Mafia: The Old Country Review

Since its debut, the Mafia series has steadily marched forward through the decades – the original is set in the 1930s, its sequel spans the ’40s and ’50s, and Mafia III unfolds during the late ’60s. If the next step was going to be the ’70s, or the ’80s – or both – I was certainly ready. Casino intrigue, shine boxes, borrowing huge kitchen knives from Martin Scorcese’s mother in the middle of the night – whatever it was, I was up for it. However, instead of moving closer to the end of the 20th century, Mafia: The Old Country takes us back to the beginning. And not just the beginning of the century, but to the formative era of the Mafia itself. Part mob drama and part Western, The Old Country may be a safe and conventional third-person action adventure on the surface, but it’s a moody and engaging one that makes great use of its uncommon setting and is brimming with old school atmosphere so heady you can practically smell the sun-dried tomatoes.

After experimenting with a more freeform open world structure in the divisive Mafia III, Mafia: The Old Country returns to the format of the original Mafia and Mafia II. That is, it’s linear and tightly story-driven, and the open world is largely just a vivid backdrop to move through between objectives, and during some missions. This has always worked well for the Mafia series, and The Old Country is no exception.

This approach gives The Old Country an effective sense of place and scale – immersing you in a rich and evocative Sicilian countryside – but without bloat. It’s a very detailed, varied, and convincing map, but there are no towers to scale or arbitrary icons to visit and clear. Your attention is simply required on the story, and the story alone. As a single-player sucker who inhales this kind of thing for its story, setting, and style, I was quickly hooked. If you’re the kind of person who might be tempted to use the Sicilian language option alongside subtitles in the language of your choice, you’re in the right place. If you’re the kind of person who pounds through cutscenes craving their next chance to slap the citizens of Steelport with a giant purple dildo, it’s possible the Mafia series may not be your speed.

Family Splatters

Beginning in 1904, The Old Country charts a chronicle in the life of young Sicilian Enzo Favara, who escapes a life of slavery in the region’s dangerous sulphur mines – run by the ruthless Spadaro crime family – to find himself working for their local adversaries, the Torrisi family. The story hits a lot of standard beats, and all the usual suspects are here. The fair and kindly mentor, and the loyal best friend with a habit of testing the patience of others around him. The stern and powerful Don and his cynical consigliere. The slimy and treacherous rival boss, and the forbidden love. There are some neat connections to the existing games in the series too, for fans who pay close attention.

So yes, it’s a fairly familiar and predictable 13-hour saga for anyone with a basic level of gangster movie literacy, but the writing is strong and the voice performances are stronger. The highlight is arguably Don Torrisi himself, whose English voice actor Johnny Santiago injects with a quiet, husky intensity that is as credibly intimidating as a man in his position would need to be. He stalks the screen as the kind of guy that men who kill for a living would actually take orders from.

It’s a fairly familiar and predictable 13-hour saga for anyone with a basic level of gangster movie literacy, but the writing is strong.

Familiar too is the third-person action, as The Old Country plays like any typical cover shooter from the last decade or so. This was the case in 2020’s Mafia: Definitive Edition, and it’s the same again here, albeit with a wild west flavour thanks to the era-specific arsenal (like revolvers, repeaters, and various shotguns) and the fact that shootouts sometimes occur on horseback, and/or against fellas who look like they’ve just stumbled home off the set of a Sergio Leone picture after a full day of making Clint Eastwood look cool.

Even without engaging much with its rosary bead system of minor combat buffs (which I did regularly forget about), it’s not a massive challenge with the default, soft-locking aiming controls. However, I don’t play these sorts of games to be relentlessly punished. Some enemies will hunker down behind large objects and walls, and others will stoically stride towards you to be blown out of their boots. The AI isn’t always sharp (and it’s definitely a little janky to find yourself completely flanked but still have the time to stand up and clumsily blast a bloke who had you dead to rights at point blank range) but the shootouts are nonetheless serviceable.

The Old Country’s stealth doesn’t rewrite the rule book either, but it does strengthen the action overall. Stealth is sometimes required by the design of the mission at hand, but on other occasions it’s available as an option. There are a number of encounters throughout with environments that have been laid out for us to be able to sneak around and pick off all the enemies one by one, but also seamlessly pivot to hosting an out-and-out gunfight should you flub it and be spotted.

You can toss coins and bottles for distraction, but unfortunately only some bottles (that is, the ones arbitrarily marked). It’s always a bit of an immersion breaker when levels are decorated with inconsistent props. I’d vastly prefer to just be able to pick up any bottle. Failing that, just delete the bottles we can’t pick up during missions. Crucially, you can pick up and move bodies, and there are boxes to stash them in. The stealth is pretty standard, but with distractions and body hiding it does feel like a proper stealth system and not a tacked on afterthought.

The stealth is pretty standard, but with distractions and body hiding it does feel like a proper stealth system and not a tacked on afterthought.

Enzo can temporarily highlight nearby enemies in the environment, which is essentially a superpower that’s handwaved away as his impeccable instincts (it probably could’ve been more logically introduced during the underground intro as some kind of innate ability he honed after spending the bulk of his childhood in a dark sulfur mine, but no matter). At any rate, once you have a feel for where your enemies are and which way they’re headed, all that’s left is to sneak around, grab them, and either button-bash to strangle them or tap your knife attack to speed up the process. That said, I actually rarely used the latter. Not because I was feeling merciful, but because stabbing your victims costs you a block of “durability” off your knife (which needs to be sharpened with a whetstone if and when it “runs out” of… stabs). It’s not a gamebreaker, but I’m not really into the idea of not being able to stab a bloke simply because my knife is immediately no longer pointy enough to do so after slaying a few of his mates (and whetstones were a consumable I didn’t always have).

I mainly just strangled my enemies to avoid this issue, but it feels like a slightly unnecessary system – particularly when durability concerns disappear during The Old Country’s new one-on-one knife fights.

These knife fights are essentially boss encounters, presented as a one-on-one showdown with another man. They occur outside regular third-person action gameplay, and you’re locked into these battles until there’s a result (or your opponent is scripted to scarper). The attacks, parries, and dodges in knife fights are bespoke to this mode alone. They’re flashy and bloody, but a lot of the time I did just feel I was simply dodging and slashing my way to a cutscene, where a further complication or a switch in momentum will occur. Sometimes you’ll trigger an animation that makes you a passenger for a while, then Enzo’s health bar recharges while your enemy’s does not. I’m not sure what the thought was there. The knife fights look cool, and they’re not like anything in the series to date, but they do feel a little low stakes at times.

Red Dead Redenzione

As a linear adventure, The Old Country admittedly doesn’t share the same scope of Rockstar’s genre-defining Westerns – but it’s certainly adjacent to them in tone and atmosphere. There’s a certain undeniable swagger that comes with riding into town on horseback (and on the wrong side of the law), and The Old County captures this with similar effectiveness to the Red Dead series.

The early 1900s setting doesn’t just shine a spotlight on the early days of the Sicilian Mafia, it’s also a window back to the Edwardian era of automobiles – when cars began competing with horses as the primary method of transportation. Developer Hangar 13 has done an exceptional job in this department, especially with the sound.

These 120-year-old cars have primitive engines, whining chain drives, and open cabins with no sound deadening, and The Old Country has captured their raw and lumpy burbles immaculately. It definitely can’t be understated how much richness this adds to driving around the map. It’s not just engine sounds, either. When a gramophone is brought on a drunken car trip, be sure to listen as it misbehaves when you bounce around off road. There’s a lot of consideration here, and I respect that.

Yes, there’s a race mission – but it’s not been shoehorned in here to taunt those who are still haunted by the infamously tricky racing event in the original Mafia. Sicily was the home of the Targa Florio – established in 1906 and one of the oldest motor racing events in the world – so it makes perfect sense in context.

The Old Country’s riff on this race is sadly all too brief – it’s over in less than seven minutes – but it is one of the most memorable and thrilling missions. It certainly made me wish Enzo could’ve cut ties with the Cosa Nostra and raced around Europe full time. I don’t know what’s more dangerous: betraying your oath to the family or trying to tame an aircraft engine that’s had four tyres and a steering wheel strapped to it.

On the topic of engines, however, it should be noted that The Old Country shifts the Mafia series off its previous proprietary one and onto Unreal Engine 5. From my perspective, the impact isn’t a dramatically profound one – 2020’s Mafia: Definitive Edition remains a handsome looking game, and so is The Old Country. What I can say is that I haven’t experienced any of the minor bugs that occurred during my first playthrough of Mafia: Definitive Edition, and that I haven’t had to restart checkpoints to overcome unexpected jankiness (or fallen through the map) – at least on PC, as we weren’t provided access to the console versions ahead of launch, so we’ll have to wait and see how those run. But outside of the occasional framerate flutter and some light pop-in, my time with The Old Country has been quite robust.

Although, perhaps not quite as robust as the incredible array of food and produce on display throughout. Games rarely make me this hungry. A game may have never made me this hungry. I’m craving cannolis and cake. I’m wading through arancini ball recipes. I’m considering a vegetable garden to grow tomato varieties I can’t find.

I’ve officially turned into my dad, and The Old Country is the game that did it.

Call of Duty: Black Ops 7 follows Battlefield 6’s lead, will also require secure boot on PC

I’m sure Call of Duty: Black Ops 7 and Battlefield 6 won’t be exactly the same game, despite their obvious bullet casing-littered common ground. However, they are opting to mirror each other in one manner – both will require you to enable secure booting on your PC.

As if summoned to do so by EA letting everyone know that this week’s BF6 open beta would necessitate a delve in your BIOS to click yes on a thing in the name of eliminating cheating, Activision have revealed Blops is doing the same thing.

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With Battlefield 6 beta queues stretching around the block, a “substantial increase in server capacity” should just have helped

If you’ve tried to hop into the Battlefield 6‘s open beta’s early access period this morning and have ended up sitting a queue behind thousands of other folks in camo gear, then don’t panic. Or at least that’s what EA say, as their wrenches slam against the game’s servers in an attempt to let more people in.

With players stuck twiddling their thumbs in lines that can stick you as far away as 240-something thousandth from the front, the developers have been jolted into action. After all, you don’t want to anger the sorts of folks who’re up for shooting some blokes on an otherwise chill Thursday morning.

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Metroid Prime 4, Elden Ring, Silksong All Playable At Nintendo’s Gamescom Booth

Plus many more!

Nintendo will be making an appearance at this year’s Gamescom, and it looks like the company’s full line-up of games has been revealed (thanks, Games Wirtschaft). It’s a doozy, folks.

Included in the selection are the likes of Metroid Prime 4: Beyond, Pokémon Legends Z-A, Elden Ring: Tarnished Edition, Final Fantasy 7 Remake Intergrade, Hollow Knight: Silksong, and Hades II. While not definitiively confirmed, we can reasonably assume that these will all be playable on the Switch 2.

Read the full article on nintendolife.com

Battlefield 6 Devs Working on ‘Substantial’ Increase in Server Capacity as Open Beta Launches to Huge Concurrents and Equally Huge Queues

Battlefield 6 developer DICE has said it’s working on a “substantial” increase in server capacity for the Battlefield 6 Open Beta, after the early access launch was met with huge Steam concurrents and equally huge queues.

At time of this article’s publication, the Battlefield 6 open beta had over 300,000 concurrent players on Steam alone, making it the third most-played game on Valve’s platform behind only Counter-Strike 2 and Dota 2. We don’t have concurrent player figures from Sony or Microsoft, so the open beta’s true concurrent figure will be much higher.

But not all those players are actually playing. Those with early access were met with huge queues (we’ve seen 250,000 in screenshots posted to social media) as the servers hit max capacity. In response, DICE issued a statement to say it was working to improve matters:

“The team is now working on a substantial increase in server capacity, which will reduce your time in the queue,” DICE said. “Thank you for your continued patience as we work to get as many of you into the game as soon as possible.

“We’re looking forward to seeing you experience Battlefield 6, and we appreciate your patience!”

That statement followed a message in which DICE explained why it was using queues in the first place.

“We will use queues to protect the player experience but expect this impact to be minimal,” DICE insisted.

“You may encounter this during high peak moments, such as the start of servers going live. The team is working constantly to reduce any queue that takes place.”

The suggestion here is that the open beta is peaking now as the early access kicks off, but the queues will ease. Given the open beta has gone live in early access form ahead of the U.S. waking up, it seems likely the player count will grow in the coming hours, and again when the open beta goes live for all this weekend.

We’ve got plenty more on Battlefield 6, including how it requires PC gamers to enable Secure Boot, how it was inspired by the much-loved Battlefield: Bad Company 2, and much more.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Elden Ring Nightreign is getting an “endless mode” with special relics and “magmafied” bosses, claim dataminers

Some dataminers digging into Elden Ring Nightreign‘s files following the arrival of its Duos update claim to have uncovered some details about an endless mode.

As reported by PC Gamer, said new mode is allegedly called ‘Deep of Night’, and will see you grouped with similarly skiller nighfarers to fight your way up through the ranks of a new rating system that players reckon could work similarly to Armored Core 6’s rankings.

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Battlefield 6 Open Beta Forces PC Gamers to Mess About With Their BIOS to Enable Secure Boot — and Call of Duty: Black Ops 7 Is Next

If you’re trying to play the Battlefield 6 Open Beta on PC, you might have run into a problem: ‘Secure Boot is not enabled.’

You are not alone. PC gamers hoping to play DICE’s latest now open beta early access is live have no choice but to enable Secure Boot on their PC. And a cursory glance at social media, subreddits and IGN’s own comments suggest some are having trouble with it.

To be clear, EA has published a user guide for how to enable Secure Boot on PC, and promoted that guide across social media. It’s a guide I myself had to use to boot the Battlefield 6 Open Beta. But it certainly requires a degree of confidence, as it involves tinkering with a part of a computer not all PC gamers will be instantly familiar with: the BIOS.

There are things like TPM 2.0 (which must be turned on) to deal with, and you need to make sure your Windows disk is GPT and not MBR (not everyone will know what these are). All this before you can even enable Secure Boot — and then you may not be able to enable it anyway, which then means you need to refer to your manufacturer for guidance (gulp!).

Yes, this won’t be a problem for more experienced PC gamers, but it will be an intimidating process for many others. And if you think this is something isolated to Battlefield 6, you’d be wrong. Just yesterday, Activision announced the upcoming Call of Duty: Black Ops 7 will require the exact same thing: Secure Boot enabled.

So, what’s all this in aid of? Strengthening game security using built-in Windows PC features. It’s no secret that cheating in competitive multiplayer games is a huge problem for publishers. Activision has spent millions trying to reverse the narrative for Call of Duty. EA will be mindful of Battlefield 6 getting overrun at launch. It seems TPM 2.0 and Secure Boot are the new reality for PC gamers.

Here’s Activision’s explanation, from a blog post published yesterday:

TPM 2.0 (Trusted Platform Module) is an industry-standard, hardware-based security feature built onto CPUs or motherboards that verifies the PC’s boot process has not been tampered with. Secure Boot makes sure a PC can only load trusted software when Windows starts.

When Call of Duty: Black Ops 7 releases later this year, TPM 2.0 and Secure Boot will be required to play on PC. “These hardware-level protections are a key part of our anti-cheat efforts, and we’re asking all players to get compliant now,” Activision warned.

Back to Battlefield 6, and the open beta Secure Boot process has certainly caused some people to panic, and others to find themselves with additional problems they didn’t have before. Early indications suggest there’s huge interest in the Battlefield 6 open beta, so it will be interesting to see how this one develops over the course of the weekend.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Capcom Fighting Collection 2 Free Title Update Now Live On Switch And Switch 2

Four additional characters and much more.

Alongside EVO 2025 this weekend, Capcom announced it would be releasing a free title update for the Capcom Fighting Collection 2 next week on 7th August 2025.

It will add multiple quality of life upgrades, new artwork, remix tracks from Cap-JAMS, and four characters to Street Fighter Alpha 3 UPPER including Maki, Yun, Eagle, and Ingrid. Below are the games included in this collection. They all support online play and rollback netcode.

Read the full article on nintendolife.com

Poll: So, Will You Be Getting The Switch 2 Upgrade For Kirby And The Forgotten Land?

The pink puff returns.

It’s a new month, and it means we’re slowly getting closer to the release of another Switch game upgrade for the Switch 2.

Yes, apart from EA’s update to Apex Legends this week, later this month Nintendo will also be launching Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star Crossed World. In case you missed it, this version will feature improved graphics and frame rate, and can only be played on the Switch 2.

Read the full article on nintendolife.com

Pokémon Legends: Z-A Playable Switch 2 Demo Appearing At Upcoming Events

Don’t miss it.

Pokémon Legends: Z-A is easily one of the most anticipated Switch (and Switch 2) releases of this year, and although trainers will have to wait until October to get their hands on it, it seems there will be a few ways to sample the new entry before then.

In case you missed it, there’s apparently going to be a “playable” public demo of the Switch 2 Edition. It will be available next week at the Pokémon World Championships 2025 – taking place in Anaheim, California between 15th – 17th August, 2025.

Read the full article on nintendolife.com