Author: Game Infliction
Star Wars Jedi Hero Cal Kestis Set to Appear in New Episodes of Animated Series

Cal Kestis, the hero of EA’s Star Wars Jedi video games, will appear in a spin-off TV series — marking his first voiced appearance in another medium.
The redheaded Jedi will play a role in new episodes of Lego Star Wars: Rebuild the Galaxy set to debut on streaming service Disney+ next month. A non-canon spin-off set in a “What If?”-style remixed Star Wars universe, Rebuild the Galaxy previously introduced the world to Darth Jar-Jar. Who knows what this second round of episodes will see Kestis (or an alternate universe version of him) get up to.
As in Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, Kestis will once again be voiced by Cameron Monaghan, in the actor’s first voice role as Kestis outside of a video game. News of Monaghan’s return, as well as Kestis’ appearance on a poster for the series, come amid fan speculation the Jedi may eventually turn up in live-action form — something Monaghan himself has said he is open to.
While Monaghan has said he would “absolutely” want to portray Kestis in live-action, the actor has also said the project would “have to be right” for the character. “By that I mean, it has to continue the story or the character in some way,” Monagahan said in March 2024.
“I don’t want him to just kind of show up to stand around and be there. I want him to mean something and for there to be a significance for the character itself. So, it would have to make sense. But in the right context then, yeah, absolutely.”
Kestis’ appearance in Rebuild the Galaxy marks the latest appearance of his popular character outside of Respawn’s Jedi series, alongside other elements from the games. Kestis already has a spin-off novel, Jedi: Battle Scars, and popped up in Star Wars: Galaxy of Heroes, a smartphone game also published by EA.
Over time, various elements from the Star Wars: Jedi series have popped up elsewhere. A droid of the same model as Kestis’ loyal companion BD-1 is featured in Episode 5 of The Book of Boba Fett (you can also buy the droid as a LEGO set), while Season 1 of Ahsoka saw the titular Jedi use psychometry. This rare force ability allows Jedi to detect echoes of the past by interacting with objects or locations, and was taken by some as an indication that Ashoka had encountered Kestis at some point in her past.
Is this just Disney having fun with its vast cast of Star Wars characters, a reminder there’s still a third Star Wars: Jedi game from Respawn on the way, or a tease that fans can expect yet more from Kestis (and Monaghan) in future? Time will tell.
For now, Rebuild the Galaxy launches via Disney+ on September 19.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
OFF Review

What I’d consider the best parts of horror in games aren’t jump scares or gruesome monsters chasing you, rather an eerie atmosphere or a lingering feeling of dread – knowing something is a little off. I’ve long heralded the 2008 cult-classic OFF, an RPG Maker (2003) game from developer Mortis Ghost, for how it wields its lo-fi art style to evoke that powerful sense of dread and reveal things that are truly horrifying. As a small-scale game that only had an English version via fan translation in 2011, this official remaster in 2025 is important for preserving an influential retro-style RPG, especially as it is largely faithful to the original. In some respects, it hasn’t aged quite as gracefully as I’d hoped (partially due to the hindsight of having played so many amazing games it inspired in the years since), but OFF’s blend of goofiness embedded in a deeply unsettling story has stood the test of time.
OFF is one of those games where its limitations are part of its strengths. Color and the absence of it are used to shift the vibe of the overworld in chilling ways as you progress. The hand-drawn sketch-like character designs give a deranged look to enemies that complements their desolate, off-kilter world. And the low-tech pixel art has a way of being a powerful tool for creating a foreboding atmosphere, letting your imagination tease out an underlying psychological horror. These are some of OFF’s defining features, and also remain effective as you unravel its disturbing truths.
You control The Batter, a guy rocking a baseball uniform and armed with a bat who is ready to hit some dingers, and you’re on a mission to “purify” a dystopian world of evil ghosts. Without much explanation, a nightmarish cat called The Judge speaks to you in a philosopher’s tone to ponder how your decisions will be accounted for. Aside from one specific moment, there aren’t choices to make, but it’s interesting context for a story that reveals itself through the actions you have to take. I, as the player, felt increasingly uneasy about where things were going – but to The Batter, it’s just another plate appearance. That contrast is still quite effective, and OFF makes this distinction clear in its breaking of the fourth wall from the very start.
It’s a fairly short game, taking about seven-to-eight hours to finish and defeat the secret bosses, including a few new ones. The world is made up of five zones, some of which represent industrial production where workers are ground to the bone by authoritarian figures. Liquid plastic makes up its seas, meat and metal are harvested ad nauseum, and the sugar mines bring about the worst parts of its society. A few dialogue sequences use obscure sketches like they’re out of an old textbook and items you inspect in the environment feed into its cryptic worldbuilding. More often, however, it’s the unconventional way characters talk to you and accept their meager existences, which grows more disturbing as you see the consequences of your mission.
Exploration is met with basic puzzles that often require you to pay closer attention to the clues embedded in the environment, playing into slightly bizarre changes in the world – door codes hidden in seemingly nonsensical texts, numbers scribbled on the wall guiding you in switch-hitting puzzles, or navigating sets of rooms that break conventional logic. I wouldn’t call these things particularly engaging, but it’s the surrealist subtext tucked within them that adds to its uncanny nature.
A mix of random battles and NPCs patrolling the overworld make up encounters, and this is one aspect of OFF that hasn’t really held up: its primitive turn-based combat system. The Batter and the floating circles called Add-Ons, which are very nondescript party members you gather throughout the story, each have a basic attack and special attacks with turns running on an ATB-style system. While The Batter is the heavy hitter, Add-Ons provide more of a support role. Other than prioritizing certain targets and accounting for a few elemental affinities, there isn’t much depth or strategic nuance to combat, which becomes a tired exercise outside of a few challenging secret bosses. OFF isn’t really about its combat as it’s more of a vehicle for everything else it does, but it’s a shortcoming nonetheless.
OFF doesn’t necessarily tell a complex story with tons of layers to peel away, nor is it a straightforward one where everything is spelled out for you. It doesn’t try to be too clever, yet leaves room for interpretation where all roads lead to a… well, really sad story. For all its accomplishments as a uniquely disturbing experience, something beyond that still sticks with me – it’s a strange kind of emotional resonance because of how blunt and unapologetic it is, increasingly off-putting especially with what it ultimately asks you to do. And with each bizarre twist along the way is a unique artistic vision that makes for a memorable experience.
There are a few things that have changed in this remaster, one of the biggest being the soundtrack, which is somewhat polarizing to those familiar with the original such as myself. In light of not being able to bring the original composer back on board, this version of OFF features new songs that try to capture the unsettling, industrial, and discordant sound it once had. It largely succeeds, even if I do miss the specific low-tech flavor of the original. In a full circle moment for both parties, Toby Fox (of Undertale and Deltarune fame) contributed to a few tracks, lending his sound in small ways, which was nice to hear. This isn’t a soundtrack you’re going to bob your head to or throw onto a playlist to evoke memories of a whimsical experience, but it’s an important part of OFF’s identity. It’s one that complements the ghastly barks of its characters and faint ambient sounds that feed into its discomforting vibe.
I appreciate OFF as a relic of the old gaming forums where it gained traction and tumblr blogs that harnessed dedicated fandoms, and as a product of a certain era of the internet I look back on quite fondly. Discovering the original felt like unearthing a gem you wouldn’t find anywhere else, shaping my taste in horror and helping identify what it is that activates that part of my brain, alongside other RPG Maker hits like Yume Nikki. Evidently, it resonated with others, having paved the way for games like Omori and being a stated inspiration for all-timer Undertale. Replaying OFF was like dusting off the blueprints of some of my favorite games, fascinating to revisit and one you have to put some respect on in spite of the ways it aged.
Coming hot off of Deltarune’s latest chapters and having been deeply moved by the series so far here in 2025, I have a certain fondness for its progenitors and I can’t help but see how OFF’s influence persists to this day. Indie games that delve into morality, break the fourth-wall, and subvert expectations have grown and evolved in the years since, meaning OFF doesn’t come across quite as deep as it once did in retrospect. But it is foundational material for the indie RPG scene, and this is a good excuse to play it all these years later regardless of your history.
First Impressions: Pokémon Legends: Z-A Is An Attempt To Catch The Hardcore Again
Smooth sailing on Switch 2.
Pokémon Legends: Arceus isn’t a perfect game by any means, but that didn’t stop it from syphoning all of my free time when it launched back in 2022. This was the first time in a while where I truly felt the desire to “catch ’em all”. While Arceus still borrowed a lot from the mainline games, it did enough to make the world of Pokémon feel fresh and alive in ways the franchise previously hadn’t for many players, including myself.
Legends: Arceus isn’t an open-world game, though the zones it offered still did a solid job of making me feel immersed in the environment. Not only would you find Pokémon walking around all over the place, you could sneak up on them and toss a ball without the need for a battle. This could backfire as a Pokémon might be alerted to your presence and lay the smackdown on you. Yeah, you – the trainer. There was a sense of danger and mystery that really couldn’t be found in any previous Pokémon games.
Read the full article on nintendolife.com
Next Week on Xbox: New Games for August 18 to 22
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
Black Myth: Wukong – August 20
Optimized for Xbox Series X|S
An action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Delta Force – August 18
Optimized for Xbox Series X|S
The iconic series returns as the definitive free-to-play modern team-based tactical shooter, and features three distinct gameplay modes: Warfare, Operations, and Black Hawk Down, a remake of the classic campaign based on the 2011 film.
Shantae Advance: Risky Revolution – August 19
Optimized for Xbox Series X|S / Smart Delivery
Shantae is back in an adventure 20 years in the making! The nefarious pirate Risky Boots has a “groundbreaking” new plan that will leave Sequin Land spinning — by rotating the continent, she can move any town right to the coast for easy plundering! As Shantae, turn the tectonic tables on Risky by taking control of the land itself: shift, twist, navigate, and explore by swapping between mix-and-match multilayered levels!
Herdling – August 21
Optimized for Xbox Series X|S
A brand new adventure from Okomotive, creators of the atmospheric and acclaimed Far games, and Panic, publishers of Firewatch. Head out on a grand alpine expedition with a herd of loveable beasts, as you ascend a mountain path, encounter eerie dangers and surprising obstacles, and forge your way to the mystery at the summit.
BrokenLore: Don’t Watch – August 18
Smart Delivery
A first-person psychological horror game from the intricate BrokenLore series. Shinji is a young hikikomori, trapped inside his small Tokyo apartment. His only escape is video games, but even that can’t ease the crushing weight of his anxiety. Explore Shinji’s mind as it unravels but be cautious. Hyakume, a malevolent entity with a hundred eyes, is watching, waiting for the right moment to strike.
To Farm Lands – August 18
Optimized for Xbox Series X|S
A farm‑themed puzzle game where every piece matters. Your goal is to place farm items of various shapes and sizes into a grid, filling the pen without any empty spaces. It sounds simple but get ready for challenges that would make even the most seasoned farmer sweat under their hat.
Astro Adventure: Core Hunt – August 19
Optimized for Xbox Series X|S
In this thrilling 2D platformer, you play as a brave astronaut stranded on a mysterious alien planet after a failed mission. Your only hope of escape lies in collecting powerful energy cores hidden across treacherous levels.
Cubey: Hexfall – August 19
Optimized for Xbox Series X|S
Smash through hexagonal blocks beneath your feet, collect every shimmering coin, and unlock the mysterious gate to freedom. Think fast and move faster — each level is a puzzle of precision and timing. But be careful: leave something behind, and you may not get another chance. Can you clear the path and make your escape?
Acres – August 20
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
Acres is all about tending to your crops and nurturing the land for a bountiful yield. Your success hinges on your ability to respond to market orders, cultivating the right crops in the right amounts to meet demand.
Beautiful Sakura: Football Club – August 20
Optimized for Xbox Series X|S
A romantic sports visual novel where dreams, rivalry, and love collide on the football field. Play as Kaito, a rising star chasing championship glory while facing off against fierce (and flirty) opponents — each with a story, a spark, and a challenge of their own. Will you win the tournament… and someone’s heart along the way?
City of Springs – August 20
Optimized for Xbox Series X|S
Play as Val, a brilliant mechanic from the slums who won’t stand for the injustices she witnesses daily. While the Queen’s chosen elite flaunt their wealth, ordinary people work night and day to keep the spring work foundries running – all while the ministries breathe down their necks. Every aspect of life in Riveton is regulated, and your rations will be cut if you so much as think about protesting.
Core.Sys – August 20
Optimized for Xbox Series X|S / Smart Delivery
Get ready to hack your way through increasingly complex computer systems in retro arcade style! Core.Sys is a brainteasing action puzzler where you’ll need to break through layers of digital security with quick-thinking strategy. Move your cursor around a 5×5 grid of alphanumeric key panels, use your scanning ability to identify the next piece of code needed and select that panel to complete the code sequence, thus bypassing security and gaining access to the next layer.
CritterGarden – August 20
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
Breed, feed, and collect cute critters in this cozy, relaxing farm sim that is easy to pick up and play for everyone! Critters have complex emotional needs that must be balanced to keep them alive and happy. Critters need to eat, and each species has a unique diet. Discover new Critters by evolving the ones that are present in your garden to complete your Critter Phylogeny!
Golden Knight – August 20
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
Embark on an epic journey to defeat the forces of darkness that have taken over the kingdom of Valerond. As the legendary hero Golden Knight, a defender of endangered kingdoms, you were caught off guard by the encroaching darkness while traveling through the region. Determined to save the kingdom, you venture through mysterious forests and treacherous castles, facing hordes of enemies and deadly challenges.
Heart of Ice by Dave Morris – August 20
The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold, and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction. Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart.
Shamans Mask of the Rune Magic – August 20
Optimized for Xbox Series X|S
A non-linear platformer action game about a shaman and his mask featuring minimalistic melee combat system with evasion mechanics, different spells (runes) to choose from, and enemies and bosses with different abilities and attacking style.
SpotCat vs The Cheddar Mafia In Europe – August 20
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
A thrilling “Find-the-Difference” game with a hidden object twist. The notorious Cheddar Mafia is spreading chaos across the Americas, and only SpotCat can stop them. Explore vibrant, hand-drawn scenes from different countries, spot the subtle differences, and stay sharp—mafia rats can appear when you least expect it.
Boulder Dash 40th Anniversary – August 21
Optimized for Xbox Series X|S / Smart Delivery
Immerse yourself in 40 years of video game history and experience the classic Boulder Dash in an epic anniversary edition! Join Rockford on his hunt for diamonds in dangerous caves – more faithful to the original than ever before, yet more modern than ever!
Discounty – August 21
Optimized for Xbox Series X|S / Smart Delivery
Manage your own supermarket, explore the tight-knit community of Blomkest, build friendships or make enemies as you uncover the town’s secrets in this cozy management sim RPG! Step into the quirky harbour town of Blomkest, where your aunt has entrusted you with managing its only supermarket. Design and organise your shop, manage stock levels, work the checkout, and strike trade deals
Journey of Johann: Snowy Mountain – August 21
Optimized for Xbox Series X|S
Journey of Johann is an action-adventure platformer with puzzle elements. Make your way through levels and a boss with different challenges and obstacles. Collect goblets, secrets and beat time trials. Use your weapons as tools such as climbing, blocking hits, and defeating enemies. The game was designed with speedrunning in mind.
Grit and Valor – 1949 – August 21
Optimized for Xbox Series X|S
Europe is on its knees. Deadly Axis Mechs patrol the landscape, intimidating the populace and flushing out rebels. Survivors are few, but have regrouped under the new flag of The Resistance. You are the free world’s last hope. Your deadly mission; deliver a devastating EMP weapon into heart of enemy territory to turn the tide of the war.
Knightica – August 21
Optimized for Xbox Series X|S / Smart Delivery
Recruit powerful units, place them strategically and find the best synergies in this Roguelike Autobattler! Knightica lets you guide a warband through many challenges to free the Kingdoms. Discover optimal combinations, weave powerful enchants, face dangerous monsters and lead your army to victory!
Sengoku Dynasty – August 21
Optimized for Xbox Series X|S / Xbox Play Anywhere
Build a life, cultivate your community and start a dynasty in a region once devastated by famine and war. Play solo or in co-op multiplayer and explore a beautiful open world. Gather resources, craft, hunt and build, then automate your village production to survive and grow.
Antarctica 88: 4k Remaster – August 22
Optimized for Xbox Series X|S
With its enhanced 4K visuals, the frozen landscapes, eerie corridors, and terrifying creatures have never looked more hauntingly real. Antarctica 88 4K Remaster is a chilling action-horror experience that takes you deep into the frozen wastelands of Antarctica. Now more immersive and visually stunning than ever, this remastered edition brings every shadow, every monstrous creature, and every moment of terror to life in breathtaking detail.
Stack, match, and blast your way through endless puzzles in Blocky Blast! Master the art of fitting colorful block shapes, clear rows, and collect precious gems in an explosive puzzle adventure. Whether you’re chasing high scores in Infinite Mode or solving creative challenges in Adventure Mode, every move counts. Easy to pick up, hard to put down — can you become the ultimate Blocky Master?
Follow the courageous explorer Calyssa on her quest to find the entrance to ancient ruins, where a legendary treasure lies hidden. In this intense precision platformer, players will face deadly traps, dark creatures, and a forgotten curse — testing their reflexes and skills to uncover the secrets of the place and survive the dangerous journey.
CybeRage – August 22
Xbox Play Anywhere
Phy embarks on a secret mission to an abandoned planet infested by a hostile hivemind. With the help of her partner Lizz and General Eral, she dives into the depths of the infestation and learns the dark truth behind its origins. Help her find the heart of the hive and put an end to this evergrowing threat.
Fire & Water is a classic puzzle-platformer where Fire Boy and Water Girl must work together to solve tricky environmental challenges and escape each level. But there’s a twist — Fire Boy can’t touch water, Water Girl can’t touch fire, and black water is deadly for both.
Pocket Mini Golf 2 – August 22
Xbox Play Anywhere
The sequel to a hit that reached over half a million downloads! Pocket Mini Golf 2 will provide many hours of simple yet addictive gameplay solo or with friends! Explore multiple mini-worlds thriving with life! Colorful oceanic landscapes, crazy laboratories, secret gardens, toy stores – visit them all and collect gems to buy new skins, whacky sounds, and visual effects!
Recycling Center Simulator – August 22
Optimized for Xbox Series X|S / Smart Delivery
A business simulator game with a first-person view. Make money from garbage, collect raw materials for your recycling center from different locations, recycle them, make money by producing new products and improve your factory.
SF3RA – August 22
Optimized for Xbox Series X|S / Smart Delivery
SF3RA is an action platformer with a mix of 3D and retro 2D graphics. SFERA is an intergalactic association of assassins, operating under the cover of the robot union. You are an assassin hired by them. You are tasked to eliminate out of control robots in the A7FA-3T system.
Sewer Quest is a relaxing puzzle game where players must correctly connect pipes to allow water to flow and progress through the levels. With a gentle soundtrack, accessible gameplay, and 40 carefully designed challenges, the game offers an ideal experience for all ages—perfect for those looking to relax while exercising logical thinking. It’s easy to play, hard to put down, and great for relieving everyday stress.
Pets Hidden in the Office – August 22
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
The office is in chaos. The employees are gone. And the pets? Completely out of control! Welcome to Pets Hidden In The Office, a fun 3D hidden object game where your mission is to track down wild animals causing panic in offices across the city. But they won’t go down without a fight — some play dead (very convincingly), others take off like furry rockets the moment you spot them. Think you’re observant? Think again.
A story-driven RPG with a unique gaming system blending elements of simulation, item collection, and adventure. Discover the perfect combination of fairytale-like graphics and deep worldbuilding! Accompany Pieberry, a young witch running from a Witch Hunt, as she embarks on a grand adventure!
US Conflict – Tank Battles – August 22
Engage in legendary tank battles and dominate the global war zone! In this intense real-time strategy game, build your base, fortify defenses, and unleash a strategic warfare frenzy. It’s time to prove your tactical prowess and become the ultimate legend in the Armageddon of tank battles!
Reposition Defense – August 22
Optimized for Xbox Series X|S
Reposition Defense is a top-down tactical tower defense where you don’t just place your troops, you actively manage their position! The kingdom has fallen under the onslaught of dark forces, and its defenders have been bound by magic. They can’t move, but they can still fight!
We Don’t Cry: Zombie Survival – August 22
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
We Don’t Cry is an intense survival horror shooter that combines action-packed defense mechanics with deep resource management. Set in a post-apocalyptic world, defend your companions from waves of zombies and raiders, build and upgrade structures, and make critical decisions to ensure survival.
The post Next Week on Xbox: New Games for August 18 to 22 appeared first on Xbox Wire.
Pokémon Legends: Z-A – Battle System First Impressions

This week is the Pokémon World Championships in Anaheim, and with it, the first playable demo of Pokémon Legends: Z-A. I had the chance to play two different ten-minute segments of Pokémon Legends: Z-A, and though I’m still left with a lot of questions, I did play just enough to develop some first impressions about the mechanic I’m the most curious about: its battle system.
But first, a quick aside, to answer a big question many of you no doubt have: I played the Pokémon Legends: Z-A demo on a Nintendo Switch 2, and it ran well and looked moderately better than the new Switch 2 versions of Pokémon Scarlet and Pokémon Violet. Of course, this is just a demo, and thus I didn’t get to experiment with draw distance or put it to the test with dozens of wild Pokémon on screen.
Back to the demo: one portion of my play session was set in the early-game of only the fourth main mission: Battling in the Z-A Royale. Here, I entered a Battle Zone marked by a red area on the map, where I needed to earn enough ticket points in trainer battles to get a Challenger’s Ticket, which is needed to take part in a Promotion Match. Winning that Promotion Match for the Z-A Royale would upgrade my rank from Z to Y.
We already knew about this core gameplay loop, which I assume we’ll be taking part in repeatedly until we reach Rank A and earn the vague prize of a single wish. It’s an entertaining enough system, where, at night, you roam the streets of a predetermined area to face other starry-eyed trainers. In expected Pokémon fashion, as soon as a trainer sees you, the battle is on–but in Legends: Z-A, if a trainer attacks you when you aren’t looking, that means the opponent’s Pokémon gets that free first attack on your Pokémon, which is also a guaranteed critical hit.
Personally, I find this to be an incredibly rude tactic that goes against the friendly competitive spirit of Pokémon, but of course, I took advantage of it myself when one of my stylish teammates, Lida, suggested I try it out. The tight corners of city streets mean it’s easy to get surprised, but it also offers opportunities for you to crouch and sneak in close to a target yourself.
Battle begins seamlessly, just like in Legends: Arceus, but Legends: Z-A does away with Legends: Arceus’ slightly modified version of the core turn-based battle mechanics we’re all most familiar with. Instead, Z-A is full real-time action. At least, that’s how it presents itself.
To attack, you essentially use Z-Targeting by holding the ZL button and then pressing the face buttons to instruct your Pokémon which move to use. This is the same whether you’re in battle, initiating a battle, or instructing your Pokémon to attack an obstacle–like some rocks I saw at the beginning of the mission that none of my Pokémon were strong enough to break.
As expected, each Pokémon can know four moves at a time, and those are the moves you have access to on the four face buttons. Surprisingly, the moves don’t seem to have PP (Power Points), meaning that they can be used an unlimited number of times, with consideration to their cooldown, a new mechanic for Pokémon commonly used for skill-based action games. Different moves have different cooldown times, but the moves I had access to this early in the game all had relatively short cooldowns (around six or seven seconds) and short “casting” times as well that aren’t communicated in any menus.
Regardless of these limitations, I was pretty much always able to attack with another move as soon as my Pokémon was done attacking with the first. The moves will “fill up” with color as the cool-down counts down, indicating when you can attack with it again, but I do wish that feedback was more clearly communicated. I ended up just using almost all of the moves available in rotation pretty mindlessly. You can’t instruct your Pokémon to dodge or perform any other maneuvers besides those four attacks, though Pokémon can miss attacks if the opponent is too far from the attack’s range.
Battle actions appear on the right side of the screen, informing you of things like attacks performed, debuffs, and critical hits. The feedback for missing attacks, however, seemed to be nonexistent, so I can see learning when the best time to attack could be a bit difficult.
In trainer battles, you can’t be damaged or take the hit for your Pokémon (I tried. Mareep still fainted.) But you can get hurt in battles against wild Pokémon and the more dangerous Rogue Mega-Evolved Pokémon, the other core gameplay plot device in Legends: Z-A. (And you still can’t take a hit for your Pokémon, at least it seemed to be that way.)
The second part of the demo pit me against a Rogue Mega-Evolved Absol after following the dog-like Zygarde 10% forme to it as part of another early-game mission, this time, the ninth. Somehow, the small-ish Zygarde carries you up to the roof where the Absol is, but apparently your character closes their eyes while this happens as the screen fades out and suddenly you’re on the roof.
Anyway, this early in the game, you don’t have the ability to Mega Evolve a Pokémon on your own, so the mysterious AZ lends you a Mega Ring, a Lucario, and the Lucarionite Mega Stone so you can face the Rogue Mega Absol without getting your butt categorically handed to you.
In this battle, you must dodge to avoid the opponent’s attacks, as Absol is coming for you–not just your Pokémon. I found it a bit cumbersome to balance attacking and avoiding enemy attacks, as you can attack only while you’re locked onto a target with ZL, but you can’t dash or dodge while targeting. I’m sure this is something I’d develop better muscle memory for as I play more, but it felt odd to have my actions restricted like that.
There’s also a secondary goal to pay attention to when up against Rogue Mega-Evolved Pokémon: you must collect Mega Power orbs to build up enough energy to Mega Evolve your Pokémon, and keep collecting them so your Pokémon doesn’t de-Mega Evolve. Attacking the Rogue Mega-Evolved Pokémon forces the Mega Power orbs out of them, which you then must pick up yourself. It’s a pretty clever way to force you to put yourself in danger and use the dodge mechanics.
This fight was much more interesting than the trainer battles, as is expected considering all the extra things I needed to worry about besides pressing the attack buttons. Another thing I noticed is that, although you can’t tell your Pokémon to dodge, they will default to returning to your side when you’re not locked on to an opponent. So if you start avoiding the enemy’s AOE (area of effect) attacks, your Pokémon will too, as long as you give them enough time to retreat.
Overall, Legends: Z-A didn’t feel like a full action game to me, but kind of more like an MMO, with its casting times, cooldowns, and behind-the-scenes math happening. That’s not necessarily a bad thing, but I do hope Legends: Z-A gets challenging enough to make me more intentionally dish out commands and think about switching Pokémon at just the right moment. I can see the potential, but with just twenty minutes of experiencing the early game, it’s much too soon to tell if this real-time battle system will scratch the strategy-itch Pokémon games usually do for me.
Some last-minute housekeeping, as I did briefly explore the menus: Pokémon have the common six-stat spread, no abilities (just like in Legends: Arceus), but do have Natures that affect their stats (unlike in Legends: Arceus). I also found a shop that sells Mints to change these Natures while I played through the ninth story mission.
Like I said before, I have a lot of questions and I’m very keen to play more Pokémon Legends: Z-A, but for now, we’ll have to wait until it’s out on October 16 to know more.
Casey DeFreitas is a deputy editor of guides at IGN and has been catching Pokémon since Red and Blue. Catch her on socials @ShinyCaseyD.
Battlefield 6 beta’s rush mode gets a balancing tweak with EA monitoring the situation, amid player complaints about battle bigness

EA have made a tweak to the Battlefield 6 open beta’s rush, and are keeping tabs on the situation in case it needs more balancing changes. This comes as some FPS folks and Battlefield vets have voiced their displeasure with the version of the mode that’s debuted in this second weekend of beta action.
The biggest moans are related to size. Namely the amount of players on each side in these revamped rush battles and the relatively small maps they’re being contested on. As you might imagine, those two elements being a bit titchier in scale than previous Battlefields has also had knock on effects for other aspects of the mode.
Wuchang: Fallen Feathers bosses made unkillable in latest patch, seemingly to appease Chinese outcry

Wuchang: Fallen Feathers got its 1.5 Patch this week, bringing multiple quality-of-life improvements to the Soulslike, but also story and boss adjustments which appear to have been made to appease Chinese netizens.
Waaagh! Warhammer 40,000: Dawn of War Modder Pushes Definitive Edition to Its Limit by Seeing How Many Ork Boyz It Takes to Crash the Game

Warhammer 40,000: Dawn of War – Definitive Edition is out now, and of course modders are already pushing it to its limits. But the way they’re doing it is a lot of fun — and is perhaps the closest we’ll get to seeing a Waaagh! visualized on-screen.
Warhammer 40,000: Dawn of War is Relic Entertainment’s much-loved real-time strategy game set in Games Workshop’s grim dark sci-fi universe. It launched in 2004 and proved to be an entry point into the Warhammer 40,000 universe for a generation of PC gamers, while also pleasing existing fans with its authentic representation of the setting.
Now, over 20 years later, Dawn of War returns in Definitive Edition form, and some of the modders who have spent years tinkering with the original are excitedly moving over to this new version to see what it’s capable of.
Much of this early testing is being done by people involved with Dawn of War’s wonderful Unification Mod, which lets users seamlessly combine almost all community-created races. Within hours of Definitive Edition’s release this week, modders started seeing how many Ork Boyz they could spawn in-game before it crashes, because, well… what else would Ork Boyz do?
One member of the Unification Discord, Gunnisson, led the charge by summoning Ork Boyz as soon as they got their hands on the Definitive Edition:
Then, a progress update at nearly 1,000 Boyz spawned:
Over 3,000, and according to Gunnisson: “They’re pathing through each other exceptionally well.”
The Ork count kept on increasing, to the point where, after more than 10,000 Orks, Dawn of War hit single-digit frames per second and became unplayable. But it still ran! “I mean, 10,000+ models on screen, I call that a win for performance and stability,” Gunnisson said.
Gunnisson was eventually able to make 47,504 Ork Boyz “before the game died.” It took over seven hours, they said, while publishing the screenshot below: “At the end it was still chugging along at 10 seconds-per-frame.”
“Performance is fantastic,” Gunnisson added. “It took a lot of corpses to start impacting.” Then: “I’m hyped to try some big matches.”
This is a herculean effort, and for Warhammer 40,000 fans is about as close as we’ll get to a good old Waaagh! For the uninitiated, this is the name given to the wonderful moment when enough Orks gain enough collective momentum to launch devastating system-wide invasions. The Orks don’t really understand what’s going on or why it’s going on — they’re just happy they’re in a massive scrap — but for anyone on the receiving end, it’s bad news indeed.
In a post on Steam to mark the release of the Definitive Edition, Relic thanked modders for helping to test the game ahead of launch.
“We want to say a huge thank you to our community modders who we have been working with for many months,” Relic said. “They’ve put in a lot of work both in helping us to support legacy mods, and in readying their own mods for the Definitive Edition.”
It’s exciting to imagine what modders will be able to do with the Definitive Edition in the coming years as they get to grips with the game. As Gunnisson suggested, massive battles involving tens of thousands of units may now be possible, if the game can stand up to it. Perhaps then we’ll get truly lore accurate body counts.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Dark Deity 2 Is Bringing Another Healthy Dose Of Fire Emblem Inspo To Switch
Three Who’sthis?
Cast your mind back to 2022 and you might remember Dark Deity, the fantasy turn-based RPG that took more than a little inspiration from Fire Emblem: Three Houses. Fast forward to the present day and we have Dark Deity 2, the second entry in the series which looks just as tied to the Nintendo touchstone.
This one launched on PC earlier this year, but developer Sword and Axe and publisher Indie.io have announced that it will also be making its way to Switch on 4th September, and we can’t help but feel that it’s a good fit.
Read the full article on nintendolife.com