Xbox Insider Release Notes – Beta (2402.240206-2000)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Beta ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2402ZN25398.3487.240206-2000
  • Available: 5 p.m. PT – February 7, 2024
  • Mandatory: 3 a.m. PT – February 8, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Apps

  • Fixes to address an issue where Microsoft Edge would close unexpectedly.

Games

  • Fixes to address unexpected graphical issues with some titles.
  • Fixed an issue where changing the language in a game would not always download the new language as expected.

System

  • Various stability and performance fixes.

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
    • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
      • When did the issue start?
      • Did you lose audio just in the game/app or system audio as well?
      • Does changing the audio format resolve the issue? If yes, what was the format before and after?
      • Does rebooting resolve the issue?
      • What does your setup include? Equipment, layout, etc.
      • And any additional information you can provide to reproduce the problem.

Game Card

  • Some users are reporting an unexpected black screen when opening the game card or selecting “Show in Microsoft Store” after it has opened, and we are investigating.

Networking

  • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Beta (2402.240206-2000) appeared first on Xbox Wire.

Toys for Bob Future Unclear Amid Studio Closure and Layoffs

The future of Toys for Bob is uncertain after the closure of its studio in Novato, California, part of the fallout from Xbox’s recent Activision Blizzard acquisition that has resulted in roughly 1900 layoffs.

The San Francisco Chronicle reports that 86 workers have been laid off from the studio best-known for Crash Bandicoot, Spyro, and Skylanders. Call of Duty developer Sledgehammer Games was similarly impacted, laying off some 76 employees. The closures were discovered via official state filings.

The Activision Blizzard layoffs were announced at the end of January as Xbox has sought to restructure the company following its $69 billion acquisition. The cuts included the departure of former Blizzard president Mike Ybarra as well as the cancellation of a survival game in development at Blizzard.

It’s unclear whether what impact these changes will have on the long-term future of Toys for Bob. Numerous publishers across the games industry have been laying off employees and shuttering facilities as they focus on remote work. IGN has reached out to Activision for comment.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Get To Know Our Team: Tim – Operations Manager (Game/App Flighting)

Get To Know Our Team
Tim
Operations Manager (Game/App Flighting)

Hi, everyone! Wynn here. Back again with another Xbox Insider Team interview. Today we’re sitting down with Tim—an Operations Manager, man of few words, and… wait, are you a cat?

You said we could choose whatever we want for our pictures! So, I’m my cat.

Not exactly what I was going for, but technically correct.

That’s the best kind.

You know you’ve started something here, right?

Mission Accomplished.

Okay, then I have one more question before we hop in.

Hmm?

Pspspspspspspspspsps?

I’m not responding to that.

Excellent! Just like my cat.

I’m fully committed to this bit.

Well, let’s tell the Community about Tim, the human. How long have you been with Microsoft and the Xbox Insider Team?

Sure! I started back in 2010 as a Tester for Xbox Cert. I did that for a few years, before moving to Japan with my wife for a couple years to teach English as a second language.

I thought about embarrassing myself and hitting you with my, “I spent too much time on IRC in college” level Japanese, but I’ll just say I think that’s really sick instead.

Haha. It was a really rewarding experience and we still go back and visit as often as we can. We moved back to the States in… probably mid-2014, and I was able to land back with Xbox on the ID Team. I worked as a Release Manager for them until 2021 when I transitioned to this team.

That’s quite the journey. I’m always surprised by how many people we have here that have such a deep history on Xbox.

Yeah, our team is pretty stacked.

You’re right about that.

Speaking of: anything you’re working on right now for the 10th Anniversary you can tell us about?

Hmm. I feel like you’re doing most of the big stuff. I’m mostly focused on keeping our game and app flighting on track every day.

Oh, stop. You’re making me blush. But we do have a few upcoming flights that I think people are going to enjoy.

Absolutely! There’s a couple I know you’re like very amped about.

What can I say? I’m always first onboard the hype train. Okay, shifting gears. Let’s get to know a little more about your interests. What game has impacted your life the most?

It’s maybe an over-used answer, but Final Fantasy VI really just blew me away the first time I played it. It was my first RPG I played as a kid, and it solidified a love for the genre that I’ve had ever since.

That opening crawl is seared into my mind. When they dropped the 35th Anniversary shirts I knew VI was an instant purchase.

It’s an iconic moment in gaming for sure.

What kind of music are you into? Any albums you keep on repeat?

I should go get my wife for this one. She’s way more into music than I am. I generally listen to a lot of different video game OSTs.

OSTs are definitely music! I have dozens in my collection. What’s your favorite?

Chrono Cross is the GOAT for me.

Dude, yes! Yasunori Mitsuda is tied for my favorite composer along with Motoi Sakuraba. Scars of Time is one of the most moving pieces ever put in a game.

I love all of Mitsuda’s work. He contributed a few tracks to another OST I’ve been enjoying recently, Sea of Stars.

Oh, I adore Sea of Stars. There’s a bunch of heaters on that OST. The main composer, Eric Brown, is also the drummer in a few metal bands I listen to. Okay, I could talk music literally all day. Do you have any favorite binge shows?

I don’t watch much TV. I tend to lean more toward anime.

A man of culture. What’re some of your favorite series?

I really like comedy or “slice-of-life” stuff. So, Ranma ½, K-On, KonoSuba, etc. I also watch the heavy-hitters too like SAO or One-Punch Man.

What’s your most “unique” pick?

There’s one I really enjoyed called Kono Oto Tomare!, which is about a group of high-school students learning to play the koto.

I wish everyone could hear how perfectly you’re pronouncing these words. But you heard it here folks. Everyone go to MAL and add Kono Oto Tomare! to your watch list.

Moving on. Do you have any hobbies or interests outside the realm of popular media?

I’m really into Go.

Oh, no. I have to ask—

Yes, it’s because I read Hikaru no Go.

Haha. That’s so perfect. That manga rips though. It’s so good.

I haven’t played as much as I would like recently, but I’ve been really fascinated with how after AlphaGo beat Sedol back in 2017, how much differently people have been approaching the game and how moves that used to be considered “traditional” are changing.

Oh, you’re like deep into this. I was gonna say we should play, but I’m not looking to get ruined.

It wouldn’t be that bad. You’d probably score a couple stones.

Haha. Okay, I’ll wrap this one up before I keep getting dunked on by a cat. Any final words you’d like to share with the Community?

Just that I’m genuinely excited that I get to work in an industry that I care about so much, and that, as a gamer myself, it’s awesome to bring cool games to our Xbox Insiders.

Well, thank you so much for your time, Tim! It’s been a pleasure.

Xbox Insiders, be sure to be on the lookout for more content all throughout February including more interviews from the team, a trip down memory lane, and so much more. All of our 10th Anniversary content can be found on our Hub Page (Coming Soon).

Until next time! Wynn/

The post Get To Know Our Team: Tim – Operations Manager (Game/App Flighting) appeared first on Xbox Wire.

Homeworld 3 Delayed One More Time Before Release

Homeworld 3 is being delayed to May in order to make the “final tweaks” to the overall experience, Gearbox and Blackbird Interactive announced in a joint statement today. It will be pushed from its original March release date to May 13, with early access set to begin on May 10.

The full statement posted to X/Twitter can be found below.

We hope you all have been enjoying your first-time going hands-on with Homeworld 3 during our public demo of War Games. Watching you share your experiences, exchange and debate strategies, and give us constant feedback has been incredible. This was our first time seeing the game played at scale, which is always an equally thrilling and nerve-wracking moment. We also recently gathered a dedicated group of players from outside our organizations to play through the full game. This resulted in additional insights and perspective that will be incorporated to make Homeworld 3 the best experience possible.

After careful analysis of feedback, we made the decision to delay the global launch of Homeworld 3 until May 13, with advanced access set for May 10, to ensure that we’re making the final tweaks needed to deliver at the level of quality that we strive for and you deserve. To say that you as a community of players have been waiting patiently for this next installment would be an understatement, and we are deeply appreciative of that. We will continue to keep you updated on our progress. 

As always, you’re welcome to send your feedback via social channels, the Homeworld Universe Discord, and through our support page.  

Homeworld 3 is the long-awaited sequel to the beloved real-time strategy game first released in 1999. It will retain the fleet-based combat of the original while adding new features like a roguelite-style co-op mode. It is being developed by Blackbird Interactive, which like other studios across the industry recently experienced layoffs and project cancellations, and has been repeatedly delayed.

Stay tuned for more coverage on IGN when Homeworld 3 launches in May.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

LEGO 2K Drive & NBA 2K Dev Visual Concepts Austin Hit By Layoffs

2K & Take-Two make cuts.

The video game industry continues to suffer from layoffs, with Visual Concepts Austin becoming the latest studio hit with cuts, Game Developer reports (via Eurogamer).

The 2K Games and Take-Two division based in Austin, Texas already reportedly laid off a number of staff back in September 2023, and Game Developer spotted this latest round via a LinkedIn post from art manager Brad Bowling, who started his post with “Well…the games industry bloodletting continues.”

Read the full article on nintendolife.com

Xbox Insider Release Notes – Alpha Skip-Ahead (2408.240204-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha Skip-Ahead ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2408GE26050.1507.240204-2200
  • Available: 2 p.m. PT – February 7, 2024
  • Mandatory: 3 a.m. PT – February 8, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Profile

  • Fixes to address an issue where users were unable to ‘Like’ posts in the recent activity section on the welcome page when viewing the full profile.
  • Fixes to improve navigation of recent activity with a keyboard.

Rewards

  • Fixed an issue where the Rewards catalog was difficult to read when using Light Theme.

System

  • Various stability and performance fixes.
  • Various updates to properly reflect local languages across the console.

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
    • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
      • When did the issue start?
      • Did you lose audio just in the game/app or system audio as well?
      • Does changing the audio format resolve the issue? If yes, what was the format before and after?
      • Does rebooting resolve the issue?
      • What does your setup include? Equipment, layout, etc.
      • And any additional information you can provide to reproduce the problem.

Game Card

  • Some users are reporting an unexpected black screen when opening the game card or selecting “Show in Microsoft Store” after it has opened, and we are investigating.

Games

  • We are investigating user reports of some titles experiencing unexpected display or graphical issues.

Networking

  • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha Skip-Ahead (2408.240204-2200) appeared first on Xbox Wire.

The Best Games From Steam Next Fest 2024

For years, Steam Next Fest has been kind of like E3 for PC games… only it’s virtual, so you don’t get a migraine from all the noise and your lunch doesn’t have to be the overpriced and underheated pizza from the cafeteria. And instead of waiting in lines all day and getting to play maybe a half dozen games, anybody is welcome to download as many free demos and sample everything to their hearts’ content.

We’ve played a smorgasbord of this Next Fest’s offerings and with literally hundreds of demos available, we wish this article was big enough to give props to everything we loved. But here are five games that you need to keep your eyes on in 2024.

PACIFIC DRIVE

In the 1940s Pacific Northwest, the United States government experimented with strange new technology with the promise of bettering the world. Over half a century later, those experiments are now locked behind a 30 meter-high wall and those left inside were never heard from again. What dangers (and perhaps even nightmares) are contained within are what Pacific Drive thrusts you directly into.

When you, a delivery driver, unwittingly find yourself on the inside of the Zone, the only allies you have are some voices guiding you over the radio and the real star of this game: your old, beat-up station wagon. In every other game I’ve played that features driving, I don’t think I’ve ever once cared much about what happens to my vehicles. But in Pacific Drive, you rely on your car not just to get around more easily, but to store belongings, craft supplies, view the map, and more. If you collide with the environment too hard, you risk breaking off panels or popping a tire and in a survival game like this, that can be a real disadvantage. It’s all the more immersive when you have to manually do things like turn the ignition and set the parking brake, which are good ideas to save on fuel and prevent your car from rolling away, respectively.

All the while, unexplainable anomalies occur all around you. A few seem helpful, like dumpsters that spit out supplies, but most are antagonistic. Strange machines try to drag your car away, parts of the ground shift unexpectedly, and most things in general are in an unstable physical state. I had a particularly stressful moment when I got caught in what I can only describe as a storm that blew in from hell and just about wrecked my car as I floored it through the escape portal with 11% health and no healing items left.

In Pacific Drive, your car isn’t just an in-universe vehicle; it’s a vehicle to pull you even deeper into a world that we can’t wait to anxiously cruise through later this month.

DUNGEONBORNE

If you’re tired of waiting for Dark and Darker to maybe or maybe not come back to Steam, may I offer up Dungeonborne as a promising possible alternative? Just like Dark and Darker, Dungeonborne is a dark fantasy PvPvE game that combines multiplayer extraction-dungeon-crawling with some battle royale spice tossed in for good measure. Before entering the arena, you’ll select and customize a class, from magic-casting pyromancers and cryomancers to the more up-close-and-personal rogues and fighters, with more classes coming post-launch. Each comes with their own strengths, weaknesses, and abilities which you’ll have to strategically play around against both AI enemies and other players.

In a standard match, you and any teammates you choose to bring along will search for treasure and try to find an exit without being killed. Any loot you escape with can be sold for better weapons, armor, and supplies to start the next round with. But be careful; you’re only ever one or two bad decisions away from death and in this game, death means that anything you had on you is lost for good. Get ready for possible salt when you lose, but major euphoria when you clutch out an escape. All the while, the arena slowly shrinks, pushing players closer together to force PvP encounters.

Combat is slow and methodical; this means that every item and every swing of your weapon has major consequences, so you have to be very thoughtful about going for an attack if it’s just going to leave you wide open for a counter. This ALSO means that I am not very good at the game yet and have died to a bug – as in a literal insect – in the opening seconds of a match more than once. And yet… I also kinda want to jump in for just one more go.

Again, no beating around the bush; in a lot of ways, Dungeonborne makes the list for filling the void left by Dark and Darker on Steam’s storefront. But if it has its “predecessor’s” staying power, the competition will only push both games to be better and better.

BERSERK BOY

Speaking of filling in voids, I know there’s a Megaman X-shaped hole in a lot of our hearts these days. Anyone who’s played Capcom’s classic platformer will find it easy to pine for the days of SNES sprites, rockin’ soundtracks, and zippy movement. They’re huge shoes to try to fill, but Berserk Boy is daring enough to attempt living up to the legacy.

Like its spiritual predecessor, Berserk Boy’s core gameplay features dashing, wall jumping, and unlocking new forms as you progress. But whereas Mega Man is about shooting your enemies, combat in Berserk Boy’s demo favors physically ramming into them, at least with the demo’s two powers. The more hits you land within a limited amount of time, the more your combo counter builds up. The higher the combo counter, the more you’ll fill your Berserk Meter for powerful one-off attacks.

In between levels, you’ll fall back to your base, a laboratory of sorts that functions as a home for the resistance. For you, it’s a hub for buying upgrades to strengthen your move set, jumping to new missions, and revisiting old ones. Taking a page from Metroidvania games, Berserk Boy encourages you to do some backtracking to reach previously inaccessible areas, find collectibles, save up currency to afford that upgrade you’re just shy of affording, or find hidden paths to score a better completion time. And when it’s backed by tunes from the composer of Sonic Mania, Streets of Rage 4, and TMNT Shredder’s Revenge, every level is worth coming back to for the soundtrack alone.

Berserk Boy will bring all the “Lightning Justice” you can handle on March 6th.

MULLET MADJACK

Leave it to an underrepresented aesthetic to catch your eye and beg you to check it out. Drawing heavy inspiration from those anime OVAs from the ‘80s and ‘90s you maybe used to watch on VHS, Mullet Mad Jack is an arcadey FPS that hinges on an appropriately over-the-top premise. In a neon-drenched dystopian future ruled by robot billionaires, humans have merged with the internet into a new being that requires dopamine every ten seconds or else they die.

In other words, all of mankind has devolved into the incarnation of Twitch chat.

When an “influencer princess” with over 2 billion followers is kidnapped, it’s up to Jack Banhammer to save the day… while livestreaming the entire thing, of course. Whoever rescues her will win a pair of shoes as the grand prize.

With a setup like that, you think you understand what you’re in for. You are wrong. You are very, very wrong.

“Fast and frenetic” is too soft of a phrase to describe the pace of Mullet Mad Jack, but “coked-out rabid weasel that pounded ten Red Bulls and got into a chicken coop“ is a little closer. I’ll put it this way: if you can accurately and reliably describe what you just did, I’m convinced that you aren’t playing the game right. I think I kicked some guy into a fan where they were ground to a bloody pulp while I chugged soda and landed a few headshots at the same time… but I’m not positive. I’m pretty sure I slid down a slope and shot the head and/or nuts of everyone in my way before clocking another one in the face and prying his head off… but I blinked once and missed it.

What I DO know for sure is that Mullet Mad Jack is a hyperactive, candy-coated, taurine-fueled, good time that pays homage to the FPS games that defined the era it celebrates. And at the end of every randomly-generated level, you get to choose a perk that makes the next one even more insane. Swap your weapon to a flame sword, litter the environment with explosive barrels, make your soda cans detonate when you chuck them; as long as you make it to the end without dying, you won’t be kicked all the way back to the beginning again.

That being said, having another reason to play some more Mullet Mad Jack would actually be a good thing. It’s one of the most “feels cool to pull off stuff” power trip FPS games I’ve played since Superhot.

ROTWOOD

From the folks behind Mark of the Ninja and Don’t Starve comes Rotwood, a roguelike dungeon crawler where you and up to three of your friends take your furry avatars through the woods and clear out endless creatures like an old-school arcade beat-em-up. An arcade beat-em-up with endless replayability, an ever-evolving playable character, and the tension of potentially losing your build if you die; this is a roguelike, after all, so a lot of you out there undoubtedly know what to expect.

And the devs certainly understand the assignment here, too. The gameplay loop in Rotwood is like having a bag of chips in front of you: it’s so effortless to just go for one more chip or one more room over and over again without even thinking about how much you’ve consumed. While I’m not ordinarily one for these kinds of games, even I couldn’t simply walk away after losing to the demo’s boss the first time. Even though I had lost all my upgrades, I found enough encouragement to try again in seeing my XP tick up by almost half a level. Surely I could level up at least once even if I failed again, right?

Despite what the name might imply, Rotwood is absolutely gorgeous. The beautiful hand-drawn art style and impressively-detailed animations texture every character with personality, but what else do you expect from Klei Entertainment? Some of these enemies are so downright adorable that I actually don’t want to kill them. But then I wonder what new powerup I’ll get after I give them a violent, hammery end, so I slaughter them all anyway. The answer, by the way, is projectiles that come out of my hammer every third swing. It’s cool!

Have you played any other Steam Next Fest demos? Be sure to check out our suggestions and sound off in the comments any stellar game demos you played yourselves.

Nick Cramer is a freelance writer and video editor for IGN.

Paralives heats up the race to be the next Sims with early access release in 2025, confirms no paid DLC

After years without a new The Sims game, it seems like three are likely to land in fairly close proximity – sort of, anyway. We know that Paradox’s ambitious competitor Life By You will arrive this June (assuming no more delays), while EA’s own free-to-play evolution of the OG life-sim series – currently codenamed Project Rene rather than The Sims 5 – is probably still a while off yet. Dropping somewhere in the middle will be Paralives, the promising Patreon-funded up-and-comer led by indie dev Alex Massé, which has been given a fresh look and confirmation of a release date sometime next year.

Read more