Ok, before you get angry, all I know is that the Home Alone guy’s playing someone either in Caesar’s Legion or who dresses as a member of Caesar’s Legion, not that he’s nailed on to be wolf hat bloke. I just liked the headline. Now that disclaimer’s out of the way, Amazon’s Fallout TV series has gotten another trailer ahead of its December 17th debut.
As previous trailers have outlined, this chain of episodes is set in NEW VEGAS. That’s NEW VEGAS, the setting of obscure 2010 RPGFallout: NEW VEGAS. There are characters, factions and things from NEW VEGAS, which the established cast will be interacting with because they’re heading to NEW VEGAS. Capische?
Rockstar’s cowboy classic Red Dead Redemption is now cleared for launch on Nintendo Switch 2, PlayStation 5 and Xbox Series X/S.
A new ESRB rating has popped up for Red Dead Redemption on modern consoles (where it will come rated M for Mature, due to blood and gore, intense violence, nudity, strong language, strong sexual content and use of drugs).
The rating also mentions “zombies”, likely referring to the games’ beloved Undead Nightmare expansion — so fans should probably expect this to come too.
Rockstar is yet to make this new version of Red Dead Redemption official, but it does now have 12 months to fill since the most recent delay to Grand Theft Auto 6 — which is now slated for launch November 19, 2026.
Originally released back in 2010 for PlayStation 3 and Xbox 360, Red Dead Redemption is now also officially available for Nintendo Switch, PlayStation 4 and PC. Of course, you can play the PS4 version on PS5 (and the Xbox 360 version on Xbox Series X/S) but no native version for modern consoles exists, yet.
(Of course, no modern console version of Red Dead Redemption 2 exists yet either, but one thing at a time.)
All fired staff are believed to have been members of the Independent Workers’ Union of Great Britain (IWGB) union members, organized via an external Discord channel. This week, the IWGB confirmed it had filed a legal claim against Rockstar — to which the company is yet to respond.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Over 200 staff at GTA 6 developers Rockstar North have signed a letter to management calling for the “immediate reinstatement” of 31 workers fired recently by the company. Rockstar claimed they fired these staffers for “gross misconduct”, subsequently accusing them of sharing confidential info publicly. UK union the IWGB, of which the fired staff were members, have accused Rockstar of union busting and filed legal claims against the company.
An extended trailer for Pokémon Pokopia has offered a deep dive into the upcoming Animal Crossing-like life sim, and a curious first-look at some all-new Pokémon designs.
The start of the game will see you help out an original character, Professor Tangrowth, who seems to be Pokopia’s main quest giver. This looks to be a unique-colored Tangrowth in an outfit, rather than a new regional form.
Weirder still, however, are a ghostly pale version of regular Pikachu, and a mossy Snorlax that has a pale flower growing out of his head. Again, these are not specified to be new regional forms, but the trailer deliberately leaves it unclear exactly what these new designs are meant to suggest.
Take your time working together with a diverse array of Pokémon as you rebuild an abandoned world in #PokemonPokopia.
Over on the freshly-updated Pokémon Pokopia website, these creatures are given character names, though still appear to be based on the species’ regular forms. For example, “Mosslax” is described thus: “Moss has grown all over this Snorlax, and a flower sways atop its head. How long has it been asleep?”
Amid the ruins of an old town, Prof Tangrowth and other creatures soon give your main character quests to tame the world’s landscape using Pokémon abilities, create new environments to attract more Pokémon, and so on.
Once you’re up and running, multiple Pokémon can work together on more complicated projects, such as building houses and other ameneties like fountains.
As well as copying other Pokémon abilities (Water Gun from Squirtle, for example, to water plants), you can fully transform into a couple of species to help you travel around quicker. You can surf by transforming into Lapra, and fly by transforming into Dragonite, for example.
Multiplayer for up to four people is supported, as is GameShare — allowing you to play with others who don’t have the game themselves on Nintendo Switch and Switch 2.
If you sit and look at one of Assetto Corsa Rally’s gorgeously-rendered Alfa Romeos, Lancias, or Fiats in the car preview screens, there’s a palpable elegance and beauty to their forms.
Sadly, anyone watching me attempt to wrestle them through the Welsh woods or along tight stretches of French tarmac over the course of six hours so far would have rarely seen any elegant or beautiful driving. There are times, especially in long sweeping turns, when things start to feel as satisfying as they should. Most of the time though, Assetto Corsa Rally with a wheel feels a lot like you’re skating on ice, rather than the gravel and tarmac it currently offers.
Today we got an in-depth look at Pokémon Pokopia, the upcoming Switch 2 exclusive which launches on 5th March 2026.
And the Extended Trailer didn’t skimp on details; in Pokopia, you’ll be teaming up with Professor Tangrowth to help restore an island that was once populated by people and Pokémon. That involves rebuilding structures, watering the grass, setting up fishing rods, laying rocks, grass, and flowers, and tons more.
Set in the sprawling fantasy world of Ancaria, Sacred 2 offered a unique RPG adventure full of unique characters and stories.
Find out how the remaster aims to honor the original game’s legacy while building a modern experience for new and returning players.
Sacred 2 is an action RPG that first made its debut in the early 2000s, quickly earning a loyal following for its ambitious world and distinct personality. It offered a massive, seamless map filled with sprawling towns, dense forests, scorching deserts, and perilous dungeons—all ripe for exploration. Its roster of diverse characters came with rich backstories and unique combat styles that set it apart from other RPGs of its time.
But what truly made Sacred special was its tone. It wasn’t afraid to be funny, mixing dark fantasy with tongue-in-cheek humor and quirky charm. Players could customize their combat arts to match their playstyle, and the innovative Light and Shadow campaigns let you experience the story from two opposing sides, depending on your character’s alignment. Sacred 2 was rough around the edges, but fans embraced its imperfections—and over time, it became a beloved cult classic.
All of this is why today’s news feels especially meaningful: Sacred 2, the iconic RPG, is now available on Xbox Series X|S for the very first time. This marks a major milestone—not just for the franchise, but for the millions of fans who’ve called Ancaria home for over two decades.
At its core, Sacred 2 is more than a game—it’s a piece of modern art. Video games are one of the most powerful storytelling mediums of our time, and this remaster is our tribute to that legacy. It’s a love letter to the fans, a celebration of 20 years of adventure, and a promise that the world of Ancaria will continue to evolve.
Bringing Sacred 2 to life on today’s platforms has been a technical challenge, but one the team has embraced wholeheartedly. Our team rebuilt the game engine from the ground up to ensure a smooth, immersive experience across all devices. Xbox players will enjoy the same rich gameplay as PC players previously experienced.
This remaster isn’t just a visual upgrade. It’s a celebration of everything that made the original Sacred unforgettable: the humor, the chaos, and of course, the Blind Guardians. We’ve preserved the soul of the game while enhancing it for a new generation of players While we couldn’t include everything from the community patches over the years, we did our best to include material that added to the player experience where possible.
We placed a lot of importance and effort on making the experience smooth for Xbox players- regardless of if players enjoyed the game 20 years ago or are brand new to the franchise. Our graphics have stayed true to the original to preserve the original look and feel of the game. We’re excited to welcome the community back to Ancaria, and we’re committed to supporting the title post launch. Our future updates will be influenced by community support and feedback, and we’re looking forward to the future of Sacred.
Sacred 2 Remaster launches today, and is available on Xbox Series X|S.
Ancaria stands on the brink. T-Energy, the mysterious power source that once brought prosperity, now fuels corruption, conflict, and chaos. In the midst of war and betrayal, six heroes rise — each with their own fate, abilities, and path through a living, breathing open world.
In this remaster of the beloved action RPG Sacred 2: Fallen Angel, players return to a massive fantasy realm filled with hundreds of quests, dangerous dungeons, and unique combat arts to master. Battle monstrous creatures, uncover ancient secrets, and shape your character through loot, leveling, and deep customization.
With refined combat mechanics, a modern UI, full controller support, and all expansions included, the remaster brings new life to a fan-favorite — whether you’re revisiting Ancaria or setting foot in it for the first time.
An all-new original animated series based on Hideo Kojima’s Death Stranding series is coming to Disney+. It has the working title of Death Stranding Isolations.
Announced today, November 13, the series will “bring to life a new story based on the award-winning Death Stranding video game to life for audiences across the world” in 2027. Kojima was joined by series director Takayuki Sano to announce the partnership with Disney+, and shared concept art by Ilya Kuvshinov, who served as character designer for Ghost in the Shell: SAC_2045.
Death Stranding Isolations’ story will be told through “a traditional, hand-drawn 2D animation style,” with some of Japan’s top “animation talent at E&H production […] working to bring the series to life.”
We have only the image above to go on — there’s no video as yet — but we do have a story synopsis:
Somewhere in North America, just as Sam Bridges walks through the continent in order to save America, the someones are also trying to deal with their isolation in their own way. An old man trying to realize salvation through ways outside of the connection advocated by Bridges. A female warrior who tries to kickstart a world of constant fighting. A boy with a grudge against Bridges. A girl who embraces loneliness.
On the precipice of the end of humanity and the world, their fates and hopes converge, as another story of Death Stranding begins.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Space Marine 3 was announced in March, six months after Space Marine 2 came out. Some Space Marine 2 fans were left concerned about the timing of the announcement, but Games Workshop has said Space Marine 3 “is likely years away from release,” and Saber has promised to continue to support Space Marine 2 for some time to come.
Speaking on the latest episode of Games Workshop’s Warhammer TV show, Deep Strike, Saber Interactive creative director Oliver Hollis-Leick was asked why Space Marine 3 was announced so early instead of going down the DLC route (story DLC expansions, for example) for Space Marine 2.
“Announcing a third game doesn’t in any way mean that we’re not going to continue creating content for the existing game,” Hollis-Leick responded.
“The thing is the development cycles for these projects are long. For Space Marine 2 it was something like four years. And so, for Space Marine 3 it’s going to be the same.
“We announced it to in one way keep people aware of the fact we’re going to continue this, that there’s going to be more coming. But we’re also doing the same thing with DLC. There’s lots already been created and there’s lots more to come. They’re definitely not competing for resources.”
That’s a crowdpleasing comment, but what is the actual situation when it comes to Space Marine 2 support? In August, publisher Focus Entertainment revealed Space Marine 2’s second year of DLC, confirming patches 10 all the way up to 15.
Patch 15 takes players up to the end of the second quarter of next year (June 2026). Highlights include the new Techmarine class, now set for release during the first quarter of 2026, a new Battle Barge expansion during the same period, and a new Siege map coming Q2 2026.
Space Marine 3, however, looms large over the horizon. Based on Oliver Hollis-Leick’s comments, we’re looking at a four-year development cycle, which means we may not see the game until 2029. That’s a big gap!
But what can we expect from Space Marine 3? Will we see new factions? Will Saber expand co-op beyond the three-player limit? Will there be actual meaningful PvP?
Most fans believe the Necrons will make an appearance in Space Marine 3. That’s because one mission in Space Marine 2 sees Titus and co delve deep within the bowels of an alien planet, which contains ancient and mysterious wall markings that are a clear nod to the Necrons. Some players even suspected the xenos would make a surprise appearance as a third enemy faction in the Space Marine 2 campaign, given the nature of the mission.
Indeed, it turns out that the Space Marine 2 story sort of revolves around the Necrons. The Techpriest who goes off the rails in the story is trying to use an ancient Necron artifact to nullify the influence of Chaos by closing off the warp, the hell dimension from which Chaos spews forth. At least that’s what the Techpriest thinks the artifact does (it doesn’t, then it does).
In the episode of Deep Strike, Oliver Hollis-Leick was asked straight up if this nod to the Necrons means they’ll turn up at some point. He was coy in his answer.
“One of the things about this universe is it’s vast,” he said. “It’s almost timeless. And so if you go digging deep down below the surface of a planet, you could find all kinds of things. And so finding what appears to be a Necron tomb, or at least Necron technology below the surface of a world, is not an outrageous thing to happen. But also in the narrative they’re dealing with what seems to be Blackstone-like technology, although it’s never expressly stated. And so that directly links to the Necrons.
“As to whether we’ll see any more of them, that I cannot say. But it certainly was a nice thing to see at the end of the game there.”
Oliver Hollis-Leick then went on to explain why Saber included all those cool Necron bits and bobs in Space Marine 2 for players to discover.
“It’s really important to show that the Imperium don’t know everything,” he said. “They seem incredibly advanced, incredibly well equipped, but there is an enormous amount about this galaxy and the history of the galaxy they simply don’t know, and never will know. Even the audience who read these books, even they don’t know. It’s not stated. That’s one of the things I love so much about this universe, is that there’s so much ambiguity. And so I liked including something like that in the game, so we get a sense of the mystery still out there.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Among the trio of new hardware devices Valve just announced for 2026 – which also include the Steam Frame VR headset and a redesigned Steam Controller – the new Steam Machine is probably the most surprising. Mainly because the original Steam Machines, a series of partner-built SteamOS mini-PCs, sank like rectangular stones upon launching in 2015.
Designed and built entirely in-house, the new model is a very different proposition, though it’s not so much the updated hardware that has Valve believing it’s time to give the Steam Machine another chance. According to engineers Yazan Aldehayyat and Pierre-Loup Griffais, the biggest problem faced by those doomed Machines was one that the Steam Deck’s Proton software has solved: a lack of SteamOS-compatible games.