Whether or not we’ll be getting any more Avowed somewhere along the line is still very much up in the air. But if we do, it seems it won’t be under the leadership of Carrie Patel. In a quick post Patel shared on LinkedIn, the game developer shared that she’s “starting a new position as game director” at the team behind Oxenfree, Night School Studio. Patel mentioned literally zero details outside of what her new role is, so it’s not even clear why she left Obsidian.
CD Projekt Red’s sequel to Cyberpunk 2077 is mostly a bit of a mystery, and it likely will be for a while yet given that they’re currently full steam ahead on The Witcher 4. We know Anna Megill, who worked on Control and the upcoming Fable game, is attached as lead writer, and that the team wants to deal with some big topics, but there’s been nothing like plot details shared so far. At the very least, Cyberpunk creator Mike Pondsmith shared some tidbits about it at Digital Dragons, namely to do with the game’s map.
We’ve got another new trailer from Sega and Lizardcube of Shinobi: Art of Vengeance, the upcoming brand new 2D action platformer in the long-running Shinobi series.
Today, we’re getting a look at Neo City, a neon-lit industrial city where danger lurks in the shadows; this is the second locale we’ve seen after Oboro Village, which dropped on the official Sega channel last week (and in Asia back in April).
Alright, so, I know those of us on PC haven’t even had the chance to play the first one yet, but it seems like Shift Up have essentially confirmed that Stellar Blade 2 is in the works. As spotted by Insider Gaming, Shift Up recently shared its investor relations presentation for May of this year, most of it being businessy nonsense neither you or I could give two tosses about. The key thing is a slide in its strategy section, showing a very basic plan for its games Nikke and Stellar Blade.
Right, anyone in need of something that’s just generally quite pleasant? I’ve been looking forward to Katamari Damacy creator Keita Takahashi’s next game to a T ever since, well, it was revealed, honestly. It’s suitably strange, as per usual with the cult game maker’s works, this time putting you in the position of a teenager who is constantly t-posing. There’s also sandwich-making giraffes and other strange inhabitants, and you can now take a look at it yourself in a demo that’s dropped on Steam today.
Along with ‘The Excavation of Hob’s Barrow’ and ‘Immortality’.
Lost in Cult has confirmed that its upcoming physical games label will kick off with three tantalising titles; two of which will be available on the Switch.
CD Projekt’s Cyberpunk 2077 sequel, codenamed Project Orion, is a closely guarded secret, but that hasn’t stopped Cyberpunk creator Mike Pondsmith from teasing some previously unknown details.
Pondsmith, who worked closely with CD Projekt on the 30 million-selling Cyberpunk 2077 and was involved in promoting the game ahead of its 2020 launch, was asked about the scope of his involvement with Project Orion at the Digital Dragons 2025 conference.
Responding, Pondsmith admitted he wasn’t as involved this time around, but he does review scripts and had been to CD Projekt to check out the ongoing work.
“Last week I was wandering around talking to different departments, and seeing what they had, ‘Oh look, this is the new cyberware, what do you think?’ ‘Oh yeah, that’s pretty good, that works here.’ “
And then, the morsel of detail on the sequel: that it features a brand new city in addition to the Night City we know from Cyberpunk 2077. Pondsmith described this new city as “like Chicago gone wrong.”
“I spent a lot of time talking to one of the environment guys, and he was explaining how the new place in Orion, because there’s another city we visit — I’m not telling you any more than that but there’s another city we visit. And Night City is still there. But I remember looking at it and going, yeah I understand the feel you’re going for this, and this really does work. And it doesn’t feel like Blade Runner, it feels more like Chicago gone wrong. I said, ‘Yeah, I can see this working.”
It’s worth pointing out here that Pondsmith’s comments do not necessarily suggest the Cyberpunk sequel will feature a future Chicago, rather a city that has the feel of a dystopian version of the city. It may well be a take on future Chicago, but that isn’t confirmed based on these comments.
There is also already some debate about whether the Cyberpunk sequel will expand upon the Night City that’s in Cyberpunk 2077 or feature a new version, and the extent to which it is playable. There are a lot of unknowns, but it looks like there may be two fleshed out playable cities in this sequel.
While CD Projekt’s focus right now is The Witcher 4, it has a new studio set up in Boston to work on Project Orion. Earlier this year, CD Projekt said 84 of its 707 staff were working on Project Orion, which is still in the concept phase. Much can change, and we’re not expecting the game for some time.
There’s also a new Cyberpunk animation project on Netflix following the well-received Cyberpunk: Edgerunners. In the shorter term, Cyberpunk 2077 is set to launch on Nintendo Switch 2.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
I think it might be time to stop letting Gearbox head Randy Pitchford tweet about his own games. Just last month, he accidentally shared the fact that Borderlands 4 was getting an earlier than expected release date ahead of an official announcement; he put that one down to time zones. This time his overly eager attitude towards posting hasn’t revealed any information about Borderlands 4 he wasn’t meant to, but it is something that could maybe, just potentially, be viewed as ever-so-slightly out of touch.
Stellar Blade is getting a fully-fledged sequel, developer Shift Up has confirmed.
The PlayStation-published action game launched to a positive response back in April 2024, with players saying its gameplay mixed elements of NieR: Automata and Sekiro: Shadows Die Twice.
Now, Korean company Shift Up has confirmed a Stellar Blade sequel is on the way, via a chart showing the company’s future plans published as part of its latest financial results released today.
As confirmed within a presentation slide detailing how Shift Up expects to expand its franchises going forward, a Stellar Blade sequel is listed as coming next among others that look set to be released before 2027.
Before the sequel arrives, there’s mention of a “platform expansion” for Stellar Blade — this likely just refers to the game’s upcoming PC version, which is set to arrive on June 11, 2025.
This development period — before 2027 — will also include the launch of Shift Up’s mysterious Project Witches, a new multiplatform action RPG that’s still yet to be fully revealed.
“Stellar Blade stands out as a gorgeous and well-crafted action game with very impressive strengths and very clear weaknesses,” IGN wrote in our Stellar Blade review.
“Both its story and characters lack substance, and some of its RPG elements are poorly implemented, like dull sidequests that very often require you to retrace your steps through previous levels with very little done to make the return trip feel unique or rewarding.
“But its action picks up most of that slack thanks to the rock solid fundamentals of its Sekiro-inspired combat system, a deep well of hideous monstrosities to sharpen your sword against, and plenty of hidden goodies that do a great job of incentivizing exploration throughout.”
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
The series, which is already in pre-production, will “build upon the mayhem of the games,” according to a press release from Netflix. The streamer also revealed the series’ plot, which will follow “a determined, but in over his head, Barbarian who must rally a band of misfits to defend their village and navigate the comically absurd politics of war.”
The official Clash of Clans social media accounts also got in on the announcement fun. “Sound the horns, raise the banners, and reinforce your village walls — Clash is invading @Netflix!” they shared alongside a cute teaser video featuring the company’s devs playfully announcing the game via a group FaceTime call. “We’re making a new animated series starring your favorite mustachioed Barbarian and his high-pitched, hog-riding friends. Charge!”
Sound the horns, raise the banners, and reinforce your village walls—Clash is invading @Netflix! We’re making a new animated series starring your favorite mustachioed Barbarian and his high-pitched, hog-riding friends. Charge! pic.twitter.com/55hiZkajni
The Netflix crew also seems very excited to be finally bringing this game to life in a whole new way. “Clash has been a global gaming phenomenon for over a decade – filled with humor, action, and unforgettable characters perfect for an animated series adaptation,” John Derderian, VP of Animation, said.
“Working with the incredible team at Supercell, Fletcher Moules and Ron Weiner, we’re bringing all the fun, chaos and spirit of the world of Clash to life in a whole new way. We can’t wait for fans – old and new – to experience the mayhem.”
Netflix’s Clash animated series is still in pre-production, so we don’t have a release date quite yet. The streamer has invested heavily in turning video games into shows and movies. Arcane, based on League of Legends, and Cyberpunk: Edgerunners, based on Cyberpunk 2077, are the standouts, but there are Resident Evil adaptations, Tekken: Bloodline, Tomb Raider: The Legend of Lara Croft, Dragon’s Dogma, Dragon Age: Absolution, Castlevania, and a lot more besides.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.