Top-Down Roguelike Guidus Zero Launches in Early Access

Steam’s Early Access recently got a new addition: Guidus Zero, a top-down dungeon crawling roguelike developed by indie South Korean studio Izzle.

The story takes place in a world where a war raged for ages without a clear victor. After it ended, the central continent was declared a neutral zone. A massive sinkhole called The Scar opened on that continent, and from its depths comes a mysterious substance known as Black Blood that spawns corrupted beings. It’s unknown how this sinkhole came to be, where the Black Blood is coming from, or what waits in the deepest regions of The Scar. That’s where you come in.

You’ll join a cast of characters in The Scar, traveling deeper and deeper beneath the surface while facing all manner of enemies that have been corrupted by the Black Blood. You’ll have several different controllable characters to choose from, each with their own strengths and abilities. There’s real-time action combat with a bit of a twist: You and your enemies move between tiles on a grid in which you can only navigate in the four cardinal directions.

When an enemy is about to attack, an exclamation mark will appear above their head and the ground will be highlighted showing where their attack will land. Different enemies have different attack patterns — some strike directly in front of them, some hit a long line, and others target a larger area of the grid. You’ll face several enemies at a time, forcing you to stay on your toes and react quickly to dodge attacks.

While moving, you can roll to make yourself invincible, but each roll consumes stamina. And since you can’t move diagonally, you’ll need to be strategic about which direction you move and how often you roll. You don’t want to end up trapped between attacks you can’t avoid.

Combat isn’t all about avoiding damage, though. You need to be able to dish it out too, but how you do that changes depending on what character you pick. Before each run, you’ll choose a character and their starting trait. In classic RPG fashion, killing enemies gains experience, which makes you level up.

As you level up, you’ll unlock choices for skill upgrades that are unique to the trait you picked at the start of the run. These will define the playstyle of that run, so even if you play the same character, runs can play differently depending on the starting trait and upgrades you pick. Your levels and progression selections are exclusive to that run, so when you die, they’ll all reset.

Not everything will reset, though. During the course of a run, you’ll come across ore veins you can break to obtain stones, which have their own stats. All the stones in your bag will add together, and reaching certain stat thresholds will give your character buffs. You can equip stones in available slots, which will preserve them even after your run ends. Any unequipped stones in your bag when your run ends will be converted into stone fragments, which can serve as currency or be reforged into new stones by an NPC blacksmith.

During each run, you can also discover special rooms with treasure chests where you can find artifacts. They grant unique buffs and improve your abilities, and over time can build up stacks of elemental effects. If an artifact reaches five stacks, it becomes bonded with a spirit that corresponds to that element and allows you to use unique elemental attacks and effects.

Becoming bonded to Ignis, the fire spirit, gives you access to a burn debuff that deals continuous damage. Atlen, the water spirit, slows enemies and freezes those with a wet debuff. Rathorus, the lightning spirit, inflicts a shock debuff that deals additional damage. Enryl, the wind spirit, increases your movement speed and enhances multi-hits with a sprint buff. Terrania, the earth spirit, inflicts a petrify debuff that causes fragments to shoot out when you attack petrified enemies.

This all adds up to a roguelike with a classic “one more run” feeling. Stones provide permanent growth, while your choices for character, starting trait, and ability upgrades make every run different. If you’re interested in checking out Guidus Zero, it’s available now in Early Access on Steam.

They’re celebrating launch by offering a 10% discount that will last until Dec. 9. Guidus Zero is also considering future releases for Xbox and Nintendo Switch, but a console release has not been officially announced.

Tell game-install-size inflation to sod off with the 1TB WD Blue SN850 SSD, now £47 / $55 for Black Friday

Recently, PC games have been gorging themselves silly on our storage space. 160GB for S.T.A.L.K.E.R. 2? 190GB for God of War Ragnarok? If these games were people they’d stand waiting at the Pizza Hut buffet and nab ten of the twelve slices of Pepperoni Feast as soon as they’re slid under the heatlamps. What to do? For our part, there’s little we can do except upgrade capacity, and there are few better ways to do that on a budget than with the WD Blue SN580. It’s a cheap yet fast PCIe 4.0 SSD, which the Black Friday sales have knocked down to £47 / $55 for 1TB.

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Random: Kirby Teams Up With Heinz For A Saucy New Collaboration In Japan

Dededelicious.

Everyone’s favourite pink puffball, Kirby, is teaming up with Heinz (you know, the tomato ketchup guys) for a new range of sauces in Japan. Well, that’s not a sentence we thought we’d be writing today, but we can’t say we’re surprised.

Shared by the official Heinz Twitter account, the Kirby range will be launching in late November with nine designs adorning the front of the packets. There’s even Balsamic and Sriracha flavour options for those who like their chips with a bit of a kick.

Read the full article on nintendolife.com

Nintendo Finally Places Echoes of Wisdom on Its Official Zelda Timeline

The official Zelda timeline is the focus of much debate among the series’ hardcore fans, with rumblings over Breath of the Wild and Tears of the Kingdom’s place in all this recently settled when Nintendo popped both in a time and place all their own. But where does Echoes of Wisdom fit in? After a recent update from Nintendo itself, fans finally know.

Echoes of Wisdom, which flips the franchise’s famous formula on its head by having Zelda as the playable character, is part of the ‘Hero is defeated’ timeline, a fork generated by the seminal Ocarina of Time if Ganon defeats Link. From there, Echoes of Wisdom takes place after the 2015 3DS game Tri Force Heroes, but before the very first Zelda game, released in 1986 for the NES.

Ominously, Nintendo notes the “Decline of Hyrule Kingdom” that followed the events of Echoes of Wisdom, but came before the first Zelda. Here’s Nintendo’s official blurb on the game’s entry:

The hero Link sets out to rescue Princess Zelda, who was captured by Ganon. Following a fierce battle, Link defeats Ganon, only to be swallowed up by an eerie rift. It was as if he’d been stolen away… All across Hyrule, more mysterious rifts are forming and taking the people of Hyrule away. Nobody is safe — not even the king himself and his advisers, who have also gone missing. Princess Zelda must set out on an adventure to save her father — the king of Hyrule — the people, and Link.

This particular timeline fork ends with 1987’s side-scrolling The Adventure of Link, the direct sequel to the first Zelda game. The ‘Hero is Triumphant’ fork includes two timelines of its own: Link’s child and adult eras. The child era continues with the likes of Ocarina of Time follow-up Majora’s Mask, whereas the adult era includes Game Cube masterpiece Wind Waker. Still with us?

So, that’s where we’re at for now. But does any of this matter? One person who doesn’t care about the Zelda chronology is producer Eiji Aonuma, who last year told IGN that overthinking the Zelda chronology could limit the development team’s creativity and vision.

Of course there will be new Zelda games released, no doubt for Nintendo’s Switch successor, and we’ll have this timeline debate all over again. The question is, what’s the next Zelda game?

In September last year, Nintendo said it had no plans to release DLC for Tears of the Kingdom, and confirmed it had moved on to a brand new game in the series. In an interview with Famitsu, Aonuma left the door open to a return to the Hyrule of Breath of the Wild and Tears of the Kingdom, potentially setting up a third game.

“In the first place, the reason I decided to make this a sequel to the previous work was because I thought there was value in experiencing a new game in that Hyrule place,” Aonuma said. “If that’s the case, if a new reason arises, we might return to the same world again. Whether it’s a sequel or a new work, I think it’s going to be a completely new game, so I hope you’re looking forward to it.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

In Bladesong you are both the real hero and villain of any fantasy RPG – the person who makes all the swords

Video games in general have a surplus of weapons. It’s gotten to the point that if I had any freelance budget, I’d commission somebody to count them up. Just give me an approximate running total for the industry at large, so that whenever next a shiny-eyed producer regales me with the prospect of enchanted lazurite rapiers at a preview event, I can quietly ask how many enchanted lazurite rapiers we’re talking about, then open my laptop and generate a scrolling image akin to those comparison pages for stars and planets – a cosmic mountain of points and pommels, with the new game’s armoury forming a pixel-wide foothill in the bottom left corner. “Are there not enough enchanted lazurite rapiers,” I will kindly enquire, as the producer sobs brokenly into my shoulder.

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What does it mean to recreate your old home in a video game?

Sometimes a home only becomes a home when you leave. I recently moved out from a London flat I’d rented for over a decade, for instance, and this has properly done a number on me. Being given my notice transformed the place from a transient pile of cadaverous lino and spasmodic plumbing into something mythical and unnerving – a whole chapter of my life completed and reduced to a piece of masonry in the rearview mirror, a relic I had been living in for years without quite realising.

A few video game developers have investigated emotions like these by recreating their current and prior homes as virtual environments: places of mingled memory and invention, expressive of both nostalgia and surprise. At this year’s Game Developer Conference in San Francisco, I interviewed a couple of teams who are coming at this premise with very different objectives, and somehow, meeting in the middle. One of the games in question is a work of daydreaming fondness, the other of comical anger. Both find a focus in the figure of a matriarch who is kindly in one game, abusive in the other.

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Lizardcube Co-Founder Leaves To Start New Game Company

“my vision has been less aligned with the team”.

Omar Cornut, one of the co-founders of developer Lizardcube, has announced his departure from the company after his own aspirations and vision became less aligned with the wider team.

Lizarcube is known for its work on Wonder Boy: The Dragon’s Trap and Streets of Rage 4, with Cornut and Ben Fiquet kickstarting the company out of a shared love of old Sega licenses. Cornut states “I want to make games differently” and that he “didn’t want to be swimming against the tide”, prompting him to leave Lizardcube in the capable hands of Fiquet and the rest of the team.

Read the full article on nintendolife.com

I want to remove this horrible demo from my Steam library, but my body won’t let me

When and where did the Steam demo for horror game New Life first find its way to me? When did its non-descript, black hooded protagonist first wriggle, with the transgressive delight of an unbidden slug between naked toes embarking on a 2am fridge odyssey, into the as yet uncolonised crevices of my ‘demos’ library? The specifics, I fear, are but the fumes of memories, lingering like armies of mice in trenchcoats at supermarket cheese sample platters, at once painfully obvious and immune to detection in their uncanny shroud of stifling human decorum. “For who is madder?!” I shout, in a normal and cool manner. “The mice – so very mad for cheese – or the madmen who screams ‘Mice! Mice!’ in the middle of the cheese aisle?!”

And if I can’t remember how it got here, how can I make it go away?

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The 2K Launcher Is No More — You Can Now Launch 2K’s PC Games Directly in Steam

2K Games has pulled its launcher from all its PC games as part of a “complete sunset” of the software, which means PC gamers can now launch all 2K games directly in Steam.

The 2K Launcher was forced upon players of the company’s PC games, including Firaxis’ Civilization 5, Mafia Trilogy Definitive Edition, and XCOM 2. Following an update this month, the 2K Launcher is removed from every game that used it on Epic and Steam. 2K also removed the 2K Launcher Beta, a completely separate launcher, from Civilization 5.

This means Bioshock Remastered, Bioshock 2 Remastered, Bioshock Infinite, The Quarry, and Marvel’s Midnight Suns will now all launch directly into the game as soon as you click Play. The Mafia Trilogy Definitive Edition games on Steam and the Mafia Trilogy Definitive Edition games on Epic each have slightly different paths to getting into the games.

Civilization 6 on Steam had the launcher removed earlier this year, so no additional steps are needed. But for Civilization 6 for Epic, it now directly opens into the game when launched from Epic. Civilization 5, meanwhile, now uses the Steam Launch options to open the game.

XCOM 2 for Steam is a special case, 2K said, as the launcher included Mod support functionality. Of note, these changes will let you enable mods on the Steam Deck. XCOM 2 on Epic will now open the Original XCOM 2 Mod Launcher. XCOM: Chimera Squad also has the Mod launcher as optional, with a secondary option available to directly launch the game. Mods are also available on Steam Deck for Chimera Squad.

In a blog post, 2K said it had replaced the 2KLauncher folder with a text file called 2kLauncherRemoved.txt, which can be safely deleted. But there may be more for you to do — 2K said to be sure the launcher is gone for good, close and reopen Steam then reboot your PC.

“We’ve done the heavy lifting, but to take it all the way home there might be one step left for you,” 2K explained. “First thing is to try closing and reopening Steam – that means completely closing and not just using the X to minimize the platform. Rebooting your PC is a good way to be sure it happened. For Epic, just make sure you’ve downloaded the most recent update for the game.”

Saved games shouldn’t be impacted, and you won’t lose access to any of your games, as long as you bought them on Steam or Epic. And, for those (probably very few!) PC gamers who miss the 2K Launcher for some reason and want to continue using it, unfortunately it’s not coming back. “We currently have no plans to allow an optional 2K Launcher setting, but we appreciate your interest,” 2K said.

The end of the 2K Launcher comes ahead of the release of Civilization 7 in February 2025. Civilization is usually one of the most popular PC games around, so fans can rest assured they’ll be able to launch it directly in Steam.

PC gamers have long criticized publisher launchers, including Ubisoft and EA’s, that force themselves upon players before they can get into the game. It seems unlikely the end of the 2K Launcher will spark a mass removal of PC launchers, however, given they’re often used for cloud saves or storefronts.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.