Explore the Magical Origins of a British Gaming Icon—with a Dash of Sarcasm

Explore the Magical Origins of a British Gaming Icon—with a Dash of Sarcasm

Simon key art

Summary

  • Simon the Sorcerer returns in a prequel.
  • A cauldron full of magical stuff launching October 28.
  • Preorder available today with a bonus DLC.

Hi there! We’re ININ Games, an indie publisher renowned for keeping the essence of retro and quirky video gaming alive—right from the heart of Kirchheim/Teck in Baden-Württemberg, Germany. Yes, that’s right. Among the home of long-established luxury car makers and engineering legends, we’re doing something a bit different: publishing indie and retro games crafted with passion, love and intent.

And today, we have a special announcement to share with the Xbox community. Drumroll, please…

Simon the Sorcerer: Origins – Digital Deluxe Edition is officially coming to Xbox One and Xbox Series X|S on October 28, 2025.

Whether you’re a devoted nostalgist of the original 1990s point-and-click classic or discovering Simon’s magical world for the first time, both this edition as well as the standard edition are ideal for you. For a strange kind of fashion there’s a wrong and right!

What is Simon the Sorcerer: Origins?

A prequel to the iconic adventure series, Simon the Sorcerer: Origins takes players back to the very beginning and beyond. There ain’t no mistaking: Step into the shoes (and cloak) of a younger Simon before he became the sarcastic sorcerer you might be familiar with and love. With a magically hand-drawn art style, modernized gameplay, and storytelling packed with quintessentially British humour and razor-edged banter, this game is a love letter to fans of classic adventures and newcomers alike. Developed by the multi-talented Italian studio Smallthing Studios, and heavily inspired by British comedy legends, the game unites nostalgic charm with a fresh dynamic flavour.

Plus, we’re beyond excited that Chris Barrie (Yes, the original voice actor!) will return to bring the titular, sassy, sarcastic, legendary apprentice sorcerer back to life. And it’s not just English-speaking sorcerers who get to celebrate. Germany will be rejoicing too: Erik Borner, who voiced Simon and lent him his signature sarcasm in the 1990s, is also making a comeback! No AI, no black magic, no smoke and mirrors, no gimmicks..it’s really them, back again!

About the Digital Deluxe Edition

So, what exactly is included in the Digital Deluxe Edition? We’re delighted you asked:

  • Official Soundtrack
    Let the melodies of Simon’s world enchant and transport you straight into Simon’s magical world with a spellbinding assortment of tracks. From imaginative village tunes to the otherworldy mood of mystical realms, this soundtrack is designed to captivate.
Simon art
  • Digital Art Book
    Delve deeper behind the scenes with a skillyfully crafted art book. It features concept art, character designs, early environments, magical relics, and hinterto unseen content from the game’s progression.
Simon screenshot
  • The Full Game
    Of course, you’ll receive the full Simon the Sorcerer: Origins experience—packed with brainteasers, unexpected twists, enigmas, narrative surprises and Simon’s unmistakable sass.
Simon screenshot

Transcending Borders and Cultures

This game isn’t just a throwback—it’s a truly multicultural unified effort —brought to you by German, Turkish, Italian, Nigerian and Japanese professionals, Gen-Xers, Gen-Zers and Millenials, men and women, all working together to bring a British character’s tale to life. Simon hails from the West Midlands, but his adventure transcends borders—just like our sales, graphics and development team. It’s a project that underlines the universal themes of fun, humor, magic and sarcasm!

A Reimagined Legacy

ININ Games has a penchant for titles that blend nostalgia with modern enhancements. If you’ve played our previous releases like Shadow of the Ninja Reborn, Bud Spencer & Terence Hill: Slaps and Beans 2, or any of the Cottons, you’ll know what we mean. Our mandate is to breathe new life into classic franchises whilst honouring their legacy, the zeitgeist of the time and infusing modern elements to suit contemporary preferences.

Simon the Sorcerer: Origins is no exception. Expect smart, dreamy riddles, charmingly bizarre characters, and fourth-wall-breaking humor—all delivered in a fresh, visually rich world. There ain’t no mistaking!

Pre-Orders Available Now

Before the official launch on October 28, 2025, both the Standard Edition and Digital Deluxe Edition of Simon the Sorcerer: Origins can now be pre-ordered in the Microsoft Xbox Store.

Free Pre-Order Bonus: Simon the Sorcerer: Origins – Pony DLC

This unique portable cassette player provides the musical backdrop to your quest. Relive the magic by jamming to the iconic original soundtrack of the home computer classic Simon the Sorcerer (1993).

So grab your wizard hat, prepare for a snarky spell or two, and get ready to explore the origins of a true British gaming legend. It’s destiny calling!

We can’t wait for you to meet young Simon. He never (really) gives up or lets you down, for his mind is a beacon in the middle of the night!

Simon the Sorcerer: Origins – Digital Deluxe Edition

ININ Games

Step into a world of wonder and whimsy—This version includes not only the fantastic main game, but also the official soundtrack, a spellbinding collection of melodies that will dance through your mind and stir your soul. But that’s not all! Accompanying it is a truly enchanting artbook, bursting at the edges with breathtaking illustrations, forgotten relics, curious characters, and behind-the-scenes glimpses into the heart of Simon’s story. It’s a treasure trove of imagination, crafted to delight dreamers, collectors, and adventurers alike!

A New Journey Begins!

Thirty years after his first appearance on the screen, Simon is drawn into a foreign world by an ancient prophecy, that will tell his origins. This world is populated by powerful yet mostly useless wizards and strange creatures. On his journey, Simon must solve a series of tricky puzzles, operate alchemical devices, and learn powerful spells. And yes, he also has to taste a few disgusting stews!

Puzzles, Magic, and Simon’s Humor

Whether you’re visiting the Magical World for the first time or returning once again – Simon is back, along with his unique sense of humor and a completely new graphic style. Simon the Sorcerer Origins brings the charm of the original saga back in a completely hand-drawn graphic style, blending classic gameplay mechanics with a fresh, new world of magic.

Your Adventure, Your Puzzles

Solve loads of tricky puzzles, test your wits, and face a variety of absurd situations and quirky characters. Combine items and clues to unravel the big mystery and become the legendary wizard you were always meant to be.

Features:

– Official prequel to the cult series: Find out what Simon was up to just before his first magical misstep into the fantasy world, long before he started insulting talking doors.

– A story with heart, humour, and a hat: Between motherly love, a forced move, and a healthy dose of chaos, Simon’s journey to becoming an (unwilling) hero begins.

– Hand-drawn art style & iconic voice: Featuring lovingly hand-drawn graphics and Simon’s original voice, performed by British voice actor Chris Barrie, this feels like a trip back to the ’90s, just with far better resolution.

– Between magic spells and cogs: Classic point-and-click gameplay meets modern mechanics. Solve quirky puzzles, crack ancient mechanisms, and collect (as always) way too many items.

– Sarcasm, slapstick, and eccentric wizards: Encounter bizarre characters, delight in even odder conversations, and revel in Simon’s unmistakable wit: equal parts cheeky banter and “very British” humour.

– Alchemy, magic & other mishaps: Tinker with spells, fiddle with alchemical contraptions, and dabble in questionable recipes. With a sprinkle of luck, the thing you were trying to do could very well happen.

History Artbook
Celebrate the brand new, magical comic art of Simon the Sorcerer Origins with this digital artbook and discover all the secrets behind the return of the most famous wizard in video game history!

Official Soundtrack
The complete soundtrack of Simon the Sorcerer Origins – more than 50 minutes of new and rearranged music from Simon the Sorcerer, by renowned composer Mason Fisher.

The post Explore the Magical Origins of a British Gaming Icon—with a Dash of Sarcasm appeared first on Xbox Wire.

Borderlands 4: Tech Experts Say ‘Resetting the Game Every Hour Should Really Not Be an Expected Solution for Players,’ Patch ‘Cannot Come Soon Enough’

The tech experts at Digital Foundry have completed their analysis of Borderlands 4 on console, and confirmed a gradual worsening of framerate with continuous playtime, even on PlayStation 5 Pro and Xbox Series X.

As revealed in a new video published to YouTube, Digital Foundry found performance starts dipping after around 30 minutes to an hour, which it called “too intrusive on the overall experience, too regular an interruption.” Even after a completely fresh boot, the game is still prone to framerate drops.

Gearbox development chief Randy Pitchford has acknowledged the problem on social media, promising incoming improvements. As a workaround, Pitchford suggested console players quit Borderlands 4 and restart. Digital Foundry’s Tom Morgan confirmed this does restore performance, but criticized the situation, saying “resetting the game every hour should really not be an expected solution for players.”

“Each console is prone to sizeable, sub-60fps lurches given enough time on the clock, and it’s just a matter of how long you’re willing to keep playing before deciding to reset,” Morgan added.

Morgan also called for an emergency patch. Gearbox has promised more fixes are on the way, after yesterday’s patch tackled PC crashes.

“Borderlands 4 justifies the six-year wait since the last entry with some big technical upgrades via Unreal Engine 5,” Morgan said. “Despite the team’s huge ambition here, though, the game’s performance at launch is struggling on console if 60fps is the goal, and a patch cannot come soon enough. The gradually worsening framerates on PS5, Pro, and Series X lead to some dire mid-30fps passages of play after a while. And resetting the game every hour should really not be an expected solution for players.

“This lack in polish at launch also shows in its bugs where broken NPC pathfinding and flickering lighting are just a couple of issues I’ve experienced. The promise of Borderlands 4 is compelling, but following on from MGS Delta and Oblivion Remastered, we’re once again looking at a major UE5 release with framerate issues on every format. And once again, we’re having to hang tight for an update to save the day.”

So, what’s causing the problem? As Morgan points out, the situation with Borderlands 4 rekindles memories of The Elder Scrolls IV: Oblivion Remastered, another Unreal Engine 5 title where performance degraded over time on console and also improved with a fresh boot. It’s unconfirmed for now, but the leading theory for Borderlands 4, as with Oblivion, is there’s some form of memory leak at play, or, as Morgan put it, “a cache of data not being flushed from system memory that eventually catches up on the player.”

What about the PC version? Borderlands 4 is currently on a mixed Steam review rating, with most of the negative comments revolving around PC performance. Digital Foundry has said its initial analysis of Borderlands 4 on PC shows significant stutter problems, and have advised against running the game on its ‘Badass’ graphics setting, which suggests there are indeed problems with the Unreal Engine 5 title.

Gearbox has said addressing PC performance is a “top priority” for the studio. In the meantime, the studio pointed to a Borderlands 4 Nvidia Optimization guide on Steam, advising players how to optimize their graphics settings for “better performance and framerates” on PC with the Nvidia app, although users report mixed results.

Gearbox has also issued a piece of advice to PC gamers that to me reads like an effort to prevent players from making knee-jerk reactions to the game’s performance as soon as they’ve changed their settings: “Please note that any time you change any of your graphics settings, your shaders will need to recompile. Please keep playing for at least 15 minutes to see how your PC’s performance has changed.”

All eyes are on Gearbox right now amid an internet backlash to the performance of Borderlands 4 — which has come despite huge player numbers on Steam. Pitchford himself has set his sights on winning angry Borderlands 4 players over on social media. Since Borderlands 4’s huge Steam launch last week, Pitchford has issued confusing comments on why the console version of Borderlands 4 lacks a field of view (FOV) slider, promised that it would have been impossible to break the Borderlands 4 servers through sheer weight of player numbers alone, told people to “code your own engine and show us how it’s done, please,” and declared Borderlands 4 “a premium game made for premium gamers.” He’s even started telling Borderlands 4 players to refund the game on Steam if they’re that upset.

If you are delving into Borderlands 4, don’t go without updated hourly SHiFT codes list. We’ve also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players’ choices for which character to choose (no one agreed).

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Battlefield 6 Battle Royale Gameplay Highlights Multiplayer Combat in Latest BF Labs Leak

More leaked Battlefield 6 battle royale gameplay footage appears to have made its way online.

Video of this early version of the upcoming battle royale mode poured onto X/Twitter overnight and seems to have been captured from recent BF Labs playtests hosted by the four-studio team at BF Studios. It’s a lengthy look that comes from user @BobNetworkUK, who reports that they have already managed to secure a new Labs account after their previous account was disabled by EA.

The main leaked Battlefield 6 gameplay making its way around social media is relatively straightforward and not unlike what we’ve seen in other, similar battle royale experiences like Warzone. The player can be seen running around a warehouse, dodging bullets from enemy players as they collect weapons, armor plates, and other tools from nearby loot chests.

Other clips have also spilled onto platforms like X, including footage of how things like upgrade kits and custom weapon drops work. It’s important to note that none of what we’ve seen so far is final.

Battlefield 6 itself still has a few weeks to go before its October 10 release date for PC, PlayStation 5, and Xbox Series X and S arrives. BF Studios hasn’t officially announced when exactly the Battlefield 6 battle royale mode will launch, though ModernWarzone reported earlier this week that its sources expect its release date to be October 28, 2025.

EA and BF Studios are no strangers to leaks, especially when it comes to Battlefield 6. That’s mostly thanks to BF Labs, which has allowed a large number of players to experience in-development content as the developers look for fan feedback.

It’s a topic we made sure to ask Ripple Effect about when interviewing the team earlier this month. Most gamers have known that Battlefield 6 is under pressure to deliver for EA. BF Studios told us it knows next month’s new entry marks a particularly important moment for the long-running FPS franchise, too, which is why it doubled down on fan feedback – even if it means it’s sprung a few leaks along the way.

“I remember, at one point, making a big presentation that said, ‘What will leak? Everything.’ Like, we just started with that assumption that things would leak,” technical director Christian Buhl told us. “Now, to be clear, we didn’t want things to leak. We weren’t seeking leaks, but we knew that the most important thing was to get the game in front of players, get real feedback from players, get real telemetry, real data, and that had to come at any cost, including the fact that things would leak.”

For more on Battlefield 6 ahead of its October 10 release date, you can read up on another leak from earlier this month. You can also check out our new hands-on preview, where we got to take a closer look at some of the new maps and modes not present in the August beta tests.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Review: HautePad X Arcade Controller For Switch & Switch 2 – A Modular Masterclass At A Premium Price

Swapsies.

Cosmox Gaming is best known for its Haute Pad range of arcade controllers, many of which can be considered budget options for fight fans, while pretty much all of them are immediately compatible with the Switch and Switch 2.

The HautePad X wired controller is a slightly different proposition, and it’s a wild one. It’s comfortably the most premium of Cosmox Gaming’s controllers at a base price of $229.99, and there’s a good reason for that. Unlike most arcade controllers which just have one main function, the X boasts several thanks to its modular design.

Read the full article on nintendolife.com

Build island factory towns for fat cats in Whiskerwood, the latest sooty strategy sim from Hooded Horse and the Railgrade devs

Whenever possible, I like to sucker-punch everybody’s weekend plans by blogging the release of a huge 4X strategy game, factory sim or other managerial timesink last thing on Friday. In this case, I’m ambushing you with the avid rodent carpentry of Whiskerwood, the new city builder from Railgrade developers Minakata Dynamics and Manor Lords publishers Hooded Horse. It’s got 40 different commodities, an elaborate weather simulation, and a demo out now on Steam. Haha, yes! You are welcome.

In Whiskerwood, you are a mouse mayor setting up island colonies on behalf of some bastard fat cats. Yes, this one’s a straight-shooting allegory, but going by the release date trailer, any transferable learnings about the plight of the mouse proletariat come a distinct second to the joy of plaiting conveyor belts.

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Play Your Way in EA Sports FC 26 with the EA Play 10-hour Trial

Play Your Way in EA Sports FC 26 with the EA Play 10-hour Trial

EA sports FC 26 Trial Hero Image

Summary

  • The EA Sports FC 26 10-hour EA Play trial is available on Xbox Series X|S, Xbox One, and Xbox on PC via Game Pass Ultimate and PC Game Pass.
  • Play your way with an overhauled gameplay experience powered by community feedback.
  • Score a Welcome Pack through October 30 and in-game rewards, such as Ultimate Team Draft Tokens and Clubs rewards.

Game Pass Ultimate and PC Game Pass members can live the most true-to-football experience ever for up to 10 hours in EA Sports FC 26. If they decide to buy, their progress carries over to the full game, so they can pick up the season right where they left off.

Members can save 10% on the full game, FC Points, and other EA digital purchases. Plus, grab a Welcome Pack in addition to recurring rewards, like Ultimate Team Draft Tokens.

Feel the difference with a variety of game-wide changes to key fundamentals and much more in EA Sports FC 26.

Overhauled Gameplay

EA Sports FC 26 changes the game with two distinct gameplay presets. Competitive Gameplay is tailored for online head-to-head play in Football Ultimate Team and Clubs, introducing competitive positioning, fewer auto-tackles, increased passing speed, and more. Authentic Gameplay, however, delivers unrivaled authenticity in Career with more intelligent defenders, corner kicks tuned to match real-world success rates, a sense of real-world excitement during goalmouth scrambles, and more.

Football Ultimate Team

Put your dream squad to the test with Tournaments and Live Events, as well as a refreshed Rivals and Champs experience. Test your skills with up to 4 rounds of knockout football, or add variety with themed competitions and content all season long. New Bounties let you earn additional rewards or accelerate your weekly progress.

Manager Live

Manager Live is a new, always-online content delivery hub that adds a new dimension to Manager Career. Take on a variety of real-world and alternative scenarios throughout the new season, ranging from a few minutes of play to multiple seasons. Whether it’s managing your team after the latest high-profile transfer, starting the season strong with 5 straight wins, or writing your name into the history books by winning a treble, Live Challenges will test all aspects of your managerial prowess.

The EA Sports FC 26 10-hour EA Play trial is available Xbox Series X|S, Xbox One, and Xbox on PC via Game Pass Ultimate and PC Game Pass. Conditions, limitations and exclusions apply. See EA Play Terms for details.

The post Play Your Way in EA Sports FC 26 with the EA Play 10-hour Trial appeared first on Xbox Wire.

EA Sports FC 26 Review in Progress

Over the last few decades, soccer (or football, if you’re not from the US like me) hasn’t changed much. Sure, there are new rules, improved tactics, and so much more money involved in the modern game – but at its heart, it’s still all about kicking a ball into a goal more than the other team. So how does a series like EA Sports FC improve each year when the sport it’s emulating isn’t introducing massive changes? For me, it’s about quality-of-life updates, and FC 26 has those in spades. You’ve heard the phrase “death by a thousand cuts,” but this is more like “fixed by a thousand pieces of tape.” It’s not that every problem has been solved, and many of the micro issues like confusing player-switching and weird tackle animations have returned from FC 25 – but at least in my early time with it, FC 26 is inching in the right direction in nearly every aspect.

A phenomenal example of this is the new gameplay presets. In the past, everyone was using the same gameplay style, whether diving into competitive games in Ultimate Team or trying to win the league against CPU opponents in Manager Mode. This year, EA has split things between two different presets: Competitive and Authentic. With the Competitive preset, you can expect the fast-paced action and smarter AI teammates that you might be used to from previous FC/FIFA games. Meanwhile, Authentic will feel more realistic to what you see on the real-life pitch every weekend. Players are slower, and you need to use your tactical intelligence to get into scoring position.

The most important part of this change is that these two options do not impact each other. That means EA can tune Competitive mode however is needed without changing the balance of Authentic mode, something they couldn’t do in previous versions of FC. I’ve only played about a dozen games with each preset so far, but they already feel distinct in a way that is valuable. Players come to FC 26’s various modes for different reasons: Career Mode players want a game that plays as close to real-life a possible, while Ultimate Team and Clubs players want fair and balanced online competition. Those two ideals have sometimes worked against each other in the past, so giving us two totally separate gameplay styles lets EA serve both communities.

What’s strange about the implementation is that the Authentic preset is restricted to offline modes only. That means you can’t even use it in your Squad Battles matches despite them being the only single-player content in Ultimate Team. It’s something I hope is added in the future, as it feels strange not to include all of the single-player content by default, especially when it does exactly that with the new version of the Season Pass.

This might be the worst version of a Season Pass in a sports game yet.

Before diving into some of the other positive changes, let’s go over that Season Pass, as it’s one of the biggest points of contention for me. Last year, EA introduced a paid Season Pass into FC 25 toward the end of the cycle, so we knew this was coming, but seeing it drop on day one does sting. You can ignore it and stick with the free version of the pass, or even earn enough in-game currency to buy it without spending real-world money, but I would argue that this might be the worst version of a Season Pass we’ve seen in a sports game yet.

The issue with FC 26’s Season Pass is that you’re not just earning rewards for Ultimate Team, where people are already (unfortunately) conditioned to spend money. You’re also earning a ton of rewards for Clubs, Player Career, and Manager Career. The latter is where things really get icky, because one of the big draws for FC 26 is that Icons and Heroes are finally available in Manager Mode. For the first time ever, you can take classic players like Luis Figo, Toni Kroos, and Julie Foudy and put them into your Manager Mode saves. It should be a revelation, but instead, EA made the strange decision to lock many of these players behind the Season Pass.

There are several reasons this is frustrating. The first is that you probably won’t be able to acquire enough XP for them by playing Manager Mode alone. EA might implement more ways for non-Ultimate Team players to earn XP, but with how things are currently constructed, you’ll need to dive into that lootbox opening simulator if you want to finish enough of the pass to claim all of the Career Mode rewards. Even as someone who primarily plays Ultimate Team, this change sucks. I already know how bad FC’s monetization can get, and I hate seeing it expanded to more of the playerbase in a way that feels scummy.

As if that weren’t frustrating enough, Career Mode players aren’t likely to earn enough Ultimate Team-specific currency to purchase the Season Pass in that mode alone. That means you’ll need to spend real money to unlock players like Gianfranco Zola, Miroslav Klose, and Park Ji-Sung. Keep in mind, this is only the first Season Pass. If FC 26 continues to lock Icons and Heroes behind future passes, we’ll likely see desirable players like Ronaldinho, Ruud Gullit, and Johan Cruyff tucked behind a paywall as well.

It’s an unfortunate situation that reeks of EA trying to get even more money out of its playerbase than usual. It’s bad enough that Ultimate Team players are being milked dry, but now you can’t even enjoy your offline Career Mode without feeling the pull to spend money.

Most of the modes feature fun updates to their tried and true formulas.

What makes this even more painful is that most of the modes feature fun updates to their tried and true formulas this year. For example, the new Manager Live Hub lets you dive into specific challenges and earn new jerseys for your club. These feel like the next step toward a historical mode like the Negro Leagues option in MLB The Show, as you’ll be challenged to recreate moments like Jamal Musiala’s double with Bayern Munich or take a mid-level club like SK Rapid or Strasbourg to European glory. The classic version of Career Mode is still there, but Manager Live gives you a rotating list of challenges that will test your skill on and off the pitch.

Even Ultimate Team is home to several small yet meaningful changes. Everything from the return of tournaments to the ability to choose the cosmetics on your Evolutions feels carefully crafted to deliver the improvements fans have been asking after for years. We’ll have to wait a month or two to see the impact of the slower Ultimate Team power curve, and I’m hesitant to judge the stability of the servers until they are live for everyone, but my early experience is positive.

While I’m not much of a Clubs player, the new Archetypes have certainly piqued my interest. Without a dedicated group, it’s unlikely I will spend too much time in Clubs, but the Archteype system seems like an improved way to handle progression to my untrained eye. While a meta will surely settle over the mode in the coming weeks, having this clear sense of forward momentum makes me wish I had a group of 10 friends to play with.

I have more to play this weekend, but so far FC 26 seems to provide enough quality-of-life changes that I feel more positive about the on-pitch product after a few years of stagnation. However, I can’t help but be annoyed by how heavily monetized every mode is becoming. I’ve always felt it was relatively easy to ignore the pull to spend extra money unless you wanted to compete at the very top of Ultimate Team, but that’s much less true this year. Now, not even the Career Mode players are safe. FC 26 is EA at its most money-hungry yet, and I can’t help but worry where we’re going next.

Cyberpunk 2077 Sequel Looks Set to Include Multiplayer, Years After Cyberpunk 2077 Online Mode Scrapped

CD Projekt looks set to include multiplayer features in Cyberpunk 2, years after similar plans were scrapped for Cyberpunk 2077.

A posting for the role of Cyberpunk 2’s lead network engineer lists the job’s responsibilities as including the need to “develop and optimize multiplayer systems, including matchmaking” with an aim to “address challenges related to latency, bandwidth usage and server performance.”

Applicants will also need to work “closely with game designers, gameplay programmers, and other departments to integrate network features seamlessly,” the job description continued, to “play a pivotal role in designing and implementing the network architecture and online systems.”

As expected, the role is primarily based out of CD Projekt’s Boston studio, where work on Cyberpunk 2 is now underway, while the company’s Polish teams focus on The Witcher 4.

While CD Projekt is yet to confirm Cyberpunk 2 will feature online gameplay, the developer did spend years experimenting with the possibility for the original Cyberpunk 2077. It has previously said it wanted to eventually bring online gameplay into all of its franchises, and specifically said it was considering multiplayer gameplay for Cyberpunk 2 in the past.

The prospect of Cyberpunk 2 finally achieving the studio’s multiplayer ambitions therefore should not be surprising — though until CD Projekt confirms the features officially, there’s always the possibility these could fall by the wayside once again.

Work on some kind of multiplayer component for Cyberpunk 2077 went on for years within CD Projekt, and was ultimately planned to arrive as a post-launch DLC. Ultimately, however, the offering was scrapped completely as a result of the game’s initially rocky launch, with priority instead placed on ensuring the base game worked as well as possible.

“We really needed to look at what were the priorities for Cyberpunk [after it launched],” Cyberpunk 2077 senior quest designer Philipp Weber said back in 2022. “The priority was that the main experience will run for the people in a really good state, and essentially, the switch of priorities meant that other R&D projects had to go away. With Cyberpunk, we wanted to do many things at the same time, and we just needed to really focus and say, ‘Okay, what’s the important part? Yeah, we will make that part really good.’”

Earlier this month, breathtaking Cyberpunk 2077 star Keanu Reeves told IGN he was keen to return for CD Projekt’s sequel. “Absolutely. I’d love to play Johnny Silverhand again,” he told us, when asked if he’d be interested in revisiting his legendary rockstar terrorist.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Creators of Reigns, Streets of Rage and Saturnalia launch Palestinian Voices in Gaming to support indies from Gaza and the West Bank

A group of game industry folks including Reigns studio Nerial, Saturnalia creators Santa Ragione and Streets Of Rage 4 outfit Lizardcube have launched Palestinian Voices in Gaming, an international volunteer network to support current and emerging independent Palestinian developers.

First convened in May 2024, the network are currently looking to connect Palestinian game devs with volunteers and funding partners. They’ll provide administrative help to any developer trying to get access to funding, and assistance managing resources and volunteer contributions, once secured. They aim to follow and boost each project from “production to announcement to publication”, and are already working with a range of smaller independent games, many of which explore recollections of pain and loss through speculative fiction and fantasy.

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Apple Event Reveals Arknights: Endfield Set For Early 2026 Release, GRYPHLINE’s POPUCOM Also Coming To Switch

Last week’s Apple Event provided a first look at mobile gameplay from upcoming 3D RPG and strategy game Arknights: Endfield, alongside confirmation of the title’s early 2026 release.

The GRYPHLINE game, set in the same world as the studio’s tower defence hit Arknights, featured in a segment showcasing the iPhone 17 Pro. The gameplay demo was shown running on the next-generation A19 Pro chip, which enabled the combat sequences to play out super-smoothly, while the hardware-accelerated ray tracing and 16-core Neural Engine helped the vibrant visuals of the AAA title to shine.

Apple’s post-event press release also exclusively revealed an early 2026 release window for Arknights: Endfield. Following its appearance in the showcase, the game has since featured on multiple Apple channels, from the official website and Apple Newsroom, to other promotional materials for new products.

This high-visibility, pre-launch inclusion indicates Apple’s confidence in the game’s quality and its strong performance on mobile devices – a significant step as previous demos for the exploration, real-time combat and base-building centred game had focussed solely on the PC version. This included a technical test running back in 2024, and a closed beta that took place earlier this year, allowing players to have hands-on experience of the updated combat and AIC factory system.

Arknights: Endfield has enjoyed a major presence at headline gaming events and conventions throughout 2025, including Japan Expo, Anime Expo and gamescom. GRYPHLINE has confirmed that this run of high-profile appearances will continue with a showcase at the Tokyo Game Show (September 25-28).

The Chinese developer is gearing up for a busy Q4, as its 2-4 player co-op puzzle shooter POPUCOM lands on Nintendo Switch. Originally launched on Steam and the Epic Games Store in June, the candy-coloured title – in which you are summoned to an unknown planet to embark on a playful enemy-slaying and puzzle-solving adventure with your friends – featured in the September 12 Nintendo Direct, which revealed a Holiday 2025 release date.