Mouthwashing Review

My wife and I are expecting our first child soon, so I’ve spent the better part of a year reflecting on big concepts like leadership, responsibility, accountability, and trust. I’m considering who I am and how exactly I’m supposed to raise another human and not pass on all of my worst traits. It was in this emotionally raw state that Mouthwashing came along and punched me in the face. While mechanically simple – there’s not much to do besides talk to other characters, pick things up, and search the spaceship you are confined to – it tells its story in a way that couldn’t be done without the burden of interactivity, taking full advantage of what sets games apart from the likes of movies or TV. And I don’t use the word burden lightly, as that’s precisely how it felt to keep playing at times (in a good way). “Please don’t make me do this,” was often my prevailing thought, but uncovering the mysteries of how things got quite so bad on this ship always compelled me to continue.

The premise is straightforward: A group of people in a long-haul space freighter, the Tulpar, contend with the aftermath of a disaster, with your perspective bouncing around between several different times over the span of about a year. To go into more specifics about the story would spoil more about Mouthwashing than I am willing, as the surprise of picking apart what happened here and why is a driving force. But suffice to say, it wrings out as much dread, character exploration, and body horror as one conceivably could over the two-to-three-hour runtime.

The surreal tone all that takes is heightened by Mouthwashing’s PS1-esque visual style. Characters are recognizably human, but also just off enough to be dismissed as something else entirely. It’s a funhouse mirror, a twisted depiction used to express how we see people as tools in real life, and how easy it is to deny the humanity in someone staring straight at you. It’s a great choice, as hyper-realistic or more stylized graphics would have robbed it of the uncanny valley feeling it’s going for. The similarly distorted sound and limited, muffled voice acting make it feel like you have cotton in your ears, doubling down on the impression that you’re driving through fog, trying to see what may be happening just out of sight.

The same goes for the structure. Leaping back and forth between times both before and after the disaster is disorienting, but I never lost the story’s thread. Dreamlike sequences are similarly spliced in, giving you simple tasks like opening doors or mixing drinks that always carry an undercurrent of menace, making the mundane unsettling. You’re always waiting for evil around the corner, but it often appears in realistic and boring ways that seem totally normal out of context: small interactions, slightly off-color questions, and statements that tickle the part of your brain responsible for recognizing danger. And that’s how real-life evil often presents itself, through a mask of seeming sincerity until you recognize it for what it is, hopefully before it’s too late.

Sometimes, the evil is more explicit, especially as Mouthwashing reaches its conclusion and more hands-on mechanics are used to drive home the detestable actions and worldviews of the Tulpar’s crew members. Still avoiding spoilers, one character in particular was so loathsome I had to step back and consider why I was having such a visceral reaction to them – I could only concede that people like this really exist, and in my worst moments, I can almost understand where they’re coming from, even as they are painted in extremes here. It’s a deeply uncomfortable feeling, resonating with characters you hate so much, and seeing the damage someone can cause when they refuse to look at themselves in a meaningful way (or simply through inaction).

And while these characters might be extreme in their behavior, they’re not over-written. Plenty is left to be inferred, and the crew speaks plainly. There are moments when screen flashes, loud noises, or accompanying messages can tend toward the excessive, but they also never feel like jump scares, just ways to accentuate story beats. One in particular came with a realization that both gave me context for the name “Mouthwashing” and set up just how dark this story was about to get.

That said, when it does venture outside of its compelling conversations and into a couple of slightly more action-focused sections, it isn’t always the smoothest transition. Brief forays into survival horror or even first-person shooting, while initially novel, grew a bit frustrating as the imprecise controls require more patience than the rest of the story. These sections seem to be frustrating by design, but they were still frustrating. Thankfully, they’re also short lived, so they didn’t hamper my enjoyment much.

And while it might go without saying at this point, if you’re squeamish or easily disturbed (especially when it comes to a loss of bodily autonomy), Mouthwashing will not be easy to play, nor was it intended to be. It’s an uncomfortably close look at deeply flawed people, and it’s not stingy about holding up a magnifying glass – or, in this case, a literal ultrasound – to gaze even deeper.

So as I await the birth of my daughter, an occasion that fills me with incredible excitement, that anxious part of my brain is still yelling at me, and Mouthwashing has given words to those worries: “Who are you in your worst moments? Is that person good enough to be trusted with a child?” Few games have hit me as hard at such a specific time in my life, but that’s what good art does – it holds up a mirror. And hopefully you like what’s looking back.

Mini Review: Pine: A Story Of Loss (Switch) – An Evocative But Oddly Anti-Immersive Tale

Pining for the fjords.

‘Game’ is a funny word. On its face, it describes lighthearted, fun, frivolous things. Even a very serious game of snooker, in which people wear waistcoats, is ‘just a game’ on some level. But of course video games can be very different, and Pine is one such game. The subtitle gives it away – A Story of Loss – and it does exactly what it says on the tin.

You might be inclined to imagine something like Arise: A Simple Story, where some light platforming guides you through allegorical landscapes in between cutscenes. However, Pine could be politely described as ‘gameplay-light’. The protagonist is an unnamed man living alone in a forest clearing. He fells trees for firewood, grows vegetables in a small allotment to feed himself, and does little else besides carving little statuettes of a woman he loves but has lost.

Read the full article on nintendolife.com

Official PlayStation Podcast Episode 504: Celebrating 30 Years of PlayStation (Part 4)

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey gang! This week, Final Fantasy creator Hironobu Sakaguchi stops by to discuss his latest game, Fantasian Neo Dimension. Plus, the PlayStation 30th anniversary celebration continues as the crew shares their favorite games on PS5 and PS VR2. Through the end of the year, we’ll continue featuring picks from listeners and developers (and Kristen will return to share her top PlayStation games from the past 30 years).

Stuff We Talked About

  • Next week’s release highlights:
    • Flint: Treasure of Oblivion| PS5
    • Alien: Rogue Incursion | PS VR2
  • Interview w/ Hironobu Sakaguchi (begins at 4:41)
  • Special listener and developer’s favorite PlayStation games segment
  • The podcast crew highlights their top games on PS5 and PS VR2 (discussion to be continued…)

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Content Communications Manager, SIE

O’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Get an Official Xbox Controller for Only $35: Matches the Best Xbox Controller Deal on Black Friday

Today, Lenovo is matching the lowest price I saw for an Xbox Series X|S wireless controller on Black Friday. Right now you can get one in either Carbon Black or Robot White for only $34.99 when you apply coupon code “SHOPXMAS“. These controllers are compatible with Xbox Series X and S and PC.

Xbox Controllers for $34.99

Aesthetics aside, these Xbox wireless controllers are identical to the one that’s bundled with the Xbox Series X and S console. Standard features include textured grips, hybrid D-pad, button mapping with the Xbox app, a 3.5mm audio jack that works with any wired headset, and a Share button to upload screenshots and video.

The controller supports both Xbox wireless and Bluetooth connectivity. That means you can use it for your PC or mobile device. In fact, we think this is the the best PC controller you can get. If your PC doesn’t have Bluetooth, you can still use it in wired mode with a USB Type-C cable or go out and buy a Bluetooth or Xbox wireless adapter.

3 Months of Xbox Game Pass Ultimate for $28.99

On a related note, Woot! currently has an excellent deal on Xbox Game Pass: Get three months of Game Pass Ultimate, which usually costs $19.99 monthly, for only $28.99 after you apply coupon code “GAMEPASS“. This sale ends on December 13. Xbox Game Pass Ultimate gives you access to a library of hundreds of Xbox games, including day one releases. If you don’t own a console and don’t want to pay for one, there’s even a legitimate way to play Game Pass games without an Xbox. Although you do lose access to the library once your membership is over, all your past achievements and progress will be saved. New release games are not cheap, and being able to play them at launch without paying retail price for them will save you a lot of money. This perk alone will easily recoup the cost of the membership.

Other benefits include access to Xbox Game Pass for PC, exclusive membership discounts, Xbox Cloud Gaming, a bonus EA Play subscription, extra in-game content and rewards, and more.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

‘Hyperdimension Neptunia’ & ‘Death End’ Switch Releases Scrapped For “Not Complying With Nintendo Guidelines”

Death end re;Quest: Code Z still on for PS5/4, though.

Idea Factory International has released a statement saying that a quartet of previously announced titles won’t be releasing for Switch in the West after all.

Hyperdimension Neptunia Re;Birth 1, Hyperdimension Neptunia Re;Birth 2 Sisters Generation, and Hyperdimension Neptunia Re;Birth3 V Generation had been lined up for release back in May, but were postponed. Death End Re;Quest: Code Z was due to launch on the North American and European eShops in 2025, but has now been cancelled.

Read the full article on nintendolife.com

Support Virtual Agent is Here to Help [Update: Rolling Out to All US Users]

Update 12/13: After a successful Insider testing period, we’re delighted to announce that Support Virtual Agent is now rolling out to all players in the US. We’d like to thank Insiders for their help in testing and providing feedback for this new feature.”

Support Virtual Agent is an AI-powered feature built to help Xbox players more efficiently solve their support-related gaming issues, and it is rolling out to select Xbox Insiders on support.xbox.com today. Support Virtual Agent can quickly access information from support.xbox.com to answer questions relevant to Xbox console and game support issues. Xbox Insiders located in the United States and with English selected as their preferred language can begin previewing the Support Virtual Agent today by visiting support.xbox.com while signed into an account that is registered with the Xbox Insider Program.

We value the feedback from Xbox Insiders for this preview experience and any feedback received will be used to improve the Support Virtual Agent. As you interact with the Support Virtual Agent, you can provide feedback via the “thumbs up” or “thumbs down” button on each of the responses or provide feedback directly via the “Give feedback” button at the bottom of the page.

How to Use Support Virtual Agent

Starting today, Xbox Insiders will see the Support Virtual Agent on the “Contact us” page on support.xbox.com. Sign in with the same account you registered with the Xbox Insider Program, then you’ll see a new option to ask our new Support Virtual Agent a question.

Xbox Insiders can launch the Support Virtual Agent by selecting “ask a question” on the “Contact us” page on support.xbox.com

Once you click on “Ask a question,” you will see the Support Virtual Agent launch in a new browser window. You can ask the agent questions via text or voice, and it will answer with relevant information from support.xbox.com. If the Support Virtual Agent cannot solve the issue, you can request to speak with a live support agent as long as it is within Xbox Support’s normal hours of operation.

During this preview, you can also customize your support experience by clicking on the ellipsis menu icon and choosing between two different Support Virtual Agents.

Players can customize their support experience and choose between two different Support Virtual Agents

How to Get Xbox Insider Support and Share Your Feedback

If you’re an Xbox Insider looking for support, please join our community on the Xbox Insider subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help. We recommend adding to threads with the same topic before posting a brand new one. This helps us support you the best we can! Also, you can provide direct feedback to Team Xbox by following the steps here under the “Report a problem online” section. 

If you aren’t part of the Xbox Insider Program yet and want to help create the future of Xbox and get early access to new features, join the Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC

For more information on the Xbox Insider Program, follow us on Twitter at @XboxInsider.

The post Support Virtual Agent is Here to Help [Update: Rolling Out to All US Users] appeared first on Xbox Wire.

Share of the Week: 30th Anniversary

Last week, asked you to share your favorite PlayStation games, consoles, and gaming collections using #PSshare #PSBlog to celebrate PlayStation’s 30th anniversary. Here are this week’s nostalgic highlights:

dwardlozano shares the in-game 30th anniversary celebration in Astro Bot.

call_me_xavii shares a picture of their old PS One.

silentgear1 shares their expansive PlayStation collection, which includes the full God of War gaming lineup.

MrioMoreno5 shares a collection of games across the generations that spell out PS.

rumunskibugarin shares Castlevania: Symphony of the Night booted up on PS1, surrounded by a PS2, a PSP, and PS VR2 headset. 

UnlimitedGamesX shares their PlayStation collection laid out by era, with PS1, PS2, PS3, and PS Vita. 

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Astro Bot – Winter Wonder Level
SUBMIT BY: 11:59 PM PT on December 18, 2024 

Next week, we’re blasting back into Astro Bot to explore the newly released Winter Wonder level. Share moments jumping through the snow and presents using #PSshare #PSBlog for a chance to be featured.

Naughty Dog Fans Already Think They’ve Worked Out Intergalactic: The Heretic Prophet’s Cast

Naughty Dog revealed its next game, Intergalactic: The Heretic Prophet, at The Game Awards 2024, and fans think they’ve already worked out what looks to be a very impressive cast.

Intergalactic director and Naughty Dog studio head Neil Druckmann has already confirmed that Tati Gabrielle of the Uncharted movie will play the protagonist, a bounty hunter named Jordan A. Mun, and told The New York Times that Kumail Nanjiani of Marvel’s Eternals will play one of her targets, a man called Colin Graves.

But fans have analysed the trailer, below, to piece together the rest of the cast, and though it focuses on just a couple of characters, a photo of what appears to be a crew reveals even more.

As spotted by Reddit user ERASER345, the character at the center of this photo appears to be Tony Dalton, perhaps best known for playing Lalo Salamanca in Breaking Bad spin-off Better Call Saul. Walking Dead actor Cooper Andrews also appears to be on the right side of the photo.

The fifth and final character is harder to make it, and fans are conflicted on who it could be. Some think Ashley Scott, others think Kelly Reilly, and others again think Jessica Chastain.

Druckmann said in Naughty Dog’s announcement of Intergalactic that it features “a stellar cast” but didn’t say anything more. “We’ll reveal more of our ensemble down the line,” he said, but Intergalactic doesn’t have a release window as of yet so fans could be waiting a while.

Be sure to check out IGN’s round-up of everything announced at The Game Awards 2024 for more on what’s coming to the world of gaming in the years ahead.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Game of Thrones: Kingsroad Announced as Story-Driven Action Adventure RPG Coming to Mobile

Game of Thrones: Kingsroad has been announced as a story-driven action adventure role-playing game coming to mobile in 2025 from developer Netmarble.

A trailer for the game, previously known only as Game of Thrones MMORPG, was revealed during The Game Awards 2024 showcase last night, and shows the player character meeting the likes of Jon Snow, Cersei Lannister, and other iconic characters from the HBO series.

“Faithfully crafted under official license from HBO and Warner Bros. Interactive Entertainment, Game of Thrones: Kingsroad is a blockbuster story-driven action-adventure RPG that invites players to step into the immersive world of Westeros,” Netmarble said, dropping the previous MMO (massively multiplayer online) messaging.

“In Game of Thrones: Kingsroad, you will embark on a journey to restore your house’s legacy, forging alliances through trials and betrayals while navigating a realm rife with intrigue, danger, and opportunity. The game’s original storyline expands on that of the legendary TV series, allowing you to forge your own path amidst the power struggles of noble houses and the looming threat of what lies beyond the Wall.”

Players can choose from three classes: the knight, sellsword, or assassin. Each “offers a distinct playstyle inspired by the archetypes seen in Game of Thrones.”

The knight class uses a longsword and has “a sophisticated fighting style,” the sellsword uses a battle axe and has a “brutal fighting style,” and the assassin “employs agile and precise attacks” while dual-wielding daggers.

Little else has been said about Game of Thrones: Kingsroad despite it being revealed in 2022, but Netmarble will likely begin sharing more and more as its 2025 release draws closer.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.