The Biggest Magic: The Gathering Crashers and Climbers This Week – November 17

Magic: The Gathering saw a nice, very welcome shake-up this week with the reveal of fresh bans – and the age of Vivi Ornitier is over as a result.

That’s meant the troublesome mage has dropped in value, but there are PlayStation synergies abound for Secret Lair and more. Here’s this week’s Crashers and Climbers.

Climbing

Dockside Extortionist is getting another mention this time around. It’s getting a reprint in the Avatar Bonus Sheet, and while it’s not unbanned as yet, that could always change. The non-Universes Beyond version is climbing to about $24 right now, having been $20 or so just a week or two ago.

Next up, those clever folks at Wargamer have spotted another climber with Dystopia. A card that dates back to 1996 (good lord), and it’s on the up, having been $4 recently and now reaching close to $20.

Thanks to some synergy with the PlayStation Secret Lair Nathan Drake card, Thieving Varmint is climbing to around $10 and gives you mana to play on spells that aren’t yours – ideal for Drake’s thievery.

Case of the Uneaten Feast, from Murders at Karlov Manor, is climbing, too. For a single mana you get life per creature entering the battlefield, and then you can bring cards back from your graveyard. It was 30 cents, but it’s up to 50 cents and climbing.

Crashing

Look, it had to happen eventually. Vivi Ornitier, which has been a pain in the rear end for some, while completely homogenizing the meta for others, is crashing after the ban announcement.

Vivi is down to around $20, having been $30 not that long ago, and $40 not that long before that.

Sticking to Final Fantasy, Sephiroth, Fabled SOLDIER is now under $30 for the first time in a while and flips over to turn into the One-Winged Angel variant, while Tifa, Martial Artist, is now under a dollar having been one of the more interesting card designs in the Commander decks from the set.

Starting Town, which taps for colorless or any color at the cost of one life, and acts as a perfect early game ramp, is down to under $10.

Finally, I picked up more of the Warhammer Commander Decks, and was surprised to find that the headline Commander of the Necron Dynasties Deck, Szarekh, the Silent King, is well under a dollar – neat!

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

The Game Awards 2025 – Play Every Xbox Nominated Game Today

The Game Awards 2025 – Play Every Xbox Nominated Game Today

Summary

  • We’re excited to share that a half-dozen Xbox first-party titles (plus one movie) have been nominated for awards across multiple categories – voting is now open on The Game Awards official site.
  • You can play many of the nominees announced today with Xbox Game Pass, including top nominee Clair Obscur: Expedition 33, Indiana Jones and the Great Circle, DOOM: The Dark Ages, South of Midnight, and Hollow Knight: Silksong.
  • Tune into The Game Awards on December 11 to see if your favorite games from 2025 take home an award.

The Game Awards has officially revealed the full list of nominees for the year, and we’re thrilled to see such a wide range of unique titles being recognized for their contributions to gaming. Even better, many of these nominees can be played today across Xbox consoles, Xbox on PC, ROG Xbox Ally handhelds, Cloud, and with Xbox Game Pass!

This year our first-party studios received nominations for Avowed, DOOM: The Dark Ages, Indiana Jones and the Great Circle, Ninja Gaiden 4, South of Midnight, and The Outer Worlds 2. Troy Baker’s pitch-perfect performance as Indiana Jones was recognized with a Best Performance nomination, and ‘A Minecraft Movie’, one of the biggest hits at the box office in 2025, was nominated for Best Adaptation.

We’re also equally excited to see that many of our third-party partners have been nominated across a wide range of categories – many of which can be played with Game Pass. Ball x Pit, Blue Prince, Clair Obscur: Expedition 33, Hollow Knight: Silksong, and Rematch are all up for awards this year, and playable across devices as Xbox Play Anywhere titles. Additionally, Game Pass subscribers receive incredible benefits for nominees League of Legends, Valorant, and – starting tomorrowFortnite.

Congratulations to all this year’s amazing nominees – and don’t forget, these nominations join titles on Xbox nominated across the Golden Joysticks, and even the Grammys!

Remember, you can vote for your favorites right now over at TheGameAwards.com. See below for the full list of nominees that you can play today.

First-Party Nominees


Xbox Play Anywhere

Avowed Standard Edition

Xbox Game Studios


1288


$69.99

$55.99
PC Game Pass
Xbox Game Pass

Nominated for:

  • Best RPG

Xbox Play Anywhere

DOOM: The Dark Ages

Bethesda Softworks


625


$69.99

$55.99
PC Game Pass
Xbox Game Pass

Nominated for:

  • Best Action/Adventure Game
  • Innovation in Accessibility

Xbox Play Anywhere

Indiana Jones and the Great Circle

Bethesda Softworks


785


$69.99

$55.99
PC Game Pass
Xbox Game Pass

Nominated for:

  • Best Performance: Troy Baker
  • Best Action/Adventure Game

Xbox Play Anywhere

NINJA GAIDEN 4 Standard Edition

Xbox Game Studios


438

$69.99
PC Game Pass
Xbox Game Pass

Nominated for:

  • Best Action/Adventure

Xbox Play Anywhere

The Outer Worlds 2

Xbox Game Studios


303

$69.99
PC Game Pass
Xbox Game Pass

Nominated for:

  • Best RPG

Third-Party Nominees


Xbox Play Anywhere

The Alters

11 bit studios


293


$34.99

$27.99
PC Game Pass
Xbox Game Pass

Nominated for:

  • Best Sim/Strategy

Xbox Play Anywhere

ARC Raiders

Embark Studios


415

$39.99

Nominated for:

  • Best Multiplayer

Assassin’s Creed Shadows

Ubisoft


527

$69.99

Nominated for:

  • Innovation in Accessibility

Xbox Play Anywhere

Atomfall

Rebellion


499


$59.99

$47.99
PC Game Pass
Xbox Game Pass

Nominated for:

  • Innovation in Accessibility

Baldur’s Gate 3

Larian Studios


992

$69.99

Nominated for:

  • Best Community Support

Xbox Play Anywhere

BALL x PIT

Devolver Digital


242


$14.99

$13.49
PC Game Pass
Xbox Game Pass
Free Trial

Nominated for:

  • Best Independent Game

Battlefield™ 6

Electronic Arts


936


$69.99

$62.99

Nominated for:

  • Best Multiplayer
  • Best Action/Adventure

Xbox Play Anywhere

Blue Prince

Raw Fury


247


$29.99

$23.99
PC Game Pass
Xbox Game Pass

Nominated for:

  • Best Independent Game
  • Best Debut Indie Game

Capcom Fighting Collection 2

CAPCOM Co., Ltd.


108

$39.99

Nominated for:

  • Best Fighting Game

Xbox Play Anywhere

Clair Obscur: Expedition 33

Kepler Interactive


972


$49.99

$39.99
PC Game Pass
Xbox Game Pass

Nominated for:

  • Game of the Year
  • Best Game Direction
  • Best Performance: Ben Starr
  • Best Performance: Charlie Cox
  • Best Performance: Jennifer English
  • Best Narrative
  • Best Art Direction
  • Best Independent Game
  • Best Debut Indie Game
  • Best RPG
  • Best Score and Music
  • Best Audio Design

despelote

Panic


14

$14.99

Nominated for:

  • Games for Impact
  • Best Debut Indie Game

EA SPORTS FC™ 26 Xbox Series X|S

Electronic Arts


259

Free Trial

Nominated for:

  • Innovation in Accessibility
  • Best Sports/Racing

ELDEN RING NIGHTREIGN

Bandai Namco Entertainment America Inc.


414

$39.99

Nominated for:

  • Best Multiplayer

F1® 25

Electronic Arts


196


$69.99

$62.99
Free Trial

Nominated for:

  • Best Sports/Racing

FATAL FURY: City of the Wolves – Special Edition

SNK CORPORATION


97


$59.99

$23.99

Nominated for:

  • Best Fighting Game

FINAL FANTASY XIV Online – Starter Edition

SQUARE ENIX


358

$19.99

Nominated for:

  • Best Ongoing
  • Best Community Support

FINAL FANTASY TACTICS – The Ivalice Chronicles

SQUARE ENIX


175

$49.99

Nominated for:

  • Best Sim/Strategy

Fortnite

Epic Games Inc.


2000

Xbox One X Enhanced

Nominated for:

  • Best Ongoing
  • Best Community Support

HELLDIVERS™ 2

PlayStation Publishing LLC


813

$39.99

Nominated for:

  • Best Ongoing
  • Best Community Support

Xbox Play Anywhere

Hollow Knight: Silksong

Team Cherry


478


$19.99

$17.99
PC Game Pass
Xbox Game Pass

Nominated for:

  • Game of the Year
  • Art Direction
  • Best Independent Game
  • Best Action Adventure
  • Best Score and Music

Xbox Play Anywhere

Jurassic World Evolution 3

Frontier Developments


203

$59.99

Nominated for:

  • Best Sim/Strategy

Kingdom Come: Deliverance II

Deep Silver


545

$69.99

Nominated for:

  • Game of the Year
  • Best Narrative
  • Best RPG

LEGO® Party!

Fictions


97

$39.99

Nominated for:

  • Best Family

LEGO® Voyagers

Annapurna Interactive


48

$24.99

Nominated for:

  • Best Family

League of Legends

Riot Games


6

PC Game Pass

Nominated for:

  • Best Esports

Lost Records: Bloom & Rage

DON’T NOD


211

$39.99

Nominated for:

  • Games for Impact

Marvel Rivals

NetEase Games


1365

Nominated for:

  • Best Ongoing

Monster Hunter Wilds

CAPCOM CO., LTD.


442

$69.99
Free Trial

Nominated for:

  • Best RPG

Mortal Kombat: Legacy Kollection

Atari


198

$49.99

Nominated for:

  • Best Fighting Game

Xbox Play Anywhere

No Man’s Sky

Hello Games


1113


$59.99

$47.99
Xbox One X Enhanced
PC Game Pass
Xbox Game Pass

Nominated for:

  • Best Ongoing
  • Best Community Support

Xbox Play Anywhere

REMATCH

Sloclap, Kepler Interactive


295


$29.99

$23.99
PC Game Pass
Xbox Game Pass

Nominated for:

  • Best Sports/Racing

Split Fiction

Electronic Arts


594


$49.99

$44.99

Nominated for:

  • Best Game Direction
  • Best Multiplayer
  • Best Action Adventure
  • Best Family

Xbox Play Anywhere

SILENT HILL f

KONAMI


221

$69.99

Nominated for:

  • Best Performance: Konatsu Kato
  • Best Narrative
  • Best Audio Design

SHINOBI: Art of Vengeance

SEGA


108

$29.99

Nominated for:

  • Best Action/Adventure

Sonic Racing: CrossWorlds

SEGA


205

$69.99

Nominated for:

  • Best Family
  • Best Sports/Racing

Sid Meier’s Civilization® VII

2K


282

$69.99

Nominated for:

  • Best Sim/Strategy

Two Point Museum

SEGA


68

$29.99

Nominated for:

  • Best Sim/Strategy

VALORANT

Riot Games


878

Xbox Game Pass

Nominated for:

  • Best Esports

Virtua Fighter 5 R.E.V.O. World Stage 30th Anniversary Edition

SEGA


48

$49.99

Nominated for:

  • Best Fighting Game

Wanderstop

Annapurna Interactive


27

$24.99

Nominated for:

  • Games for Impact
  • Best Audio Design

The post The Game Awards 2025 – Play Every Xbox Nominated Game Today appeared first on Xbox Wire.

Battlefield 6 Update 1.1.2.0 Patch Notes Include Aim Assist Tweaks and Bloom Adjustments as Season 1 Continues

Battlefield 6 is roaring ahead, with update 1.1.2.0 patch notes revealing that open beta aim assist settings are back, as are more weapon dispersion and bloom tweaks, as EA and Battlefield Studios roll out the next new Season 1 map: Eastwood.

The latest Battlefield 6 and REDSEC patch notes, which cover every change in tomorrow’s update, were listed in a new post on the project’s website. It comes with a breakdown for all of the new weapons and features included with the long-promised mid-season update, as well as a shortlist of other major changes, including additional clarity for challenges, a “major polish pass” for gadgets, improved latency and stick response for controllers, a healthy dose of bug fixes, and much, much more.

Aim assist is no doubt the headline for this week’s update and arrives as further proof that BF Studios plans to continue delivering on its post-launch promises. Those who tuned in for the Battlefield 6 beta tests in August will notice base aim assist settings will fall more in line with that build of the game.

It’s a U-turn from the launch version of the option, with the team explaining its original goal was to “make aim assist feel more effective beyond mid-range fights which was one of our focuses within Battlefield Labs and Open Beta.” Now, BF Studios admits those changes resulted in high-zoom aiming that was more difficult to control. Players can expect Battlefield 6 aim assist following update 1.1.2.0 to feel more consistent, steadier, and smoother.

“After reviewing player feedback and gameplay data, we’re reverting aim assist back to the values some of you experienced during Open Beta and Battlefield Labs,” BF Studios says. “This will now serve as the default, whilst still providing you with the ability to alter the aim assist to your preference and playstyle via settings.”

Battlefield 6 fans should be happy to see more weapon dispersion and bloom tweaked further after update 1.1.1.5 changes resulted in positive feedback. While the previous patch tackled dispersion related to gunfire when aiming down sights after sprinting, tomorrow’s Season 1 update delivers a slight reduction to dispersion across the board. While each change suggests BF Studios is getting closer to reaching the smooth FPS experience they desire, Portal players can also look forward to more Portal tools in update 1.1.2.0, including the golf cart and a sandbox map option.

With the one-month-post-launch-mark in the rearview mirror, EA and BF Studios are moving steadily ahead with a level of communication that has kept its player base coming back for more Battlefield 6. Tomorrow’s update will make good on the promises made in a community outline published by the developers last week, but it’s clear there’s more work to do, too.

More weapon bloom tweaks, for example, are likely to arrive in the future as the team monitors feedback, with lighting adjustments, another promise from last week’s outline, absent from the 1.1.2.0 patch notes. These are upcoming changes in active development for Battlefield 6, but other hot topics, including map size, UI, player stats, hit registration/netcode, and more, are said to be under review for potential tweaks in the future.

The three-phase Battlefield 6 Season 1 launched with its first chapter, Rogue Ops, as well as the Blackwell Fields map, October 28, 2025. November 18 ushers in California Resistance, which comes with the 1.1.2.0 update, Eastwood, Sabotage limited-time mode, Rodeo mission for Gauntlet, DB-12 shotgun, M357 sidearm, Battle Pickups feature, and more. The final, major Season 1 update, Winter Offensive, will follow December 9, adding in more gameplay changes, a limited-time Ice Lock version of Empire State, and the ice climbing axe melee weapon.

Battlefield 6 update 1.1.2.0 launches November 18 at 1 a.m. PT / 4 a.m. ET. While we wait for more, you can read our interviews with BF Studios to learn more about a solo queue option for battle royale and other upcoming REDSEC map updates. You can also read our 8/10 Battlefield 6 multiplayer review and our 7/10 REDSEC review.

Finally, the full Battlefield 6 update 1.1.2.0 patch notes can be seen below.

Battlefield 6 1.1.2.0 Update Patch Notes

This update delivers a broad set of improvements to soldier responsiveness, aim consistency, animation fidelity, and overall stability across Battlefield 6. We’ve also introduced a new limited-time mode, refined Aim Assist behaviour, and resolved a large number of weapon, gadget, and vehicle issues based on community feedback. The update will be available tomorrow, November 18th, at 09:00 UTC.

New Content: California Resistance

  • New Map: Eastwood. A map with the Southern California theme.
    • Variations of this map will be available for all official modes.
    • Conquest mode on this map will include tanks, helicopters, and the Golf Cart.
  • New Time-Limited Mode: Sabotage. A themed event mode focused on demolition and counterplay.
  • New Weapons: DB-12 Shotgun and M357 Trait Sidearm.
  • Gauntlet mode to include a new mission type: Rodeo. This mission provides multiple vehicles for players to fight over and battle with each other with. Players earn bonus points for defeating enemies while in a vehicle.
  • New feature: Battle Pickups. These powerful weapons will be available in specific experiences and Portal with limited ammunition but pack enough firepower to help turn the tide of battle in your favor.
  • Portal updates:
    • Sandbox map. This option will let Portal experience builders start with a more level playing field to bring their imagination to life.
    • The Golf Cart vehicle is available for use in building experiences.
  • Battle Pass: The California Resistance bonus path becomes available for a limited time.
  • New underbarrel attachment: Slim Handstop, unlocked via Challenge.
  • New feature coming later in the update: Battle Pickups. These powerful weapons will be available in specific experiences and Portal with limited ammunition but pack enough firepower to help turn the tide of battle in your favor.

Major Updates for 1.1.2.0

  • Aim Assist has been reset to its Open Beta tuning, restoring consistent infantry targeting behaviour across all input types.
  • Improved input latency and stick response for controllers, providing smoother aiming and more responsive soldier movement.
  • Weapon accuracy and dispersion tuning: fixed unintended weapon dispersion increase rates and improved non-Recon sniper rifle accuracy while globally reducing dispersion across all weapon types.
  • Challenge and progression clarity improvements make requirements easier to understand and track.
  • Major polish pass to deployable gadgets, including the LWCMS Portable Mortar, LTLM II Portable Laser Designator, and Supply Crate systems.
  • Fort Lyndon added to Portal, expanding available segments for community-created experiences.

AREAS OF IMPROVEMENT

Aim Assist

As we got closer to launch, we revisited aim assist tuning based on internal testing and the full range of maps and combat distances coming with release. Our goal was to make aim assist feel more effective beyond mid-range fights which was one of our focuses within Battlefield Labs and Open Beta.

At launch, we increased slowdown at longer ranges, but once the game went live, we saw that this made high-zoom aiming feel less smooth and harder to control.

After reviewing player feedback and gameplay data, we’re reverting aim assist back to the values some of you experienced during Open Beta and Battlefield Labs. This will now serve as the default, whilst still providing you with the ability to alter the aim assist to your preference and playstyle via settings.

This change keeps aim slowdown consistent across all ranges, helping with muscle memory and providing a steadier, more reliable feel as we move into future seasons.

CHANGELOG

PLAYER:

  • Aim Assist: fully reset to Open Beta tuning, with related options reset to default to ensure consistency.
  • Fixed an issue where Vehicle Stick Acceleration Presets would affect Infantry Aiming Left/Right Acceleration option availability.
  • Fixed an issue where setting Stick Acceleration Presets to “Standard” would set the Aiming Left/Right Acceleration options incorrectly to 50% instead of 70%.
  • Fixed missing Infantry and Vehicle prefixes in captions for Stick Acceleration Presets and Aiming Left/Right Acceleration options.
  • Fixed an issue where stick deadzones would ignore the first 10% of movement if using a PS5 Controller on PC.
  • Fixed an issue where player movement (Left Stick) would not register until beyond 30% of travel past the deadzone.
  • Fixed joystick aiming input behaviour.
  • Added a short sprint “restart” animation when landing from small heights.
  • Added new death animations for sliding and combat-dive states.
  • Fixed a diving loop when entering shallow water.
  • Fixed an issue preventing players from vaulting out of water in certain areas.
  • Fixed an issue preventing takedown initiation against an enemy soldier if the enemy soldier already initiated a takedown against a friendly player.
  • Fixed an issue where a dragged player could face the wrong direction if turning quickly.
  • Fixed an issue where holding a grenade while jumping, sliding, or diving froze the first-person pose.
  • Fixed an issue where switching weapons while drag-reviving would break the reviver’s first-person view.
  • Fixed an issue where the Assault Class extra grenade ability would not grant two grenades on spawn.
  • Fixed an issue where weapons could become invisible when crouching before vaulting.
  • Fixed bouncing behaviour when landing on object edges.
  • Fixed broken ragdolls when killed on ladders, while jumping, near ledges, or in vehicle seats.
  • Fixed camera clipping when dropping from height while prone.
  • Fixed clipping when initiating a drag & revive.
  • Fixed first-person camera clipping through objects when dying nearby.
  • Fixed the issue where the Rush signature trait ‘Mission Focused’ applied its icon and speed boost to all teammates.
  • Fixed incorrect prone aiming angles on slopes.
  • Fixed misaligned victim position during takedowns when using high FOV settings.
  • Fixed mismatched rotation between first-person and third-person soldier aim directions.
  • Fixed misplaced weapon shadows while vaulting or swimming.
  • Fixed missing pickup prompts while prone.
  • Fixed missing water splash effects while swimming.
  • Fixed stuck third-person soldier animations when entering player view.
  • Fixed teleporting or invisibility when entering vehicles during a vault.
  • Fixed third-person facing inconsistencies when soldiers were mounted.
  • Improved combat-dive animations in first and third person.
  • Improved LTLM II sprint animation in first person.
  • Improved vault detection in cluttered environments.
  • Increased double-tap window for Danger Ping from 0.2 s to 0.333 s.
  • Updated first-person animation cadence for moving up and down stairs.
  • Fixed an issue where hit registration would fail when engaging into gunfights after exiting vehicles.

VEHICLES:

  • Fixed camera reset when entering an GDF-009 AA Stationary Gun after another user.
  • Fixed clipping gunner weapons in IFV seats.
  • Fixed faint metallic impact sound from M1A2 SEPv3 Main Battle Tank turret wreckage.
  • Fixed several cases where IFV’s MR Missile could do more damage than intended to MBT, IFV and AA vehicles
  • Fixed inconsistent projectile video effects on the Abrams main gun.
  • Fixed instant 180-degree turn after exiting a vehicle.
  • Fixed missing scoring for Vehicle Supply when teammates received ammo.
  • Fixed oversized hitbox on UH-79 Helicopter.
  • Fixed passenger and gunner placement issues in the UH-79 Helicopter.
  • Fixed re-entry issues when mounting flipped Quad Bikes.
  • Fixed unintended aim-assist from Attack Helicopters gunner missiles.
  • Fixed unresponsive joystick free-camera controls in transport vehicles.

WEAPONS:

  • Dispersion tuning pass: dispersion has been globally reduced slightly to reduce its impact on the experience
  • Fixed multiple instances of Canted Reflex and Canted Iron Sight optics clipping with higher-magnification scopes
  • Fixed several issues with underbarrel attachment alignment
  • Fixed minor misplacements or clipping on sights and barrels
  • Fixed missing or incorrect magazine icons, naming, and mesh assignments.
  • Fixed the issue where the SV-98 displayed lower damage stats when equipping the 5 MW Red attachment.
  • Fixed the issue where slug ammunition despawned too quickly after being fired from shotguns.
  • Fixed the issue where the SU-230 LPVO 4x variable scope lacked a smooth transition and audible zoom toggle when aiming down sights.
  • Fixed the issue where two Green Lasers for the DRS-IAR shared identical Hipfire stat boosts.
  • Fixed the issue where impact sparks failed to meet photosensitivity compliance standards.
  • Fixed an issue in third-person where the Mini Scout could clip with the player’s head while aiming.
  • Fixed animation and posture issues affecting the PSR and other rifles when moving or looking at extreme angles.
  • Increased weight of long-range performance in balance for automatic weapons; benefiting PW7A2 and KV9, with minor adjustments elsewhere.
  • Reduced recoil and variation for LMR27, M39, and SVDM for improved long-range reliability.

GADGETS:

  • Allowed friendly soldiers to damage and detonate certain friendly gadgets.
  • Fixed an issue where Class Ability would sometimes not activate although the UI shows it as available.
  • Fixed auto-deployment of Motion Sensor after recon kit swap.
  • Fixed broken M320A1 Grenade Launcher ground model.
  • Fixed C-4 pickup edge-of-screen interaction.
  • Fixed clipping of the UAV remote when activating it while using certain weapons like rifles.
  • Fixed clipping when holding the CSS Bundle.
  • Fixed CSS Bundle line-of-sight requirements causing unwanted blocking.
  • Fixed Deployable Cover persistence after vehicle destruction.
  • Fixed disappearing “pip” indicator during CSS Bundle supply.
  • Fixed duplicate deploy-audio playback on M4A1 SLAM and C-4.
  • Fixed failed projectile attachment for X95 BRE Breaching Projectile Launcher.
  • Fixed inconsistent hit registration for the Defibrillator after range adjustment.
  • Fixed interaction logic for the Supply Pouch and Assault Ladder.
  • Fixed LTLM II Tripod soldier collision.
  • Fixed M15 AV Mine premature detonation on aircraft wrecks.
  • Fixed M15 AV Mine proximity placement exploit.
  • Fixed missing pickup prompt for thrown C-4 satchels.
  • Fixed MP-APS smoke-propagation failure between friendlies.
  • Fixed multiple haptic and feedback issues on gadgets, including the LWCMS Portable Mortar and the CSB IV Bot Pressure Mine.
  • Fixed placement preview interference from the GPDIS.
  • Fixed XFGM-6D Recon Drone physics allowing vehicle pushing.

MAPS & MODES:

  • Added Sabotage as a new time-limited event mode.
  • Added the new map “Eastwood”.
  • Fixed black-screen spawn issue with Deploy Beacon in TDM, SDM, Domination, and KOTH.
  • Fixed incomplete or incorrect round-outcome data when joining mid-match.
  • Fixed matchmaking logic to prevent late-stage match joins.
  • Fixed multiple destruction-reset issues after side swap in Strikepoint and Sabotage.
  • Fixed post-insertion movement lock at round start.
  • Fixed unintended AFK kicks while spectating in Strikepoint.
  • Reduced opacity of excessive environmental smoke across multiple maps.

UI & HUD:

  • Added a message when attempting to change stance without sufficient space.
  • Downed players now appear in the kill log in modes using the crawling downed state (e.g. Strikepoint, REDSEC).
  • Extended top UI on Strikepoint to show detailed alive/downed/dead player counts.
  • Fixed incorrect Assault Training Path icons.
  • Fixed incorrect colour usage on squad-mate health bars.
  • Fixed missing tooltips and UI prompts across tutorials and mission briefings in Single Player.
  • Fixed missing XP Tracker icon at level 3 when using Field Upgrades.
  • Kill-confirmation indicator now displays if a victim bleeds out after being damaged by the player in modes using the crawling downed state (e.g. Strikepoint, REDSEC).
  • Minor UI polish and alignment updates to various game modes.
  • Non-squad friendlies now display a “Thank you!” subtitle after being revived.

SETTINGS:

  • Added a new option allowing players to sprint automatically when pushing the stick fully forward.
  • Added new keybinding that allows the player to instantly swap to the knife instead of having to hold the button. This keybinding will not allow to perform takedowns contextually but will still allow takedowns to be performed once the melee weapon is equipped.

SINGLE PLAYER:

  • Addressed multiple occurrences of excessive bright flashes and unintended visual effects.
  • Fixed an issue where AI squadmates would not respond to revive orders and other commands, improving squad functionality and responsiveness.
  • Fixed loss of grenade functionality and shadow-rendering errors in underground areas during the “Moving Mountains” mission.
  • Fixed multiple instances where sound effects or Voice Over would fail to play correctly during gameplay and cinematic moments.
  • Fixed subtitle and audio-video synchronisation issues during gameplay and cinematic sequences.
  • Fixed various instances of corrupted shadows and LOD behaviour when using lower graphics settings.
  • Resolved object clipping and teleporting issues during car-chase sequences in the “Moving Mountains” mission.
  • Resolved several cases of stuttering and desync when using certain graphics presets on NVIDIA and AMD hardware.
  • Resolved several issues that could result in infinite loading screens during mission transitions and save or load operations.
  • Resolved shader stutters in the prologue mission “Always Faithfull”.
  • Fixed issues with party invites not working during campaign loading screens.

AUDIO:

  • Added new sound effects for Double Ping; refined single and danger ping sound hierarchy.
  • Added new soldier movement and gunfire sound effects, and fixed multiple foley issues.
  • Added turret movement audio for Marauder RWS weapons.
  • Corrected door sound assignments.
  • Corrected swimming, obstruction, and platform footstep audio.
  • Fixed character voice over not updating when changing soldier mid-match.
  • Fixed looped ambient sounds (e.g. food truck) and incorrect debris impacts.
  • Fixed missing first person voice over gasp when revived.
  • Fixed missing third person voice over for explosive deployments.
  • Fixed missing LP voice over zoom audio.
  • Fixed missing ping audio while spectating.
  • Fixed missing reload sound effects when a weapon had 1 bullet remaining.
  • Fixed missing voice over for supply actions and revive requests.
  • Fixed multiple Commander voice over issues.
  • Fixed Music-in-Menus setting not muting music.
  • Fixed seat-change and turret-reload audio on Marauder RWS guns.
  • Fixed underwater breathing voice over and inconsistent swimming audio.
  • Polished Front-End and Loading music transitions between matches.
  • Synced Battle Pass sounds effects to animations.
  • Tweaked light-fixture audio setup.
  • Updated hostile-voice over logic and adjusted reload voice over mix.
  • Updated music urgency system for Portal.

PORTAL:

  • Added new scripting functions for music control: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam().
  • Fixed RayCast() in ModBuilder to properly detect terrain and environment objects.

HARDWARE:

Fixed an issue where framerate would be be capped to 300FPS with Nvidia cards

REDSEC

VEHICLES:

  • Fixed the issue where the Golf Cart could set off the PTKM-1R gadget in Gauntlet.
  • Fixed persistent gunner MG model after Rhib Boat destruction.

UI & HUD:

  • Added level display information to the Training Path section within the Class Details screen.
  • Fixed an issue where soldiers and UI elements could be missing in pre-game lobbies after matchmaking.
  • Fixed an issue where the M417 A2 would not appear in kill cards or the kill feed.

AUDIO:

  • Fixed an issue where the squadmate death sound effect could trigger for non-teammates.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Nier creator Yoko Taro would like you to know he has been working on games, they just keep getting cancelled

It’s been a while since Yoko Taro has made a game, hasn’t it? That last public (key word here) thing he worked on was a mobile game about how Sega controls pretty much everything called 404 Game Re:set in 2023 (it shut down in 2024). Before that was a trio of Voice of Cards games in 2021/22, and before that the Nier Replicant not-quite-a-remake and also now defunct mobile game Nier Reincarnation. In terms of the big thing that everyone wants, a non-gacha Nier game, things have been very quiet, but that can be said of Taro’s work as a whole. Apparently, though, that’s not for lack of trying.

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Amazon Has a ‘Buy 1, Get 1 Half Off’ Board Game Sale Ahead of Black Friday

We’re a week away from official Black Friday week, but the early deals are already popping off. One such deal is a “Buy 1, Get 1 50% Off” sale that’s live at both Amazon and Target. All you have to do is add two games to your cart, and at checkout the cheaper of those two games will show up at half price. That’s a great deal, but it ends November 22, so don’t hold off too long. In any case, let’s take a look at what games are available.

Buy 1, Get 1 Half Off on Board Games

As you can see, we’ve focused on the Amazon sale in the catalog above, but you can check out Target’s sale here if you prefer doing your shopping there. It’s also worth noting that this is in fact a “Buy 1, Get 1 Half Off” sale at Amazon, despite the confusing way Amazon words it on the retailer’s sale page. Amazon has been using confusing wording for these types of sales for years now, and I don’t expect anything to change. That said, you can rest assured that you only need to buy two games total, and you’ll save 50% off one of them.

In particular, this sale is a great time to pad out your board game shelf with some of the most popular and accessible of the newer crop of games. We’re talking games like Catan, Splendor, and Ticket to Ride: Europe. These are mainstays. You’ll also find crowd-pleasers like Camel Up and Horrified, giving you a nice range of themes, from horror board games to Marvel board games.

In addition to these more advanced board games, you’ll also find tons of family and party games on sale. We’re talking classic games like Scrabble and Twister, as well as newer family games like What Do You Meme and Flip 7.

It’s not just board games that are eligible for this sale, either. Check the main sale page, and you’ll find things like candy, toys, and Starbucks coffee in there, too. So even if you don’t find two games you like, you can still grab some Nerds Gummy Clusters for cheap.

For more, check out our picks for the best board games to play in 2025 as well as our extensive Black Friday coverage, because buddy, it’s coming whether you like it or not.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.

Deals for Today: Elegoo 3D Printer Early Black Friday Sale And Pokémon TCG Under Market Value

Let’s brighten up your Monday with a fresh set of awesome deals that should have been during Black Friday, That’s right, there are some epic early Black Friday deals today, kicking off with a fantastic sale from Elegoo across their line of FDM and Resin 3D printers. There has never been a better time to get into the hobby.

TL;DR: Deals for Today

Did you manage to pick up any Phantasmal Flames or Mega Evolution over the weekend? Well I’ve got just the thing to scratch that Pokémon TCG itch with Phantasmal Flames Booster Boxes under market value. How about another $60 off? Or free Phantasmal Flames and Mega Evolution Booster bundles? I’ve got you.

For the shell heads i’ve got the Teenage Mutant Ninja Turtles: The Last Roning box set up for preorder with a chonky discount. That also goes for a Meta Quest 3S headset early Black Friday Deal. There’s also a solid chunk busted of the Final Fantasy I – VI collection (Anniversary Edition) on Nintendo Switch. Let’s get straight into it:

Phantasmal Flames and Mega Evolution Deals

So the Phantasmal Flames Booster Box is $239.99, with Booster Bundles for free if you sign up and get accepted for an Amazon Visa card. Upon Approval, you’ll get a tidy $60 Amazon Gift Card automatically and instantly added to your account. It’s that simple, just behave yourself with that Visa card!

Elegoo Saturn 4 Ultra Resin 3D Printer Deals

The Elegoo Saturn 4 Ultra line of Resin printers are perfect for anything that needs intricate detail, especially the 16k model, although the standard ultra does an amazing job too. The Saturn 4 Ultra and Mercury V3.0 wash is a perfect starter kit for anyone wanting to get into the hobby.

Elegoo FDM Printer Deals

What if I said I printed a full sized Stormtrooper helmet on a Neptune 4 Max in one go? It was such a fun project and this printer can handle some insane projects on the large and small side. In fact all of these FDM 3D printers are great for printing anything practical. I’m looking at you cosplayers.

Meta Quest 3S 128GB (Gorilla Tag Bundle)

$50 off a Quest 3S isn’t a bad deal to say the least, and you also get the “Cardboard Hero: Gorilla Tag” game bundled alongside a three month trial to Meta Quest Horizon+, which means free access to over 40 games. You can also upgrade to the 256GB version and get Batman: Arkham Shadow bundled in instead for $329 instead of $399.99. Now that’s an early Black Friday deal.

TMNT: The Last Ronin Box Set

This set contains three hardcover graphics novels encompassing the TMNT: The Last Ronin continuity. That includes “Lost Years”, “The Last Ronin”, and “The Last Ronin II: Re-Evolution”. I won’t spoil them for you, but this is one of the best series i’ve ever read, and I’m not a massive TMNT fan. And you won’t be charged for your preorder until this bad boy ships. Not a bad deal at all with that cheeky 25% off.

Final Fantasy I-VI Collection Anniversary Edition

For Final Fantasy fans who haven’t played the 2D old school games, or for those who are fans of the sprite-based RPG vibe, this is the deal for you. It features a re-arranged soundtrack by original series c omposer Nobuo Uematsu, improved gamplay, a user interface overhaul, auto battle options and more quality of life improvements. 47% off makes this collection a no-brainer.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Ahead of its early access release this week, Prologue: Go Wayback gets a roadmap filled with big ambitions

Prologue: Go Wayback is due out in early access later this week, and ahead of that developer PlayerUnknown Productions laid out a little roadmap of updates you can expect in the coming… months? They didn’t specify, which isn’t necessarily a bad thing – I think setting expectations of when certain features may arrive encourages a more demanding audience – but they did give a good overview of what’s to come.

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Poll: What Do You Make Of Link And Zelda’s Live-Action Looks?

Sheik it off.

Nintendo has officially lifted the lid on the live-action looks for Zelda and Link in the upcoming Zelda movie with a trio of official photos (compared to the leaked ‘on-set’ footage that appeared online days before).

We’ve got our first look at Benjamin Evan Ainsworth’s Link and Bo Bragason’s Princess Zelda in their full Hylian garb, and while it’s far from a detailed look at either, there’s no denying that some video game inspo has gone into the design choices — who would have thought it!

Read the full article on nintendolife.com

Xbox Partner Preview: See the Latest Games From Our Amazing Third Party Partners This Week

Xbox Partner Preview: See the Latest Games From Our Amazing Third Party Partners This Week

We’re excited to reveal that the next Xbox Partner Preview – our broadcast that shines a light on upcoming games from our talented third-party partners – is coming this Thursday, November 20. This show will include news on upcoming games from partners including IO Interactive, Tencent and THQ Nordic, plus some brand-new reveals and Game Pass announcements.

During Xbox Partner Preview, we’ll show you an exciting first look at content coming to 007 First Light, an electrifying extended gameplay trailer for the upcoming dark fantasy epic Tides of Annihilation, and a fresh look at Reanimal, the new horror adventure from the creator of Little Nightmares, among other great games heading to Xbox consoles, Xbox on PC, and Xbox Game Pass.

Additionally, all the games featured during Xbox Partner Preview are Xbox Play Anywhere, which means you can enjoy every single one of them across console, PC and supported gaming handhelds with just one copy of the game.

Xbox Partner Preview is all about bringing you news from our partners across the globe; be it release date announcements, fresh new gameplay from upcoming titles, and world premieres of unannounced new games. We’re also excited to reveal that Jennifer English, who portrays Tides of Annihilation protagonist Gwendolyn, is our voiceover artist for the show. And as always, Xbox Wire will post exclusive deep dives and behind-the-scenes stories about select titles shown during the broadcast.

The event will be broadcast digitally on Thursday, November 20, at 10am Pacific / 1pm Eastern / 6pm UK across our Xbox channels on YouTube and Twitch. Find out all the details below:

What time does Xbox Partner Preview begin? Thursday, November 20, at 10am Pacific / 1pm Eastern / 6pm UK.

How do I watch? Xbox Partner Preview will be available through a variety of outlets:

Please note, YouTube.com/Xbox will be in 4K at 60fps, while all other channels will be 1080p / 60fps.

Is the event available in languages other than English?  We will be providing live subtitle support in the following languages:  Simplified Chinese, French, German, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Castilian Spanish and Mexican Spanish. 

Aside from going directly to a regional Xbox channel, you’ll be able to find 30+ languages at YouTube.com/Xbox in the days following the show. Just click the gear icon in the lower righthand corner of the primary stream to choose the language of your choice.

Is the show going to be Accessible to those with low/no hearing or low/no vision? There will be a version of the show with Audio Descriptions (AD) in English on the Xbox YouTube channel, and American Sign Language (ASL) on Xbox’s YouTube channel and the /XboxASL Twitch channel.

I’m not going to be able to watch, where can I find out what was announced? A full show recap will go live immediately following the end of Xbox Partner Preview. As announcements roll out during the broadcast, the Xbox Wire team will be publishing exclusive blog posts about select titles right here on Xbox Wire (including localized versions in Brazilian Portuguese, French, German, LATAM Spanish, and Japanese).

Co-streamer and content creator notes for the Xbox Partner Preview: We at Xbox greatly appreciate any co-stream efforts and aim to ensure you have a smooth experience if you choose to do so. However, due to forces beyond our control, we cannot guarantee that glitches or disruptions by bots and other automated software won’t interfere with your co-stream. For those planning to create post-show breakdowns of Xbox Partner Preview in the form of Video on Demand (VOD) coverage, we recommend you do not use any audio containing copyrighted music to avoid any action by automated bots, and to also consult the terms of service for your service provider.

We can’t wait for you to join us on Thursday for the next Xbox Partner Preview! See you soon.

The post Xbox Partner Preview: See the Latest Games From Our Amazing Third Party Partners This Week appeared first on Xbox Wire.

Assassin’s Creed Publisher Ubisoft Says ‘Many New Games Are Struggling’ As Players Turn Away From Traditional Releases In Favor of Subscriptions, Live-Service and Free-To-Play Games

Ubisoft has warned of falling company revenues and said it’s seen that “many new games are struggling to stand out” as players turn away from traditional full-price releases.

Projects that would previously have stood out are now finding it tough to “achieve the sales they may once had had,” Ubisoft wrote in a new UK financial filing (thanks, CityAM), which blames a wider change in taste among players.

Explaining that the “traditional ‘full game model’ of selling a single £50-60 [$65-$80] game to a consumer as a one-time purchase” was continuing to “become less ubiquitous”, Ubisoft said players were now opting to spend their time and money in other ways, such as “subscription services, long-running Games As A Service titles, Free to Play Games and cloud streaming.”

In a nutshell, Ubisoft continued, “consumers are playing fewer games.” And while some one-off, full-price titles were continuing to be successful, these had become “a few notable exceptions” to the wider trend, it continued.

The remarks come amid a continued period of uncertainty for Ubisoft, which has suffered layoffs and a sizable corporate restructure in the past year. The Paris-headquartered company — whose biggest franchises are now operated by an independent subsidiary backed by Tencent — has struggled to find its next big hit after disappointing sales for Star Wars Outlaws and continued attempts to crack the increasingly-saturated live-service game market, such as with doomed shooter XDefiant, and the pre-emptively cancelled The Division: Heartland.

As for Assassin’s Creed, the company has gone all-in on its biggest brand — though was forced to slow its production line of upcoming games and remakes to give this year’s Assassin’s Creed Shadows more time. Still, a slew of upcoming other titles in the franchise are expected over the next few years (including the witchcraft-focused Hexe, a multiplayer spin-off, and a long-awaited Black Flag remake).

Last week, Ubisoft dramatically halted trading of its company shares and postponed the wider firm’s latest financial report mere minutes before a scheduled shareholder call was due to go live. Days later, Ubisoft is yet to provide more context for the move, as fans of its games — and the vast majority of its staff — wait to hear more.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social