Random: This Retro Gaming Handheld Sure Looks Familiar

Switch who?

‘Retro gaming company’ Sjgam has just revealed its latest handheld, the ‘M20 Pro’, and while it appears to be far from the best emulation device money can buy, its design looks… familiar. Let’s not beat about the bush here: it’s a Switch (thanks for the heads up, Notebookcheck).

According to the Sjgam website, the M20 Pro boasts a seven-inch display (1024 x 600 pixels), runs on the Linux-based EmuELEC 4.3 operating system to support over 30 emulators and comes with a dock for TV output. Notebookcheck claims that while the handheld’s Rockchip RK3566 CPU and Mali-G52 GPU make for a decent budget combination, the pairing may struggle with more intense emulators like PSP and N64 — sorry, Banjo.

Read the full article on nintendolife.com

Mortal Kombat 1 Dev Chief Ed Boon Teases T-1000 Fatality and ‘Future DLC’

Mortal Kombat 1 development chief Ed Boon has taken to social media to reveal a glimpse at upcoming guest character T-1000 Terminator’s Fatality, and tease “future DLC.”

To mark the release of guest character Conan the Barbarian, Boon tweeted to say Mortal Kombat 1 has now sold over five million copies, up from the four million previously reported. Boon then tweeted a short clip showing one of the T-1000’s Fatalities, which Terminator 2 fans are sure to get a kick out of.

We see the T-1000 drive a smashed up truck straight into his hapless opponent, rekindling memories of the iconic chase scene in Terminator 2 where the T-1000 drives the same truck in pursuit of Arnold Schwarzenegger’s Terminator and Edward Furlong’s John Connor.

But it’s Boon’s comment accompanying the clip that set tongues wagging within the Mortal Kombat community: “With Conan getting into player’s hands, we are excited to keep trucking forward with future DLC!”

While the line “keep trucking forward with future DLC” may relate to the upcoming release of the T-1000, some are hoping it’s a tease that more DLC characters are set to hit the game once the current set is rounded out.

T-1000 Terminator is the final DLC character set to be added to the gory fighting game as part of the Khaos Reigns expansion, and follows playable fighters Cyrax, Sektor, Noob Saibot, Ghostface, and Conan the Barbarian. Fans have wondered for some time now whether developer NetherRealm plans a third set of DLC characters, or a Kombat Pack 3, amid questions about Mortal Kombat 1’s sales success.

Parent company Warner Bros. Discovery has indicated, however, that it still believes in the Mortal Kombat franchise. In November, CEO David Zaslav said that on the games side of things, the company plans to double down on just four titles, one of which is Mortal Kombat.

In September, Boon said NetherRealm had decided on its next game three years prior, but promised to support Mortal Kombat 1 “for a long time to come.”

Most fans of the studio’s work expect it to release a third game in its DC fighting game franchise, Injustice, although neither NetherRealm nor Warner Bros. has yet to confirm that. The first game in the series, Injustice: Gods Among Us, launched in 2013, with its sequel, Injustice 2, coming out in 2017. NetherRealm released Mortal Kombat 11 in 2019 and for a time it seemed like the studio would alternate between Mortal Kombat and Injustice games, but it went on to release another Mortal Kombat, the soft reboot that is Mortal Kombat 1, in 2023 instead.

In an interview with IGN in June 2023, Boon spoke in vague terms about this decision. “There were a number of factors, some of which I can talk about, some of which I probably shouldn’t,” Boon said.

Two reasons Boon was willing to discuss were the unfortunate onset of the COVID-19 pandemic and the team’s choice to switch to a newer version of the Unreal game engine (Mortal Kombat 11 runs on Unreal Engine 3, whereas Mortal Kombat 1 runs on Unreal Engine 4).

“But we did go to a new graphics engine, Unreal,” Boon said. “We really wanted to be careful with COVID and all that stuff and everybody staying safe. So there were a bunch of variables involved that eventually we realized, ‘Okay, let’s do another Mortal Kombat game and hopefully we’ll get back to the Injustice games.’ “

Just to be sure, we wanted to confirm with him directly that the door was not closed on the Injustice franchise.

“Not at all,” Boon answered.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Doom: The Dark Ages release date tipped to make a royal mess of May

In the UK, May has hitherto been a month of innocent delight and sacred observance, with no less than two bank holidays. On May Day – a festival of ancient origins that shares a date with International Workers’ Day – the youths of the village garb themselves in daisies, erect huge candy-striped maypoles, and dance around them in an effort to get all entangled and possibly end up kissing. NO MORE. For May is now the month of DOOM. It marks the coming of a new Dark Age.

Which is to say, it’s when we’ll get to play id Software’s cacodemon-booping FPS Doom: The Dark Ages, going by a leaked release date ahead of tomorrow’s Xbox Developer Direct.

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Get froggin’ and demagogue’n in manufactured dissent simulator Vox Regis

“Your grace, the act of assigning blame is often as satisfying as resolving the issue itself,” opens brilliant little browser strategy Vox Regis by Sheepolution. From your tower, you gaze down at four factions, each with their own members and complaints. If any one faction gets too large, they’ll rebel against you. Luckily, you’re very good at speeches, which you can use to blame all the realm’s ills on other people. “It was the lion faction! They raised taxes!” you shout and point with one hand, holding a big bag emblazoned “taxes I done stole from the people” with the other. It worked! Now, the members from the other factions that are personally annoyed about taxes will come cull the lion faction down to a more manageable size. Bloody love a bit of politics, me!

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New York Game Awards 2025 Winners: The Full List

The New York Game Awards 2024 has arrived and, alongside honoring Remedy Entertainment creative director Sam Lake, the show saw Astro Bot become the big winner of the night as it took home Game of the Year, Best Music, and Best Kids Game.

While Astro Bot led the way with three wins, there were many other incredible games and people honored in the other 10 categories, including Elden Ring: Shadow of the Erdtree. The highly praised DLC for Elden Ring was the only other game to win multiple awards as it emerged victorious in the Best World and Best DLC categories.

Other highlights included Simone De Rochefort and Clayton Ashley winning the Knickerbocker Award for Best Games Journalism (The same one IGN’s Rebekah Valentine won in 2022!) for their work on The Great Game: The Making of Spycraft, Troy Baker winning Best Acting in a Game for his performance as Indiana Jones in Indiana Jones and the Great Circle, and UFO 50 winning Best Indie Game.

You can check out the full list of the winners and nominees of the New York Game Awards 2025 below and see how they compare to IGN’s Awards in 2024! You can also read our chat with Sam Lake about the honor of winning the Andrew Yoon Legend Award!

New York Game Awards 2025 Winners

Big Apple Award for Best Game of the Year

  • Balatro
  • Final Fantasy VII: Rebirth
  • Astro Bot – WINNER
  • UFO 50
  • 1000xResist
  • Indiana Jones and the Great Circle
  • Metaphor: ReFantazio
  • EA Sports College Football 25

Off Broadway Award for Best Indie Game

  • Tales of Kenzera: ZAU
  • Lorelei and the Laser Eyes
  • Balatro
  • I Am Your Beast
  • UFO 50 – WINNER
  • 1000xResist
  • Thank Goodness You’re Here!
  • Neva

Herman Melville Award for Best Writing in a Game

  • Harold Halibut
  • Metaphor: ReFantazio – WINNER
  • 1000xResist
  • Life is Strange: Double Exposure
  • Phoenix Springs
  • Indiana Jones and the Great Circle

Statue of Liberty Award for Best World

  • Elden Ring: Shadow of the Erdtree – WINNER
  • Tales of Kenzera: ZAU
  • Final Fantasy VII: Rebirth
  • Kunitsu-Gami: Path of the Goddess
  • Astro Bot
  • Indiana Jones and the Great Circle
  • S.T.A.L.K.E.R 2 Heart of Chornobyl

Tin Pan Alley Award for Best Music in a Game

  • Kunitsu-Gami: Path of the Goddess
  • Life is Strange: Double Exposure
  • Astro Bot – WINNER
  • Arco
  • Black Myth Wukong
  • 1000xResist

Great White Way Award for Best Acting in a Game

  • Abubakar Salim as Zau, Zuberi and Griot Echo in Tales of Kenzera: ZAU
  • John Eric Bentley as Barret in Final Fantasy VII: Rebirth
  • Hannah Telle as Max Caulfield in Life is Strange: Double Exposure
  • Melina Juergens as Senua in Senua’s Saga: Hellblade 2
  • Troy Baker as Indiana Jones in Indiana Jones and the Great Circle – WINNER
  • Humberly González as Kay in Star Wars Outlaws

Coney Island Dreamland Award for Best AR/VR Game

  • Thrasher
  • Batman: Arkham Shadow – WINNER
  • Umurangi Generation VR
  • Skydance’s Behemoth
  • Silent Slayer: Vault of the Vampire
  • Shattered

Central Park Children’s Zoo Award for Best Kids Game

  • Astro Bot – WINNER
  • Super Mario Party Jamboree
  • Little Kitty, Big City
  • Sonic X Shadow Generations
  • The Legend of Zelda: Echoes of Wisdom

A-Train Award for Best Mobile Game

  • Rabbids: Legends of the Multiverse
  • Wuthering Waves
  • Zenless Zone Zero – WINNER
  • Ex Astris
  • Pokémon Trading Card Game Pocket

Freedom Tower Award for Best Remake

  • Soul Reaver 1 and 2 Remastered
  • Silent Hill 2 – WINNER
  • Paper Mario: The Thousand-Year Door
  • Final Fantasy VII: Rebirth
  • Age of Mythology: Retold
  • Persona 3: Reload

Chumley’s Speakeasy Award for Best Hidden Gem

  • Ultros
  • Vampire Therapist
  • Mouthwashing – WINNER
  • Llamasoft: The Jeff Minter Story
  • Mars After Midnight
  • Starstruck: Hands of Time

NYC GWB Award for Best DLC

  • Alan Wake II: Night Springs and The Lake House
  • Prince of Persia: The Lost Crown – Mask of Darkness
  • Elden Ring: Shadow of the Erdtree – WINNER
  • Remnant 2: The Dark Horizon
  • Splatoon 3: Side Order
  • Diablo IV: Vessel of Hatred

Knickerbocker Award for Best Games Journalism

  • Duncan Fyfe
  • Alexis Ong
  • Grant Stoner
  • Mason Andrew Hamberlin
  • Edwin Evans-Thirlwell
  • Simone De Rochefort & Clayton Ashley – WINNER

Andrew Yoon Legend Award Recipient

  • Sam Lake – Winner

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Mortal Kombat 1 Conan The Barbarian DLC Update Now Live, Here Are The Full Patch Notes

“Crush your enemies and see them driven before you”.

The Switch 2 has dominated the headlines over the past few days, but there’s been plenty of other stuff going on in the world of video games this week.

On the Mortal Kombat front, NetherRealm revealed the official gameplay trailer for Conan the Barbarian featuring the likeness of Arnold Schwarzenegger, with the voice work apparently done by Chris Cox (the same guy who voiced Arnie as the Terminator in Mortal Kombat 11).

Read the full article on nintendolife.com

Super Mario RPG Drops to $30 at Target

While supplies last, Target is offering the excellent Super Mario RPG remake for Nintendo Switch for only $30. You can get free shipping on orders $35 or more, which you’ll want to do to avoid the $5.99 shipping fee. This game is a physical copy so you can sell or trade it off when you’re done with it.

Super Mario RPG for $30

Super Mario RPG is a remake of the 1996 SNES classic. It was one of the best games to grace the console back then amidst a sea of other incredible titles, and Nintendo did a great job of staying faithful to the game’s charm and fun factor. A whole slew of improvements have been implemented to bring this game up to modern day standards, including updated visuals, music, gameplay mechanics, and several small yet welcome quality-of-life UI improvements.

In our Super Mario RPG review, Tom Marks wrote that “Super Mario RPG is considered a classic for a reason, and this wonderfully faithful remake makes it easy for anyone who missed it in the SNES era to see why. It’s unabashedly odd, reveling in the unexpected with writing that constantly had me bursting out laughing at jokes I’d heard a dozen times before. Its turn-based combat is fairly simple outside of its very clever boss fights, but it’s also ultra satisfying to keep your timing string going even when you’re plowing through pushovers. And while the updated graphics are equal parts pretty and sort of unambitious when it comes to interpreting the original’s style (with some unfortunate menu lag), the new takes on its excellent music are truly exceptional. Super Mario RPG already held up pretty well if you didn’t mind a bit of dust on its different systems, but now there’s no excuse not to see why Mario’s most unexpected adventure is still so beloved.”

Looking for more Mario games? Here’s a list of every Mario game for the Nintendo Switch.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Hyper Light Breaker Early Access Review

Normally, when a sequel is announced that’s a wild departure from the original, I welcome it with open arms – look no further than my inexplicable but everlasting love of Banjo-Kazooie: Nuts & Bolts as evidence. But after more than a dozen hours with Hyper Light Breaker – a follow-up (though not a proper sequel) to one of my all-time favorite indie games, Hyper Light Drifter – I feel like Vito Corleone telling y’all to look at how they massacred my boy. There’s clearly the skeleton of a good action-RPG hidden somewhere in this incredibly challenging co-op roguelite, but it’s currently buried deeper than the sun can see under sloppy combat mechanics, shallow and frustrating exploration, and scant content that feels repetitive after just a couple hours. Of course, this is its early access launch, so there’s always hope an initially rough package will transform into something much better with enough time, but what’s here right now is largely a disappointment.

The goal of each run is to hunt around a randomized map for better gear and key items before taking on three highly deadly and supremely irritating bosses, then extract yourself back to base to regroup, buy some upgrades, and do it again. The procedurally generated worlds you and up to two friends will spend most of your time exploring at least look quite pretty, using a unique art style that channels the vibe of Hyper Light Drifter in 3D quite well. But these repetitive areas are extremely obnoxious to navigate, filled with awkward cliffs and crooked landscapes that feel like I’m not actually supposed to be climbing them but offer me no other choice. On the bright side, they at least give you a neat hoverboard to ride around on and do tricks, and although the controls are as sloppy as everything else, hoverboards are indeed still dope as hell and there are definitely some good times to be had there.

Hyper Light Breaker’s sloppy combat can get quite infuriating.

Sadly, the same can’t be said about the lackluster hack-and-slash combat. There isn’t anything interesting about the melee attacks you are given, the alternative third-person shooting option has very limited ammo, moving and dodging feel unresponsive and inconsistent, and the lock-on system constantly toggled itself off unexpectedly and got me and my crew killed many times – to the point where I just stopped using it altogether. Combine that with the fact that you’re constantly swarmed by mobs that are often more annoyingly omnipresent than interesting, and a Hyper Light Breaker can get quite infuriating. And you better hope you’ve got some friends willing to help you with your runs, because things feel even worse when you’re playing alone as there is seemingly no scaling of any kind to compensate for your reduced manpower.

These things are especially frustrating when Hyper Light Breaker has been balanced to be so immediately difficult – and I mean exceedingly difficult, and that’s coming from someone with all the achievements in Sekiro – but doesn’t bother to explain its rules and often punishes you with an onslaught of enemy attacks that feel cheap. It’s also quite funny that you start with no healing items whatsoever (and are only given them at great expense and extremely sparingly) when you’d think you would need them most at the beginning when you’re learning. Instead, you basically have to throw yourself at impossible odds until you can unlock the bare minimum you need to survive.

There are only two of a planned three bosses to be found in the current version of Hyper Light Breaker: a giant wolf with a sword named Dro, and a melee warrior who wields fiery magic named Exus. Both are incredibly sloppy fights where minions are summoned endlessly and the boss flops around erratically to do massive damage. Dealing with these beefy leaders on their own is straightforward enough, but when you’re constantly bombarded by the same highly lethal enemies you find in the open-world areas, already challenging encounters become downright annoying. It also means you’re almost required to fight them alongside a full crew of three players if you want to win, with at least one person just focusing on crowd control. If your teammates falter in the middle of the fight, you’ll quickly find yourself in a nearly hopeless situation and get swarmed to death. And to add insult to injury, you have to beat the more irritating of the two fights, Dro, twice to complete a run right now in lieu of the third unique boss that hasn’t been added yet. And even when you manage to do so, you’re told that the final boss, the Abyss King, isn’t available yet before your run ends and you get sent back to start a new one.

Unfortunately, Hyper Light Breaker doesn’t currently give you a lot of reasons to continue playing after that. Sure, you’ll unlock small perks that grow you a bit stronger and make runs more manageable, but there’s very little new to see or do once you head back out. Simply having an easier go of it in later runs feels quite backwards to the roguelite formula as well, one that usually has you turning on difficulty modifiers and whatnot so the challenge level keeps up with you in exchange for greater reward. None of that can be found in Hyper Light Breaker at present. Even the two alternate characters you can unlock only have a few stat changes and one unique perk to differentiate them – although playing as a surfing ninja raccoon is at least pretty dope aesthetically.

The lack of any unique or powerful loot also contributed to my waning interest, especially once I completed a run or two. You’ll find a few different types of melee and ranged weapons, from cumbersome greatswords and lightning-fast hand claws, to peashooter sidearms and powerful shotguns, but the common and very weak versions of these items feel incredibly similar to the rare and powerful versions you’ll unlock down the road, merely adding some additional damage over time, little perks like restoring health when you execute an enemy, or some other minor benefit. Completely missing from the pool of items are any crazy game-changing options that substantially increase your effectiveness in combat or alter how you approach a given run.

Finally, and least surprisingly, Hyper Light Breaker is pretty poorly optimized in its current early access state. Frame rate dips and screen tearing were nearly constant during many of my play sessions and crashes or disconnects are a regular occurrence, especially if you aren’t the host. But worst of all, respawning after each death takes minutes of loading screens and menus slowly crawling by before you can get back into the action, making the inevitable failed runs in a roguelite that demands failure feel like a severe punishment. It’s encouraging that improvements have already been rolled out to make some of these issues less severe, and I fully expect this will be an area of continued improvement in the coming weeks and months, but at least right now, it can be quite rocky.

Bringing Conan the Barbarian’s Sword Mastery to Mortal Kombat 1

Bringing Conan the Barbarian’s Sword Mastery to Mortal Kombat 1

For many, the 1980’s was a golden age of entertainment, music, and most of all movies, with its cultural impacts reverberating to this day. In 1982, Conan the Barbarian hit the big screen and was destined to become a classic. It was one of those movies where the story, character, and choice of actor all complemented one another perfectly.

The original story of Conan dates back decades prior to the film, and in many ways pioneered the fantasy genre and inspired countless future sword and sorcery heroes. Conan lived in a barbaric age where his village, including his mother and father, were massacred by a cult leader and his army of raiders. This led Conan on the path to become a powerful warrior, a barbarian set on a quest for adventure and vengeance.

Developing guest fighters for Mortal Kombat 1 is an honor, and one of the more enjoyable aspects is the opportunity to revisit a character’s lore and look for ways to weave in their most memorable moments into a gameplay experience.  It should be no surprise that Conan’s fighting style was developed around his mastery with a sword, but also some of his more colorful barbaric behaviors.

For instance, we designed a special move around a notable exchange the character had with a camel in the Conan the Destroyer (1984) film. In one scene, Conan is walking through town drunk when he punches a camel in the face for no real reason. As it turns out, this particular camel has a good memory, so when it sees Conan again riding through town, the camel takes revenge and spits all over him. This leads to the camel getting bopped on the head yet again – and the moment itself finding a special place among other attacks in Conan’s arsenal in Mortal Kombat 1.

Drawing references from the films was a general theme throughout the design and development process. Part of that equation was looking at the most compelling and memorable sequences for opportunities to incorporate those references in meaningful ways. Often certain actions stick in our heads and ultimately get translated into the gameplay experience. Notably, there is a scene with a massive cauldron of boiling body parts that we gravitated towards as we planned his Fatality.

Conan the Barbarian in Mortal Kombat 1 is designed around an arsenal of heavy sword attacks, along with his physique being a focal point, so it was important for us to visually convey his strength and power in ways that set him apart from other characters. This meant we needed to account for the sheer size of his muscles, while adding complexity to the way his body moves and flexes as he attacks.

In true barbarian fashion, Conan has rush down playstyle and excels at shutting down his opponent’s options. He has several special moves that allow him to rush in and utilize a range of sword strikes. Instead of a traditional projectile option like most characters, Conan being the barbarian that he is, hurls his Kameo teammate across the screen as a projectile, potentially also destroying an opponent’s incoming projectile. Additionally, I think one of the more exciting special moves he has in his arsenal is the ability to resurrect after being killed. Reminiscent from the film, Conan can come back to life in the final round and regain a small amount of health effectively acting as a second wind.

We know Crom would be pleased with the addition of Conan the Barbarian to the Mortal Kombat 1 roster. The opportunity to “crush your enemies and see them driven before you” is at hand and we couldn’t be happier. Conan the Barbarian is available now as part of the early access period for Mortal Kombat 1: Khaos Reigns Expansion owners on Xbox Series X|S, followed by wide availability for purchase on January 28.

Mortal Kombat™ 1: Khaos Reigns Kollection

Warner Bros. Games


411

$89.99

New to Mortal Kombat 1? Get started with the Kollection Edition! Mortal Kombat 1 ushers in a New Era of the iconic franchise with a New fighting system, game modes, and fatalities.

Includes instant access to the Base Game, Kombat Pack, and Dragon Krystals. Gain access to the upcoming Story Expansion, Kombat Pack 2 and more!

Khaos Reigns Story Expansion

Kombat Pack 2*
Khaos Reigns Fighters Available At Launch:
Noob Saibot
Cyrax
Sektor
Guest Fighters Available Post-Launch (includes 1 week early access)
Ghostface (Scream Franchise)
T-1000 (Terminator 2)
Conan the Barbarian

Kombat Pack (Available Now):
Omni-Man (Invincible)
Quan Chi
Peacemaker (DC’s Peacemaker)
Ermac
Homelander (The Boys)
Takeda Takahashi

Kameo Fighters (Available Now):
Tremor
Khameleon
Janet Cage
Mavado
Ferra

Jean-Claude Van Damme Skin for Johnny Cage (Available Now)
1250 Dragon Krystals (Available Now)

*Separate Kombat Pack 2 character bundle not available

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