Following the commercial’s release, IGN published an interview with the actor who talked about reuniting with Nintendo 34 years after their first partnership.
Hasbro revealed quite an impressive lineup of new toys and collectibles at Star Wars Celebration 2025, including new The Mandalorian figures and a long-overdue Dash Rendar figure. They also had many of these upcoming releases on display at the show.
IGN was able to snap some photos of Hasbro’s Star Wars Celebration display and speak to designer Chris Reiff and Hasbro Marketing’s Jing Houle about the thrill of designing toys based on these iconic characters. Check out the slideshow gallery below for a closer look at these new toys, and then read on to find out what Reiff and Houle had to say, including why there’s still room to improve with some of the biggest heroes of the Star Wars franchise.
Star Wars Jedi: Survivor fans were no doubt pleased to see new figures included in this new crop of Star Wars toys. Nightsister Merrin is getting a new figure, while series star Cal Kestis is featured in a three-pack set alongside Turgle and Skoova Stev. And best of all, Cal comes with multiple swap-out heads, including one with handlebar mustache. According to Houle, that particular look was a big priority for this release.
“Honestly, we just wanted to have fun with it,” Houle tells IGN. “This is one of my favorite packs that we revealed in the panel. We actually started with the handlebar mustache and the mullet and then added in the clean cut. Then the short beard later. So for us, the primary look is almost the handlebar and it’s just so much fun.”
As for Merrin, it was a given that Cal be joined by his crewmate, given how important Merrin is to the larger Fallen Order/Survivor saga. The challenge was properly depicting her unique Force abilities.
“It’s tough to have Cal without Merrin,” Reiff says. “So we’re glad we finally got to Merrin, but doing that Force effect, the green blast coming there, all the great detail of that new costume and the face tattoos with the inkjet. Just some beautiful subtlety going on there. She’s a really cool character I know we know fans are invested in and really being able to build out that world.”
This year’s toy lineup includes two characters who are certainly no strangers to Hasbro by now – Han Solo and Chewbacca. But despite how many Han and Chewie figures we’ve seen over the years, Houle is adamant that there’s room for improvement.
“I mean, we haven’t done them in a long time,” Houle says. “They needed an update, so we gave them fully new tools so they’re brand new with the latest articulation so that fans can really celebrate and enjoy… classic characters out again in the latest technology and articulation that we have. And they’ve made quite a few updates on top of the articulation just in general. We learned a lot from the Wookiees that we’ve done where they have really long hair.”
Houle continues, “And so, despite the long hair, having softer plastics so he can still pivot and move his head in a seamless way, that was really important to us. And we added articulation into Han too, but we didn’t give him the thigh break because we didn’t want to separate the red bars on his right side of the outside of the thigh. So we thought it was important to keep that clean. So we added articulation to the top of the boot instead.”
No figure in this lineup is more striking than The Ronin, based on the anime anthology series Star Wars: Visions. True to the series, The Ronin is a black-and-white figure whose only color comes from his red katana lightsaber. Because The Ronin is a Celebration-exclusive release, it was important to both Houle and Reiff that they get the small details right.
“I love that we kept to it,” Houle says. “And then taking from learnings from what we know about Japanese culture and stuff, the way the box is built, how premium it looks, the magnets that let it open, how clean it looks, the watercoloring, the accessories that’s hidden on the top of the box so you don’t just see it. Everything. There was so much attention from packaging to design to engineering.”
Reiff adds, “And even the Japanese language for this exclusive packaging, we don’t do that normally, but for here, because we’re here in Japan, we wanted to really embrace all that and do a special package that was just Japanese language for that too.”
Finally, Hasbro also had something for fans of the 1:1 scale Black Series helmet line, revealing a stunningly detailed Death Trooper helmet during their Celebration panel.
“[It’s] a great fully new tooled helmet for the Black series Premium roleplay line,” Reiff says. “It looks like it’s straight out of the movie with the weathering, the lighting detail, and you poke a button on the side and you control the chin lights and the spectre sensor lights over on the side. So, just a great addition to our line. And working with Lucasfilm in partnership to work from original files so that we could really nail all the details of this helmet and then add our own stuff to the inside because the real ones never had an inside, but this one does. All our other helmets, it has the full detailed interior.”
June feels so far away, at least for Magic fans eagerly awaiting the upcoming Final Fantasy set. But to tide everyone over, today Wizards of the Coast just offered a first look at over a dozen never-before-seen new cards from the set, including Sephiroth, Yuffie, Cecil, Garland, Chaos, and more.
This new look includes a number of new cards and a handful of art variations, alongside the four commander cards we’ve already gotten a look at: Tidus, Cloud, Y’shtola, and Terra. In addition to various powerful legendaries like Sephiroth and Cecil, we also get a look at a new Food token art, and art variations on cards such as Stilzkin, Moogle Merchant; Sin, Spira’s Punishment; and Summon: Shiva. You can see the full gallery below:
Today’s reveal also shows off some special features of the set, including Summons, a part of Magic’s first-ever Saga creatures that players can call upon for aid in battle (see Summon: Shiva in the gallery). Additionally, double-faced cards make a return, as seen with Cecil’s two sides: Dark Knight and Redeemed Paladin.
In total, the Final Fantasy set will feature over 100 legendary creature cards, including 55 legendary borderless cards, some of which are drawn by fan-favorite artists from across Final Fantasy history.
Magic: The Gathering’s Final Fantasy set will be a fully draftable, Standard-legal set that will release alongside four preconstructed Commander decks, one themed after each of four Final Fantasy games: 6, 7, 10, and 14. Each deck consists of 100 cards, a mix of both new Final Fantasy cards, as well as existing cards with new Final Fantasy art. The set launches on June 13.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
IGN’s RuneScape: Dragonwilds map is here! Our interactive map tracks essential locations across Ashenfall, including Primary and Secondary Quests (Side Quests), recipes for Masterwork equipment such as the Staff of Light, and resources such as Anima-Infused Bark and Blightwood Root.
Collectibles, including Lore Scraps and Recipes for Masterwork equipment such as the Crystal Bow.
Items, such as Chests, so you know exactly where to go to find loot.
Quests, including Primary Quests and side quests, such as Restless Ghosts.
Resources, such as locations for Anima-Infused Bark, Gold Ore Nodes, and Swamp Weed for all your crafting needs.
Other notable map markers, including NPC locations, Crumbled Walls, and Thorny Vines.
RuneScape: Dragonwilds Guides
There’s a lot to do in RuneScape: Dragonwilds, whether that’s tracking down materials like Ram Horns or crafting rare weapons like the Abyssal Whip. IGN’s Game Help is here to help with informative guides. Our coverage includes:
Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or spending time with her corgi.
Captain’s log, stardate 202504.21. Following our last Catch-up Crew mission to Shadow Moses Island, the crew has enjoyed extended shore leave having (re)acquainted ourselves with Metal Gear Solid.
Our new assignment takes us to the M-class world of PNF-404. However, ship instruments indicate that we haven’t left Sector 001. I’ve asked senior staff to join me in Stellar Cartography to ascertain our precise position, but in the meantime, the crew has been preparing for the away mission.
Hi everyone, I’m Yasuyuki Oda, the producer of Fatal Fury: City of the Wolves. The dev team and I wanted to bring you an overview of how you can utilize the REV System to your advantage to tackle even your most formidable foes and opponents. We’ll also cover some flashy combos you can pull off and our roadmap for the Season 1 Pass DLC characters as well. Now without further ado, let’s get you all trained up and ready to jump into the world of Fatal Fury!
Use the REV System to get a leg up on the competition
The key to snatching victory from the jaws of defeat is proper utilization of the REV System. REV Arts allow you to power up your special moves, whereas REV Accel is a great way to create flashy combos and pressure your opponent. The REV System can also be used defensively by using the REV Guard button (R1) to help keep your opponent at bay and increase your chance of securing the win. REV Guard can be performed by pressing just one button so it’s a good strategy to use when you think your opponent is going to go in for a cross-up. Some moves this works well against are Kain’s Schwarzes Rondo setups or attacks made after B. Jenet breaks her Gulf Tomahawk. REV Guard also allows you to input other actions while it’s being pressed, so you can hold down the button and use your grab to break out of an opponent’s oncoming grab attempt or use a hop to strategically maneuver your way out of a sticky situation. Try to make it a habit of holding REV Guard on wakeup to help protect yourself in battle.
The REV System can allow you to create a wide variety of different sick combos
What better way to introduce some of the coolest combos in the game than our flagship returning characters, Mai Shiranui, Rock Howard, and Terry Bogard! Follow each character’s step-by-step guide to perform high-level combos you can use against your friends or online against opponents from all around the globe.
Mai Shiranui
(Close) Neutral HK > Feint > (Close) Neutral HP > HP Hana Arashi (braking) > REV Ryuuenbu ~ REV Sayo Chidori > HK Hissatsu Shinobi Bachi (braking) > REV Hissatsu Shinobi Bachi ~ REV Hana Arashi (braking) > Kagerou no Mai
Rock Howard
(Close) Neutral HK > →+Feint > ↓HP > REV Hard Edge ~ REV Rage Run Type: Layup > HP Rising Tackle (braking) > HP Reppuu Ken > REV Rising Tackle ~ REV Shippuu Ken > Raging Storm
Terry Bogard
(Close) Neutral HP・→ HP > →+Feint > (Far) Neutral HP > REV Burning Knuckle > REV Crack Shoot > HK Power Dunk (braking) > REV Power Charge > REV Burning Wave > REV Power Dunk > (perform in air right before landing) REV Blow > Cosmic Strike Geyser
Season Pass 1 includes 5 additional characters
To start off the Season 1 Pass, Terry Bogard’s brother, Andy Bogard, makes his triumphant return, utilizing a combination of Koppo and ninjutsu to take down his opponents. Hokutomaru shares some moves with Andy so anyone looking to play the younger of the Bogard brothers can start out training with Hokutomaru to get ready for when Andy will become playable later this year.
Joe Higashi is a Muay Thai master and is well known for being both friendly yet hot blooded in the heat of battle. Joe, Terry, and Andy make up the legendary group of three friends that represent the Fatal Fury series, so when Joe returns this Fall, it will be a momentous occasion for fans of this legendary fighting game series.
One of the major antagonists from the Art of Fighting series, the big boss man himself, Mr. Big, also makes his devious return. He utilizes bojutsu and street fighting techniques to take on the other fighters of South Town.
Last but not least, we are proud to have two characters from the Street Fighter series make their appearance in the world of Fatal Fury as guest characters: Ken and Chun-Li. Look forward to when worlds collide in this legendary collaboration.
Destruction has been a hallmark of Battlefield over the years, and for the next Battlefield game, DICE looks to be amping up the rubble-producing chaos even more.
The developer recently dropped a video and Battlefield Labs Community Update, to spotlight what’s in store for the next entry in the Battlefield series. In the pre-alpha footage, we can see some of the destruction designed by DICE, as an explosive takes down the side of a building, opening up a new pathway through the structure.
We’re back with another Battlefield Labs Community Update focused on destruction! Check out an early pre-alpha example of destruction that showcases the ability to destroy a wall to quickly traverse through the building. Read the full article now! #Battlefieldpic.twitter.com/bgDcPgZRbg
Destruction can lead to creative solutions for players, and in the Community Update, DICE said it is working to add more gameplay depth by letting players reshape the environment around them. Whether you bring down a wall to launch an ambush or open a new path towards a critical point, sometimes getting those pesky buildings out of your way can help.
“We’re designing destruction around easily identifiable visual and audio language that lets you understand what can be destroyed, altered, or transformed through gameplay,” DICE said. “We aim to make destruction an integral part of your Battlefield experience to create an intuitive, fun, and rewarding environment where you feel empowered to shape the world around you.”
Different impacts will affect structures like walls; while explosions obviously work, bullets will also chip away, so players can shoot through them. Audio VFX cues will let players know that their efforts are working.
The aftermath of all this destruction also leaves tangible effects on the battlefield. Rubble created by destroying a piece of a building, for example, will remain on the field, and could be used as cover. The next Battlefield certainly seems to have destruction on the mind.
With a lot of effort behind this next entry, this new Battlefield seems to be pulling out all the stops. Getting all the level destruction right certainly feels like a step in the right direction.
We’re approaching a brand new hardware generation, so naturally, it’s time to look back and stress about all of those great Switch 1 games we haven’t played. Yep, it’s time for us to ask you lovely lot to tell us about the Games We Missed.
With backwards compatibility coming to the Switch 2, and a whole host of gems on the eShop, there’s no reason to hold off on picking up some new games. So we want you to tell us what your Switch favourites are from games we haven’t reviewed. We do this twice a year, and last time you managed to provide us with 41 excellent-looking titles such as Touhou Luna Nights, Arco, stitch., and Satryn DX
PlayStation 5 Pro console — the most innovative PlayStation console to date — elevates gaming experiences to the next level with features like upgraded GPU, advanced ray tracing, and PlayStation Spectral Super Resolution (PSSR) – an AI-driven upscaling that delivers super sharp image clarity with high framerate gameplay. Today we’re providing a closer look at the console’s internal architecture, as Sony Interactive Entertainment engineers Shinya Tsuchida, PS5 Pro Mechanical Design Lead and Shinya Hiromitsu, PS5 Pro Electrical Design Lead, provide a deep-dive into the console’s innovative technology and design philosophy.
*In this article, we refer to the PlayStation 5 model released in 2020 as the “original PS5,” the PS5 released in 2023 as the “current PS5,” and the PS5 Pro released in 2024 as the “PS5 Pro.”
*Do not try this at home. Risk of fires, and exposure to electric shock or other injuries. Disassembling your console will invalidate your manufacturer’s guarantee.
Name: Shinya Tsuchida (PS5 Pro Mechanical Design Lead) (Right of photo) Name: Shinya Hiromitsu (PS5 Pro Electrical Design Lead) (Left of photo)
An exterior design featuring three distinct horizontal lines
Tsuchida: Before we begin the teardown, I’ll start by going over the PS5 Pro’s exterior design. PS5 Pro is a high performing console, so it requires more air to cool it down. The distinctive three slits are new airflow paths that were not present in the original PS5, or the current PS5. This design was conceived through extensive discussions between the engineers and designers, and we refer to them as ‘blades’ within the engineering team. The slits enhance airflow while also acting as a design element.
Exterior design comparison between the original PS5 (left), the current PS5 (center) and PS5 Pro (right). PS5 Pro is slightly smaller in size compared to the original PS5.
While the look of the PS5 Pro is consistent with the rest of the PS5 family of products, it features three distinct blades that contribute to improved ventilation.
‘Louvers’ between the main unit and cover help to make the console quieter
Tsuchida: Inside the PS5 Pro, there is a structure called a “louver” that sits between the main unit and cover, which looks like a series of slats or fins. While it’s part of the design, it also prevents some of the fan noise from escaping the console towards the front direction. Since most users will play games while facing the front of the console, we intentionally designed the system to make it harder for players to hear the fan.
Rear changes for more efficient airflow
Tsuchida: Next, let’s take a look at the back of the console. We place importance on the types and arrangement of the input/output ports. Since the power button is something everyone uses, there’s been a shared understanding among our successive design teams that it’s better to have it positioned at the bottom rather than the top when the console is placed vertically. On the other hand, the positions of the HDMI, LAN, and USB ports are placed slightly higher compared to the current PS5. This is because the PS5 Pro’s mainboard features a high-density circuit design, and the port placement has been adjusted to accommodate the change.
The vent (exhaust vent) surface is also larger compared to other PS5 models, and air is taken in and exhausted from the rear and bottom surfaces. The size of the intake and exhaust vents is important for better ventilation, and we knew from preliminary research that they needed to be larger than the current PS5, so we decided on the size after discussing with the design team.
The teardown begins
Tsuchida: Let’s start the teardown. On the top side, just like in previous PS5 models, a dust catcher is provided for cleaning purposes. On the bottom side, there is an M.2 SSD slot, a disc drive connector, and a hatch for inserting a coin cell battery.
Tsuchida:The screw holding the battery is intentionally designed to stay attached to the battery cover, preventing it from being lost or accidentally swallowed—a thoughtful safety feature.
A new fan that quietly increases air flow
Tsuchida: After disconnecting the fan cables, we can now remove the blades and inner shell. I’m also removing the fan itself. Like I mentioned earlier, the PS5 Pro requires more air for cooling, and the fan is designed to generate airflow more efficiently. The overall size of the fan is larger than the current PS5 model’s as well.
Comparison of the PS5 Pro’s fan (left) and the current PS5 model’s fan (right)
Tsuchida: The two fans have the same number of blades, but our teams re-designed the blade shape for further optimization. If you look closely, you can see that there are even smaller blades in between each blade. Generally speaking, if a fan has good airflow efficiency, it’s considered better and higher performing. However, we designed our fans to be more than that — we wanted our fans to produce more air “quietly.” It may be generally acceptable for fans to be louder as long as it’s creating more airflow, but this isn’t the case for game consoles as it can disrupt the gameplay experience. I think this specific design philosophy is unique to PlayStation consoles.
Screws to suppress electromagnetic noise
Tsuchida: Now let’s remove the metal shield located further inside the cabinet. The shield is secured to the mainboard with a large number of screws—and there’s a reason for that. Most components on the mainboard generate electromagnetic noise. Since this noise can interfere with nearby electronic devices, such as smartphones, and potentially disrupt their operation, we must suppress the amount of electromagnetic emissions to be kept below a certain threshold. The screws securing the shield are strategically placed to reduce electromagnetic interference.
An evolved motherboard that achieves heightened gameplay
Tsuchida: Once we remove the top and bottom shields, you’ll reach the PS5 Pro’s motherboard. One characteristic of PS5 consoles is that they leverage liquid metal with excellent thermal conductivity for the TIM (Thermal Interface Material) of its main processor. Before we get into details, I’ll provide some explanation using a board before the liquid metal is applied.
PS5 Pro’s motherboard is larger than that of the current PS5. The current PS5 model’s board is curved where the fan sits, but the PS5 Pro has a larger board due to the increased number of circuits required to achieve PS5 Pro’s enhanced performance, which changed the position of the fan. As I mentioned earlier, you’ll notice the location of the input and output ports on the back of the unit is different as well.
The top side of PS5 Pro’s motherboard.
The top side of current PS5 model’s motherboard.
Hiromitsu: The SoC (System-on-a-Chip) is the large chip you see on the center of the board. This chip handles the rendering of high-resolution, high-frame-rate graphics, including the PlayStation Spectral Super Resolution (PSSR), which uses AI-enhanced resolution for ultra-high-definition gameplay. To maximize the performance of the SoC, the power delivery lines have also been enhanced compared to the current PS5.
In addition, PS5 Pro’s board has more layers compared to the current PS5. If you look closely at the surface of the current PS5 model’s motherboard, you can see the traces that connect the SoC and RAM. However, on the PS5 Pro’s board, the traces are barely visible on the surface. This is because the PS5 Pro’s motherboard was designed with additional internal layers, which allows signal traces to be routed more efficiently through the inner layers achieving even faster memory performance.
Now let’s compare the back side of the motherboards. The main visible difference is that the number of RAMs placed around the SoC has increased from eight to nine. All PS5 consoles up to the current PS5 were equipped with eight chips of high-speed GDDR6 memory, which handled high-speed rendering for games as well as low-speed processing for the rest of the OS. In the PS5 Pro, we added a ninth DDR5 memory which is dedicated to the slower processing, while the remaining eight GDDR6 memories handle all the high-speed rendering required for gameplay. The GDDR6 RAMs themselves have also been improved and are faster than those equipped on the previous PS5 models as well.
The back side of PS5 Pro’s motherboard. A ninth DDR5 memory chip was added to the upper right corner (circled in red in the photo), in addition to the eight GDDR6 laid out in a circle.
The back side of the current PS5 model’s motherboard.
The innovative use of liquid metal became an integral piece of technology that has been carried over to successive PS5 models.
Tsuchida: Using liquid metal as the TIM in the original PS5 was quite challenging at the time. Since liquid metal has far superior cooling capabilities compared to conventional TIMs, we adopted it after conducting various tests to ensure its safety.
We spent quite some time conducting research on insulation when we were designing the original PS5. The basic structure remains the same in the PS5 Pro, but we made some improvements by adding fine grooves where the liquid metal is applied, so that the cooling effect is more stable. When we were doing research for the original PS5, we anticipated that semiconductors would continue to advance and become much denser, so we believed liquid metal technology would become crucial. It turns out we were right, and it was integral when designing the PS5 Pro.
For more stable cooling, grooves have been added where the liquid metal is applied.
Developing a larger power supply unit with higher output
Hiromitsu: This is the power supply unit. The PS5 Pro outputs about 48W more compared to the current PS5 and is also larger in size. The curved power supply units are meticulously designed for each PS5 iteration, so that it fits perfectly into the chassis. Fun fact, the unit has “Sony Interactive Entertainment” engraved near the bottom, so it’s easy to tell which side is the top or bottom. This obviously isn’t immediately visible to the consumer, but it is a small detail that indicates the correct orientation when the console is placed vertically.
A perfectly placed heat sink
Tsuchida:The heat pipes are made of copper. The silver components of the heat sink are made of aluminum to dissipate heat, and the rest of the gray parts are made of steel.
PS5 Pro’s heat sink has more heat pipes, as the console requires a more powerful heat sink to support its high performance. The heat pipes are located next to the SoC, and the fins that transfer heat from the heat pipes are divided into two sections. A heat sink’s cooling capabilities vary greatly depending on its placement, so we put a lot of effort into finding the perfect layout.
Adopting Wi-Fi 7 for even faster connectivity
Hiromitsu: On the top side of the mainboard, you’ll find the Wi-Fi 7 module. Wi-Fi 7 is a new standard released in 2024, and we chose to adopt it for the PS5 Pro based on its high performance and future potential.
During the development of the PS5 Pro, Wi-Fi 7 had not yet been officially released, which made the validation process quite challenging. But we were glad we were able to become early adopters for a gaming console when we got it certified in time for launch in regions that supported Wi-Fi 7.
The white section visible at the bottom right of the top side of the board is the Wi-Fi 7 module. An antenna is also located just beneath it.
And that’s a wrap! We hope you enjoyed getting an inside look at the internal architecture of the PS5 Pro. Each component works together in harmony to realize the console’s innovative features, like stunning graphics and smooth gameplay.
We’ll admit it, we all thought a new 3D Mario game would be the star of the show in Nintendo’s Switch 2 reveal. Donkey Kong Bananza took that spot instead, but that’s not to say that Nintendo hasn’t been cooking something up for its prized plumber. At least, that’s what Nintendo of America’s Doug Bowser seems to be teasing.
The NoA president has been in and out of interviews since the upcoming console’s announcement, and in a recent conversation with CNN, he made a passing comment about the next mainline Mario. It’s a tiny tease, we’ll admit, but it was enough to get us excited, nonetheless.