Bandai Namco is still showing support for last year’s release Gundam Breaker 4 and to get the new year underway it’s released a “free March update”.
This allows you to acquire the ‘GQuuuuuux’ and ‘Gundam EX’ from the shop with in-game currency. In addition to these new mobile suits, there are also additional builder parts, paint patterns, diorama objects and photo poses as well as “new Master Skill settings” and various other game improvements.
There hasn’t been a new Banjo-Kazooie game for many years now, but there are still plenty of fans out there eager for more.
Although it’s not a game, First 4 Figures has shared a sneak peek of its new statue – Banjo’s sister Tooty, who is captured by Gruntilda in Rare’s original Nintendo 64 adventure. Pre-orders open on 18th March 2025, with a $10 discount included if you sign up to the email. No price or release date has been revealed just yet.
I get that in-world the whole appeal of Dune’s Arrakis is all of that spice it harbours, but to be honest the giant sandworms are a bit of a dealbreaker for me. Even still, I have to admit that Dune: Awakening looks pretty neat even with that ever present threat, and a new trailer all about exploring the desert planet that dropped this week has helped pique my interest a little further. For starters, that desert bike looks pretty nifty, my time in Sable taught me that I love a good zoom through beautiful, sandy vistas, and this looks to be similar, even if Dune: Awakening’s world is a bit more hostile.
Remember when Nvidia announced that Half-Life 2 RTX mod way back in, crikey, 2023? Yeah, I didn’t realise how long it had been either. To be perfectly honest I thought it had already come out, but apparently not, because just this week Nvidia shared that Half-Life 2 RTX is getting a demo next week on March 18th. No, the full mod still doesn’t have a release date, but when do any game projects ever release quickly after they were announced?
A new week, a new Avowed update, and a pretty hefty one has arrived at that. Before we get on to some of the more notable changes, over on Obsidian’s forum pages where you can read the full patch notes, the developer shared that in the coming weeks it plans to release a roadmap that will “go over some of the plans we have that will be coming to the game over the upcoming year.” Whether that be DLC, free content, or just some planned gameplay changes, I couldn’t tell you, your guess is as good as mine.
People love to go on and on about how good Titanfall 2’s campaign mode is, and they’d be right to do so, but really we all know there’s one specific level we have in mind when it comes to the sidelined shooter: the time travel one. I don’t care for shooters all that much, online or offline ones, yet I still gave a go because the time travel level really appealed to me mechanically. Dishonored 2’s similarly structured time travel section wooed me similarly, so I was very pleased to discover the newest trailer for Tenet of the Spark this week, an action-adventure game that is basically Titanfall 2 and Dishonored 2’s time travel levels made into an entire game.
Earlier this week, you might have seen the abomination that was an AI-powered version of Horizon series protagonist Aloy. It came as part of a leak that showed Sony experimenting with the ability to chat to video game characters that use OpenAI and Chat-GPT to respond, though Sony quickly saw to scrubbing any evidence of footage using the power of copyright laws. Notably the voice behind this AI version of Aloy was not that of her voice actor’s, Ashly Burch, but the voice actor has offered up her own thoughts on the whole situation.
Joy-Con drift has been a major talking point throughout the Switch’s lifecycle and if you’re worried about it making an unwanted return next-generation, there might be some good news on the horizon.
The tech experts at iFixit recently did a teardown of Nintendo’s sound clock ‘Alarmo’ and it appears to be using the “more reliable” Hall effect sensors. The teardown reveals a “magnet and Hall effect sensor” located inside the rotary dial button at the top of the device.
One of the most memorable moments in the entire Assassin’s Creed series happens near the start of Assassin’s Creed 3, when Haytham Kenway has finished rounding up his band of assassins in the New World. Or at least, the player is led to believe they’re assassins. Haytham, after all, uses a hidden blade, is just as charismatic as previous series protagonist Ezio Auditore, and has – up until this point in the campaign – played the part of a hero, busting Native Americans out of prison and beating up cocky British redcoats. Only when he utters the familiar phrase, “May the Father of Understanding guide us,” does it become clear we have actually been following our sworn enemies, the Templars.
To me, this surprising setup represents the fullest realization of Assassin’s Creed’s potential. The first game in the series introduced an intriguing concept – find, get to know, and kill your targets – but fell short in the story department, with both protagonist Altaïr and his victims being utterly bereft of personality. Assassin’s Creed 2 took a step in the right direction by replacing Altaïr with the more iconic Ezio, but failed to apply the same treatment to his adversaries, with the big bad of its spinoff Assassin’s Creed: Brotherhood, Cesare Borgia, coming across as particularly underdeveloped. Only in Assassin’s Creed 3, set during the American Revolution, did the developers at Ubisoft devote as much time to fleshing out the hunted as they did the hunter. It lent the game an organic flow from set-up to payoff and, as a result, achieved a delicate balance between gameplay and narrative that as yet hasn’t been replicated since.
While the current RPG era of the series has largely been well received by players and critics, a wealth of articles, YouTube videos, and forum posts agree that Assassin’s Creed is in decline, and has been for some time. What exactly is responsible for this downfall, however, is subject to debate. Some point to the increasingly unrealistic premises of the modern games, which have you face off against gods like Anubis and Fenrir. Others take issue with Ubisoft’s implementation of a varied spectrum of romance options or, in the hotly-disputed case of Assassin’s Creed Shadows, replacing its hitherto fictional protagonists with a real-world historical figure, an African samurai called Yasuke. My personal nostalgia for the Xbox 360/PS3-era games notwithstanding, I’d argue it’s none of these. Instead, such decline is a result of the series’ gradual abandonment of character-driven storytelling, which has by now gotten buried deep inside its sprawling sandbox.
Over the years, Assassin’s Creed has padded its original action-adventure formula with a slew of RPG and live service-ish elements, from dialogue trees and XP-based levelling systems to loot boxes, microtransaction DLC, and gear customization. But the bigger the new installments have become, the emptier they have started to feel, and not just with regard to the countless climb-this-tower, find-that-object side-missions, but also their basic storytelling.
While a game like Assassin’s Creed Odyssey technically has more content than Assassin’s Creed 2, much of it feels wooden and underbaked.
Although allowing you to choose what your character says or does should theoretically make the overall experience more immersive, in practice I’ve found it often has the opposite effect: as scripts get longer and longer to account for multiple possible scenarios, they feel like they lack the same level of polish as a game with a more limited range of interaction. The focused, screenplay-like scripts of the series’ action-adventure era allowed for sharply defined characters that were not pulled thin by a game structure that demands its protagonist be compassionate or brutal on the whim of the player.
Thus, while a game like Assassin’s Creed Odyssey technically has more content than Assassin’s Creed 2, much of it feels wooden and underbaked. This unfortunately breaks the immersion; it’s too often very obvious that you are interacting with computer generated characters rather than complex historical figures. This is in stark contrast to the franchise’s Xbox 360/PS3 era, which in my humble opinion has produced some of the finest writing in all of gaming, from Ezio’s fiery “Do not follow me, or anyone else!” speech after besting Savonarola, to the tragicomic soliloquy Haytham delivers when he is at long last killed by his son, Connor:
“Don’t think I have any intention of caressing your cheek and saying I was wrong. I will not weep and wonder what might have been. I’m sure you understand. Still, I’m proud of you in a way. You have shown great conviction. Strength. Courage. All noble qualities. I should have killed you long ago.”
The writing has suffered in other ways over the years, too. Where the modern games tend to stick to the easily digestible dichotomy of Assassins = good and Templars = bad, the earlier games went to great lengths to show that the line between the two orders isn’t as clear-cut as it initially appears. In Assassin’s Creed 3, each defeated Templar uses their last breath to make Connor – and, by extension, the player – question their own beliefs. William Johnson, a negotiator, says the Templars could have stopped the Native American genocide. Thomas Hickey, a hedonist, calls the Assassins’ mission unrealistic and promises Connor that he’ll never feel fulfilled. Benjamin Church, who betrays Haytham, declares it’s “all a matter of perspective,” and that the British – from their point of view – see themselves as the victims, not the aggressors.
Haytham, for his part, tries to shake Connor’s faith in George Washington, claiming the country he’ll create will be no less despotic than the monarchy from which the Americans sought to liberate themselves – an assertion which rings all the more true when we discover that the command to burn down Connor’s village wasn’t given by Haytham’s henchman Charles Lee, as previously thought, but Washington. By the end of the game, the player has more questions than answers – and the story is stronger for it.
Looking back on the franchise’s long history, there is a reason why one track from the Jesper Kyd-composed Assassin’s Creed 2 score, “Ezio’s Family,” resonated with players to the point of becoming the series’ official theme. The PS3 games, particularly Assassin’s Creed 2 and Assassin’s Creed 3, were – at their core – character-driven experiences; the melancholic guitar strings of “Ezio’s Family” weren’t meant to evoke the game’s Renaissance setting so much as Ezio’s personal trauma of losing his family. As much as I admire the expansive worldbuilding and graphical fidelity of the current generation of Assassin’s Creed games, my hope is that this out-of-control franchise will someday scale itself down, and once again deliver the kind of focused, tailor-made stories that made me fall in love with it in the first place. Sadly, in a landscape dominated by sprawling sandboxes and single-player games with live service-style ambitions, I fear that’s just not “good business” anymore.
Tim Brinkhof is a freelance writer specializing in art and history. After studying journalism at NYU, he has gone on to write for Vox, Vulture, Slate, Polygon, GQ, Esquire and more.
V Boxes are an underrated way to get booster packs at retail prices. You get promo cards and an oversized collectible card too. Trying to track down Lost Origin, Astral Radiance, or Brilliant Stars booster packs without paying inflated prices is bloody impossible as Pokémania 2025 rolls on. Single packs from these sets can now cost £5 to £10 each, especially for the more popular expansions. That’s where Pokémon V Boxes come in.
Pokémon TCG: Hisuian Electrode V Box
The Hisuian Electrode V Box is available for £19.53 and includes two Lost Origin packs, one Astral Radiance pack, and one Brilliant Stars pack.
Pokémon TCG: Virizion V Box
The Virizion V Box is available for £19.99 and includes two Lost Origin packs, one Astral Radiance pack, and one Fusion Strike pack.
V Boxes are an underrated way to get booster packs at retail prices . As a bonus, you get promo cards and an oversized collectible card. Trying to track down Lost Origin, Astral Radiance, or Brilliant Stars booster packs without paying inflated prices is bloody impossible as Pokémania 2025 rolls on. Single packs from these sets can now cost £5 to £10 each, especially for the more popular expansions. That’s where Pokémon V Boxes come in.
These boxes contain four booster packs and cost under £20, meaning you’re paying under £5 per pack while also getting a couple of foil promo cards and an oversized card. If you’re still trying to complete your Sword and Shield-era collections, this is one of the best ways to do it at retail price.
Lost Origin boosters are my main target (Giratina V Alt-Art is my dream pull), Hisuian Electrode V Box is the best choice. It includes two Lost Origin packs along with Astral Radiance and Brilliant Stars, two sets loaded with Trainer Gallery hits. Considering individual packs can run you £6 or more on eBay, this is an easy win.
Want Lost Origin packs but don’t mind swapping out Brilliant Stars for Fusion Strike? Virizion V Box is another bargain. Fusion Strike has some strong chase cards, including Gengar VMAX and Espeon VMAX Alt-Art, so it’s well worth ripping open. Lost Origin’s Giratina V, Astral Radiance’s Origin Forme Dialga, or Brilliant Stars’ Charizard VSTAR are all solid reasons to grab these V boxes before they sell out or go out of print. Both aren’t far off.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.