I feel like every time I write about shooters, I always have to add a caveat along the lines of, “I don’t really like shooters… but!” There often is a but, because occasionally one of ’em rolls around that feels like it just gets me, you know? This week, it’s a shooter that feels like it was born to be a Flash game on Newgrounds in the mid-2000s that you’ll sometimes bring up to your friends saying “man, remember that one game?” It’s called Shooty Shooty Robot Invasion, and as simple as its title is, there’s a lot going for it.
Despite having received a plethora of updates, bits of DLC, and expansion packs over the course of the past 11 years, there are still things that featured in The Sims 3 that The Sims 4 is yet to receive. Seriously, The Sims 4 has been supported for twice the length of time The Sims 3 was, and yet it’s only this year that it’s getting a pack that features fairies. They’ll be coming in the just announced Enchanted by Nature pack, which includes a bit more than just a new supernatural designation for your Sims.
It’s been a busy year for Wizards of the Coast’s limited-time mini-sets, and while the company sold out of all three Final Fantasy drops in record time (leaving many disappointed), you can still get them via third-party sellers… if you’re willing to pay the inflated costs, that is.
Every Final Fantasy Secret Lair Drop and Where to Buy Them
Before we start, it’s worth pointing out that you won’t find Secret Lair drops at the same price as you’d find them directly from Wizards of the Coast (standard $30 nonfoil, $40 rainbow foil), with most being listed anywhere between $80-$150 or above.
This is a huge markup, so if you’re looking to buy, be sure you’re 100% informed of what you’re paying for. You can buy them from eBay, but we’ve always found TCGPlayer, while still eBay-owned, to be the most secure and trustworthy way to nab Secret Lair drops post-release.
There are a trio of Final Fantasy Secret Lair sets, Weapons, Grimoire, and Game Over, each offering unique art and names for Magic: The Gathering cards. Everything is available in standard and foil, alongside the Japanese variants as well.
Here’s how you can grab each, what’s included, and all the key info you need to help you decide whether you still want these to add to your collection via third party seller listings selling at a premium.
Weapons
Focused on, well, weaponry from the long-running RPG franchise, the Weapons drop offers the following:
Yuna’s Sending Staff (Staff of the Storyteller) – Final Fantasy 10
Clive’s Invictus Blade (Blade of Selves) – Final Fantasy 16
Cloud’s Buster Sword (Umezawa’s Jitte) – Final Fantasy 7
Gaia’s Dark Hammer (Colossus Hammer) – Final Fantasy 14
Tidus’s Brotherhood Sword (Sword of Truth and Justice) – Final Fantasy 10
Grimoire
Grimoire is all about spells and the characters casting them. Here are the five cards included:
Yuna’s Holy Magic (Prismatic Ending) – Final Fantasy 10
Hope’s Aero Magic (Cyclonic Rift) – Final Fantasy 13
Noctis’s Death Magic (Damn) – Final Fantasy 15
Vivi’s Thunder Magic (Lightning Bolt) – Final Fantasy 9
Aerith’s Curaga Magic (Heroic Intervention) – Final Fantasy 7
Game Over
Final Fantasy would be nothing without its iconic villains, and this set gives them a chance to shine.
Spira’s Punishment (Day of Judgment) – Final Fantasy 10
Absorb into Time (Temporal Extortion) – Final Fantasy 8
Merciless Poisoning (Toxic Deluge) – Final Fantasy 6
Unseat the Usurper (Praetor’s Grasp) – Final Fantasy 15
Meteorfall (Star of Extinction) – Final Fantasy 7
Lloyd Coombes is Gaming Editor @ Daily Star. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay. He’s also a tech, gaming, and fitness freelancer seen at Polygon, Eurogamer, Macworld, TechRadar, Tom’s Guide, IGN, and more.
Warhammer 40,000: Space Marine 2 has sold a huge 7 million copies in less than a year, publisher Focus Entertainment has announced.
The Saber Interactive-developed Space Marine 2 launched in early September 2024, which means it hit the 7 million copies sold mark in just over nine months.
Focus and Saber surprised some Space Marine 2 fans when it announced Space Marine 3 was in development back in March, half a year after the game came out. But given the huge sales you can see why the project was greenlit so soon.
“Space Marine 2 has proven to be a transformative game for Saber,” Matthew Karch, CEO of Saber Interactive, said at the time.
“It is the culmination of everything we have learned about game development in our 25 years in the business. We are now starting to develop Space Marine 3, a game that carries with it tremendous expectations from our rapidly expanding fanbase. While we will continue to support and grow the Space Marine 2 universe over the coming years, we will take all our learnings and apply them to an even bigger and more spectacular game for the third installment. We view this as an opportunity to create a true love letter to the Warhammer 40.000 universe.”
Still, Focus and Saber had to put out a statement reassuring players of its commitment to Space Marine 2, which is still working through its year one roadmap of content.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
There are two reasons you shouldn’t watch the trailer for Still Wakes the Deep’s just announced DLC Siren’s Rest. The first is that, well, it’ll probably spoil at least some of the events of the base game given that the expansion is set more than a decade on. The other is for the subset of you that have just the worst case of submechanophobia, because the trailer is absolutely full of man-made objects under water. You’ve been warned, don’t come crying to me if you don’t heed me, I’ll just say I told you so.
Nippon Ichi Software has announced that it will be launching Disgaea 7 Complete in Autumn 2025 on the Nintendo Switch 2.
Originally released in 2023 as Disgaea 7: Vows of the Virtueless, a Complete Edition launched exclusively in Japan the following year on Switch, PS5, and PS4. A Western release wasn’t confirmed at the time, and now it seems that this is exclusive to the Switch 2.
The third-person shooter genre is a rich lineage, with developers building on the “right” way to combine gunplay, exploration, and puzzle-solving over the course of decades. We’ve seen these games adopt slow motion, cover mechanics, and much more, often iterating on their peers to evolve over time. But that also means it’s very rare to see a new game in the genre pop up with an idea I’ve simply… never seen before. Enter, Pragmata.
Playable for the first time at Summer Game Fest 2025, Capcom’s long-awaited game finally showed off what it’s all about – and at the heart of it all was a gameplay mechanic that feels legitimately new.
Pragmata sees you controlling two characters at once: Hugh is an astronaut, stranded in a Lunar base packed with seemingly malfunctioning automata; Diana is a mysterious android in the form of a child, who saves Hugh and promptly piggybacks on his armored spacesuit, offering her ability to hack elements of the base – including those marauding robots.
Combined, they become an incredibly effective unit – Hugh does the shooting, Diana does the hacking, and both are combined as you play. Even the weakest enemies are covered in hard-to-penetrate armor, but after a quick hack, that armor can be opened up and weakpoints exposed. In practice, it means that every single enemy in Pragmata isn’t just a target – they’re a puzzle.
Hold down the left trigger to aim your gun and hover the crosshair over an enemy, and a holographic grid puzzle appears on the right of the screen – your job is to guide your cursor across the grid (using the face buttons as directional inputs) to a target square, at which point Diana will complete the hack. Along the way there might be blockers, or extra nodes that can be toggled to expose the weakpoints for longer, meaning you’ll need to be strategic and efficient.
The key here is in how well-balanced this system is – the game doesn’t stop or slow down as you’re hacking, turning each puzzle into a true part of the action loop, rather than a distraction from it. But, equally, no hacking puzzle felt overly complex, meaning I was never frustrated by having to complete it while also avoiding enemy attacks.
Taken altogether, and it’s a genuinely fresh way to approach combat, and one that has huge potential for the game going forward. My hands-on took place in the early parts of the game, meaning enemy hacks were fairly basic, but even here there were nuances. Levels are tightly packed knots of corridors and wider arenas, with loot and lore to find – and some of that loot ties directly into your hacking.
One consumable you’ll find is Decode – for each pickup you have, the next hack you perform will add an extra square to the grid that makes your hack more effective if you pass over it, but gets used up when you do. It starts making you ask the question: do I need to make this enemy easier to defeat, or should I save this for later?
As you’d hope, the traditional gunplay around all of this innovation is well thought-out, too. While I only had the opportunity to test out a few weapons in my time with the game, there’s more than enough to pique curiosity here. For a start, after the expected pistol and shotgun variants, the third weapon I acquired was a Stasis Net, a gun that fires out an area-of-effect projectile that slows and shocks anything inside – perfect for firing off into a crowd before beginning my hacks, before switching to apunchier weapon to finish them off. There also appears to be a level system for guns, presumably letting you swap in better versions of the same weapons as you find them.
Hugh is also a more mobile character than you might expect from his cumbersome-looking armor – he’s equipped with thrusters that let him dash, boost into the air, and hover. One enemy type will smash the ground to send out a shockwave, which necessitates you thinking vertically as well as laterally – a kind of thinking more familiar from platformers than shooters.
And at the heart of it all, Hugh and Diana already feel like a genuinely interesting dynamic to follow across a whole game – even aside from the mystery surrounding them, there’s a humor and warmth to their dialogue that lends Pragmata a lightness of touch at odds with its clinical, industrial world.
As a full package, this was the perfect way to reintroduce a game first announced as far back as 2020 – Pragmata has moved from being a curiosity, firmly into my most-anticipated list.
Dune: Awakening is back online after patch 1.1.0.13 was rolled out.
The patch — which sought to implement a “number of backend changes to improve client and server stability” — was deployed after servers were taken offline for a couple of hours earlier today.
Players should also expect some “minor fixes,” the details of which are listed below. (If you don’t see the latest patch, Funcom recommends you restart your Steam client).
The update comes as Dune: Awakening deals with an influx of new players. Although Head Starters have been visiting Arrakis since June 5, Dune: Awakening released for all players on June 10. And within hours of going live, Funcom’s survival MMO had clocked up over 142,000 concurrent players on Steam: 142,050 to be precise.
Dune: Awakening – 1.1.0.13 Patch Notes
CHANGES
Made several backend changes to improve the client and server stability.
The option to betray Jocasta Cleo in the “Impact of Ecology” contract has been temporarily removed due to reports of players being unable to retake the contract after betraying her.
Updated dialogue lines of the “Planetologist: Advanced: the Search for Kynes” contract to reflect the fixed issue where the players who defected from the Atreides faction couldn’t progress if they picked it up before defecting.
FIXES
Fixed an issue where players couldn’t change the description of their guild, the name of the sub-fief console, or a base blueprints.
Fixed an issue where the “Limit CPU Usage” graphics option would not apply to all quality presets.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Metal Gear Online! I’m assuming that’s the first thing you thought of when you heard that Metal Gear Solid Delta: Snake Eater is getting an online mode, but I need you to throw that thought in the bin. The MGS3 remake is getting a multiplayer mode, but as shown off in today’s Konami Press Start showcase, it’ll be its own, original thing called Fox Hunt.