Developer Remedy believes the release of its first self-published game and Control spin-off, FBC: Firebreak, “succeeded technically,” but acknowledged it “underperformed” on Steam, admitting that “commercially, we were unsatisfied.”
In a statement to investors, the studio reiterated Firebreak topped 1 million players. However, the majority of those players were on console — via PS Plus and Xbox Game Pass subscription — even though PC was “planned as the primary consumer sales channel.”
“The game’s initial onboarding experience and mission structure resulted in high early player drop-offs and an influx of negative reviews,” the financial statement said. “As players spent more time in the game and we released updates improving the game, sentiment in reviews turned more positive.
“Commercially, we were unsatisfied with the launch-phase consumer sales of FBC: Firebreak. Thus far, FBC: Firebreak’s commercial performance has largely been driven by the Xbox and PlayStation subscription service agreements. A considerable portion of the revenues from these agreements will still be recognized throughout the contract period.”
The studio did, however, note that FBC: Firebreak was designed to evolves over time, and believes it’s a solid game “despite the rocky launch.” A larger “Major Update” scheduled for late September will be the next key step for FBC: Firebreak, which Remedy “expects to drive interest in the title.” It said it remains “committed to continuing to work on FBC: Firebreak, engaging with the community, and expanding the game.”
In its financial results for the first half of 2025 and the second quarter, Remedy reported a revenue boost during both periods, following increases in game sales and royalties. The quarter once again operated at a loss — although at $580,000, this was not as sharp as last year’s $3.7 million loss — and across the first six months of the year, revenue was up 43.4% to $35.1 million.
As for other games? The studio confirmed Control 2′s development is “on track” and meeting milestones as the focus is now on “gameplay, environments, and missions.” The Max Payne 1 & 2 remake project remains in full production as “collaboration with Rockstar Games remains close and productive.”
“FBC: Firebreak is a compelling co-op shooter that, despite its good looks, doesn’t have the depth to keep things interesting long-term,” we wrote in IGN’s FBC: Firebreak review, awarding it 6/10.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
While admitting that FBC: Firebreak‘s launch on Steam “underperformed”, developers Remedy have re-iterated their commitment to the co-op shooter in their latest financial report, saying that it remains “a solid game to build on” and confirming that a previously announced major update will arrive in late September.
The report also gives quick mini-updates on the development of Control 2 and the combined Max Payne 1 & 2 remake, both of which remain on course.
Last weekend, Nintendo held a special ‘Global Jam’ for the Switch 2 exclusive, Drag x Drive.
This game is described as “the next generation” of 3-on-3 sports, where you use the mouse controls to speed around the court, and flick your wrists to perform tricks and shoot some hoops. To top it off, you can join in on the fun with up to 12 players online.
We’re always on the lookout for the best gaming mice, but it’d be fair to say the name conventions are a bit of a mess. The Logitech G Pro X Superlight 2 is a great example of this: Fantastic mouse, terrible name.
You’ll be able to listen to tracks like the game’s title theme, The King of Pyropuff Peak and much more. All up, this album contains a total of 58 tracks and has a runtime of 1 hour and 46 minutes.
It’d be fair to say that PC gaming isn’t quite as accessible as console gaming for newcomers. Right off the bat, it’s obvious that a Nintendo Switch 2 is an upgrade over a Nintendo Switch 1, but while you, the discerning RPS reader, will have some understanding of processors, RAM, and those all-important GPUs, it’s not always easy for someone to jump in (short of grabbing a Steam Deck).
Ravensburger is one of the best puzzle brands out there in terms of quality, price, and overall selection. I own quite a few Ravensburger puzzles and can absolutely attest to that. The pieces are always nice and sturdy and there’s never any weird dust in the box. Unfortunately, that level of quality comes at a higher price than a lot of other brands out there.
Thankfully, Amazon is having a pretty good sale on these puzzles this week. The last time we saw discounts like this was back in May of this year, but that was for 1,000-piece puzzles only. This time around there’s a nice mix of jigsaw options for both adults and kids. If you’re a chronic puzzler like me, I definitely recommend you check out these deals while they’re available.
Ravensburger Puzzle Sale at Amazon Today
Almost all of the puzzles in this sale are considered Amazon lightning deals. That means there is a limit to how much stock each one of these has available at the discount listed. So the more popular a puzzle is, the more likely it is to have the discount fully claimed before time runs out on the sale. After covering these sales a few times, however, I’ve found that the “limit” on the discount is almost never reached.
As for what’s worth checking out in this sale, I’ve gathered all of the best options available above. There’s a nice mix of puzzles for kids here mixed in with some more adult-oriented options. The very popular Disney Toy Store 1000-piece puzzle, while not directly included in the sale, has also reached its lowest price in months. It’s filled with all kinds of details from the Pixar movies while offering a similar vibe to The Craft Cupboard puzzle Ravensburger is discounting right now too.
If you’re looking for some new puzzles to do with your kids or grandkids, there are also a few good options in this sale. For really little kids, The Animals of the World Puzzle pack is bright, fun, and comes with two 12-piece puzzles designed for three-year olds. For older kids I’d also recommend checking out the Horse Dreams 100-piece puzzle or the 150-piece Cosmic Connection.
What’s the best piece count for kids?
There is no direct line between what piece count is good for kids vs. adults, so it really depends on the kid. The earliest age you’ll likely see on the puzzle packaging is 3+, but some kids will be ready before that. I bought a four-pack of 12-piece Spider-Man puzzles for my two-year-old nephew this year and he had no problem figuring it out on his own. So if you’re buying for a toddler that has already shown an interest, that 3+ age rating is worth looking out for. This will usually include 12- or 24-piece puzzles.
For older kids who have shown a more of an interest in puzzling already, you’ll probably want to keep the piece count at 300 or lower. If you plan on working on the puzzle with them, a higher piece count is doable, but 500 and 1,000+ puzzles are usually reserved for adults and teens.
A puzzle storage is a great gift for adults
If you’re looking for a good puzzle gift to give yourself or someone else, I would definitely recommend a dedicated table or puzzle board. Larger puzzles just flat out take longer to put together, and if you don’t have a place to leave it or the option to put it away, it can be hard to ever actually finish a puzzle. Thankfully, there are plenty of products that solve these specific problems.
I’m looking at a map of my city, Kansas City, right now, and wondering what I should do for fun this coming weekend. Should I visit the giant purple Zoroark stomping over downtown? If I want to see the Superman with the glowing red eyes in the suburbs to the south, I first have to pass Ralsei Deltarune sitting atop the highway, smoking an enormous blunt. I could go visit the Northland, but there is an enormous United Airlines plane straddling the Missouri River, which might make transit a bit confusing. Hmm. Options, options.
That probably sounded like nonsense if you’re not aware of wplace, a delightful new time waster in the form of a world map where users can draw a single pixel in a color of their choice, wherever they like, once every 30 seconds. If that sounds familiar, you’re probably thinking of one of its main inspirations: /r/place, the Reddit game with a blank canvas that let users similarly place one pixel at a time. Though /r/place closed a few years ago, wplace has rapidly gained popularly in the last few days, to the point where just about wherever you live or wherever you look, you can find detailed collaborative drawings, silly graffiti, inside jokes, and more doodled all over the map. And unshockingly, a lot of those doodles are gaming references.
Like most people, I checked out my own city first before exploring wplace more widely. Kansas City is indeed covered with gaming characters. At a glance, I can see several Pokemon, characters from Rain World, Deltarune, OneShot, Metroid, Final Fantasy, Mario, Earthbound, Among Us, Angry Birds, and plenty more can be spotted amid the city’s roadways and rivers. There are also lots of other pop culture icons, like SpongeBob and various Transformers, sprinkled in with political messages, sports team logos, various flags, location-specific graffiti, and other random doodles. Some people just wrote their names.
But KC is far from the most interesting city on wplace. There’s one particular screenshot of Baltimore that’s gone viral that might unfortunately be a bit too crass to share here (you can click here to see, if you want!) But other fun goofs are a little more innocent:
having such a good time aimlessly scrolling around wplace and finding treasures pic.twitter.com/NBR2Q4VvXT
The Undertale and Deltarune fanbases seem to be especially enjoying wplace, as just about every single location I’ve looked at has had an inordinate number of characters from these two games.
Fan-favorite character Spamton is especially common, to the point where people are complaining that it’s not even exciting to see a Spamton drawn near your house, because he’s near everyone’s houses.
i was playing around wplace and no matter where u go in the world, no matter the culture, spamton will be there.
papa spamton at the vatican, mexico city spamton, atlanta spamton, tokyo spamton- spamton is worldwide pic.twitter.com/vGHj0zNkaN
But other fanbases are getting in on it too. For instance, Blizzard’s offices in irvine, CA are covered in a giant Heroes of the Storm logo, with various other WoW property art doodled nearby:
Over in the Dragon Age community, fans are a little less positive lately. After the news today that we’re probably never getting a Dragon Age: Origins remaster, some fans have been doodling all over Kirkwall with messages of…protest? General Dragon Age love?
This is how Kirkwall (Orkney) looks in Wplace. I love the Dragon Age community. pic.twitter.com/X2IavMzvGo
I was admittedly expecting more Silksong nonsense in Adelaide, South Australia where developer Team Cherry’s offices are located, but there is a Knight wearing a top hat and a number of messages written around the city that all say variations of “Silksong Tomorrow”.
Half the fun of wplace is seeing what elaborate doodly mischief people have gotten up to in major cities, but the other half is finding obscure areas where hardly anyone’s drawn anything. If you explore carefully, you can find hidden drawings in Antarctica, or in the middle of various oceans.
If you’re bored or need to kill some time at work, wplace is an excellent way to do just that. You may even be able to add art of your own if the servers are working, which is questionable at any given time. Who knows, you may just be able to find Spamton lurking near your house!
NVIDIA RTX Remix is a modding platform for RTX AI PCs that allows modders to remaster classic games by adding full raytracing, enhancing textures, adjusting lighting, moving environmental objects, and adding DLSS 4 to improve image quality and performance. RTX Remix released in March this year, and there are already more than 350 active projects using it and more than 100 released mods.
To showcase the improvements this technology makes possible, NVIDIA is hosting a competition featuring 23 user-created mods for a wide range of classic titles, including BioShock, Portal 2, and multiple Need for Speed, Star Wars, and Call of Duty games. These mods will face off in four categories with a grand total of $50,000 up for grabs, with winners announced at gamescom on August 18. The categories are: Community Choice RTX Mod, Most Complete RTX Mod, Best Use of RTX in a Mod, and Best Overall RTX Mod.
Community Choice will be determined by fan vote, and the winner will get $10,000. Fan voting has concluded, but the winner will be announced on August 18.
Most Complete is for the most fully playable remaster with high quality throughout. The winner will get $10,000.
Best Use of RTX is for the most impressive visual improvement, using effects like atmospheric fog, smoke, shadows, and dynamic lighting. The winner will get $10,000.
Best Overall is what it sounds like, the mod that combines everything — impressive visuals while also being an excellent playable experience — into the best package. The winner of this category will get $20,000.
The categories are not mutually exclusive, so one mod can take home multiple wins. You can see the competition listings for all 23 entries here, and we’ll include a brief description for each below. Each entry will be linked to its individual page, where you can find detailed information, images, videos, and reviews:
This is a complete remake of the Carenten map from Call of Duty 2, with basically every asset and surface redone. And creator tadpole3159 went above and beyond to do it, photo scanning real World War 2 combat clothing and kits and putting them in the game via a process called photogrammetry. You can hear him discuss the improvements he made and the process he used to accomplish them in this video. The mod also adds dynamic lighting changes as the sun moves across the sky, as well as six player-controlled weather conditions that you can change with the press of a button in the middle of a match.
This is a hybrid Star Wars: Republic Commando mod that uses RTX Remix for its path-traced renderer while also modding the underlying game to expand the use of RTX Remix. Blaster bolts have become shadow-casting lights, the commandos and their arsenal have been rebuilt with 4K physical-based rendering (PBR) textures, and lighting has been redone to bring the game more in line with the look of the rest of the Star Wars universe. You can see the result of the mod team’s work in this comparison video.
Dramatic lighting improvements are the name of the game for this mod, which updates 2011’s Portal 2 using RTX Remix’s volumetric system. The dilapidated test chambers have been enhanced with customizable fog effects, floating dust bunnies, and precisely controlled lighting. Sunbeams now shine through broken ceilings without dampening other light sources.
This is a full graphical overhaul of 2010’s Fallout: New Vegas with full raytracing, PBR materials, and enhanced assets without sacrificing the game’s original aesthetic. Everything from the desert sun to the neon-soaked New Vegas Strip to interiors of abandoned Vaults have been redone to provide accurate shadows, reflections, and global illumination. Weapons, armor, and terminals have been remastered, and there are new high-fidelity details like irradiated water puddles.
One of two mods on this list for the Need for Speed: Underground series, this one is a transformative reimagining of the original. A lot went into this one, including a full rework of China Town and the Lock Up sprint race track. There are 500 new textures, 30 new high-poly 3D models, 26 original meshes, new vegetation, and terrain smoothing. You can see the improvements in action in this video.
This mod remasters all 20 levels of 2003’s Manhunt, adding fully path-traced lighting and high-resolution environmental and character textures. Since the original game’s lights weren’t compatible with path-tracing, they were all removed and manually replaced. Emissive graphic effects and reflections have also been added on things like windows, monitors, and signs. You can see what a difference these made in the mod’s release trailer.
This is a massive overhaul of 2004’s Need for Speed: Underground 2, with everything handmade by the mod’s creator. That includes new models for vehicles, extensive texture replacements, remade traffic signals and street signs, tons of lighting changes, and a completely remade skybox. The most recent video details the latest updates and shows the progress mod creator UncleBurrito and their team have made.
This is Part 1 of what will be a full, asset-by-asset remodel of 2004’s Vampire: The Masquerade – Bloodlines. That means everything is being re-created, all the way down to carpets and the labels of snacks on store shelves. And that’s in addition to sweeping changes to the lighting and reflective surfaces. It’s a huge undertaking.
This mod retextures, relights, and rebuilds large portions of 2004’s Painkiller from the ground up while keeping its original gothic horror aesthetic. Lighting effects have been dramatically improved, textures of surfaces look much more detailed, and 2D environmental objects have been replaced with detailed 3D models. The latest trailer shows off how much improvement has been made in the mod’s most recent update.
2020’s Black Mesa originally started as a fan-made remake of Half Life, so what better way to update it than with a fan-made mod? This features dramatic improvements to lighting and textures, particularly on the inbound tram ride. There are also more than 40 materials built from the ground up and 100 materials created from the original colormap. The trailer shows off these improvements, and the level of detail is impressive.
This mod shakes things up a bit by essentially adding a new minigame to Call of Duty 4: Modern Warfare in addition to custom-made weapons and interactable objects. The standout new custom weapon has a built-in eye that looks around realistically, and the new minigame tasks you with finding 20 Suzannes (named for the Blender “mascot”) before time runs out while water slowly rises. The water effects are new additions and can slow you down and decrease gravity depending on how high the water has risen. You can see the new weapon and gameplay from the minigame in this video.
The current version of this mod is the first step in a larger plan to fully modernize 2001’s Max Payne. As of now, Roscoe Street Station has been remodeled with hand-crafted PBR materials, and hand-placed RTX lighting has been added to most of the game. In the future, it is expected to expand the PBR materials to the rest of the game, improve models and assets, and fix bugs.
A visual remaster of 2012 indie horror game SCP – Containment Breach, this mod adds raytraced lighting, shadows, and PBR materials. Rooms have been relit, there are AI upscaled and remastered textures, and character models have been improved. You can see the improved look and updated character models in this video, which features more than 8 minutes of gameplay.
A ground-up restoration of the 2007 classic BioShock made by two people, this mod adds full real-time path tracing and a total PBR asset revamp. More impressively, it also solves engine issues that plagued the original game, making everything run more smoothly while also looking prettier.
This mod updates 2002’s Elder Scrolls III: Morrowind, improving light sources in the Imperial prison ship, Seyda Neen, and Balmora. It also adds PBR materials based on the original textures and updates the geometry of more than 300 models. You can get details on these improvements from the mod’s creator, 3DNomad, in this summary video.
Perhaps the most niche title on the list, this mod remixes the textures, lighting, and meshes of every level in 2003’s Duo Princess. Every 3D texture has been upscaled and retouched, and the lighting has been completely redone. The original lights have been replaced, new lights have been added, and there are new emission maps and dust particles. This video summarizes the improvements and shows some side-by-side gameplay with RTX on and off so you can see the difference.
This mod shows some love to 2001’s Return to Castle Wolfenstein, improving weapon models, lighting, and textures. High-res texture replacements take advantage of the displacement provided by parallax occlusion mapping, while emissive lighting has been added to torches, light bulbs, and stage lights. You can see those enhancements in this video.
This mod modernizes the 1998 classic Unreal with improved lighting, PBR materials, and environmental models. It adds full raytraced global illumination, dynamic shadows, volumetric lighting, and emissive effects. Vegetation has been replaced and grass added to outdoor areas to enhance fidelity, and surfaces now respond to light. This video gives you nearly an hour of gameplay to see the mod in action.
This mod is listed as a tech demo for Jedi Knight II with one playable level. That level has been relit, its textures have been upscaled, and there’s a mix of generated and hand-crafted PBR materials. The lightsaber has also been improved and now actually emits light. This video shows several minutes of gameplay, along with commentary from creator ArjaanAuinger, who walks you through the mod’s features and how to install it.
Platformer I-Ninja gets a facelift with this mod that’s designed to enhance the visuals while keeping the original stylized look. There are a total of 2,000 new textures, thanks to a combination of newly created ones and upscaled originals. Volumetric fog and dust particles have been added, and surfaces have been updated with added geometric detail. The mod’s trailer includes gameplay and video comparing scenes with RTX on and off, and the difference is obvious.
This mod is an update to Sonic Adventure DX: Director’s Cut, the enhanced port of the original Dreamcast game Sonic Adventure. It adds brand-new lighting, remastered PBR materials, new water effects, and grass to almost all levels. This video includes 10 minutes of gameplay that showcases the improved look.
This mod is largely focused on UK Special Stage 1 and the Ford Focus car in 2002’s Colin McRae Rally 3. Retopology has been used on the car’s windows, wheels, and hood, and its textures have been upscaled with AI. The stage has new lighting, a new skybox, volumetric fog, and higher-quality trees. This trailer shows the massive difference this mod makes when RTX is on vs. off.
Not to be confused with the previous mod of Star Wars: Republic Commando, this one is an early demo build that covers the intro cinematic, prologue, and first level of the Geonosis campaign. It introduces full raytraced lighting, enhanced textures, upgraded models, new structures, particle improvements, and UI enhancements. This video showcases just how significant the improvements are.