V Rising’s first big post 1.0 update brings a bevy of additions, combat reworks, and Steam Deck support later this month

It’s coming up to a year since V Rising received its 1.0 release, and ahead of that anniversary developer Stunlock Studios shared a trailer earlier this week for the game’s first big update, Invaders of Oakveil. The update itself will be free (nice!), and introduces a whole new area to explore, the titular Oakveil Woodlands, a woodsy area where “corruption” is spreading (not nice).

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Elden Ring Nightreign? The Duskbloods? Who needs them, now that Dark Souls’ seamless co-op mod is here

You can cancel your Elden Ring Nightreign pre-order, you can hold off on picking up a Switch 2 for that inevitable The Duskbloods release, because there’s a pretty good reason to return to the original Dark Souls. Earlier this week, modder extraordinaire Yui released the Dark Souls Remastered seamless co-op mod, which, if you can believe it, allows you to play through the game in online co-op with minimal interruptions.

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How to Watch The Last of Us – Season 2 Release Date and Streaming Details

As one HBO primetime show ends (farewell, The White Lotus), another must rise to take its spot. Two years after The Last of Us first aired on Max, the video game adaptation starring Pedro Pascal and Bella Ramsey is returning for a second season.

The Last of Us game and the first season of the show both end with a cliffhanger that has… consequences. Anyone who’s already played The Last of Us Part 2, myself included, is probably feeling as much terror as excitement at the thought of witnessing what comes next on screen. In IGN’s review of Season 2, Simon Cardy acknowledges that it was “always going to be a challenge to adapt The Last of Us Part 2’s sprawling, twisting story into a television show,” so it makes sense that the story will continue over a third season.

If you’re planning to tune in for the premiere of The Last of Us Season 2 or still need to catch up on Season 1, check out the details below.

How to Watch The Last of Us Season 2

The Last of Us Season 2 premieres on Max on Sunday, April 13, 2025. Standalone Max subscriptions start at $9.99 and can be bundled with Hulu and Disney+.

Season 2 Episode Release Dates

The Last of Us Season 2 will run for seven episodes total, two fewer episodes than Season 1. New episodes will be released on Max every Sunday at 9pm EST/6pm CST. Here’s the full release schedule:

  • Episode 1: “Future Days” – April 13
  • Episode 2: TBA – April 20
  • Episode 3: TBA – April 27
  • Episode 4: TBA – May 4
  • Episode 5: TBA – May 11
  • Episode 6: TBA – May 18
  • Episode 7: TBA – May 25

Catch Up on the First Season

The entire first season of The Last of Us is streaming on Max, with individual episodes available to rent or purchase through Prime Video. HBO also released a limited edition 4K steelbook of Season 1:

The Last of Us Season 3 Has Already Been Confirmed

Sony and HBO have already confirmed that The Last of Us has been renewed for Season 3. There’s no official word on a release date, but production on the next season kicks off this summer. The studio has also reminded viewers that this does NOT mean there will be a third Last of Us game. As far as we know, Naughty Dog is wholly focused on its next project, Intergalactic: The Heretic Prophet.

Adapting The Last of Us: Part 2

The first season of The Last of Us show adapted the entirety of the first game with some creative liberties. Season 2 brings us to the storylines of The Last of Us sequel, which will be split up across the next two seasons.

Both Naughty Dog games have been remastered, with new edition of The Last of Us Part 2 arriving on PC just last week. This is Naughty Dog, so a new “Complete” edition of both games has also been announced, with a physical release arriving this summer. Aside from the games themselves, Sony also released a special edition DualSense controller to celebrate the series.

The Last of Us Season 2 Cast and Crew

The Last of Us Season 2 is led by the original game’s creator, Neil Druckmann, and Craig Mazin (Chernobyl), both of whom feature as writers alongside Haley Gross, who co-wrote The Last of Us Part 2 game. Each individual episode has its own director, with the full list including Mark Mylod (Succession, The Menu, Game of Thrones), Peter Hoar (It’s a Sin, Daredevil, Doctor Who), and Stephen Williams (Lost).

Here’s the main cast starring in the new season of The Last of Us:

  • Pedro Pascal as Joel Miller
  • Bella Ramsey as Ellie
  • Gabriel Luna as Tommy
  • Rutina Wesley as Maria
  • Kaitlyn Dever as Abby
  • Young Mazino as Jesse
  • Isabela Merced as Dina
  • Danny Ramirez as Manny
  • Ariela Barer as Mel
  • Tati Gabrielle as Nora
  • Spencer Lord as Owen
  • Catherine O’Hara as Gail
  • Jeffrey Wright as Isaac Dixon
  • Joe Pantoliano as Eugene
  • Alanna Ubach as Hanrahan
  • Ben Ahlers as Burton
  • Hettienne Park as Elise Park
  • Robert John Burke as Seth
  • Noah Lamanna as Kat

Don’t be surprised if you don’t recognize some of these names; several original characters are being introduced in the new season. You can check out our full breakdown of which characters are new or returning for more details.

Marathon Comes to Xbox This September, and Here’s What We Know So Far

Marathon Comes to Xbox This September, and Here’s What We Know So Far

Summary

  • Bungie has shared new gameplay for Marathon, a new team-based FPS extraction shooter.
  • Players work in crews of three to take down rival Runner teams, scavenge for resources and gear, and extract safely.
  • Marathon launches on Xbox Series X|S on September 23, 2025.

Bungie has unveiled a first look at Marathon, its upcoming sci-fi extraction shooter, as well as some brand-new details about the game. In a showcase today, the studio debuted gameplay, as well as a stylish cinematic short about the Marathon universe.

Even better – Bungie shared that there’s not much longer to wait – Marathon releases on Xbox Series X|S on September 23, 2025.

Become a Runner

In Marathon, you are a Runner, a mercenary who has traded your human form for a host of enhanced cybernetic abilities. Each playable Runner features a loadout of unique skills to compliment how you play – whether you want to run in guns blazing or take a more tactical approach. You’ll also be able to customize your Runner with implants and weapons at the start of the game, and with resources you’ll find during runs.

In teams of up to three players, you’ll drop into a zone where the goal is to loot as much as possible and get out alive. You’ll be up against several threats, including AI security forces and other teams, that you’ll need to deal with in some way. If you survive, everything you’ve collected is yours to keep for future runs. For extra challenge seekers, there’s also an option to run a match solo, take down teams alone, and extract with all the loot by yourself.

Bungie brings decades of satisfying FPS shooter experience to the table in Marathon from its previous work on Halo, and its ongoing work on Destiny 2. Marathon seeks to blend a dynamic, tactile FPS experience with seasonal content, giving you and your friends new mysteries to unravel about Tau Ceti IV and the abandoned Marathon ship that hangs above.

The World of Marathon

The studio also shared a cinematic short that gave us a deeper look at the cutthroat world of Tau Ceti IV where Marathon is set, directed by award-winning director Alberto Mielgo (“Love, Death & Robots”, “The Witness” episode). The short features several playable characters from the Marathon roster and sets the stage for the lost colony where your runs will take place. Check out the short here.

Marathon is heading to Xbox Series X|S on September 23, and you can wishlist it today. To keep up to date on news and  sign up for your chance to join the Closed Alpha Test this April, head to the official Marathon community Discord server.

Marathon

Bungie

From the creators of Halo and Destiny…

A massive ghost ship hangs in low orbit over a lost colony on Tau Ceti IV. The 30,000 souls who call this place home have disappeared without a trace. Strange signals hint at mysterious artifacts, long-dormant AI, and troves of untold riches.

Become a Runner in Bungie’s upcoming sci-fi PvP extraction shooter, Marathon. You are a cybernetic mercenary venturing into the unknown in a fight for survival and fortune where any run can lead to greatness.

Add Marathon to your wishlist now to get the latest updates and news.

The post Marathon Comes to Xbox This September, and Here’s What We Know So Far appeared first on Xbox Wire.

Marathon developer interview: Bungie shares more on its extraction FPS action

This weekend Bungie revealed Marathon’s sci-fi-fueled gameplay to the world. The studio, celebrated for its sublime first-person gunplay and ever-expanding gameplay, is venturing into the extraction-shooter genre when the game launches on September 23. The Marathon premise is simple and enticing: load up your Runner with valuable gear, compete with other players to secure more loot, and risk it all trying to extract with all the goods. 

I had the opportunity to catch up with Marathon Game Director Joe Ziegler hot off the heels of this reveal, diving deeper into the details around Bungie’s next game. We cover lots of ground, including Bungie’s approach to a new genre, tapping into the power of PS5, the game’s bold art style, and more.


Marathon developer interview: Bungie shares more on its extraction FPS action

Tim Turi: Congratulations on the big gameplay reveal! How are you and the team feeling following the event?

Joe Ziegler: It’s pretty exciting. The term I’ve been using a lot is “nerve-cited.” It’s a labor of love we’ve been working on for a few years now, and that definitely comes with the passion that we’ve poured into it, iterating with our audiences, and this desire to produce something amazing to play and to see. 

Having it touch real players’ hands for the first time is thrilling, because we do this to excite and entertain them in amazing ways, but also nerve wracking. You know, you question a lot of decisions you made. You’re really hoping that all the things that you’ve thought of are really what players care about. And we feel like we’re there, but we’re really excited to see what players have to say.

During the development of Marathon, were there specific moments or experiences that made the Bungie team realize it was onto something special?

So many of them are these unpredictable moments. Moments where you thought one thing was going to happen, but another thing happened. In our game, you’re traveling to this mysterious world where danger could lurk around every corner. Sometimes you turn a corner and you’re face to face with the United Earth Space Council (UESC), these really brutal and dangerous opponents inside of our game. Or sometimes you’re just traversing across the map and bullets are whizzing by from another crew that has seen you. And some of those moments get extremely exciting, because you don’t think you’re going to make it out of it, and you turn the tables, or you just barely eke by, and you find your way out to the exfil. When you get out, you’re just shaking with an awesome intensity that you’re going to remember for a long time.

What’s the backstory behind the name “Marathon?”

In the original (1994) game, “Marathon” is the name of the colony ship sent out from Earth by the UESC. They sent it past the reaches of our solar system to establish the first colony on a system called Tau Ceti. And so the UESC Marathon is kind of a weird ship built into an asteroid-like moon, and then sent out to make the long journey. …if you were to make me guess, I’d assume that “Marathon” refers to the fact that it was a 500-year journey, and was an appropriate name for a very, very long commitment of travel. 

We’re using the Marathon name [for this new 2025 game] because of the legacy of the IP. We’re taking a lot of those familiar IP elements, the UESC Marathon ship as well, and bringing it to light in modern day. We’re reinterpreting a lot of things, but there are a lot of familiar elements as well, such as the ship and Tau Ceti, that I think fans from the past will really enjoy seeing.

Bungie is famous for its pitch-perfect gunplay. How do you go about being true to that legacy while making Marathon’s FPS action feel like its own thing?

A lot of it comes from the nature of the game and the types of decisions that you want players to be making and how you want them to make those decisions. This game is very much about survival. And in survival-style games, a lot of the pressure is on you to manage resources, be adaptive, and be situationally aware. What we’re doing with our gunplay and our systems is we’re taking a lot of that familiar action base that players really enjoy, and we’re adding intense survival layers on top. For example, you don’t regenerate health automatically very quickly, but you have consumables that help you heal. Part of that is to create moments where you make decisions to either go into battle or fall back. You have to think about the resources that you’re carrying. 

Do you have a message for any players curious about extraction shooters, but are a little nervous or intimidated by the risk/reward?

I will definitely say that this game is challenging and intense, but it’s very rewarding. As you learn it you’ll feel yourself developing survival skills that you may not have experienced before, that begin to make you feel masterful. We have also designed this game to feel really natural on controllers as well. There are a lot of PC extraction shooters where mouse and keyboard are a little bit more common, and so in designing for that what we’re trying to do is get the interface and gameplay finickiness out so you can play it naturally. We want you to be able to focus on adapting and learning those survival skills to pull off memorable runs.

Obviously players are risking their valuable loadouts in a given match. Can you tell us about any persistent progression elements?

We want to make sure the players feel like they get something for their time spent in every match. Some of that is going to be experience-based. For example, leveling your runner level in any given season. Some of that will be related to upgrades provided by factions. As you gather materials or get currencies, you’ll be able to increase some of your overall character stats. So you might get a little bit more stamina, or you might be able to loot boxes a little bit faster. Some of it will also increase the options that you have to purchase from an in-game item store called the Black Market. You can use the currency you collect in game to purchase different weapons, implants, and upgrades based on what you unlock inside of that upgrade tree. So as you play the game you’ll see a lot of your options grow.

What ways is Bungie taking advantage of PlayStation 5 technology for Marathon?

We definitely have haptic support for [DualSense wireless controllers], which is pretty fun when you get into some of those gunfights and you feel feedback on your fingertips. We’re also supporting the Tempest 3D Audio engine, so you’re going to hear a lot of immersive audio. 

In addition, a lot of the rendering technology on the PS5, and especially on the PS5 Pro, is really awesome. So we’re planning some awesome usage of PSSR (PlayStation Spectral Super Resolution), and some additional support in upscaling and resolution. So if you have a PS5 or PS5 Pro you’ll be pleasantly surprised by how we deliver on the console. 


Marathon developer interview: Bungie shares more on its extraction FPS action

Marathon’s art style is not quite like anything else out there right now. Can you walk us through what makes it so striking and unique?

Our aesthetic is hugely inspired by graphic design and a lot of modern product design trappings. But I think what really sets us apart is whenever I look at a [Marathon] image, I go, “I think I understand it,” or “I think I don’t… but I really like it.” There’s something really enticing about visuals that look so bold and graphic like something you’d see in print but also pulled onto the screen and mixed with this technological sci-fi shaping. That, and also put against a very organic background and the contrast of all these things really pops.

It’s a mixture that I don’t think we’ve seen a lot of before, and we’re really excited by it, because it creates all those visual contrasts and conflicts that go together to help the tone of the game, which is really about paranoia. It’s about intensity. It’s about not knowing the truth you know, seeking to find it, and constantly being wrapped into a rabbit hole of information. You don’t know what’s true or false. So all those things kind of come together really nicely through the art style as well. 

Is there anything else you’d like to make sure the PlayStation audience takes away from this big reveal?

If you’re a person who really enjoys getting into survival experiences. If you’re a person who really enjoys testing your mettle with other players inside of that space trying to do the same. And if you’re a player who really, just wants to go on a thrilling ride that you never know the outcome of… I think this is going to be a game for you. Especially because we’ve focused so much on making this an experience that translates across platforms really well. I’m especially excited to see PlayStation players come in and experience the genre and our offering inside of it. We’ve poured a lot of passion and love into [Marathon], and we’ve played it a lot, and we played a lot for fun too. So we’re excited to have them join our community, show us what’s good, and show us how good they can be.

Marathon launches September 23 on PS5, Steam, and Xbox Series X|S.

The Best Deals Today: Super Mario Party Jamboree, Middle-Earth 4K Film Collection, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for April 12 below:

Save 55% Off The 4K Middle-Earth 6-Film Collection

The Lord of the Rings trilogy is simply one of the greatest experiences you will ever have. I try my best to watch through the extended editions once each year, but the fun doesn’t stop there. There’s also The Hobbit trilogy, which is another incredible set of films. This weekend at Amazon, you can score all six films in beautiful 4K for only $94.68. Previously, both trilogies were priced just below this separately, so this is a great deal.

$400 Off Asus ROG Zephyrus G14 RTX 4060 Gaming Laptop

Gaming laptops can be tricky to buy, as there are many different factors you have to consider. With more power comes worse battery life, and you also have to think about the screen since you won’t need a monitor. If you’re in the market for a new laptop, this Asus ROG Zephyrus G14 is an incredible choice. You can save $400 off this weekend, scoring a device packed with a Ryzen 9 8945HS, 16GB of LPDDR5X RAM, a mobile RTX 4060, and even 1TB of SSD storage. Plus, did I mention this laptop has an OLED display?

Super Mario Party Jamboree for $44.99

With the recent reveal of Nintendo Switch 2 Edition games, it’s no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for presumably $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99.

Save on Gaming Monitors at Best Buy

This weekend, Best Buy has quite a few gaming monitors on sale. You can save anywhere from $50 to $200, depending on the model. Whether you’re searching for a higher refresh rate, brighter screen, or bigger display, there are options here. If you’re on the hunt for an upgrade to your setup, today is a great day to score a discounted monitor at Best Buy.

Apollo Justice: Ace Attorney Trilogy for $34.39

Apollo Justice: Ace Attorney Trilogy combines Ace Attorney 4-6 into one package! This collection features 16 episodes in total, which can easily provide dozens of hours of fun. Some of the new features exclusive to this remastered collection include the Orchestra Hall to listen to in-game BGM, the Art Library to view illustrations, and the animation studio, where you can utilize character animations to create your own scenes!

The Legend of Heroes: Trails through Daybreak II Deluxe Edition for $50.39

The Legend of Heroes, mostly referred to as the Trails series, is growing immensely with each passing year. It’s a rarity in the JRPG world, as each entry is directly connected to one another. As of 2024, the series has sold north of 8.5 million copies across its 13 entries. If you’re patiently awaiting Trails beyond the Horizon this fall, don’t miss out on picking up its prequel at a discount.

Pre-Order the Dan Da Dan Season 1 Blu-ray for $24.49

Dan Da Dan was one of my favorite anime series of 2024, and the fact that you can take home all of Season 1 for just $24.49 is an absolute steal. Following Momo Ayase and Ken Takakura, Dan Da Dan is a comedic adventure that throws together aliens, spirits, and so much more.

Marathon Hands-on Preview: Can Bungie Do to Escape From Tarkov, What Fortnite Did to PUBG?

If Escape From Tarkov is the PUBG of the extraction shooter, boldly striking out into a new genre despite humble origins, then Bungie’s upcoming shooter, Marathon, is the big-budget refinement that could become the emerging category’s Fortnite. Coming from a studio with a pedigree for first-person shooters that’s virtually unmatched, and which wields the resources to take a good idea and reimagine it in a disturbing, beautifully detailed sci-fi universe, it’s easy to see how Bungie just might pull it off. But with a concept that’s so inherently geared towards the hardcore PvP crowd and such a clear departure from what they’ve done in the past, it’s certainly not without risks, even if they do manage to capture the usual FPS magic they’re known for. Even so, after spending the better part of two days sliding and gunning my way through Tau Ceti’s relentless ruins, I was hooked, and can’t wait to group up with my most tryhard friends and ruin people’s day.

Marathon is an extraction shooter where you and two friends are dropped into an extremely unmerciful wasteland to battle deadly enemies, including rival players, all in the name of loot and glory. If you’ve played Escape From Tarkov, then you’ll be familiar with this PvPvE framing, which forces you to ante up any loot you bring along with you, as it’s permanently lost if you fail to exfiltrate before time runs out or your team is killed. Those distressingly high stakes immediately got my blood pumping and made each match feel like the most important one so far. After fighting tooth and nail against surprisingly challenging AI enemies and ruthless fellow Runners to get a high-level rifle that could down most enemies in two hits, I wasn’t about to let my guard down for even a moment and risk losing it all to some unworthy foe.

If, like me, you bemoaned the quiet, undignified death of PvP’s relevance in Destiny 2, then you might share my eagerness to see Bungie focused squarely on a competitive experience here, and everything I played so far indicates they’ve still more than got what it takes to pull it off. Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve, and the added element of hero shooter-like abilities, like one that lets you blast enemies with kinetic energy, sending them flying away, gives that extra kick you need to feel like a supernaturally powered badass. Marathon almost immediately feels fantastic to play, and as soon as I took out a robot who took a potshot at me from the window of a nearby building and tried out his weapon for myself on a nearby enemy, it was love at first snipe.

This gets even better once you start to familiarize yourself with the class-based Runners available to you (four of which I got to play extensively, out of the six that will be available at launch). Glitch is all about mobility and controlling positioning, and has abilities that help her move fast, jump up to areas others can’t reach, and push enemies away with a blast of kinetic energy. Locus is a tanky soldier who can pull up a shield to block incoming fire and launch a flurry of homing missiles at enemies, while Blackbird is all about intel and using her gadgets to ping any enemies within an area for the whole team, and sending out little robotic drones to seek and destroy nearby enemies. My personal favorite though, was Void: a deft ninja who can turn invisible for a time and deploy massive clouds of smoke to lose and confuse the enemy within. Each of these characters offers a completely different way to play Marathon, and by coordinating with my teammates, we were able to put together a balanced team of Runners who complemented one another’s strengths and helped make up for any weaknesses.

That came in handy as we explored dark and forgotten places throughout Marathon’s maps, which were filled with deadly creatures, like a species of giant ticks who ran at me frantically, and surprisingly accurate robots who were much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games. Fighting these foes was no joke, but the loot was well worth it, whether it was finding a backpack that allowed for more storage space, a weapon that gave me better odds against a rival crew, or just some consumable healing items I could rely upon in a pinch. Some of the extremely rare and powerful items, of which my team only found a handful during our matches, changed things up quite significantly, like a backpack that turned the user invisible whenever they interacted with a container while wearing it – extremely useful in a game where you’re being hunted by everyone else on the map.

Marathon provided me with tons of memorable moments of elation after a narrow victory and the occasionally sour taste of defeat.

Marathon’s tensest moments, though, happen when you encounter enemy crews and inevitably clash in a bid to claim one another’s loot. Maybe we’d spot a crew in the distance and stealthily follow them – waiting for the right moment to stage an ambush – or sometimes we’d hear other players in the distance fighting off security forces and decide to go catch them when their guard was down, scooping up whatever goodies they were about to claim. And, of course, sometimes we found ourselves on the receiving end of that ruthless equation and had to scramble as one of us was downed by sudden gunfire from a rival team. These moments are when the PvP magic really shines and leaves you with stories to tell your friends, like the time my group got entangled in a nine-player free-for-all and came out unscathed thanks to some well-timed smoke grenades, or another time where both of my teammates were killed, but we came back to win it thanks to a clutch revive the other team didn’t see coming. Just like the most epic, heart-pounding moments of a battle royale match, Marathon provided me with tons of memorable moments of elation after a narrow victory and the occasionally sour taste of defeat.

Once we’d gotten our spoils or completed an objective or two, it was time to haul ass to the exfiltration beacon and stand near it long enough to be pulled out of the firefight and returned safely back to our base in outer space with our bloody bounty. But lighting that beacon also lets everyone else on the map know you’re trying to make off with your goods, via a giant blue light that shoots up into the sky for a prolonged period of time. This makes your last moments in the area pretty intense, or, if you’re like me, offers some exciting opportunities to kill a group right as they’re preparing to leave and benefit from all of their hard work.

The downside of Marathon’s “to the victors go the spoils” reward system is that in a pretty short amount of time, those with skill will enter fresh matches with gear that easily outmatches less skilled players, making them even less likely to be able to pull off a victory. Bungie’s gone out of its way to try and make it so a poorly geared squad still stands a chance against those with better loot if they play well, and you can always simply employ the strategy of avoiding other players until you’ve got a few extractions and some at least decent loot under your belt, but even so, it seems like it could get pretty demoralizing in short order if you run into a bout of bad luck and start to feel like you’ll never catch a break.

I was lucky enough to win the vast majority of my matches, and after the initial hump of stockpiling some basic equipment in my vault and unlocking a few permanent upgrades to make the going easier, I felt like even if I fell in battle and lost all my best stuff, at least I’d have some adequate backup gear to recover with. But that won’t be the case for everyone, and I wonder how big the chunk of players will be who simply run into a brick wall in their first few hours, log off, and never return. At least in Escape from Tarkov you’ve got your Kappa case to hold your most valuable items and protect them from being lost on the battlefield – Marathon has none of those safety measures, instead opting for a system where you’re given a sort of pity loadout, called a sponsored package, which sets you up with some basic gear after you’ve been quite literally bled dry. This definitely helps ice the wound of a string of bad luck, but might not exactly be the most comforting consolation prize.

I wonder how big the chunk of players will be who simply run into a brick wall in their first few hours, log off, and never return.

To be clear, it very well might be a good thing that Marathon seemingly refuses to compromise on its dedication to ensuring each match has real, keenly felt stakes, even if it turns some folks off from it – I certainly count myself among those who enjoy a bit of sweatiness and quite liked how invested I was forced to be every single time I deployed onto a new map. But they definitely risk a situation where it feels like the rich are getting richer and the poor are getting poorer, to the detriment of those who are on the unfortunate side of that brutal equation. Time will tell before we know how that will shake out, but even in my short time with it, I already felt a bit of friction emanating from those on the server who kept dying repeatedly and felt like they were getting outclassed by those with quality loadouts.

One thing that could be the key to preventing people from falling off is Marathon’s ongoing meta progression system, which I found surprisingly engaging in my time with it. Even though your loot is probably destined to be stripped off your still-warm corpse and stuffed into some rude opponent’s backpack, you can at least comfort yourself in the various perk trees and ongoing quests you’ll find in the menus between rounds of play. You might not have made it back alive from your most recent escapade, but maybe you were able to loot some chests from a specific part of the map or complete some other objective in your quest log before you went cold. In that case, you can at least still make your way through the faction questlines and upgrade systems, which unlock new bits of story and improve your reputation with each of the three groups who have taken a marked interest in your progress. Doing so grants you perks that make the going a bit easier, like those that let you buy slightly better gear from the vendor, in case you find all your existing loot confiscated by the enemy.

Elsewhere, despite some clear indications that some kind of plot will be included in Marathon even though multiplayer mayhem is plainly the focus, it’s still unclear to me how much that story will matter or deliver something that makes me want to progress, beyond just finding better weapons to use. As a mercenary called a Runner, your consciousness is repeatedly uploaded to a synthetic body and sent into dangerous territory in search of riches. Beyond this basic premise and some really cool details, like how your artificial bodies are sewn together out of synth silk by robotic caterpillars, there wasn’t a whole lot to go off of, and I could easily see this not being an area of particular focus for Marathon. That said, the world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s. But Bungie also told me that they’re not entirely following the events of the original games, and what little I saw did only slightly more than pay lip service to the world.

There’s the question of whether Bungie will add enough content at a fast enough pace to appease ever-ravenous players.

Another question is just how much support and longevity we can expect from Marathon. Bungie has earned its reputation for mastering the live-service model over the past decade of Destiny, and shows no signs of letting players down here, as they told me they already have plans to support Marathon with new maps, weapons, characters, and more as they develop it, but as always, there’s the question of whether they’ll do so at a fast enough pace to appease ever-ravenous players. And importantly, Marathon also plans to use the seasonal reset model found in the likes of Diablo 4, where you’ll be stripped of your loot and progress at the end of each season to do so again with new content and a new meta to mix things up. While I could definitely see this working for Marathon, there’s always the question of how they’ll manage to incentivize making that arduous climb from scratch each season.

After playing enough Marathon to get a pretty good feel for it in its alpha state, I’m already fairly confident it’ll scratch the Bungie PvP itch that’s been left unscratched for a number of years now. Here’s hoping they’ll knock it out of the park when it comes to PC and consoles in September.

Marathon is real, looks ridiculously stylish, has a release date, and is getting a closed alpha test this month

Almost two years after it was first revealed, Bungie have released a first-look at the upcoming Marathon reboot’s gameplay. And you know what? Perhaps unsurprisingly, it’s looking really good! And it’s out September 23rd! Much like the reveal trailer it’s incredibly stylish, there’s this clean, almost Mirror’s Edge like quality to its world, but we’ve had hints of that already. The big thing is the gameplay, which looks like more of that chunky, Bungie, first-person shooting goodness.

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The ever-gorgeous The Eternal Life of Goldman is tapping some Octopath Traveler and Final Fantasy talent for its score

I won’t lie, sometimes when I hear a string of words like “beautiful hand-drawn Metroidvania with challenging combat etc., etc.,” my eyes do start to glaze over a bit. It can be a bit buzzwordy! But, gosh, that there The Eternal Life of Goldman looks a bit stunning doesn’t it? It was shown off last month during Nintendo’s Not Switch 2 Direct, but earlier this week it received another trailer offering another look, and more importantly, who’ll be composing it.

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Baldur’s Gate 3’s journey is almost at its end, as its last major update gets a release date for next week

The time is almost upon us all to prepare for the end of Baldur’s Gate 3, and by end, I mean the RPG’s final big update. Larian cheekily shared last year that it’d be getting one final hurrah in spite of the fact they’d said that patch 7 would be the last major one. Now, in a quick little video posted to the official Larian YouTube channel yesterday, the developer confirmed that patch 8 will be dropping April 15th next week. There’s even a special little livestream coming April 16th, 9am EST/ 2pm BST where senior systems designer Ross Stephens will be chatting about the game, alongside a look at the new patch.

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