Assassin’s Creed Shadows debuted last month to become the best-selling game in the U.S. for March 2025 in dollar sales.
This is according to analytics firm Circana, which reports that Shadows has also become the second best-selling game so far this year, trailing only Monster Hunter: Wilds and ahead of Kingdom Come: Deliverance II. It was also the best-selling game on Xbox in March, and second best-selling game on PlayStation and Steam.
We reached out to Circana analyst Mat Piscatella for a bit more context on Assassin’s Creed: Shadows’ success. He told us that Shadows’ launch was the third-biggest in franchise history in the U.S., following Assassin’s Creed 3 and Assassin’s Creed: Valhalla. “It’s a great start, so now we’ll have to see where it goes from here.”
Last month, Ubisoft created a subsidiary company based on its Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six brands, with a €1.16 billion (approx. $1.25 billion) investment from Chinese megacorp Tencent.
Shadows saw the second highest day-one sales revenue in Assassin’s Creed franchise history, behind only Valhalla, the biggest Ubisoft day-one ever on the PlayStation Store, and has seen over 40 million hours played so far.
March was a big month for new releases, with seven of the top 20 games entering the charts for the first time, including WWE 2K24 (No.4), Split Fiction (No.5), Bleach: Rebirth of Souls (No.9), Xenoblade Chronicles X (No.17), and Suikoden I & II HD Remaster: Gate Rune & Dunan Unification Wars (No.18). Hello Kitty Island Adventure also ranked No. 4 on Nintendo Switch specifically in its console debut, and free-to-play game FragPunk debuted at No.8 in the Top 10 Steam charts ranked by Monthly Active Users (MAUs).
In second place this month, just behind Assassin’s Creed, was another debut title: MLB: The Show 25, which was also the best-selling game for the month on PlayStation. Its sales were 23% higher than its predecessor, MLB The Show 24, during the same debut month last year.
Other games doing well in March included Fortnite, which led all games in MAUs on both Xbox and PlayStation, and Dragon Age: The Veilguard, which leapt from No.103 in February to No.10 in March on PlayStation specifically thanks to being added to PS+. Co-op horror game R.E.P.O. made a similar leap from No.93 in its debut month of February to No.1 in March on the Steam MAU charts, likely due to growing social media virality over time.
Despite all these exciting new releases doing pretty well for themselves, March was actually a bit of a low month for games as a whole. Overall games spending dropped 6% year-over-year to $4.7 billion, and content spending dropped 4% year-over-year to $4.2 billion, Circana reports. Non-mobile subscriptions and digital premium downloads on console were the only content areas showing growth.
I asked Piscatella for context as to why content spend was down, and he pointed to mobile as the primary perpetrator. Mobile spending, per SensorTower’s report, was down 6% year-over-year.
“Mobile being such a big component of content means that a dip there usually means the market dips. Console full game download spending was up this March. But declines in mobile and drops in PC full game spend and a drop in digital add on content spending meant overall content fell.”
As for hardware, spending was down 25% year-over-year to $286 million, the lowest March spending total since 2019 ($279 million). PlayStation 5 was the best-selling console of the month, but its sales were still down 26% year-over-year. Xbox took second place, down 9% year-over-year, and Switch sales were down 37% from last year, likely in anticipation of the impending successor, the Nintendo Switch 2.
March 2025 U.S. Top 20 Best-Selling Games:
Assassin’s Creed: Shadows (NEW)
MLB: The Show 25* (NEW)
Monster Hunter: Wilds
WWE 2K25 (NEW)
Split Ficton (NEW)
Call of Duty: Black Ops 6
PGA Tour 2K25
NBA 2K25
Bleach: Rebirth of Souls (NEW)
Kingdom Come: Deliverance II
Minecraft*
Grand Theft Auto V
EA Sports FC 25
Red Dead Redemption II
Madden NFL 25
Elden Ring
Xenoblade Chronicles X* (NEW)
Suikoden I & II Remaster: Gate Rune & Dunan Unificaiton Wars (NEW)
Marvel’s Spider-Man 2
EA Sports College Football 25
* Indicates that some or all digital sales are not included in Circana’s data. Some publishers, including Nintendo and Take-Two, do not share certain digital data for this report.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Believe it or not, when the Nintendo Switch first launched back in March 2017, those first couple of months weren’t exactly packed to the rafters with new releases. Folks had The Legend of Zelda: Breath of the Wild to keep them busy, of course, but beyond that, big tentpole releases seemed few and far between.
As such, smaller titles were given a chance to shine, and one of them was Shin’en Multimedia’s Fast RMX, a spectacular sci-fi racer that improved upon the Wii U’s FAST Racing NEO in several ways. With crisp visuals and rock-solid 60fps performance, its F-Zero-inspired gameplay still looks and plays great over eight years later.
Lori WrightCorporate Vice President, Xbox Marketing, Partnerships and Business Development
Starting today, the Xbox app is available on select LG Smart TV models, making it easier than ever for Xbox Game Pass Ultimate members in over 25 countries to play games directly from their TVs. This rollout includes 2022 OLED TVs, select 2023 LG Smart TVs, and newer models, along with smart monitors running webOS24 or later versions. It will soon expand to StanbyME screen.
With this update, players can enjoy hundreds of games in the Game Pass Ultimate catalog, including popular titles like Avowed, South of Midnight, and upcoming releases such as Towerborne. Game Pass Ultimate members can also conveniently stream a select catalog of Xbox games they already own, such as Assassin’s Creed Shadows, NBA 2K25 and Hogwarts Legacy, adding even greater flexibility to the gaming experience. You can find the full list here.
Getting Ready
To experience Xbox on your LG Smart TV, here is what you need:
Bluetooth-enabled wireless controller such as the Xbox Wireless Controller, Xbox Adaptive Controller, Xbox Elite Wireless Controller Series 2, or the DualSense controller.
How to Access the Xbox App on LG TV’s Gaming Portal
Players with 2025 LG TVs can power on their LG Smart TV, find the Xbox app in the new LG Gaming Portal, which can be accessed from the Gaming Q-Card on the TV home page, and start gaming instantly!
For owners of LG TVs running latest webOS 24 and newer – including 2022 OLED TVs and select 2023 LG Smart TVs which received a firmware upgrade – you can download the Xbox app from the app store. Once downloaded, the Xbox app is designed to offer a smooth and seamless cloud gaming experience. Here’s how it works:
Navigate to the LG Gaming Portal from either Gaming Q-Card or LG Gaming Portal on the Home Page.
Download and launch the Xbox app.
Sign into or create your Microsoft account.
Connect a compatible Bluetooth-enabled wireless controller. Controllers like the Xbox Wireless Controller, Xbox Adaptive Controller, Xbox Elite Wireless Controller Series 2, PlayStation DualSense, or DualShock 4 controller are all compatible.
Pick a game and start playing!
We’re constantly exploring new ways to invite more people into the world gaming, and with LG Smart TVs, we can do just that. We’re excited to take this new step with LG Electronics to bring more games to more people around the world, on the devices you choose to play with. And if you are new to gaming, this is an easy way to discover the joy gaming offers.
To learn more about Xbox Cloud Gaming (Beta) and how you can play across TVs and browsers on supported devices like smartphones, Windows PCs, and tablets, visit xbox.com/cloudgaming.
We continue to work behind the scenes to bring new enhancements to the PS5 experience, and today we are excited to announce two key additions based on player feedback – audio focus and the return of the classic console designs for the PS5 UI.
The PS5 system update will roll out globally in a phased approach, starting April 24.
Here are details of the new features:
Audio Focus
Audio focus increases immersion by providing presets to amplify soft sounds to meet your hearing preferences, ensuring a clearer audio experience when using headphones or headsets. This feature supports broader accessibility in audio experiences.
When the audio focus setting is turned on, you can choose from a range of preset options which makes it easier to distinguish sounds like in-game character dialogue, subtle sound effects such as footsteps and rustling grass, as well as voices in party chats for a more immersive gaming experience.
● To enable audio focus, go to [Settings] > [Sound] > [Volume] > [Audio Focus]. This feature can also be accessed from the Control Center, so you can easily adjust the settings during gameplay.
● You can choose from four preset focus type options for which sounds to boost:
Boost Low Pitch: Amplify low-frequency sounds like roaring engines and rumbling noises.
Boost Voices: Amplify voice chats, character voices, and other middle-frequency sounds.
Boost High Pitch: Amplify high-frequency sounds like footsteps and metallic noises.
Boost Quiet Sounds: Amplify low-volume sounds in a wide range of frequencies.
● You can set the level of support for each preset type from three different levels (Weak, Medium, Strong).
● Additionally, you can also choose to adjust the level of support for the preset for Left / Right channels separately to meet your specific preferences.
● The audio focus feature is available when using headphones connected via USB or analog jack. It is not supported for HDMI connections through TV, AV receivers or soundbars.
During our 30th anniversary celebrations, we surprised our fans with a limited time selection of nostalgic customization features for the PS5 System UI to honor the four PlayStation consoles that paved the way for PS5: PlayStation, PlayStation 2, PlayStation 3, and PlayStation 4.
Due to the overwhelmingly positive response from our community, we’re happy to bring back the look and feel of the four console designs for players to customize the home screen on PS5!
Download “Classic console designs main menu customization”
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This feature will be called the Appearance, and can be accessed under the Settings menu.
Download “Appearance and Sound settings menu”
We’re excited to bring the update to you and would love to hear your thoughts on them. Which features are you looking forward to seeing? Share your comments below!
Original The Elder Scrolls IV: Oblivion senior game designer Bruce Nesmith has said Bethesda and Virtuos’ Oblivion Remastered is so impressive that he’s not sure calling it a remaster “actually does it justice.”
The mastermind behind much of what made the OG 2006 RPG so special shared his thoughts about the newly announced – and released – Oblivion remaster during a recent conversation with VideoGamer. He touched on the “blood, sweat, and tears” that went into bringing every inch of Cyrodiil to life, and that’s why it’s been such a shock to see Oblivion reimagined in nearly every way.
“I was assuming this was going to be a texture update,” Nesmith said. “I didn’t really think it was going to be the complete overhaul that they’ve announced it to be… I would not have batted an eye at that. But to completely redo the animations, the animation system, put in the Unreal Engine, change the leveling system, change the user interface. I mean, that’s, you’re touching every part of the game.”
Bethesda didn’t officially mention Oblivion Remastered before its launch yesterday. Still, longtime fans have been left mostly impressed by the countless changes that range from shallow visual touchups to fundamental gameplay tweaks. Additions such as a new sprint mechanic and changes to the leveling system have many feeling like Oblivion Remastered is less of a remaster and more of a remake, and Nesmith is leaning the same way.
The closest that could come [to categorising it] is Oblivion 2.0.
“That’s a staggering amount of remastering,” he added. “It almost needs its own word, quite frankly. I’m not sure remaster actually does it justice.”
Elsewhere in his chat, he attempted to label what he’s seen from Oblivion Remastered so far: “The closest that could come [to categorising it] is Oblivion 2.0.”
As fans gather to appreciate the work that’s gone into Oblivion Remastered, Bethesda has chimed in with its own explanation for how it came up with the name for its RPG re-release. In a statement posted to social media yesterday, the studio explained that it “never wanted to remake” Oblivion. Instead, its focus was maintaining the experience players know and love while modernizing it for newcomers, warts and all.
“We know many of our longtime fans will be thrilled to revisit Oblivion and the land of Cyrodiil,” Bethesda’s statement added. “But there are also so many who have never played it. We can’t thank you enough for all the support you have given us and our games over the years. Our hope with this remaster is, that no matter who you are, when you step out of the Imperial sewer – you feel like you’re experiencing it for the first time.”
The Elder Scrolls IV: Oblivion Remastered was revealed and released yesterday as a shadow drop from Bethesda. You can hop into its reimagined version of Cyrodiil on PC, PlayStation 5, and Xbox Series X and S now, and if you’re an Xbox Game Pass Ultimate subscriber, it’s available at no extra cost. For more on how Oblivion Remastered has reinvigorated the Elder Scrolls community, you can check in on how the modding community responded to the surprise launch.
Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
By Azura, by Azura, by Azura – the rumors were true. Yesterday, Bethesda set the internet on fire by finally pulling back the curtain on Virtuos’ remaster (or is it really a remake?) of The Elder Scrolls IV: Oblivion. An ‘Elder Scrolls Direct’ of sorts culminated in the surprise shadow-drop, which near-immediately transformed into hundreds of thousands of concurrent players. This moment of global hype and celebration feels like a much-needed port in the current storm Bethesda Game Studios has been facing in recent years. From conducting years-long damage control to rectify Fallout 76’s misfire launch, to the lackluster reception of its new sci-fi universe, Starfield, the studio’s most recent output has had many fans asking the same question: Has Bethesda lost the magic? There’s fiercer competition in the RPG space these days, with Larian Studios’ Baldur’s Gate 3 and Obsidian’s The Outer Worlds franchise both garnering critical acclaim as Elder Scrolls and Fallout spiritual successors. But while Elder Scrolls 6 and Fallout 5 may be years away from reclaiming their crowns, this re-release of Oblivion may be a step in the right direction – just not in the direction you’d expect.
At its peak, Bethesda Game Studios was an RPG juggernaut. In 2020, Microsoft’s leaked FTC documents revealed that Fallout 4 had sold 25 million units-to-date. The game shifted over 5 million units in its first week alone according to VGChartz. Likewise, in 2023 Todd Howard announced Skyrim had crossed 60 million sales (though it’s worth noting rereleasing it 50 times likely helped). So what about Starfield? Estimates put it at just over three million units a year-and-a-half post launch. While taking into account Game Pass subscribers (which would boost players if not sales) and Starfield’s lack of a PlayStation presence, this must still be something of a disappointment for Bethesda. And while there is a Starfield fanbase, it’s far smaller than that enjoyed by The Elder Scrolls or Fallout, and even it has voiced displeasure with the game’s first expansion, Shattered Space.
This all leaves the developer with a big problem. With The Elder Scrolls 6 “years away” and Fallout 5 just a whisper in the hallowed halls of the studio’s corridors, how can this once-iconic RPG developer enchant their fanbase once more? The answer lies in its past.
Rumours of the Elder Scrolls IV: Oblivion remaster began back in September 2023, when leaked Microsoft documents revealed a number of unannounced Bethesda titles, including a remaster of 2006’s landmark trip to Tamriel (it also includes another interesting remaster – we’ll get to that soon). All was quiet until January 2025, when a former employee of Virtuos let slip more details, dividing Elder Scrolls fans as to their authenticity like the Stormcloaks vs. the Imperials. Finally, last week the dam broke (albeit early), setting the internet ablaze – there were over 6.4 million Google searches for ‘The Elder Scrolls VI: Oblivion’, rising by 713% in the last week alone. At its peak, Bethesda’s reveal livestream had over half a million viewers watching. Despite the leaks (or perhaps because of them), over 600,000 people tuned in to see a 19-year-old game re-revealed to them. The intense fervent demand to play the remaster caused discount game key websites like CDKeys to crash, and slowed Fanatical and Green Man Gaming to a crawl. As of yesterday, Steam’s concurrent players stood at 125,000 and the game is firmly the #1 best seller. The enthusiasm Bethesda fans have for Oblivion burns as bright as the flames that spill from the Oblivion gates themselves.
How can this once-iconic RPG developer enchant their fanbase once more? The answer lies in its past.
The message from players is clear: if you (re)build it, they will come. What better way to keep fans engaged and invested during these long development periods than to invite them to take a trip back to the mysterious isles of Morrowind or the hollowed-out husk of the East Coast? From a commercial standpoint, it makes clear sense. While Bethesda’s main development staff toils away on long-gestating new projects, trusted partners like Virtuos can use historic blueprints to craft remasters in shorter time frames. Such remasters are based on games with built-in audiences, and for many they’re the first real RPGs gamers will have sunk their teeth into during their respective generations. Restoring these works also invites a whole new generation to become obsessed with the inner workings of the land of Tamriel or crawl out from the post-apocalyptic fallout into Las Vegas and D.C.
Bethesda has already strategically uplifted its own catalogue once before. Fallout 4 was discounted by up to 75% during the Fallout TV show’s first season on Prime Video, alongside a cleverly scheduled next-gen update which brought over certain homages from the show. As a result, Fallout 4 sales jumped over 7,500% in Europe alone despite being nearly a decade old.
Looking back to Microsoft’s leaked Bethesda roadmap, many noted that a Fallout 3 remaster was listed to follow Oblivion two years later. It’s important to note the timelines from this original presentation have shifted – Oblivion was originally cited as fiscal year 2022. However, assuming these original gaps remain true, it appears a Fallout 3 remake could be on the cards for 2026 – just in time for Fallout Season 2, coincidentally. While a Fallout remaster seems inevitable now, given the second series’ shift to New Vegas, could it be possible that Bethesda’s early conversations with showrunners Graham Wagner and Geneva Robertson-Dworet mean that a surprise New Vegas remake could be in store? Given the synchronicity of the show’s first season to Fallout 4’s vibe and aesthetic, could Bethesda level-up its craftiness even more for the upcoming New Vegas-centric second season? It shadow-dropped Oblivion – it’s not out of the realm of possibility that a New Vegas Remastered trailer is lying in wait for us at the end of Fallout Season 2’s finale.
The message from players is clear: if you (re)build it, they will come.
However, if there’s one game in Bethesda’s back catalogue that deserves to be remade the most, it’s undeniably The Elder Scrolls III: Morrowind. Many Elder Scrolls fans have spent years fus-ro-dahing on the mountaintop for this, with one group of superfans going as far as to remake Morrowind using Skyrim’s tools, ala Skyblivion. However, Morrowind is not as easy a game to remake as Oblivion. It sits on the precipice between Bethesda’s evolutions as a studio – it is literally built differently to our modern understanding of an Elder Scrolls game. It’s only partially voiced, most of the story is told through text, there are no quest markers (players must literally write down directions given by NPCs, save for those with perfect memories), and combat physics are non-existent. Whereas Virtuos was able to overhaul some of the more finicky systems of Oblivion, the entirety of Morrowind is a finicky system. It’s why many love the game, but it’s also why it’s difficult to remake. To remake Morrowind is a dangerous tightrope. Modernize it too much and you risk losing the magic it was originally imbued with. Leave too many antiquated systems in place, and it’ll feel worse than an almighty skooma hangover.
When a studio becomes the icon of a gaming sub-genre, the challenge is this: how do you innovate and evolve whilst holding onto your audience? Rockstar Games has kept Grand Theft Auto players satisfied for over a decade through the ever-expanding multiplayer world of GTA Online, which in turn fuels the eye-wateringly expensive rumored budget for GTA 6. Bethesda’s bread-and-butter is richly detailed, expansive worlds that are resolutely single-player – Elder Scrolls Online and Fallout 76 just don’t hit in the same way. However, what’s clear through the overwhelming response to Virtuos’ Oblivion remaster is that gamers are more than on-board to dive back into the historic annals of Elder Scrolls of years-gone-by. That’s not to say any remaster is a slam dunk – this particular one is a clear product of careful consideration and skilled development, and a lesser game may have garnered a very different response, ala Rockstar’s own GTA Definitive Editions – but what better way for the former king of the modern RPG to get back on track than to breathe new life into some old classics?
Sab Astley is a freelance writer who has written for IGN, Polygon, TotalFilm, Rolling Stone, Radio Times, and Metro UK.
Every veteran Bethesda fan knows the studio’s games come with a generous dollop of jank. Oblivion, which first launched in 2006, was one of the chief culprits, with objects flying all over the place, characters making poorly-timed (but often hilarious) on-screen interjections, and things happening in the background that, in the context of what was going on in the foreground, were perfect meme material.
Nearly 20 years later, and Bethesda’s remaster (not a remake, it’s insisted), has all the “charm,” of the original, as Todd Howard put it. And that’s not an issue. In fact, it’s quite the opposite.
“Oblivion is back,” is what players of the remaster are saying in response to clips of the game going wrong in some way, or doing that Bethesda game thing of having a random NPC’s face steal the scene.
None of Oblivion Remastered’s jank is seriously affecting player enjoyment of the game. For some it offers a warm familiarity. Can you imagine if the game had stripped all this out? It would feel… soulless, somehow, and nothing like the original fans fondly remember. Perhaps such attention on polish is best reserved for The Elder Scrolls VI.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
If you’re jonesing for one of those Switch 2 GameCube controllers and weren’t invited in the initial invitation, then you’re in luck as pre-orders for the controller are now live for all on the My Nintendo Store in the UK.
Priced at GBP £58.99, Nintendo Switch Online account owners in the UK can log in and ensure they get the perfect controller to play Wind Waker, F-Zero GX, and SoulCalibur II on the new NSO app coming to Switch 2.
We are so excited to announce that Ghost of Yōtei comes to PS5 on October 2, 2025!
It’s been nearly five years since we shipped Ghost of Tsushima, and in that time we’ve been hard at work making Ghost of Yōtei something special. While the stories are unrelated, it’s important to us to make this a worthy follow-up to Jin’s journey, and we can’t wait for you to experience Atsu’s quest for vengeance later this year.
Alongside today’s news, we’ve also released our latest trailer for Ghost of Yōtei, “The Onryō’s List.” Sixteen years ago in the heart of Ezo (called Hokkaido in present day), a gang of outlaws known as the Yōtei Six took everything from Atsu. They killed her family and left her for dead, pinned to a burning ginkgo tree outside her home. But Atsu survived. She learned to fight, to kill, and to hunt, and after years away she has returned to her home with a list of six names: The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito.
One by one, she’s hunting them down to avenge her family, armed with the same katana used to pin her to that burning tree all those years ago. But while Atsu’s story begins with vengeance, she’ll find there’s more to her journey than just revenge. As she explores Ezo, Atsu will meet unlikely allies and forge connections that help give her a new sense of purpose.
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We hope the brief looks in today’s trailer give you a taste of what you can expect from Ghost of Yōtei. Beyond your first look at the Yōtei Six, you’ll spot some of the gorgeous scenery of Ezo as well as a handful of Atsu’s new weapons, a few of her allies, and even a new gameplay mechanic that will allow you to glimpse Atsu’s past and understand everything that was taken from her.
But we’ve only scratched the surface. In Ghost of Yōtei, we’ve built upon and evolved the way you explore the open world, offering even more freedom and variety than in Ghost of Tsushima. You’ll choose which leads to follow as you pick which Yōtei Six member you want to hunt down first. Atsu can also track other dangerous targets and claim bounties, or seek out weapon sensei to learn new skills. Ezo is wild, and as deadly as it is beautiful. As you trek across the open world you’ll find unexpected dangers and peaceful reprieves (including some returning activities from Tsushima), and you’ll be able to build a campfire anywhere in the open world for a rest under the stars. We want you to have the freedom to explore Ezo however you decide to, and we can’t wait to share more.
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Today we can also reveal that pre-orders for Ghost of Yōtei begin next week, on May 2 at 10:00 AM in your local timezone (10:00 AM ET for those in the US), and you’ll be able to choose between multiple different editions, including our amazing Collector’s Edition.
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First, if you pre-order any edition of Ghost of Yōtei you’ll receive a unique in-game mask, as well as a set of seven PSN avatars featuring concept art of Atsu and each member of the Yōtei Six at launch1. Pre-orders on PlayStation Store will receive the avatars immediately.
The standard edition of Ghost of Yōtei will be $69.99 USD / £69.99 / €79.99 / ¥8,980MSRP and will be available at retail or at PlayStation Store.
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At PlayStation Store, you’ll also be able to pre-order the Ghost of Yōtei Digital Deluxe Edition for $79.99 / £79.99 / €89.99 / ¥9,980MSRP.
The Digital Deluxe Edition includes a digital copy of Ghost of Yōtei plus in-game bonuses including The Snake’s armor set, as well as an alternate dye for your starting armor. You’ll also receive a unique horse color and unique saddle dye, plus an in-game Charm, gold Sword Kit, and an early unlock of Traveler’s Maps, which allow you to find statues throughout the world to upgrade your skills.
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Finally, we are thrilled to reveal the Ghost of Yōtei Collector’s Edition2, which will be available for pre-order at direct.playstation.com in parts of the world where it is available, or at select retailers in other regions. Collector’s Edition pricing will be announced at a later date.
This packed edition includes all of the pre-order bonuses, all in-game items from the Digital Deluxe Edition, and a digital copy of the game3, as well as a replica display edition of Atsu’s Ghost mask. The mask is built to-scale with Jin’s mask from our Ghost of Tsushima Collector’s Edition. If you have both, they look great next to each other on a shelf! The mask measures 6.8 x 5 x 5.9 inches and is made of resin, plus includes its own display stand.
Also included is a replica of Atsu’s sash, complete with the names of all six members of the Yōtei Six (but you’ll have to cross them off yourself). The sash measures 71 inches long and is made of a cotton blend, a perfect cosplay accessory or wall decoration.
There’s also a replica of the Tsuba from Atsu’s katana, forged by her father in the image of two twin wolves. This Tsuba measures roughly 3 x 3 inches and also includes its own display stand.
In addition to all of the above, the Ghost of Yōtei Collector’s Edition also includes a pouch of coins and instructions to play Zeni Hajiki, a game of skill you’ll play throughout Ghost of Yōtei. There’s also a foldable papercraft ginkgo tree along with a wolf at its base, and a set of four 5 x 7-inch art cards featuring the sash, the wolf, Atsu’s Ghost mask, and our key art.
We think this is the best Collector’s Edition we’ve ever produced, and we can’t wait for you to get your hands on it on October 2.
While pre-orders don’t open until May 2, you can wishlist Ghost of Yōtei right now at PlayStation Store and sign up to receive notifications as we release more information in the months to come.
We are so proud of Ghost of Yōtei and have many more exciting things we can’t wait to show you as we approach our release date. We are incredibly appreciative of all the support for Ghost of Tsushima and grateful for everyone who played, and hope you’ll look forward to following the wind once again on October 2.
1 Available via voucher code for Collector’s Edition and physical Standard Edition. Internet connection and an account for PlayStation Network required to redeem.
2 Starting May 2 at 10:00 AM ET in the U.S., and 10:00 AM local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the Ghost of Yōtei exclusively through direct.playstation.com in limited quantities. Must be signed-in to purchase.
3 Digital items available via voucher code. Internet connection and an account for PlayStation™Network required to redeem.
The most pivotal moment in any Pokemon game comes right at the start – choosing your partner Pokemon. The first moment you lock eyes with the creature you’ll spend tens of hours raising, bonding with and sending into battle is a special experience. That decision is usually based on vibes and taste to the point where many fans see it as a personality test. However, in those moments, you have no knowledge of how that decision will affect your journey to becoming a Pokemon master, with the gyms, rivals and secrets of the region yet to reveal themselves to you.
Well, we’ve done the research, looked into the base stats, found every strength and weakness of every starter Pokemon and all their evolutions and pitted them against their native regions to determine who is the best starter pick, not just to get you past the first couple gyms, but to take on the Elite Four and beyond. This is the first step to becoming a Pokemon master across all iterations.
Gen 1: Bulbasaur
While being the obvious pick to tackle the first gym in Pokemon Red and Blue (Grass beats Rock, as any Pokemon fan knows), Bulbasaur outshines both Charmander and Squirtle as the best starter pick in any bid to dominate the Kanto region.
Initial analysis might understandably lean towards Charmander. Fire types are a minority in Gen 1, many random encounters pitt you against Flying types (which are strong against Bulbasaur’s Grass) and the final gym is heavy on Ground types – something Charizard is immune to.
However, those who are Bulbasaur-inclined will find themselves flying through the majority of the game, with the Grass type being super effective against Brock’s Rock Pokemon, Misty’s Water collection, and the Giovanni’s final gym line-up, as well as being the best choice to take out the first two members of the Elite Four. The biggest challenge Bulbasaur will face are Erika’s Grass type gym, where strategy will be vital to overcoming the barrage of “not very effective” attacks, and Blaine’s Fire type gym, which can be defeated thanks to the abundance of water types present in Kanto.
There are some issues a Bulbasaur trainer will have to contend with, not least the many Pidgeys and Spearows you’ll come across in tall grass, whose Flying typing will provide a problem for anyone looking to grind their way to a high level. Thankfully, the amount of Ground and Rock types in caves will provide ample opportunity for Bulbasaur to wipe out entire bloodlines of Pokemon to gain a few XP. Also problematic are the frequent encounters with Blue, whose Pidgeot and Charmander will be a consistent issue, the latter of which can be helped by a Water type on your team.
But Bulbasaur, along with having well-balanced base stats, has the added bonus of evolving into Venasaur who also is a poison-type, giving him a solid advantage over the other two offerings from Professor Oak.
Gen 2: Cyndaquil
Pokemon Gold and Silver introduced just eight new Fire types to the series, in comparison to 10 Grass and 18 Water types. That minority means snapping up a powerful Fire Pokemon like Cyndaquil from the start adds a great deal of diversity to your team. More importantly, Cyndaquil proves to be the best matchup for the majority of gyms and Elite Four members that populate Johto.
Bugsy’s (you guessed it) Bug type gym and Jasmine’s Steel type gym will easily fall before a few Embers and Flame Wheels from Cyndaquil and his subsequent evolutions. The same cannot be said for the cutest of the starters, Water type Totodile, with there being no Fire, Ground or Rock gyms for him to dismantle. Grass type Chikorita (or more likely her third form, Meganium) would have a field day in Pryce’s Water gym but would struggle with the early Bug and Flying type gyms as well as Morty’s Poison type gym. Pryce will pose a problem for Cyndaquil, and so you’ll want to put together a well-balanced team to get you through that penultimate gym, but you’ll have many hours to assemble the perfect group before that hurdle.
Also working in Cyndaquil’s favour are the Grass and Bug types dotted throughout the Elite Four’s roster. Though all four of these teams are well-balanced enough to give you trouble no matter who you pick as a starter, the many Poison types and Lance’s team of Dragon/Flying types makes this a no-go zone for Meganium. Meanwhile Totodile’s final evolution, Ferligator, would certainly hold its own against many of these Pokemon, but won’t blaze through a few like Typhlosion will.
Picking Cyndaquil does come with its issues. There will be many Rock and Ground Pokemon bothering you with random encounters in caves and Lance’s team containing a Charizard and a Gyrados will require some solid strategy to overcome, but the effects of these are much lesser compared to what ails Chikorita and Totodile.
Gen 3: Mudkip
You might pick Mudkip because you just think he’s neat, but the reasons to go Water type for Pokemon Ruby and Sapphire run a bit deeper. In terms of gyms, Water type Mudkip has a bit of competition from the Grass type Treecko as both of them are super effective against three of the eight. They both have an advantage in Roxanne’s and Tate & Liza’s Rock/Ground gyms, while Mudkip will be best suited to take on Flannery’s Fire gym and Treeko for Wallace’s Water gym.
By the time you get to Wallace, Treeko would have almost definitely evolved into Sceptile, as Sootopolis City houses the final gym. The significance of that can’t be understated, but Treeko’s Grass typing sees it at a disadvantage in battles with Flannery and with Winona’s Flying type lineup. Mudkip, on the other hand, will struggle with just the one gym – Wattson’s (you guessed it) Electric type gym early on in Mauville City. Your third option, Torchic, doesn’t really enter the conversation here, with Fire types being super effective against none of the gyms and Fighting (a type gained by Torchic’s third form, Blazicken), only super effective against one, not to mention being at a massive disadvantage for Wallace’s battle.
The makeup of the Elite Four can lend a slight advantage towards Treeko’s final form, Sceptile, as you come across Glacia’s Ice/Water Pokemon and a few Grass Pokemon along the way which will cause Swampert (Mudkip’s third evolution) some issues. However, as Mudkip evolves into its final form, it gains Ground typing and very nicely balanced stats which see it gain a huge defensive boost, becoming immune to Electric and its only weakness being Grass. This makes Swampert able to power through battles where it usually might be the underdog.
Another consideration may be the amount of water present in the Hoenn region, meaning random encounters can be a bit of a grind, but Mudkip shows enough advantages in other areas to overcome that obstacle. Bonus points for being the cutest of the bunch.
Gen 4: Chimchar
Continuing the trend from the very first game, Pokemon Diamond and Pearl adds far fewer Fire type Pokemon to the series; just five in comparison to the14 introduced for Water and Grass. Though this isn’t a deciding factor in which starter to pick, it adds to the list of attributes going in Fire type Chimchar’s favour over Grass type Turtwig and Water type Piplup. Three is the magic number in terms of how many gyms a Pokemon needs to be super effective against to come out on top over its peers, and Chimchar’s Fire typing helps it overcome Gardenia’s Grass type gym, as well as the sixth and seventh gyms ran by Byron’s Steel types and Candice’s Ice types.
Chimchar faces tough competition from Turtwig, who can eliminate Roark’s Rock type and Crasher Wake’s Water type gyms with ease. After evolving into Torterra, it also gains Ground typing, making it immune to Electric attacks which will see it waltz through the final gym owned by Volkner. Though they may seem perfectly matched, a lot of Turtwig’s strengths are most exemplified in the early stages of the game, while Chimchar’s abilities sees him primed for late game success.
Coming through the gyms with minimal fuss is important due to the Sinnoh region’s very well-balanced Elite Four. Chimchar’s final evolution, Infernape, is perfect to take on Aaron’s Bug Pokemon, which would be super effective against Torterra, but the Grass type would admittedly be best to dismantle Bertha’s Water and Ground types. Piplup, despite evolving into the very resilient Empoleon, doesn’t have a significant advantage over many of the gym leaders or the Elite Four to make a dent here.
It’s a close matchup between Chimchar and Torterra, but due to the frequent battles with Team Galactic’s Bug types, the advantage falls with Chimchar, who has the gym battle credentials to back it up.
Gen 5: Tepig
Gen 5 makes for a more clean cut decision, with the Fire type Tepig making the biggest claim for being the smartest pick. Grass type Snivy doesn’t quite make the cut as it only has an advantage over just the one gym, nor any significant advantages over any Elite Four member, as well as being plagued by the various Bug and Flying types across the Unova region’s tall grass and boss battles. Water type Oshawott isn’t as embattled as Snivy, being the best choice to take on Clay’s Ground type gym and being resistant to Brycen’s Ice Pokemon, which are super effective against Snivy. But like the Grass type, there are no Elite Four members who lean into a type specifically tailored to Oshawott or its evolutions.
However, Tepig’s Fire abilities, and its final form, Emboar, also being a Fighting type, allows it to have a smoother ride through Unova. Firstly, Burgh’s Bug gym and Brycen’s gym are light work for a Fire type, the latter being the penultimate gym in the game. Alternative solutions will need to be found to make it through Clay’s Ground-based gym, but the same can be said for Oshawott as it arrives in Elesa’s Electric gym.
The Elite Four battles are where Emboar’s Fighting type comes in handy, being super effective against Grimsley’s Dark type Pokemon. Emboar is admittedly vulnerable to Caitlin’s Psychic types, but if you have a strong enough bench, this battle can easily be overcome.
Also working in Emboar’s favour are his strong attacking stats and the presence of Team Plasma, who have an abundance of Steel types. Having to fight the Elite Four twice makes Pokemon Black and White a tough challenge no matter who you choose, but Tepig can put your mind at ease more often than the others.
Gen 6: Fennekin
Pokemon X and Y continue the dominance of Fire types in this list. The sixth generation has a quirk where you can choose from two sets of starters, first between the new bunch of Chespin, Fennekin and Froakie, and later between the Kanto starters from the original games. For this list, we’ll focus on the starters unique to this game, of which Fennekin is the standout. The Fire Pokemon can almost stroll through the gyms, being super effective against three and resistant to two more. Though two of those gyms are in the early stages of the game, the final three being Fairy, Psychic and Ice based means that Fennekin’s third evolution, Delphox, now imbued with Psychic typing, can head off to the Pokemon League relatively unscathed.
Froakie evolves into Greninja, a Water/Dark type Pokemon, making it super effective against Olympia’s Psychic team but weak against Valerie’s Fairy types. Being a Water type mostly gets it into trouble, matching up poorly against Ramos’ Grass types and Clemont’s Electric types, something Grant’s early Rock gym doesn’t make up for. Chespin’s story makes for similar reading, struggling off the bat with Viola’s Bug gym and going on to gain a Fighting typing after evolving into Chesnaught which leaves it at a disadvantage against Olmpia and Valerie.
As the games progress, the Elite Fours get a bit more balanced. Pokemon X and Y is another example of a series of battles suited to a different type each time. You’ll want Water to overcome Malva, Fire to overcome Wikstrom and Grass to overcome Siebold. Delphox just about has the edge, able to resist whatever Diantha’s Gardevoir throws at it.
Gen 7: Litten
Rounding out this Fire type four-peat is Litten from Pokemon Sun and Moon. Despite having to struggle through the first couple trials (the Alola region’s version of gyms, of which there are only seven), Litten is the obvious choice for the rest of the battles. Mallow’s Grass trial is the only lineup where each Pokemon is weak to Fire, but Sophocles’ Electric gym contains two Steel types and a Bug type. And by the time you arrive at Acerola’s Ghost trial you could have evolved Litten into the Fire/Dark type Incineroar whose attacks will be super effective against the whole lineup, especially the Grass and Ice Pokemon in Acerola’s team.
The final trial, in which you must face Mina with her Fairy Pokemon, is a little more complicated because of Incineroar’s Dark typing. A regular Fire type would be able to resist Fairy attacks, but Incineroar is damaged normally by them. Helpfully, Mina has a Steel, Grass and Bug type in her team.
Litten’s starter counterparts, Rowlet and Popplio, will find success with one of the first three trials, but will cease to have an advantage over any of the late game battles. Rowlet’s evolution, Decidueye, gains Ghost typing, which is a blessing and a curse for Acerola’s trial, but doesn’t garner much of an advantage elsewhere. Popplio evolves into the Water/Fairy type Primarina, but that doesn’t affect its fortunes with the trials at all.
Sun and Moon’s Elite Four are just a small fraction of what awaits you in the Pokemon League. After becoming champion yourself, you face challenges from 10 more trainers looking to take your place. These battles, on top of the Elite Four themselves, are too diverse for any starter to have any advantage over the other, meaning Litten’s ability to clear the trials is even more vital. The Alola region also introduces just eight Fire Pokemon in comparison to Grass and Water’s 13 (after the series had become more balanced in that regard) so snapping Litten up early is a great aid.
Gen 8: Sobble
Sobble’s victory over Grookey and Scorbunny might be the closest of the lot. All three Pokemon are the best picks against three gyms, with Gordie and Raihan’s Rock and Ground gyms being perfect for Sobble and Grookey, and Melony’s Ice gym and Opal’s Fairy gym being tailor made for Scorbunny. Additionally, the first three gyms are Grass, Water and Fire typed, in that order, lending no advantage to any of the three starters. Raihan’s gym being the final one gives it a bit more importance, so the gym battles give a hair’s breadth of a lead to Grookey and Sobble.
The Galar region’s version of the Elite Four, The Champion Cup, allows Sobble to just inch past Grookey in the standings. None of these Pokemon’s final evolutions gain any new types, making them work with what they’re given from the start. The semi-final opponents don’t lean any particular way, but Bede’s Fairy Pokemon, followed by Nessa’s Water types and Raihan’s Fire and Ground heavy Dragon team, favour Fire, Grass and Water respectively. If success against the toughest opponents is most valued, then Sobble just about edges victory here.
Other considerations like the rivals, Team Yell, and random encounters are even less impactful than normal in Pokemon Sword and Shield. Team Yell uses mostly Dark types, which attack and defend normally against Fire, Water and Grass types, and the introduction of overworld Pokemon means random encounters happen less. If there’s any other factor that tips the scales towards Sobble, it would be that its final evolution, Inteleon, has a nicely balanced set of stats.
Gen 9: Fuecoco
The sixth Fire type to be chosen on this list is one of the clearest winners. You might think that the Pokemon Scarlet and Violet’s focus on player freedom might allow for little separation between Sprigatito, Fuecoco and Quaxly – You can do the gyms and raid Team Star bases in any order you like and you can avoid encounters with wild Pokemon almost entirely. But even with all of that, the Paldea region feels designed to be dominated by Fuecoco.
The gyms in Scarlet and Violet don’t level scale, so if you have a bad matchup, you can just return once you’re able to power through a disadvantage. Still, the highest level gyms being Psychic/Fairy and Ice types, courtesy of Tulip and Grusha, and the two lowest level gyms being Katy and Brassius’ Bug and Grass types, means there’s a good reason to go with Fuecoco (and its Ghost type final evolution, Skeledirge) regardless of your strategy. Being a water type, Quaxly isn’t strong against any gym until it reaches its third form, Quaquaval, where it becomes a Fighting type, helping it in Larry’s Normal type gym. Sprigatito fares a bit better, evolving into Grass/Dark type Meowscarada, enabling it to best Tulip’s gym and Ryme’s Ghost gym.
The Team Star base raids place even more importance on what starter you pick, being vital to the story progression of the game. The crews based around Dark and Poison Pokemon have an abundance of Bug Pokemon who have to be cleared before you can face the boss, while crews based around Fairy and Fighting types are perfect for Skeledirge, who is immune to attacks from the latter. Quaquaval and Meowscarada are worthy opponents for the first member of the Elite Four, Rika and her Ground Pokemon, but from Poppy’s Steel team onwards, Skeledirge finds itself miles ahead of the competition.