Mortal Kombat Legacy Kollection Could Set a New Standard for Fighting Game Collections

One of the biggest problems in fighting games is preservation. It doesn’t matter how good the game is, or how influential it was, or whether it’s a beloved classic or a flash in the pan or anything in-between. It’s just hard to play old fighting games on modern hardware. If you want to play any Tekken earlier than 7, you’d better have an old console hooked up. SoulCalibur? I hope you have a Switch 2 and/or the delisted re-releases or physical discs. The best version of Street Fighter III: 3rd Strike? Still trapped on the Xbox 360 and PS3. And on and on and on it goes. Some have done better than others (Capcom, SNK, Arc System Works), but the reality is that a lot of the best, most important fighting games of yesteryear are lost to time or trapped on old hardware or saddled with bad ports that make them essentially unplayable at worst and deeply flawed at best. And that’s the best-case scenario. The ones that burned out or faded away? You probably can’t legally play them at all. Rest in peace, Masters of Teras Kasi fans.

That’s the situation Digital Eclipse is stepping into with Mortal Kombat Legacy Kollection, a compilation of Mortal Kombat’s glory days from the early days. If Digital Eclipse seems like the right studio for this type of thing, it’s probably because they have a lot of history doing it, having made Tetris Forever, Atari 50: The Anniversary Collection, and, my personal favorite, Teenage Mutant Ninja Turtles: The Cowabunga Collection, among many, many others. They know what they’re doing here; the only question will be execution.

The most important things, of course, are the games themselves. The classics are all here: Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Ultimate Mortal Kombat 3, Mortal Kombat 4. But it’s not just the arcade games. The console and handheld versions are here, too. If you prefer the sweaty SNES release of the original Mortal Kombat, it’s there for you. If you’re more into the gory Genesis game, that’s here, too. Me, I’m an arcade purist, but it’s nice that there are options here for people who aren’t, or who’d just like to see the different versions of each one.

The weird stuff is here, too.

But we’re not limited to the klassic (sorry) versions that everybody and their mama played. The weird stuff is here, too. That means the Game Boy Advance version of Mortal Kombat: Deadly Alliance is included, plus things like the 32X version of Mortal Kombat II and the Game Boy and Game Gear versions of the original Mortal Kombat. I didn’t even know they made a Game Boy version of the original Mortal Kombat, but it’s here for you if you want it.

In addition, every game in the Legacy Kollection will support online multiplayer with rollback netcode powered by GGPO, one of the best rollback solutions in the business. This release will mark the first time most of the games in this collection have online play. That’s meant a lot of extra work for Digital Eclipse (adding online play to fighting games that don’t already have it is a notoriously difficult undertaking), but if they can get it right, it’ll be an enormous accomplishment.

Online play isn’t the only new deal in this package, though. Digital Eclipse is letting you unlock every secret with the touch of a button. That means characters, game settings, hidden developer menus, the whole enchilada. If you’d rather do things like unlock Reptile normally (seriously, go look up the process for that in the original MK just to remember how wild some of MK’s arcade secrets were), you can do that. But if you don’t want the hassle, every secret is at your fingertips.

What I’m most looking forward to, however, is Digital Eclipse’s propensity for archival work, which will appear in the Legacy Kollection. That means interviews with the likes of Ed Boon, John Tobias, Dan Forden, John Vogel, and many, many more – but also archival stuff, like footage of the actors that was scanned into the game and the Mortal Kombat prequel comic book, written and illustrated by Tobias himself, that you could send away for by mail and is, like all collectors items, now prohibitively expensive to acquire. Throw in a timeline of the series that traces each character’s history and the story of MK’s various realms, and it sounds like the Legacy Kollection will have everything an oldhead MK fan (and young guns looking to learn the series history) could want. And as someone who grew up in the arcade with those games, I’m glad that they’ll be available for everyone. I’ll see you online in UMK3.

The Biggest Pokémon Card Crashers And Climbers This Week – June 16

In the last Crashers and Climbers, I was focused on Destined Rivals, thanks to it just launching. I was going to look into older sets this week, but the volatility of this set right now forced me to revisit some of the market values on this set.

It’s also a good time to be savvy on the secondary card market right now and pay attention to pricing trends and market values across the whole of Pokémon TCG.

After prices plummeted as predicted following the launch weekend, most cards are once again trending up if they haven’t already.

It doesn’t help that there’s a rise in sellers on TCGPlayer charging way above market value for their stock. It sticks out like a sore thumb and could be a collective push to artificially inflate market values.

Pokémon Card Crashers

The main point I want to focus on with crashers this week is amazing illustration rares being insanely more affordable than a couple of weeks ago. First up is Shaymin – 185/182, which was a chase card for many out of the gate with Destined Rivals. This gorgeous card is currently down by 56%, from $46.48 near launch to $18.34 currently. Worth every penny in my opinion.

Ethan’s Ho-Oh ex – 230/182 was one of my main chase cards from Destined Rivals, and I’m still after one. Now might be a good time to take the plunge with a massive 38% drop from $202.05 near launch to a much more digestable $126.

Team Rocket’s Houndoom – 191/182 is another banger. This is what I love about Destined Rivals: a lot of the artwork captures a cool or sweet moment in time or an amazing angle mid-battle. Down almost 50%, I could see why this card was around $38.62 a couple of weeks ago, but $19.75 at the time of writing is a solid price.

Team Rocket’s Meowth – 203/182 is a brilliant example of this set being brave enough to show a sweet moment that should be out of place in a set focusing on an iconic crime entity, but it works so well.

In a set marketed with Giovanni looking at you like he’d steal your Christmas tree, this moment of him showing love for his Meowth is just fantastic. Again, this card is 56% off compared to a couple of weeks ago, crashing from $58.64 to current listing at around $26. Love to see it.

With Team Rocket’s Mewtwo SIR still going for daft money (More on that shortly), it’s nice to have an option with an equally cool design that is a solid chase card in it’s own right. Team Rocket’s Mewtwo ex – 213/182 is a banger card and it’s nice to see Ultra Rares holding their value.

It was just over the half tonne line at $52.34, with listings now sitting at around $25 at the time of writing. I’m going to snap one of these bad boys up before they start to rise again, because they will.

The thing with the secret art rare’s from Destined Rivals is their odd value trends, that for the most part look like the English Chanel (Choppy). Most of them are crashing out from launch then climbing back up, more about this below.

Pokémon Card Climbers

A prime example of the wierd volatility of higher end cards in Destined Rivals right now is Team Rocket’s Mewtwo ex – 231/182. This ridiculously awesome card was already touching $400 a couple of weeks ago, which has since down down then back over in value to recent listings around $460, then back down to $385 most recently.

What the hell is going on? Personally I think it’s sellers pushing their luck, so vote with your Pokécoins trainers. This market is all based around what trainers are willing to pay, so don’t pay it if it’s too much! Sellers don’t want to be sat on these cards, we do.

Cynthia’s Garchomp ex – 232/182 is another example of SIR madness. It’s a damn sight more reasonable in value than Mewtwo, but the story is the same. Up, down then back up again at over $40 more than when the set was birthed. That’s $194.79 in old money, ramping up to $209.75 at the time of writing. Hold tight people, this isn’t a good deal.

Misty’s Lapras – 194/182 is a much more understandable price hike. It’s only gone up a few dollars since launch, and still a reasonable price for a gorgeous illustration rare. It popped out on the market at $29.56, jumped to $34.99 last week, and is now $46.48. Can’t argue with that spike in value, certainly if it’s a flaunt for a deck or going into a trainers stunning IR collection.

I honestly thought Team Rocket’s Nidoking ex – 233/182 was going to be more valuable. This is a scene straight out of the anime, and who didn’t love seeing Garry Oak getting absolutley humbled? The value is going the right way at $118.71 last week, it was going for $90.96 a couple of weeks ago, but has since dipped again to $87.99. If you have nostalgia for this scene or card then go for it, but I reckon this card will plateau fairly soon as a sub $150 SIR. I’ve kept it in climbers for now as it just seems to be so all over the place, it’s hard to tell where it’s going to settle right now.

Want to know the rarest chase cards for Destined Rivals? Take a look at the current values. Here’s the burning hot top 10 picks from the latest Scarlet and Violet Pokémon TCG set.

Pokémon TCG Stock Updates

Another day of ridiculous pricing on Amazon for Pokémon TCG sealed products, but keeping an eye on it so you all have options is still important.

If you can’t find other sealed products for a decent price, I can almost guarantee the market value on TCG Player is cheaper right now.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Nexus Mods Owner Steps Down After 24 Years to Focus on Mental Health

PC gaming mod hub Nexus Mods is under new ownership for the first time in 24 years as creator Robin “Dark0ne” Scott hands off the baton for the sake of his mental health.

The figurehead of one of the biggest gaming sites on the internet posted about its next chapter in a message published today. It comes with confirmation that Scott has already officially stepped away from Nexus Mods, “following months of meetings, face-to-face talks, and a whole lot of soul searching.”

The message keeps many of the behind-the-scenes details under wraps but says two new individuals — one named Victor (a.k.a. Foledinho) and another named Marinus (a.k.a. Rapsak) — have adopted the leadership role, with both of their profiles now bearing the “Site Owner” title. The leadership change signals the beginning of a new era for Nexus Mods, and for Scott, a much-needed break.

“The strain of being responsible for the behemoth I created has taken its toll.

“The strain of being responsible for the behemoth I created has taken its toll,” Scott explained. “The stress of the job has been a regular source of anxiety and stress-related health issues. I realised that I have been burning out and this started to have an impact on my staff and Nexus Mods as a whole. So, I firmly believe that the best thing for the future of Nexus Mods is for me to step aside and bring in new leadership to steer the business forward with renewed energy to make Nexus Mods the modding community we all truly deserve.”

The small project born in Scott’s bedroom for The Elder Scrolls III: Morrowind eventually ballooned into a massive entity in the gaming space. The Nexus Mods About Us page notes that this beating heart of the PC gaming community is made up of 63.4 million users and 16.8 billion file downloads, positioning it as one of the most highly trafficked UK-based websites on the planet.

As Nexus Mods has grown, so too has its impact on Scott, who has spent “every single day” for more than 20 years “on call.” Losing his direct input in the day-to-day operations of Nexus Mods will surely result in some changes, but Scott assured modders and gamers alike that the shift should not be cause for concern.

This is me doing something I probably should’ve done years ago: taking care of myself.

“Behind the scenes, I’ve already been stepping back bit by bit,” Scott clarifies. “Over the past few years, the team has taken on more of the weight and the site’s been doing better than ever. What’s changing now is simply the formality of it, making sure the right people are in place to guide Nexus Mods into the next era.”

Scott says his stepping down from Nexus Mods, as well as a few small structural changes, are moves made to ensure “long-term stability” and won’t impact how the site has been operating recently. He goes as far as to say, “Nexus Mods is community-first and mod-author focused, that’s not up for negotiation.”

As Scott steps away from his direct leadership position, the modding creator says he’ll still engage with the Nexus Mods community on its Mod Author Discord, forums, and more. He’ll also help guide the site’s 40-person team as the page is turned, relieving his duties as its face and figurehead.

“So yes, the ownership of Nexus Mods has changed hands, but I want to be clear, this isn’t some corporate ‘exit’ or a backroom deal,” Scott adds. “This is me doing something I probably should’ve done years ago: taking care of myself. Reclaiming some headspace. And finally letting go of the idea that I have to do everything and be responsible for everything myself.”

Nexus Mods has housed thousands of fan-made creations for games like franchises like The Elder Scrolls, Fallout, Stardew Valley, Baldur’s Gate, Cyberpunk 2077, and many, many more for decades. In fact, just moments after The Elder Scrolls IV: Oblivion shadow-dropped earlier this year, dozens of minor mods had already been published on the site. It’s the go-to place for PC gamers to modify their games to their liking, and with its first change in leadership in 24 years comes a fair amount of uncertainty for its future.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

End Of Abyss is a Dark Soulsy shooter spawned from the bowels of Little Nightmares

Early in my hands-on for End Of Abyss, the developer sitting next to me expressed surprise at how readily and consistently I was using the game’s handheld scanner. I myself was surprised – perhaps even appalled – to hear that other journalists had been neglecting it.

End Of Abyss, you see, takes place in an underground plate-metal labyrinth where every corner is a huddle of waiting shadows, every doorway a mystery, and every ventilation fan a web of fungal grot. I hate to cast aspersions on other members of the press, but you would have to be an absolute chowderhead to explore such a warren using your eyes alone. This is a world that feels like it’s holding its breath.

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Talking Point: How Are You Finding Mario Kart’s Open World?

Free to roam.

Many of us have just wrapped up our second weekend with Mario Kart World, and by this point you’ve probably seen most of the Grand Prix mode and had your rear end handed to you various times in Knockout Tour (I swear, there’s no middle ground with that one – I either do really well or go out in the first two laps!), and are starting to explore Free Roam mode a little more.

‘Open-world Mario Kart’ sounded like a tasty drive-thru feast and while all of us here at Nintendo Life are love with the world itself and the way the tracks are seamlessly integrated across the regions, we’re up and down like a suspension bridge on whether the open-world experience is as fun as it could be.

Read the full article on nintendolife.com

Deconstructing Robots at Midnight

Deconstructing Robots at Midnight

Robots at Midnight key art

Summary

  • Fast, punchy action RPG set in retro-futuristic world.
  • Fluid combat mechanics with two distinct modes of play.
  • A scrappy and inquisitive protagonist heavily influenced by 1990s anime.

Robots at Midnight isn’t set in your typical post-apocalyptic, sci-fi future. The luxury planet of Yob, now in ruins, is a hostile wasteland teeming with dangers. Among the crumbling infrastructure of cottage homes and state-of-the-art railway systems, we find our protagonist, Zoe, stranded on a planet built by machines, who must survive as the only human against a tide of sentient robots. Zoe’s journey is more than just a series of encounters; there are hidden paths and secrets to uncover on this forgotten world.

Robots at Midnight screenshot

Against the colorful – but broken – setting, a moving personal journey exists for our game’s hero as the story progresses. Will she make it home before midnight?

The developers at Finish Line Games aimed to create a vibrant action game with combat inspired by From Software games. The vision is to provide an accessible experience for a range of players and deliver a rich experience for more seasoned gamers familiar with challenging game titles like Elden Ring. “It had to offer the free movement that players expect, but also a flexible, engaging challenge,” says Creative Director Eric Frech. This led the development team to explore different layers of challenge. The ‘Hero Mode’ offers play-through focused on exploration and discovery, allowing players to delve into the mysteries and lore of Yob. But the harder ‘Master Mode’ caters to players who love the high-stakes challenge of pushing their skills to the limit against more difficult enemies.

Robots at Midnight screenshot

Designing combat for Robots at Midnight’s environment also meant embracing a fun, dynamic feel. The MITT, Zoe’s space-gauntlet, is more than just her primary weapon; it’s an extension of her determination. Her encounters with robots demand smart thinking – in addition to quick reflexes. Zoe will encounter useful items easily along her path, while other items require some hunting to be discovered.

Robots at Midnight screenshot

Ultimately, Yob is more than just a setting for Zoe to clobber robots at midnight; it’s a world with mysteries to unravel and lore to discover. Zoe’s fight for a brighter dawn in a world of hostile automatons is a journey of discovery, determination, and overcoming the odds. To that end, Frech proudly stated, “We aimed to build a wholly unique experience that lingers long after the last boss fight.”

Robots at Midnight screenshot

Using all the resources at your disposal, can you get Zoe home before midnight? Robots at Midnight is available June 19 on Xbox.

Robots at Midnight

Snail Games USA

$19.99

Robots at Midnight is a retro-futuristic Action RPG set on the planet Yob, a world left in ruins and haunted by the machines once built to serve it.

After twenty years in cryo-sleep, Zoe wakes to find a world she barely recognizes. To survive and to save what’s left, she must track down her missing father, lost during the cataclysmic event known only as The Blackout. Along the way, she’ll take on gangs of corrupted robots, confront towering bosses, and uncover long-buried truths about Yob.

Just be home before midnight.

[Combat with Fluid Movement]
The MITT is a powerful piece of old-world tech made for Space exploration, now repurposed for survival. Launch off enemies, soar through the air, and smash through bots with momentum-based combat that keeps you constantly moving. Whether in battle or traversal, fast, fluid movement is your greatest weapon. Find your rhythm. Sharpen your skills. Discover what you’re really made of.

[Choose Your Challenge]
Whether you’re new to action RPGs or a seasoned fighter, Robots at Midnight adapts to your playstyle. Hero Mode offers a more forgiving, story-driven experience, while Master Mode pushes your reflexes and tactics to the edge with high-stakes combat.

Whichever path you choose, prepare for a fight.

[Explore and Uncover Hidden Lore]
Waking up on a ruined planet isn’t the hard part, figuring out what happened is. Step into Zoe’s sneakers and investigate the mystery behind Yob’s downfall. Discover lost technologies, unravel the threads of the past, and determine your place in a future that moved on without you.

The post Deconstructing Robots at Midnight appeared first on Xbox Wire.

Elden Ring Nightreign’s Souls Skins Put a Fresh Spin on Some Classic Looks

As players dive deeper into Elden Ring Nightreign‘s endgame, they’ve been unlocking numerous skins FromSoftware has laid out as alternate options and rewards. It’s not too surprising how many of them are references to previous Souls games, but some of the deeper cuts are certainly interesting.

Souls YouTuber BonfireVN put together a side-by-side comparison of Elden Ring Nightreign’s Dark Souls skins with their origins in their respective Souls games. These skins unlock once you’ve cleared the final boss of Elden Ring Nightreign, and offer some big visual shake-ups for the various Nightfarers of the realm.

These “throwback” skins are callbacks to various pieces of Dark Souls history, mostly through NPCs and armor sets seen throughout the games. It’s a nice bit of nostalgia, and also a way to commemorate how Elden Ring carries the Souls torch forward. Some of the choices and details are fairly interesting to dig into, though, as BonfireVN shows.

The Guardian’s Solaire outfit, dubbed the Sunlight Knight Outfit, is a fairly obvious reference to everyone’s favorite Dark Souls 1 NPC. The Catarina Outfit for the Raider is a similarly clear reference, to Siegmeyer of Catarina.

But in sets like the Duchess’ Wraith Outfit, you can see the evolution of the Darkwraith design over the course of Souls, and how the set evolved from its first appearance to Nightreign.

Others, like the Ironeyes’ Sellsword duds, are surprising references to characters like Chancellor Wellager in Dark Souls 2. While it’s not surprising to see firekeeper outfits, or characters like Solaire or Artorias, it’s nice to see some deeper cuts. The Recluse’s Heretic Sorcerer Outfit calling back to Dark Witch Karla may not even be obvious at first glance, but it’s fun to see.

Plus, the detail FromSoftware has put on these armor sets is impressive, especially side-by-side with previous Souls games. A long string of games led FromSoftware from its early days to Elden Ring, and these Nightreign outfits are a solid commemoration.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Image credit: Souls YouTuber BonfireVN.

Eric is a freelance writer for IGN.

Nexus Mods announce ownership change, but the folks taking over remain a bit mysterious

Massive modding site Nexus Mods have announced a change in ownership, with founder Robin ‘Dark0ne’ Scott set to step back. As to who the new owners are, a couple of first names and modding profiles have been provided, as well as an assertion that these new overlords understand what makes Nexus Mods tick.

Scott – who founded the site as the Elder Scrolls-focused TES Nexus in 2001, and has owned it via his company Black Tree Gaming since 2007 – announced the news via a post on Nexus Mods.

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Distraught Pokémon Fan Lost ‘1,000+ Hours and 20 Years’ of Progress During Switch 2 System Transfer — Proving Need for Pokémon Home to Save Beloved Creatures

Nintendo Switch 2 owners who say they’ve lost Pokémon save files are strongly recommending other fans make use of the franchise’s Pokémon Home storage app, before booting up their new consoles and initiating a system transfer.

One report on reddit details a fan’s experience transferring their original Switch’s data to their new Switch 2, only to find their Pokémon Scarlet save file had been lost in the process. Other fans responding to the post have reported similar issues, and an IGN staff member has had the same experience happen to them.

The reddit post, by user ThatOtaku26, claims their save file had more than 1,000 hours of gameplay and over two decades of beloved Pokémon, brought over from generations of previous Pokémon titles stretching back to Pokémon Leaf Green and Pokémon Diamond, on the Nintendo DS and Game Boy Advance.

For Pokémon fans, this is why their save files are so precious — as some players bring over creatures they have already been playing with in multiple previous games, some released years ago. At the same time, Pokémon games on Nintendo Switch are some of just a handful of titles not compatible with the console’s in-built cloud save functionality (available if you subscribe to Nintendo Switch Online). Indeed, Switch games Pokémon: Let’s Go Eevee and Pikachu, Pokémon Legends: Arceus, Pokémon Sword and Shield, plus Pokémon Scarlet and Violet are all unsupported.

Of course, the Pokémon franchise does have its own cloud save offering, the Pokémon Home app, which comes with its own subscription plan that kicks in if you want to store more than 30 creatures. And it’s this app that fans are now recommending to anyone wanting to continue their Pokémon save files on Switch 2, just to make sure their virtual creatures survive the move to Nintendo’s new console.

“I just got a switch 2, did the startup and initial data transfer with no issues,” ThatOtaku26 wrote. “My Scarlet save file is gone. It loads straight into the language selection and create a character screens. No data on my OLED. Just all gone.

“THERE WAS NO ERROR IN DATA TRANSFER AT ALL,” they continued. “IT WENT FINE. ALL MY OTHER POKEMON DATA IS STILL THERE, BUT NOT SCARLET. I had mons from my original GBA up to current on there. Literally 20 years worth of data. There’s nothing I can do. I don’t even know if i wanna play anymore.”

Some fans comiserated with the player, and said they had experienced similar issues.

“This same exact thing happened to me when I was transferring from my original Switch to the OLED,” wrote Grouchy-Cress-215. “Tears were shed.”

“The same thing happed to me but literally all my saved data isn’t there anymore like BOTW, TOTK, MK8, Pokémon Sword and Shield, Scarlet and Violet, and so on,” added Existing-Possible550. “I literally have to play everything from the start.”

Many fans said the situation, however rare, meant that backing up beloved creatures to Pokémon Home was a necessity, just to be on the safe side.

“I’m afraid of this happening to me so everything I have is going in Home before I do the switch,” wrote Mexican_Chef4307.

“If I get Switch 2 in the future, I will first transfer all my Pokémon to Home before data transferring,” added TheJannikku. “I can’t imagine how I would if that happened to me.”

Not all fans were as compassionate, however.

“Ngl the fact that you didn’t transfer all of your important Pokémon to Home first is on you,” wrote IAmTheWire. “We’ve known that this is the only way to preserve your Pokémon for sure in this kind of circumstance or if your old Switch broke, otherwise they’d be gone forever. I’d have done it just to be safe if nothing else since it’s so obvious and easy to transfer them back if something was to go wrong.”

Nintendo Switch 2 released earlier this month and shifted 3.5 million consoles over its first four days on sale. Switch 2’s launch sales have outsold the launch of the original Switch by two to one — though Nintendo’s previous console suffered at launch from hardware shortages.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social