Get To Know Our Team: Joshua – Program Manager (OS Flighting)

Get To Know Our Team
Joshua
Program Manager (OS Flighting)

Hi, everyone! Wynn here. Today is the first in a series of quick dives into the people behind the Xbox Insider Team. We’re here with Joshua—a Program Manager and familiar face around the Wire—to chat more about the man behind the burger.

Let’s give it up for the Release Notes Virtuoso himself. Joshua, how’s it going man?

Haha. Going well. So, we’re sticking with that virtuoso stuff?

Just trying to give everyone’s positions a little more flair. “Program Manager” is so boring and corporate, you know?

That’s fair, that’s fair.

So yeah man, welcome to our inaugural “Get To Know Our Team” interview. How are you feeling about being the guinea pig for this first one? Excited?

Excited is a word. Nervous? Hah. Just happy to be here.

Well, as Philly D likes to say, let’s just jump into it. Tell the Community a little about yourself.

Lemme try to think of a good answer here. I don’t wanna just be like, “I’m Joshua, I’ve lived all over the West Coast. I have a dog.”

You’re 6’3” and totally shredded. Yeah, we get it.

Yeah, exactly. But I guess a few things about me would be that I’m really into media consumption, like movies, shows, music, anything you can be entertained by, I’m there; in particular, I love movies. I’m also pretty much non-existent on social media.

I’m sorry. I didn’t catch that last bit over the sound of 15 apps sending me a notification on my phone.

I just don’t really care about them. I have some accounts to lurk occasionally, but I’m not active or posting anywhere. I’m generally a pretty private person. It’s also how I have so much time to watch all these movies.

I’ll probably just put that Anthony Mackie, “He’s outta line, but he’s right,” gif as a response to that. But since movies are your favorite, do you have the AMC Stubs Pass or whatever?

Oh yeah. BIG, Stubs A-List user. I go to the movie theater all the time. Even before A-List, I had MoviePass, and before that I was just spending way more money. I watch pretty much anything from your F-Tier slop to summer blockbusters.

Hahaha. I will be inconsolable when they finally get rid of $5 ticket Tuesdays. So, what was your favorite movie going experience in 2023 then?

Another tough one. Let me go look back through my app. *finger scrolling noises*

Okay, there were a lot of good movies this year. *finger scrolling intensifies*

Obviously, stuff like Oppenheimer, Spider-Man, John Wick, Guardians of the Galaxy, are all at the top of my list. But I think that Sisu is going to be my pick just because it really surprised me with how good it was.

That was John Wick type dude vs. Nazi’s, right?

Yeah, basically. He’s a miner and they steal his stuff. It’s pretty cool because the main character only says like 5 words right at the end of the movie. Lots of interesting shots and camerawork.

That’s dope. I like it when movies/shows stick to a certain unique premise like that. I think my favorite from 2023 was easily Dungeons & Dragons. I know that’s the nerdiest answer ever, but as a hardcore Realms enjoyer it was just a great, fun time.

But let’s talk more XIP stuff. Take us through your Microsoft journey. How did you end up on this team?

You know, it’s kinda interesting. I’ve basically worked my entire adult life with Xbox, except for a few brief places early on (classics like delivering pizza). I was hired as T1 Support in July 2011 out of an old call center in Beaverton, Oregon. I spent around five years in the support channels moving my way up the ranks.

I started like anyone else at a new job, but I was pretty good at it and had some experience with Networking, so that’s where they put me. From there I was one of the original Xbox Rangers, and I’ve been a member of Tier 3 tech support, a Case Manager, and a Mentor Lead. Oh, I also moved to Washington during this time!

Then, in 2016, Jon [Note For Readers: Jon is also on the Xbox Insider Team.] pings me and says he’s leaving the Rangers to come to XIP. He wanted to see if I was interested in being interviewed to be his replacement to join the Rangers again. I got that gig and worked for the Rangers for another five or so years before Jon tells me about an opening on this team. So, I started here in 2022 and have been working on OS Flighting ever since.

I’m sensing a pattern here.

Haha. Yeah, if Jon moves to another team, I’ve got a 2-year countdown that automatically sits above my head like a boss-timer.

Amazing. I’ll make sure we don’t party wipe. But that’s interesting, I didn’t realize you were the newest on the team besides me. I assumed everyone had been here since the dawn of time.

It’s really cool how easily everyone slots into their niche. We’re really a well-oiled machine. I took over OS Flighting from Jon and he became Team Lead, and I was really able to hit the ground running.

Speaking of, with our big 10th Anniversary coming up, is there anything you can share with the Community about what you’re working on?

Absolutely. I think you may have touched on this in the last Community Update, but my current project is giving the release notes some TLC. Updating sections, making sure we’re giving as much info as possible, lots of little things to make sure the experience is best it can be. That plus the daily feedback triage stuff is what I’m focusing on right now.

I’m super stoked about everything we’ve got going on with Release Notes right now. I think this is going live before the [Big Change In Feb Community Update], but if I had a camera I would turn to it and say, “It’s almost like we planned this.”

Yeah, I think it’s a great change.

In a similar line of questioning, do you have a particular favorite moment or favorite thing you’ve worked on since you started?

Hmm. Let me think. I don’t think there’s a like particular, big, huge moment. But last year we did this project around mapping keyboard keys to controller buttons, and I got to work really closely with that team on the articles and rollout. It was just a really fun experience and anytime we get to expand our accessibility efforts is always great.

Dude, that’s awesome. We love to see it.

Okay, let’s switch gears a little bit. Some rapid fire questions.

I’m ready. Let’s go.

What’s the game that has impacted your life the most?

That’s your rapid fire?

Haha, point taken. I like this one more than “favorite” game.

Well, luckily, I have an immediate answer. Secret of Mana for the SNES. It was one of the first games that I played through with my dad, and I have just amazing memories I’ll never forget from that experience.

That’s so awesome dude. I played a ton of SNES games with my parents as well. I still remember when I accidentally erased my mom’s Super Mario World save file and spent a fair amount of my formative years getting her back to 96 stars.

Wow, that’s tough love.

Definitely, but I was dumb kid, and this probably ended up making me better at platformers in the long run.

Okay, maybe this one will be quicker. Favorite album you’ve been jamming recently?

Oliver Tree’s entire discography. Just every song is a banger and I love watching his music videos too. They all have this “low budget” feel while still looking amazing and having great direction. That said, my music is pretty often ‘just hit shuffle’ and I’m into it. Anything from Taylor Swift to Heilung, Tommy Cash to Johnny Cash, and everything in between. Of course, I still sometimes end up listening to the same songs for six months until I never want to hear them again. You know, like a normal human.

Do you have a show that you keep on repeat for those six months as well, or something you always go back to?

Aqua Teen [Hunger Force]. Easily seen every episode of that show dozens, if not a hundred plus times.

Excellent choice. An absolute classic. That opening song is legendary.

Okay, let’s move out of tech/gaming/multimedia. Do you have any hobbies that don’t involve electricity?

I love to cook, but I don’t have a gas-range, does that count? I also read a lot. I recently went through all the Drizzt books from R.A Salvatore, and I’m two books deep into the original Dune trilogy.

If this wasn’t already so long, I would fanboy with you about Forgotten Realms for another 15 minutes. I adore that setting and the Drizzt books rule. “Come gather ‘round ye hardy men of the steppes. Of heroes bold and friendships fast and the Tyrant of Icewind Dale.” Still gives me chills.

Yeah, there’s so many of them now, but they were all very solid.

Okay, let’s wrap this up. Any final thoughts you’d like to share with the Community?

I think it’s safe to say we’re all fans of gaming, just like most of you are. I’ve been playing games forever, and I still remember getting my original Xbox console / playing Halo for the first time. If I were not working here, that wouldn’t change. I would still stay up way too late playing my favorite games and watching for all the latest games and tech coming out. Being here just means I can channel that passion a bit. With my work on the release notes, I may not be able to provide everything you want, but I’ll always do my best to give you what you need.

Wonderfully said, man. Thanks so much Joshua for taking the time chat with us today, and for being our first interviewee!

Xbox Insiders, be sure to be on the lookout for more content all throughout February including more interviews from the team, a beefy Community Update, a trip down memory lane, and so much more. All of our 10th Anniversary content can be found on our Hub Page (Coming Soon).

Until next time! Wynn/

The post Get To Know Our Team: Joshua – Program Manager (OS Flighting) appeared first on Xbox Wire.

Every Pokémon Game on the Nintendo Switch in 2024

Often cited as the world’s most valuable media franchises, Pokémon is a household name that’s been a Nintendo staple since the Game Boy. The beloved series is home to hundreds of amazing creatures, with each new generation bringing loads more to discover. Every console released by Nintendo has had dozens of Pokémon games released for it, and the Nintendo Switch is no exception.

As we head further into 2024, now is a great time to explore the Pokémon offerings on Switch and catch up before new games are released. Below, we’ve compiled every Pokémon game that has been released on Nintendo Switch, and will keep an eye on any upcoming Pokémon titles that may arise.

How Many Pokémon Games Are There on Nintendo Switch?

In total, twelve Pokémon games have released for the Nintendo Switch. This includes both mainline titles and the spinoffs that have released for Switch. For mainline entries with two versions, we’ve counted each as one release. The Pokémon games offered through Nintendo Switch Online are not included in that number but can be found below.

All Pokémon Switch Games in Order of Release Date

Pokkén Tournament DX – 2017

Pokkén Tournament was originally released for the Wii U in 2016. A year later, Nintendo and Bandai Namco prepared a deluxe version of the game for Nintendo Switch, adding new characters and updated visuals to take advantage of better hardware. This three-on-three battle system is a blast to play with friends both in person and online.

Read our review of Pokkén Tournament DX.

Pokémon Quest – 2018

Pokémon Quest turns all your favorite Pokémon into miniature cube form. This free-to-play title features a fun and simple combat system where you send Pokémon on expeditions. There are so many different abilities to equip to your Pokémon, which you’ll use at encounters of all kinds,.

Read our review of Pokémon Quest or see more free Switch games.

Pokémon: Let’s Go, Pikachu! & Let’s Go, Eevee! – 2018

Pokémon: Let’s Go, Pikachu! & Pokémon: Let’s Go, Eevee! are remakes of the beloved 1998 Pokémon Yellow. These titles were the first mainline Pokémon games ever to release on a home console, since none made it to the Wii U. Set in the Kanto region, all 151 original Pokémon appear with varying forms from previous mainline installments. With heavy accessibility features, these remakes were a great first step for the series on Nintendo Switch for newcomers and veterans of the series.

Read our review of Pokémon: Let’s Go, Pikachu! & Let’s Go, Eevee!

Pokémon Sword & Shield – 2019

Pokémon Sword & Shield marked the first installment in the series to feature aspects of an open world. Dubbed the Wild Areas, these regions allowed for free traversal and battles with wild Pokémon. Gyms also made a return for the first time since X & Y. Additionally, Sword & Shield introduced the eigth generation of Pokémon, which included Dynamax and Gigantamax forms of previous Pokémon.

Read our review of Pokémon Sword & Shield.

Pokémon Mystery Dungeon: Rescue Team DX – 2020

Pokémon Mystery Dungeon: Rescue Team DX is a remake of the 2005 titles Pokémon Mystery Dungeon: Red Rescue Team & Blue Rescue Team. Surprisingly, this is the first Pokémon spinoff remake ever, with development handled by Spike Chunsoft. The gameplay consists of completing jobs in different dungeons and unlocking new Pokémon along the way.

Read our review of Pokémon Mystery Dungeon: Rescue Team DX.

Pokémon Café ReMix – 2020

The other Pokémon release of 2020 was none other than Pokémon Café ReMix. This title features similar gameplay to other puzzle games like Disney Tsum Tsum, which requires you to connect Pokémon together to solve puzzles. In Pokémon Café ReMix, you and Eevee own a café and must serve the Pokémon who come for food or a drink! This charming title is free-to-play via the Nintendo eShop.

New Pokémon Snap – 2021

After more than 20 years, the Nintendo Switch is the console that finally received a sequel to Pokémon Snap. Developed by Bandai Namco, you traverse around different biomes and areas with an on-rails camera to capture pictures Pokémon in the wild. You can unlock new courses by taking good pictures in New Pokémon Snap, leaving for a sizeable amount of content to unlock and discover. You never know what you might find during each session!

Read our review of New Pokémon Snap.

Pokémon Unite – 2021

This free-to-play title marked Pokémon’s first entry into the MOBA genre. You command and control a team of five Pokémon in head-to-head battles against other players online. There’s a solid amount of Pokémon to choose from, so you can adjust your team to best fit your needs. Pokémon Unite went on to be featured in different eSports tournaments, with multiple championships held for the game.

Read our review of Pokémon Unite.

Pokémon Brilliant Diamond & Shining Pearl – 2021

Pokémon Brilliant Diamond & Pokémon Shining Pearl are remakes of Pokémon Diamond & Pearl, which originally released in 2006 for the Nintendo DS. As the fourth generation of Pokémon, Diamond & Pearl feature a wide variety of Pokémon to battle against and discover. The remakes feature a new chibi art style that was created to stay faithful to the original titles while still remaining fresh.

Read our review of Pokémon Brilliant Diamond & Shining Pearl.

Pokémon Legends: Arceus – 2022

Pokémon Legends: Arceus is often praised as one of the best Pokémon games available on the Switch. This original title takes place far in the past, somewhere in the Hisui region. With a focus on exploration, you can freely walk all around the map to capture Pokémon, explore different environments, and so much more. Pokémon can be spotted wandering around all over the map, which requires you to be strategic if you’re looking to avoid battle.

Read our review of Pokémon Legends: Arceus.

Pokémon Scarlet & Violet – 2022

The latest mainline Pokémon titles officially kicked off Generation 9, bringing along an entire new approach to gameplay and world design. In Scarlet & Violet, an open world awaits with freedom to explore wherever your heart takes you. The DLC pass, titled The Hidden Treasure of Area Zero, is now wrapped up, making it a perfect time to check out Scarlet & Violet.

Read our review of Pokémon Scarlet & Violet.

Detective Pikachu Returns – 2023

One game and one movie later, the sequel to Detective Pikachu is finally available on Nintendo Switch. Tim’s father is missing, and it’s up to Detective Pikachu to solve the case! This sequel features new puzzles and investigations, where you can investigate scenes and use your notebook to get to the bottom of the mystery. If you’re a fan of both Pokémon and mystery games, this is a great title to consider.

Read our review of Detective Pikachu Returns.

Available Pokémon Games With Nintendo Switch Online + Expansion Pack

The Nintendo Switch Online subscription service has additional Pokémon titles if you’re looking for more after completing the Nintendo Switch library. Here are the five Pokémon games you can play with a Nintendo Switch Online + Expansion Pack membership:

  • Pokémon Trading Card Game
  • Pokémon Snap
  • Pokémon Puzzle League
  • Pokémon Stadium
  • Pokémon Stadium 2

Upcoming Pokémon Titles on Nintendo Switch

At the time of writing, Nintendo has not confirmed any additional Pokémon games will be released on Nintendo Switch. With the Nintendo Switch 2 likely releasing in 2024, we might not see anymore new Pokémon titles make their way over to the Switch.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Hi-Fi Rush Datamine Appears to Confirm PlayStation and Switch Ports

Roughly a year after its original release, it looks like Xbox console exclusive Hi-Fi Rush is indeed headed to new platforms.

Hi-Fi Rush was released in early 2023 and received strong praise for its distinct art style and unique rhythm-based combat. We wrote in our review, “I swear Hi-Fi Rush could be a premier cartoon series. It’s got best-in-class animation, endearing heroes to cheer for, and villains you love to hate, all wrapped in good-natured humor.”

Hi-Fi Rush was held up as a solid example of Xbox’s console exclusives strategy, but newly-datamined t-shirt textures appear to suggest it won’t be a console exclusive for much longer. They include a red t-shirt that says “Rock Out! Anywhere” — an apparent reference to the Nintendo Switch — and a blue t-shirt that says “I’m here Baby,” which fans have interpreted as a nod to the PlayStation.

Xbox and Epic Game Store get references as well, with the former being a green t-shirt that reads, “Shadow Dropped” — a nod to Hi-Fi Rush’s surprise release in 2023. The in-game t-shirt are part of a broader collection released as part of Hi-Fi Rush’s one-year anniversary update, which quickly spread among fans on Reddit. Verge reporter Tom Warren subsequently corroborated the datamine on X/Twitter.

The datamined info adds additional fuel to rumors that Hi-Fi Rush is headed to rival consoles, which have been circling since last week. The rumors have sparked speculation on Xbox’s overall approach to first-party exclusives going forward.

Microsoft CEO Satya Nadella has further fueled the rumors by saying that Xbox can be a “good publisher” across all platforms. “We love gaming. In fact, Flight Simulator was created before even Windows. But, we were number three, number four. And now with Activision, I think we have a chance of being a good publisher — quite frankly — on Sony and Nintendo and PCs and Xbox. We’re excited about that acquisition closing and I’m glad we’ve got it through.”

For now, Xbox is sticking to console exclusives, with Indiana Jones and the Great Circle and Hellblade 2 both slated to release in the first half of 2024.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Dragon’s Dogma 2: Everything We Know After 10 Hours of Play – IGN First

It has been a long month of coverage for Dragon’s Dogma 2. We kicked it all off with 18 Minutes of Gameplay, continued with extended looks at character creation and everything that’s new with Pawns, had some insightful interviews with Game Director Hideaki Itsuno, Art Director Daigo Ikeno, and the rest of the team at Capcom Japan, and revealed brand new footage and information for both the Trickster Vocation and the mysterious Sphinx.

We’ve now reached the end of our IGN First coverage, and to wrap everything up, myself and Casey thought it might be best to sit down and just have an unscripted conversation about everything that we got to experience at Capcom. There will be some overlap with what we’ve already covered in previews and other extended looks, but this is also our opportunity to talk a bit about the story, things we liked, things we didn’t like, and much more.

We hope you enjoyed this month of coverage, and thanks for sticking around.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

Get our favourite 2TB PCIe 4.0 SSD for just £130

The Crucial T500 is our current recommendation for the ‘best high-end PCIe 4.0 NVMe SSD for gaming‘, a title it earns through exceptional performance and a more reasonable price than competitors like the Samsung 990 Pro and WD SN850x – no mean feat!

Right now there’s a great deal on the 2TB version of the T500 at Amazon UK, where you can get this size for just £130 when you use a £10 voucher. This price also includes one month’s worth of access to all Adobe Creative Cloud apps, like Photoshop, Lightroom and Premiere Pro (worth £34).

Read more

More Details on The Day’s Before Collapse Emerge, And They Aren’t Pretty

The information surrounding developer Fntastic’s December game release, The Day Before, just got a lot worse, according to reports from German game outlets GameStar and Game Two.

The two sites published their findings from investigations today, explaining that they spoke with 16 former employees from the studio as well as one volunteer and seven employees from publisher Mytona to get to the bottom of what happened behind the scenes to result in last year’s disastrous release.

According to the reports, The Day Before wasn’t always the highly ambitious game that had been pitched to players for years. It had humble beginnings, with 10 members of a 20-person team originally told that they would be working on a top-secret but small-scale survival game with a wintery aesthetic and cartoonish visuals. These early details promised a game with a short story, but the changes that soon followed eventually snowballed into the project that would become The Day Before.

Alterations demanding switches to more realistic visuals and larger areas reportedly came on suddenly, with the sites’ sources saying that much of the development team was “disappointed” by the changes because they were happy with the original plan. As the public caught wind of this ambitious new project, management at Fntastic leaned in on chasing industry trends.

On-the-fly changes coincided with other game releases as The Day Before developers were told to imitate features such as the character creator from popular titles like Baldur’s Gate 3, Grand Theft Auto Online, and Hogwarts Legacy. Changes were so frequent that there were essentially three versions of The Day Before during its development that were all completely different.

Unrealistic deadlines, overpromises, and unreasonable demands are said to all stem from Fntastic founders and brothers Eduard and Aisen Gotovtsev. Some sources say the two company heads would refer to the entire team as a “big family” just to turn around and put pressure on staff with spontaneous firings. These events were often used as a means to “motivate” the team, with one of the team’s five testers fired one week before after one of the brothers found a bug.

IGN has reached out to Fntastic for comment.

A team member’s removal was allegedly attributed to their “lack of will,” but simple mistakes reportedly came with a completely different threat: fines. Sources report instances of fines being handed out for small errors, such as when two individuals were asked to pay $1,930 for turning in “low quality” voice recordings. These practices persisted under relentless periods of crunch, with one employee saying that they never worked less than 16 hours a day: “Over the last year and a half, I haven’t had a Saturday off, and for the last two months I haven’t had a day off at all.”

Drastically extended workdays and zero off days for months seem to be common occurrences among the Fntastic staff, with one source saying they found themselves “begging for a few hours break just to find time for a shower or a meal.”

The Day Before finally came to the world on December 7, 2023 and was quickly followed by wave after wave of controversy. Fntastic has since announced that it would shut down, declaring the project a financial failure. The studio then promised buyers refunds while writing off their shortcomings with a response: “This was our first big experience. Shit happens.”

It wasn’t long before the announcement came that the servers would be shutting down, with the game’s official closure arriving just last week on January 22. In our 1/10 The Day Before Early Access review, we said, “The Day Before is easily one of the worst games I’ve ever played, to the point where I’m afraid to continue running it on my PC – and if you didn’t manage to try it, you can count yourself as one of the lucky ones.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Falcom Action RPG ‘Tokyo Xanadu eX+’ Is Coming To Switch

Coming in June.

Aksys Games is bringing Falcom’s action RPG Tokyo Xanadu eX+ to Switch in June 2024. The publisher announced this during today’s All Aksys event, which was streamed on Twitch.

Tokyo Xanadu eX+ is an enhanced version of the PS Vita RPG Tokyo Xanadu, which was released back in 2015. Taking place in an alternate reality of Tokyo, which was hit by an earthquake in 2005, the city has only just recovered from the devastation. However, things aren’t as calm as they seem, as high school student Kou Tokisaka soon discovers. Kou is sucked into another world called ‘Eclipse’ and he eventually teams up with classmate Asuka Hiiragi to seal the eclipse vortexes.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Omega (2402.240129-2000)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Omega ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2402ZN25398.3465.240129-2000
  • Available: 4 p.m. PT – February 1, 2024
  • Mandatory: 4 p.m. PT – February 2, 2024

Note: This update may not occur automatically before it has already become mandatory. You can always find the most current update as soon as it is available by opening the Guide > Profile & system > Settings > System > Updates.

Remember: Newly enrolled users in this ring are not guaranteed to receive all early updates, but they’ll receive the update prior to the GA release. Additionally, a small subset of users may remain on their current GA build once they enroll until the next system update becomes mandatory for the public. Visit the Xbox Insider Program FAQ to learn more.

New Features and Experiences

We have exciting news! Omega users can expect something new coming to their Xbox Update Preview.

Xbox Game Pass

When launching an Xbox Game Pass title that is leaving the catalog soon, a random subset of users will see we have re-enabled a new dialog which will help clarify exactly when it is leaving and offer an easy path to purchase the game to keep playing even after it has left.

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Accessibility

  • Fixed an issue where the voice and keyboard indicators in party chat would not display as expected when using speech-to-text.

Controllers

  • Fixed an unexpected error indicating there was a problem updating your controller, even when the update was successful.

Guide

  • Fixes to address some areas of the guide appearing larger than expected.

System

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
    • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
      • When did the issue start?
      • Did you lose audio just in the game/app or system audio as well?
      • Does changing the audio format resolve the issue? If yes, what was the format before and after?
      • Does rebooting resolve the issue?
      • What does your setup include? Equipment, layout, etc.
      • And any additional information you can provide to reproduce the problem.

Game Card

  • Some users are reporting an unexpected black screen when opening the game card or selecting “Show in Microsoft Store” after it has opened, and we are investigating.

Games

  • We are investigating user reports of some titles experiencing unexpected display or graphical issues.

Networking

  • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Omega (2402.240129-2000) appeared first on Xbox Wire.

Sony’s Creator to Creator — Inside Marvel’s Spider-Man 2 & Spider-Man: Across the Spider-Verse

Today’s Spider-Man creators grew up adoring Marvel’s web-slinging Super Heroes. Beyond this shared love for Peter Parker and Miles Morales, these creative minds approach their craft in surprisingly similar and divergent ways. Exploring how creators of different mediums approach crafting unique stories featuring shared characters is endlessly fascinating.

That’s why we’re excited to reveal a new entry in Sony’s Creator to Creator series, featuring some key people responsible for Marvel’s Spider-Man 2 and Spider-Man: Across the Spider-Verse. This two-part series includes:

  • Bryan Intihar, Senior Creative Director, Insomniac Games
  • Jacinda Chew, Senior Art Director, Insomniac Games
  • Robert “Bobby” Coddington, Senior Animation Director, Insomniac Games
  • Bill Rosemann, Marvel Games Vice President & Creative Director
  • Joaquim Dos Santos, Director, Spider-Man: Across the Spider-Verse
  • Kemp Powers, Director, Spider-Man: Across the Spider-Verse
  • Justin K Thompson, Director, Spider-Man: Across the Spider-Verse

Part one of the Creator to Creator series dives into everything from authentically portraying Marvel Super Heroes in film and games to the parallel bonds between the Spider-Men and the creative teams that bring them to life.


Sony’s Creator to Creator — Inside Marvel’s Spider-Man 2 & Spider-Man: Across the Spider-Verse

In part one, Coddington reflects on foundational lessons from Marvel artists and how to pose the Heroes dynamically. Thompson explains how technology has evolved so far that it’s no longer the main hurdle for telling visually complex stories, like those of the Spider-Verse. Chew reveals her excitement and sense of duty around creating convincing Symbiote tentacles in the game. Finally, Intihar discusses how the bond between Peter and Miles reminds him of growing alongside his fellow Insomniac developers.

We also had the opportunity to check in with the Insomniac Games team that participated in the Creator to Creator series, asking them to share what they learned and think will stick with them from these conversations:


“It was inspiring to talk to another creative team working in the Spider-Man universe and discovering that we were all dealing with similar problems and challenges regardless of medium.”

– Jacinda Chew, Senior Art Director, Insomniac Games



“That’s our great responsibility… to make a place where someone young and insecure and doesn’t see a future for themselves say, ‘that’s mine.”

– Robert “Bobby” Coddington, Senior Animation Director, Insomniac Games



“I’m a better Insomniac and better creative director because of (Bobby and Jacinda). For me, the game represents what it feels like to be part of this team.”

– Bryan Intihar, Senior Creative Director, Insomniac Games


Stay tuned for part two of Sony’s Creator to Creator series featuring Marvel’s Spider-Man 2 and Spider-Man: Across the Spider-Verse, coming February 5.

The 13 Best Board Games for Couples to Play in 2024

While there are plenty of two-player board games that are excellent, board games for couples to play together deserve their own special sub-category. A lot of two-player games are pretty hardcore war board games or abstracts, for example, which are difficult categories for couples to agree over. Even if you can avoid such niche picks, two-player games also have a tendency to be fiercely competitive, which might also be a bad idea unless you’re both super forgiving. So here are our picks of the best games that balance the competitive and the cooperative, and the luck with the strategy, just so you can find a sweet spot to enjoy together.

TL;DR The Best Board Games for Couples

Race to the Raft

Some of you may remember the movement puzzle games that were popular in the early days of the internet: they’re a clear predecessor to this bright and absorbing board game about guiding finicky cats to safety. Each cat will only travel over one colour of terrain, so it’s your job to work together to build a path for it to reach a raft before a blazing fire cuts it off. Your goal is hampered by the random nature of terrain cards you draw, the likelihood you’ll cut off another cat’s route with each play, and limited communication rules that may see you meowing desperately at one another to try and get a point across. Both challenging and hilarious, the game offers more than 80 scenarios of ever-increasing difficulty.

Sky Team: Prepare for Landing

What better way to say “I love you” than to take a flight together to an exotic destination? That’s what you get to do in Sky Team, with the notable catch that you’re playing as the pilot and co-pilot, and you have to work together to land the plane first. It’s far harder than it sounds: both of you have your own pool of dice and sets of instruments you must attend to using the results. Some of them even require you to balance the two values assigned by each player, a task made even trickier by the fact you can’t discuss strategy during the placement phase. At least that should avoid the potential for arguments when you find the dice pool is running short, the plane is tilting at a dangerous angle and there’s a queue of air traffic in front of you for the runway.

The Search for Lost Species

Boasting an appealing theme and an ever-shifting puzzle dynamic, this app-driven game sees players racing to map the ecology of an island and discover a long-lost animal. This engaging skin hides a logic puzzle of fiendish complexity. Each animal on the island has several rules dictating where it lives: some of them are fixed and some change from game to game, revealed by the app as the players research. They must use these rules, and clues from their island exploration, to figure out what hexes hold which species and slowly pin down the location of the mysterious beast. It’s complex but plays quickly once mastered, and every game is a fresh puzzle thanks to the app. You can even work together against the app, although you’ll have to share one playing piece.

Fog of Love

We have to start a list like this with a game designed specifically to tell the story of a couple in a relationship. However, it isn’t your relationship but one that you’ll create between a pair of fictitious characters and then go on to explore its nuances and ups and downs. Although there’s a certain amount of blue and pink in the visuals it’s also open to same-sex relationships, too. Your couple each get a brew of secret traits and destinies and then go on to play through a number of scenes, making choices based on traits that affect the outcome. As an experimental game, there is no winner here in the strict sense, but you’ll win by enjoying a fascinating journey through an imagined relationship instead.

Patchwork

Patchwork works because it’s a super simple synthesis of several clever concepts in one small package. Players buy geometric pieces using buttons to try and form a quilt with as few holes in it as possible. Each purchase also moves you forward on a time track, which intermittently earns you extra buttons or very useful single-square patches for your quilt, but the person last on the time track always takes the next turn. This lets you set up interesting plays like planning for double turns or trying to leapfrog your opponent to snatch a one-square patch. Gently addictive while it transfixes several parts of your brain at once, it’s no wonder it won a slew of awards and nominations.

Codenames Duet

The original Codenames was a rare breakout hit into the wider world of party games. Players laid out a grid of cards with words on them. Then one player per team had to give out single-word clues to try and link multiple words together in order to help their teammates identify which cards were coded to their side. Codenames: Duet is very similar but it’s been refined for two into a much sleeker cooperative game. Now you’re trying to find fifteen clues between you before a timer runs out. Because you both take turns giving clues, downtime while someone thinks of a clue to give is almost eliminated, bringing a fun slice of party game magic to the table with just the two of you.

The Adventures of Robin Hood

Unlike the other games on this list, The Adventures of Robin Hood is a narrative-driven title where you retell the legend of the famous outlaw across nine scenarios. But it brings all sorts of clever ideas to the formula, making it intriguing and engaging to play. There are no board spaces for starters: instead, you measure your progress across the map with a long base on your wooden playing piece, trying to stay in printed shadows and out of sight of guards. The board is like an advent calendar, with hundreds of numbered pieces you can lift out and flip over to create the feel of a living, dynamic world you encounter by looking up the numbers in the included book. Can you and your partner work together to save Nottingham from the clutches of the evil Sheriff before Guy of Gisborne hunts you down?

Hive

Played with delightful chunky plastic hexes, Hive is a game with an unfortunate tendency to make your skin crawl thanks to its insectoid subject matter. On the plus side, it also makes your brain crawl in all the best ways with its ever-escalating web of interlocking strategies. Each player has a Queen hex and you win by surrounding your opponent’s Queen with your pieces. There are four other types of insects, each with its own movement rules that you must leverage in pursuit of your goal. There are only eleven tiles on each side, which enter play one by one, and the Hive itself must always be a single conglomeration of tiles. That makes Hive easy to transport, set up and play, but the complex interaction of movement rules makes it devilishly hard to win.

Onitama

Onitama gets a lot of mileage out of a very simple idea. It’s played on a grid where each player starts with a master pawn and five students. Moving any of your pieces onto an opponent’s piece knocks it off the board and you win either by knocking out the enemy master or moving your own master to the opposite end of the board. The kicker is that the legal moves for your pieces depend on a random deal of cards: you have a choice of two each turn and the one you pick is discarded and refreshed from an extra card from the side of the board. This creates a fascinating and challenging interplay of cause and effect where you can see the likely path to plan ahead but the ever-changing roster of potential moves muddy the waters.

Five Tribes

You may have played the classic board game Mancala where you grab a handful of beads from a pit and pop one each in the following sequence of pits. Five Tribes translates this concept into a modern strategy game played on a grid of tiles. Each handful you pick up will consist of multiple color pieces and the final tile you drop one on determines what actions you take for that round. However, the changed board state then determines possible combinations for the next player to take, making each turn a mind-bending puzzle of balancing your own needs against your opponent’s opportunities. Add in an auction to determine the first player and you’ve got a modern classic. With two, Five Tribes lets you double your turns meaning there’s a whole other layer of using your first turn to set yourself up for a combo second turn.

The Fox in the Forest

If you’ve ever played a traditional trick-taking game like Whist you might be baffled that such a thing could work with two. Yet that’s what The Fox in the Forest achieves thanks to its three-suit deck in which even-numbered cards work like standard playing cards, but odd-numbered cards all have a special power. The 3-value Fox, for instance, lets you change the trump suit while the 9-value Witch is treated as always being a trump. Its other clever coup is the scoring system which rewards you for winning either the majority or the minority of tricks, making it very hard to eke out a lead unless you can time your wins to perfection. Fast, fun and innovative, The Fox in the Forest is an incredible answer to a seemingly impossible question.

7 Wonders: Duel

While the original 7 Wonders was a smash hit by itself, this two-player refinement is widely regarded as being even better. The core concept is the same: you’re drafting cards to make point-scoring sets representing aspects of an ancient civilization. Different types of cards represent different aspects such as military, technology or wonders of the world, and will give you bonuses and resources when added to your tableau. However, instead of the standard pick and pass drafting of the original game, 7 Wonders: Duel instead has players drafting from a pyramid of overlapping cards, most of which start face down and only become available when the cards atop them are taken. This adds a wonderful element of timing to the draft as you balance taking your best picks against giving more options to your opponent.

Schotten Totten

A classic from back in 1999, Schotten Totten still holds up well today. Its central idea is that you’re battling across nine stones with each player trying to create Poker-style three-card combos on their own side, one card at a time. This creates the most delicious tension as your opponent wonders what meld you’re aiming for, and you worry whether you’ll draw the right cards to complete it. Just like Poker itself, there’s plenty of strategy in playing the probabilities, plus there’s an extra deck of special power tactics cards to spice things up. And if that wasn’t enough for you, you can also use the cards with their amusing cartoon art to play a completely different game called Lost Cities.

Matt Thrower is a freelance with years of experience reviewing and writing about board games.