Amid question marks about the future of The Last of Us video game series, fans are wondering where the story might go next after the HBO series Season 2 and 3 cover off the second video game. Earlier this month, series creator Neil Druckmann cast doubt on the prospect of The Last of Us 3, saying: “I guess the only thing I would say is don’t bet on there being more of ‘Last of Us.’ This could be it.”
But if there’s no The Last of Us 3, would Naughty Dog and Druckmann keep the TV show going past the games?
That’s the question IGN put to Druckmann himself in a recent interview, and he replies to say that while he has an ending of The Last of Us story in mind, because he’s not sure if he’ll get the chance to make The Last of Us 3, he’s leaving nothing on the line.
“I have to have an ending,” Druckmann said. “When I made The Last of Us 1, I didn’t know if there was going to be a sequel, so that had to be a definitive ending. When I worked on Uncharted 4, I don’t know if we’ll ever get to do it again. I need it to be a definitive ending. Last of Us 2, same way. All these things have to line up.
“I don’t know how long I’ll keep doing this or whether I’ll be given another opportunity. So I leave nothing on the line.
“Right now it’s like, we have an ending in mind. And that ending will be it. That ending will be it for this story.”
One question hanging over Druckmann is if he will even have the time to make The Last of Us 3, were it to be green lit for production. That’s because he has his hands full with The Last of Us TV show, which is set to round-out the events of The Last of Us 2 video game with Season 2 and Season 3, and the recently announced PlayStation game Intergalactic: The Heretic Prophet.
“As far as everything else, and you’re asking me about future games, my time so much is, we have to finish this season,” Druckmann continued. “We’re not quite done. We’re almost there. Knock on wood we get to do it again. Season 3, there’s a lot more story we have to cover, as you know with game two.
“And then my hands are pretty full with Intergalactic: The Heretic Prophet.”
In February 2024, Druckmann teased a “concept” for a potential The Last of Us 3 at the end of Grounded 2: Making The Last of Us Part 2, noting that there’s “probably one more chapter to this story.”
“The first game had such a clean concept of like, the unconditional love a parent feels for their child,” he said. “The second one, once we landed on this idea of the pursuit of justice at any cost, justice for the ones you love, we felt like, ‘there’s a clean concept here and there’s a throughline from the first game, about love.’ If we never get to do it again, this is a fine ending point. Last bite of the apple, the story’s done.”
“The great thing about working at Naughty Dog is that we don’t have to,” he added. “It’s always like, ‘we would love another Last of Us, but if you guys feel you’re passionate about something else, we’ll support this other thing.’ Very privileged position to be in, I never take that for granted. I’ve been just thinking about it, ‘is there a concept there?’ And for now years, I haven’t been able to find that concept. But recently, that’s changed, and I don’t have a story, but I do have that concept that to me is as exciting as 1, as exciting as 2, is its own thing, and yet has this throughline for all three. So it does feel like there’s probably one more chapter to this story.”
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The Witcher 4 may have entered its “most intensive” production phase but it won’t be gracing your whirring machinery any time in the next year or two. During a financial call for people in suits with lots of money, the developer said they were hoping to give shareholders value for money, “even though we do not plan to release The Witcher 4 by the end of 2026.” Basically confirming what you probably could’ve guessed anyway: there’s no plan to bring the RPG sequel out before 2027.
Soberly breaking down the plot, mechanics and presentation of InCARceration would be like trying to cook a meal, win a spelling bee or perform a sneak-attack after being welded inside a car. So I will say only that this is an amusing bizarro take on WarioWare that makes me yearn for other, bizarro takes on WarioWare.
You may find it cathartic if you’ve had any dealings with obtuse legal systems lately. A Kafkar sim, perhaps. Yeah, that’ll do. Play it in a browser here. If you’ve already tried it, there was an update this week that (possibly?) adds a new ending and does away with some unintended quantum physics.
Yesterday, the Pokémon Company launched its latest Trading Card Game expansion, Destined Rivals, via its online store. As was predicted, the set proved to be massively popular, and many of those hoping to pick up one of the sought-after Elite Trainer Boxes were hit with site crashes and multiple hour-long wait times.
If that wasn’t rough enough, we’ve today learnt that even those who managed to place an order may not actually be able to get their hands on the elusive ETB, as The Pokémon Company appears to be retroactively cancelling orders (thanks for the heads up, VGC).
There are two kinds of Steam Deck players. Those who plug in and panic every two hours, and those who carry a power bank and keep playing like gods. I’ve tested a lot of power banks over the past year, and. Some were great, others burnt out far too quickly. The four below are the ones I keep reaching for, are some of the best Steam Deck accessories going, and they’re also currently discounted during the Amazon Spring Sale.
Amazon’s Big Spring Sale is here, running from March 25-31, and it’s shaping up to be one of the biggest shopping events of the season. While it may not have the name recognition of Black Friday or Prime Day, the deals speak for themselves in offering some of the lowest prices of the year so far on big game items like Apple AirPods, Kindles, Fire TV Sticks, and more. If you’ve been waiting for the perfect time to save, this is it.
Amazon has a dedicated Spring Sale hub showcasing all the best discounts, but we’ve done the hard work for you – curating only the absolute best deals worth your time. Every discount featured is either at its lowest-ever price or matches the best price of the year so far. And we’re not stopping there – we’ll be updating this list in real-time, ensuring you never miss out on the biggest savings before the sale wraps up on March 31.
The Best Amazon Spring Sale Deals Today
There are already some incredible doorbuster deals in the Amazon Spring Sale 2025. One of the best is the Anker 10K mAh 30W Power Bank, now just $11.99 with code 0UGJZX8B – a record low price. It’s an absolute must-buy, especially for Nintendo Switch users, but even beyond that, it’s just an outstanding power bank at an unbeatable price. If you grab only one thing from this sale, make it this.
Other tech deals include the standard slate of Apple products, like AirPods and the newest Apple Watch, as well as Amazon devices like Fire TV.
It’d be silly not to mention the latest round of Pokémon TCG stock at Amazon during the sale, with elusive Elite Trainer Boxes like Twilight Masquerade available again, alongside a slew of other hot booster sets.
LEGO Deals
LEGO sets are getting more expensive, but they always seem to get solid discounts during these types of sales. Some highlights from the current sale include discounts on the LEGO Wednesday collaboration as well as some very cozy LEGO Animal Crossing sets.
Should You Shop the Amazon Big Spring Sale or Wait?
The Amazon Spring Sale (March 25-31) couldn’t come at a better time. With no major shopping holidays between now and Memorial Day, this is one of the best opportunities to score great deals before summer. While Prime Day and Black Friday might bring even steeper discounts, those are months away – if you’re looking to save right now, this sale is your best bet.
That said, strategic shopping always wins. If you’re eyeing a big-ticket item like a TV or Kindle but don’t need it immediately, waiting for a larger sale could be worth it. Want to make sure you’re getting the best possible price? Tools like CamelCamelCamel let you track pricing history, helping you spot real deals from the ones that just look good. It’s a trick we swear by to make sure every recommendation is truly worth your money.
LiDAR or “light detection and ranging” is a way of working out and picturing the distance to an object by shooting laser beams at it, and timing how long it takes the laser to bounce back to the scanner. It’s been used for a bunch of Hard Science-y purposes, from mapping cave systems to measuring changes in the Amazon forest canopy. It’s also become popular among artists, who use it to create high-fidelity yet abstractly coloured and ethereal visualisations of, for example, rivers. Now here’s LiDAR Exploration Program, a “relaxing atmospheric horror” game from KenForest, in which you roam maps with a handheld LiDAR gun scanning the geography into being.
Even 14 years after its launch, The Elder Scrolls V: Skyrim is still one of the finest RPGs to date, with tons of deep lore to enjoy. That’s The Skyrim Library, a three-volume collection of texts detailing its massive world and history, a must-buy for any avid fan.
Originally released in 2017 at $110.00, this The Skyrim Library brings together gorgeous volumes— I: The Histories, II: Man, Mer & Beast, and III: The Arcane— into a deluxe slipcase that can either be displayed on its own or fit neatly into your larger home assortment of tomes at home.
With each of its 232 pages thoughtfully written in impeccable detail and artistically illustrated, each book promises to immerse you in Skyrim’s history, its people, creatures, and the depths of its magical roots, almost as much as the iconic 2011 game had.
Going into some of the video reviews on its Amazon page, the whole package looks especially impressive. The outer slip case carries a distinct stone aesthetic and folds out to show a very well-done illustration of what appears to be Alduin.
The books themselves look just as high-quality, with embellished and raised text over the durable hardback cover—giving you that luxury feel every time you want to open one up and peek into the Skyrim universe without jumping into the game itself or checking your phone.
Written by Elder Scrolls developer Bethesda Softworks themselves, such a superb set comes as no surprise. Although their games aren’t short of imperfections with bugs, Bethesda always seems to go the extra mile when it comes to books based on their worlds.
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
Nintendo Music is a fun little app, but you need to have an active Switch Online subscription if you want to use it.
It seems Nintendo will be slightly adjusting this in the future, with an update planned for “around October 2025”. This update will allow users of this mobile app to access “some” Nintendo Music functions going forward, even after you’ve cancelled your membership.
Break out your neck braces because Wreckfest 2 – the hard-ramming, door-slamming second coming of the hit 2018 demolition racer from smash ’em up specialists Bugbear – has officially T-boned Steam early access. With some stunning track design, a rich array of sound refinements, and even better handling than the original, the early signs are extremely promising. Early, however, is the operative word here, and my experience of Wreckfest 2 so far has been a little uneven. While I absolutely adore the driving feel, the throaty roar of overworked engines, and the metal-mashing mayhem, what’s currently being sold is very slim in terms of toys to smash together and I have suffered a number of crashes – but not the kind I crave in a destruction derby game.
On Steam, “early access” can mean many things, but most commonly it’s either a very rough draft version of a game that will evolve in major ways over the course of a long development (a la Assetto Corsa Evo), or a rather polished vertical slice that holds back the remainder of the content for its 1.0 launch (such as the surprisingly hefty early access version of Tokyo Xtreme Racer). Like the original Wreckfest’s own early access launch before it, Wreckfest 2 arrives as the former. It’s just a demo, really; the kind of thing that used to have a video game magazine glued to the back of it. Here we get four cars, three environments with a couple of tracks each, and a virtual map full of enormous jumps and stunt props. Long-time fans of Bugbear’s games may recognise some of those from the very first “technology sneak peek” demo for Wreckfest way back in 2013, when it was still under the working title ‘Next Car Game’ and fighting its way back to life after a failed Kickstarter. It’s a cute nod to the origins of the Wreckfest story and good fun to tool around in for a bit, even if the enormous ramps, basketball rings, car crushers, and cannons don’t have quite the same novelty in 2025 as they did just over a decade ago.
More impressive is the new Scrapyard environment, which is incredibly eye-catching thanks to the sheer amount of interesting salvage strewn all over the place, and it’s overflowing with destructible objects. Scrapyard is currently home to two circuits that snake their way through huge mountains of loose tyres and stacked car wrecks. These aren’t just cubes with the texture of a crushed car slapped on it; they’re all individual, stripped-down car shells looming like Jenga towers all over the place. What’s impressive is that there are dozens of them, on top of the two dozen running cars that are already screaming around the course trying to put you into a pole at the first opportunity. Some racing games operate under a strict look-don’t-touch philosophy, with invisible walls protecting the carefully crafted trackside props, and pinballing cars away from having any meaningful interaction with anything located off the main racing strip. That was never Wreckfest – and it wasn’t Bugbear’s original FlatOut games before it – but Wreckfest 2 dials the destruction up several notches. It’s a total spectacle, and it’s quite remarkable how smoothly it runs on my setup (RTX 4080, Intel Core Ultra 9 185H) looking as good as it does. It’s a fabulous looking racer, and how Bugbear maintains this massive level of destructibility without major fidelity sacrifices remains a mystery.
The cars aren’t exactly in concours condition, but they’re still bursting with detail and character. The sophisticated, location-based damage modelling that puts dents exactly where they should be as a result of your reckless driving is obviously still front-and-centre – and it remains what sets Wreckfest 2 apart from its peers. This time around, however, it’s even more nuanced. HUD warnings will let you know if you’ve thrown a tyre off a rim, and they’ll slowly chart the death of your engine after you cop damage to your radiator. That is, once your coolant’s gone you can expect your pistons and bearings to go too, along with your head gasket. On track, this appears to translate to your car belching black smoke. I can’t detect a major car performance hit when that happens, though, and I haven’t hit a point yet where my engine packs it in entirely. Broadly, I’m wondering whether engine rebuilds after this sort of damage might be a feature in career mode in the final game, but right now it’s too early to tell, in part because no car or engine tinkering or tuning is currently possible in this initial build. The original Wreckfest features a great upgrade system so it’s unlikely this will remain absent from Wreckfest 2, but the only thing we can do for now is apply paint.
There is impressive and distinct audio for an aching engine as opposed to a healthy one, and it’s part of an noticeably improved tapestry of sound overall. I particularly love the crackle of Wreckfest 2’s new (and currently unnamed) riff on a third-generation Chevrolet Cavalier (for clarity, it was initially dubbed the ‘Striker’, but following some fixes it’s now just called the ‘American 1’). I did initially have some early sessions where layers of sound would gradually drop out – first the engines, then impacts – until I was racing in silence, but I haven’t been able to reproduce it lately.
The AI is suitably belligerent, quick when they extract themselves from the pack, and prone to unpredictability and mistakes.
The actual racing, fortunately, is great. The AI is suitably belligerent, quick when they extract themselves from the pack, and prone to unpredictability and mistakes. Traditional racing and destruction derby are the only modes currently available, though. That does wear thin fairly quickly, but I can’t wait to see what other modes Bugbear has in tow for the final release. Caravans, please – as long as we’re speaking about towing.
The new off-brand Cavalier is actually my favourite of the four available cars to drive, as its front-wheel drive layout makes it quite stable. It’s also easier to recover from being turned around by aggressive competitors. By contrast, the pair of muscle cars here are a hoot to drift, but they generally just want to rotate the moment the AI starts harassing you. Of course, that is part of the deal of a high-contact racer like Wreckfest 2. You’re not going to get much sympathy for being crashed into.
Unfortunately, the crashing I dohave had a minor problem with was Wreckfest 2 itself crashing to my desktop. I haven’t really been able to pin down what’s triggering it, and it’s been unpredictable. One afternoon I had a whole string of crashes, straight from the middle of races. The next day, not one. Obviously, as an early access project, Bugbear has plenty of scope to iron out such problems – but it’s still a caveat worth considering for those interested in buying Wreckfest 2 immediately in its current (and very much still gestating) form.