After nine years, Behaviour Interactive is finally bringing Five Nights at Freddy’s to Dead by Daylight – and Matthew Lillard is joining in on the fun.
It’s a collaboration that has been in the works for a while, but it wasn’t until today’s Dead by Daylight PAX East presentation that the studio was ready to reveal exactly how it will keep players scared as the asymmetrical multiplayer game approaches its ninth birthday. Freddy Fazbear and his animatronic-filled pizza emporium headline Behviour’s plans for this year’s anniversary chapter, which is expected to arrive in June.
Lillard, who starred as William Afton in 2023’s Five Nights at Freddy’s movie adaptation, has embodied the spirit of the role once again to lend his likeness and record new voice lines for Dead by Daylight’s latest Killer: Springtrap. This evil animatronic bunny, otherwise known as Yellow Rabbit or Spring Bonnie, will be available as a Legendary Outfit when the collection eventually arrives.
Behaviour calls Five Nights at Freddy’s the “most requested license in Dead by Daylight history,” so fans should be excited to hear that the content drop will also include a Freddy Fazbear’s Pizza map that is said to be filled with a buffet of Easter Eggs and surprises to uncover. More news, including a specific release date, is expected to arrive in the near future.
Wind’s Howling
A Five Nights at Freddy’s Dead by Daylight crossover has been a long time coming, but it’s not the only gaming collaboration in the cards. Also revealed at PAX East was the news that CD Projekt Red’s The Witcher series is also set to make an appearance in Behviour’s hit horror experience.
The set will make its mark as a special Witcher Collection June 3 and includes outfits inspired by the popular fantasy RPG universe. This includes a Legendary piece inspired by the White Wolf himself, Geralt of Rivia, as well as Very Rare outfits for Yennefer, Ciri, Triss, and Eredin. As an added bonus, those who pick up the Geralt costume will notice that original voice actor Doug Cockle contributed new voice lines just for this very occasion.
“Our favorite of the Collection is, of course, Geralt’s Legendary Outfit for Vittorio Toscano,” Dead by Daylight Product Director Rose Li said in a statement. “Not only will it let players essentially take on the exact look of The White Wolf, but we’ve also added some really nice details as part of this Outfit. Geralt will have unique lobby animations, and best of all, brand-new voice lines recorded for our game by the original voice actor, Doug Cockle.”
Dragula, Shudder’s monster-themed drag reality competition series, is also doubling down on its relationship with Dead by Daylight. Players can look forward to picking up a Boulet Brothers Collection come July 8, which includes a Winter Warrior outfit for The Huntress and the Boulet Brothers Artist outfit for The Artist.
Blood, Sweat, and Tears
Also included in Behaviour’s PAX East showcase was the promise that the team will deliver fresh quality of life updates throughout 2025 and beyond. June highlights include a The Archives revamp and adjusted Gamma Settings, with the months ahead set to bring updates that add more spectators in Custom Matches, map and key item rebalancing, an MMR rework, and more balance tweaks.
Creative Director Dave Richard also teased something completely new: a Dead by Daylight Chapter entirely created by fans. It’s a move that will see Behaviour working with its community to create a Killer and Survivor from the ground up in what sounds like a choose-your-own-adventure-style narrative, meaning everything about each character will be voted on by the players. It’s due out in 2026, so we’ll have to wait a while to learn more.
Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
If there’s one thing that’s kept the name Doom up near the top of the list of first-person shooters, it’s how it’s always boldly reinventing being a badass, super powered, one-man army against the armies of Hell. Three decades ago we got the original old-school run-and-guns, then a jumpscare-laden horror shooter, then a modern reimagining of the old-school run-and-gun, and a mobility-focused action shooter in 2020’s Doom Eternal. The form that Doom: The Dark Ages takes on is actually one that is very different from Eternal, a game that I rank as one of my favorite shooters of all time. In fact, it’s so different that initially I was turned off by the heavier feel of the movement, the lack of a double jump or airdash, and the sheer chaos of having wide-open fields with seemingly hundreds of enemies closing in on me from all sides.
But a few hours into the 20+ hour campaign, my arsenal had expanded, the ways in which I could dispatch enemies had diversified, and I’d started to better understand and appreciate what Doom: The Dark Ages was and what it wasn’t. By the end of it I was left grinning like a Doomguy that just picked up a Super Shotgun as I ripped and tore until it was done
Doom: The Dark Ages’s campaign is all about setting up the dark sci-fi fantasy vibes. It follows our strong, (mostly) silent Doom Slayer before he was awoken in a Sarcophagus in a UAC space station back in Doom 2016. Of course, the Slayer himself isn’t much more than just a vehicle for badassery, so it’s not like we’re seeing a new side of him or getting any sort of deeper look at his character’s origins or motivations. Instead, The Dark Ages’ story is more about filling in the blanks in the Doom universe, diving into the history of the conflict between humans and demons, and further fleshing out both the faction of humanity defending Sentinels and the deity-like Maykrs. And in that way, it’s not only serviceable, but it also does a good job of at least taking us to both a wide variety of hellish landscapes that includes sci-fi themed medieval castles, and a very welcome trip to the Lovecraftian-inspired Cosmic Realm, which features a ton of really cool mind bending puzzles and creepy settings that are different from what we’ve seen before.
This is the strongest a Doom story has ever been.
Perhaps the best thing about the story is that it no longer feels like it’s just the Slayer against the nameless forces of Hell. There are human companions that are central to the plot: it regularly feels like you’re fighting alongside humanity in this giant all-out war against the demons, and there’s actual intrigue involving the mysterious Maykrs and their role in this whole conflict. This is the strongest a Doom story has ever been, even if that’s not a bar you’d have to double-jump over.
Captain Doom Slayer
Besides the setting, the big thing that separates Doom: The Dark Ages from prior entries in the series is the addition of the Slayer’s Shield, and all of the abilities that come with it. Now, rather than being forced to avoid taking damage by constantly staying on the move and jumping around like a madman, you’re often encouraged to charge straight forward into danger with your shield at the ready to either block or deflect enemy attacks. Any attack that is red can be blocked until your shield’s depleted, and anything that’s green can be reflected with a well-timed guard to not only deal substantial damage, but also stun most monsters it hits. Even on Nightmare difficulty, which is what I did my playthrough on, the parry timing is very generous, but fortunately you can fine tune it however you like in the menus, along with a ton of other handy difficulty modifiers.
The other key shield technique is a charging bash attack that can be used to quickly close the distance between you and the enemy. Think the Super Shotgun’s grapple in Doom Eternal, only faster, you can use it with any weapon, and it’s on a relatively quick cooldown. This combination of being able to use the shield both defensively to block and stun, and then offensively to quickly zip in or out, is what really elevates The Dark Ages’ combat to the stratosphere by making it still feel very fast and exciting even with the removal of things like double jumps, quick dashes, and fast weapon swaps. We get the best of both worlds, in that this Slayer is still extremely mobile, but also feels like a heavily armored tank thanks to loud footsteps and a shockwave when you land from a high jump.
The Slayer is still very mobile, but also feels like a heavily armored tank.
The shield’s utility doesn’t end there, either. Eventually, you’ll also get the ability to toss the shield out, Captain America style, to instantly decapitate tons of fodder enemies at once. Or, if you use it against larger enemies, it will continuously buzzsaw into them, keeping them incapacitated for a short while. This is an extremely useful skill, but I found this to be especially potent against the Arachnotron enemies that like to pepper me with a constant stream of non-refelctable bullets. If they’re unarmored, I can just toss my shield to stop them from shooting, dash in, and all it takes is a single super shotgun blast to ready them for an execution.
Those abilities are key to surviving tough fights because almost every enemy in Doom: The Dark Ages has some sort of weakness like this – and unlike Doom Eternal, they are rarely weapon-specific. There’s no more switching to the combat shotgun specifically to pop a grenade into a Cacodemon’s mouth, then swapping to the rifle to snipe the guns off a Revenant, then swapping between shots of your super shotgun and ballistae to quickly burst down a Marauder or other big and beefy enemy, etc. That’s fun in its own way, and I’m sure there will be those out there like myself who will still prefer it overall, but The Dark Ages still manages to find a way to be an absolute blast without requiring a StarCraft pro’s level of APM (Actions Per Minute) on the harder difficulties.
The enemies are largely the usual suspects that have been in most of the other Dooms, You’ve got your Imps, Hell Knights, the aforementioned Mancubi and Arachnotron, and even the Cyberdemon, all of whom behave as you’d expect. Others have gotten new facelifts to better match with the new setting, like the Pinkie who’s now a mount with a demon archer riding him, and the new Cacodemon that hails from the Cosmic Realm. The Dark Ages even brings back the Vagary as a mini-boss, who hasn’t been seen since Doom 3. Overall, there’s a nice variety in the enemies, and even those you’ve fought a million times before have a few new tricks to make them fit better in The Dark Ages’ combat.
Id has exponentially jacked up the number of on-screen nasties.
Speaking of enemies, It’s worth mentioning as well that Id has exponentially jacked up the number of on-screen nasties relative to Doom or Eternal. When you get a bird’s-eye view of a battlefield, it truly looks like all-out war against the minions of Hell. This did lead to a bit of frustration for me early on because I was often getting attacked from behind by enemies that would spawn in without warning, but all it took was some adjustment in how I approached certain combat encounters. I had to make sure that I used my shield basq2sh to disengage in addition to engaging to keep them off my back.
One noteworthy omission from The Dark Ages is the iconic Chainsaw that has been used since Doom 2016 as a way to instantly kill a single enemy and regain ammo in the process. That has been replaced by an all new melee system that lets you get up close and personal and engage in melee brawls that also restore your ammo. I do miss the satisfaction of just sawing an Imp or other small enemy in half, but this system works better for what Doom the Dark Ages is trying to achieve by again making you rush towards the fight rather than away from it. The “ammo” pick ups for your melee attack are also much more plentiful than the gas for the Chainsaw was in either Doom 2016 or Eternal, making me run out of ammo far less, which was something I very much appreciated.
The Tools of Doom
As far as the actual weapons go, The Dark Ages plays around a lot with the look of each weapon to give it an old-timey flavor, but the functions are generally all the same as what we’ve come to know and love from this series. All the satisfyingly punchy stalwarts are accounted for: The combat and super shotguns, an assault rifle that shoots out railspikes instead of bullets (but don’t call it a railgun), a plasma rifle, and a single-shot sniper rifle-like weapon in the form of a satisfying steel ball launcher, just to name a handful. The only unique weapon of the bunch is the Skullcrusher Pulverizer, which sort of behaves like the chaingun but has a ridiculous spread that can just absolutely shred a football field’s worth of fodder enemies. It’s a fun weapon that goes great with The Dark Age’s absolutely insane amount of on-screen enemies at once, even though I typically opted to use the shield throw to mow down the hordes of fodder since there’s an upgrade that powers up the shield charge when you do so.
One interesting twist for how The Dark Ages handles its arsenal is that every gun has a sister weapon that uses the same ammo type and can be hotswapped between with the press of a button. So for example, along with a rocket launcher, there’s a grenade launcher; in addition to the aforementioned Pulverizer that does a little bit of damage spread out over a wide area, there’s a Ravager that concentrates the fire to hit single enemies. It all adds up to a ton of variety in the gunplay, and while I was never forced to swap between my weapons in the same way that I was in Doom Eternal, I still found myself jumping around from gun to gun simply because it’s fun.
I still found myself jumping around from gun to gun simply because it’s fun.
But the absolute best part about the toolbox in The Dark Ages is – and this is a credit to the weapon designers at Id, because this is true for just about every Doom game – that every gun retains its usefulness throughout the entire game. Sure, I might have my favorites and gravitate more towards the Super Shotgun, Rocket Launcher, and Steelshot, but even the early weapons stay relevant once you get some upgrades into them. If I’m low on armor, I can swap to the combat shotgun that I upgraded to ignite enemies and make them drop armor shards; if I need health, I can swap to the Ravager to make them bleed h ealth pickups; and if I need to incapacitate an enemy while also dealing damage to others nearby I can throw my shield into a baddie, shoot the shield, and watch as my bullets ricochet and hit everyone else around.
To sweeten the pot, all of these abilities and weapons are sprinkled at a measured pace throughout the campaign. There was never even a chance for the gunplay to get stale because every level would give me a new gun, or a new ability for my shield, or a new melee weapon, or I’d find enough gold to afford a new upgrade at the shop that would alter something I already had in a way that made me want to use it more.
And it’s this need to upgrade that fed into my desire to explore and find both upgrade currencies and more traditional Doom collectibles like figurines, weapon skins, and lore pick ups. Appropriately, the levels of The Dark Ages welcome that exploration with open arms. While they all vary in size, the smaller stages are still big by the series standards, and the big levels are gigantic. They’re huge, open battlefields with tons of secrets, challenging enemy encounters, and more than a few breathtaking vistas.
Doomazord Power
Breaking up all of the running and gunning are giant mecha battles and flying sections where you pilot the Slayer’s dragon. Yes, the Doom Slayer has a dragon, because why not. These sections are shallow compared to the rest of The Dark Ages, with the mecha sections amounting to little more than a simple game of dodge, punch, punch, dodge, punch, punch, etc. And the dragon bits are little more than dodge, shoot, shoot, dodge, shoot, shoot. That said, they’re kind of like a turret sequence in that they’re infrequent and brief enough to never drag the pacing down, and they at least provide some cool moments in the cutscenes that precede and follow them.
And then there’s the soundtrack: holy hell. If you’ve played a Doom game before you probably know what to expect going in, but even so I was gleefully into it. It’s another banger of a heavy metal soundtrack that had me coming back to certain levels after beating the campaign and just turning down all the volume except for the music so I could listen without it being overpowered by all the sounds of shotgun blasts, explosions, and dying demons.
I’m liking Doom: The Dark Ages more than local reviewist Nic does, possibly because spending most of 2024 remoulding my brain to learn Elden Ring has unduly engorged the part that appreciates a good parry-and-riposte. C’est la vie demons, and colleague. There is one issue that bothers me, though: why, of all the games on Bethesda’s production lines, was this chosen to be the next game that follows Indiana Jones and the Great Circle in making ray tracing effects compulsory?
“we feel that it is a very Nintendo-like product”.
Nintendo has released its latest Q&A transcript off the back of its financial results for FY2025. In it, president Shuntaro Furukawa defended the Switch 2’s perceived lack of innovation, with one investor questioning whether the Switch 2 is a “bridge” to a more innovative next-gen console yet to be announced.
Furukawa stated that software developers have come to require more powerful hardware over the last eight years, so Nintendo made this a fundamental goal in creating the Switch 2. He also says that while the Switch 2 may not seem particularly innovative at first glance, he is keen to stress that the hardware and peripherals have been completely redesigned (not to mention the awesome new mouse controls, of course!).
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
CyberCorp – May 13 Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
Brutal, fast-paced isometric co-op looter shooter in a cyberpunk world. Master equipment-based combos and discover exotic weapons and armor. Easy to start, hard to master. Play solo or team up with friends in multiplayer. Everyone can create their own build – whether it’s close combat, skill-based gameplay, or long-range sniping. If you enjoy action games with diverse loot, then CyberCorp is exactly what you’re looking for.
An immersive horror game packed with spine-chilling thrills. You wake up inside the twisted institute of a desperate doctor who’s broken all the rules to save his wife, Scarlett, from a deadly illness. You must navigate the nightmarish corridors of the doctor’s institute, confronting grotesque horrors, uncovering dark secrets, and striving to escape with their lives intact.
A challenging first-person dungeon crawler with survival horror elements, set against the backdrop of a mythical feudal Japan besieged by demons. As a lone foot soldier, embark on a quest to track down and slay the Demon King who killed your Lord. But will you have the skill, resources and stamina needed to survive through all the horrors this brutal world will throw at you?
Discover a welcoming world in Palia, a free-to-play fantasy life sim adventure where you can craft, explore, and create the life and home of your dreams. With nearly endless ways to make Palia your home, you’ll find relaxation and joy in every corner of this vibrant, heartwarming world.
You are Officer Nick Cordell Jr. As a rookie beat cop fresh out of the Academy, you’re on the front line of defense for Averno’s citizens. Dive into a world of thrilling car chases, sandbox crimes, and a healthy dose of 1980s noir as you protect the populace and solve the mystery of your father’s murder in the line of duty.
Anima Flux is a co-op metroidvania with two genetically enhanced soldiers, special agents of a theocratic dictatorial regime. Fight your way through swarms of mutants through a desolate, dystopian space city and save humanity’s last stronghold, if, of course, anyone is still alive…
Purrr! Prepare for a delightful mission in a fantasy landscape – many cats can be found across this magical realm… Every corner hides a fluffy surprise just waiting to be discovered – over 350 of them, to be somewhat precise… Pick your favorite colors for your game’s look and feel, and keep your eyes peeled for any balls of joy that wait to be pet!
Kaiju Big Battel: Fighto Fantasy is a 16-bit styled RPG featuring turn-based combat, a large cast of characters, and tons of hilarious dialogue! This is an officially licensed game based on the live-action monster wrestling group Kaiju Big Battel, who have been performing their Godzilla-meets-WWE act for over 20 years.
Recycle Bin Battle is a unique and entertaining arcade puzzle game featuring three distinct gameplay styles. Players catch falling rubbish from a machine, sorting them by type and color to make them disappear and form balls for the next phase. These balls are then used in a breakout-style game to break through invaders’ defenses and gather energy. Finally, the collected energy is used to shoot at Kaiju, saving humanity from destruction.
Get ready for adrenaline-fueled racing fun as you climb your way through the motorsports ranks in pure arcade style! Super Engine GT Turbo SPEC is all about speed and pushing your driving skills to the limit. Choose from Novice, Junior, Senior and Pro event series, select from 8 unique venues and a variety of touring cars, then burn up the asphalt as you race from the back of the pack all the way to podium position!
What is this place? Who are you? These mysteries await discovery as you journey through the facility. Piece together clues to unveil the truth behind what’s really happening. Travel back in time to uncover the dark past of Banban’s Kindergarten and explore its origins. Only you can connect the dots to reveal its true nature.
Preserve – May 15 Optimized for Xbox Series X|S / Xbox Play Anywhere
A puzzle nature-building game that takes players on a journey into a harmonious ecosystem. The objective is to foster and sustain a thriving and diverse biomes, where each component coexists in a symbiotic harmony. By utilizing strategic thinking and a keen eye for balance, players are granted the power to position a wide array of plants and animals, curating an environment that caters to their preferences and aspirations.
When Drill Knight and his dastardly digging crew blast apart Shovel Knight’s peaceful campsite and steal his loot, he grabs his trusty Shovel Blade and starts tunneling after them! Meet new friends and foes, visit strange lands, and outfit yourself in your quest to keep the entire land from collapsing underfoot! Jump, slash, and dig your way down an ever-changing chasm of mystery in Shovel Knight Dig, an all-new Shovel Knight adventure!
Welcome to Arcadia! A ‘70s retro-futuristic metropolis where all its citizens enjoy a life of luxury and comfort… unaware that they’re being broadcast live 24/7! Arcadia is not an ordinary city, but the most watched reality show on the planet – where a drop in popularity ratings comes at the highest cost: death.
Build your own depot from scratch and create your personal bus routes in City Bus Manager. Play in your own hometown or any famous city in the world. Recreate the official bus network or change it completely to your preference.
Available on day one with Game Pass!DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell. Get a head start on slaying demons with the Premium Upgrade, including up to 2-Day Early Access, the campaign DLC at launch, and more.
Sid is a writer struggling with writer’s block, attempting to recapture the feelings of inspiration he felt when he was younger. In order to pay the bills, he needs to think up a story and apply for a grant – the deadline is today – a lazy Sunday in the middle of summer.
After your ship was caught in a terrifyingly powerful storm and wrecked, you found yourself on the shore of an unknown island full of monsters, undead, and bandits. Explore the island, upgrade your weapons and armor, improve your fighting skills, and defeat the most dangerous monsters on this island. Don’t forget that your main goal is to find a way to get home.
A roguelike deckbuilder where you use your deck of cards, representing rooms and corridors, to grow the labyrinth of the ruins. Then auto-battle your way through them, harvesting as much Glimour as you can from the cursed residents before darkness overcomes your torch.
A vibrant flying adventure led by sibling duo Jimmy and Sophie. Take to the skies in a world filled with wild inventions and fantastic flying machines. From UFOs and gyrocopters to nimble jets, each aircraft is unique—and fully customizable with a variety of gadgets and gear.
An epic 2D ARPG adventure awaits in the world of Wings of Endless! Discover the secret of a forgotten war in Wings of Endless, a platforming Action-RPG with a captivating Pixelart style that will draw you in from start to finish. Step into the role of Hariku, a brash bounty hunter who boasts of being the best at his craft.
Capcom’s new fighting collection hits the stage! Choose from fan-favorite games like Capcom vs. SNK 2: Mark of the Millennium 2001 and Project Justice to 3D action games like Power Stone and Power Stone 2 in this collection of eight classic fighting games! Each game in the collection can be played online or co-op! Get back in the ring and duke it out in battles that everyone rumored, but no one believed! Whether it’s with a rival new or old, give it your all and strive for victory!
Are you ready to face the true evil – the scary killer clown? Will you be able to solve all the puzzles that are waiting for you on the path to escape in these horror stories? You will have to play hide and seek with that monster and go through all the hard quests in order to survive throughout the night!
Hannah loves three things more than anything – singing, friends and her skateboard. But her parents are not supportive of Hannah’s decision to tie her life to music. None of this matters. Music and imagination will get Hannah through the challenges! Overcome the obstacles, reunite with Hannah’s friends, and set the stage on fire! And beware, fears and doubts can poison even the brightest dreams…
Available on day one with Game Pass! Kulebra and the Souls of Limbo is a papercraft adventure game where you’ll meet the many good and not-so-good folks of Limbo, a place where souls with deep regrets are cursed into repeating the same day on a loop. Playable on Cloud, Console, and PC.
Plumber Hero is an exciting way to test your creativity. There are 3 main stages, 40 levels each, so there’s no shortage of content for you to enjoy. Each one gets increasingly difficult, so you must use all your skills and work hard to pass them all.
The year is 2029. The Huntley Scientific Research Institute has opened its doors to a select few young individuals gifted with extraordinary mental powers and mysterious abilities. Among them is Ziek, a university student with a rare form of “synesthesia” — a perception that allows him to see the hidden significance of objects through vibrant splashes of color. But what begins as an exciting opportunity quickly spirals into something far more dangerous.
Welcome to the Neon Apex, open only to the most elite racers, both human and other, prove that you can handle breakneck speeds and perilous racecourses to win it all. Humanities finest have gathered to prove that a human mind behind the wheel will always be best. They’ll be up against cybernetically enhanced humans as well as AI driven androids.
Clair Obscur: Expedition 33 developer Sandfall Interactive has released Patch 1.2.3 for its well-received role-playing game across all platforms.
The update makes a long list of fixes and, crucially, balance changes, including nerfing Clair Obscur’s most game-breaking build (patch notes below).
Sandfall had signalled this change was coming, saying it hadn’t planned to make any balance tweaks this early — just bug fixes, “unless something clearly stood out.”
“Well, Stendhal did,” the developer continued.
The build in question is (was!) for young fencer Maelle and a sword called Medalum, which unlocks a Virtuose stance that deals 200% bonus damage. Players were combining this with ability-stacking and the Stendahl skill, which deals extreme single target Void damage, to dish out billions of damage, enough to kill the final boss in just one hit.
“It was underwhelming for most of development, so in our final pre-release balance pass, we gave it a big damage boost — and clearly overdid it. It ended up overshadowing most other options,” Sandfall said.
“We still want you to be able to break the game — and you absolutely still can — but Stendhal was making it a bit too easy.”
The nerf is included in Clair Obscur: Expedition 33’s first full hotfix set. While Stendhal is still a strong single-hit skill with great synergy potential, it’s now more in-line with everything else.
Here’s the relevant points from today’s patch notes:
Stendhal: Reduced damage by 40%.
Clair Obscur is a breakout hit for Sandfall, and has already sold over 2 million copies. It’s worth remembering that Clair Obscur: Expedition 33 was, alongside Bethesda’s Oblivion Remastered, a day-one Game Pass title. That makes this sales milestone all the more impressive.
When Bethesda shadow-dropped The Elder Scrolls IV: Oblivion Remastered amid the launch of fellow role-playing game Clair Obscur: Expedition 33, most thought there could be only one winner. However, it turned out that there was plenty of room for both games to succeed.
Fixed backgrounds of various menus not displaying properly on the Steam Deck
Various Ultrawide Fixes
Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions
The Options menu image will no longer be stretched in ultrawide resolutions
Combat UI now adapts correctly to ultrawide resolutions
Game will no longer minimize upon changing settings in ultrawide resolution
Cutscenes won’t letterbox in 32:9 aspect ratio
Title screen now displays fullscreen when the game is launched in ultrawide resolution
Mouse and Keyboard
UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard
Mouse buttons do not become unresponsive after first use
With mouse cursor on screen, using ‘WSAD’ or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action
Left Mouse-button click will no longer block the player from using Keyboard to navigate menus
Mouse input is not lost after the first Jump counter attack if it is pressed only once
Fixed areas of the world map where you can get stuck:
Between lanterns scattered on the ground near Stone Wave Cliff portal
While walking on the ship wreck near the Forgotten Battlefield level entrance
Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level
Between two small rocks located between Spring Meadows and Abbest Cave
Between vases and corals when jumping from rooftopps
Between various rocks
In ruins behind Flying Manor level entrance
Near the bridge between Flying Waters and Spring Meadows
In the rocks on the World Map, near Flying Waters
Next to hardened land, close to the Flying Waters location exit
Fixed situations where Esquie specifically would get stuck (poor guy):
When taking off from paint bridges, making him fall through the bridge and restrict movement
When flying into bottom parts of levitating structures near Visages
Near the Flying Waters entrance level
Near a giant hammer when traversing close to Blades’ Graveyard level
Weapon and skill fixes and tuning:
Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
Stendhal: Reduced damage by 40%.
Other fixes
Boss encounter in Stone Wave Cliffs can now be finished on NG+
You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows
Fixed being unable to shoot in Free aim while exploring levels due to worn triggers
Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp
If at camp you pick “remember the objective”, then quickly choose to “go to sleep” and immediately after press “leave”, the screen no longer goes black
You can no longer trigger the “Discovering the truth” cutscene in Old Lumière a second time in a row, splitting the party forever with only Verso and Maelle in it.
Update to rolling credits
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
I am rewriting the history of Korea, and there are blotty ink stains everywhere. Europa Universalis 5 was announced yesterday, the official unveiling of a grand strategy game that has been an open secret since April last year, thanks to a long-running dev diary. As reveals go, it was less a cloak and dagger ambush and more an elephant charge that everyone in Europe could see coming from fifteen countries away. Still, elephants are always nice. I got some hands-on time with an early build of the map-happy historical simulation, and I’m delighted to report that the kingdom of Korea is struggling. After instituting many new laws, the leader of the nation has passed away. He was steely, noble, robust, and will be remembered as much for his kindness as his strength. He died of the common cold.
According to Cineverse, which has acquired the rights for the third Silent Hill film in the U.S. when it releases later this year, Return to Silent Hill will be a “faithful adaptation” of the original Silent Hill 2’s story.
“Silent Hill is one of the best video game franchises, period, and Christophe Gans did a phenomenal job capturing the atmosphere of the games once again with Return to Silent Hill,” Cineverse executive director of acquisitions, Brandon Hill, told Variety.
Director Christophe Gans added: “I am delighted to partner with Cineverse, which has shown a genuine understanding of fanship. Return to Silent Hill is an adaptation created out of deep respect for a true masterpiece of a game, Konami’s iconic Silent Hill 2. I hope fans will enjoy and be fulfilled with the experience this new film has to offer.”
The film’s plot will feel familiar to anyone who played the original Silent Hill 2 or the 2024 Bloober remake. It follows “James (Jeremy Irvine), a man broken after being separated from his one true love (Hannah Emily Anderson). When a mysterious letter calls him back to Silent Hill in search of her, he finds a once-recognizable town transformed by an unknown evil” and “terrifying figures both familiar and new.” It was unveiled in October 2022, but it took until May 2024 for us to get our first glimpse at Return to Silent Hill’s version of Red Pyramid Thing — AKA Pyramid Head.
Gans’ first Silent Hill movie, based loosely upon the first game, follows mother Rose as she searches for her missing daughter, Sharon, in a town where it snows during summer. Although the screenplay was written by Oscar-winning writer Roger Avary, who wrote Pulp Fiction, we thought Gans’ first adaptation was a mediocre 5/10, writing: “So there we have it. Our worst fears realized yet again. The video game-to-film genre has endured more than a decade of mediocrity. Silent Hill is probably the smartest and best-looking video game adaptation yet, it just doesn’t have much else going for it. After all, video games are about entertainment, and Silent Hill is a chore to sit through.”
The second movie, Silent Hill: Revelation — which was not directed by Gans but instead by Michael J. Bassett — was based loosely on sequel Silent Hill 3. That secured a less favorable 4.5 in our review: “Silent Hill Revelation 3D is an inferior sequel in every way, shape and form, a horror sequel that fails to either intrigue or scare, and one that just might have killed the franchise cold-dead.”
Return to Silent Hill is slated to release sometime later this year, with Cineverse promising a “wide theatrical release in America.”
Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
I’ve been meaning to research the Crusades for a while. A series of vicious medieval religious wars for control of the Holy Land, initiated by the Latin Christian Church following the conquest of Jerusalem by the Rashidun Caliphate, they’ve become a collection of memes bandied around by today’s armchair fascists. See also, “deus vult”. I’ve explored them indirectly in articles about the cultural inheritance of Warhammer 40,000, but never really dipped into any history books or crusader fiction save for ailing 2004 action game Knights Of The Temple: Infernal Crusade, in which Sir Spamalot Go Bonk against a majestic sunset.
One place to start the R&D rollout might be Knights Of The Crusades, a grand strategy 4X game in which players re-enact the period from the perspective of Christian and Muslim factions.