State of Play returns June 4

State of Play returns June 4! Watch live for news and updates on must-play games coming to PS5. The show highlights a selection of great games from creators across the globe.

The 40+ minute show begins June 4 at 2pm PT / 5pm ET / 11pm CEST | June 5 at 6am JST on YouTube and Twitch, and will be broadcast in English. See you then!

Regarding co-streaming and video-on-demand (VOD)

Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Sony Confirms State of Play PlayStation Showcase for Tomorrow, Will Last 40+ Minutes

Sony has confirmed a State of Play showcase for tomorrow, June 4.

In a PlayStation Blog post, Sony Interactive Entertainment content communications manager Tim Turi said fans will get “news and updates on must-play games coming to PS5.” Turi continued: “The show highlights a selection of great games from creators across the globe.”

That’s not much to go on, but it seems likely we’ll see more of Sucker Punch’s PlayStation 5 exclusive sequel, Ghost of Yotei, which launches in October.

Could we also see Insomniac’s Wolverine game, or what’s next from Sony’s other development studios, such as God of War maker Sony Santa Monica, Days Gone developer Bend Studio, and Horizon studio Guerrilla, which is working on a multiplayer spin-off?

Sony-owned Bungie also has Marathon in development, and Fairgames — without Jade Raymond at the helm — is still in the works.

The 40+ minute show begins June 4 at 2pm PT / 5pm ET / 11pm CEST.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Another Day, Another Hollow Knight: Silksong Steam Update — Could We Finally Get a Release Date This Week?

Another day, another Hollow Knight: Silksong SteamDB update that’s whipped information-starved Hollow Knight fans into a frenzy. Could this one finally be the one?

Overnight, Hollow Knight: Silksong was quietly updated on Steam, with SteamDB noting that one package received its first update in over a year (thanks, Eurogamer). It immediately sent the rumor mill into overdrive, with players speculating that something’s afoot. Will we finally see more at Summer Game Fest? Could it be part of the Xbox Showcase? Or could we even get a Nintendo Switch 2 shadow drop…?!

Of course, fans immediately began scouring the updates for clues. And while some have been hurt before by a flurry of nothingburger, this update is particularly exciting because several fans believe we have proof Hollow Knight: Silksong — or at least some version of it — has “been uploaded to the Steam servers.”

“[Is this R]eal?” asked one fan hopefully. “Real,” the OP replied.

Team Cherry has always done things on its own timescales, and is notoriously tight-lipped, leaving us speculating over the tiniest, and sometimes silliest, details. Now, however, it really feels like there’s something coming… here’s hoping we find out what it is sooner rather than later.

Team Cherry’s sequel is one of the most anticipated games in the world right now, topping the Steam wishlist charts for years. Silksong made a brief appearance at Nintendo’s Switch 2 Direct in April, and soon after Team Cherry nailed down the 2025 release window, much to the relief of its very patient fans. And now, given we know it will be playable for those who can be at Australia’s national museum of screen culture, ACMI, from September 18, some are speculating that we could be looking at a launch before then… although nothing’s confirmed as yet, of course.

IGN recently exclusively shared a Silksong sprite sheet and… well, the internet internet-ed.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Stellar Blade Director Can’t Wait to See Our PC Mods

Stellar Blade director and producer Kim Hyung Tae reportedly “fully supports” mods and is looking forward to trying them out.

According to several sources, Kim was reportedly asked about his stance on modding at a recent press conference in Yeouido, South Korea. “First of all, I fully support the phenomenon of players using mods. In fact, I myself also want to try out some of the more exciting mods,” he replied.

“I look forward to seeing many players create their own mods and engaging in healthy competition with them to see whose mods are more attractive. I also hope that more players can get involved in mod creation.”

Which is just as well, really, as the game isn’t even out on PC yet, and already there are dozens of mods listed on Nexus for the PC demo, covering everything from new skins to reshaders and VR to nail polish. There are also several more hidden carefully from public display and categorized as “adult.” Let’s leave it at that, shall we?

IGN’s Stellar Blade review returned a 7/10. We said: “Stellar Blade is great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre.”

The PC version of Stellar Blade launches via Steam on June 11 along with a raft of PC-specific features, including AI upscaling via Nvidia DLSS 4 and AMD FSR 3, an unlocked framerate, Japanese and Chinese voiceover, ultrawide display support, higher resolution environment textures, and DualSense support for haptic feedback and trigger effects. It was originally region locked in 100+ countries, but is now available to pre-order on PC in “over 250 regions.” And no, there is no Stellar Blade multiplayer mod… but there are signs of multiplayer in the game files.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Hollow Knight Fans Reignite Silksong Shadow Drop Speculation Following Steam Page Update

It is showcase season…

We last heard from Hollow Knight: Silksong in the April Switch 2 Direct, where Team Cherry’s hotly anticipated metroidvania made a blink-and-you’ll-miss-it appearance, accompanied by a ‘2025’ release window. In the weeks since, the game returned to its dormant state, but a new update to its Steam page has once again stoked the fires of speculation. With showcase season right around the corner, is it finally time?

The SteamDB update was brought to our attention on BlueSky by @Wario64, who claimed that one of the game’s packages was receiving its first update in 15 months.

Read the full article on nintendolife.com

Dune: Awakening’s Rentable Private Servers Available at Launch — Here’s What You Do (And Don’t) Get

Private servers are coming to Dune: Awakening, albeit with “concessions” to ensure players retain the large-scale aspects of multiplayer worlds.

Developer Funcom confirmed the news in an update posted to the Steam store page, revealing “rentable private servers” will be available from the moment the game goes live for “head start” (read: early access) players on Thursday, June 5.

“We’ve previously communicated that private servers are for post-launch, but we’re happy to share that progress has been faster than expected,” the team said. “We do, however, want to manage expectations about how private servers work in Dune: Awakening. As you know, this is not your typical survival game.”

Each server will belong to a World consisting of “several other servers,” all of which will share the same social hubs and Deep Desert. Funcom said that by doing this, it’ll help retain a “neighbourhood-like feel.”

“We decided early on that we did not want to remove the large-scale multiplayer aspects of the game as that is such a crucial part of the Dune: Awakening experience, and the game’s content and mechanics are deeply rooted in this setup,” the update explained.

“That meant we had to make some concessions in terms of how much control players have over their private servers. The result is a model where you have fewer settings available than you would in some other survival games such as Conan Exiles.”

So if you decide to rent a private server, you’ll have one Hagga Basin, just like the official server, and belong to a World of other private servers (and you’ll be able to pick which one when signing up). You will not be able to rent or control social hubs or the Deep Desert, but you can still “take full advantage of Dune: Awakening’s large-scale multiplayer content and mechanics.”

Enough of what you don’t get — what about what you do get if you rent a private server? Funcom said you’ll be able to disable security zones entirely, “making all parts of Hagga Basin PvP enabled,” or you can have pockets of PvP, much like the official servers. You can also disable taxation and sandstorms, as well as name your server and set a password for it. Private server owners can also visit other World servers if they know the password and even claim land (something you can’t even do on the official servers).

“Enabling private servers for Dune: Awakening has not been trivial considering our unique large-scale multiplayer setup, and it was important to us to retain the fundamental MMO-like gameplay that makes Dune: Awakening so unique,” the team concluded. “That means it does come with some restrictions on how you can configure them compared to some other survival games such as Conan Exiles.

“But we hope that this service will still be meaningful to those of you who prefer to play on servers you do not have to share with others, and we hope that the shared World structure will add an extra dimension without taking away from the unique content and mechanics that makes Dune: Awakening what it is.”

“As a longtime fan of Dune, it also just feels so good to explore and learn more about a world that I’m quite fond of, and Funcom has clearly put a ton of effort into worldbuilding and lore, even despite taking quite a bit of creative liberty by placing Awakening within a parallel reality and canon than the books/movies,” we wrote in IGN’s Dune: Awakening closed beta impressions preview.

“There are little details that have a massive impact on gameplay. I won’t go into spoilers, but this kind of attention to detail touches just about every aspect of the world, including the factions and characters you meet along the way, which should be a treat for any fan of the setting.”

Dune: Awakening is set to release on June 10, 2025, on PC, PlayStation 5, and Xbox Series X and S after a three-week delay to fix issues identified during its beta testing. Players with a “head start,” however, get to play five days early, from June 5. For more, check out details on the MMO’s business model and post-launch plans. We’ve also got the global release time schedule for Dune: Awakening right here for you, too.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Helldivers 2’s battle for Super Earth makes Chinese news following the successful and slightly review bomby defense of Equality-On-Sea

The battle for Super Earth that kicked off with Helldivers 2‘s Heart of Democracy update concluded last week, with players managing to fend off an Illuminate invasion of their home planet. One of the two cities that ended up holding out against the hostile squids was Equality-On-Sea, located in the in-game map’s version of China, and it’s led the shooter to make a local news report in the country.

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VTuber Usada Pekora Is in Death Stranding 2, and While Some Japanese Fans Hate It, Others Note Hideo Kojima Games Always Have Unexpected Crossovers

Kojima Productions recently announced that VTuber Usada Pekora will be making a guest appearance in Death Stranding 2: On the Beach. However, this surprise cameo seems to have ruffled the feathers of some rather vocal Japanese Death Stranding fans on social media, some of whom are now proclaiming that they won’t buy the game anymore.

Usada Pekora is a Hololive VTuber whose carrot-loving avatar is an anime girl with rabbit ears. As well as singing, she often streams games and has recently been playing Elden Ring: Nightreign. Fitting with her hungry, mischievous rabbit girl avatar, she is known for frequently adding the made-up word “peko” into her sentences (which probably comes from the casual Japanese expression “pekopeko,” which means “very hungry”).

As seen in Kojima Productions’ video below, Pekora will appear as a hologram in Death Stranding 2, calling out greetings to Sam and thanking him for his hard work (she says “otsupeko deshita instead of the actual Japanese phrase “otsukaresama deshita).

Some Japanese fans reacted strongly to the announcement of Usada Pekora’s cameo, with some commenters on X saying “I won’t buy Death Stranding 2 now.” Others elaborated on their reasons. “Death Stranding 2 is done for. When a game I planned to buy gets treated like this, I definitely won’t buy it,” said one user. “Stop pandering to VTubers. I won’t buy it now,” added another. It could be that these users find the VTuber and her affected speech annoying, or feel that Pekora doesn’t match Death Stranding’s more serious tone. In response, defenders have been giving equally terse replies such as, “Then don’t buy it then!” and, “If you are not going to buy DS2 just because Pekora is in it, then don’t!”

This is not the first time that Usada Pekora and Hideo Kojima have crossed paths. As reported by Denfaminicogamer, Pekora visited Kojima Productions back in August last year, posing with Kojima for the obligatory snap in front of Ludens.

Players familiar with Kojima’s work will know that his past games feature many unexpected crossovers, Easter eggs and bizarre elements. These include fourth wall-breaking mentions of other games, as well as the inclusion of real-life products and people (creepy developer “ghosts” in MGS2, anyone?). Metal Gear Solid 3 introduced the Kerotan frog character and featured the real-life Japanese snack Calorie Mate, both things that technically don’t match its 60s jungle setting — not to mention the Ape Escape monkeys that pop up in Snake Vs. Monkey.

Even the first Death Stranding got Horizon: Zero Dawn-themed holograms, with the PC version getting even more crossover references to other games (Half Life, Portal, and Cyberpunk 2077) in the form of items. With Kojima’s penchant for putting all kinds of references and crossovers into his games, it seems likely that Usada Pekora will be one of many that players can discover in Death Stranding 2 when it releases on June 26.

Earlier this week, we reported on Death Stranding 2: On the Beach‘s ESRB rating, which suggests players will be able to use an unconventional melee weapon. Hideo Kojima is also working on a live-action Death Stranding film with A24, and we recently learned that a Death Stranding anime is also in the works. He’s also working on a PlayStation exclusive action espionage project called Physint, and called the upcoming Xbox-published OD “a game I have always wanted to make.”

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Texnoplazm is John Wick as a cyberpunk boomer shooter

Having never designed an FPS before, there’s a good chance the following grand theory of combat design I’m about to propose is reeking globnonsense, but here goes: I figure you’ve basically got two approaches. You can either keep it simple but chunky, and use this to lure the player in right away by making them feel powerful and capable. Then, you can keep your relatively pithy verb list interesting by riffing on things like encounter and enemy design.

Then, there’s the Texnoplazm method (Steam demo here) which is to slap you across the chops with a phone book of gun fu possibilities straight from the off, offer a taste of stylishness just piquant enough to convince you that mastering this toolkit seems like a fun and worthwhile idea, and let you loose. It’s the “I suck at this, but I will not suck eventually, and then my enemies will be sorry and also impressed at how cool I look” approach. This method also ends up with you feeling much more capable than the first guy, even though they got to have more fun earlier.

That was a lot of words to say “game good, if a little overwhelming initially”. Here’s a trailer. It may contain the following verbs: punch. Punch but big. Slide. Slam. Dodge. Throw weapon. Grab weapon in midair. Kick. Wall run. Block. Parry. Have impeccable android butt.

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Dune: Awakening Global Release Times, Including Early Access, Confirmed

Funcom has confirmed the global release times for Dune: Awakening.

Inspired by Denis Villeneuve and Legendary Entertainment’s blockbuster films, Dune: Awakening is a survival MMO set on the most dangerous planet in the universe, where players can explore Arrakis in an open-world game for the first time ever.

You survive by learning the ways of the Fremen, and expand your potential through combat, the spice, building, and trading. It’s set to release on June 10, 2025, on PC, PlayStation 5, and Xbox Series X and S after a three-week delay to fix issues identified during its beta testing. Players with a “head start,” however, get to play five days early from June 5.

We had a great time with it, writing in IGN’s Dune: Awakening beta preview: “As a longtime fan of Dune, it also just feels so good to explore and learn more about a world that I’m quite fond of, and Funcom has clearly put a ton of effort into worldbuilding and lore, even despite taking quite a bit of creative liberty by placing Awakening within a parallel reality and canon than the books/movies.”

Last week, Funcom put on a livestream showing off Dune: Awakening’s mid-to-endgame, and a wide tour of the Hagga Basin “to emphasize the size and variety players can expect,” including the “lush O’odham, the forbidding Hagga Rift, the tall spires and imposing rock formations of Jabal Eifrit, to name just a few.” Up until now, even beta players have only seen around 25% of Hagga Basin, so the stream showcased “these huge and diverse landscapes” in all their glory.

“Before even considering the vast dunes and dangers of the Deep Desert, players will experience a full-scale survival game,” Funcom teased.

“They will rise through the ranks of the Atreides or Harkonnen; build powerful strongholds; brave Imperial Testing Stations; craft advanced schematics; explore and harvest in a variety of vehicles, and much, much more.” Furthermore, the “Landsraad feature allows anyone to contribute in the effort to impact their entire faction, whether they prefer PvE or PvP.”

For more, check out details on the MMO’s business model and post-launch plans.

Dune: Awakening global release times — head start/early access:

Thursday, June 5, 2025

PDT (Los Angeles):

  • 7am

CDT (Mexico City)

  • 8am

CDT (Chicago):

  • 9am

EDT (New York):

  • 10am

CLT (Santiago):

  • 10am

BRT (São Paulo)

  • 11am

BST (London)

  • 3pm

CEST (Berlin)

  • 4pm

GST (Dubai)

  • 6pm

CST (Beijing)

  • 10pm

KST (Seoul)

  • 11pm

JST (Tokyo)

  • 11pm

Friday, June 6, 2025

AEST (Sydney)

  • 12am midnight

Dune: Awakening global release times — standard access:

Tuesday, June 10, 2025

PDT (Los Angeles):

  • 7am

CDT (Mexico City)

  • 8am

CDT (Chicago):

  • 9am

EDT (New York):

  • 10am

CLT (Santiago):

  • 10am

BRT (São Paulo)

  • 11am

BST (London)

  • 3pm

CEST (Berlin)

  • 4pm

GST (Dubai)

  • 6pm

CST (Beijing)

  • 10pm

KST (Seoul)

  • 11pm

JST (Tokyo)

  • 11pm

Wednesday, June 11, 2025

AEST (Sydney)

  • 12am midnight

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.