area-of-effect attack you have to jump over, which is cool the first few times, but once you realize every boss has it, it’s just kinda there. However, a few bosses shine thanks to unique mechanics – Rocksteady’s flamethrower, Karai’s teleport, Stockman’s ability to fly and drop green goo on you, and so on. It becomes a good challenge to time your Turtle Power right and avoid their scariest stuff by being invulnerable when it happens, but not all of them have these twists, and I wish more of them stood out.

By far the coolest thing about Wrath of the Mutants is how much stuff has been added for this home release. It’s basically double the size of the original arcade game, adding three new levels and six new bosses, including a new final boss. The original voice cast from the TV show also returns, and everyone gives a good performance. The highlights are probably the late Gilbert Gottfried as Kraang Subprime – a casting as absolutely incredible as it sounds – and Kevin Michael Richardson as Shredder, mostly because his voice sounds like it was forged in the fire of a dying star. Don’t get me wrong, though: everyone here is good, and had I not known new lines or characters were added, I would have never been able to tell the difference.

The same goes for the new levels, and I love all three because each one adds something fun. The Amusement Park has you dodging rollercoasters and cardboard monsters popping up in the foreground and background as you explore a haunted house. Enemies literally teleport into the Dimension X stage, and there’s a big eyeball trying to blast you with lightning. And Shredder’s Lair is, well… where you fight the Shredder, and without spoiling things, it’s pretty cool. Not all of the new bosses are as big of a slam dunk, but several – like Karai, Rahzar, and Tiger Claw – are at least memorable. And even the ones that aren’t are funny.

Unfortunately, Wrath of the Mutants isn’t long, even by the standards of the short-but-sweet beat ’em up genre.

Unfortunately, even with all of that new content, Wrath of the Mutants isn’t long, even by the standards of the short-but-sweet beat ’em up genre. You can finish the whole story campaign in about an hour (roughly the same as Turtles in Time, but half of Shredder’s Revenge), and it’s not particularly difficult on the standard difficulty, though Hard mode might take you a couple tries if you just try to mash your way through. Part of the reason for this is that you can effectively use the two continues per stage (which are split across everyone if you’re playing co-op) and three lives per continue to brute-force your way to the end, but on Hard, you only get two lives per continue. It a small change that makes things harder without feeling unfair and forces you to learn how to avoid damage and memorize the locations of key power-ups and health items. For my money, it’s the best way to play.

Once you’ve beaten Hard, however, there’s not a lot of incentive to keep playing besides high scores because there are no other modes and nothing else to conquer. Bafflingly, you can’t even enter your name on the high score screen; Wrath of the Mutants just records the character, so if you play it with friends and you’re switching Turtles it can be hard to know who got what score on a level.

Wrath of the Mutants’ biggest deficiency is probably its most disappointing: there is no online co-op. There is a local co-op mode for up to four players, and it’s excellent, but that means you’re limited to playing it with people in your house/apartment/condo/RV/sewer-beneath-New-York-City, or via Steam’s Remote Play workaround. This is a game I’d love to play with friends who live across the US and internationally, and it’s lousy that there’s no easy way to do it unless they’re sitting on the couch with me. Don’t get me wrong: I’m a couch co-op evangelist, especially for beat ‘em ups, but it would be nice to have the option to play with friends even if we can’t all be in the same room.

I also ran into a level-breaking bug on Shredder’s Lair that only appeared in co-op where enemies wouldn’t spawn, but we couldn’t progress. We tried restarting the level, but hit the issue again. The only way out was to use the Leatherhead power-up, which made all the enemies on the map visible. Remember how I was talking about quality-of-life things? Once he’d killed them we could proceed, but since we’d already summoned him on the previous attempt, there was no way forward. This isn’t a huge deal because the levels are fairly short and we only spent a few minutes getting back to where we were, but it’s worth mentioning.

All of that said, I’d be lying if I told you I didn’t enjoy Wrath of the Mutants. It’s a solid beat ’em up played solo or in co-op, it captures the look and feel of the TV show admirably, and it’s genuinely funny, whether it’s Donnie lamenting that the health items you come across are “floor pizza” or Krang’s robots yelling things like, “Prepare for undesirable outcome!” Ninja Turtles is as much a comedy as it is anything else, and you have to nail that to really get what makes this weird universe tick. And yes, Shredder says the line. You know which one.

The kissable frogs and sparky combat of Hades 2 looks set to bewitch fans

Were we to pluck up a passing stoat, or wandering pigeon, and inspect their entrails for omens as regards the quality of mythical roguelike Hades 2, we would find ourselves covered in blood and perhaps a little wiser. But I have been given strict editorial directions not to kill any more small creatures for gambling purposes. So let us instead use the semi-public “technical test” as a portentous looking glass from which to discern whether this hell-hopping sequel seems promising. Fine by me, the approach is no less stabby.

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Review: Teenage Mutant Ninja Turtles Arcade: Wrath Of The Mutants (Switch) – Coin-Op Co-Op Cowabummer

Not quite a cowablunder.

Can you ever truly have too much of a good thing? If you’re a Teenage Mutant Ninja Turtles fan, this question must have sprung to mind at least once in recent years. Because in truth, the good things have been coming thick and fast.

2022 brought arguably the series’ best beat ’em up ever in Shredder’s Revenge and gave us a trip down memory lane with Konami’s excellent Cowabunga Collection. Then last year saw things were taken in a brave new direction on the big screen with Mutant Mayhem, the Dimension Shellshock DLC brought roguelike action to Shredder’s Revenge, and we got confirmation that a Last Ronin game was in development at THQ Nordic (albeit not for Switch). In short, the phrase “I love being a Turtle” had never rung truer.

Read the full article on nintendolife.com

Xbox Celebrates Mutant Nostalgia With Marvel Animation’s X-Men ‘97 Custom Comic Xbox Series X and Controllers

Summary

  • Xbox and Marvel Animation’s “X-Men ’97” have united to bring fans an extraordinary collaboration – the “X-Men ’97” Xbox Series X, wrapped in an exclusive comic by Marvel’s Rich Douek and Paco Diaz.
  • Immerse yourself further with Xbox Design Lab’s X-Men character controllers. Each inspired by your favorites, they come in nostalgic blister packs.
  • Enter our limited-time sweepstakes for a chance to win this ultimate collector’s bundle! Don’t miss your shot at this iconic piece of mutant history.

Calling all Xbox and X-Men enthusiasts! We’re ecstatic to announce an incredible collaboration between Xbox and Marvel Animation’s “X-Men ’97,” now streaming on Disney+. Prepare to immerse yourself in the world of mutants like never before.

Xbox and “X-Men ’97” have come together to bring you a very special  Xbox Series X wrapped in a limited-edition comic inspired by the all-new series and created by Marvel writer Rich Douek and artist Paco Diaz. This thrilling 2-page story with full page cover is exclusive to the Xbox Series X, and features Cyclops leading the X-Men in a battle against Sentinels and Master Mold, with an Xbox Series X console making a special appearance in the Danger Room.

Marking the first time an Xbox Series X has been wrapped by a comic book, this collaboration promises to immerse fans in a nostalgic journey through the world of the “X-Men ’97.”

In addition, Xbox Design Lab created a set of controllers inspired by you the colorways of your favorite X-Men characters from the show: Wolverine, Storm, Rogue, Morph, Magneto, Jubilee, Gambit, Jean Grey, Cyclops, Beast, and Bishop. Each character comes to life through unique controller designs, and comes in a 90’s inspired blister pack that makes for the ultimate collector item.

Fans eager to get their hands on the “X-Men ’97”-inspired Xbox Series X and one of the Xbox Design Lab character controllers will have the opportunity to enter the sweepstakes hosted on Xbox Twitter.

By following Xbox on X (formerly Twitter) and retweeting the official Xbox sweepstakes tweet ( #XMen97XboxSweepstakes) during the Entry Period, fans can secure their chance to win a Xbox Series X Console inspired by X-Men ’97, Xbox Wireless Controller (this comes with the console but will not be customized), and a Xbox Design Lab Controller inspired by X-Men ’97 Wolverine . The sweepstakes will run exclusively from Monday, April 22, 6:00am PST through Sunday, May 19, 8:00pm PST, offering participants ample time to join in on the excitement.

Get ready to unleash your mutant powers with this Xbox and “X-Men ‘97” team-up and don’t forget to catch the latest episodes of “X-Men ’97” on Disney+, available on your Xbox!

About Marvel Animation’s “X-Men ‘97”

Marvel Animation’s “X-Men ’97” revisits the iconic era of the 1990s as The X-Men, a band of mutants who use their uncanny gifts to protect a world that hates and fears them, are challenged like never before, forced to face a dangerous and unexpected new future.

The all-new series features 10 episodes. The voice cast includes Ray Chase as Cyclops, Jennifer Hale as Jean Grey, Alison Sealy-Smith as Storm, Cal Dodd as Wolverine, JP Karliak as Morph, Lenore Zann as Rogue, George Buza as Beast, AJ LoCascio as Gambit, Holly Chou as Jubilee, Isaac Robinson-Smith as Bishop, Matthew Waterson as Magneto, and Adrian Hough as Nightcrawler. Beau DeMayo served as head writer; episodes are directed by Jake Castorena, Chase Conley and Emi-Emmett Yonemura, and the series is executive produced by Brad Winderbaum, Kevin Feige, Louis D’Esposito, Victoria Alonso and DeMayo. Featuring music by the Newton Brothers, Marvel Animation’s “X-Men ’97” is now streaming on Disney+

The post Xbox Celebrates Mutant Nostalgia With Marvel Animation’s X-Men ‘97 Custom Comic Xbox Series X and Controllers appeared first on Xbox Wire.

Microsoft Made an X-Men ‘97 Xbox Series X That’s Actually Wrapped in a Comic Book

Microsoft’s run of custom Xbox consoles continues, this time with an X-Men ‘97 Xbox Series X and controllers.

Amid the continued success of the Disney+ X-Men ‘97 animated show, Microsoft has revealed the Marvel Animation’s X-Men ‘97 Custom Comic Xbox Series X. It’s an Xbox Series X wrapped in an exclusive comic by Marvel writer Rich Douek and artist Paco Diaz, with Xbox Design Lab’s X-Men character controllers to accompany it.

The comic is a two-page story with a full page cover exclusive to the Xbox Series X, and features Cyclops leading the X-Men in a battle against the Sentinels and Master Mold. An Xbox Series X console makes a special appearance in the Danger Room.

This is the first time an Xbox Series X has been wrapped by a comic book, Microsoft said. And in now Microsoft tradition, it’s only available as part of a limited-time sweepstakes hosted on Xbox Twitter.

Meanwhile, Xbox Design Lab created a set of controllers inspired by X-Men characters from the show: Wolverine, Storm, Rogue, Morph, Magneto, Jubilee, Gambit, Jean Grey, Cyclops, Beast, and Bishop. Each character has a unique controller design, and comes in a 90s-inspired blister pack.

Here’s how to enter the competition, per Xbox:

By following Xbox on X (formerly Twitter) and retweeting the official Xbox sweepstakes tweet (#XMen97XboxSweepstakes) during the Entry Period, fans can secure their chance to win a Xbox Series X Console inspired by X-Men ’97, Xbox Wireless Controller (this comes with the console but will not be customized), and a Xbox Design Lab Controller inspired by X-Men ’97 Wolverine. The sweepstakes will run exclusively from Monday, April 22, 6:00am PST through Sunday, May 19, 8:00pm PST, offering participants ample time to join in on the excitement.

This isn’t the first custom console or controller Microsoft has created. Most recently, it made an official Fallout-themed Xbox Series X that comes with its own vault. Before that, Microsoft made a bizarre Final Fantasy 14 Xbox Series X that doesn’t actually work. Earlier in February it revealed a Dune: Part 2 special edition with a floating gamepad. Other Xbox Series X and S generation highlights include red and blue fluffy Sonic the Hedgehog gamepads, one made out of actual Jade, and even an edible gamepad.

X-Men ‘97 is now six episodes into its first season, and things are looking increasingly bleak for the merry mutants. Check out our article, X-Men ’97: 10 Burning Questions After Episode 6, for more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Arise now, ye Cerim: No Rest for the Wicked’s performance updates are underway

No Rest for the Wicked launched into early access as a bit of a fixer-upper, even by the standards of its ‘buy now, play finished game later’ model. The good news is that the grim action-RPG’s wonky performance is already being straightened out, with two of its three hotfixes thus far delivering a noticeable improvements, even on older graphics cards.

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The original Fallout is the perfect antidote to Fallout fever

Speaking to RPS regular Jeremy Peel in a new feature about RPG design, Amazon’s Fallout TV show and his time working on Pentiment and Pillars of Eternity, Obsidian’s Josh Sawyer has reflected a bit on what Fallout: New Vegas owes to Black Isle and Interplay’s very first Fallout from 1997. “A lot of the philosophy that I approached New Vegas with was the philosophy of Fallout 1, or how I interpreted it,” Sawyer observed. “Fallout 1 was foundational for me in understanding how role-playing games should be made.”

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The Pokémon Company Is Selling a 5 Foot Slowpoke for $450

The Pokémon Company is selling a giant, 59 inch-long Slowpoke plushie for $450.

As reported by Nintendo Life, the jumbo Slowpoke is now available to preorder online at the Pokémon Center, where it’s pictured taking up an entire single bed and alongside a woman who’s roughly the same size.

The Slowpoke plushie was released in Japan in 2021 but is now making its way to the west. “It is so cute and so squishy,” said verified purchaser Christopher K in the reviews section. “Its vacant stare is also so calming, and its tail is so cuddly.”

“You really don’t know how big it’s going to be until it’s taking up half of your queen sized mattress and you have to rehome all the other stuffed animals so you can sleep on your own bed,” added Catherine B.

Nothing will prepare you for the sheer girth and size of this gargantuan unit.

“You will read the measurements but nothing will prepare you for the sheer girth and size of this gargantuan unit in person,” said Georgia M.

Slowpoke may be the ideal candidate for such a plushie given it rarely moves in the world of Pokémon. “It is incredibly slow and dopey,” reads its Pokédex entry. “It takes five seconds for it to feel pain when under attack.”

This plushie is on the large side even for a Slowpoke, however, as its average size is just 47 inches compared to this one’s 59, which places it at four foot and 11 inches or 1.5 metres long. The Pokémon Company measured it in a less conventional way too, learning the Slowpoke plushie comes in at 11 bananas long in a X/Twitter post (above).

While this may seem among the most premium Pokémon merchandise available, its $450 doesn’t scratch the surface of a custom line of Tiffany & Co jewellery. While some of the cheaper items come in at $1,290, the most expensive piece, a Pikachu pendant made of 18-karat yellow gold with diamond accents, costs $29,000.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Metaphor: ReFantazio gets mega-trailer and October release date – good news, brawler-only parties are viable

As one of the Treehouse’s resident Atlus sickos, I was incredibly happy to wake up to 25-minutes of Metaphor: ReFantazio‘s director Katsura Hashino talking us through some new footage. We get a look at a new rural town and the activities you can get up to, like bounty hunting. Travel on your magic mech is compared to “camping”, which I wasn’t expecting. And there’s lots of combat on show, with transitions from real-time to turn-based battles outlined in a bit more detail. Oh and it’s coming out in October, which gives me plenty of time to clear my JRPG backlog before this inevitably takes over my entire existence for the foreseeable.

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Random: Paper Mario Fans Need To Check Out This Awesome Acrylic Standee

Paper Acrylic? Acrylic Paper?

If you, like us, are looking forward to the upcoming remake of Paper Mario: The Thousand-Year Door on Switch, then you might want to check out this rather awesome-looking acrylic standee from Jay Choi (AKA Jayperior).

Officially called ‘Paper Plumber & Friends’ because, y’know… reasons, the characters have all been handdrawn by Jay and can slot into the main standee in whichever order you see fit.

Read the full article on nintendolife.com