Marathon Hands-on Preview: Can Bungie Do to Escape From Tarkov, What Fortnite Did to PUBG?

If Escape From Tarkov is the PUBG of the extraction shooter, boldly striking out into a new genre despite humble origins, then Bungie’s upcoming shooter, Marathon, is the big-budget refinement that could become the emerging category’s Fortnite. Coming from a studio with a pedigree for first-person shooters that’s virtually unmatched, and which wields the resources to take a good idea and reimagine it in a disturbing, beautifully detailed sci-fi universe, it’s easy to see how Bungie just might pull it off. But with a concept that’s so inherently geared towards the hardcore PvP crowd and such a clear departure from what they’ve done in the past, it’s certainly not without risks, even if they do manage to capture the usual FPS magic they’re known for. Even so, after spending the better part of two days sliding and gunning my way through Tau Ceti’s relentless ruins, I was hooked, and can’t wait to group up with my most tryhard friends and ruin people’s day.

Marathon is an extraction shooter where you and two friends are dropped into an extremely unmerciful wasteland to battle deadly enemies, including rival players, all in the name of loot and glory. If you’ve played Escape From Tarkov, then you’ll be familiar with this PvPvE framing, which forces you to ante up any loot you bring along with you, as it’s permanently lost if you fail to exfiltrate before time runs out or your team is killed. Those distressingly high stakes immediately got my blood pumping and made each match feel like the most important one so far. After fighting tooth and nail against surprisingly challenging AI enemies and ruthless fellow Runners to get a high-level rifle that could down most enemies in two hits, I wasn’t about to let my guard down for even a moment and risk losing it all to some unworthy foe.

If, like me, you bemoaned the quiet, undignified death of PvP’s relevance in Destiny 2, then you might share my eagerness to see Bungie focused squarely on a competitive experience here, and everything I played so far indicates they’ve still more than got what it takes to pull it off. Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve, and the added element of hero shooter-like abilities, like one that lets you blast enemies with kinetic energy, sending them flying away, gives that extra kick you need to feel like a supernaturally powered badass. Marathon almost immediately feels fantastic to play, and as soon as I took out a robot who took a potshot at me from the window of a nearby building and tried out his weapon for myself on a nearby enemy, it was love at first snipe.

This gets even better once you start to familiarize yourself with the class-based Runners available to you (four of which I got to play extensively, out of the six that will be available at launch). Glitch is all about mobility and controlling positioning, and has abilities that help her move fast, jump up to areas others can’t reach, and push enemies away with a blast of kinetic energy. Locus is a tanky soldier who can pull up a shield to block incoming fire and launch a flurry of homing missiles at enemies, while Blackbird is all about intel and using her gadgets to ping any enemies within an area for the whole team, and sending out little robotic drones to seek and destroy nearby enemies. My personal favorite though, was Void: a deft ninja who can turn invisible for a time and deploy massive clouds of smoke to lose and confuse the enemy within. Each of these characters offers a completely different way to play Marathon, and by coordinating with my teammates, we were able to put together a balanced team of Runners who complemented one another’s strengths and helped make up for any weaknesses.

That came in handy as we explored dark and forgotten places throughout Marathon’s maps, which were filled with deadly creatures, like a species of giant ticks who ran at me frantically, and surprisingly accurate robots who were much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games. Fighting these foes was no joke, but the loot was well worth it, whether it was finding a backpack that allowed for more storage space, a weapon that gave me better odds against a rival crew, or just some consumable healing items I could rely upon in a pinch. Some of the extremely rare and powerful items, of which my team only found a handful during our matches, changed things up quite significantly, like a backpack that turned the user invisible whenever they interacted with a container while wearing it – extremely useful in a game where you’re being hunted by everyone else on the map.

Marathon provided me with tons of memorable moments of elation after a narrow victory and the occasionally sour taste of defeat.

Marathon’s tensest moments, though, happen when you encounter enemy crews and inevitably clash in a bid to claim one another’s loot. Maybe we’d spot a crew in the distance and stealthily follow them – waiting for the right moment to stage an ambush – or sometimes we’d hear other players in the distance fighting off security forces and decide to go catch them when their guard was down, scooping up whatever goodies they were about to claim. And, of course, sometimes we found ourselves on the receiving end of that ruthless equation and had to scramble as one of us was downed by sudden gunfire from a rival team. These moments are when the PvP magic really shines and leaves you with stories to tell your friends, like the time my group got entangled in a nine-player free-for-all and came out unscathed thanks to some well-timed smoke grenades, or another time where both of my teammates were killed, but we came back to win it thanks to a clutch revive the other team didn’t see coming. Just like the most epic, heart-pounding moments of a battle royale match, Marathon provided me with tons of memorable moments of elation after a narrow victory and the occasionally sour taste of defeat.

Once we’d gotten our spoils or completed an objective or two, it was time to haul ass to the exfiltration beacon and stand near it long enough to be pulled out of the firefight and returned safely back to our base in outer space with our bloody bounty. But lighting that beacon also lets everyone else on the map know you’re trying to make off with your goods, via a giant blue light that shoots up into the sky for a prolonged period of time. This makes your last moments in the area pretty intense, or, if you’re like me, offers some exciting opportunities to kill a group right as they’re preparing to leave and benefit from all of their hard work.

The downside of Marathon’s “to the victors go the spoils” reward system is that in a pretty short amount of time, those with skill will enter fresh matches with gear that easily outmatches less skilled players, making them even less likely to be able to pull off a victory. Bungie’s gone out of its way to try and make it so a poorly geared squad still stands a chance against those with better loot if they play well, and you can always simply employ the strategy of avoiding other players until you’ve got a few extractions and some at least decent loot under your belt, but even so, it seems like it could get pretty demoralizing in short order if you run into a bout of bad luck and start to feel like you’ll never catch a break.

I was lucky enough to win the vast majority of my matches, and after the initial hump of stockpiling some basic equipment in my vault and unlocking a few permanent upgrades to make the going easier, I felt like even if I fell in battle and lost all my best stuff, at least I’d have some adequate backup gear to recover with. But that won’t be the case for everyone, and I wonder how big the chunk of players will be who simply run into a brick wall in their first few hours, log off, and never return. At least in Escape from Tarkov you’ve got your Kappa case to hold your most valuable items and protect them from being lost on the battlefield – Marathon has none of those safety measures, instead opting for a system where you’re given a sort of pity loadout, called a sponsored package, which sets you up with some basic gear after you’ve been quite literally bled dry. This definitely helps ice the wound of a string of bad luck, but might not exactly be the most comforting consolation prize.

I wonder how big the chunk of players will be who simply run into a brick wall in their first few hours, log off, and never return.

To be clear, it very well might be a good thing that Marathon seemingly refuses to compromise on its dedication to ensuring each match has real, keenly felt stakes, even if it turns some folks off from it – I certainly count myself among those who enjoy a bit of sweatiness and quite liked how invested I was forced to be every single time I deployed onto a new map. But they definitely risk a situation where it feels like the rich are getting richer and the poor are getting poorer, to the detriment of those who are on the unfortunate side of that brutal equation. Time will tell before we know how that will shake out, but even in my short time with it, I already felt a bit of friction emanating from those on the server who kept dying repeatedly and felt like they were getting outclassed by those with quality loadouts.

One thing that could be the key to preventing people from falling off is Marathon’s ongoing meta progression system, which I found surprisingly engaging in my time with it. Even though your loot is probably destined to be stripped off your still-warm corpse and stuffed into some rude opponent’s backpack, you can at least comfort yourself in the various perk trees and ongoing quests you’ll find in the menus between rounds of play. You might not have made it back alive from your most recent escapade, but maybe you were able to loot some chests from a specific part of the map or complete some other objective in your quest log before you went cold. In that case, you can at least still make your way through the faction questlines and upgrade systems, which unlock new bits of story and improve your reputation with each of the three groups who have taken a marked interest in your progress. Doing so grants you perks that make the going a bit easier, like those that let you buy slightly better gear from the vendor, in case you find all your existing loot confiscated by the enemy.

Elsewhere, despite some clear indications that some kind of plot will be included in Marathon even though multiplayer mayhem is plainly the focus, it’s still unclear to me how much that story will matter or deliver something that makes me want to progress, beyond just finding better weapons to use. As a mercenary called a Runner, your consciousness is repeatedly uploaded to a synthetic body and sent into dangerous territory in search of riches. Beyond this basic premise and some really cool details, like how your artificial bodies are sewn together out of synth silk by robotic caterpillars, there wasn’t a whole lot to go off of, and I could easily see this not being an area of particular focus for Marathon. That said, the world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s. But Bungie also told me that they’re not entirely following the events of the original games, and what little I saw did only slightly more than pay lip service to the world.

There’s the question of whether Bungie will add enough content at a fast enough pace to appease ever-ravenous players.

Another question is just how much support and longevity we can expect from Marathon. Bungie has earned its reputation for mastering the live-service model over the past decade of Destiny, and shows no signs of letting players down here, as they told me they already have plans to support Marathon with new maps, weapons, characters, and more as they develop it, but as always, there’s the question of whether they’ll do so at a fast enough pace to appease ever-ravenous players. And importantly, Marathon also plans to use the seasonal reset model found in the likes of Diablo 4, where you’ll be stripped of your loot and progress at the end of each season to do so again with new content and a new meta to mix things up. While I could definitely see this working for Marathon, there’s always the question of how they’ll manage to incentivize making that arduous climb from scratch each season.

After playing enough Marathon to get a pretty good feel for it in its alpha state, I’m already fairly confident it’ll scratch the Bungie PvP itch that’s been left unscratched for a number of years now. Here’s hoping they’ll knock it out of the park when it comes to PC and consoles in September.

Marathon is real, looks ridiculously stylish, has a release date, and is getting a closed alpha test this month

Almost two years after it was first revealed, Bungie have released a first-look at the upcoming Marathon reboot’s gameplay. And you know what? Perhaps unsurprisingly, it’s looking really good! And it’s out September 23rd! Much like the reveal trailer it’s incredibly stylish, there’s this clean, almost Mirror’s Edge like quality to its world, but we’ve had hints of that already. The big thing is the gameplay, which looks like more of that chunky, Bungie, first-person shooting goodness.

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The ever-gorgeous The Eternal Life of Goldman is tapping some Octopath Traveler and Final Fantasy talent for its score

I won’t lie, sometimes when I hear a string of words like “beautiful hand-drawn Metroidvania with challenging combat etc., etc.,” my eyes do start to glaze over a bit. It can be a bit buzzwordy! But, gosh, that there The Eternal Life of Goldman looks a bit stunning doesn’t it? It was shown off last month during Nintendo’s Not Switch 2 Direct, but earlier this week it received another trailer offering another look, and more importantly, who’ll be composing it.

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Baldur’s Gate 3’s journey is almost at its end, as its last major update gets a release date for next week

The time is almost upon us all to prepare for the end of Baldur’s Gate 3, and by end, I mean the RPG’s final big update. Larian cheekily shared last year that it’d be getting one final hurrah in spite of the fact they’d said that patch 7 would be the last major one. Now, in a quick little video posted to the official Larian YouTube channel yesterday, the developer confirmed that patch 8 will be dropping April 15th next week. There’s even a special little livestream coming April 16th, 9am EST/ 2pm BST where senior systems designer Ross Stephens will be chatting about the game, alongside a look at the new patch.

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Community: The Results Are In – These Are Your Most (And Least) Wanted Switch 2 Games

Yes! No! Maybe?

Last weekend, following the blowout of Switch 2 news with the Direct, we asked you which Switch 2 launch games you were wishlisting.

Looking specifically at the launch lineup and Nintendo’s first-party slate thereafter, we were interested to take the temperature not only for the big games (no surprises that there’s a lot of excitement for MK and DK!), but also the smaller titles.

Read the full article on nintendolife.com

GHOUL://RE Codes (April 2025)

On the hunt to devour some GHOUL://RE codes? Well, you’re in luck. We’ve put together a list of all the active and working codes you can currently use to earn yourself some Ghoul Points.

Working GHOUL://RE Codes (April 2025)

These are all the active codes we’ve found that can be redeemed this month:

  • 100kFavourites – Rewards (NEW)
  • 300kDiscord – Rewards (NEW)
  • DelayCompensation – Rewards (NEW)
  • TY90K – Rewards (NEW)

All Expired GHOUL://RE Codes

Sadly, these codes no longer work:

  • MilestoneReached
  • MilestoneReached2
  • UpdateOne
  • EmergencySD
  • TY10K!
  • Sorryfordelay
  • MACFIX
  • WeWantCodes
  • OrdinaryPumpkin

How to Redeem GHOUL://RE Codes

  1. First, load up the Ghoul://RE experience and hit the Play button
  2. If this is your first time playing the game, complete the tutorial, then create your character
  3. Once you’ve loaded into the game, click menu in the top left corner.
  4. Look at the icons, then click the </> on the far right for the code bar to appear
  5. Enter the code then press confirm to redeem it for your rewards!

Why Isn’t My GHOUL://RE Code Working?

If you find your GHOUL://RE codes aren’t working, it’s usually for one of two reasons. Firstly, lots of codes for Roblox experiences are case-sensitive, so you’ll need to make sure you’re putting it in correctly. The best way to do this, is just to copy it over directly from this article. Be mindful about including extra spaces accidentally, though!

Alternatively, it might just be the case that a code has expired and it’s time the rewards are no longer available. Whether a code has expired, or has just been pasted in incorrectly, it will say “this code does not exist.”

How to Get More GHOUL://RE Codes

We’re always on the lookout for more codes, so we’d recommend coming here each day to see if there’s more GHOUL://RE codes that have dropped. If you’d rather do the searching yourself, you can head over to the dedicted Discord Server for GHOUL://RE and browse for them there.

What is GHOUL://RE in Roblox?

GHOUL://RE is an open-world PVP experience based on the popular anime Tokyo Ghoul. You can choose to join either the CCG or the Ghoul factions, each with their own weapons and abilities. If you choose to join the CCG in this battle of survival, you’ll be taking down Ghouls, but if you choose to be one of them, you’ll play as a creature able to consume others. It’s not all fighting, though, as you’ll also need to complete missions, which you can pick up from the Mission Boards. Participate in events, open loot boxes, earn currency, and craft weapons to survive.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Katana Zero’s Long-Awaited DLC Is “Still Coming” To Switch

And it’s “still free” when it arrives.

During the Triple-i showcase earlier this week, developer Askiisoft reminded Katana ZERO fans about the free DLC.

In this long-awaited development update for the indie action-platformer, it was confirmed the DLC is “finally nearing completion”. Here’s a bit about it direct from the PR, and you can see it in action in the video above.

Read the full article on nintendolife.com

DOOM + DOOM II Is Getting A New Limited Run Collector’s Edition For $666

Go to Hell.

The legendary FPS Doom has been released again and again over the years and distributor Limited Run Games has now announced a special bundle for Doom + DOOM II limited to just 666 copies and priced at a whopping $666 USD (or your regional equivalent).

The ‘DOOM + DOOM II: Will It Run Edition‘ will be available for Switch and multiple other platforms with pre-orders opening next week. It will include multiple items that run doom including a box (yes, a box), a handheld cacodemon, and of course a regular physical copy of this two-in-one offering. Additionally, you’ll also get Sigil and Sigil II, and much more. Fortunately, there are some cheaper options available.

Read the full article on nintendolife.com

Azure Latch Codes (April 2025)

Want some codes for extra cash to spend on animations, styles, emotes, and more in Azure Latch? Or should that be Delay Latch? Anyway, we’ve got you covered. In this article, you’ll find all the currently working codes for the game, so be quick to redeem them and bag that cash.

Working Azure Latch Codes (April 2025)

  • RINRELEASE – 10,000 Cash (NEW!)
  • sorryfordelay – 10,000 Cash (NEW!)
  • AMMISTHEOWNERNOTLEFTRIGHTTH – 10,000 Cash

All Expired Azure Latch Codes

This codes are now expired:

  • RINSOONTRUSTME
  • sorryforlatency
  • SAEREWORK3TIME
  • SorryForRollback

How to Redeem Azure Latch Codes

  1. Before you can use Azure Latch codes, you’ll need to be a part of the community, so load up Roblox and join the twi game group
  2. Then jump into Azure Latch and find the Menu button at the bottom of the screen
  3. In the Menu options, go to the far right tab to find Rewards
  4. Enter the code and press Redeem to get that cash!

Why Isn’t My Azure Latch Code Working?

Codes are often case-sensitive, so to avoid any errors, we’d recommend copying the codes directly from this article into the redemption bar in Azure Latch. We test them all before we upload them here to make sure they’re valid for you.

If you have copied them from here, and they’re still not working, it could be one of two things. You may have accidentally copied over an extra space, so be sure to check for that first. The other option is the code may have just expired.

How to Get More Azure Latch Codes

We check for codes daily, so you can visit this article to see when new Azure Latch codes are released. There’s also a dedicated Discord Server, that you can visit to look for code announcements yourself.

What is Azure Latch in Roblox?

Whether you’re a fan of anime or sports games, Azure Latch is likely to be a game you’ll want to check out. The 5v5 football game is another Roblox experience that takes inspiration from the popular manga and anime series Blue Lock. For this one, however, you’ll get super abilities that you can use to make those tackles, passes, and goal attempts a bit more exciting.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.