Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! I’m starting to regret phrasing it like that, to be honest. The word “selection” evokes either bureaucracy or crap small versions of chocolate bars. I’m now imagining “guy who travels to Europe because he heard the chocolate is better but can only find stale Curly Wurlys“. That’d suck so bad.
Nintendo Switch has amassed a huge number of quality titles across almost every category since launching back in 2017, but that may be more true with RPGs than any other genre.
Sundays are for playing a bit of Split Fiction and tinkering with that new expensive camera you bought, the latest in a long line of attempts to adopt a new hobby. You’re almost 40 so if this one doesn’t stick you may as well just give up and start a Band Of Brothers re-watch.
Hello chums, and welcome back to another edition of Box Art Brawl!
Last time, we looked at Pokémon Trading Card Game for the Game Boy Color, and the result was pretty definitive. The Western design won with 69% of the vote, with some of you noting that the Japanese variant didn’t even look like it belonged to the Pokémon franchise. User Kienda said “If someone showed me the Japanese case out of context, I wouldn’t even twig it was a Pokémon game”. Yep, fair comment!
“Could we make it that they’re all baseball players in a baseball league?”.
Gail Tilden, former Nintendo of America’s marketing boss, recently spoke to The Video Game History Foundation’s Frank Cifaldi at the Long Island Retro Gaming Expo, and one of the topics she touched upon was the small matter of launching Pokémon in the West.
As you’ll probably be aware, Pokémon—or Pocket Monsters, as it’s known in Japan—was already something of a phenomenon in its homeland before it reached North America and Europe, and it was Tilden’s job to repackage it for Western tastes.
SXSW’s The Future of World-building at Disney Panel was filled with exciting details and teases of the future of Disney Parks, including how The Mandalorian and Grogu will be joining a new mission aboard Millennium Falcon: Smuggler’s Run, that Imagineers will need to create a new type of ride vehicle with emotion for Magic Kingdom’s Cars ride, and a tease of what the load area and lift off will look like for the new Monsters, Inc. attraction.
Disney Experiences Chairman Josh D’Amaro and Disney Entertainment Co-Chairman Alan Bergman led the festivities and discussed what their teams are working on and how beneficial it is when they collaborate for exciting new experiences at Disney Parks.
There was a ton discussed, and we’ve gathered all the biggest announcements and reveals below!
The Mandalorian and Grogu Will Join Smuggler’s Run in a New Mission at the Launch of The Mandalorian & Grogu Film
The Mandalorian creator Jon Favreau and Imagineers Leslie Evans and Asa Kalama shared a bit more about the upcoming new story and revealed some concept art of locations that should excite fans of that galaxy far, far away. The images, which you can see below, include a Jawa’s Sandcrawler on Tatooine, the Millennium Falcon and Mando’s Razor Crest flying toward Cloud City on Bespin, and even a tease of visit to the wreckage of the second Death Star above Endor.
“This isn’t going to retell what happens in the movie – it’s more like participating in something that’s happening just off-camera from what you see in the film,” Favreau explained.
Imagineers captured scenes for this new story from the set of The Mandalorian & Grogu, meaning it should feel very authentic when it goes live.
In addition, it was also revealed that the wonderful BDX droids that have been seen at Disneyland will soon be making their way to Walt Disney World, Tokyo Disneyland, and Disneyland Paris. There will even be a new variant as an Anzellan (like Babu Frik!) named Otto will sometimes appear on a BDX that needs a little tune up.
Oh, and if that wasn’t enough BDX goodness for you, the team shared these droids will be making an appearance in The Mandalorian & Grogu.
Here’s a Sneak Peak at the Load Area and Lift Off of the New Monsters, Inc. Attraction at Disney World
This new attraction aims to give guests the dream-come-true moment of soaring through Monsters, Inc.’s door vault and Disney shared a first look at the load area and how it should set the tone very well of what’s to come.
We still have much to learn about this new attraction and the land it will live in, but this is an exciting tease nonetheless.
Pixar and Imagineering Reveal a New Type of Ride Vehicle Had to Be Made for Magic Kingdom’s Upcoming Cars Attraction
“Our primary goal is creating an emotional experience for our guests,” Hundgen said. “For this Cars attraction, we need to invent a new type of ride vehicle. No one builds these in a factory because it has to do so much more than just carrying you from one place to another. We have to create a car that conveys a feeling when you ride in it.”
The team needed some real-world data to help in their research so they went to the Arizona desert to ride in an off-road vehicle and take off over rocky terrain. This new ride doesn’t take place in Radiator Springs, but instead it will be a thrilling rally race through the mountains, so they want it to feel just right.
From there, they worked with a motocross company to build a dirt track of their own to race around and used that to develop what will eventually be the ride vehicle.
“We’re using a customized production vehicle,” Hundgen continued. “It has sensors all over it, and we’re taking it for test drives on our dirt track to gather data on how the vehicle responds to different terrain. This is where we turn that feeling we want into real-world engineering.”
These vehicles will also get some Disney and Pixar magic thrown in as each car will have its own personality, name, and number.
Robert Downey Jr. Stops by Disney’s SXSW Panel to Help Share More About the New Avengers Campus Attractions
Downey Jr. said these new experiences are “the living embodiment of the Stark Enterprises mission statement.”
“The curiosity, the passion, the inventiveness, the occasional flair for the dramatic, most of all a drive to put something good out into the world to make life better, at the minimum more fun by a mile, ” Downey continued. “It’s the privilege of a lifetime to be invited to participate.”
As for the ride itself, guests will sit in “gyro-kinetic pods” and will eventually be grabbed by a giant robot arm who will help them make “several high-speed maneuvers inspired by Iron Man and some other Avengers.”
“Transferring from a track to a robot arm and then back again – nothing like this has ever been done before in a theme park, and we’re so excited about it,” Chief Creative Officer for Walt Disney Imagineering Bruce Vaughn explained. “Usually, we hide all the tech behind the scenes so you can focus on the story. Here, the tech IS the story, so we’re putting it front and center.”
One of they ways Imagineering is making the tech the star of this attraction is the focus on that robotic arm, which actually takes heavy inspiration from Tony Stark’s little robotic friend, DUM-E. The team enlisted the help of dancers and motion capture to help make these robots feel as real as possible.
I had dabbled with the first two entries back in the day, but it was only when Tony Hawk’s Pro Skater 3 launched in 2001 that I properly got hooked on the series. It felt perfect, and despite classics like Metroid Prime and The Legend of Zelda: The Wind Waker sitting higher on my ‘best GameCube’ list, there’s no other game I sunk more hours into than THPS 3.
It’s been a long week, hasn’t it? The balm for me is that I’m spending Saturday feeding squirrels at one of my favourite Glasgow parks, and then visiting a cat cafe. It’s a good time to be me. I hope you’ve all got a healthy dose of animal in your lives to help get you through these chilly March mornings. Games, too. Lots of games. Here’s what we’re clicking on this weekend!
Few sports are more primed for the whole “being a video game” thing than professional wrestling, but it’s kinda weird when you think about it: the WWE itself is more akin to an elaborately choreographed fight or dance sequence in a movie than it is an actual competition, whereas the goal of the games based on it is to fight to win. But inherent contradictions aside, I’m enjoying my time with WWE 2K25 so far – just a couple of days in – thanks to its much-improved Showcase mode and generally great game feel.
When I step into a new version of an annualized game like this, the first thing I try to do is get the lay of the land. Even though I’ve been playing wrestling games since the N64 days, my first stop is the tutorial because, unless things have gone very wrong, something is always a little different (this year, for instance, sees the long-requested return of Chain Wrestling) or I’ve forgotten how to do some very important, very specific button sequence you need to be able to do. WWE games have had a good introduction for a while now, especially compared to other sports game franchises (Hi, Madden!), and WWE 2K25 is no exception. This is an incredibly detailed tutorial that will walk you through everything you need to be a champ in the ring, with in-depth explanations of what moves do and how to do them. The Performance Center is a great teaching tool whether you need a quick refresher or you’re learning to do an Irish Whip for the first time. This may seem like an odd thing to spill ink over, but every version of a game is someone’s first – or maybe their first in a while – and I’m glad Visual Concepts seems to remember those people.
Once I’d refreshed my memory, I spent a while just looking around. WWE 2K25’s got an absolutely stacked roster, whether you’re here for classics like Bret “Hit Man” Hart, wrestlers-turned-movie-stars like Dave Bautista/Batista and Dwayne Johnson/The Rock, megastars like “Stone Cold” Steve Austin, or weirdos like Doink the Clown. I also appreciate that there are several versions of the same dudes from across their history in the WWE. Why yes WWE 2K25, I do need a handful of Triple Hs, each with their own different stats, thank you! Did you know that, compared to the modern version of The Rock, the 1997 version is considered a bum? Me neither, but that’s what the stats say! Remember what Rhea Ripley’s visual style was in 2020? Or 2017? When was the last time you thought about “Ravishing” Rick Rude? This stuff is great, and what’s better is you can edit just about every aspect of these wrestlers, from how the crowd reacts to them to tweaking individual stats and changing out moves if you don’t like Visual Concepts’ take on them. The ability to tweak individual wrestlers is not new, but as this roster gets bigger, it’s good to be reminded of how impressive all of it is.
What’s captured most of my attention so far is this year’s Showcase mode.
Among other new things in WWE 2K25, so far I’ve briefly toyed with intergender matches, The Island (I mean, who among us hasn’t wanted to impress Roman Reigns?), and new MyRise storylines. But what’s captured most of my attention so far is this year’s Showcase mode, which follows the Bloodline and the Anoa’i, Fatu, and Maivia families. Paul “The Wiseman” Heyman hosts the thing this year, and he’s clearly having a very good time providing the backstory that explains who the players are and why these matches are significant. There’s a lot of archival footage here, as in years past, though the problem of blurring out some folks’ faces (maybe due to rights issues?) persists.
Regardless, Showcase feels better than last year’s version (partially because this time we’ve got full ring entrances and the mid-match commentary is really excellent, and here for every match) and a fun twist this time around is that you’re sometimes asked to change the outcomes of matches members of these families lost in the real WWE storyline. If what I’ve played is any indication of the whole, there are also no longer any cuts to match footage that interrupt your gameplay. Big moments are instead recreated in-game, which means they play out more organically, even if you’re not following the checklist. So far, I’m having a blast doing things like beating the ever-loving snot out of Hulk Hogan with Yokozuna.
Bruises, blood, and sweat are more realistic.
The other thing that’s stood out is just how good it all looks. The WWE series has always been a looker, but this year Visual Concepts has managed to make things noticeably prettier than ever. Bruises, blood, and sweat are more realistic, and you can tell how long a match has been going, who is winning, and where the guys in the ring are taking the most punishment at a glance. It’s really impressive.
And that’s kind of where I am with WWE2K25 as a whole as we head into the first weekend. There’s a lot left to do before I can slap a number on this bad boy, but it looks fantastic, feels pretty great (just like WWE 2K24), and there’s a lot of it. An upscale wrestling buffet, if you will. What I’ve had so far is scrumptious, but there’s still a wide selection of dishes on the table, and your boy’s gotta taste test ‘em all. Better get back to it – that circle’s not gonna square itself.
Are you playing? Let us know what you think so far!