I Went Mad and Killed Everyone in Atomfall

Join me on a violent journey through the English countryside, AKA: 90 minutes with Atomfall, the new survival-action game from Sniper Elite developer, Rebellion. I recently visited a pub in North London to have a pint and some hands-on playtime, and came away intrigued by Atomfall’s open-ended approach to mission design and eerie tone. I also may have lost my mind and decided to attack everyone I saw, including an old lady who likely didn’t deserve it, with a cricket bat. Let me explain why.

Every NPC in Atomfall can be killed, from the lowliest grunt to the most important quest-giver. As I sit down to start the demo, I decide that my mission is to test that design. I’ll admit that my approach is inelegant; barely two minutes into my exploration of this digital Cumbria, I clumsily activate a tripwire alarm that results in me having to end the lives of three alerted guards. I do so with the blunt face of a cricket bat, a hefty chunk of wood that’s Christened as my murder partner with a liberal splash of claret.

I later loot a bow and arrow, and being the glutton for archery in games that I am, I quickly equip it. Now I’m set for long and short-range encounters, and so can let Mr. Cricket Bat take a well-earned rest. Nearby, I spot a hulking wicker man, towering over me and waiting to be set alight. I’m not going near that. I’ve seen how that story ends. Sights like this nod to the folk horror undertones that serve as the bedrock for this region of Atomfall’s segmented world, which is made up of multiple “open zones”. It generates a convincingly uneasy atmosphere that only feeds into the larger mystery I’m trying to crack: what exactly happened here in this sleepy, now irradiated corner of England?

My thoughts about such a mystery are interrupted by a rabble of druids, who presumably have something to do with that wicker man. They prove the perfect range finders for my newly-acquired bow. One. Two. Three. They all fall down. “I’M ROBIN BLOODY HOOD”, my brain shouts to itself, before I snap out of it and back into my London pub surroundings. I haven’t had a drink yet, I promise. It’s only 10am.

The bow feels good to fire. But I’m more interested in Atomfall’s smart approach to stamina. A traditional depleting and regenerating bar is nowhere to be found, instead replaced by a heart rate monitor that increases the more you perform physically taxing actions. Sprinting for an extended period will push you well over 140 bpm, for example, making it harder for you to aim steadily and accurately if you suddenly have to stop and fight. Later, I find a Bow Mastery skill manual that unlocks a perk that negates the impact a heightened heartbeat has on drawing the bowstring back. It’s not exactly the most exciting perk, and a browse through the menus suggests Atomfall doesn’t boast the most complex skill tree suite. However, it does seem malleable enough to tailor your character’s skills to a gameplay style of your choosing if, for example, you’d prefer to specialise in stealth over gunplay.

With my only achievement so far being a bunch of dead druids, you may rightfully be wondering what my overall goal is here. And, to an extent, so was I. Aimless exploration of the Casterfall Woods region had yet to unearth anything significant, so I follow my only quest lead: a note pointing me in the direction of a herbalist, Mother Jago, who lives near an old mine. Along the way I spot allusions to the greater story at play, as a shimmering, oily swirl of blues and purples hovers over a power plant – the apparent cause of Britain’s descent into the post-apocalypse. Nearby, a phone box rings and a creepy voice warns me to stay out of the woods. It’s too late for that, but thanks for the call anyway.

The path is littered with similar small environmental story touches, such as an old boathouse rigged with an unsettling alarm system, the words “get lost” painted across it – a warning the nearby mound of skulls and bones seemingly didn’t heed. There’s an enjoyably uneasy vibe around every corner of Atomfall, with sleepy, leafy forests giving way to creepy zones of terror. Plenty of Fallout comparisons have been made ever since its reveal, but I think Stalker and its recent sequel is a far more apt touchstone, both in terms of tone and game design.

Reminds me of classic point-and-click adventures in the way you’re encouraged to explore every corner of conversation in search of a hint.

Following another druid massacre in which I butcher them and loot their garden center home for herbs (a quick-thyme event, if you will) I meet Mother Jago at her quaint allotment retreat. Dressed in a plum-coloured coat and animal skull and rose-laden hat, she resembles Angela Lansbury if she’d got big into black magic aromatherapy instead of crime solving. But my hopes that she could make Atomfall’s opaque mystery any clearer are immediately dashed – she gives only vague answers to my questions, despite exhausting every dialogue option as I dig for clues as to where to go next. This reminds me of classic point-and-click adventures in the way you’re encouraged to explore every corner of conversation in search of a hint. Eventually, a door is opened: Jago offers what she promises to be valuable information in exchange for the safe return of her herbalism book. A book that is, of course, not in a library, but held hostage at the druids’ fortified castle. So, with a new lead in my notebook, I traipse back across the map in search of recipes and the druid blood protecting it.

Atomfall’s freeform design means I’m able to approach from any angle, and so I decide to attack the castle from the side. As I make my way there I encounter a druid patrol near an abandoned petrol station. The surely soon-to-be-considered historic Battle of the Forecourt kicks off as I lob my only grenade into the middle of them. The enemy AI isn’t the most reactive, rarely darting for cover or really engaging in any evasive maneuvers, but the satisfying eruption of blood and bits of bone does alert a couple of archers from further down the road. I put a halt to their advance with a nail bomb and then proceed to slalom their arrows, quickly closing the distance so that I can snap one’s neck before getting my trusty bat out for another round of head-smashing. There’s definitely fun to be had playing around with these enemies, but from the small sample I’ve had so far, I wouldn’t go into Atomfall looking for top-tier combat. Instead, it seems wise to treat enemy encounters more like a fun sideshow to the main event of discovering the world’s secrets.

After sniping a couple of axe-wielding brutes I make it inside the castle’s outer walls. There I stumble across a locked hut. A note printed with a set of map coordinates pinned to its door suggests that the keys are far away to the southeast. Atomfall doesn’t believe in objective markers, instead leaving it up to you to study your map and place down markers on points of interest yourself. Could this locked hut be where the book is hidden? Do I need to go on a quest for this key? My hunch tells me no, and I instead walk up to the central keep’s big front doors.

Once inside, I find a few more druids to club, but no sign of the book. I hunt around its dank hallways, finding nothing but cloth and alcohol to craft healing bandages with. I spend a good ten minutes searching every corner, but no luck. It’s a further example of Atomfall’s obtuse approach to mission design. You won’t have your hand held here, and the book won’t glow gold with a big “pick me up” sign attached. While it can lead to moments of frustration, I find myself ultimately encouraged by Rebellion’s approach to make something that challenges the player and sticks stubbornly to its explorative, almost detective-like vision.

I find myself ultimately encouraged by Rebellion’s approach to make something that challenges the player.

So, with the book nowhere in sight, I decide to follow the paper trail and head to those map coordinates in search of the keys I previously read about. Perhaps this would unlock my path forward? The coordinates lead me into the den of a poison plant monster… thing that seems to boil my brain if I spend too long near it. Rifle bullets make minimal impact, and there’s little I can do to prevent my quick death. I reload my save and use my Skyrim bunny-hopping muscle memory to bypass the beast, leaping down a rock face to collect the keys from one of the creature’s earlier victims. I head back to the hut, where I find a shiny new perk point and a smattering of ammo. As you’ll no doubt be aware, none of these items resemble the herbalism book that I’m trying to find.

Forlorn and slightly lost, I venture under the castle and deep into its bowels, where the druids concoct their rituals and chemical-fuelled practices. I kill the High Priestess and about a dozen of her lackeys, find an SMG, a recipe for crafting poison bombs, and an atomic battery which seemingly opens up a whole new questline that I simply don’t have time to look into before my demo time runs out. Again, the observant among you will notice that none of these items are the book I’m looking for.

After my play session ends, I’m told the book was in the castle, just lying on a table I must have walked past several times. Before that revelation, though, I start to believe the book simply doesn’t exist. That it is a ruse. A lie. I decide to go back to the herbalist and see if she has anything to say for herself. She doesn’t, of course, because the book is real and the quest to acquire it is legitimate. But my own confusion manifests as fully buying into my character’s descent into violence, and so I kill her. She becomes one with her plants in the soil. Searching her body for some kind of hidden “truth”, I find a recipe for something that would appear to help combat the poison swamp monster I encountered earlier. It’s too late for that, but I assume this is the valuable information she was going to exchange her book for. We could have saved a lot of time here, it seems.

Not that you can shave a huge amount of time off Atomfall’s runtime. I’m told by the developers at Rebellion that you’d struggle to finish the story in “less than four or five hours”, and that most players will take around 25 hours. Quite what will happen within those 25 hours could be quite varied, though. I spoke to someone else at the demo session who went on an entirely different adventure to mine during their time playing, one that started with a crashed helicopter I never encountered and led to a whole new region filled with killer robots and mutants. It appears that even by just skimming the surface of Atomfall, there are many depths, secrets, and mysteries to be found.

Atomfall feels like a game that rewards you the more you indulge in its obfuscated quest design.

I do wonder if some of the objectives may be too obtuse for some, though. The lack of direction could certainly be offputting, but Atomfall feels like a game that rewards you the more you indulge in its obfuscated quest design. The blurred lines between the side and main objectives add a real peril to every action, with its malleable plot design encouraging each player to tell their own tale and find their own ending and explanation for what has happened here in the irradiated English countryside. I’ll still see the end of the story, despite killing off poor old Mother Jago, it may just be wildly different from yours.

But, that’s all that I have time to see today. For now, my hands bloodied from the undeserved demise of a herbalist and the warpath I’ve left behind, I decide to engage in full-British mode: take my cricket bat, head to the pub, and wait for this all to blow over.

Simon Cardy is a Senior Editorial Producer who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

The sequel to Robocop: Rogue City sounds more like Dredd

RoboCop will be climbing an apartment tower full of slimebags in a standalone follow-up to his trudging but faithful 2023 shooter. Robocop: Rogue City – Unfinished Business is so over-named it looks like DLC, but is actually an independent sequel from the same developers, and directly follows the events of the recent criminal justice ’em up. It’ll see metal man Murphy going floor to floor as he and other Detroit city policefolk ascend a residential tower after “a group of highly trained mercenaries armed with cutting-edge weapons takes control of the building and turns it into their deadly fortress.” Wait… doesn’t this sound like another cyberpunk dystopia?

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Who is Danny Dyer and Why is Rockstar Posting About His Latest Movie?

If you follow Rockstar Games on X (the Everything App formerly known as Twitter), then you may have been surprised, confused, or a combination of the two when you saw the GTA studio posting about the film Marching Powder and its star, Danny Dyer.

Why on earth would Rockstar be posting about a small British film to its audience of 21 million followers? And who is this Danny Dyer guy? Don’t worry, we’re here to explain.

Who is Danny Dyer?

Danial John Dyer, better known as Danny Dyer, is an actor from East London. And if you live in the UK, he needs no introduction. As Rockstar’s post states, he’s an “absolute legend”. If you don’t speak British slang, then please refer to the Urban Dictionary’s definition of the term to better understand Dyer’s reputation:

“A person who embodies the pinnacle of all the important social aspects. Any person who is funny, reckless, original and sensitive in the right measures is likely to be nominated a legend by his associates. A person to whose persona you aspire.”

Dyer has been acting since 1993 and has built up a reputation for playing rough-and-ready working class characters. That’s in part due to his public persona; he’s considered somewhat outspoken on societal and government issues, and is known for his “tough uncle” approach to life. For example, in 2010 when offering advice to readers of Zoo magazine, Dyer told a man attempting to recover from a recent break-up that he should go “on a rampage [drinking session] with the boys.”

Dyer is also beloved for his many wild social media posts, such as this gem:

How is Danny Dyer Connected to Rockstar?

If you’ve no idea who Danny Dyer is, but are a big fan of the Grand Theft Auto games, then you’ve almost certainly heard his voice. Dyer plays Kent Paul in GTA: Vice City, the manager of Scottish rock band, Love Fist. He reprised the role for GTA: San Andreas, in which Kent represented a new band, the Gurning Chimps, and later produced for rapper Madd Dogg.

Dyer has a more important connection to Rockstar, though, and it comes from an unusual place. In 2004, Dyer starred in The Football Factory, a British film directed by Nick Love and produced by… Rockstar Games. Yes, once upon a time Rockstar helped create a feature film.

Marching Powder, a new film releasing in the UK and Ireland this week, reunites Danny Dyer with Nick Love. The project, while not a sequel to The Football Factory, pulls on many of the same ideas, including football hooliganism (see: violence among fans), heavy drinking and drug use, and a uniquely British gritty sense of humour.

Despite the post on X, Rockstar has nothing to do with Marching Powder. It seems the studio is simply championing the film because of its prior connection to Dyer and Love and their work on The Football Factory.

Is Vice City’s Kent Paul Returning for GTA 6?

Short answer: we’ve no idea. And this social media post certainly has nothing to do with GTA 6. But hey, we might as well theorise anyway. Could Kent Paul show up in Grand Theft Auto 6?

It’s important to remember that GTA is split up into two very different eras: the 3D era (games released on the PS2 and PSP) and the HD era (GTA 4 onwards). Both are considered their own universes – storylines from one do not continue into the other. That’s why GTA 5’s Los Santos looks entirely different to San Andreas’ equivalent city, and why there’s no direct mention of characters from the PS2-era games in GTA 4 and 5.

That’s not to say there’s no overlap, though. CJ’s home cul-de-sac, Grove Street, appears in GTA 5, and many of the gangs that first featured in the 3D universe are present in the HD universe, including the Ballas. Lazlo, the infamous ponytailed scumbag, has also been in a number of GTA games spanning the two eras. And here’s the kicker: Kent Paul has his name on the Vinewood Walk of Fame.

So is there a chance that Kent Paul could return for GTA 6? It’s certainly possible. But a post on X about Marching Powder certainly doesn’t bring us any closer to confirmation.

Matt Purslow is IGN’s Senior Features Editor.

Review: Donkey Kong (GB) – One Of The Game Boy’s Very Best

It’s on with the King of the Kongs.

This review was originally published in June 2011. We’re updating and republishing it to mark the arrival of the game in the Nintendo Switch Online Game Boy library.


In 1994, Nintendo had a great idea; why not make a true sequel to the original Donkey Kong arcade game? The result is Donkey Kong for the Game Boy, also known as Donkey Kong ’94, which birthed the Mario vs. Donkey Kong series.

Read the full article on nintendolife.com

The Forever Winter’s water will no longer drain away while you’re offline

Mechy and messy extraction shooter The Forever Winter sees a big update today that addresses the biggest player complaint the game had on launch – the precious water that drained away in real-time, even while you weren’t playing the game. The patch to the early access shooter reworks water so it becomes a currency that you use to infiltrate the game’s brutal maps at different entry points, instead of dripping away and threatening to leave you thirsty and destitute. And this isn’t the only promising news – enemy spawning changes, reworked gunplay, and a new map also appear.

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First look at Disco Elysium “spiritual successor” Hopetown shows a painterly, gorgeous, and utterly unconvincing RPG

Longdue Games have shared the first gameplay image from Hopetown, their RPG “spiritual successor” to Disco Elysium, coming soon to Kickstarter.

First namelessly teased last October as part of The Great Disco Thrupening, then revealed last month, Hopetown was described as “merging the raw emotional depth and psychological intricacy of Disco Elysium with the philosophical richness and narrative complexity of Planescape: Torment.”

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Opinion: It’s Taken 30 Years, But ‘Terminator 2D’ Could Right A Childhood Wrong

Judg(e)ment day.

One night in 1993, I saw Terminator 2: Judgment Day for the first time. I was nine and I remember negotiating with my folks to stay up and watch the VHS with a Chinese takeaway. I remember the sweet-and-sour chicken, chow mein, and prawn crackers. I remember the lighting and the layout of the living room. I remember the clanking iron and the low-buzzing drone that represent the two different Terminators. What a night!

This was peak ’90s living and a formative life event – and one of two reasons that Terminator 2D: No Fate is my most anticipated game of the year right now.

Read the full article on nintendolife.com

How WWE 2K25’s Island is Breathing New Life into Wrestling Video Games

How WWE 2K25’s Island is Breathing New Life into Wrestling Video Games

WWE 2K25 - The Island Screenshot

Summary

For decades, video games and WWE have formed an undeniable bond. Beyond being the most painless and advisable way to live out your dreams of becoming a WWE Superstar, the two have also shared a similarly passionate fan base. From the greatest wrestling game of all time (my opinion), No Mercy on Nintendo 64, to the iconic SmackDown series, developers around the world have repeatedly returned to recreate the magic of the squared circle. And now, the WWE 2K series walks down the ramp once again with WWE 2K25, launching with the Deadman Edition and The Bloodline Edition on March 7, and the WWE 2K25 Standard Edition on March 14.  

The folks over at 2K Games and Visual Concepts have the massive task of bringing players something fresh every year. And to be sure, with the all-new Showcase featuring The Bloodline’s Dynasty, intergender matches, over 300 playable characters, improvements to fan-favorite modes like MyGM mode and so much more, they’re doing just that.  

But the team wanted more. A mode that would require them to step out of their comfort zone (and the ring). Enter… The Island, a first-of-its-kind feature to let WWE 2K players rule beyond the ring. This brand-new online mode available on Xbox Series X|S allows you to enjoy a free-roam, WWE-inspired experience that can include up to 50 players at a time on Xbox Series X|S. To see this new feature in action, I was invited to WWE 2K25 Creator Fest, an annual event for creators and community, and spoke with some of the team behind the creation of The Island.   

Fans of the WWE 2K series’ sibling franchise, NBA 2K, may recognize the concept from “The City,” but on the latest episode of the Official Xbox Podcast, Lynell Jinks, Creative Director of WWE 2K25, explained how it was really a starting point from which to build – but also touched on the creative dilemma this raised. 

“It’s trying to figure out how the hell we not only develop a game that people are extremely passionate about, and support all the modes that they’re accustomed to — and add new match types and new stories — but build an online environment with 49 of your other closest friends on [a] server [to] play matches, go through the story and progression, and unlock cool things,” Jinks says. 

Upon starting The Island you’re presented with a backstage report from WWE announcer Cathy Kelley that fans have been left reeling from an announcement made by Roman Reigns earlier in the day. Cut to the Original Tribal Chief (OTC) himself, with The Wiseman Paul Heyman ever by his side, announcing that there’s a vacancy on The Island of Relevancy, a name fit for the ever-present struggle of a WWE Superstar.  

Heyman then goes on to drive home the true motivation for you as the player — a competition like no other will soon take place. You will be thrust on to The Island and the winner will be granted a WWE contract and, of course, the respect of your OTC. And in that moment, I truly couldn’t help but wonder which prize was more valuable — the prospect of a life-changing WWE contract, and its seeming equivalence to gaining reverence from Roman. This entire segment felt so much like it was pulled straight from an episode of “Monday Night Raw,” which contributed to giving the mode the proper motivation and the necessary weight. 

The experience starts with crafting your MySuperstar. WWE fans know that it takes more than executing fancy moves to make a name for yourself – it’s about the whole package, including your presentation. The greatest WWE Superstars all have notable levels of flair and aura.  

It’s at this point that The Island almost becomes a role-playing game to me. You truly build your MySuperstar from the ground up, selecting options and moving sliders across several different categories including gender, background, archetype, body type, weight class and more. My build is a high-flying, heavyweight, social media influencer who specializes in speed named Malik Millions. With 49 other players joining you in this space, I felt that MySuperstar specs and background would not only look the part and turn heads, but be respected as I roamed across the mode’s districts. 

And then you’re off, free to explore The Island. If you’ve ever been to WWE World at WrestleMania, think of The Island as the virtual representation of that but taken to a whole new level. In addition to other players, you’ll see NPC members of the WWE Universe roaming around, branded shops like Nike for you to drip-out your Superstars, pop-up shops that play on the various gimmicks of other WWE Superstars and much more. At the center of this opening location is a towering reminder of why you’re competing on The Island of Relevancy — a looming golden statue of OTC Roman Reigns towers over the hub as if almost to remind you that he’s always watching.   

The locations of The Island are just as flashy as the players who roam it. Taking place across four distinct, themed districts from the neon-lit Arcade of Tomorrow to the Undertaker-inspired Deadlands. Each location brings with it unique vibes and challenges for players to explore. My time at the event was limited so I didn’t get to dive into each district as deeply as I wanted, so you can bet exploring each will be near the top of my to-do list when the game releases. From a quick glance, they’ll of course be welcoming players who don’t keep up with WWE programming, but members of the WWE Universe will get the most out of it. 

“[We’re] trying to focus on making sure that people are having fun with their friends in this online world where it’s just WWE pop culture, right? There’s so much fanfare in there. You’re just like, ‘oh, look at that Easter egg,’” says Jinks. 

And as with any great rivalry in WWE, all roads lead back to the ring. You’ll compete in arenas themed after the district they’re located in and come with pre-defined match types. In Arcade of Tomorrow, an Extreme Rules match was presented where you’re tasked with winning by any means necessary. Once selected, you’re put into matchmaking to take on another real-life player’s MySuperstar. 

Themed arenas aside, it’s once I stepped in the ring for a match that it became apparent that that’s where years of constant innovation and refinement pays off with WWE 2K25. From the moment I locked-up against my opponent, I was hit with new and returning aspects of gameplay.  

My favorite by far was chain wrestling, a visual ballet-esque dance between competitors that has become a staple of early match strategy in WWE bouts. You and your opponent compete across a series of controller inputs that require you to outwit your rival. You use the left stick to select one of a few different maneuvers and then compete against your opponent to fill up a circular meter that allows you to either execute that move or counter.   

Attacks turn into submission holds, which then get reversed and allow you to re-take control. It felt like the most rewarding game of rock-paper-scissors (that also happened to allow you to inflict pain on your opponent and showcase a high level of in-ring technique). Seeing MySuperstar use a cartwheel to get out of an arm wrench and seamlessly enter a hold of his own and knowing I was in control as the player the whole seemingly provided a new dimension of agency.  

As you progress through each match, you can continue to take your opponent to school in the way you see fit or fulfill in-match objectives that will increase the score of your match which is graded on a 5-star system. Whether it’s on The Island or just in exhibition matches, the gameplay feels as polished as it’s ever felt in any wrestling game I’ve played in my 25 years of playing, dating back to WrestleMania 2000.  

Every emotional up and down can be experienced in one of these matches. From a triumphant comeback to a classic David vs Goliath upset, to the build up to a sick announcer table spot. When you see tiny details like a wrestler using the ropes to drag themselves off the mat to their feet, it’s one of countless reminders of why I love the art form of professional wrestling and why WWE 2K25 simply gets the storytelling right. Perfectly leaning on its simulation roots but allowing you to be as wild as you want to be within those bounds.  

Another result of The Island’s inclusion in the game is that, for the first time in WWE 2K franchise history, intergender matches are allowed. I played a match in which Rhea Ripley took on her ex-lover Dominik Mysterio and got all the payback she’s been due – a storyline that historically wouldn’t have been possible in previous games. Even small details such as the commentary adjusting were accounted for. 

For years the WWE 2K games have added modes and matchups to sweeten the offerings but it’s hard not to walk away from this event and my time with The Island feeling like this is one of the most impactful additions in a long time, if not ever. The team continually communicated the influence that this mode had on their development cycle. It’s not just adding a mode. It’s the time it takes to build each space, the insistence to build out the infrastructure for a stable open-roam space, the dedication to study WWE history for the hardcore fans, the level of dedication to the scripting within the mode and fleshing out the personalization and customization. It’s ensuring all these pieces come together to accomplish the goal of “fun” that the team was laser-focused on.  

All of that barely scratches the surface of the time you’ll spend on The Island. As I was playing, it truly dawned on me that the yearly task of building a game that can live up to the expectations of WWE video game fans is a daunting yet rewarding one. However, Producer of WWE 2K25, Bryan Williams best stated what continues to drive the team. The answer is a relentlessly passionate group of developers: “This is the best group of people that I’ve worked with…and I’ve been doing this for almost 20 years.”  

The Island is merely one of the many experiences you can expect when WWE 2K25 launches in early access on March 7 with the Deadman Edition and The Bloodline Edition, then March 14 for WWE 2K25 Standard Edition. Players who purchase the Deadman Edition on Xbox Series X|S will walk away with something even more special from the team at Visual Concepts: a dynamic background featuring The Undertaker. 


WWE 2K25 The Bloodline Edition

2K


336

$129.99

Pre-order* WWE 2K25 The Bloodline Edition for up to 7-day Early Access and WWE 2K24 Standard Edition (digital) while you wait!

The Bloodline Edition includes:
•The Bloodline Edition Bonus Pack
-MyFACTION Persona Card: Mattel Elite Collection Greatest Hits Roman Reigns
-MyFACTION Persona Card: Mattel Elite Series 114 Jey Uso
-The Island Cosmetics (Xbox Series X|S only): Family Above All Hoodie, OTC Shirt, Yeet Tank Top + Sunglasses
•WrestleMania 41 Pack (Available Summer 2025)**
-WrestleMania 41 Arena
-MyFACTION Persona Card: New playable Superstar (TBA)
-MyFACTION Persona Card: WrestleMania Main Event #1 (TBA)
-MyFACTION Persona Card: WrestleMania Main Event #2 (TBA)
•The Rock Nation of Domination Pack
-MyFACTION Persona Card: The Rock (Nation of Domination) (not available for individual purchase)
•Ringside Pass
-Season Pass
-5 post-launch DLC Character Packs
-SuperCharger
-Superstar Mega-Boost
-MyRISE Boost
-100K VC
•Deadman Edition Bonus Pack
-MyFACTION Persona Card: Undertaker ‘90
-MyFACTION Persona Card: Mattel Elite “Greatest Hits” Undertaker**
-Usable Urn**
-Brother Love Manager
-The Island Cosmetic (Xbox Series X|S only): Undertaker ‘95 Mask
•Wyatt Sicks Pack
-MyFACTION Persona Cards: Uncle Howdy, Dexter Lumis, Nikki Cross, Joe Gacy, Erick Rowan
-The Island Cosmetics (Xbox Series X|S only):
-Uncle Howdy Mask
-Nikki Cross Mask
•15,000 VC

RULE BEYOND THE RING
In a franchise first, step outside the ropes and onto The Island for Xbox Series X|S—an immersive WWE-themed world with epic arenas, challenges, and live events. Fight to join the Bloodline with “The Original Tribal Chief” Roman Reigns, as you upgrade and customize your MySUPERSTAR.

2K SHOWCASE: THE BLOODLINE’S DYNASTY
The all-new Showcase, hosted by “The Wiseman” Paul Heyman, celebrates one of the most historic family dynasties in wrestling. Relive legendary showdowns or dream matches between The Bloodline and WWE Superstars and Legends.

EXPANDED GAMEPLAY
Intergender wrestling makes its long-awaited debut in the WWE 2K franchise! Chain wrestling makes a return, plus Underground and Bloodline Rules match types, barricade diving and more.

MyGM GOES WORLDWIDE
Take your show on the road with MyGM 4-player online multiplayer! Draft WWE Superstars and Legends to your show’s roster and lead your brand through multi-week seasons.

YOUR UNIVERSE, YOUR WAY
New upgrades give greater control over your Universe experience. Promos are back with multiple types and outcomes featuring new cutscenes and branching choices.

A UNIFIED MyRISE
Your Superstar takes center stage in an all-new intergender storyline with new brawl environments, unlockable arenas, characters, objects + more.

A ROSTER FOR THE AGES
WWE 2K25 brings you an unparalleled lineup of current Superstars, Legends and Hall of Famers. The 300+ stacked roster spans multiple generations and features Seth “Freakin” Rollins, Undertaker, “The American Nightmare” Cody Rhodes, CM Punk, Jade Cargill, and more.

*Pre-order bonus offer available through March 13, 2025. Digital copy of WWE 2K24 will be automatically entitled to the platform account used to pre-order WWE 2K25 and available to download within 24 hours following pre-order. Offer is non-transferable and not available to platform accounts that already own WWE 2K24 on the same platform. Canceled pre-orders will result in removal of digital copy of WWE 2K24 from platform account. Terms apply.

**Exact release date of the WrestleMania 41 Pack content, Mattel Greatest Hits Undertaker and Usable Urn to be announced post-launch and subject to change.

Certain features of the game, including online multiplayer, communication and other online features, may not be accessible by child accounts. A child means players under the age of 13, unless local laws specify differently.

Purchase grants a license to the digital product subject to the Terms of Service (“ToS”) and Privacy Policy in game and at www.take2games.com/legal and www.take2games.com/privacy. Access to special/bonus/online features, content, services, or functions (“Special Features”), may require single-use serial code, additional fee, and/or online account registration (minimum age varies). Special Features may require internet connection, may not be available to all users or at all times, and may be terminated, modified, or offered under different terms in accordance with the ToS. See https://bit.ly/2K-Online-Services-Status for availability of certain Special Features. Violation of the ToS may result in restriction or termination of access to game or online account.


WWE 2K25 Deadman Edition

2K


270

$99.99

Pre-order* WWE 2K25 Deadman Edition for up to 7-day Early Access and WWE 2K24 Standard Edition (digital) while you wait!

Deadman Edition includes:
•Deadman Bonus Pack
-MyFACTION Persona Card: Undertaker ‘90
-MyFACTION Persona Card: Mattel Elite “Greatest Hits” Undertaker**
-Usable Urn**
-Brother Love Manager
-The Island Cosmetic (Xbox Series X|S only):
Undertaker ‘95 Mask
•Season Pass
-5 post-launch DLC Character Packs
-SuperCharger
•Wyatt Sicks Pack
-MyFACTION Persona Cards for:
Uncle Howdy
Dexter Lumis
Nikki Cross
Joe Gacy
Erick Rowan
-The Island Cosmetics (Xbox Series X|S only):
Uncle Howdy Mask
Nikki Cross Mask
•15,000 VC

RULE BEYOND THE RING
In a franchise first, step outside the ropes and onto The Island for Xbox Series X|S—an immersive WWE-themed world with epic arenas, challenges, and live events. Fight to join the Bloodline with “The Original Tribal Chief” Roman Reigns, as you upgrade and customize your MySUPERSTAR.

2K SHOWCASE: THE BLOODLINE’S DYNASTY
The all-new Showcase, hosted by “The Wiseman” Paul Heyman, celebrates one of the most historic family dynasties in wrestling. Relive legendary showdowns or dream matches between The Bloodline and WWE Superstars and Legends.

EXPANDED GAMEPLAY
Intergender wrestling makes its long-awaited debut in WWE 2K! Chain wrestling makes a return, plus Underground and Bloodline Rules match types, barricade diving and more.

MyGM GOES WORLDWIDE
Take your show on the road with MyGM, now featuring online multiplayer! Draft WWE Superstars and Legends to your show’s roster and lead your brand through multi-week seasons.

YOUR UNIVERSE, YOUR WAY
WWE 2K’s sandbox mode receives new upgrades to give players greater control over their Universe experience, including the long-awaited return of Promos! The new system includes multiple promo types and outcomes with new cutscenes and branching choices.

A UNIFIED MyRISE
Your Superstar takes center stage in an intergender storyline, infiltrating NXT to fight for dominance over the entire WWE Universe. Includes new brawl environments, unlockable arenas, characters, and new storylines involving Bayley, Kevin Owens, Jey Uso, Bianca Belair, and other Superstars.

A ROSTER FOR THE AGES
WWE 2K25 brings you an unparalleled lineup of current Superstars, Legends and Hall of Famers. The 300+ stacked roster spans multiple generations and features Seth “Freakin” Rollins, Undertaker, “The American Nightmare” Cody Rhodes, CM Punk, Jade Cargill, and more.

*Pre-order bonus offer available through March 13, 2025. Digital copy of WWE 2K24 will be automatically entitled to the platform account used to pre-order WWE 2K25 and available to download within 24 hours following pre-order. Offer is non-transferable and not available to platform accounts that already own WWE 2K24 on the same platform. Canceled pre-orders will result in removal of digital copy of WWE 2K24 from platform account. Terms apply.

**Exact release date of the Mattel Elite Collection Greatest Hits Undertaker and Usable Urn to be announced post-launch and subject to change.

Certain features of the game, including online multiplayer, communication and other online features, may not be accessible by child accounts. A child means players under the age of 13, unless local laws specify differently.

Purchase grants a license to the digital product subject to the Terms of Service (“ToS”) and Privacy Policy in game and at www.take2games.com/legal and www.take2games.com/privacy. Access to special/bonus/online features, content, services, or functions (“Special Features”), may require single-use serial code, additional fee, and/or online account registration (minimum age varies). Special Features may require internet connection, may not be available to all users or at all times, and may be terminated, modified, or offered under different terms in accordance with the ToS. See https://bit.ly/2K-Online-Services-Status for availability of certain Special Features. Violation of the ToS may result in restriction or termination of access to game or online account.


WWE 2K25 Standard Edition

2K


200

$69.99

Pre-order now to get the Wyatt Sicks Pack.* Plus you’ll receive WWE 2K24 Standard Edition (digital) to play while you wait!**

Wyatt Sicks Pack includes:
•MyFACTION Persona Cards for:
-Uncle Howdy
-Dexter Lumis
-Nikki Cross
-Joe Gacy
-Erick Rowan
•The Island Cosmetics (Xbox Series X|S Only):
-Uncle Howdy Mask
-Nikki Cross Mask

RULE BEYOND THE RING
In a franchise first, step outside the ropes and onto The Island for Xbox Series X|S—an immersive, WWE-themed world filled with epic arenas, challenges, and live events. Fight to join the Bloodline with “The Original Tribal Chief” Roman Reigns, as you upgrade and customize your MySUPERSTAR through multiple storyline chapters.

2K SHOWCASE: THE BLOODLINE’S DYNASTY
The all-new Showcase, hosted by “The Wiseman” Paul Heyman, celebrates one of the most historic family dynasties in wrestling. Relive legendary showdowns or dream matches between The Bloodline and WWE Superstars and Legends.

EXPANDED GAMEPLAY
Intergender wrestling makes its long-awaited debut in the WWE 2K franchise! Additional features include the return of chain wrestling, Underground and Bloodline Rules match types, barricade diving, and more.

MyGM GOES WORLDWIDE
Take your show on the road with MyGM, now featuring online multiplayer. Draft WWE Superstars and Legends to your show’s roster and lead your brand through multi-week seasons.

YOUR UNIVERSE, YOUR WAY
New upgrades give greater control over your Universe experience featuring commentary-driven promos with new cutscenes, branching choices, and multiple outcomes.

A UNIFIED MyRISE
Take control of your Superstar from the women’s or men’s divisions in a singular multi-gender MyRISE storyline where Bayley, Kevin Owens, and other Superstars infiltrate NXT in an attempt to take control of the entire WWE universe. Featuring new brawl environments, unlockable arenas, characters, and more—plus new ally storylines involving Jey Uso, Bianca Belair, and other WWE Superstars.

A ROSTER FOR THE AGES
WWE 2K25 brings you an unparalleled lineup of current Superstars, Legends and Hall of Famers. The 300+ stacked roster spans multiple generations and features Seth “Freakin” Rollins, Undertaker, “The American Nightmare” Cody Rhodes, CM Punk, Jade Cargill, and more.

*Pre-order bonus offer available through March 13, 2025. Uncle Howdy Mask cosmetic and Nikki Cross Mask cosmetic included for Xbox Series X|S version of WWE 2K25 only. Items will be automatically entitled in-game. The Wyatt Sicks Pack is included with Deadman and The Bloodline Editions. Terms apply.

**Pre-order bonus offer available through March 13, 2025. Digital copy of WWE 2K24 will be automatically entitled to the platform account used to pre-order WWE 2K25 and available to download within 24 hours following pre-order. Offer is non-transferable and not available to platform accounts that already own WWE 2K24 on the same platform. Canceled pre-orders will result in removal of digital copy of WWE 2K24 from platform account. Terms apply.

Certain features of the game, including online multiplayer, communication and other online features, may not be accessible by child accounts. A child means players under the age of 13, unless local laws specify differently.

Software Terms of Service (ToS) in game and at www.take2games.com/legal. Non-transferable access to special features, such as exclusive/unlockable/downloadable/online & bonus content/services/functions/multiplayer services, may require single-use serial code, additional fee, and/or non-transferable online account registration (minimum age varies). See www.take2games.com/legal and www.take2games.com/privacy for additional details. Online and certain special features require internet connection, may not be available to all users or at all times, and may be terminated, modified, or offered under different terms without notice. For more information on the availability of online features and services visit https://bit.ly/2K-Online-Services-Status.


The post How WWE 2K25’s Island is Breathing New Life into Wrestling Video Games appeared first on Xbox Wire.