Mario Kart World is a Nintendo Switch 2 exclusive game that’s set to release alongside the upcoming console’s launch, on June 5. An open-world racing game, Mario Kart World is packed full of characters, vehicles, and regions from the Mushroom Kingdom for you to explore in a free-wheeling manner. You can preorder the game now at various retailers (see it at Walmart). Let’s take a look.
Unlike many video games these days, Mario Kart World is only available in one edition. You can pick it up all by itself for $79.99, or bundled with the Switch 2 console for $499.99.
Switch 2 Super Mario Kart World Bundle
If you buy the Switch 2 bundle that includes Super Mario Kart World, you can save $30 versus buying the console and game separately. Note that the console bundle includes a digital copy, so you won’t get the actual cart or game box if you go that route. If having a physical game is important enough for you that you’ll throw in an extra $30, by all means, proceed with your preorder.
Yes, the MSRP Is $79.99
Purchased by itself, the game costs $79.99, which is $10 more than standard price of AAA PlayStation and Xbox games this generation. While I don’t love seeing game prices getting hiked up between generations, I know games are more expensive to make than ever these days. In any case, I’m hopeful it indicates the scale of Mario Kart World makes it worth the extra money.
What Is Mario Kart World?
Mario Kart World promises to be the biggest Mario Kart game yet. It’s designed as an all-encompassing open world, much like the Forza Horizon series. In Grand Prix mode, you can even drive from the end of one track to the start of the next after finishing a race.
The tracks in Mario Kart World are altered by things like weather conditions and the time of day, which can affect your visibility and traction as you race around. You can also veer off the actual track at any point and drive “virtually everywhere,” according to Nintendo. Each race has 24 drivers, more than any previous Mario Kart game.
Knockout Tour is a new mode that lets you race from one corner of the open world to the other. Along the way, you’ll drive through checkpoints that have placements listed on them; if you’re lagging behind the required placement as you reach a checkpoint, you’ll be eliminated from the race.
If that sounds too hectic to you, you can choose to drive anywhere you want in the world in Free Roam mode. You can team up with friends as you leisurely cruise around, and take photos along the way.
More info about Mario Kart World is coming during an April 17 Nintendo Direct. In the meantime, take a look at our Mario Kart World hands-on preview for more info.
Other Preorder Guides
Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.
This bumps the game up to Version 1.0.2 and includes a whole host of bug fixes along with some “changes and additions” to functions. Here’s the full rundown, courtesy of Nintendo’s support page:
We are so excited to announce that Ghost of Yōtei comes to PS5 on October 2, 2025!
It’s been nearly five years since we shipped Ghost of Tsushima, and in that time we’ve been hard at work making Ghost of Yōtei something special. While the stories are unrelated, it’s important to us to make this a worthy follow-up to Jin’s journey, and we can’t wait for you to experience Atsu’s quest for vengeance later this year.
Alongside today’s news, we’ve also released our latest trailer for Ghost of Yōtei, “The Onryō’s List.” Sixteen years ago in the heart of Ezo (called Hokkaido in present day), a gang of outlaws known as the Yōtei Six took everything from Atsu. They killed her family and left her for dead, pinned to a burning ginkgo tree outside her home. But Atsu survived. She learned to fight, to kill, and to hunt, and after years away she has returned to her home with a list of six names: The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito.
One by one, she’s hunting them down to avenge her family, armed with the same katana used to pin her to that burning tree all those years ago. But while Atsu’s story begins with vengeance, she’ll find there’s more to her journey than just revenge. As she explores Ezo, Atsu will meet unlikely allies and forge connections that help give her a new sense of purpose.
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We hope the brief looks in today’s trailer give you a taste of what you can expect from Ghost of Yōtei. Beyond your first look at the Yōtei Six, you’ll spot some of the gorgeous scenery of Ezo as well as a handful of Atsu’s new weapons, a few of her allies, and even a new gameplay mechanic that will allow you to glimpse Atsu’s past and understand everything that was taken from her.
But we’ve only scratched the surface. In Ghost of Yōtei, we’ve built upon and evolved the way you explore the open world, offering even more freedom and variety than in Ghost of Tsushima. You’ll choose which leads to follow as you pick which Yōtei Six member you want to hunt down first. Atsu can also track other dangerous targets and claim bounties, or seek out weapon sensei to learn new skills. Ezo is wild, and as deadly as it is beautiful. As you trek across the open world you’ll find unexpected dangers and peaceful reprieves (including some returning activities from Tsushima), and you’ll be able to build a campfire anywhere in the open world for a rest under the stars. We want you to have the freedom to explore Ezo however you decide to, and we can’t wait to share more.
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Today we can also reveal that pre-orders for Ghost of Yōtei begin next week, and you’ll be able to choose between multiple different editions.
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First, if you pre-order any edition of Ghost of Yōtei you’ll receive a unique in-game mask, as well as a set of seven PSN avatars featuring concept art of Atsu and each member of the Yōtei Six at launch1. Pre-orders on PlayStation Store will receive the avatars immediately.
The standard edition (digital/disc) of Ghost of Yōtei will be SGD 97.90 / MYR 299 / IDR 1,029,000 / THB 2,290 / PHP 3,490 / VND 1,799,000MSRP and will be available at retail or at PlayStation Store.
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At PlayStation Store, you’ll also be able to pre-order the Ghost of Yōtei Digital Deluxe Edition for SGD 107 / MYR 339 / 1,169,000 / THB 2,690MSRP.
The Digital Deluxe Edition includes a digital copy of Ghost of Yōtei plus in-game bonuses including The Snake’s armor set, as well as an alternate dye for your starting armor. You’ll also receive a unique horse color and unique saddle dye, plus an in-game Charm, gold Sword Kit, and an early unlock of Traveler’s Maps, which allow you to find statues throughout the world to upgrade your skills.
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Finally, we are thrilled to reveal the Ghost of Yōtei Collector’s Edition. This packed edition includes all of the pre-order bonuses, all in-game items from the Digital Deluxe Edition, and a digital copy of the game2, as well as a replica display edition of Atsu’s Ghost mask. The mask is built to-scale with Jin’s mask from our Ghost of Tsushima Collector’s Edition. If you have both, they look great next to each other on a shelf! The mask measures 6.8 x 5 x 5.9 inches and is made of resin, plus includes its own display stand.
Also included is a replica of Atsu’s sash, complete with the names of all six members of the Yōtei Six (but you’ll have to cross them off yourself). The sash measures 71 inches long and is made of a cotton blend, a perfect cosplay accessory or wall decoration.
There’s also a replica of the Tsuba from Atsu’s katana, forged by her father in the image of two twin wolves. This Tsuba measures roughly 3 x 3 inches and also includes its own display stand.
In addition to all of the above, the Ghost of Yōtei Collector’s Edition also includes a pouch of coins and instructions to play Zeni Hajiki, a game of skill you’ll play throughout Ghost of Yōtei. There’s also a foldable papercraft ginkgo tree along with a wolf at its base, and a set of four 5 x 7-inch art cards featuring the sash, the wolf, Atsu’s Ghost mask, and our key art.
Pricing for Ghost of Yōtei Collector’s Edition in Southeast Asia will be announced on later date.
We think this is the best Collector’s Edition we’ve ever produced, and we can’t wait for you to get your hands on it on October 2.
While pre-orders don’t open until May 2, you can wishlist Ghost of Yōtei right now at PlayStation Store and sign up to receive notifications as we release more information in the months to come.
We are so proud of Ghost of Yōtei and have many more exciting things we can’t wait to show you as we approach our release date. We are incredibly appreciative of all the support for Ghost of Tsushima and grateful for everyone who played, and hope you’ll look forward to following the wind once again on October 2.
1 Available via voucher code for Collector’s Edition and physical Standard Edition. Internet connection and an account for PlayStation Network required to redeem.
2 Digital items available via voucher code. Internet connection and an account for PlayStation™Network required to redeem.
Like a member of the Mythic Dawn popping out of a secret room to stab the emperor in the back, a remaster of The Elder Scrolls IV: Oblivion has shown up out of nowhere, and it’s a dagger I’ll gladly throw myself on. As one of my favorite RPGs ever, it’s no surprise that I’ve already put in a full day’s worth of playing: I’ve closed a dozen Oblivion gates as the hero of Kvatch, made Faustian bargains with a bunch of Daedric gods, fought to become champion of the arena in the Imperial City, and am well on my way to completing a few of the faction questlines – and so far I’m quite impressed by the substantial upgrades of this new version. I recently revisited the original Oblivion, so with its shortcomings very clear in my mind, the improved UI, revised voice lines, and especially the graphical overhaul have made this nearly 20-year-old classic massively more playable. That said, I’ve also seen a disappointingly recognizable amount of jank, like weird animations when getting on a horse, broken questlines, and regular framerate hitching. But as someone who is pretty immune to the charms of nostalgia alone, I’m still having a fantastic time returning to this adorably weird open-world adventure.
It probably goes without saying that the graphical upgrade is Oblivion Remastered’s biggest improvement. While things definitely don’t look anywhere near the normal standards of today, putting this version side-by-side with its 2006 doppelganger is eye-raisingly impressive. The entire map is crisp, with a draw distance my teenage-self could have only dreamed of. Lighting, shadows, and character lip syncing in particular have been overhauled so much that it’s actually kind of shocking. That said, other things bizarrely didn’t get the memo, like the faces of NPCs, which are almost universally hideous and cartoonish and have about a 40% chance of being cross-eyed. (Although, honestly, being horrified by character faces might actually be part of the authentic Oblivion experience.) So not every Nord and mudcrab is as beautiful to look at as your typical big budget game in 2025, but it’s still a total glow up. It’s one of those situations where I somehow remember things looking just like this in 2006, even though they very clearly looked much worse, which speaks to how the spirit and style of the original has been maintained.
The addition of sprinting has made for a remarkably less tedious time.
Perhaps the thing that has had the biggest impact on gameplay in Oblivion Remastered is the inclusion of a sprint button. If you haven’t played Oblivion in over a decade, yes, there was no sprinting – wild, I know – and if you never played it, just understand that you’ll never truly know this gift you’ve been granted from Akatosh himself. I don’t even really mind that I’m now losing stamina by sprinting (something that annoys me in RPGs where you’re literally always running around). It’s worth it, even if it does have the odd side effect of making the entire map feel smaller, especially cities and dungeons that can now be fully explored in about half the time. This change has also made me care a whole lot more about investing in skills and magical buffs that increase my stamina, since now I’m using that meter for nearly everything I do. But despite the extra fiddling that causes, moving quickly through areas I already know like the back of my hand makes for a remarkably less tedious time.
There are also a bunch of major changes to the UI, skills, and leveling system, as well as an entirely new feature called Character Origins, which seem to further modify starting stats. The UI has been modernized with today’s design sensibilities, so there are lots of appreciated additions you might not even notice. The compass has moved to the top of your screen and provides way more information; the health, magicka, and stamina meters are now spaced out across the screen instead of being shoved into one corner together; and the menus are much more intuitively placed, so you can toggle between your spells and character stats a lot faster. Some elements still feel pretty old timey – like the quest log popping up right in the middle of the screen anytime you’ve reached a new milestone in one, awkwardly interrupting whatever you were doing – but most of these annoyances haven’t bothered me much just yet. I also just need to spend more time with the altered leveling system and skills to understand if those changes were for better or worse.
It’s a bummer that two decades wasn’t long enough to fix the jank.
Although developer Virtuous Games headed up this remaster, this is still a Bethesda game through and through, and with that comes a lot of bugs. I’ve already seen odd stuff, like one time when an Oblivion gate disappeared before my eyes, or how an NPC walked away and wouldn’t let me talk to them even when my quest objective told me I had to (though I was still able to advance the questline despite the log not updating, otherwise I’d be madder about that). Then there’s just plain and simple performance issues I’ve seen while playing on Xbox Series X, like how I lose frames for a second or two anytime the autosave triggers or if I’m battling too many dirty, rat-faced scamps in Kvatch. So far most of this has been the usual cheeky blunders that generally don’t ruin my time, but it’s definitely a bummer to see that two decades wasn’t long enough to fix this janky fantasy world.
That’s all I’ve got for now, but am hoping to have a full review before too long. First I want to wrap up the main quest line, pay a visit to the Shivering Isles, and maybe go on a rampage across Cyrodil just to hear the Imperial guards give me their arrest monologue a few hundred more times. Okay. That’s it. Gonna go catch vampirism or something now. Goodbye.
Hello, my name is Martin, and I’m the CEO and Creative Director of Flatter Than Earth, the studio behind the theatrical adventure platformer Once Upon a Puppet. Our magical, story-driven 2.5D puzzle-platformer takes place in a vibrant world of theatre, where classic platforming meets puppet-inspired gameplay in a tale of friendship, self-discovery, and redemption.
You’ll play as Drev, an ambitious Actor, and Nieve, a talented Stagehand and Tailor. Bound together by magic, they must work as one to navigate the kingdom of theatre, unravel its secrets, and face the Shadow King. But before you step onto the stage, here are five essential tips to help you on your journey.
1. Keep Your Eyes Open for Costumes – They’re More Than Just Fashion
Throughout the world, you’ll find antique sewing devices, which allow Nieve to craft unique story costumes for Drev. All of the outfits are based on important characters you will meet on your adventure. These costumes make you look cool on stage, but several play a role in the game’s storytelling. Just like in real theatre, a character’s attire is often a clue to their role in the performance. In Once Upon a Puppet, certain challenges will require you to wear a specific costume to progress. There are four of these specific costumes that are linked to the game’s progress, and they are easy to come across. However, there are more actor-like cosmetic outfits to unlock, so be on the lookout for them on your travels!
2. Pick Up Collectibles – They Reveal Hidden Stories
As you explore the world, keep an eye out for two types of collectibles: Stained Glass Pieces and Props. The Stained Glass collectibles are broken glass shards of bigger “stained colored glass windows”. Each of these “glass windows” tells a visual story of the kingdom. The Props are personal items of the lead characters in the game, such as The Queen, The King, and The Judge. These personal items always have something interesting to reveal about their owner. Collecting all of these will enhance your understanding of the world. If you’re someone who loves immersive storytelling, make sure to search every corner for these hidden gems!
3. Don’t Skip Cutscenes – They Hold Vital Clues
Each cutscene in Once Upon a Puppet is carefully crafted to deliver not just an emotional impact but also crucial hints about the world and the challenges ahead. The game features 12 rebuilding stages, and your goal is to rebuild and re-enact key moments from the king’s past. Every stage has its own unique story and emotional weight, so watching closely will help you connect the dots and fully grasp the significance of your journey.
If you rush through without paying attention to the cutscenes, you will miss important details about the mysteries behind the Shadow King, the forgotten stories, and the characters’ true destinies. So sit back, enjoy the theatrical storytelling, and let the narrative unfold like a grand stage performance!
4. Experiment with Stage Manipulation – Think Like a Theatre Director
One of the most unique mechanics in Once Upon a Puppet is the ability to rebuild and rearrange theatrical stages. Unlike traditional platformers, where the world remains static, this game allows you to move props, shift backdrops, and reposition platforms to change the scene itself.
Some puzzles require you to think like a stage director, setting up the scene in a way that allows Nieve and Drev to progress. Moving elements strategically can uncover secret paths, activate mechanisms, or create opportunities to outmanoeuvre enemies.
Once you “set the stage”, a Theatrical Cutscene, connected to the stage you just set, will emerge.
5. Spotlights aren’t just for drama
In Once Upon a Puppet, the rules of theatre guide every ray of light. The visual language of the game was built with the same care and discipline found in real stage productions. There are no accidental shadows or randomly placed beams—every light angle, silhouette, and contrast exists to serve the story, emotion, and staging.
This isn’t just lighting for aesthetics—it’s lighting with intention, rooted in the traditions of live theatre. A love letter to stagecraft, told through pixels and puppets. And quite possibly, a guide to secrets to discover.
We hope that with these tips in mind, you’ll be well-prepared to take center stage and face the challenges that await. We can’t wait for you to experience the magic firsthand. Once Upon a Puppet is out now on Xbox series X|S. Good luck!
The Grand Opening:
Welcome to Once Upon a Puppet, a 2.5D puzzle-platformer that unfolds within a vibrant world of theater. Take part in a magical tale that combines classic platforming with puppet-inspired gameplay, in a captivating story of friendship, self-discovery, and redemption.
Wear the glove of Nieve, a Stagehand exiled to the Understage, and wield control over Drev’s strings, a Puppet magically bound to her. As they journey to return to the Frontstage above, they will retell forgotten stories, uncover shadowy secrets, and learn their fate is interwoven with the kingdom of theater itself.
Highlights:
Become Puppet and Puppeteer: Pull the strings and master the art of puppetry in this unique approach to action, movement, and creative puzzle-solving.
A Troupe of Characters: Meet an ensemble cast of dozens of Major and supporting characters, featuring hundreds of lines of handcrafted dialogue.
Deadly Shadows: Face a horde of villainous creatures who will do all they can to snuff out the lights and bring the show to an untimely end.
A Meticulously Crafted World: Marvel at the stylized and detailed graphics that reinforce the magic of theater, with stages that fluctuate between past and present.
Set The Scene: Arrange and move props, backdrops and characters to rebuild theatrical stages, and re-enact scenes to unveil what befell the once proud World Stage.
Enchanting Soundscapes: Be captivated by a rich, theatrical soundtrack and immersive sound effects that bring the world of Once Upon a Puppet to life…
The Leading Actors:
Unwittingly bound together by spool and thread, Drev and Nieve reluctantly embark on a quest to reclaim their place in the theater, against a heartbroken King.
Nieve, a talented Weaver beset by self doubt, builds a strong bond with Drev, a naive yet ambitious Actor. With Drev’s unbridled theatrics and Nieve’s brilliance, they will conquer their deepest held fears to reveal the truth of the void harbored in their hearts.
With the Switch 2’s shiny new Mouse Mode, we’re not surprised lots of developers are integrating the new control scheme into their games. And Spike Chunsoft is the latest dev to jump on the mouse wagon, with its next big game, No Sleep For Kaname Date – From AI: The Somnium Files.
The third game in the AI: The Somnium Files series is coming to both the Switch and Switch 2 — the latter as a Game-Key Card release — on 25th July 2025. But the Switch 2 version will be bringing a number of benefits to the table, including better graphics, faster load times, and mouse control support.
How to Become the Bloody Barbarian (and Other Game-Breaking Builds) in Soulstone Survivors
Allan Smith, Programmer & Game Designer, Soulstone Survivors
Soulstone Survivors is an action roguelite that rapidly transforms you from a peasant to a god. It’s kind of like if you were playing a Path of Exile character from level 1 to 99, but in about 20 minutes, and no matter what power fantasy you can dream of – from a Wizard who controls the elements, to a holy Paladin, to a nuke-hurling Engineer – you will find it in our game.
After a few years of development, listening closely to our PC community, the game is finally coming to Xbox Series X|S on June 17, 2025.
The freedom to build your character exactly how you want is what sets Soulstone Survivors apart, and you’ll be able to test it against the dangers of the Void. And, if you didn’t fancy what you tried… just iterate and try again until you find the absolute perfect build.
Soulstone Survivors is designed from the ground up for you to push it to the extreme. For example, when your critical chance exceeds 100%, your attacks start landing multi-crits. We have an attribute called multicast, which allows you to launch multiple copies of the same skill (such as Chain Lightning or the dagger-hurling Flurry) at once – and guess what? As it gets higher and over 100%, you can be launching two, three, or even ten copies of the same skill at once. While many games might cap these stats, Soulstone Survivors gives you the freedom to experience what true god-like power feels like.
While it’s easy to jump in with basic character setups, the game shines when you go deep into the different systems that play off each other to create game-breaking builds, and we are always surprised with the creativity of the community – we love it when someone posts a new build on Discord with some crazy strategy that we didn’t even think was possible!
Buffs Are Your Friends
Buffs are effects applied to your character which give you an advantage against your enemies. For example, each stack of “Prowess” (i.e. each time you gain/improve your “Prowess”) gives you 1% extra damage. Although focusing on a specific buff can be a powerful strategy, it’s a good idea to create a build with a few different buffs that play off each other. There are power-ups that will grant you a chance to gain a buff every time a different buff is applied. “Devastating Strikes”, for example, grants you a chance to gain an Aptitude stack (which increases your critical damage) for every Prowess stack you gain.
Negative Effects Are Your Friends Too
Negative effects are the counterpart to buffs. These are applied onto your enemies, weakening them in some way. These can empower you to do ten times (or even hundreds of times) more damage to your opponents, depending on what combination you get. A particularly good one is “Poison”, which will deal damage over time and, when the enemy dies, a portion of the remaining damage spreads to nearby enemies. Or there’s “Fragility”, which increases damage received by the enemy for each stack. It’s always a good idea to have at least a couple different negative effects instead of going all out in one.
Consider Your Skill Types
Each skill or attack in the game has a particular type, such as Fire or Electric. When you’re trying to maximize your power, you’ll definitely want to think about the skill types. You could do a super focused build, as some power-ups will increase the damage of all skills of a particular type, sometimes by as much as 50%.
On the other hand, you could mix and match different skill types, as there are power-ups that will chain different skill types – for example, when you cast an Electric skill, you would then have a certain chance to also cast a Fire skill. It really depends on the kind of gameplay that suits you best!
Try Out Different Stuff!
There are plenty more factors that influence your build, such as the skill tree, Runes (artifacts you equip before each run with unique effects), your weapons (which you craft as you progress through the game), your character’s ascension skill (a temporary god-like power you gain after unlocking all the core skills).
The important thing is to experiment with different elements until you find the patterns that work and the ones that don’t, finding the play style that suits you best. I don’t know if I should, but here, I’ll share with you my secret Bloody Barbarian build!
The Bloody Barbarian Build
The Barbarian is the first available character in the demo, but don’t mistake him for the weakest – far from it! He specializes in melee combat, having access to Swing, Thrust, Slam, Electric and Earth skills, and all of these are great to make some crazy buff synergies!
The key points for this build are:
Choose the Barbarian with his first weapon, the Barbaric Cleavers
Look for skills that buff you with Finesse, such as Double Slash
Make sure to get the skill Scent of Blood
Grab some popcorn, as you watch what happens!
Alright, let’s break it down. All Barbarian weapons are great, but for this build we’ll start with the Barbaric Cleavers, the first weapon available, as it comes with “Whirlwind”, which has a large damage area. More importantly, it grants you both “Bulwark” (which increases your block power) and “Finesse” (increases your multicast chance), the core of our build!
Start the game, and be on the lookout for skills with the Swing type, as many of those will also give you more “Finesse”. Earth-type skills also synergise very well with this build, since they grant you “Colossal” which increases the area of effect of your attacks, and you want to be slashing the whole world! Remember to save a skill slot for “Scent of Blood”.This is a skill unique to the Barbarian which increases your attack speed based on the number of “Finesse” stacks you have.
By now, your Swing skills will give you tons of “Finesse” stacks which increase your multicast, which in turn means all your skills are used multiple times, and they will be hitting a huge area because your Earth skills will also be launched multiple times granting you even more “Colossal”. Finally, the cherry on top is “Scent of Blood” as it uses your “Finesse” stacks to grant you even MORE attack speed, which causes your skills to be launched even faster! Do you see where I’m going with this?
The madness that ensues is glorious! You will soon be spinning like a mad man, decimating an entire screenful of enemies every second! You can even add in the skill “Subdue” into the mix as well, which deals damage based on how many stacks of “Finesse” you have, being a great finisher that will be dealing hundreds of thousands of damage in this setup!
In the full game, you can make this build even more extreme by picking up a few runes, such as the Synergetic Rune, as it increases the chances you will get power-ups that chain from one buff to another and the Multicast Mastery Rune, because it increases the effectiveness of the multicasts. Runes aren’t available in the demo, but even without them you will be slicing through enemies like butter.
And this is only one build, of one character, in the demo, without exploring runes, ascensions, skill trees… it barely scratches the surface of what you can do! You could also try the Thor Barbarian build with a bunch of Lightning skills that are great for critical strikes, the nasty Dirty Barbarian that uses Slams and Earth skill for massive damage, or experiment with the Pyromancer (also available in the demo), and bring down a fiery apocalypse onto your enemies!
I hope that this sparks your imagination and encourages you to explore all the build, buffs and power fantasies that are possible in Soulstone Survivors. Hop into the demo on Xbox Series X|S today.
The Elder Scrolls IV: Oblivion Remastered reimagines one of Bethesda’s most important games with new visuals, gameplay mechanics, and more, but that didn’t stop the team at Virtuos from including one of the original’s most iconic lines.
Most veteran Elder Scrolls fans have no doubt heard of Master Speechcraft trainer Tandilwe, a High Elf who can be found in the Temple of the One in the Imperial City. When Oblivion launched for PC and Xbox 360 more than 19 years ago, it was clear Tandilwe could use some speech training of her own. One of her voice lines is a recording of what has long been assumed to be mistakenly included audio of actress Linda Kenyon taking another stab at a line.
As players began their trek through a revitalized Cyrodiil yesterday, many were on the hunt to see just how faithful the ground-up remaster truly was. While so many environments, character models, and items have been given a fresh coat of paint, others have been happy to find that many of the blemishes that made 2006 Oblivion so special remain intact. Tandilwe’s infamous (and hilarious) blooper is one moment fans have been overjoyed to see return. It’s just as it was nearly 20 years ago, lack of subtitles and all.
In a 2019 interview with YouTube channel Jake ‘The Voice’ Parr, Kenyon was made aware of the Oblivion blooper making it into the game and becoming internet famous, insisting: “It wasn’t my fault!”
Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
I may have dabbled with Xbox in the early days, but at some point I made the full switch over to PC gaming. The high frequency of Steam sales has usually been enough to tide me over on newer releases. So while I knew Game Pass was out there and did occasionally offer some big name games, there was never a moment where it felt like it would be worth it for me, personally. Well, until yesterday.
Bethesda and Virtuos shadow-dropping Oblivion Remastered straight onto Game Pass? A badly kept secret, but still an insane reveal. Tomorrow, the gaming subscription will get Clair Obscur: Expedition 33, the stylish debut from Sandfall Interactive that takes inspiration from the JRPG greats. I have to admit, as a die-hard RPG fan: Microsoft, you finally got me.
The Elder Scrolls IV: Oblivion Remastered and Clair Obscur: Expedition 33 Both Hit Game Pass This Week
The Elder Scrolls IV: Oblivion Remastered was revealed and released on PC, consoles, and Game Pass on April 22. Like most people, I spent most of the day downloading the game and most of the night basking in the music. Highlights from the borderline-remake include new character models, combat interactions, and remastered VFX. And while they did enlist more than five new voice actors, it seems Virtuos kept the best of the original’s janky dialogue. The base edition of the remaster launched at a price of $49.99, which includes both the original DLCs, with a deluxe edition available for $10 more.
Meanwhile, Clair Obscur: Expedition 33 is the long-awaited debut game from French studio Sandfall Interactive. Ahead of the game’s launch (12am PST tonight in the U.S.), it holds a 92 rating on Metacritic, with IGN’s 9/10 review praising the story design and describing it “as a true modern throwback.” The game’s stylish UI reminds me of the Persona series, and early gameplay footage shows off one of the coolest turn-based combat systems I’ve ever seen. The base edition is launching at the same price as the Bethesda remaster: $49.99.
While Expedition 33 was marketed as the headline of April’s Game Pass lineup, the surprise release of Oblivion Remastered has led to some concern of a “shadow” over the indie game’s release. That said, my perspective is that we’re getting two incredible cakes, and Game Pass makes enjoying both a little easier on the wallet. Instead of spending $100 on two new games, I spent $20 on a Game Pass Ultimate subscription. Now the only question is when I’ll touch grass again.
Plenty more of 2025’s biggest games have recently made it onto the service, including Blue Prince, South of Midnight, and Avowed, which join mainstay classics like GTA V and, of course, the full spread of Call of Duty. It really does seem like there’s something for everyone.
Game Pass Is a Ridiculously Good Deal Right Now
Game Pass Ultimate starts at $19.99/month and gives you access to the full Game Pass library across console and PC as well as cloud gaming. The exclusive-to-PC Game Pass lowers that cost to $9.99/month. The Standard and Core subscription tiers are $14.99/month and $9.99/month, respectively, but don’t include day one releases. The last Game Pass price hike was in July 2024, and with these types of game launches, I wouldn’t be surprised if those prices go up again some time this year.
Assassin’s Creed Shadows debuted last month to become the best-selling game in the U.S. for March 2025 in dollar sales.
This is according to analytics firm Circana, which reports that Shadows has also become the second best-selling game so far this year, trailing only Monster Hunter: Wilds and ahead of Kingdom Come: Deliverance II. It was also the best-selling game on Xbox in March, and second best-selling game on PlayStation and Steam.
We reached out to Circana analyst Mat Piscatella for a bit more context on Assassin’s Creed: Shadows’ success. He told us that Shadows’ launch was the third-biggest in franchise history in the U.S., following Assassin’s Creed 3 and Assassin’s Creed: Valhalla. “It’s a great start, so now we’ll have to see where it goes from here.”
Last month, Ubisoft created a subsidiary company based on its Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six brands, with a €1.16 billion (approx. $1.25 billion) investment from Chinese megacorp Tencent.
Shadows saw the second highest day-one sales revenue in Assassin’s Creed franchise history, behind only Valhalla, the biggest Ubisoft day-one ever on the PlayStation Store, and has seen over 40 million hours played so far.
March was a big month for new releases, with seven of the top 20 games entering the charts for the first time, including WWE 2K24 (No.4), Split Fiction (No.5), Bleach: Rebirth of Souls (No.9), Xenoblade Chronicles X (No.17), and Suikoden I & II HD Remaster: Gate Rune & Dunan Unification Wars (No.18). Hello Kitty Island Adventure also ranked No. 4 on Nintendo Switch specifically in its console debut, and free-to-play game FragPunk debuted at No.8 in the Top 10 Steam charts ranked by Monthly Active Users (MAUs).
In second place this month, just behind Assassin’s Creed, was another debut title: MLB: The Show 25, which was also the best-selling game for the month on PlayStation. Its sales were 23% higher than its predecessor, MLB The Show 24, during the same debut month last year.
Other games doing well in March included Fortnite, which led all games in MAUs on both Xbox and PlayStation, and Dragon Age: The Veilguard, which leapt from No.103 in February to No.10 in March on PlayStation specifically thanks to being added to PS+. Co-op horror game R.E.P.O. made a similar leap from No.93 in its debut month of February to No.1 in March on the Steam MAU charts, likely due to growing social media virality over time.
Despite all these exciting new releases doing pretty well for themselves, March was actually a bit of a low month for games as a whole. Overall games spending dropped 6% year-over-year to $4.7 billion, and content spending dropped 4% year-over-year to $4.2 billion, Circana reports. Non-mobile subscriptions and digital premium downloads on console were the only content areas showing growth.
I asked Piscatella for context as to why content spend was down, and he pointed to mobile as the primary perpetrator. Mobile spending, per SensorTower’s report, was down 6% year-over-year.
“Mobile being such a big component of content means that a dip there usually means the market dips. Console full game download spending was up this March. But declines in mobile and drops in PC full game spend and a drop in digital add on content spending meant overall content fell.”
As for hardware, spending was down 25% year-over-year to $286 million, the lowest March spending total since 2019 ($279 million). PlayStation 5 was the best-selling console of the month, but its sales were still down 26% year-over-year. Xbox took second place, down 9% year-over-year, and Switch sales were down 37% from last year, likely in anticipation of the impending successor, the Nintendo Switch 2.
March 2025 U.S. Top 20 Best-Selling Games:
Assassin’s Creed: Shadows (NEW)
MLB: The Show 25* (NEW)
Monster Hunter: Wilds
WWE 2K25 (NEW)
Split Ficton (NEW)
Call of Duty: Black Ops 6
PGA Tour 2K25
NBA 2K25
Bleach: Rebirth of Souls (NEW)
Kingdom Come: Deliverance II
Minecraft*
Grand Theft Auto V
EA Sports FC 25
Red Dead Redemption II
Madden NFL 25
Elden Ring
Xenoblade Chronicles X* (NEW)
Suikoden I & II Remaster: Gate Rune & Dunan Unificaiton Wars (NEW)
Marvel’s Spider-Man 2
EA Sports College Football 25
* Indicates that some or all digital sales are not included in Circana’s data. Some publishers, including Nintendo and Take-Two, do not share certain digital data for this report.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.