Full Metal Schoolgirl Review

First impressions matter, right? Full Metal Schoolgirl throws you into its third-person shooter action shortly after a blazing fast anime-inspired opening to the tune of a J-rock banger. It immediately establishes its irreverent attitude and goofy anti-capitalist satire in a futuristic world where robots are exploited and referred to as “the working dead” – and with the goal of taking down a CEO villain, I thought to myself, “Hell yeah.” But about halfway through a second run of this roguelike, it dawned on me that there just wasn’t much to Full Metal Schoolgirl; it’s a dull and repetitive shooter whose gameplay foundations aren’t quite good enough to save it from the largely tedious, unrewarding grind up its 100-floor tower.

During the intro sequence where you break into the evil Maternal Jobz Corporation, you choose to play as Ryoko or Akemi, two cyborg anime girls who are functionally and aesthetically human – the one you pick winds up being the lead character and the other gets captured and plays into the story as you progress. They’re seeking revenge on the company and its CEO for working their dad to death, and the story’s initial disdain for corporate bullshit is sharp in a way that reminded me of Hi-Fi Rush. However, that’s as far as it goes before things devolve into annoying quips and no real intrigue to motivate each run; like most parts of Full Metal Schoolgirl, it doesn’t build on its good ideas and its shallow execution on them wears thin rather quickly.

I have a high tolerance for anime tropes, and here, it teeters between charming and eyerolling, and more frequently leans toward the latter. It’s not just for its crass innuendos, but also in its incessant yapping that doesn’t exude any memorable personality into its interesting premise. I’m not here to handwave the attention drawn to upskirts or the creepy actions of the doctor who upgrades your skills, either – it’s just unnecessary. The moments its tropes really do work are at the very beginning and the very end, and it’s as if everything in between was overlooked in the process, which is where you’ll spend most of your time.

Once you’ve given Full Metal Schoolgirl a couple runs, you’ve pretty much seen it all.

Each floor is made up of a series of narrow hallways filled with enemy fodder alongside environmental hazards, as well as square office building rooms that function as small combat arenas. The latter throws optional challenges at you like clearing the room within a time limit or without using heals for extra money for upgrades. But this overall formula does not fundamentally change across its 100 procedurally generated floors. The scenery may change slightly for each block of floors, yet the structure stays the same. While they may throw different enemy types at you like drones, bomb-strapped robots, turrets, and mechanized dogs, no amount of mixing and matching them can make up for mediocre implementation.

It’s easy to see how the procedural generation clashes with itself when certain doors lead to a completely empty room or the combat challenge prompts just don’t align with the way encounters are set up. This haphazard level design feels very basic at best and frustratingly messy at worst, and it persists through the large majority of the 14 hours I put into finishing the campaign. Boss fights act as endcaps to blocks of floors, and while they’re relatively refreshing after blasting through the same areas over and over again, their attack patterns are quite telegraphed and simple to overcome. Still, I’ll take dodging area-of-effect explosions and dumping my ultimates (or Punishment attacks, as it’s called) into a spongy boss over thoughtlessly repeating identical floors of enemies, so I do wish these kinds of battles weren’t so few and far between.

Defeating a boss grants you a key to start a subsequent run at their floor, which is a godsend to cut through the needless repetition – but, they’re one-time-use. If a run goes sideways after using the key and you don’t defeat the next boss 20-something floors up for the next key, get ready to start at a much lower level, buddy. While this raises the stakes, as any roguelike worth its salt should do, the disappointment of having to trudge through the most boring parts to make it back to where you left off doesn’t feel worth it. Even though it gets easier on account of upgrading your stats and abilities from the materials and money you earn from each run, ascending chunks of floors still takes a lot of time.

I was excited that this is an anime-style shooter at least, which is something I’ve been seeking since Freedom Wars and Sword Art Online: Fatal Bullet (which didn’t quite capitalize on the premise). More often than not, playing through Full Metal Schoolgirl felt like a chore, but I can appreciate the mindless fun its mechanics sometimes offer. With a handful of specific guns and melee weapons I vibed with, I was able to get into a groove, turn my brain off, and just mow down mobs of enemies. Although most guns are pretty counterintuitive for the way encounters are designed, a high-level electric chaingun or chunky plasma ball launcher carry the right kind of weight and feedback you want from a shooter. That said, movement itself is a little too sticky for this style of game, especially when there are annoying platforming sections. And melee attacks and jumps are a tad unresponsive, even if cutting through a crowd with a katana’s dash attack or the Labrys axe’s aftershocks can be satisfying.

It’s moments like these that started to shine though more frequently in the final chunk of floors. The rate at which genuinely challenging encounters presented themselves, and the confluence of weapons that were fun to use showed up, let Full Metal Schoolgirl finish on a higher note than the absolute slog it took to get there. It didn’t exactly flip the script or break away from the conventions established at the start, but it began to make the most of its basic pieces by throwing almost everything at you at a brisk pace.

As I progressed, I naturally figured out which types of guns worked for me – slow shotguns and rifles never made sense to use, but a strong SMG that’d overheat quickly became a favorite. Learning to manage my energy meter for big axe combos, dodging, and hoverdashing became more important in the late game. And weaving in your auto-attack drone (which you summon on a cooldown) was key to salvaging a few runs. Being smart with the scarce battery supply (which is your healing item) factored into how I approached combat as well.

Rarity of gear you’re rewarded with from challenge rooms is random, which leads to moments of pointlessness where I’d clear a challenge room only to be met with common level rarity items that pale in comparison to rare and legendary gear from much earlier floors. At least this makes the modifiers meaningful as they can affect how your health, energy, movement, and damage output works, especially when the shields you equip have a sizable impact on your survivability.

Halo: Campaign Evolved – Answering the Big Questions About This Ambitious Remake

Halo: Campaign Evolved – Answering the Big Questions About This Ambitious Remake

Halo: Campaign Evolved Asset

Summary

  • Halo: Campaign Evolved is a full remake of the Halo: Combat Evolved campaign, coming in 2026 to Xbox Series X|S, Xbox on PC, Steam, PlayStation 5, supports Xbox Cloud Gaming and Xbox Play Anywhere and arrives day one with Game Pass Ultimate and PC Game Pass.
  • This fully-rebuilt campaign will introduce remastered 4K visuals, beloved Halo weapons and vehicles, plus brand-new story content.
  • We spoke to key leads at Halo Studios about how the team is utilizing 25 years of community feedback and technology to build on what makes Halo timeless.

It’s official; Halo marks the next chapter for the franchise with Halo: Campaign Evolved, a complete Unreal Engine 5 remake of the original campaign from Halo: Combat Evolved, including some brand-new surprises.

The original Halo: Combat Evolved is a stalwart of gaming history, a cultural icon that helped define the first-person shooter experience. For Halo Studios, bottling the impact of that original campaign and all of its special moments is the ultimate goal – for new players and long-time fans alike.

Halo: Campaign Evolved is a modern evolution of that iconic story, thoughtfully brought to life in Unreal Engine 5 with stunning new 4K visuals, updated animations, remastered music, and re-recorded voice lines. Halo Studios is also bringing in a roster of beloved weapons and vehicles from later Halo titles, and adding three new bonus campaign missions, all designed to expand and celebrate  the adventure that started it all.

Halo’s legacy of cooperative play continues here, supporting the original two-player local split screen experience on console, and, for the first time, up to four players in online co-op across Xbox, PC, and PlayStation 5.

Ahead of announce, I was able to speak to several key leads at Halo Studios, and gathered up some unique insight on how the team seeks to capture the tone and feel of the original game for a new generation, all the new lore and gameplay additions, and ultimately, while staying true to what has always made Halo special at its core.

Back to Where It All Began

Halo: Combat Evolved is where it all began, and for the team at Halo Studios – who have gone through an evolution of their own – there was no better place to start building this new generation of Halo. As Executive Producer Damon Conn puts it, remaking the very first campaign from the ground up was a perfect opportunity to craft an ideal entry point for new players and modernize areas that could better match today’s expectations for pacing and clarity (yes, we mean The Library, and we’ll get to that shortly).

“We wanted to start where it all began, with the original campaign that defined Halo,” Conn explains. “Starting here means people that have never played the game before will be able to understand the story from the very beginning, and that can help us chart a course forward with new Halo stories.”

“Focusing on the campaign experience means we can concentrate fully on really capturing the atmosphere, tone – the emotional impact of what made the first campaign so special and iconic.”

How Will Campaign Evolved Preserve the ‘Halo Spirit’?

Keeping that classic Halo “feel” is of course of prime importance, and capturing that took the team all the way back to the source material – the original Combat Evolved campaign as it was first presented in 2001. TThe goal was to understand how modern updates to systems and environments could complement, not replace, the essence of the original experience – to make it feel just as players remember, only smoother and more seamless than ever before.

 “The campaign has been rebuilt to feel handcrafted and immersive, true to what players remember, not just visually, but emotionally,” adds Conn.

How Will Campaign Evolved Update Existing Missions?

Preserving the Halo spirit means the team has taken great care to not modernize for the sake of modernization. It’s not about rebuilding Halo: Combat Evolved’s story and spaces to ‘fit in’ with a roster of today’s games, but to ensure that its original feel has evolved to suit modern players. Every change has been shaped by the same question: Does this still feel like Halo?

“Because this is a remake, we’ve been able to carefully rebuild almost every level and every encounter with more fidelity,” says Max Szlagor, Creative Director. “As we’re building the technology for this game, we’ve had to do it piece by piece, which included reevaluating all of the individual elements as we’re revisiting them in the original game.”

“And now the campaign supports up to four-player co-op, we had to think about how all of the original encounters and spaces can scale to accommodate that many players.”

The Library is a perfect example to demonstrate how the team is thoughtfully enhancing existing spaces in an authentic way. Halo: Combat Evolved’s seventh campaign mission is a key example of where it felt right to make tweaks to several areas to create a new experience that balances nostalgia with the expectations of today’s gamers.

“We learned from Halo: Combat Evolved Anniversary that there was still an appetite for things like better wayfinding, navigation, and diversity in enemy encounters,” Szlagor says. “In The Library specifically, which features several Flood encounters, we wanted to reevaluate the pacing and enhance the environmental storytelling. We’ve added new lines to Guilty Spark, which guide players through the level, and there’s new dialogue that gives more insight into the narrative as it plays out.”

 “We’re not changing the stories, it’s about refining and adding context to this moment, and other levels like it, so players can stay on track.”

What New Elements are Halo Studios Adding to the Original?

In Halo: Campaign Evolved, you’ll be able to wield nine additional iconic weapons from across the Halo series inside the Halo: Combat Evolved campaign, including the Energy Sword, Battle Rifle and Needle Rifle, giving you more ways to approach every encounter.

“Some of the weapons we’re bringing in could be used against you in Halo: Combat Evolved by the enemy, but you weren’t able to pick them up yourself.” Szlagor says. “Now, you can, and it feels natural because of how you can do that in other Halo games, it reflects the evolution of the series.”

Players can also look forward to two firsts for the campaign — you can now hijack vehicles and even pilot the Covenant Wraith tank for the first time in Halo: Combat Evolved.

For challenge seekers, Halo Studios is also featuring the most Skulls ever in a Halo campaign, for even more ways to modify the campaign experience.

And perhaps most exciting, the team has added three brand-new prequel missions set before the events of the Halo: Combat Evolved campaign, which introduce entirely new environments, characters and enemies, which we’ll find out more about very soon.

Oh – and you can sprint now, if you’d like, or disable it if you don’t.

How Are Halo Studios Using Unreal Engine 5?

The Halo spirit is not just about the debut’s impact – the studio is effectively incorporating 25 years of player feedback and technological advancement into Halo: Campaign Evolved. The latter is supported by the team’s pivot to Unreal Engine 5, which, with the foundation of Halo’s legacy code, will support the game’s development. It’s not an entirely new ecosystem for Halo Studios – they’ve dabbled quietly with Unreal projects in the past – and that has only reinforced that the tools on offer, combined with original resources, are what Halo needs to futureproof itself for the generations to come.

“Given that Halo: Campaign Evolved is a remake, it is critical that we deliver gameplay that is 100% authentically Halo at its core, ” says Greg Hermann, Game Director on Halo: Campaign Evolved.

All of the new content created in Unreal Engine 5 is layered on top of code and systems carried directly over from the original games. That legacy code is instrumental in maintaining that authentic “Halo feel” within gameplay. It means that Halo Studios can achieve the desired visual goal with Unreal’s photorealistic rendering capabilities, with the simulation systems of Halo living and breathing beneath it, Hermann adds.

“For future titles, we will continue to push the boundaries of technology while ensuring the core Halo gameplay for that game can be seen, felt, heard, and evolved where needed.”

Halo: Campaign Evolved AssetHalo: Campaign Evolved Asset

How are Halo Studios Balancing Serving New and Core Players?

While the team knows its tools best, it’s the Halo community that plays a fundamental role in how Halo Studios moves forward.

“Our player-first approach has informed so many decisions for the better,” Szlagor adds. “When we introduce new features or make creative choices, we’re constantly checking in with players through our user research studies and our Halo Insider program. Their feedback helps us stay grounded in what feels authentic to Halo.

That commitment to player input also extends beyond the studio walls. Halo: Campaign Evolved will be playable for the first time at the Halo World Championships, giving our players an early hands-on look at how the game is coming along. Halo: Campaign Evolved doesn’t seek to replace the original game, but instead, offer a modern experience that can stand proudly beside it. When new players launch the game for the first time, it must recapture the indescribable feel of picking up Halo for the first time 25 years ago on the original Xbox. That’s the moment we all remember so fondly, a moment that the Halo team recalls as “transformative”, that it wants to share with as many players as possible.

“We’re so excited about bringing Halo to those who may not have had chance to play it in the past,” Conn adds. “At its heart, Halo is about connection, we’re thrilled to meet a new generation of players on their platforms of choice to fall in love with Halo the same way we did. We’re not trying to rewrite Halo’s legacy – we’re trying to immerse you in it like never before.”

“This is Halo for everyone.”

Halo: Campaign Evolved is coming in 2026 to Xbox Series X|S, Xbox on PC, Steam, PlayStation 5, supports Xbox Cloud Gaming and Xbox Play Anywhere and arrives day one with Game Pass Ultimate and PC Game Pass.


Xbox Play Anywhere

Halo: Campaign Evolved

Xbox Game Studios

Experience Where the Legend Begins

Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, and refined controls, plus three brand-new prequel missions featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.

Play it your way: solo, in 2-player split-screen co-op (console only), or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.

Discover the Ringworld

After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.

Key Features

The Complete Campaign, Rebuilt
Battle through the original missions, newly rebuilt with enhanced level design, updated cinematics, and improved wayfinding, refined to keep the pace moving without losing the wonder, tension, or heroism of the original.

Cinematics and Audio Overhauled
Iconic vistas, alien architecture, and sci-fi wonders are reborn with all-new visuals, cinematics, and animations. The soundtrack has been remastered, the sound design updated for greater immersion, and new voice performances recorded with the primary cast.

Combat and Weapons Expanded
Classic Halo combat feels instantly familiar yet sharper than ever. Sprint, aim, and engage with refined precision. For the first time in Halo: CE, you can wield 9 additional iconic weapons from across the series, including the Energy Sword, Battle Rifle, and Needle Rifle, giving you more ways to approach every fight.

Three New Prequel Missions
Join the Master Chief and Sgt. Johnson in a brand-new arc set before the events of Halo: Combat Evolved, featuring new environments, gameplay, characters, and enemies.

Play Solo or with Friends
Experience the full campaign in 2-player split-screen co-op (console only) or 4-player online co-op, complete with crossplay and shared progression across console and PC.

Drive, Hijack, Wreak Havoc
Whether you’re racing across the map in a Warthog or flipping it over with friends, vehicles have always been at the heart of Halo’s fun. Now they go even further: for the first time in Halo: CE, you can hijack enemy rides and pilot a fully drivable Wraith, creating unforgettable chaos.

Remix Your Campaign for Endless Replayability
Use the campaign remix feature to return to any mission and remix the experience with the most gameplay-modifying “Skulls” ever in a Halo campaign. These optional modifiers add challenge and variety with randomized weapons, enemies, and environments.


The post Halo: Campaign Evolved – Answering the Big Questions About This Ambitious Remake appeared first on Xbox Wire.

Halo: Campaign Evolved launches on PS5 in 2026 

I’ve had the honor of working on Halo for nearly two decades, and I’ve been lucky to share so many incredible moments with players along the way. Today’s announcement is one I’ll never forget: Halo is coming to PlayStation.

For nearly 25 years, Halo has offered players an epic sci-fi universe to explore, unforgettable characters to meet, and exhilarating gameplay to experience together. From large-scale battles to friendships formed over late-night co-op sessions, Halo has always been more than just a game – it’s about the players who’ve made it part of their lives. 

From the beginning, we wanted to build a world with stories and experiences that bring people together. And now, for the first time, PS5 players will get to be part of that journey too.

Halo: Campaign Evolved launches on PS5 in 2026 

Back to the beginning 

We’re going back to where it all began – the legendary campaign from Halo: Combat Evolved. This is the story that first introduced players to the Master Chief, a super-soldier leading humanity’s fight for survival, and Cortana, the AI who became his closest ally. It’s where we met the Covenant, an alien alliance waging war against humanity, and uncovered the mystery of the Halo ring – an ancient megastructure holding secrets that could change the fate of the galaxy.

For some of you, it’ll be a chance to revisit a classic in a completely new light. For others, it’ll be the very first time setting foot on the ring and discovering what makes Halo unforgettable.

What to expect

Halo: Campaign Evolved has been rebuilt from the ground up to honor the original while modernizing the experience. The full campaign returns with every mission enhanced through high-definition visuals and all-new cinematics. We’ve also evolved the gameplay experience itself with smoother controls and movement, as well as improved wayfinding and combat flow. The soundtrack has been fully remastered, while the sound design has been rebuilt to deliver a more immersive experience.

Top: Halo: Combat Evolved (2001), Bottom: Halo: Campaign Evolved

Combat feels sharper than ever, with nine additional weapons from across the series added to the arsenal. You’ll also find new challenges woven into the experience, including three brand-new prequel missions starring the Master Chief and Sgt. Johnson – a decorated Marine who’s been at Chief’s side since the beginning. These missions are set before the events of Halo: Combat Evolved and introduce new environments, gameplay, and characters.

Vehicles remain a hallmark of Halo’s sandbox, and this time you’ll have even more freedom to wreak havoc. For the first time in Halo: CE, you can hijack enemy rides and even take control of the Covenant’s massive Wraith tank. And if you’re looking for a new challenge or just want to shake things up, the campaign includes the largest set of “Skulls” ever – optional modifiers that remix missions with randomized weapons, enemies, and environments for endless ways to play. Some Skulls push your limits, like one that disables your HUD entirely for a greater challenge, while others prove that not every fight has to be serious (yes, Grunt headshots still burst into confetti).

Top: Halo: Combat Evolved (2001), Bottom: Halo: Campaign Evolved

Better together

What makes Halo special isn’t just the gameplay, it’s who you play it with. Bringing Halo to PlayStation means even more players can share in that experience. In Halo: Campaign Evolved, you can jump into four-player online co-op with friends or kick it old school with two-player couch co-op on your PlayStation- now with cross-play and cross-progression across console and PC.

Halo: Campaign Evolved launches on PS5 in 2026 

Looking ahead

Halo: Campaign Evolved is coming in 2026, launching day and date on PlayStation 5. We’ll have more to share in the months ahead, but for now, you can wishlist today.

As the Master Chief once said: “I think we’re just getting started.”

Weak Legacy 2 Codes (October 2025)

Weak Legacy 2 is a Roblox experience inspired by the manga series Demon Slayer. Whether you fight alongside the demons or choose to fight for humanity, the challenge is the same: you need to rank up, increase your rep, and earn status buffs along the way. To give you a boost, we’ve collected all the available Weak Legacy 2 codes.

Working Weak Legacy 2 Codes

The following codes have been tested and are active:

  • 75SPINS150KLIKESANDSORRYFORTHEBUGS – Rewards
  • MISTUPDRESETBREATHINGORART – Breathing Art Reset
  • 25SPINSMISTUPD – Rewards
  • MISTUPDERESETRACE – Race or Breathing Art Reset
  • 15SPINS200KLIKES – Rewards

How to Use Weak Legacy 2 Codes

To redeem Weak Legacy 2 codes, launch the experience on Roblox. From there, follow these steps to get your freebies:

  1. Locate the menu button in the bottom left corner of the screen
  2. Look for the icon of the purple gift box. This is the codes sub-menu
  3. Click codes and then copy the code from this article
  4. Paste the code into the “Enter code here…” bar
  5. Press redeem and enjoy!

Expired Weak Legacy 2 Codes

These codes are no longer valid:

  • 25SPINS250KLIKES

Why Isn’t My Weak Legacy 2 Code Working?

Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you’ve got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they’re working. Just double-check that you haven’t copied over an extra space!

When Is the Next Weak Legacy 2 Update?

Weak Legacy 2 just had an update on Sunday, October 18th that introduced a mist rework and more. But they’re planning to release content for a new Halloween event soon, so stay tuned!

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

How to Build Your Perfect Party in The Lonesome Guild

How to Build Your Perfect Party in The Lonesome Guild

The Lonesome Guild Key Art

Summary

  • The Lonesome Guild is an ARPG that combines narrative and real-time party combat.
  • Mix and match heroes, skills, and support abilities to create dynamic synergies and powerful combos.
  • Deepen bonds and personalize abilities through branching skill trees to unlock the strongest powers.

At its heart, The Lonesome Guild is a story about loneliness, and the strength that comes from facing it together. Developed by Tiny Bull Studios and published by Don’t Nod Entertainment, the game blends storytelling with party-based real-time combat, environmental puzzles, and exploration.

For today, let’s take a closer look at combat! Every encounter and challenge encourages you to think not only about how to fight, but who should fight and who they should fight alongside. Each character brings their own skills, combat style, and progression system, making every fight in the world of Etere a delicate dance between strategy and action.

The Guild is a group of six misfits, all brought together by Ghost, the protagonist. You control a group of three characters in combat. Each has a clear purpose, but the true magic lies in how they interact with one another.

  • Da Vinci: Jack of All Trades, brings utility to the team, dealing both magical and physical damage while also providing healing support.
  • Mr Fox: Glass Cannon, focuses on DPS using both ranged and melee abilities, magical and physical, and can boost the team’s attack speed.
  • Ran Tran Trum: Tank, wields strong physical skills to engage enemies and taunt them. He also provides shields to improve the party’s durability.
  • Mauhen: Magical Healer, uses magical ranged attacks to stay out of enemies’ reach. He can both heal allies and deal damage, as well as debuff enemies and remove their damage resistances, enhancing the party’s overall effectiveness.
  • Chaska: Brawler, delivers high DPS, both magical and physical, and can grant lifesteal to the party, rewarding aggressive playstyles.
  • Sarangalyn: Poisonous Witch, a sneaky warrior who primarily uses ranged magical skills and applies poison. She helps the party by reducing skill cooldowns, allowing for more efficient use of abilities.

As a core design pillar, we’ve always viewed the party as a single, cohesive entity, one whose build is defined by the heroes chosen to form it. We encourage experimentation; each hero has two equipped skills (out of four available), a unique support ability, and a customizable skill tree (the Relationship Tree). The result is a party with six active skills and three support abilities that can synergize in multiple ways. At on top of it all is the Ghost Power, a finishing move that can also be customized based on the party’s composition.

One of the simplest examples of character synergy is found in the supports. For instance, Chaska gives the party lifesteal, while Mr Fox boosts attack speed. Together they create a brief but powerful vampirism effect for the entire team. Another example is the combination of Davinci and Ran Tran Trum, who provide instant healing and a damage-absorbing shield, allowing for a more defensive approach to combat.

To further encourage switching characters during battle, allies will occasionally request to be controlled. If you switch to them, the hero will temporarily enter the Emblaze state, allowing them to deal increased damage, bypass resistances, and generate more Ghost Bar, which can be used to perform support abilities and the Ghost Power. Learning when and how to switch between characters is key to mastering each fight.

Every character has their own Relationship Tree, where you can spend skill points to customize your abilities and playstyle. Even at maximum level, it won’t be possible to unlock the entire skill tree, but you can respec at any time to experiment with new combinations and strategies.

However, the most powerful upgrades will remain locked until you reach a sufficient relationship level between Ghost and the corresponding character. You can increase relationship levels through dialogue choices, main or side quests, and exploration, by discovering special items that can be given as gifts to your companions.

For the completionists, it’s possible to max out relationship levels with all characters, while those who skip side content will need to choose which characters to prioritize, though you always have the option to backtrack and explore hidden content to strengthen the bonds between characters.

The Lonesome Guild offers a fun and fully customizable experience for everyone. Even though it’s narrative-driven, it packs a punch! Challenges and greater strategy wait for those who seek them. The game is ready to play your way right now on Xbox Series X|S!


The Lonesome Guild

DON’T NOD


4


$24.99

$21.24

A TALE OF TOGETHERNESS IN A WORLD APART

The Lonesome Guild is a single-player top-down action-RPG all about togetherness. Embark on a heroic adventure as Ghost, a spirit who wakes to find they hold no memories. The world has become shrouded by loneliness and the mist just keeps spreading, corrupting everyone in its path. Now it’s up to you to get the band back together… even if they’re meeting for the first time.

SIX MISFITS, ONE GOAL

The ragtag group of unlikely friends you’ll recruit each will bring their own story, quirks, motives, and abilities. Switch seamlessly between the 6 of them during exploration and combat to navigate Etere, solve puzzles, and defeat enemies!

BOND & BATTLE

Relationships are the heart and soul of The Lonesome Guild – it’s a party, literally. As your friendship grows, so does your power with new abilities and combos. A party can only be strong if each member is strong too – unravel your new friends’ stories and help them find peace. Unlock side quests, new abilities, and heartfelt chats by the campfire. Together, we’re unstoppable!

FIGHTS THAT KEEP YOU ON YOUR TOES

Three difficulty levels, a roster of cool abilities, one very powerful Ghost power. Test your might in intense battles where you can switch between characters whenever you fancy and ambush enemies with clever combos. Build your dream team and fight your way through Etere.

A WORLD WORTH FIGHTING FOR

Etere is full of charm and secrets, mystery and treasures to uncover. From unearthing old secrets in the ruins to gathering round campfires in the forest, there’s always something new around the corner in The Lonesome Guild. Solve puzzles, explore vibrant landscapes, and find shiny things as you restore balance and hope to the world.

The world might be lonely, but you don’t have to be.  


The post How to Build Your Perfect Party in The Lonesome Guild appeared first on Xbox Wire.

Halo Project Update 2025: Everything Announced (Updating Live)

Halo is looking for a fresh start, and today’s 2025 Halo Project Update livestream could give it just that.

Nearly four years removed from the launch of Halo Infinite, gaming fans from every corner of the industry are looking to today’s Halo World Championship 2025 festivities for a sneak peek at the future of the flagship Xbox franchise. What exactly the developers at Halo Studios (formerly known as 343 Industries) have cooking remains to be seen, but judging by a tease shared late last month, it sounds like the Halo universe could soon head into uncharted territory.

“Like last year we’ll be on the Main Stage to talk about it but this year we’ve also got a ‘deep dive’ panel planned for the Community Stage that you won’t want to miss,” Halo Studios said in a Halo Waypoint post last month.

The Halo World Championship 2024 presentation served as fans’ introduction to Halo in Unreal Engine 5, setting the series up for a new direction. We’ll keep track of everything Microsoft and Halo Studios have to announce at the 2025 Halo Project Update stream here, so be sure to check in when the presentation begins at 1 p.m. PT / 4 p.m. ET for all of the latest news.

Developing…

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

The First Official Berserk Board Game Is Taking Off on Gamefound With Massive Funding

Board games and anime are living in a bit of a golden era right now, where both are more popular and widely accepted by the masses than ever before. I count myself lucky that I am living in a period of time where I also get to see these two awesome things blend and combine together, in equally – almost Voltron-esque – awesome new ways. One of the most exciting recent examples of this collaboration is Monolith Board Game’s upcoming Berserk: The Board Game, which has taken off on Gamefound this month.

With nearly 5,900 backers and pulling in just over €2 million at time of writing, this tabletop adaptation of Kentaro Miura’s Berserk manga/anime has cut through its funding goal like Guts cleaving through a demon with his signature Dragon Slayer. Berserk: The Board Game lets 1-5 players take up the weapons of characters, including Serpico, Farnese, Isidro, Shierke, and of course, Guts to dispatch and destroy demonic foes. All of Guts’ crew come in detailed miniatures just begging to be painted. These plastic avatars of the Grunbeld and its Grunbeld Apostle, Slan, and Makara are sights to behold, and more than 120 miniatures is a treasure trove for fans that enjoy painting.

Fans of the Berserk manga will be treated to a ton of artwork pulled from the original story to enjoy. All of the action cards that compose each character’s deck feature iconic moments from the series, along with the imposing enemy cards and more. The core game box gives you an 11 Act campaign that takes place during the Millennium Falcon arc, but the additional Black Swordsman expansion that is also available during the campaign allows you to build your own adventures with tons of possible combinations and options to pick from – including the characters in your party and the enemies you are going to face.

While board game adaptations, especially these grandiose boxes, aren’t uncommon these days, most of the time it seems as though video games are the source material, and seeing an anime with such legacy and personality as Berserk is exciting. Monolith Board Games has a pedigree for adapting properties for the tabletop that let players team up and bash some heads in, having previously designed games based on Conan the Barbarian and Batman. Berserk, with its mix of dice rolling, card draw, and grid-based movement, looks like it is going to be another gruesome good time.

Backing the project

Berserk: The Board Game looks to have set itself up as a box that will appeal to fans of Berserk who may not have much exposure to the board game scene, thanks to all of the miniatures, as well as fans of co-operative board games thanks to Monolith’s expertise. If you want to make sure that Berserk is for you and your game group before backing it, there is a WIP Rulebook available to look at for a better sense of gameplay. This is undoubtedly a premium product with just the Core pledge running you €200 (about $233) with the total jumping to €335 (about $390) if you want it all, including the 184 miniatures. Gamefound does offer StretchPay that lets you pay off these large costs over multiple months. As someone who has taken advantage of this myself, it helps a ton!

The campaign is going on for only a few more days, but late pledges will open soon after it closes for those to jump on if you miss the initial campaign.

More board game collaborations

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

Raise Animals Codes (October 2025)

If you’ve ever wanted to run your own zoo, then Raise Animals is the Roblox experience for you. Though you’ll start with just a single animal, you can race along an obstacle course, taming new animals with your lasso to bring them back to your farm. Feed your animals, level them up, and unlock new mutations that will increase the value of your zoo, so visitors will pay more to see your collection. Want a head start? Here are all the codes that are currently active for Raise Animals.

Working Raise Animals Codes

These codes are currently active and can be redeemed in Raise Animals:

  • FreeCorals: 1,000 Coral and 150 Rubies
  • SorryForAllTheBugs – 1,000 Coral and 500 Rubies
  • 50MVisitsTysm – 1,000 Rubies
  • Ocean – 500 Coral, 1,000 Money, and 250 Rubies
  • Update1 – 500 Rubies and 500 Coral

How to Use Raise Animals Codes

When you’re ready to redeem your Raise Animals codes, launch the Roblox experience. You’ll then need to like the game and join the Raise Animals Studio group before codes will be accepted. Once you’ve done that, follow these steps to get your freebies:

  1. Click the gear icon in the top right corner to open settings
  2. Scroll down to “Redeem Code”
  3. Copy the code from this article and paste it into the box
  4. Click redeem!

Expired Raise Animals Codes

The following codes have now expired:

  • SryForTheGamepassIssue
  • 10MVisitsTysms
  • 10KActiveTysm
  • Release!
  • FREE RANDOM ANIMALS
  • 5MVisitsTysm
  • 1MVisitsTysm
  • 5KActiveTysm
  • 3KActiveTysm
  • SorryForBugs

Why Isn’t My Raise Animals Code Working?

Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you’ve got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they’re working. Just double-check that you haven’t copied over an extra space!

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Review: Night Striker Gear (Switch) – The Shining Apex Of The ‘Super Scaler’ Concept

All the gear, and a great idea.

Imagine, if you will, an alternate timeline where 3D graphics never happened.

Instead, Sega’s ‘Super Scaler’ concept — popularised in games such as Hang-On, Space Harrier, Out Run and After Burner — evolves to the point where 2D sprites can not only be scaled without any degradation in visual fidelity, but are capable of filling the entire screen. That future is basically what you’re looking at when you play Night Striker Gear, a sequel to Taito’s 1989 coin-op, which has been developed by M2 and its ShotTriggers team.

Read the full article on nintendolife.com

Outbreak: Shades of Horror Brings Co-op Survival Horror to Xbox in 2026

Outbreak: Shades of Horror Brings Co-op Survival Horror to Xbox in 2026

Outbreak key art

Summary

  • Releasing on Xbox Series X|S in 2026 with smooth 60+ FPS gameplay, advanced ray tracing, and more.
  • Tons of modes, maps, weapons, characters, and costumes.
  • New seasonal events and game crossover events.

Welcome to your new favorite nightmare, Survivors!  My name is Julia Wolbach, Co-Founder and Chief Operating Officer of Dead Drop Studios. I’m delighted to share new details with you today about our upcoming co-op survival horror title Outbreak: Shades of Horror, which will be releasing on Xbox Series X|S in 2026.  Players will navigate the city of Cypress Ridge at the opening of a zombie apocalypse that threatens to annihilate all human life. Do you have what it takes to escape the city alive?

Enough Content to Feed the Undead for Years

Outbreak: Shades of Horror is filled to the brim with action-packed modes, breathtaking maps, diverse playable characters, and nearly limitless costume customization.  You will access it all from Cypress Reel, the town movie theater that serves as the last line of defense against the zombie horde; the theatre also functions as an expansive hub world and player lobby. From this hub you can jump into Story Mode for a terrifying survival horror campaign where you’ll manage resources, solve puzzles, and carefully deal with powerful zombie creatures as you race to escape Cypress Ridge; stand your ground, build defenses, and defend innocent civilians against hordes of zombies and monsters in Invasion Mode, or shoot, loot, and reach the evac point quickly before your enemies become too powerful in Raid Mode.  If that isn’t enough action for you, take a stroll into the arcade for bonus Mini-Games that test your skills and reflexes.

Play your way, either offline in single-player or in online co-op over Xbox Live.  You can even switch between first-person and third-person gameplay at the press of a button!  Across every mode, take control of and level up dozens of playable Survivors, each with their own loadouts, stats, and abilities.  The more you play, the more you unlock; new items, weapons, and costume customizations allow you to mold each character to your desire.

A Bloody Affair that Takes Full Advantage of Xbox Series X

Built in cutting edge Unreal Engine 5.6, Outbreak: Shades of Horror pushes Xbox Series X|S to its limits. Enjoy detailed and realistic metahuman characters, advanced ray tracing, and dazzling megalights, all at a smooth 60+ FPS.

Explore sprawling atmospheric landscapes featuring brilliant weather effects. Our water utilizes ray traced translucent reflections and refractions resulting in exceptionally realistic lighting around wet surfaces.  When it comes to precipitation, you’ll find thousands of lit particles that interact with the environment, offering a fully immersive experience. Feel the dread in hauntingly lit tunnels and leaky passageways and watch chaos unfold across Cypress Ridge with exploding helicopters, screaming banshees, gory dismemberment, and so much more.  Thanks to megalight technology, volumetric shadowing is supported on almost every light source, so the blood-pumping thrills and spine-tingling scares are off the charts!

A Constantly Evolving Hellscape

Seasonal and game-crossover events keep the game active and fresh.  Enjoy a variety of challenges, special maps, new characters, special cosmetics, and more.

The Halloween season brings both tricks and treats to Cypress Reel’s decor.  You can expect new tasks to clear to unlock Seasonal Tickets; these items allow you to unlock new themed cosmetics that can be freely mixed-and-matched as you see fit!  A special Invasion Mode map has been added featuring an expansive pumpkin patch and a rocky castle to defend at dusk.  Future seasons, such as Winter Wonderland, will bring even more to conquer; you may even discover new Mini-Games to play in the Cypress Reel arcade!

Outbreak: Shades of Horror seeks to bring back old haunts from Dead Drop Studios games of yesteryear. The first crossover to be featured is Dinobreak, which meshes classic survival horror with ballistic dinosaur blasting.  Check out the Dinobreak booth in Cypress Reel and do some target practice before you dive into the T-Rex sized Dinobreak Raid Mode map. Crush added missions to earn Crossover Tickets; similar to our Seasonal Tickets, these are your key to unlocking bonus Dinobreak-themed cosmetics.  Future game-crossovers are sure to delight with new surprises for new and veteran players alike!

Humanity Teeters on the Edge of Oblivion

Hold out just a little bit longer until Outbreak: Shades of Horror swarms onto Xbox Series X|S in 2026!  Try not to be distracted by the next-gen visuals and lighting as you battle for your existence in a city ravaged by the undead.  Will you survive Cypress Ridge or rise up to chow down on your friends instead? Our wishlist page will be available soon. Stay tuned to Xbox Wire and social for updates!

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