A Complete Guide To Weapons in Assassin’s Creed Shadows

A Complete Guide To Weapons in Assassin’s Creed Shadows

Summary

  • Yasuke and Naoe each have access to unique weapons that dramatically impact how they fight in Assassin’s Creed Shadows.
  • Pre-order Assassin’s Creed Shadows on the Microsoft Store for Xbox and get the Claws of Awaji expansion and Thrown to the Dogs bonus quest for free.
  • Assassin’s Creed Shadows launches March 20, 2025, for Xbox Series X|S.

Assassin’s Creed Shadows launches on March 20, 2025, for Xbox Series X|S and allows you play as two completely distinct characters: Naoe, an agile ninja, and Yasuke, a hulking samurai. Nearly everything about them is different, including what weapons they can use. Naoe and Yasuke can each equip up to two different weapon types to switch between, with each offering unique strengths and strategies to use in a fight. Here is a breakdown of all the weapons in Assassin’s Creed Shadows so you can find the right combination for any situation.

Yasuke’s Weapons

Long Katana

A samurai is nothing without his katana, and Yasuke’s long katana is his fastest weapon type, allowing him to quickly slice through foes with deadly precision. While it doesn’t have the longest range, its attack speed makes it ideal for dealing with small groups of enemies – or for when you just want to feel  like a samurai and slash through a wandering ronin who thought himself strong enough to challenge you.

Naginata

A polearm capable of sweeping attacks, the Naginata is perfect for dealing with large groups of enemies at once. While slower than the long katana, it has the longest reach of any of Yasuke’s melee weapons, allowing you to keep threats at a distance. It’s also particularly useful when facing enemies with naginatas of their own.

Kanabo

A massive club, what the Kanabo sacrifices in speed, it more than makes up for in sheer brute force. Even light attacks with the Kanabo can break an enemy’s guard and subsequent hits will dismantle any opponent’s armor – and likely their entire health bar – in seconds. The Kanabo is a slow weapon, so Yasuke can be vulnerable while using it in large groups when many different attackers can interrupt his swings.

Bow

One of Yasuke’s two ranged weapons, the bow is a silent killer. The ultimate tool in a stealthy Yasuke’s arsenal, it’s great at silently picking off guards from a distance. Certain abilities allow you to slow time while shooting or fire multiple arrows in quick succession, making the bow a viable option in a full-on fight as well.

Teppo

When silence isn’t high on Yasuke’s list of priorities, the teppo rifle packs a serious punch but be prepared for it to attract a lot of attention as well. You’ll have to reload after each shot, meaning you might need to hot swap to a melee weapon as enemies swarm. It’s not just a one-trick-pony, though – there are abilities that allow you to detonate a sack of gunpowder to create area-of-effect damage, and you can even use the rifle as a club to knock opponents down before shooting them, if you want to make an entrance.

Naoe’s Weapons

Katana

Don’t let the name fool you. The way Naoe wields her katana, it might as well be a completely different weapon to Yasuke’s. A full combo of attacks with Naoe’s shorter katana is likely to feature as many kicks and flips as swings and slashes. A medium speed weapon in Naoe’s hands (to be fair, no weapons are slow in Naoe’s hands), the katana is a solid all-around choice, good for one-on-one fights and small groups.

Tanto/Hidden Blade

The tanto is a dagger that Naoe wields with extreme speed, and couples with her Hidden Blade to unleash a flurry of rapid strikes on her enemies. Its range is minimal, so Naoe will have to get up close and personal to use it effectively, but it’s great for fighting singular enemies. As a bonus, a passive upgrade to Naoe’s Assassin mastery tab allows her to use the tanto to perform dual assassinations, but only if the tanto is one of her two equipped weapons.

Kusarigama

A scythe and a spikey metal ball connected by a long chain; the Kusarigama is arguably Naoe’s most versatile weapon. Light attacks mean quick strikes with the scythe end, while heavy attacks are sweeping swings with the metal ball end, perfect for dealing with large groups. Its huge range allows Naoe to keep her distance if she chooses.

There’s never really a bad time to use Naoe’s Kusarigama, unless you’re worried about collateral damage as those heavy swings will tear through everything from crates and shoji doors to bamboo trees and fruit baskets. Like the tanto, a passive ability in the Assassin mastery tab allows Naoe to use an equipped Kusarigama to rush assassinate targets, using the chain to hook enemies and launch herself in for the kill.

Tools

Naoe doesn’t have traditional ranged weapons like Yasuke, but she does have throwable tools that can help her kill, deal damage, and distract at a distance. Her kunai can take out many unarmored enemies in a single headshot, while her shuriken only deal minimal damage and are best used to stun enemies mid fight so you can regroup to go in for the kill.

Upgrading Weapons

There are multiple ways to upgrade your weapons in Assassin’s Creed Shadows. Each weapon type has a dedicated mastery tab that you can invest your mastery points in to increase damage and unlock new abilities. Weapons also have levels; you cannot equip a weapon that has a level greater than yours, but if you’ve built a Forge in your Hideout, you can upgrade lower-level weapons to meet your current player level, thereby increasing their base stats.

Weapons come in five tiers of rarity: Common, Uncommon, Rare, Epic, and Legendary. Uncommon weapons each come with a single engraved perk that provides a unique bonus, such as an increase to critical hit chance when striking multiple enemies. Rare and above weapons have two engraving slots, one with a predetermined perk, and another slot that allows you to select an individual perk from your Hideout’s blacksmith. Like to use abilities while fighting? You can engrave a perk that increases your adrenaline gain (adrenaline allows you to use abilities) when striking afflicted enemies. Couple that with a weapon that causes bleeding or poison affliction, and your adrenaline will stay topped up.

There’s no wrong weapon loadout or combination in Assassin’s Creed Shadows, and a master Assassin will learn to skillfully wield them all. As long as you have more health than your targets then you’re doing just fine.

Assassin’s Creed Shadows launches March 20, 2025, for Xbox Series X|S. That means you still have time to pre-order Assassins’ Creed Shadows on the Microsoft Store for Xbox to get the Claws of Awaji expansion (coming later in 2025) and the Thrown to the Dogs bonus quest for free. You can also pick up Assassin’s Creed Shadows Digital Deluxe Edition which includes the above items, plus the Sekiryu Dual Pack including gear and weapon sets for both Naoe and Yasuke, the Sekiryu Beast, and Dragon Tooth trinket as well as the Sekiryu Hideout Pack that includes four unique ornaments to customize the hideout, as well as five mastery points.

Assassin’s Creed Shadows

UBISOFT

$69.99

PRE-ORDER BONUS
Pre-order now to get the Thrown to the Dogs bonus quest available at launch, and the Claws of Awaji expansion, releasing later in 2025. Feel the fear of being hunted and under threat on a mysterious island. Reclaim a lost treasure while avoiding the traps and ambushes of deadly new foes. Master the Bō (a new weapon type), unlock new skills/gear/abilities, and get over 10 hours of additional content.

Experience an epic action-adventure story set in Feudal Japan!
Become a lethal shinobi Assassin and powerful, legendary samurai as you explore a beautiful open world in a time of chaos. Switch between these two unlikely allies as you discover their common destiny. Master complementary playstyles, create your shinobi league, customize your hideout, and usher in a new era for Japan.

ENTER FEUDAL JAPAN
Explore the captivating open world of Feudal Japan, from spectacular castle towns and bustling ports to peaceful shrines and war-ravaged landscapes. Adventure through unpredictable weather, changing seasons, and reactive environments.

MASTER COMPLEMENTARY PLAYSTYLES
Become Naoe, a shinobi Assassin, and Yasuke, a legendary samurai, as you experience their riveting stories and master their complementary playstyles. As Naoe, use stealth to avoid detection and agility to confound your enemies. As Yasuke, strike your foes with lethal precision and power.

MAKE INFORMATION YOUR WEAPON
Travel the world, and build your own network of spies to be your eyes and ears across locations to hunt down your next target. Along the way, recruit new allies with unique abilities to help accomplish your missions.

BUILD A PLACE TO CALL HOME
Create a fully customizable hideout for your growing shinobi league as you train your crew, craft new gear, interact with key characters, and choose your base’s buildings layout, decorations, and accessories.

Assassin’s Creed Shadows Digital Deluxe Edition

UBISOFT

$89.99

PRE-ORDER BONUS
Pre-order now to get the Thrown to the Dogs bonus quest available at launch, and the Claws of Awaji expansion, releasing later in 2025. Feel the fear of being hunted and under threat on a mysterious island. Reclaim a lost treasure while avoiding the traps and ambushes of deadly new foes. Master the Bō (a new weapon type), unlock new skills/gear/abilities, and get over 10 hours of additional content.

The Assassin’s Creed Shadows Digital Deluxe Edition includes:
– The base game
– The Sekiryu Dual Pack including gear and weapon sets for both Naoe and Yasuke, the Sekiryu Beast, and Dragon Tooth trinket
– The Sekiryu Hideout Pack including four unique ornaments to customize the hideout for your shinobi league
– Five mastery points

Experience an epic action-adventure story set in Feudal Japan!
Become a lethal shinobi Assassin and powerful, legendary samurai as you explore a beautiful open world in a time of chaos. Switch between these two unlikely allies as you discover their common destiny. Master complementary playstyles, create your shinobi league, customize your hideout, and usher in a new era for Japan.

ENTER FEUDAL JAPAN
Explore the captivating open world of Feudal Japan, from spectacular castle towns and bustling ports to peaceful shrines and war-ravaged landscapes. Adventure through unpredictable weather, changing seasons, and reactive environments.

MASTER COMPLEMENTARY PLAYSTYLES
Become Naoe, a shinobi Assassin, and Yasuke, a legendary samurai, as you experience their riveting stories and master their complementary playstyles. As Naoe, use stealth to avoid detection and agility to confound your enemies. As Yasuke, strike your foes with lethal precision and power.

MAKE INFORMATION YOUR WEAPON
Travel the world, and build your own network of spies to be your eyes and ears across locations to hunt down your next target. Along the way, recruit new allies with unique abilities to help accomplish your missions.

BUILD A PLACE TO CALL HOME
Create a fully customizable hideout for your growing shinobi league as you train your crew, craft new gear, interact with key characters, and choose your base’s buildings layout, decorations, and accessories.

Internet connection and Ubisoft Account required to redeem digital content.

The post A Complete Guide To Weapons in Assassin’s Creed Shadows appeared first on Xbox Wire.

Assassin’s Creed: series retrospective

Revealing itself like a hidden blade, Assassin’s Creed’s razor-sharp and refreshing combination of history, science fiction, and parkour-based action turned heads everywhere when it first emerged on our screens back in 2007. The result was a series rich in lore and unforgettable characters, spanning games, comic books, and even a Hollywood movie.


Assassin’s Creed: series retrospective

So with Assassin’s Creed Shadows sneaking up on its March 20 PlayStation 5 launch, here’s the perfect place to arm yourself with everything you need to know about the main strand of the series’ 13 titles.

Assassin’s Creed – 2007 – PlayStation 3 – Ubisoft

Introducing the world to 12th-century assassin Altaïr Ibn-La’Ahad, the fresh-faced sandbox action stealth game presented the concept of the Animus, a machine which allows people to relive the genetic memories of their ancestors. In this case, Altaïr’s life during the Third Crusade of the Holy Land is seen through his unsuspecting 21st-century descendant, Desmond Miles, as a winding plot unravels across both timelines.

Assassin’s Creed set the tone for the genre for generations to follow, but most importantly, it was a pioneering leap forward for its even more popular sequel…

On PlayStation 4 and PlayStation 5 (via backwards compatibility), the following three titles are available as part of Assassin’s Creed The Ezio Collection

Assassin’s Creed II – 2009 – PlayStation 3 and – 2016 – PlayStation 4 (Enhanced) – Ubisoft


Assassin’s Creed: series retrospective

Continuing Desmond’s story, this crafty follow-up surprised everyone by sneaking away from Altaïr and dropping us into the Italian Renaissance Era. Ezio Auditore da Firenze was now the historical recipient of the Animus, delivering a story of revenge that saw the likes of Leonardo da Vinci and Niccolo Machiavelli weaved into his quest. Even Desmond himself was granted more agency as he became entrenched within the modern-day Assassin Brotherhood.

If Assassin’s Creed cut new cloth for its iconic style and timeless gameplay, the sequel only helped sharpen its impact as Ezio became a fan-favorite character.

Assassin’s Creed Brotherhood – 2010 – PlayStation 3 and – 2016 – PlayStation 4 (Enhanced) – Ubisoft

Set immediately after the events of Assassin’s Creed II, Ezio was the focal point again for this swift and deadly sequel, as he aimed to expand and recruit members into the Assassin Brotherhood across Rome. While retaining the new notoriety system from the previous game that tracked your social infamy and wanted level, Brotherhood introduced the ability to enact assassinations via horseback, perform heavy weapon throws and use a crossbow and poison darts. Ezio could also call upon apprentice assassins for asset-earning missions or help.

Most notable was the inclusion of a fantastically devious multiplayer mode for the first time in the series, which let you hunt down friends and then drift away into a crowd like you were never there…

Assassin’s Creed Revelations – 2011 – PlayStation 3 and – 2016 –PlayStation 4 (Enhanced) – Ubisoft


Assassin’s Creed: series retrospective

Concluding the Ezio trilogy, Revelations featured the now-aged assassin traveling to Constantinople to find five keys needed to unlock Altaïr’s secret library that has the potential to end the war between Templars and Assassins. Meanwhile, a comatose Desmond is forced to achieve full Animus synchronization with Ezio and Altaïr to save his own mind.

Revelations granted Ezio even more mobility with zip lines and the new Hookblade, which not only provided quicker traversal but could also be used in combat, yanking targets into a close-range attack, throw or even theft. Random events with NPCs and Templar ‘stalkers’ also kept players on their toes.

Assassin’s Creed III – 2012 – PlayStation 3 and – 2019 – PlayStation 4 (Remastered) – Ubisoft


Assassin’s Creed: series retrospective

Setting the franchise in North America for the first time, Assassin’s Creed III drew a line under Desmond’s ongoing mission to prevent a global cataclysm. This time, his path to the past was via the memories of an 18th-century Templar called Haytham Kenway, and Kenway’s illegitimate son – Ratonhnhaké:ton, who becomes the assassin Connor.

Assassin’s Creed III unleashed a vast number of changes and improvements, with a greater focus on rural environments. Connor could duel-wield, perform a wider variety of counters, combos, and takedowns, and even use enemies as human shields. Animal hunting and naval combat were also introduced, and dramatic weather changes such as snow and rain impacted gameplay. In short, it was an (American) revolution for the series.

Assassin’s Creed IV: Black Flag – 2013 – PlayStation 3 and PlayStation 4 – Ubisoft


Assassin’s Creed: series retrospective

With Assassin’s Creed III whetting the appetite for travel, Black Flag truly set the player free. Expanding on the previous game’s naval exploration and combat, Black Flag’s focus on the high seas during the Golden Age of Piracy allowed for a wider range of attacking enemy vessels, treasure trekking across underwater shipwrecks, sea animal hunts, and a variety of ocean-based side missions.

Combining exploration on both land and sea to such an extent gave Welsh pirate Assassin Edward Kenway unparalleled freedom, mirrored by Kenway’s ability to not only free-aim but also use up to four flintlock pistols together. Not a bad trick to have up one’s sleeve in a world with the likes of Blackbeard, Calico Jack, and Benjamin Hornigold.

Assassin’s Creed Rogue – 2014 – PlayStation 3 and 
– 2018 – PlayStation 4 (Remastered) – Ubisoft


Assassin’s Creed: series retrospective

True to its title, Assassin’s Creed Rogue allowed players to control Assassin-turned-Templar Shay Patrick Cormac, offering a dramatic twist of focus for the series. The result was a fascinating spin on expectations across all levels of the gameplay.

While much of the previous elements remained – naval combat and exploration, and a vast open world, albeit mostly set across the icy North Atlantic and mid 1700s New York City – Shay has access to a wider access of projectile weapons, and he’s constantly under threat from Assassins. There are even missions where you must intercept and defend an Assassin target from their hooded assailants.

Assassin’s Creed Unity – 2014 – PlayStation 4 – Ubisoft


Assassin’s Creed: series retrospective

Released at the same time as Assassin’s Creed Rogue on PS3, Assassin’s Creed Unity, brought the franchise to PS4 for the first time, powered by an all-new game engine. While the chilly Rogue focused on a different narrative direction to previous titles, Unity’s jaunt across Paris during the French Revolution warmed things up with a gameplay first for the series: an optional co-op campaign for up to four players.

Collaboration, shared resources, and highly customizable weapons and gear that affected your playstyle were all prominent, as you assumed control of Assassin Arno Dorian.

Assassin’s Creed Syndicate – 2015 – PlayStation 4 – Ubisoft


Assassin’s Creed: series retrospective

19th Century Victorian era London was the next stop, arriving with two more series of innovations. Not only were there twin Assassin protagonists that players could switch between – Jacob and Evie Frye – but Evie’s inclusion marked the first time you could play as a female Assassin in the mainline titles.

Their task to find a piece of Eden and free the Big Smoke from Templar rule was aided by the ability to use carriages as transport, and a ‘kidnapping’ mechanic where the twins could hold an enemy hostage to blend in and access restricted areas. Sneaky.

Assassin’s Creed Origins – 2017 – PlayStation 4 – Ubisoft


Assassin’s Creed: series retrospective

Jumping all the way back to Ptolemaic Egypt and gently rebooting the series, Assassin’s Creed Origins explored the bloody beginnings of the Assassin Brotherhood (the Hidden Ones) and Templar Order (the Order of the Ancients) conflict. The vengeful Bayek of Siwa is our gateway to the past this time, channeled via former Abstergo Industries employee Layla Hassan in the modern-day era.

Offering more role-playing elements than its forebears, Origins featured a greater focus on leveling up systems and progression, intricate crafting, and complex combat mechanics that also allowed Bayek to enter a frenzied state or perform brutal finishing moves. 

Assassin’s Creed Odyssey – 2018 – PlayStation 4 – Ubisoft


Assassin’s Creed: series retrospective

Leaning on the more mythological aspects of Ancient Greece, Odyssey continued Layla’s story in the modern day while giving players the chance to become one of King Leonidas’s descendants, Kassandra or Alexios. While the Peloponnesian War between Athens and Sparta was central to its narrative, Odyssey built on the firm foundations set by Origins’ RPG-inspired elements, adding dialogue choices and NPC relationships, branching quests, and even multiple possible endings.

Naval combat also made its welcome return, and a ‘mercenary system’ expanded on the earlier game’s ‘stalker system’, with richly written bounty hunters targeting you. Oh, and let’s not forget the tense encounters with mythological creatures such as the Sphinx and Minotaur…

Assassin’s Creed Valhalla – 2020 – PlayStation 4 and PlayStation 5 – Ubisoft


Assassin’s Creed: series retrospective

If the title didn’t give it away, Valhalla placed players into the Viking invasions of 873 AD, running alongside the final part of Layla’s globe-trotting modern-day story. Valhalla reintroduced the Assassin/Templar war’s prominence in the series, entangling Viking raider protagonist Eivor – who you can choose to be male or female – into their growing conflict.

Further refining the previous games’ mechanics, Valhalla brought back the player settlements mechanics that were last fully explored in Black Flag, as well as offering the chance to enjoy drinking contests, fishing and the hilarious insult hurling flying competitions.

Assassin’s Creed Mirage – 2023 – PlayStation 4 and PlayStation 5 – Ubisoft


Assassin’s Creed: series retrospective

With its more direct and linear story, focus on stealth over action, and reemphasis on parkour-based movement, Mirage was a pushback to the series’ roots. Even the modern-day narrative was reduced to give players more time in 9th Century Baghdad with street thief turned Master Assassin, Basim Ibn Ishaq, who we first encountered in Valhalla.

And now? It’s not long before we experience the next stage of the Assassin/Templar war, this time in 16th-century Japan alongside shinobi Fujibayashi Naoe, and legendary samurai Yasuke, in Assassin’s Creed Shadows on March 20.

But remember: “Nothing is true, everything is permitted.”

It’s a worryingly perfect time to revive Assassin’s Creed’s old social stealth multiplayer

In a post last week about Steam’s unhelpfully vague generative AI disclosure policies, Nic touched on “that most insidious side-effect of GenAI”, the culture of paranoia it has bred among players who find themselves peering at every remotely uncanny piece of video game art, hunting for signs of machine-learning metastasis. Given the lack of transparency about the latest genAI tools, these AI-watchers often do their communities a real service, but there’s the risk of art that is merely generic or worse, simply unusual being flagged as generated. The problem goes well beyond games, of course: I’ve been accused myself of faking whole articles because I’ve done counter-intuitive things with the framing that read a little like the output from a text scrambler.

Read more

Monster Hunter Wilds Fans Notice a Neat Detail Hidden in the Eyes of Its Final Boss

Little details can add a lot of character when it comes to the many monsters of Capcom’s Monster Hunter series. When it comes to one of Monster Hunter Wilds‘ biggest battles, eagle-eyed players have noticed one tiny detail that lends credence to a running theory. It’s all in the eyes.

Warning! Spoilers for the final boss and story of Monster Hunter Wilds’ low rank campaign follow.

After fighting through the roster of Monster Hunter Wilds’ fearsome foes, including the souped-up Guardians, you’ll eventually come face-to-face with Zoh Shia. This enemy is the final bout for low-rank Hunters to clear in Wilds, and it’s a doozy. It also might feel a little familiar, if you’ve played some past Monster Hunter games, and that seems pretty intentional.

Over on Reddit, several users have pointed out that Zoh Shia’s eyes bear a striking resemblance to Fatalis’. Fatalis is an infamous and powerful species of dragon in Monster Hunter’s universe, able to raze kingdoms and cause mass devastation.

Posts from the monsterhunter
community on Reddit

It’s a neat, tiny detail you might have missed in all the chaos of battling Zoh Shia, but it’s also not the only signifier pointing towards a link to Fatalis. As one replier pointed out, many aspects of the Zoh Shia fight share similarities with Fatalis bouts. The monster has moves from Black, White, and Crimson Fatalis, and has other small cosmetic similarities like its horns.

While Zoh Shia also draws on other classic, terrifying monsters — find some more here, in this reply — Fatalis definitely seems like a core touchstone. What does it ultimately mean, though?

Well, keep in mind Zoh Shia is a created monster. And if Zoh Shia was made to combat something or counter a threat, what kind of threat would be countered by a Fatalis-like monster? It opens up a lot of fun theorycrafting for where Monster Hunter Wilds’ assumed expansion could go. Most importantly, this connection teases that there are even bigger, badder monsters to contend with further down the line.

It might be a while until Monster Hunter Wilds theory-crafters see their guesses pan out or not, though. The next big update will be in April, which will bring some more hunts to the title alongside other additions, like an endgame hunter hub. So for now, best to just get your rank up high and be prepared for whatever kind of monster awaits.

To help get your Monster Hunter Wilds adventure started, take a look at what Monster Hunter Wilds doesn’t tell you, and a guide to all 14 weapon types in the game. We’ve also got a detailed Monster Hunter Wilds walkthrough in progress, a Monster Hunter Wilds multiplayer guide to explain how to play with friends, and if you’ve played one of the open betas, here’s how to transfer your Monster Hunter Wilds Beta character over.

IGN’s Monster Hunter Wilds review returned an 8/10. We said: “Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”

Eric is a freelance writer for IGN.

Death Stranding 2: On the Beach – Here’s What Comes in Each Edition

Death Stranding 2: On the Beach is coming exclusively for PS5 on June 24 — but only if you buy one of the more expensive editions. The standard edition releases June 26. Developed by Kojima Productions, it’s a sequel to the 2019 original. It will be available in three editions: a standard edition available in physical or digital format, a digital deluxe edition, and a collector’s edition that comes with a statue along with other goodies. Read on for pricing, availability, and details about what comes in each edition.

Death Stranding 2 Collector’s Edition

The Collector’s Edition is exclusive to the PlayStation Direct store. It costs $229.99 and comes with all sorts of cool stuff. Here’s what you get:

  • Full Game Digital Download
  • 48-hour Early Access to the game (June 24)
  • Collector’s Box
  • 15” Magellan Man Statue
  • 3” Dollman figurine
  • Art cards
  • Letter from Hideo Kojima
  • In-game items
    • Machine Gun (MP Bullets) LV1 early unlock
    • Battle Skeleton: Gold (LV1, LV2, LV3)
    • Boost Skeleton: Gold (LV1, LV2, LV3)
    • Bokka Skeleton: Gold (LV1, LV2, LV3)
    • Quokka Patch
    • Chiral Feline Patch
    • Why Me? Patch

Death Stranding 2 – Standard Edition

If you can live without any of the digital and/or physical extras that come in the pricier versions of the game, or you want a physical copy of it, the standard edition is the way to go. It comes with the game itself, plus the digital preorder bonuses (see below for details on those).

Death Stranding 2 – Digital Deluxe Edition

The digital-only deluxe edition comes with a digital copy of the game itself, plus the following extras:

  • 48-hour Early Access to the game (June 24)
  • Machine Gun (MP Bullets) LV1 early unlock
  • Battle Skeleton: Gold (LV1, LV2, LV3)
  • Boost Skeleton: Gold (LV1, LV2, LV3)
  • Bokka Skeleton: Gold (LV1, LV2, LV3)
  • Quokka Patch
  • Chiral Feline Patch
  • Why Me? Patch

Death Stranding 2 Preorder Bonus

Preorder Death Stranding 2, and you’ll receive the following in-game items:

  • Quokka Hologram
  • Battle Skeleton: Silver (LV1, LV2, LV3)
  • Boost Skeleton: Silver (LV1, LV2, LV3)
  • Bokka Skeleton: Silver (LV1, LV2, LV3)

Death Stranding: Director’s Cut Is on Sale

If you haven’t played the original, or you want to brush up on it before playing the sequel, here’s some good news: it’s on sale. You can get the director’s cut version on Steam on sale for $16 at Green Man Gaming. The PlayStation version isn’t on sale anywhere in physical format, but the PS4 (non-Director’s Cut) version is included with PS Plus Extra.

What is Death Stranding 2: On the Beach?

Death Stranding 2: On the Beach is a direct sequel to the 2019 original. It takes place 11 months after the birth of the UCA, when the world has been connected, deliveries have been automated, and a new faction is rising up. I hesitate to describe what the game may or may not be, because it’s full of Kojima-level weirdness. You can watch the extensive trailer above to find out more about Death Stranding 2, which includes a Solid Snake-like character. Here’s the official description on the PlayStation Store:

“Embark on an inspiring mission of human connection beyond the UCA.

“Sam—with companions by his side—sets out on a new journey to save humanity from extinction.

“Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?

“Step by step, legendary game creator Hideo Kojima changes the world once again.”

Other Preorder Guides

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

Talking Point: Will Metroid Prime 4 Get A Switch 2 Release?

Beyond the realm.

It’s been 84 years since Nintendo first announced that the next chapter in the Metroid Prime series was in development. Then, in 1957, an apology was issued as the platform holder took things back to the drawing board, restarting development and shifting production from partner dev Bandai Namco back to Prime series founders Retro Studios.

Okay, the exact dates are a little off there, but for fans of the series it feels like Metroid Prime 4: Beyond has been in the works for an awfully long time. Back in 2017, the Switch’s launch year, there was little question as to which console MP4 would arrive on, but news of the developmental reboot in 2019 gave some of us pause. Even small projects can take several years to come to fruition, and with Retro apparently starting over from scratch, would a flagship game like MP4 see the light of day before the Switch’s successor landed?

Read the full article on nintendolife.com

Bleach Rebirth of Souls: All Three Playable Versions of Protagonist Ichigo Kurosaki Revealed

Bleach Hero Image

Bleach Rebirth of Souls: All Three Playable Versions of Protagonist Ichigo Kurosaki Revealed

Summary

  • Ichigo Kurosaki’s most powerful form, Final Getsugatensho is revealed with unique combat mechanics, different from other characters in the game
  • There are a total of three different Ichigo Kurosaki forms that you can play in Multiplayer Mode or through the progression of Story Mode
  • Bleach Rebirth of Souls is available on March 21, 2025 for Xbox Series X|S.

Bleach Rebirth of Souls is an upcoming fighting action game based on the legendary anime franchise, delivering an immersive Bleach experience. Engage in thrilling one-on-one sword combat with your favorite characters and unlock powerful forms to overturn the tide of battle – the more desperate the situation, the more powerful you become! Of course, a Bleach game would be nothing without protagonist Ichigo Kurosaki – and we have some news on the classic character.

Ahead of the game’s release on March 21, we’re excited to reveal Ichigo Kurosaki’s most powerful form, Final Getsugatensho and its unique playstyle – as well as his two other forms, Bankai and base.

Through the Story Mode, re-live iconic battles and moments from the Bleach storyline and experience the growth of Ichigo Kurosaki as he discovers his new powers and unlocks powerful transformations. In the game, this will be represented by three different forms, each as a separate playable character, which will come with different combat styles to best suit his stage of growth in the Story Mode. Let us run you through each one.

Ichigo Kurosaki (Final Getsugatensho)

Bleach Screenshot

Ichigo Kurosaki (Final Getsugatensho) appears in the battle with Sosuke Aizen, the main antagonist in the Battle of Karakura Town Arc. The most unique feature of this form is that the combat mechanics are very different from other characters in the game. In this form, Ichigo cannot activate his Awakening state (an ability that significantly boosts stats and abilities) like other characters, but upon landing the Kikon Move (a powerful attack that depletes your opponent’s remaining life force) in succession three times, victory is yours! What also makes the Final Getsugatensho form unique is that Ichigo’s Signature Moves are unstoppable and cannot be guarded, making his combo chains incredibly dangerous when executed flawlessly.

Ichigo Kurosaki (Bankai)

Bleach Screenshot

Ichigo Kurosaki’s other alternate form is his Bankai state, offering an advanced sword technique that allows one to unleash the full power of their Zanpukuto (sword), which becomes available after the training arc in the Story Mode.

The Awakening state for Ichigo Kurosaki (Bankai) activates his “Hollowfication”, increasing overall performance where he gains a boost in Spiritual Power, allowing his powerful moves to deal additional damage.

Bleach Screenshot

While in Hollowfication, upon taking additional damage and filling out the Awakening Gauge, you have the ability to unleash Reawakening, where Ichigo will transform into the final stage of Hollowfication called “Full Hollowfication”, unlocking wild, high-powered attacks.

Ichigo Kurosaki (Base)

Bleach Screenshot

This is the base form of Ichigo Kurosaki and is a playable character during the iconic battle against Byakuya Kuchiki in the Soul Society Arc.

His combat mechanics are simple but have the potential to do massive damage against his opponents – especially with his movement abilities, which allow him to quickly close the distance to strike the enemy with a powerful attack.

Bleach Screenshot

During Ichigo’s Awakening state, he will be able to execute combo attacks in quick succession, enabling you to diversify your battle style against different opponents.

All three Ichigo Kurosaki forms will be available in both the Story and Multiplayer Modes. However, in the Story Mode, you can experience Ichigo’s journey right from the start, following his rise to become a Soul Reaper, and the challenges he faced to unlock new powers.

Play as Ichigo Kurosaki in Bleach Rebirth of Souls when it launches later this week, March 21, for Xbox Series X|S!

BLEACH Rebirth of Souls

Bandai Namco Entertainment America Inc.

Awaken the blade within you and reverse your fate in BLEACH Rebirth of Souls! Engage in thrilling battles with powerful sword abilities and characters from this legendary anime franchise.

• Unleash Your Sword
Choose your favorite character and unleash their unique sword abilities! Take advantage of each character’s unique abilities and command the flow of battle to find an opening that spells defeat for your enemies.

• Defeat Enemies with a Single Strike
In BLEACH Rebirth of Souls, a single strike can spell defeat for your opponent. Change the situation dramatically with the swing of your blade!

• Reverse Fate and Awaken Your Power
The more desperate the situation, the more powerful you become. Overturn the tide of battle and unlock new forms and new blades in the heat of battle to bring victory from the edge of defeat!

• Experience the BLEACH Story from the Beginning
Relive the main story of BLEACH from Ichigo’s rise as a Soul Reaper in the Substitute Soul Reaper Arc to the climactic battle against Sosuke Aizen in the Arrancar Arc. Unlock deeper insights into the characters of BLEACH with Secret Story mode, revealing the moments that shaped their personalities.

*There are also Deluxe Edition and Ultimate Edition products available. Please be careful not to purchase the same content twice.

The post Bleach Rebirth of Souls: All Three Playable Versions of Protagonist Ichigo Kurosaki Revealed appeared first on Xbox Wire.

Hitman World of Assassination PS VR2 interview

Agent 47 is about to become much more dangerous. With Hitman World of Assassination lining up its PS VR2 shot on March 27, Senior Game Designer Eskil Mohl and Lead & Senior Technical Designer Toke Krainert understood the assignment – and delivered some essential intel on the game.


Hitman World of Assassination PS VR2 interview

What are some of the cool things players can do now in the game via VR?

Eskil: We now have an incredible amount of new interactions. There’s a scene where you get a safe combination and you can visibly read it in your hand. The tactile sensation of actually looking at a note like this feels amazing. Every little set piece in the game before was a button press, and now you actually reach out and touch stuff. We were initially afraid they wouldn’t hold up visually and audibly, so we were nicely surprised. Another one is that you can look away or use your arm to hide your eyes from flashbang grenades.

Toke: There are so many ways of playing the game, and I think it just gets better in VR. It opens up that toolbox even more.

Eskil:The other day Toke had one thing in his left hand, and another in his right, and he threw them up and caught them. And he suggested he’d try juggling three things – he was like, technically it’s possible, right?

How has combat been changed by putting the game into VR?

Eskil: It’s significantly improved. Now you can use an items and weapons wheel instead of pausing the game. And with the weapons you feel way more badass. Before putting it in VR, entering combat was almost a fail state because of how often you’d die, but now it’s a lot of fun.

You can holster your gun on your back, and you also need to manually eject the magazine, use your other hand to grab a new one, insert it and then ready the weapon. It took a long time to implement, but it’s so rewarding.

Was there a temptation to keep all of the game in first-person?  

Eskil: Absolutely. For instance, in a scene where you’re stirring soup, we created a first-person prototype, and it felt clunky and a little disorientating. And in other places you couldn’t really get that useful overview of the area you’re in, especially when it comes to knowing where the enemies are. So certain scenes should feel more like a safe spot where you can get a strategic advantage, and it actually felt better in third-person.

Did you feel like you had to make more things interactive, given players were now seeing the game world differently?

Eskil: Yeah. When you’re in first-person it changes your perception of the game and tactility of what you’re interacting with. But when balancing the game we couldn’t make everything interactive.

Toke: We inherited things from the original version of the game, and when I used to be a Level Designer we’d dress locations with items and try to find a good balance of things to pick up. But not all of them, because then you are just littered with props. And if we made everything interactive in VR you would also just have a whole room full of little toy blocks you can throw around. It would be a bit silly! 

Did you have to tweak the difficulty balance given the players are now using more tactile and intuitive controls?

Eskil: It was a huge worry for me. Now you can dual wield anything, and things like the quick throw feature make you way more lethal and agile. 

Toke: But while you have more freedom, you also have more responsibility for the execution of actions that were previously automated. So aiming requires more deliberate motions, reloading takes time, and you have to keep track of where the items are, physically.

Eskil: Yeah, so that is probably part of why it levelled itself out, in a way.


Hitman World of Assassination PS VR2 interview

Were there specific points during development where you felt an ‘Eureka’ moment in the transition to VR?

Toke: In the beginning, when we were still figuring out the degree of fidelity in the game, we were prying a crowbar in a door for the first time and it cracked open. Suddenly it felt physical. Like, ‘oh, now it’s a VR game’. That became an indicator for how we did all those other world interactions.

Eskil: Yeah, that was a really nice moment. And when we were originally using keys in the game, we initially just had the player hold the key to the door and it would spring open. Then Toke took it to the next level and said we could actually have it so you could put the key in the lock and turn it to open the door. It felt amazing.

Have any of your favorite missions changed because of how you experienced it in VR?

Toke: For me, it’s probably the train level. It’s very linear. Players had mixed feelings about it and so did I, even though I worked on it, but now that you can play with all of these amazing weapons in VR, it’s just turned into a playground. You’re given one cool weapon after the next, and things to throw around, with a lot of armoured enemies coming at you, so you really have to practice those mechanics. It’s really fun now.

Eskil: It’s the sort of level which isn’t a typical Hitman level. It’s a bit too action gamey – but now in VR, it rocks. I had the same feeling in the Colorado section of the game. Players often rate it close to the bottom in popularity. But going gun blazing is so much fun.

Hitman World of Assassination launches on PS VR2 March 27.

PlayStation Logo Pops Up on Work-in-Progress Starfield Creation, Sparking PS5 Release Speculation

Speculation that Starfield will soon be confirmed for release on PlayStation 5 ramped up over the weekend after fans spotted a PlayStation logo on Bethesda’s official Creations website.

The logo was attached to a work-in-progress ship decals Creation for Starfield, and although the Creation was removed, fans are speculating that Bethesda’s so-far PC and Xbox-only sci-fi game is soon set for PS5.

Thoughts inevitably turn to whether Bethesda plans a significant content update, possibly even a new expansion, to coincide with Starfield’s seemingly inevitable release on PS5. There’s been little to shout about when it comes to Starfield in recent months, following the launch of the poorly received Shattered Space expansion. Bethesda parent company Microsoft is expected to hold another summer showcase this year, as it has done in recent years, and that event may be the right time and place to learn more about all things Starfield.

Bethesda itself has said it has “exciting things” planned for Starfield this year, amid growing discontent from players about a lack of communication and updates. In June 2024, Bethesda insisted it remained committed to supporting Starfield, and confirmed at least one other story expansion would release following Shattered Space. In an interview with YouTube channel MrMattyPlays, Bethesda Game Studios’ Todd Howard said the developer was aiming to release an annual story expansion for “hopefully a very long time.”

Starfield launched in September 2023 as Bethesda’s first brand new intellectual property in years, and its first mainline single-player game since Microsoft bought parent company ZeniMax Media in March 2021. IGN’s Starfield review returned a 7/10. We said: “Starfield has a lot of forces working against it, but eventually the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist.”

In January, Microsoft’s gaming boss Phil Spencer refused to rule out Starfield coming out on PS5. Starfield and MachineGames’ Indiana Jones and the Great Circle were both reported as being considered for PS5 as far back as March 2024. Indy ended up confirmed for PS5 with a spring 2025 release window, a few months after its release on PC and Xbox Series X and S. But Starfield is yet to be confirmed for PS5, although Spencer’s comments certainly suggested it was on the cards.

A number of Xbox games are currently available on PS5, including Rare’s Sea of Thieves, Tango Gameworks’ Hi-Fi Rush, and Obsidian’s Grounded and Pentiment. Microsoft already publishes Minecraft games on PlayStation consoles, among many other platforms, and is set to publish Doom: The Dark Ages and Ninja Gaiden 4 on PS5 later this year. Playground’s Forza Horizon 5 is also confirmed as coming to PS5 soon. There are even reports that Microsoft is finally ready to release Halo on PlayStation after decades of Xbox exclusivity.

Spencer has said Xbox’s multiplatform push is in part about bringing in more money to Microsoft’s gaming business — with the pressure on to deliver following its eye-watering $69 billion acquisition of Call of Duty maker Activision Blizzard.

“We run a business,” Spencer said in August last year. “It’s definitely true inside of Microsoft the bar is high for us in terms of the delivery we have to give back to the company. Because we get a level of support from the company that’s just amazing and what we’re able to go do.

“So I look at this, how can we make our games as strong as possible? Our platform continues to grow, on console, on PC, and on cloud. It’s just going to be a strategy that works for us.”

It’s a busy time for the 450-person Bethesda Game Studios, which currently operates five teams: Starfield; Elder Scrolls 6; Fallout 76; mobile; and external development partnerships.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.