Microsoft Destroyed Arkane Austin but the Studio’s Soul Is Indestructible

15 minutes into Prey, the 2017 sci-fi thriller crafted by Arkane Austin, protagonist Morgan Yu shatters their apartment window with a wrench. As hundreds of glass shards fall away, a newly revealed truth changes Morgan’s life forever. This genuinely shocking, perspective-pivoting opening is one of the most incredible introductions to a game world ever made.

Seven days into May 2024, Microsoft took up its own metaphorical wrench and shattered Arkane Austin. A veteran of immersive sims – those first-person, highly interactive games where RPG, simulation, and action systems interlock – it was one of the casualties of Xbox’s brutal dismemberment of Bethesda Softworks.

This is a heartbreaking situation. Staff laid off from Arkane Austin have been thrown into the toughest conditions the games industry has ever seen. But, if you’ll permit me to search for the light in this darkness, the soul of the studio has already proven itself incredibly resilient. This is not the first time that financials and parent companies have dictated the course of the immersive sim in Austin, Texas. Despite multiple hardships, the genre always finds a way to survive in this city.

First, let’s reflect on what has been taken. The messy and misguided co-op shooter Redfall may be Arkane Austin’s most recent release, but the studio is built on a rich history of single-player innovation. It crafted two timeless classics: the eldritch stealth sim Dishonored (built cooperatively with Arkane’s surviving Lyon studio) and Prey, a modern day reinterpretation of the brilliant System Shock. And according to Bloomberg, before Microsoft’s guillotine fell, Arkane Austin was already drawing up the blueprints for a new single-player game that drew on the team’s proven skills.

It’s impossible to know what that game would be, but if Dishonored and Prey are evidence of anything, then we’ve lost something with incredible potential. Dishonored demonstrates Arkane Austin’s talent for deeply interactive game worlds that respect and reflect player experimentation. Prey’s sprawling space station, meanwhile, is testament to the team’s vision when it comes to environment and campaign structure. Its roguelike DLC Mooncrash, with its overlapping stories of five protagonists, allows for inspired use of a single space depending on both who you play as and the order that you play their stories in. Both games also showcase Arkane’s unrivalled art design and fierce, anti-injustice narrative prowess – strengths even Redfall benefits from.

Arkane Austin’s soul is a community; a growing collective of immersive sim designers that have endured success and hardship in the city of Austin for three decades.

Arkane Austin’s approach to game design was genuinely beautiful – an elegance matched by few other studios. And, in a drive for soulless corporate number counting, Microsoft has destroyed it.

In Microsoft’s own multi-part documentary Power On: The Story of Xbox, a segment discussing the company’s woeful mistreatment of Lionhead Studios saw Phil Spencer say “You acquire a studio for what they’re great at now, and your job is to help them accelerate how they do what they do, not them accelerate what you do.”

You’d assume, then, that Xbox would want to foster Arkane Austin. To help it overcome the failure of Redfall and resume – to quote Xbox’s own Matt Booty – “making impactful and innovative games”. But if a highly profitable corporation worth over $3 trillion has no interest in absorbing one mistake and finding a way to shepherd its artists to success, then one thing is clear: that promise to help studios “accelerate” what they’re good at is empty.

Arkane Austin may be gone, but the people still remain. And that brings me back to the studio’s soul. That soul is a community; a growing collective of immersive sim designers that have endured success and hardship in the city of Austin for close to three decades.

The city’s link to immersive sims began in 1995. Looking Glass Studios, the East coast-based creator of the genre’s formative trio – Ultima Underworld, System Shock, and Thief – tasked System Shock producer Warren Spector with opening a new office in Austin, Texas. But while Looking Glass’ games proved critical hits, financial difficulties eventually saw the company collapse in 2000. The design language it established proved indestructible, though, and had already fled the nest.

Spector had been coaxed away by John Romero, the rockstar designer of Doom. Recently fired by id Software, Romero had set up his own studio, Ion Storm, and he wanted Spector to take charge of the Austin office to make, well, pretty much whatever he wanted. That project was the landmark immersive sim Deus Ex. Hired to help Spector craft this conspiracy thriller were designers Harvey Smith, Steve Powers, Monte Martinez, and Ricardo Bare.

This new Austin studio didn’t just keep the immersive sim recipe alive. When Looking Glass collapsed, Ion Storm’s parent company, Eidos Interactive, secured the rights to Thief and helped Spector relocate many former Looking Glass staff to his Austin studio to continue work on the franchise. But this second home for the immersive sim wasn’t to last. In 2005, financial struggles at Eidos doomed Ion Storm to the same fate as its spiritual predecessor.

Good art transcends board room statistics. And against all odds, the immersive sim has always found a way to bloom in Austin.

The demise of Ion Storm could have been the end of the road for the immersive sim community in Austin. Even worse, the genre was endangered. Few other studios were interested in making this style of game. One that was, however, was Arkane. A French studio founded by Raphaël Colantonio, its first title, Arx Fatalis, was a love letter to Ultima Underworld. And in 2006 Arkane expanded into the US. Austin was an obvious choice.

Arkane Austin became a rally point to reunite key members of the Ion Storm team. Colantonio hired Harvey Smith as co-creative director, and he was soon followed by Powers, Martinez, and Bare. Once again, the city of Austin had another studio in which to foster and grow the creativity and ingenuity that began at Looking Glass Studios.

Thanks to Arkane’s two-studio system, the immersive sim mindset that made its home in Austin now extends across continents. Over at the thankfully unscathed Arkane Lyon, visionaries such as Dinga Bakaba, Sébastien Mitton, and Dana Nightingale are keeping the genre’s values alive, despite many of them not having direct ties back to Ion Storm or Looking Glass. Meanwhile, Raphaël Colantonio’s new company, WolfEye Studios (set up in 2019 following his departure from Arkane after directing Prey) is staffed by a variety of immersive sim veterans, including Monte Martinez, as well as enthusiastic newcomers. And beyond these headline developers, a multitude of indie games inspired by Arkane’s lineage, such as Gloomwood and Ctrl Alt Ego, are adding new voices to the fold. The genre endures because good art transcends board room statistics.

But what of Austin and its long-surviving immersive sim community? Harvey Smith, Steve Powers, and Ricardo Bare, creatives who have seen the city’s studios live and die, were all at Arkane Austin the day that Microsoft’s destruction order came through. Things are, admittedly, different this time. Arkane Austin’s shuttering wasn’t because of the so-called “immersive sim curse” of the genre being doomed to commercial failure. When a $3 trillion corporation won’t even support a studio whose game is a success “in all key measurements and expectations”, then it’s not about money. It’s sadly just cultural vandalism by capitalism, which is something of a new hurdle for immersive sims to navigate.

But, as I said earlier, good art transcends board room statistics. And against all odds, the immersive sim has always found a way to bloom in Austin. In a thread of thoughts on X/Twitter, Harvey Smith wrote “part of me is also wondering about team size, the role of certain types of creative groups, the role of bigger companies, etc. Maybe there is a sweet spot for the types of games I am driven to make in terms of team size?” Finding that sweet spot might be the first step to whatever comes next.

We can’t ignore that 2024 is the worst time for video game creatives in history, and Arkane Austin’s former staff face an uphill battle that can’t be solved with simple faith in the genre’s resilience. Nonetheless, the soul of Arkane Austin has roots that have been proven to be seemingly indestructible. And history does have a knack of repeating itself.

Matt Purslow is IGN’s Senior Features Editor.
Header art: Fred Augis, Arkane Studios / Bethesda

Captain Price seems to die in a cut ending from Modern Warfare 3, uncovered 13 years later

You remember the ending of 2011’s first-person bullethoser Call of Duty: Modern Warfare 3, right? Everyone does! A big man kills another big man with a gun but then – then! – a third big man kills that first big man with a rope. It’s dramatic stuff. Well, a data-diving enthusiast of the CoDwars has discovered a cut ending from the original trilogy’s closing chapter. It’s a more downbeat and mysterious finale, featuring a shadowy figure whose identity is never revealed. Also, Captain Price, the hero of the franchise and aforementioned big man number three, drops his cigar with possibly mortal implications.

Read more

Call of Duty Modern Warfare 3 and Warzone Season 4 Gundam Crossover Confirmed

Activision has confirmed a Gundam crossover is coming to Call of Duty Modern Warfare 3 and Warzone with the launch of Season 4.

Season 4, due to start on May 29, will feature Bandai Namco’s famous sci-fi franchise in some shape or form, as confirmed by the Call of Duty teaser tweet below.

The Gundam crossover comes as no surprise given dataminers found reference to it while digging into Call of Duty Modern Warfare 3’s Season 3 Reloaded update. But Gundam wasn’t the only eye-catching crossover suggested in the files — dataminers also found reference to Fallout and The Crow crossovers for Season 4.

The Fallout crossover is clearly timed to coincide with the breakout Prime Video TV show, which itself has boosted interest in all things Fallout in recent weeks. Indeed, Fortnite is set for a Fallout crossover of its own.

Meanwhile, The Crow crossover is clearly designed to coincide with the upcoming The Crow movie, starring Bill Skarsgard. This is a reboot and a remake of the cult classic 1994 original, and is set to hit theaters in August.

Activision is yet to fully unveil Season 4, but we do know it’s bringing back the popular Kar98k bolt-action rifle. There are also rumors of yet another crossover event with Prime Video’s The Boys, this time to coincide with Season 4.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Larian’s new Polish studio is a “match made in heaven” for the Baldur’s Gate 3 developer’s upcoming RPGs

Baldur’s Gate 3 and Divinity Original Sin developers Larian today announced the opening of a new studio in Warsaw, Poland. This is RPG outfit Larian’s seventh studio worldwide, and the latest to contribute to their “24-hour development cycle” model. That’s even more hands on deck to a) keep Swen Vincke’s armour polished to a fine sheen and b) ensure smooth sailing for the two new games that Larian currently have in the works.

Read more

Team Bucket List Triumphs In Splatoon 3’s Apocalypse-Themed Splatfest

Win Splatfest – Check.

Update #2 : Well, the world itself might not have ended (phew), but Splatoon 3’s apocalypse-themed Splatfest certainly has, as we have a new winner.

It was Frye’s Team Bucket List that walked away with the win this time, pulling in an impressive 415p. Team Same Ol’ narrowly missed out on the gold with 395p, while Save the Day brought up the rear with 60p.

Read the full article on nintendolife.com

Starfield With Over 100 Star Wars Mods Looks Like the Mandalorian Game We Never Got

EA might have canceled a Mandalorian shooter in development at Respawn Entertainment, but one YouTuber has created the next-best thing via Bethesda’s Starfield and over Star Wars 100 mods.

YouTuber DeityVengy used the power of mods to turn Starfield into a cool-looking Mandalorian game, complete with the Mandalorian suit replacing the main character model, Star Wars aliens, weapons, characters, and units. There’s even a Star Wars-themed HUD to make Starfield feel even more in-universe. As for gameplay, we see an AT-ST fight, a blast-off with Imperial Security, a fight with Purge Troopers, and loads more. Starfield’s jetpack movement and shooting lends itself really well to recreating the Mandalorian fantasy.

DeityVengy said they added pretty much every single Star Wars mod for Starfield as a foundation, then started doing custom editing. “This is still a huge work in progress,” DeityVengy said in the comments. “Everyday I discover a mod or two to add to this as well as new mods releasing everyday. I can’t wait to see what the future holds with Bethesda’s upcoming Creation Kit. Hope to see you guys again in the future.”

In February, EA announced it was shutting down an early development Star Wars FPS action game as a part of an ongoing focus on its own owned brands and supporting its existing games. Not much is known about the Star Wars FPS, but it was rumored to feature a Mandalorian protagonist in some way.

EA does have a number of Star Wars video games in the works, including a Star Wars: Jedi 3 and a Star Wars strategy game. But there’s no known Mandalorian video game in the works, leaving Starfield modders as fans’ only hope. Bethesda has said Starfield will get a Creation Kit update, which will add official modding support and of course increase the game’s longevity. There’s no timeframe for its release, however.

Image credit: DeityVengy / YouTube

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Ghost of Tsushima Beats God of War to Become PlayStation’s Biggest Single-Player Game Launch on Steam

Ghost of Tsushima’s PC release is a hit after it became PlayStation’s biggest single-player game launch on Steam.

According to official numbers provided by Valve, Ghost of Tsushima hit a peak concurrent player count of 77,154 on Sunday, May 19. God of War’s all-time peak is 73,529, achieved when Sony Santa Monica’s action adventure hit Steam two years ago.

Of course, Arrowhead’s co-op shooter Helldivers 2 remains Sony’s biggest ever game on PC, and indeed the fastest-selling PlayStation game of all-time after shifting an incredible 12 million copies across PS5 and Steam in just 12 weeks, but Sony is sure to be delighted with the PC launch of the single-player Ghost of Tsushima, which launched first on PlayStation 4 in July 2020.

Ghost of Tsushima’s PC success comes despite Sony’s policy of requiring a PlayStation Network account for online multiplayer and the PlayStation overlay. This means Ghost of Tsushima on PC is not sold in countries where PlayStation Network is unavailable.

Sony executives have indicated that PC is key to the ongoing success and growth of the PlayStation business. Sony bought PC port specialist Nixxes Software in 2021, and it was Nixxes that handled the well-received PC port of Ghost of Tsushima. In a tweet, Ghost of Tsushima developer Sucker Punch thanks Nixxes for “their outstanding work” on the port. “Your technical expertise has been invaluable in making our first-ever PC release a reality,” the studio continued. “We couldn’t possibly have asked for a better partner.”

Of course, given the success of the likes of Ghost of Tsushima, God of War, and Spider-Man on PC, many are wondering which high-profile PlayStation exclusive will get the port treatment next. According to a recent report, God of War: Ragnarok is the next PlayStation exclusive to launch on PC. Bloodborne fans continue to live in hope.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Maw – 20th-25th May 2024

This week on RPS: secret plans and clever tricks. Also, a bunch of new videogames, none of them particularly Enormous or Crocodilian. We open on Monday 20th May with the extremely Alice B-friendly combo of Little-Known Galaxy, aka Stardew Valley meets Star Trek, and A Tower Full Of Cats, a hidden object puzzler featuring a tower full of dogs, I mean cats. All very upbeat. Well, hold that thought, because on the 21st, it’s time for Senua’s Saga: Hellblade 2, another slice of Celtic sort-of-psychosis from Ninja Theory, which is as grim as the accompanying Paper Trail is *checks Nic’s review* incredibly annoying?

Read more

Daily Deals: Super Mario RPG, Dead Island 2, Persona 3 Reload

The weekend is officially here, and we’ve got some amazing deals rounded up for you! Whether you’re looking for a new game to play as we head into Summer or a new piece of technology to add to your EDC, we’ve got you covered. The best deals for Sunday, May 19, include Super Mario RPG, the Anker Prime Power Bank, Tekken 8, The Legend of Zelda Manga Complete Box Set, and more.

Super Mario RPG for $42.93

The remake of Super Mario RPG is $42.93 at Amazon right now, which is a great price for this classic title. If you’ve yet to either play the original or check out the remake, this is the perfect time to do so. Composer Yoko Shimimura returned to compose the remake’s original soundtrack, and each boss and environment has been expertly recrafted for the Nintendo Switch. It’s the perfect Mario title to check out if you’re looking for a fun title while awaiting Paper Mario: The Thousand-Year Door next week!

Save 40% Off The Legend of Zelda Manga Box Set

Amazon currently has The Legend of Zelda Complete Box Set on sale for only $60.71. In this manga, three stones are the key needed to access the power of the Triforce, and Link must ensure Princess Zelda has access to these stones. His journey to deliver the stone of the forest is one any Zelda fan shouldn’t miss. This box set includes all ten volumes of The Legend of Zelda manga, with a bonus poster included as well!

Anker Prime Power Bank for $90

This Anker Prime Power Bank holds 20,000mAh of power, making it perfect for any road trip or flight. You can charge numerous devices with the Anker Prime, with devices like Steam Deck and ROG Ally included. A Nintendo Switch OLED can be powered completely four times with this power bank, and it can also charge your laptop, iPad, or iPhone multiple times. Overall, this is a product that is worth your attention if you’re in need of a new power bank.

Dead Island 2 for $19.99

Right now, GameStop has Dead Island 2 for just $19.99. This is the lowest we’ve seen the game yet, and you can grab it for PS4, PS5, or Xbox. Dead Island 2 is the sequel to 2011’s Dead Island, where you take down hordes of zombies with all kinds of weapons and characters. If you missed out on this title last year, now is a great time to check out one of 2023’s most underrated titles.

Tekken 8 for $49.99

Tekken 8 is the latest major fighting game to be released for the current generation of consoles. Over 32 characters are already playable, far surpassing titles like Street Fighter 6 or Mortal Kombat 1. The online modes far surpass their predecessors, with good netcode and many different ways to play. In our 9/10 review, we stated Tekken 8 is ” an amazing new entry in the long-running series.”

Octopath Traveler II for $24.99

Octopath Traveler II was one of the standout RPGs of 2023. Featuring eight different characters, this HD-2D release depicts an expansive story told from the perspectives of these characters. Each traveler has unique abilities, making for a new and exciting experience with each story. This is one RPG you do not want to miss, especially for this price. You can get a free PS5 upgrade, too.

Save Up to 60% Off Like a Dragon: Infinite Wealth

Like a Dragon: Infinite Wealth is the latest title in the long-running RPG series. Kiryu Kazama returns following the events of Yakuza: Like a Dragon, uniting with Ichiban Kasuga in a wild adventure you won’t forget anytime soon. While you should absolutely try to play through the series in order, Like a Dragon: Infinite Wealth can be played and enjoyed standalone.

Metal Gear Solid: Master Collection Vol. 1 for $25

For only $25, you can own the first three Metal Gear Solid titles on PlayStation 5, Xbox Series X, or Nintendo Switch. This package also includes Metal Gear and Metal Gear 2: Solid Snake. Prior to the Master Collection, there was no method to play the Metal Gear Solid titles on most modern consoles, but you can now experience Hideo Kojima’s series from the very beginning anywhere.

Persona 3 Reload for $39.99

Persona 3 Reload is one of the best RPGs of the year so far. This remake recreates one of the most praised Atlus titles ever, with loads of new quality-of-life and gameplay features. An all-new voice cast debuted with this release, and each cutscene was remade with new assets for higher quality. With the Episode Aigis -The Answer- DLC set for this Fall, now is a great time to jump in and experience Persona 3.

Score Avatar: Frontiers of Pandora – Limited Edition for $34.99

Avatar: Frontiers of Pandora has hit $34.99 on Amazon, marking a new low. With the limited edition of the game, you’ll get a unique weapon and an exclusive character gear set to adjust your appearance. You’ll get to experience a full open world with Frontiers of Pandora, exploring and fighting enemies with plenty of Na’vi weapons at your disposal.

The Art of Star Wars Jedi: Survivor for $31.99

Star Wars Jedi: Survivor was one of the largest games released last year. The game expanded on everything from its predocessor, Star Wars Jedi: Fallen Order, allowing for new planets, worlds, and enemies to be discovered. This official art book released earlier this year, showcasing some of the gorgeous concept art that was used in the creation of this game. If you’re a Star Wars fan, pick this one up!