Synduality Echo of Ada: solo PvE mode revealed, Open Network Test launches Dec 12 

Hi everyone, this is Yosuke Futami, producer for Synduality Echo of Ada. We can’t wait for all the Drifters to begin exploring Amasia in their Cradlecoffin mech with their trusty Magus partner by their side when the Open Network Test starts tomorrow!

If you’re new to Synduality, the game takes place in the year 2222. Toxic rain wiped out most of humanity and gave birth to horrible, deformed monsters called Enders. The remnants of humanity are forced to live underground, scavenging the surface for resources in the safety of a Cradlecoffin – a bipedal mech around 20 feet tall. Of course, the mechs are incredibly difficult for humans alone to pilot, so each Drifter is paired with an AI companion called a Magus. In the game, the Magus will be both a physical companion and a digital projection to help you out during combat. Explore the ruins of Amasia for important resources to help upgrade your base facilities, buy or craft stronger Cradlecoffin parts, and help humanity survive.

Just like in the anime, your Magus partner will be your most important companion and the only one you can truly trust in the world of Amasia. Your AI companion will learn and grow with you, helping you identify important parts on the map if you’re hunting resources, or with ideal ambush points if you’re hunting other Drifters. Part of the fun with Synduality is not knowing what kind of Drifters will be exploring the surface at the same time as you – maybe you’ll get lucky, and everyone decides to cooperate to harvest valuable resources and bring down difficult enemies together. Or perhaps one of the top bounties will show up looking to clean up other Cradlecoffins and take their hard-earned resources for themselves. During the Closed Network Test earlier this year, we saw a few Drifters safely make it to the extraction elevator only to have one turn on the group and take his former companions’ loot for his own. I’d like to reiterate my point that your Magus is the only person you can truly trust in Synduality Echo of Ada. 

Speaking of the previous Closed Network Test, our development team has been hard at work making improvements to the game. As an extraction shooter, there are some important core gameplay mechanics newcomers might not be aware of, so we’ve included a robust tutorial for players when they first start the game. And because Synduality Echo of Ada is an online game, reducing player lag during raids was our chief concern. We’ve been working hard on weapon balancing and PvE balancing as well, so please join us in the Open Network Test to be able to provide your own feedback! We had a lot of interesting user feedback from our previous Closed Network Test and survey responses from participants that were incredibly helpful to us as developers making sure that Synduality Echo of Ada launches in its best form. 

One other thing that was revealed today is the game’s solo missions. We included a PvE element for players to be able to learn more about the backstory of Synduality – why the underground city of Amasia collapsed, and the Drifter and Magus that were involved. The single player missions won’t put any player equipment at risk, but likewise you won’t be able to keep any weapons you find. Players will also encounter special enemies and have to manage their resources more in these missions. Find logs and records that together will tell the story of Amasia through cut scenes, audio logs, and more in the full game at launch.

This time around in the Open Network Test (starting tomorrow!) there are more garage options, Magus options and costumes, and weapons and equipment to experiment with. So, whether you’ve been to the wastelands before or if this is your first sortie to Amasia, we hope you join us. Good luck out there, Drifter!

Prepare for the Open Network Test early and download the game now on PS5.

Video Games Are the Future for Dead Franchises Like Indiana Jones

When Steven Spielberg and George Lucas first brought Indiana Jones to the screen with Raiders of The Lost Ark in 1981, they would scarcely have believed the cultural impact their character and franchise would have over the next 40-plus years. Since Harrison Ford initially hung up his fedora following 1989’s The Last Crusade, we’ve had a string of imitators that have met varying degrees of success. Fascinatingly, Jones’ influence can most keenly be felt not in movies but in video games, with the most obvious examples being the Tomb Raider and Uncharted games. Of course, both of these franchises have also been translated into Hollywood blockbusters, and both experienced middling success – perhaps a sign that Indy’s signature style of adventure has a more promising future in the realm of video games than it does on the silver screen.

But it isn’t just Lara Croft and Nathan Drake who have struggled at the cinema. The Last Crusade was not the ride off into the sunset for Dr. Jones that its story promised, and close to 20 years later Harrison Ford made a much-anticipated return with The Kingdom of The Crystal Skull. A 1950s-set Cold War adventure that switched the Nazis out for the Soviet Union, it attempted to explore the interesting ground of an older Indy who was still graverobbing and globetrotting in his 60s. But it wasn’t enough: questionable CGI and an overreliance on old man jokes aside, the choice to eschew the mystical and mythological storylines of the first three films for a sci-fi approach felt out of place for both the character and franchise. As a result, The Crystal Skull was so poorly received by fans that it seemingly buried the Indiana Jones franchise.

15 years and a Disney buyout of Lucasfilm later, Indy was exhumed for another crack at the whip. Despite featuring a typically committed performance from Harrison Ford, The Dial of Destiny stretched audience disbelief with an Indy pushing 80 forced to fight his way through scrapes and a lacklustre storyline involving Archimedes’ dial. Just as Disney had done with Star Wars, it attempted to recapture nostalgia for the original films with the return of the Nazis, but this entry felt more tired than Dr. Jones did, not to mention wasting the likes of Antonio Banderas, Mads Mikkelsen and Phoebe Waller-Bridge’s talents. But it wasn’t just long-time fans who were let down – this lackluster effort failed to capture the imagination of a new generation. Box office performance showed audiences didn’t connect with the film, and it ultimately made just half of Kingdom of The Crystal Skull’s total. The franchise, it seemed, was beyond repair.

One year later, with the bad taste of Dial of Destiny barely washed out, MachineGames’ Indiana Jones and the Great Circle has proven that there is still life in Henry Jones Jr. yet. IGN’s own glowing 9/10 review is just one of many claiming that the former Wolfenstein developer has not only made a fantastic game that rethinks the rules and structure of the action-adventure genre, but that The Great Circle is also the most enjoyable the franchise has been since Spielberg and Lucas’ heyday. It has breathed new life into what was fast threatening to become a franchise as cobwebbed as the tombs Indy encounters.

The Great Circle is able to return the series to its 1930s roots, free from the constraints of an aging lead actor.

While The Great Circle’s achievements in video game design are a significant part of its success, its real triumph is in the way it works in conversation with both Indiana Jones as an idea and a franchise. It uses the natural strength of video games to extract the very best from the series. For instance, The Great Circle is able to return the series to its 1930s roots thanks to being free from the constraints of an aging lead actor. We play as Indy in his prime, with the story not having to justify why a senior citizen is still leading a double life as a professor of archaeology and ass-kicking archaeologist. This feels like a true representation of the character fans fell in love with, aided in part by Troy Baker’s pitch-perfect take on the character and Gordy Haab’s score, which effortlessly captures the escapism of John Williams’ classic themes.

Set within the small timeline gap between Raiders of The Lost Ark and The Last Crusade, the game sees Indy crossing paths with an excellent foil, Nazi archaeologist Emmerich Voss, as well as Japanese and Italian forces in 1937. The setting feels like a natural continuation for both the character and story, fleshing out his story and veering away from the sci-fi trappings the latter two films fell into. This all creates a feeling of nostalgia for fans, especially when it comes to Indy interacting with Marcus Brody, originally played by the late Denholm Elliott but brought to life here just as you remember him. It’s through this authentic return to Indy’s past, rather than the legacy approach of the recent films enforced by the realities of aging stars, where The Great Circle succeeds.

But, more important than that, this return to Indy’s prime taps into so much of what made the early films feel so fresh. While the fanbase of the original films felt obliged to see the past two films, the younger generations haven’t had an opportunity to experience the franchise at its best. Now, for the first time in decades, Indiana Jones feels relevant: he’s a classic hero for a modern-day video game.

The deeper you explore Indiana Jones and the Great Circle, the more obvious it becomes that the video game medium is perfect for continuing the franchise. I’m actually surprised it hasn’t been tapped into with greater success previously, despite a myriad of attempts including beloved Lucasarts adventure games and the delightful Lego adaptation. But MachineGames’ vision is unlike that used for any prior Indy game, and it feels perfectly suited to offering a whole new interactive future for Dr. Jones.

The Great Circle’s emphasis on stealth and actual archeology leans into the more curious spirit of the original trilogy.

The level design evokes the exploration and adventure of the original films, offering an immersive and engaging experience that shows why this character and world were so appealing in the first place. It is the perfect modern vehicle for Indy’s archaeology and tomb-solving adventures, taking us from Marshall College to the Himalayas via Egypt, The Vatican and Shanghai. Unique environments and challenges in each location not only keep players constantly engaged, but also replicate the shifting opportunities offered to Indy in each act of the original films.

Also evoking the movies is the game’s approach to violence. While notably light on action compared to the combat-heavy approaches of Uncharted and Tomb Raider, The Great Circle’s emphasis on stealth and actual archeology leans into the more curious spirit of the original trilogy. That’s emphasised by the first-person perspective, which offers a distinctive lens on Indy’s amazing discoveries. Through this approach, Machine Games ensures The Great Circle feels an authentic continuation of the films that came before it, as well as making the franchise stand apart from its video game peers.

Indiana Jones and the Great Circle feels like the continuation for the franchise fans have been asking for since 1989. It tells an organic story that deftly slots in between the original films, making the most of its pre-war setting and adding extra elements that feel natural and work within this timeframe. The globe-trotting locations suit the franchise’s history and the aesthetic and design of each adds something different for fans to explore. The fact that it’s a video game may have previously seemed an odd method to provide an authentic next chapter, but in 2024 it feels like the right – and perhaps only – way forward.

And so The Great Circle raises a broader question: are video games the way forward for franchises that have struggled to survive in cinemas? Last year’s RoboCop: Rogue City breathed new life into the dormant series, and felt right at home thanks to the ultra-violent nature of a first-person shooter. With that in mind, it’s easy to imagine a number of resting franchises that could find exciting new life in video games. Die Hard, Terminator, Escape From New York – there are so many former movie titans that have potential.

But for now, we have Indiana Jones back where he should be. While the past two films have their fans and moments to savour, they fall considerably short of the standards set by Spielberg and Lucas. The Great Circle shows that there is still a future for the franchise that can be fun and remind fans of the franchise’s heyday while also offering something fresh. It’s not just about revisiting Indiana Jones in its prime, it’s about living his experience. That’s the element that helps keep it forward-facing. MachineGames has certainly chosen wisely, and it’d be hard to bet against further gaming outings for Dr Jones if they’re anything like this one.

Chris Connor is a coffee and whisky driven culture wordsmith, with work published at NME, Radio Times, Yahoo, and others.

Cyberpunk 2077 Players Discover Secret Quest Based on Hit Indie Game Added With Patch 2.2

We’ve already reported on the cool things Cyberpunk 2077 players are doing with Patch 2.2’s new and improved photo mode, but it turns out the update also added a secret quest to the game.

The quest in question is actually a crossover with LocalThunk’s smash hit poker-inspired roguelike deckbuilder Balatro, which itself received Cyberpunk 2077 card packs back in October.

Warning! Cyberpunk 2077 spoilers ahead!

The Balatro quest sees ‘Jim B’ message V to ask them to track down rogue Jokers scattered around Night City. Jim B helps V out on this treasure hunt by providing images that point players in the right direction, complete with card-based puns. You’ll know you’re in the right spot by the joker image sprayed on a surface. It’s basically a fun collectathon / exploration side quest themed after Balatro.

As for quest rewards (spoiler warnings end here!), the hunt ends with the Joker of Night City package, which includes a new joker shirt and a Balatro trophy displayed in your apartment.

CD Projekt Global PR Director Radek Grabowski tweeted to add some context, saying the quest came about after he asked the quest design team about the possibility of putting Balatro cards in Cyberpunk 2077. Quest designer Maria Mazu then created the Balatro quest for Patch 2.2.

This is one of a number of secrets game director Paweł Sasko teased were added by Patch 2.2, and that’s on top of secrets from the base game that still remain undiscovered even now, four years after Cyberpunk 2077’s launch. Players are documenting unlisted Patch 2.2 updates, which so far include a street race and more color variants on weapons.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Symphonia might scratch your Silksong itch, even though it’s not a metroidvania

In “non-violent and poetic” 2D platformer Symphonia, you’re an extremely fancy violinist exploring a realm of musical machines, where gas lanterns kindle fitfully as you approach, crotchets adorn vast cogwheels, and reams of what I really hope isn’t actual catgut feed through titanic pegboxes overhead. Sampling the demo, I was immediately enflamed by the orchestral score and placed in a mood of white-gloved sophistication only slightly spoiled by the familiarity of the underlying platform moveset, and by my repeatedly falling into pits.

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Warhammer 40,000: Space Marine 2 Players Discover Unannounced Research Centre, Which Houses All Sorts of Unreleased Secrets

As Warhammer 40,000: Space Marine 2 players dig into the recently released game-changing Patch 5 update, they’ve uncovered something developer Saber Interactive appears to have accidentally added early.

Redditor MrBossman4411 noticed a Thousand Sons icon in the Heraldry Editor, which points to a so far unannounced Research Centre. The Thousand Sons are one of the enemy factions in Space Marine 2, a Space Marine Traitor Legion so far unplayable in the game itself.

This was further explored in a video by Warhammer 40,000 YouTuber Chapter Master Valrak, and is verified as being live in-game at the time of this article’s publication by IGN.

The Research Centre appears to be a Battle Barge expansion in which you unlock and potentially display various trophies via the completion of certain challenges. There’s a new, so far unnamed currency to spend on these unlocks, which are sorted into four categories: Space Marines, Imperial Guard, Tyranids, and the Thousand Sons Chaos Marines.

Unlocks include Ultramarines Chapter Master Marneus Calgar, the Imperial Guard carrier-gunship the Valkyrie, and even a Tyranid Hive Ship. It’s not clear how this new currency will be obtained, or exactly what form this ‘research data’ will take.

Perhaps within this new area of the Battle Barge, players will be able to inspect models of each unlock in greater detail, perhaps even with some lore attached.

Space Marine 2 publisher Focus Entertainment has promised a Battle Barge expansion of some kind for Season 3, which kicks off in 2025.

The Battle Barge is the player hub and contains space for customization, a sparring arena, and player gathering for co-op PvE missions. IGN has asked Focus for comment on this latest development.

In September, Saber Chief Creative Officer Tim Willits told IGN how the breakout success of Space Marine 2 had “changed everything” for the company. Eagle-eyed fans have spotted the Space Marine chapter now all-but confirmed to get a cosmetic pack after the Dark Angels, too.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The RPS Advent Calendar 2024, December 11th

When I were a lad, you’d open an advent calendar and get a piece of chocolate shaped like a bell with an aftertaste so rancid you’d wish you’d eaten the little cardboard window instead. And you’d bloody well make do, too. Not these days. Now, you get a squadron of tiny automata with drills for noses that burrow through your battle lines and utterly wreck your vulnerable missile launchers. Country’s gone to the tiny robot dogs, I tell you!

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Review: Fairy Tail 2 (Switch) – Hurt By Its Breakneck Pace, But Still A Step Up

Second time’s the charm?

A few years ago, Gust Studios—the popular Atelier RPG factory—decided to do something a little different by putting out a licensed RPG adaptation of the Fairy Tail anime and manga. It wasn’t a particularly great game, but it wasn’t too bad either, and it obviously did well enough with its audience that a sequel was greenlit. With Fairy Tail 2, we’re pleased to say that Gust has crafted an overall stronger RPG, although it also makes many of the same mistakes its predecessor did.

Fairy Tail 2 picks up shortly after the events of the first game, and centres mostly on an adaptation of the climactic Alvarez arc. We say ‘adaptation’ here because the developers took a lot of liberties in changing the story from its original telling—fans may be divided over the tweaks and omissions here, but it overall still feels like a consistent and interesting story, albeit one that will appeal most to longtime fans.

Read the full article on nintendolife.com

Best Pokémon TCG Deals Today (December 2024)

Pokémon TCG can be an expensive hobby to keep up with. But, we highly encourage you to slow down before making any big purchases at full price, as there’s always an opportunity to save a Pokédollar or two.

There are plenty of top Pokémon TCG discounts to consider today so take a gander at what we’ve picked out as the best of the best. TL;DR, the Amazon “Holiday Exclusive” Paradox Fury Premium Collection has dropped to its lowest price ever and will arrive before Christmas.

Best Pokémon TCG Deals Today

My favorite in the sale is undoubtedly the Paradox Fury Premium Collection, hitting an all-time low price at Amazon (according to camelcamelcamel). It’s exclusive to the retailer, and at a handy new price, $49.77, compared to its original listing for $67.99, it’s the perfect gift to the Pokemon trainer in your life (or for yourself!).

Otherwise, it’s hard to not mention the Grand Adventure Collection, which hasn’t been discounted but is now back in stock at Target for a limited time. This will likely sell out before the end of the day, so act fast. To find out what’s next for Pokemon TCG, check out our full schedule breakdown of 2024, and now 2025.

Best Pokémon TCG Card Sleeve Deals

Don’t forget to stock up on trading card sleeves if you’re making some big purchases. Here’s a bunch of great options, all discounted right now at Amazon as well. Typically, collection boxes include four or more booster packs along with variants of standard Pokémon cards not available in regular booster packs or theme decks. So, there’s plenty of cards to sleeve, or pack away neatly for storage.

Pokémon TCG Pocket News

In other Pokémon new, TCG Pocket is a certified hit for Creatures Inc. and The Pokémon Company, having earned an estimated $200 million in its first month.

It follows the standard mobile and free to play game model, flooding players with rewards in the opening few days before soon drying up, with spending real world money the only real way to re-experience that early thrill.

The mobile game recently added the most challenging event so far and tasks players with winning consecutive battles against other players. The Genetic Apex SP Emblem Event 1 will be active until December 16 and offers a wealth of rewards including 24 Pack Hourglasses (allowing for two extra packs to be opened) and 1,850 Shinedust.

Why Should You Trust IGN’s Deals Team?

IGN’s deals team has a combined 30+ years of experience finding the best discounts in gaming, tech, and just about every other category. We don’t try to trick our readers into buying things they don’t need at prices that aren’t worth buying something at.

Our ultimate goal is to surface the best possible deals from brands we trust and our editorial team has personal experience with. You can check out our deals standards here for more information on our process, or keep up with the latest deals we find on IGN’s Deals account on Twitter.

Christian Wait is a UK-based freelancer for IGN, you can follow him @ChrisReggieWait on Twitter/X.

Valve are now selling refurbished Steam Deck OLEDs at up to £110/$130 off – if you can find them in stock

The Steam Deck OLED has joined Valve’s Certified Refurbished programme, offering a much cheaper way of getting your hands on the best handheld PC around. Provided you don’t mind it being in someone else’s first, anyway. As with official refurbs of the original Steam Deck, “certified” Steam Deck OLEDs are formerly-broken models that have been returned to Valve, fixed up and tested in-house, then put back on the market at steep discounts. You’re looking at £389/$439 for the 512GB spec and £459/$519 for 1TB, down from £479/$549 and £569/$649 respectively.

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RPS Asks: what are you favourite games for the winter malaise?

I am a Winter baby. My birthday is very close to Christmas, and so you’d think this might make me immune to the serotonin-sapping effects of the greyest season in a “I was born of the cold. Moulded by it” kind of way. No such luck, I’m afraid. So, since there’s only so many Vitamin D supplements and delightfully festive lunchtime Gin and Tonics one can consume, I figured I’d ask: what are your favourite comfort games for the bleaker months? The special places you can always rely on for an escape when the weather outside is frightful, and the Cosy Fireplace Ambience 4K (10 hours) keeps getting interrupted by adverts for crypto scammers and War Thunder.

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