Why The 2025 Terminator 2 Retro Game NEEDED To Be Made

For as long as there have been video games, there have also been bad movie tie-ins. And with the exception of the Nintendo 64 classic GoldenEye, the ‘90s was arguably the worst decade for turning movie gold into video game slop. Independence Day? Stinker. Cliffhanger? Utter bollocks. Men In Black: The Game? We all needed neuralising after that one.

Despite its smash hit success at the movie box office, 1991’s Terminator 2 wasn’t immune from this curse. It also experienced a less-than-stellar video game treatment, published by Ocean Software on the ZX Spectrum, Amiga, and other platforms, and not one of the many versions was even close to being worthy of the film’s classic status.

“I remember playing the Ocean T2 game from way back,” recalls Mike Tucker, designer and programmer at developer Bitmap Bureau. “I think they went all-out with the blend of game designs in there, including one where you had to rewire the Terminator’s arm. And then there’s a sliding block puzzle [to reconfigure the Terminator’s face].”

Tucker’s colleague, pixel artist Henk Nieborg, also remembers the Probe Software Terminator game, based on the first film and released for the Sega Genesis/Mega Drive. “It was just a very simple use of the license,” he says.

“If you look at the Mega Drive and Super Nintendo versions of Terminator 2, [they’re] pretty woeful really,” Tucker concludes.

Since the ‘90s, though, games like Spider-Man 2, X-Men Origins: Wolverine, and Alien: Isolation have proved that the tide has somewhat turned. Making a game based on a movie is no longer the instant critical failure it once was. And with no movie studio demands to launch alongside a brand new film’s opening weekend, any developer tackling The Terminator 2 now would have as much time as needed to revisit the 34 year-old classic. With that in mind, the opportunity to potentially right the wrongs of many previous failed Terminator 2 attempts wasn’t just something that the team at Bitmap Bureau thought would be fun to do… it was something they felt they needed to do.

“I got an email from Reef Entertainment asking me if I would be interested in doing a project with them, and it would be a licensed project,” Nieborg recalls.

“Terminator was on the table,” says Tucker. “And when it was offered to us, being huge Terminator fans, especially myself and Henk, it was just too good an opportunity to turn it down.”

“Having quite a big license attached to an indie game, that’s quite an unusual situation,” Nieborg adds.

It was an unexpected offer, but a welcome one. Bitmap Bureau’s specialty is retro-style games, with a back catalogue including the top-down shooter Xeno Crisis and side-scroller Final Vendetta. And so when a retro film license arrived in their laps, the team jumped at the chance to use their skills to develop what could be the ultimate Terminator 2 video game. And so Terminator 2D: No Fate was born.

The first step towards Bitmap Bureau’s goal was plotting out exactly what a Terminator 2 game would look like, down to the finest details. Afterall, with 34 years of legacy and expectations, anything less than a fully realised, ultimate Terminator 2 experience wouldn’t be good enough.

“It’s been a lot of fun adapting the various scenes of the movie into pixel form,” says Tucker. “Usually, when you make your own game, you can just do what you want. But within the confines of a license, you have to be very careful. You have to make sure you get all those iconic scenes in the movie and translate them into some kind of game.”

One of those iconic scenes was the movie’s opening sequence. Director James Cameron offered a small, unforgettable glimpse of the future war awaiting beyond Judgement Day, with a grizzled John Connor leading the resistance against Skynet. But while this sequence is visually impactful, it’s only a fleeting moment of the movie with no obvious gameplay translation.

“You don’t actually see that much of the future war in the first two Terminator movies,” says Tucker. “So yeah, we had to get creative.”

“We actually got a new boss in there,” says Nieborg, referring to the level’s main adversary. “I had to make that myself [and] get it approved by [movie production company] Studio Canal.”

“Luckily there was a lot of concept art flying around that we were able to make use of,” explains Tucker. “And there’s one boss in particular called Centurion, [a huge mech tank] which appears on the Terminator 2 pinball table, bizarrely.”

Expanding on small scenes from the movie is only one step towards creating the perfect Terminator 2 game, though. To make the ultimate experience, Bitmap Bureau set out to represent as many of the movies’ classic scenes as they could.

“I think the most contentious scene was the bar fight, which has the Terminator in naked form walking around, beating up bikers,” recalls Tucker. “I think we were trying to put that off for some time. We thought there’s no way we could do this. But we found a way, and I think it’s great. It’s a nice distraction from the rest of the game as well, which is largely run and gun. We had to be very careful what we could show below the waistline, of course. We did include some ‘creative shading’, let’s say.”

Another scene that initially didn’t translate well to the studio’s side-scrolling arcade game format was Sarah Connor’s prison escape. To create an authentic adaptation, the team had to develop and incorporate stealth mechanics and have them sit alongside the beat-em-up action. For instance, Sarah can duck into shadowy cells to avoid patrolling wardens.

“You can play [the level] as a stealth sequence, or you can just go around hitting the enemies with a nightstick,” explains Tucker. “But if you want to get an S-rank on that level, then you have to sneak through without getting seen.”

“You’ve got the T-1000 walking around as well,” he adds. “So if you bump into him, you’re as good as dead. So yeah, you really do need to find the right time and place to hide.”

34 years later is a long time after the event itself for a developer to revisit a movie to make a tie-in videogame. But how about 41 years later? Terminator 2 may be the most beloved of the legendary series, but it’s also (as the number suggests) a sequel. What stopped Bitmap Bureau going back to the 1984 original instead?

“I don’t think that was ever on the table,” Tucker says. “But maybe it will be in the future.”

“I think it’s probably easier to translate Terminator 2 to a game than the original Terminator, because [in T1] you just have one invincible enemy,” he explains. “Game design-wise, that’s quite tricky. I know Alien: Isolation did a good job with that, but translating that into a side-scrolling arcade game, I think would be tricky. But you never know. Perhaps we’ll get to translate that [one day].”

“Maybe if you play as the Terminator, then it would be fun,” Nieborg suggests.

In March 2025, Bitmap Bureau finally revealed their surprising project to the world. Despite initial fears of rejection, the team couldn’t be happier with the overwhelming positive response Terminator 2D: No Fate has received so far.

“It’s gone down really well,” says a relieved Tucker. “I’m always really anxious when we release a game because I’m just never sure how it’s going to go down. So yeah, that’s made us all feel really positive, and it’s given us that drive to get over the finish line and just polish the game up, get the bugs fixed, and get [it] out there.”

“It was incredible to see that reception,” agrees Nieborg. “I watched every hour to see how many views there were on YouTube. It just blew up and that was absolutely amazing to experience.”

Although the game isn’t in the hands of players (the true quality deciders) just yet, Judgement Day is fast approaching: Terminator 2D: No Fate launches on September 5. Early signs are pointing to the game finally providing the Terminator 2 experience we always wanted, though. If that’s the case, there will no doubt be demand for Bitmap Bureau to revisit other well-known action classics from the ‘90s that never got their big video game moment.

“I know a few licenses which I would love to take on,” teases Nieborg. “We’ll just see and let ’em come.”

“We do have other things in development, which I can’t talk about,” adds Tucker. “They might be in the same ballpark, let’s say. We’ve really loved working on T2, and I’m sure we’ll work on other licensed games again.

“But at the same time, we’re creative people and we like to create our own stuff as well. So luckily Reef Entertainment gives us that balance of working on license stuff and our own [original ideas]. So yeah, we’re going to continue in that vein for some time, hopefully.”

Dale Driver is an Executive Producer of Video Programming at IGN. Be thoroughly bored by following him on Bluesky at @daledriver.bsky.social

Helldivers 2’s latest patch delivers a free cape and lets you rock the spotlight before getting zapped by a Leviathan

Helldivers 2 just got a fresh patch, and it’s come with a free cape (not a review bomb cape, mind you) that folks who took part in the battle for Super Earth can wear to prove they played a part in the victory. Stick it on your back, and maybe think about showing it off in the glitzy glow of the spotlights the patch adds to Leviathans.

Seriously, I promise doing that last bit won’t precede the flying squid things immediately zapping you to death. Ok, maybe it will.

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The Most Anticipated Games From Summer of Gaming

All the major studios and publishers have now revealed their biggest announcements through the numerous summer showcases. But IGN’s Summer of Gaming continues! We’ve already run down the biggest and best trailers of the season, but now we move on to bigger issues. Which games have us the most excited and counting down the days until they’re eventually released?

That’s why we’re here today to highlight our most anticipated games… and decide which one we’re hyped for the most. Our top pick has been chosen from a pool that includes every reveal from across the various shows we’ve seen, as well as the games that we’ve been able to go hands-ons with. We’ve also considered the enthusiasm that you, our readers and viewers, have shown for the many newly-announced titles – and so we’ve weighed up comments and trailer viewcounts along with our own personal excitement.

But before we get to our top pick, let’s take a bit of time to reflect on some of the other amazing games we’ve seen and played over the past couple of weeks. Here are some of our other favourites:

5. Ninja Gaiden 4

Soulslikes may have dominated the last decade of action-RPGs but the hack-and-slash renaissance is in full swing thanks to games like Ninja Gaiden 4. Team Ninja and PlatinumGames, two of the best character action developers in Japan, are teaming up for this direct sequel to 2012’s Ninja Gaiden 3.

The high-speed actioner jumped onto the scene in style thanks to a stylish new trailer, but our 25-minute hands-on with the game left us wanting to play much, much more. Super-fast and hyper-bloody, it will make you feel like the ultimate killing machine, provided you have the dexterity to juggle your enemies and pull off the right combos, of course. Luckily, we won’t have to wait too long, as Ninja Gaiden 4 will be out on all platforms on October 21, 2025.

4. Silent Hill Remake

It may have been just a logo and a little bit of nostalgic music at the end of Konami’s Press Start livestream, but the announcement that the Silent Hill 2 remake’s developer Bloober Team will be tackling the original Silent Hill as its next collaboration with Konami was enough to send all of our heads spinning.

The first Silent Hill kicked off one of the most horrifying and beloved video game franchises in history, but while it was ahead of its time in many respects when it came out in 1998, it certainly hasn’t kept up with the times. A remake crafted with the same care and consideration Bloober gave to its sequel is certainly an exciting prospect.

3. Marvel Tokon: Fighting Souls

Move aside Marvel vs. Capcom, there’s a new superhero fighting game in town. The big surprise of PlayStation’s latest State of Play was Arc System Works’ Marvel Tokon, a 4v4 tag team fighting game featuring Marvel heroes like Iron Man and Captain America reimagined through a Japanese lens. Arc System Works is already lauded for their visually striking and deeply competitive fighting games like Guilty Gear and Dragon Ball FighterZ, but Marvel Tokon could take this beloved-but-niche developer to new heights thanks to the power of Disney. The detail and depth of mechanics showcased in the lengthy reveal means Marvel Tokon just inches past our excitement for another superheroic fighting game announced over the Summer of Gaming – Invincible VS. Plus, Fighting Souls is 4v4 rather than 3v3, so that extra couple of heroes only helps push our anticipation up further.

2. 007 First Light

IO Interactive finally unveiled its long-awaited 007 game and – surprise! – it looks fun as hell. While the developer’s usual suited assassin, Agent 47, might be an emotionless killing machine, young James Bond here in 007 First Light looks to be having the time of his life as he sets out on the path to become one of the most famous secret agents in the world (a mission that, admittedly, seems something of a contradiction).

The trailer has everything a good James Bond game should have: exotic locales, sports cars, laser wrist watches, a little light flirting, and plenty of explosions. Pair that with the knowledge that IOI has said we should expect the same level of freedom as available in the Hitman: World of Assassination trilogy, and 007 First Light is one game we just can’t wait for (plus, with a 2026 release window, this is likely going to be our first big Bond outing since Daniel Craig bowed out). Perhaps the only reason it’s not our overall most anticipated game of the event is that we sadly haven’t had a chance to play it yet, and therefore can’t definitively speak to its quality. We’ll keep our fingers crossed for gamescom 2025…

So, that’s four reveals of varying sizes that have us hyped for future games. But the big one – our most anticipated game – is something coming pretty soon, and something we’ve already been able to play. And, based on how much we love its predecessors, we’re hoping it continues the series’ legacy and offers up one of the finest survival horror experiences of the generation. Our most anticipated game from the Summer of Gaming is…

1. Resident Evil Requiem

Capcom delivered an epic bait-and-switch during Summer Game Fest 2025, suggesting that there would be no official Resident Evil 9 announcement as part of the show, only to formally reveal Resident Evil Requiem a few minutes later. I guess delayed jump scares are part of the Resi recipe, after all.

The next mainline entry in the popular survival horror franchise is set to star a new hero, Grace Ashcroft, who has a close relationship to a character from a forgotten Resident Evil game. More excitingly, though, Capcom revealed that Resident Evil Requiem will be playable in both first- and third-person at launch, combining the best of both worlds when it comes to modern Resident Evil games. We got a chance to play a short preview build of Resident Evil Requiem and came away impressed with how first-person focuses on pure horror, while playing in third-person delivers some added action thrills.

Grace seems like a compelling new character, too, given her background as an FBI analyst who’s more comfortable behind a computer than with a gun. This’ll make her (and us) even more afraid when we come face to face with Requiem’s new stalker monster, a hulking figure whose grotesque frame fills up entire hallways.

All this, plus Capcom’s ongoing winning streak of great games, means we’re incredibly excited to play the next mainline Resi game when Resident Evil Requiem is released on consoles and PC on February 27, 2026.

Resident Evil Requiem is our most anticipated game from the Summer of Gaming, but what’s yours? You can let us know in the comments below, or join us tomorrow when we’ll be ranking the biggest announcements in an IGN community tier list.

Nexus Mods’ new owner is a company whose co-founder has already had to reassure folks that NFTs and crypto aren’t incoming

Yesterday, modding site Nexus Mods announced a change in ownership that’ll see its founder step back. Not much info was provided in the announcement as to who the new owners were, but it’s now been confirmed to be a company called Chosen.

As we reported yesterday, the ownership change announcement penned by Nexus mods founder Robin ‘Dark0ne’ Scott didn’t go into much detail as to the identity of those being handed the reigns. A Victor and a Marinus were cited as having “come on board to lead this next chapter”, along with links to their Nexus Mods profiles that only offered brief bios.

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Guide: Best Nintendo Switch 2 Controllers

Top controllers to level up your Nintendo Switch 2 experience.

The Nintendo Switch 2’s versatility means you’re not stuck with just one way to play — but choosing the right controller can make all the difference.

Whether you’re after a classic Pro-style pad for TV gaming, a compact option for travel, or something tailored to specific genres like fighters or retro titles, there’s already a growing range of excellent controllers built with the Switch 2 in mind.

Read the full article on nintendolife.com

As 5-Year Wait for Prince of Persia: Sands of Time Remake Continues, Ubisoft Thanks Fans for Patience and Recommends You Play the Rogue Prince of Persia Instead

As the wait continues for news of Ubisoft’s long-delayed Prince of Persia: The Sands of Time remake, the publisher has reassured fans it is still persevering with the project, and instead recommended something else to play while you wait.

Ubisoft first announced a remake of the beloved Prince of Persia: Sands of Time back in 2020, and said it was set to launch the following year. The project has had a rocky development, with multiple delays and a full reboot as work was restarted back at Ubisoft’s Montreal mothership, having originally begun at Ubisoft Pune and Mumbai.

Now, with no sign of the game during any of this month’s various announcement shows — Sony’s PlayStation State of Play, Microsoft’s Xbox Games Showcase, or Summer Game Fest — Ubisoft has spoken out to confirm its Sands of Time remake is now “deep” in development, as the game’s current vague 2026 launch window edges ever closer.

“Yep, we’re still deep in the game — exploring, building, and ensuring the sands move with purpose,” Ubisoft wrote on the official Prince of Persia social media account.

“This game is being crafted by a team that truly cares, and they’re pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.”

While there’s still a long wait ahead for Prince of Persia fans, Ubisoft noted that there was another entry in the series that’s well worth a try: The Rogue Prince of Persia, developed by Dead Cells studio Evil Empire, which is currently set to leave early access in August.

“While development continues behind the scenes, there’s another adventure waiting for you right now: The Rogue Prince of Persia — fast, stylish, and built with the same dedication,” the publisher added.

While Ubisoft didn’t mention it, Prince of Persia fans should also spare a thought for The Lost Crown, the series’ 2024 Metroidvania-style entry. Despite a positive critical reception, the game failed to generate sales. Ubisoft subsequently disbanded its development team into other departments, scrubbing hopes of a sequel.

Ubisoft is currently in something of a quiet patch for new game launches, following the launch of Assassin’s Creed Shadows back in March this year. The game’s first expansion, Claws of Awaji, is due before the end of 2025, but new games in the publisher’s other big franchises are further off.

As the company restructures itself with the help of €1.16 billion investment from Chinese giant Tencent, it has also delayed a number of its upcoming big budget releases in order to afford them extra development time — likely meaning a longer wait for the return of Far Cry.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Promise Mascot Agency review

I really like the world of Promise Mascot Agency as a place, not so much the things this open world collect ’em up management sim makes me do to see more of it. I feel like I went through much trouble stealing the sticker-coated notebook of the uber-talented eccentric artist kid in class, only to find it filled with page after page of shopping lists for monstrous quantities of canned goods, each item heavier and blander than the last.

Funny. Charming. And, hot dancing dog blossoms, that soundtrack. But it ultimately feels so graspy and nagging and pointlessly numerical to actually engage with. Like being hounded by push notifications, insistent as unscratched scabs.

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An Item Duplication Glitch in Elden Ring Nightreign Makes It Easier To Share the Wealth

Elden Ring Nightreign has some pretty sick gear drops. And sometimes, you might even want to let other people try out that gear, even though you want to also use them. Well, a gear duplication glitch makes it easy to share the loot, for as long as it’s around.

I first saw this thanks to the folks at PC Gamer, who put together a quick guide on just how to tackle the duplication. It’s actually fairly simple to execute; if two players try to pick up the same weapon, at the same time, they both pick it up. So now you have the original, and a duplicate. (Don’t ask which is which, it’ll freak everyone out.)

Not only is this fairly simple, it’s easy to repeat and there isn’t really a downside to “failing” it. If the pick-up gets messed up, you can just try again. In fact, the only danger is that you’re basically stopping in one place and coordinating this drop-and-pick-up strategy, and in Nightreign, standing still is rarely advisable. The brief respite between days, or the alabaster alcove before the big Nightlord showdown, is probably the best time to do this.

As PC Gamer noted though, they’re not the first to stumble onto this trick. Various YouTubers and Reddit users have posted about the easy duplication, too. The proverbial lid is off on this particular exploit.

Whether FromSoftware will take any aim at changing it is anyone’s guess. It is somewhat niche-use. There’s no voice chat or anything to coordinate with random players online, so it’s not exactly feasible to start dropping your best equipment and hope everyone’s on the same page.

Even for teamed-up players using Discord or some other method to chat, you’d still want to have equipment that other characters would want. Not only is Elden Ring Nightreign fairly generous in drops, at least in my experience, but each character tends to have their own wants and needs for weaponry. Unless you’re rolling three Ironeyes, I suppose.

The duplication glitch is nice for characters who want to double-up on specific weapons, like the Executor, but it’s not some instant-win trick. For some fun and maybe sharing the wealth around if someone didn’t manage to get any solid weapons by the final day, though, it might not be the worst trick to keep in your back pocket.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Eric is a freelance writer for IGN.

110 games in an hour makes this anti-showcase the perfect antidote to the Summer’s assorted Keighleybollocks

Beta test site and small game curator Alpha Beta Gamer have put out their Games To Get Excited About 2025 showcase, and (salt to taste, granted) it’s exactly what it says on the tin. 110 curated trailers in an hour and five minutes, organised and timestamped by genre, with no paid adverts and no teeth-grindingly awful skits. They’ve also made a point to not include any cinematic trailers, although I haven’t watched the whole thing yet. They might be liars. Are you liars, Alpha Beta Gamer? Wait, don’t answer that. I’ve seen Labyrinth like fifty billion times, I know how this ends up.

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Crash Team Racing Nitro-Fueled Has Sold 10 Million Copies Since Launch

Whoa!

Crash Team Racing Nitro-Fueled has sold a whopping 10 million copies since its launch back in 2019, Activision has announced.

The game, which serves as a complete remake of the 1999 PS1 original, was developed by Beenox, a studio that has since been gobbled up by the Call of Duty conveyor belt. That said, Nitro-Fueled was well-received upon launch for its faithfulness to the original, but also got quite a bit of heat for its micro-transactions.

Read the full article on nintendolife.com