Thief VR: Legacy of Shadow Translates the Soul of Thief to VR

I was very pleasantly surprised when a new Thief game was announced at Sony’s June 2025 State of Play. It’s one of my favorite franchises — I am still of the opinion that Thief II: The Metal Age is the best stealth game ever made – and it’s been dormant since 2014’s fairly forgettable Thief. That entry in the series was probably most notable not for what it included but what it didn’t: namely, voice actor Stephen Russell, who’s provided the titular thief’s voice and wry attitude since the original back in 1998.

And so Thief VR already starts off on the right foot by including Russell as Garrett – even if you don’t play as him. Rather, you play another prowler named Magpie in events set between Thief: Deadly Shadows and Thief (2014). I played the tutorial mission and then a later one, with a developer politely refusing to spoil how Garrett factors in, only that he and Magpie become joined somehow at an early point in the campaign. From a context clue I heard in the second mission I played, it sounds like Garrett’s spirit or soul might be trapped in some kind of trinket that Magpie wears (after presumably stealing it).

Anyway, Thief has always been about stealth in its purest form, meaning: steal as much loot as possible and don’t get spotted, because if you do, you aren’t physically powerful enough to kill almost anyone. And based on what I’ve played so far, Legacy of Shadow seems to get and fully embrace this. Quite simply, there are valuables everywhere here. On tables, in chests (both locked and unlocked) – even on top of those fancy beds that have a “roof” on them. Keeping a keen eye out for goodies to stuff into your pockets (by way of grabbing them with your VR controller and putting them into an imaginary loot bag on your hip) will satisfy the inner kleptomaniac in any of us. In fact, I couldn’t help but chuckle at the numerous times there were multiple loot items in a single spot – say, two valuable chalices – and I did something that only a Thief VR game could allow me to do: grab them both at the same time, like some insatiable loot-hording goblin.

I couldn’t help but chuckle at something that only a Thief VR game could allow me to do: grab them both at the same time, like some insatiable loot-hording goblin. 

Speaking of unique VR modifications to gameplay, I really like the way you can go about knocking out unaware (and unhelmeted) guards in Legacy of Shadow when you’re sneaking around crouched: by first swinging your blackjack at their knees to bring them down to theirs, and then whacking them on the back of the head. And yes, you can reach your hand out, grab them by the ankle, and drag them into darkness in order to hide the unconscious bodies. Lockpicking, meanwhile, has you take your pick out from your inventory, insert it into the lock, and then grab both pieces with both hands and rotate until they get into a narrow zone. It’s a good VR-ification of Thief’s classic mechanic. Also, just as in the other Thief games, you’ve got a light gem that shows you how visible you are, though here it’s on your hand since that’s the most organic form of a UI for VR.

Because Legacy of Shadow is set farther along in the Thief timeline, the light-giving torches of the early games have been replaced by electric lights, meaning you can’t snuff them out with one of your water arrows. Yes, if you were wondering (as I sure was) if Thief’s classic arrow types would return, most of them indeed have! In addition to regular arrows — used as a last murderous resort that will leave a noticeable bloodstain on the floor – the fire, water, and rope arrows are back. No word on the moss arrows that were useful to fire at cobblestone floors in the old Thief games to muffle the sound of your footsteps as you slunk about.

And speaking of dousing lights, some rooms have lit candles providing illumination. Not only can you pinch them out with your fingers via the VR controller, but my demo guide told me that in the final version, the PSVR 2’s microphone will be incorporated, allowing you to blow out the candles (note: Thief VR is also being released for Steam VR and Meta Quest). Another VR-specific touch: you can find loose non-valuables like plates or pottery to toss across the room, causing them to shatter and luring any nearby guards to investigate.

OK, so Thief VR has all the right tools, but does it know how to use them? Based on the mission I played – I’m not going to go into detail on the tutorial level, as it was really just to (obviously) get me up to speed on Legacy of Shadow’s mechanics – this longtime Thief fan is going to answer with a resounding “Yes!” thus far. The goal in this mission was to steal a relic from inside a large, well-guarded manor. And by well-guarded I’m talking about plenty of guards patrolling the grounds outside as well as a bright searchlight that pans back and forth across the premises and an alarm system that will sound off if you’re spotted.

Just getting in was a chore. My instinct in every Thief game is to try and figure out how to stealthily take down every guard. After a few failed attempts, I won’t say that wasn’t possible here, but I had to be wary of the time constraints of my one-hour demo appointment. So I reluctantly snuck past the patrolling guards outside until I could reach the side of the manor, where I was able to use protruding stones in the masonry as climbing points to grab onto and mantle my way up to an open window.

Once inside, I found loot – so, so much loot – and a bookcase puzzle that required me to pull books with sentence-like titles on their spines in a specific order. It turned out that the solution was inscribed on a painting on the opposite side of the room, but before I noticed that, I was able to put the phrases together into a cohesive poem of sorts, which granted me access to a key I’d need later. I next needed to get downstairs, leaving me two choices: the stairs, which meant getting by a patrolling guard; or down a chimney, at the base of which was a roaring fire. (On this note, having multiple paths to get everywhere is another classic Thief tenet that Legacy of Shadow seems to absolutely nail.) I chose the latter, physically reaching over my shoulder with my PSVR2 controller, grabbing my bow, and then reaching my other hand over my other shoulder to get and ready a water arrow. I aimed down the chimney, loosed the arrow, and snuffed out the flames, allowing me to safely descend to the first floor undetected.

I took out a couple guards on the ground level using the aforementioned kneecap-to-neck-whack one-two blackjack combo, then reached the library room housing the relic I sought. It was in an elevated glass case in the center of the room, very prominently displayed. But when I approached my prize, a security measure activated, sending the relic and its display down a level to the basement via a pulley system its platform was rigged to.

But before I could go down, I had to go back up – to the second floor of this very study, which had a fuse box way up high that I needed to pull in order to disable the relic’s security system. Another VR moment ensued: after climbing a ladder up against the wall of books, I had to hand-over-hand my way along bars hanging down from the ceiling in order to access the fuse box at the very top of this high-ceilinged space.

Once I snuck down to the basement – via a main hallway I’d already knocked out the guard of – I simply had to sneak past one last guard. Except this one was sleeping. I snuck around behind his chair, stood up, took out my blackjack, and…saw at the last moment that he was wearing a helmet, which almost certainly meant that whacking him over the back of the head would only wake him up and piss him off rather than send him into a deeper state of unconsciousness. Moving along and into the relic’s safe room, I this time had no more opposition from either man or security system, grabbed the relic, and then simply had to escape, which meant going back upstairs, outside, and past those pesky patrols and their searchlight again. I remained annoyed at myself for not taking them out in the beginning, but I did successfully reach the exit.

There were a few secondary objectives I very badly wanted to go back and achieve – like finding a secret loot room in the basement and burning the hanging banners of the manor’s lord – that I knew I didn’t have time to do in my limited time. Yet again, Thief VR gets kudos from me for respecting that critical part of Thief’s past: having more to do than just the main quest, and making it fun to want to make that extra effort. Anyway, I look forward to taking my sweet time to check everything off of my to-do list in the final version of Legacy of Shadow later this year.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

You were meant to get a PowerWash Simulator 2 release date today, but it’s not ready yet, so there’s a demo instead

It’s been a good half a year since FuturLab announced PowerWash Simulator 2, their follow-up to the very popular, and seemingly quite satisfying, original game. There’s been various developer logs and tidbits of details shared in the intervening days, weeks, and months, but the one thing that’s been missing so far is a release date. That was supposed to be revealed today, according to FuturLab themselves, but the game isn’t quite ready on all platforms yet. Instead, they’re offering up a demo so that you can get a taste of this newer, shinier powerwashing.

Read more

Fantasy Roguelike ‘Absolum’ Isn’t Out Yet, But It’s Already Getting An Animated Series

Absolumely.

From everything we’ve seen, Dotemu and Guard Crush Games’ fantasy ‘Rogue ’em Up’, Absolum, is shaping up to be a decent slice of stylish fun. It arrives on Switch in just a few weeks on 9th October, but before we get to see the finished product for ourselves, the studios have made a surprise reveal about the original fantasy IP: an animated series is in the works.

The series is set to be developed by animation studio Supamonks, and will set out to “build upon Absolum’s lore and narrative, expanding its universe beyond the game,” the press release reads.

Read the full article on nintendolife.com

Grounded 2’s Hairy and Scary Update Crawls Onto Your Screens Today

Grounded 2’s Hairy and Scary Update Crawls Onto Your Screens Today

Grounded 2 Hairy and Scary Screenshot

Summary

  • Face off against AXL, the terrifying new tarantula boss.
  • Craft an entire suite of tarantula-themed gear, from armor to a candlelit throne.
  • Build smarter with the streamlined BUILD.M grid system, and power up your Buggy with seamless PEEP.R and Hot Pouch support.

Brookhollow Park just got a lot more… hairy. And a lot more scary! Grounded 2’s newest update unleashes AXL, a colossal tarantula with enough legs, fangs, and fur to make even the bravest teens scrambling to fine-tune their loadouts. But don’t worry—you’ll have the tools to fight back, and they’re every bit as fearsome as the towering arachnid they come from.

Defeating AXL opens up a whole new frontier of power. You can forge an imposing tarantula armor set, wield the devastating Tarantula Bow and Spear, and even decorate your base with spidery flair. From larger-capacity chests to flickering candles to the kind of throne Yoked Girth would envy, you’ll have plenty of eight-legged style to show off.

This update also makes it easier than ever to turn your park empire into an architectural masterpiece. The streamlined BUILD.M grid system is here to make placing, snapping, and perfecting your creations more intuitive, giving your wildest blueprints a chance to shine.

Meanwhile, your Buggy is getting a serious quality-of-life glow-up: with both PEEP.R and Hot Pouch integrated, you can scan, swap, and stock up without ever leaving the driver’s seat. Pair that with a hauntingly stylish new Praying Mantis armor set, complete with plague doctor vibes and some nifty healing tricks, and you’ve got more ways than ever to customize your playstyle.

Not only that, but we are excited to announce Japanese and Brazilian localization have been added to Grounded 2 with this update. More languages will be added throughout development, so keep your eyes on our socials and the road map for future announcements! 

Hairy and Scary is all about dialing up the intensity while keeping the spirit of play alive. It’s spooky, it’s stylish, and it’s brimming with new ways to survive the tiny terrors of Brookhollow Park. And if you think this is where the surprises end, think again. The backyard has a few festive frights tucked away for October, so keep your eyes peeled for holiday surprises lurking just around the corner.

Grounded 2’s Hairy and Scary update is available now in Game Preview for Xbox Series X|S, Xbox on PC, and Xbox Cloud, and in Early Access on Steam. Jump in today with Xbox Game Pass, and prepare yourself—it’s hairy, it’s scary, and it’s only getting wilder from here.

Xbox Play Anywhere

Grounded 2

Xbox Game Studios


485

$29.99
PC Game Pass
Xbox Game Pass

Shrunk again, but the world is much larger. Survive a sprawling open world alone or in co-op with friends. Craft weapons, forge armor, and build bases while exploring the park on your trusty Buggy mounts. Unravel hidden mysteries and face unexpected threats. But something else is out there—and it hasn’t forgotten you.
Shrunk to the size of an ant, you’ll find once-familiar spaces turned into a sprawling, uncharted frontier. Survive alone or in co-op with friends, crafting weapons, forging armor, and building bases as you explore manmade playgrounds overgrown by nature. Traverse this new realm on trusty Buggy mounts—your capable allies—and uncover the mysteries lurking beneath bright colors and towering structures. But stay wary: something else is out there, and it hasn’t forgotten you.

Survive, Adapt, Overcome
The world is relentless, but so are you. Shape your adventure with unique archetypes, each offering distinct abilities to match your playstyle. Whether you rely on precision, cunning, or sheer strength, you’ll need every advantage to survive against the threats lurking in the park.

Stronger Together
The perils of the park are daunting alone, but with friends, every challenge becomes an adventure. Work together to build, fight, and uncover the secrets buried beneath the grass. Whether you’re facing danger side by side or continuing your journey in a shared world, survival is always better with allies.

Because Walking is Bogus
They scurry, they fight, and now—they help you survive. Hatch, raise, and ride your own insect friends – Buggies! Saddle up and traverse through the park, fight on them or alongside them in battle, or use them to gather resources and build your base. The right partner could mean the difference between thriving and barely surviving.

A Shadow That Follows You
The threat is always there—watching, learning, waiting. You don’t know where it’s coming from, only that it never leaves. The deeper you dig, the closer it gets. Some mysteries should stay buried, but it’s too late now. It knows you’re looking. And it’s ready. Every answer drags you deeper, every step invites something closer. You were never alone. You thought you were in control. You were wrong.

The post Grounded 2’s Hairy and Scary Update Crawls Onto Your Screens Today appeared first on Xbox Wire.

My Hero Academia: All’s Justice out Feb 6, 2026 on PS5

In My Hero Academia: All’s Justice, you can relive the Final War of My Hero Academia with cinematic visuals in Story Mode, and experience new My Hero Academia action in flashy, over-the-top 3v3 battles featuring a giant roster of characters and their Quirks!  

In our latest trailer, we revealed new modes such as the Team Up Mission mode where you can become a student of U.A. High Class 1-A and experience hero life on the streets based on never-before-seen scenarios made for the game.  

My Hero Academia: All’s Justice out Feb 6, 2026 on PS5

In addition to the Team Up Mission mode, you can see a quick preview of another newly revealed mode: Hero’s Diary.  

Today, we’re here to introduce Hero’s Diary in more detail along with a first look at additional footage! 

What is Hero’s Diary? 

In Hero’s Diary, you can enjoy game-original episodes depicting the unknown daily lives of the U.A. High 1-A students, along with battles based on those stories. 

These episodes include never-before-seen interactions, such as moments between classmates during breaks from lessons, or rivals pushing each other to improve. You’ll also get to see a different side of the characters outside of the battles in the main game! 

Each of the 20 characters in Class 1-A has multiple Memories to unlock, so you can discover untold stories of your favorite characters. 

Hero’s Diary unlock conditions 

By clearing the Team Up Mission, you can unlock game-original, special moments with Deku, Bakugo, and other members of Class 1-A! The special moments will be unlocked based on the progress of the Team Up Mission.  

In these Team Up Missions, you become a U.A. High 1-A student, including Deku, and take on training exercises set in a virtual space. Based on an original game scenario, you’ll team up with your fellow 1-A classmates and experience hero life firsthand. You can freely move around the city using each character’s unique Quirk-based actions. In addition to the main scenario and missions, there’s a wide variety of sub-missions to enjoy such as freerunning, item searches, and intense battles – experience it all in this unique mode! 

Also, the Heroes and U.A. students that appear in the Main Menu and Team Up Mission map will change depending on the time of day! 

Talking to them might trigger original conversations or even battle missions! So, if you see a character you’re interested in, be sure to strike up a conversation! Clearing these missions might even earn you a reward…!? 

On top of unlocking the Hero’s Diary, once you clear Team Up missions you will also unlock Archives Battles where you can relive iconic battles from the past.  

 

These are just a few of the many experiences to look forward to when My Hero Academia: All’s Justice launches on PlayStation 5 on February 6, 2026!  

Pre-orders have just started so be sure to get an Early Unlock for two playable characters as a pre-order bonus. Details on the characters will be revealed later, so stay tuned!

Exclusive: Fortnite Reveals KPop Demon Hunters Rumi Outfit

IGN can exclusively reveal the Fortnite outfit for KPop Demon Hunters character Rumi.

Rumi, Mira and Zoey — the KPop Demon Hunters trio better known as HUNTR/X — will all land in Fortnite this week on October 2, and star in Demon Rush, a special version of the game’s fan-favorite Horde Rush mode.

In Demon Rush, you’ll work together with your party and the HUNTR/X trio to survive against waves of demons — a change from previous incarnations of Horde Rush. You’ll also, of course, be able to pick up Rumi (and Mira and Zoey!) in the Fortnite Shop.

While Horde Rush typically goes live during Fortnitemares, the game’s annual Halloween celebration, Fortnite’s big new KPop Demon Hunters collaboration will arrive as a separate offering, in less than 48 hours’ time.

Indeed, Demon Rush is already visible within Fortnite itself if you head to the game’s Discover tile — which also shows a countdown for the mode officially going live.

Released this summer to enormous success, KPop Demon Hunters has smashed Netflix records to become the streaming service’s most watched title ever, with more than 325 million views. A special sing-along version of the film is also now available, and Netflix is already preparing to capitalize on the film’s success with plans for a live-action remake, a stage musical and sequels.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The former Disco Elysium devs of Summer Eternal announce their new game “Red Rooster”… in the form of a book

Summer Eternal, one of the infinite number of Disco Elysium spiritual successor studios that cropped up last year, have been mostly quiet on whatever it is they’ve been cooking up since forming. They announced their existence with an evocative political manifesto, and today they revealed what’s next. No, it’s not a video game, but something a lot more physical, tangible, and interestingly old fashioned: a book.

Read more

Resident Evil Requiem Director Says Western Fans More Likely to Play in First-Person After Growing Up With FPS Games Like Doom

The director of Resident Evil Requiem has said Western players are more likely to choose the game’s first-person option, after growing up on a diet of PC first-person shooters such as Doom.

Meanwhile, Japanese fans more accustomed to third-person console RPGs like Dragon Quest have tended to play Requiem’s demo in third-person, director Akifumi Nakanishi told Denfaminicogamer, in an interview translated by Automaton.

While Requiem doesn’t launch until next year, a demo version has been publicly available at both Gamescom in Germany and Tokyo Game Show over the past couple of months. After attending both shows and watching fans try the game for themselves, Nakanishi said he had spotted the difference in how most opted to play in each location, and suggested it was due to how audiences had played other games while growing up.

“I think those kinds of differences are significant,” Nakanishi said, describing the popularity of shooters in the west, as opposed to console RPGs in Japan. However, this was now changing, he continued, citing the popularity of both Minecraft and Apex Legends among younger Japanese gamers today.

After originating in third-person, the Resident Evil series switched to first-person gameplay for Resident Evil 7. But recent years have also seen the launch of various re-releases of previous third-person classics, such as 2023’s celebrated Resident Evil 4 Remake. Requiem will be the first title to hand players full control over which perspective their prefer.

After playing the Resident Evil Requiem demo myself at Gamescom, there’s definitely something to be said for its first-person perspective, which is presented as the demo’s default. In first-person, it’s harder to tell how close behind you the game’s unsettling new monster might be, something that ramps up the horror elements. That said, the view does give you a narrower field of vision for finding hidden objects and clues, which sometimes proved a little frustrating. In reality, it seems likely that most players will likely try a bit of both.

Public demos for Resident Evil Requiem are important, Nakanishi told IGN at Tokyo Game Show, as Capcom’s development team has now made so many games in the series they are unable to tell what is truly scary or not. And, back at Gamescom, I chatted with Nakanishi on a range of topics — the game’s supersized monster, Lisa Trevor, and Raccoon City! — while avoiding the elephant in the room: the continued absence of Leon S. Kennedy.

Resident Evil Requiem arrives for Nintendo Switch 2, PC, PlayStation 5 and Xbox Series X/S on February 27, 2026. How will you play?

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Elder Scrolls IV: Oblivion Remastered Physical Deluxe Edition Is Up for Preorder

After a very successful digital launch earlier this year, The Elder Scrolls IV: Oblivion Remastered is now getting a physical deluxe edition. If you can’t wait to get your hands on it, the good news is it’s now available to preorder for both PS5 and Xbox Series X, and what’s even better is it releases very soon, on October 13.

At the moment you can preorder it for $39.99 from a variety of storefronts including Amazon, GameStop, and Target. That’s weirdly $20 cheaper than the digital deluxe edition that’s been available since the game first launched, but hey, we’ll take that win. Get your preorders in at the link below and learn everything that comes with this physical deluxe edition further down.

Preorder Elder Scrolls IV: Oblivion Remastered Physical Deluxe Edition

PS5

Xbox Series X

Preorders are live for the PS5 and Xbox Series X versions of the game.

The Elder Scrolls IV: Oblivion Remastered Physical Deluxe Edition Contents

When you pick up the physical deluxe edition of The Elder Scrolls IV: Oblivion Remastered – which features a very cool cover that features a leather-like background texture with gold detailing – you’ll get plenty of bonuses alongside the base game. These include:

  • Unique digital Akatosh and Mehrunes Dagon Armors, Weapons, and Horse Armor Sets
  • Shivering Isles and Knights of the Nine story expansions
  • Access to the Digital Artbook and Soundtrack App
  • Additional downloadable content: Fighter’s Stronghold, Spell Tomes, Vile Lair, Mehrune’s Razor, The Thieves Den, Wizard’s Tower, The Orrery, and Horse Armor Pack

Earlier this year when it was released, we gave The Elder Scrolls IV: Oblivion Remastered an 8/10 in our review. Writer Travis Northup said it’s, “a fantastic open-world RPG that’s aged quite well, with questlines and stories that are better than I remembered, modernizations (like the slightly improved leveling system) that remove some of the friction of the original, and loads of opportunities to make this adventure whatever you want it to be via the plentiful freedom afforded to you.”

Other Preorder Guides

Looking to secure a few more games for your physical library? Have a look at our list of other preorder guides below to see what else is available to preorder at the moment, from 007 First Light to Call of Duty: Black Ops 7 and more.

If you happen to be a PC gamer more interested in savings than physical copies, I’d also check out the Steam Autumn Sale, which happens to include digital discounts on Oblivion Remastered.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Minos, a maze-building roguelite about a trap-happy minotaur who’s tired of adventurer bull, has a demo out

“That’s not a minotaur, that’s just a guy with horns,” yells one of the YouTube commenters on the reveal trailer of Minos. They might be right with their Monty Python-esque accusation, but regardless of how much the maze-building roguelike and its developers Artificer have put the cat amongst the Greek mythology-loving pigeons, the demo that’s currently out for it is good fun.

Read more