Talking Point: What Game Do You Wish You Could Forget?

(But in a good way).

Stop right there! We know what you’re thinking. You’re expecting a long list of games that we wish we had never played. The stinkers that took up 20 hours we’ll never get back. Well, you’re wrong!

We are not about to be a negative Nancy and dunk on some bad games just because we wish we could wipe them from our minds. This is about positively forgetting games.

Read the full article on nintendolife.com

Helldivers 2 PC specifications and crossplay support details revealed

We know it’s been a long wait but it’s finally time to reveal more about the PC release of Helldivers 2. We know what’s on your mind, first and foremost: Is it crossplay?

And we’re pleased to announce that Helldivers 2 supports crossplay! That means your teammates on PC can play with you on PS5 and vice versa. Community and teamwork are the most important pillars of Helldivers 2, and so it is essential to ensure players can work together regardless of the system they choose to use. Together we can celebrate victories, mourn losses, and liberate the galaxy without platform boundaries.


Helldivers 2 PC specifications and crossplay support details revealed

As part of this announcement, we’re also finally able to provide you with the minimum, recommended, performance, and ultra system specifications for PC players to ensure that no matter what kind of equipment your squad uses to play – PS5 or PC with a broad range of supported PC hardware – you’ll be able to spread Managed Democracy together.

Wondering if your PC can handle Helldivers 2? Here are our PC system specifications:

 MINIMUMRECOMMENDEDPERFORMANCEULTRA
AVG PERFORMANCE1080p @ 30 FPS1080p @ 60 FPS1440p @ 60FPS4K @ 60 FPS
GRAPHIC PRESETSLowMediumHighVery High
GPUNVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 470NVIDIA GeForce GTX 2060 or AMD Radeon RX 6600 XTNVIDIA GeForce RTX 3070 or AMD Radeon RX 6800NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7900 XTX
CPUIntel Core i7-4790K or AMD Ryzen 5 1500XIntel Core i7-9700K or AMD Ryzen 7 3700XIntel Core i5-12600K or AMD Ryzen 7 5800X3DIntel Core i5-12600K or AMD Ryzen 7 5800X3D
RAM8GB DDR416GB DDR416GB DDR416GB DDR4
OSWindows 10 64-bitWindows 10 64-bitWindows 10 64-bitWindows 10 64-bit
STORAGE100GB HDD (7200rpm)100 GB SSD100 GB SSD100 GB SSD

Now you’re armed with crossplay and the required specs to go on your very first dive. It’s not much longer to wait, recruits: Helldivers 2 is launching on February 8, and pre-orders are open now. We can’t wait to see you on the battlefield!

PlayStation Network Account Required. Gameplay requires internet access and paid for PlayStation Plus membership (sold separately) for PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.

Microsoft Snaps Up ‘Pokémon-With-Guns’ Game Palworld for Game Pass, Release Date Confirmed

Palworld, the hotly anticipated monster-collecting RPG dubbed “Pokémon with guns”, finally has a release date as well as confirmation it’s coming to Game Pass.

In Palworld, players can capture over 100 “Pals”, fight bosses, and build bases. You use your Pals to do tasks for you so you can automate entire production lines. There’s open-world survival and crafting gameplay in there, too, for up to 32 players.

Palworld, developed by Craftopia maker Pocketpair, launches on Friday, January 19 on PC via Steam and the Microsoft Store, Xbox Series X and S, and Xbox One in early access form. According to its new trailer, Palworld is coming to Game Pass day-and-date across Xbox Series X and S, Xbox One, and Windows PC.

Palworld was originally revealed in a trailer in 2022, and immediately caught people’s attention with its familiar but very different take on a monster collecting game. Pocketpair said it expects Palworld to remain in early access for at least a year as it adds to the game and makes improvements.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Ryzen 9 5950X remains a productivity monster – and now it’s 52% off in the UK

When the Ryzen 9 5950X debuted in 2020, it was a staggeringly strong productivity and gaming CPU, with 16 cores and 32 threads of Zen 3 power for a princely £750. A little over three years later and next-gen Zen 4 CPUs are firmly here, but the 5950X remains the most powerful productivity CPU for the venerable AM4 platform.

That makes the 5950X a tempting upgrade option for anyone using an older Ryzen processor that wants to keep using their existing motherboard and RAM, and today this CPU has breached a new low-water mark: £360 on Amazon UK, 52% off its original recommended retail price. (It’s also a nearly-as-good 50% off at the US.)

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Horrified: Greek Monsters Board Game Review

Back in 2019 the original Horrified gave families a frightfully good time at Halloween as well as putting design house Prospero Hall on the collective board gaming map. Its recipe of players cooperating to send various monsters from classic Universal movies back to their graves was enough of a hit to spawn a sequel, Horrified: American Monsters. Now it’s back for a third scary season running, with a move to the ancient world with Horrified: Greek Monsters (see it at Target).

What’s in the Box

Like all Prospero Hall games, Horrified: Greek Monsters has a quote printed on the back of the board to greet players when they first open the box. It’s a lovely touch that hasn’t been spoiled through familiarity. For this game, it’s more a scene-setting exercise, explaining that you’ve been chosen by the gods to rid the world of mythological monsters.

Beneath the fold-out board are the rest of the components. These consist of several punch-out sprues of cardboard tokens and character sheets, tracking sheets, and plastic figures for each of the game’s six monsters in various lurid colors, some nice dice in marbled blue, plastic stands for the cardboard standee figures and two decks of cards. There’s also a bag to store and draw the item chips from which, in contrast to the usual drawstring pouch supplied for this purpose, is a much more utilitarian self-standing affair.

Art-wise, these are solid, with an interesting style that mixes the classical art of the game’s theme with a comic-book vibe that’s common to the whole series. It doesn’t always work: the Hoplite character in particular looks bizarre, an armored punk rocker with a mohawk in place of a crested helmet. And in terms of quality, the card decks and monster sheets are a real disappointment. They’re very thin and flimsy to the point of being hard to handle, and they won’t stand up to repeat plays without some plastic protection, although that is in line with previous entries in the series.

Rules and How it Plays

Horrified: Greek Monsters retains the core of its predecessor and will be instantly familiar to anyone who’s played the original Horrified. Players must work together, spending actions to move across the board and collect items, in the hope of defeating monsters released from Pandora’s Box. Items can be spent either to protect yourself from monster attacks or to work toward banishing a monster from the board. One new addition in this version is the concept of lairs, four tokens you place face-down on the board and spend an item to flip face-up, and which are integral to defeating some of the foes.

The monsters all have very different methods required to destroy them, which are again different from those in the original, and this is where the game gets much of its charm. To defeat Medusa, for example, you must ensure that she sees her reflection in each of four mirrors placed on the board. You can force her to move by going to her location and spending an orange item, which lets you move her a number of spaces equal to the number printed on the item counter. After being reflected in all four mirrors, using further orange items to move her to her lair, she can then be defeated there by spending green items.

Monsters can also move after a player’s turn, which requires them to flip over the top card of the monster deck, place a specified number of items on the board, resolve an event, and move one or more monsters. They move toward the closest target, so as well as spending items to move Medusa, you can also try and lure her towards mirrors by offering a tempting target. This is typical of the way the game offers you interesting dilemmas to solve that revolve around the most efficient way to pick up and use items.

While that sounds like a rather dry exercise, in practice it’s anything but. The whole board hums with activity, not only monsters attacking but also legends, non-player standees that are introduced by event cards. Legends want to get back to their home space and can be moved with actions from adjacent players. They will reward you with a helpful card if you get them there. But in the meantime they’re defenseless monster meat that need protecting. Monsters attack players or legends via a die roll which can hit, miss, or trigger a special ability: Medusa sends players to the furthest temple space. Between rolls and cards, it’s a thrill-ride game that feels very much alive even without the cunning of a human opponent.

The whole board hums with activity.

What makes things really interesting, however, is that you’re playing against multiple foes at once. This means you’ve got to prioritize a number of different threats, and each monster’s specific pathway to defeat can dovetail in all sorts of interesting ways. The Siren’s has a memory element. The Minotaur requires you to solve a simple puzzle. The others involve different combinations of item spending and dice rolls but, as an example, the Basilisk needs a lot of orange items so if you’re playing against it and the Medusa demands difficult trade-offs.

While none of the mechanical concepts behind the monsters are especially imaginative, they’re good examples of the way the game gets lots of variety out of simple mechanics. This isn’t a difficult game to learn — it plays in less than an hour, and it requires players to work together, making it fantastic family fare. Although it has the common issue in cooperative games that a particularly experienced, or loud, player can boss the others around, everyone has an independent character to control and their own hand of perk cards, so they can do their own thing.

Compared with the original, Horrified: Greek Monsters feels slightly more difficult to beat, largely because of the lairs. They suck actions and items out of the game while you hunt for the ones you need to defeat the enemies, which is a bit of a crapshoot. This adds some excitement, but it can make the difficulty a bit uneven, depending on whether you find what you need early on. It’s also hard not to feel that the monsters themselves are less interesting than the original foes, both thematically and mechanically. The puzzle to beat The Minotaur is just less interesting than the puzzle to beat The Mummy, for example. And there’s nothing like the cool double-header of Frankenstein and his Wife.

Where to Buy

Baldur’s Gate 3 designer says Act 3 tone shift criticisms are “valid”, will try to be “less drastic” in future

Acts! It used to be just those old-timey theatre productions that had them, but as in many respects, videogames have nipped through a stage exit and stolen theatre’s underpants. One act isn’t the same as another, however: take the third act of Baldur’s Gate 3, which many players feel isn’t a patch, or indeed a hotfix changelog, on the thunderously well-received RPG‘s first two acts. According to senior RPG designer Anna Guxens, Larian have been following the reaction and are thinking about how they can handle act three’s “drastic” tone shift better in future releases. It’s a timely observation, because in separate news, Larian’s CEO Swen Vincke has posted that he’s “figured out” the first act of Larian’s next unannounced project.

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Diablo 4 Drops to Just $44.99 in the New Year Sales

Diablo 4 has dropped down to just $44.99 on PS5, PS4, and Xbox in the New Year sales, a reasonable $25 off the MSRP of $69.99. That’s a better offer than what we saw over the Black Friday sales, marking this as one of the best gaming deals at the start of 2024.

If you haven’t had the chance to pay the incredible ARPG just yet, well this is the perfect opportunity. We gave the game a 9/10 in our review – stating: “Diablo 4 is a stunning sequel with near-perfect endgame and progression design that makes it absolutely excruciating to put down.”

Diablo IV was released last July and became a mega-hit for Blizzard despite some controversy regarding updates and monetization. But, the game is still Blizzard’s fastest-selling game of all time with more than 10 million players.

Blizzard has pushed through any troubles and continues to regularly update Diablo 4 with patches and new content via seasons. Diablo 4’s first expansion, called Vessel of Hatred, is also due out late 2024, and it was also recently announced that it would be coming to GeForce Now alongside Overwatch 2.

Other gaming deals to consider right now include 2023 Game of the Year nominee Resident Evil 4 dropping to just $30 on PS5, PS4, and Xbox. This is a return to the stellar price point we saw over the Black Friday sales last year.

The ASUS ROG Ally Z1 Gaming Handheld is also down to just $399 right now, and incredibly appealing price for anyone looking to play Game Pass on the go.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Masahiro Sakurai Plans To “Wrap Up” His YouTube Channel This Year

Back to Smash?

Super Smash Bros. creator and video game developer Masahiro Sakurai has been riding the waves of YouTube fame over the last 18 months or so. But the channel, Masahiro Sakurai on Creating Games, will be ending sometime this year.

This is straight from Sakurai himself, who shared the news over on his Community tab on the YouTube channel (via Stealth and BigRedN on Twitter).

Read the full article on nintendolife.com

Cocoon’s greatest mysteries are hidden behind puzzles most players won’t find

It’s been a good handful of years for fans of secret-ridden games. The sort of secrets that make the game world feel huge and unknowable and transform the post-game into a scavenger hunt more akin to ARGs than classic secret endings. After 2021’s meta deckbuilder Inscryption, and enigmatic Zeldalike Tunic a year later, 2023 brought us Cocoon. Set in a cryptic world of insect-like aliens and their impossible machines, Cocoon is a puzzle game all about mystery.

What best sells the mystery is a minority of puzzles that are so well-hidden, that a lot players might never know they exist. Those are the optional challenges that guard the way to Cocoon’s secret ending. Any given player might stumble on one or two clues for those puzzles, before shrugging and finding their way back to the main story. But as the game goes on and the clues remain unresolved, those players will wonder what other secrets are hidden around them. I talked to Jeppe Carlsen and Edwin Kho from developer Geometric Interactive, to learn why those puzzles were made, and how it feels to watch a community track them down in real time.

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Xbox to Present Developer_Direct, Returning on January 18

You’re about to get an exciting look at some of the incredible games ahead with Xbox, as we present a new edition of Developer_Direct. On Thursday, January 18 at 12pm PT / 3pm ET / 8pm UK, fans will get an inside look at a selection of highly anticipated games coming to Xbox Series X|S, PC, and Game Pass. Shortly after, ZeniMax Online Studios will host The Elder Scrolls Online 2024 Global Reveal at 1pm PT / 4pm ET / 9pm UK to preview 2024’s biggest update.

Presented by the game creators themselves, Developer_Direct offers an in-depth look at upcoming titles, how they’re being created, and who’s creating them. We’ll visit MachineGames in Sweden to check in on their Indiana Jones game, swing by Obsidian’s Irvine offices to see more from Avowed, head to Oxide Games’ Maryland home to learn about Ara: History Untold, and take a trip to Cambridge, England to see Senua’s Saga: Hellblade II from Ninja Theory. Please note that while this show won’t have updates on games from Activision Blizzard, you can look forward to news from those teams later this year.

The show will be a celebration of just a selection of our slate of upcoming games from Xbox. It’s also another part of our commitment to consistently bringing Xbox players can’t-miss experiences. 2024 kicked off with a bang for Game Pass members, and you can expect that line-up to include more incredible games from Xbox and our partners as the year goes on.

Fans should tune in on Xbox channels at 12pm PT / 3pm ET / 8pm UK, January 18 to see all the latest on: 

  • Indiana Jones game: MachineGames, the award-winning studio behind the recent Wolfenstein series, will reveal their upcoming Indiana Jones game, an action-adventure that puts players in the leather jacket of the legendary archaeologist. Developer_Direct will showcase more than 10 minutes of game and developer insights, including details about the game’s setting and story, how fans will actually play as Indy, additional details from his next globe-trotting adventure, and the premiere of the first gameplay trailer.
  • Avowed: The team at Obsidian will share the first deep dive into the gameplay experience fans can expect in Avowed, their upcoming fantasy action RPG, set in the fantastical, vibrant Living Lands. Learn more about how Obsidian’s expertise in building worlds with deep themes, dynamic gameplay, and thoughtful reactivity come to life in Avowed where players will have agency to make choices to shape every step of their adventure.
  • Ara: History Untold: Hear from the leads at Oxide Games – a studio founded by veterans of the strategy genre and the creators behind classic strategy titles including Civilization V – as they unveil exclusive new gameplay and share more details about the inspiration, key features, and road ahead for their upcoming historical grand strategy game.
  • Senua’s Saga: Hellblade II: Ninja Theory take us behind the scenes at their studio in Cambridge to give us some insight on how they are crafting Senua’s Saga: Hellblade II. The team will speak to the ambition and meticulous care involved in creating Senua’s journey of survival.

Shortly after Developer_Direct has concluded, ZeniMax Online Studios will host The Elder Scrolls Online 2024 Global Reveal at 1pm PT / 4pm ET / 9pm UK, a standalone presentation where the development team will unveil the game’s next major Chapter, including the new zone, storyline, and other major features coming in the game’s biggest update this year.

Stay tuned to Xbox and Bethesda’s official social channels for more on Developer_Direct, coming on Thursday, January 18 at 12pm PT / 3pm ET / 8pm UK.

The post Xbox to Present Developer_Direct, Returning on January 18 appeared first on Xbox Wire.