Microsoft Confirms Windows 11 Update Kills Star Wars Outlaws, Assassin’s Creed Valhalla, and Other Ubisoft Games

Microsoft has confirmed that Windows 11 version 24H2 is accidentally killing Ubisoft games such as Star Wars Outlaws, Assassin’s Creed Valhalla, and more.

As reported by VGC, Microsoft updated its support website to reveal it has placed a temporary block on Windows 11 for users with those games installed.

“After installing Windows 11, version 24H2, you might encounter issues with some Ubisoft games,” Microsoft said. “These games might become unresponsive while starting, loading or during active gameplay.

“In some cases, users might receive a black screen. The affected games are Assassin’s Creed Valhalla, Assassin’s Creed Origins, Assassin’s Creed Odyssey, Star Wars Outlaws, and Avatar: Frontiers of Pandora.

“To safeguard your Windows update experience, we have applied a compatibility hold on devices with these games installed. These devices will not be offered to install Windows 11, version 24H2 via the Windows Update release channel.”

Ubisoft released an update for these issues in Star Wars Outlaws in its major Title Update 1.4 but Microsoft notes players may still experience issues. No timeline was given for when the issue will be fixed proper, but players of Ubisoft games on PC are advised not to update to version 24H2 if possible.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Colossal The Witcher 3 Mod Makes Thousands of Visual Improvements

The Witcher 3: Wild Hunt just received its biggest graphics boost since the official Next-Gen Update arrived in 2022, in the form of a mod that makes thousands of visual upgrades.

NexusMods user HalkHogan released The Witcher 3 HD Reworked Project: Next Gen Edition, which they said “raises the game’s visuals to the highest level yet and enhance it to a truly next-gen masterpiece.” The mod reworks textures, models, materials, and more, and the number of these changes “can be counted in the thousands.”

“Everything is carefully made with attention to every detail,” the mod page added. “All this is aimed at making the game more detailed, realistic, consistent, and as faithful as possible in reflecting the dirty world of The Witcher. Now you can experience the most beautiful adventure yet.”

Anyone on PC can download the mod on PC, with HalkHogan noting it only has a “little impact” on performance. “The game should run similar to before mod installation,” they said. “If you play on Ultra+ textures video card memory demand will be higher.”

The Witcher 3 arrived in 2015 and put studio CD Projekt Red on the map for its fantasy open-world, considered story, and expansive quests. The developer released an official mod editor for the PC version called REDkit earlier this year, and players have used it to grow The Witcher 3 even more.

This includes everything from a morality and reputation system that adds even more consequences to Geralt’s actions, to a fully customizable character creator that lets players take on the role of a sorceress.

These mods have breathed more life into the game while CD Projekt focuses on its many upcoming Witcher projects. The next mainline game is codenamed Polaris and will star a new protagonist, and an entry with more mass appeal is being developed at The Molasses Flood. Fool’s Theory is also developing a remake of the original The Witcher in Unreal Engine 5.

Image Credit: The Witcher 3 HD Reworked Project: Next Gen Edition by HalkHogan on NexusMods

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

If Amnesia: The Dark Descent were actually Amnesia: The Dark Ascent, it would be White Knuckle

Many are the horror games that involve you going down. Down is where much of the Badness in the world is traditionally located, after all, whether you’re talking about geology or psychology or theology. White Knuckle reverses the flow. You are already Down; by extrapolation, you must now go Up.

Possibly, you are Down because you are a manifestation of the aforementioned Badness. Possibly, the monstrous things trying to thwart your ascent are merely trying to stop you contaminating the surface world. Possibly, they are the Real Heroes. It doesn’t really matter, because you don’t have a choice. There is a wall of unspeakable flesh coming up the tunnel behind you. To avoid becoming part of it, you must climb.

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Silent Hill 2 Player Discovers Creepy Messages Hidden in TV Static

Silent Hill 2 Remake developer Bloober Team made a handful of small changes to the beloved survival horror game and players have now discovered another: creepy messages hidden in TV static.

As reported by PC Gamer, YouTuber Shiba uploaded two videos after discovering the secrets. “A message is playing on the TV in Brookhaven Hospital, transmitted in Morse code,” they said. “The sound is mostly drowned out by the static from the TV, making it difficult to hear clearly. However, the Morse code is distinct, with a clicking noise that resembles a telegraph.”

Shiba shows the TV doing so, and translates the code as saying “again and again and again” in perpetuity. The TVs in the nurses’ lounge and the break room of the Boar section of Toluca Prison play the same messages.

Not every TV in the game does so though, as the Woodside Apartments set, Brookhaven Hospital set, and room 106 at Jack’s Inn set all display another message: “Why did you do it James?”

Both messages fuel different fan theories but it’s unclear if there are any further answers hidden in the game. Regardless, they add to the mystery and mythos of Silent Hill 2 and hopes for more questions to be answered in the future.

Bloober Team and publisher Konami released the Silent Hill 2 remake on October 8 to glowing critical reception and strong sales, leaving many fans of the previously dormant horror franchise eager for more.

Bloober has said it’s open to making other Silent Hill games, though at the moment is focused on its sci-fi survival horror game Cronos: The New Dawn.

In our 8/10 review of the Silent Hill 2 remake, IGN said: “Silent Hill 2 is a great way to visit – or revisit – one of the most dread-inducing destinations in the history of survival horror.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Let the Black Friday Steam Deck deals continue, with up to 33% off the clever JSAUX ModCase

“James, please don’t just make half your Black Friday deal posts about Steam Deck stuff again”, warns a steely-eyed Graham. “I won’t”, I reply in sing-song while quietly adding pictures of the JSAUX ModCase to the CMS. That’s right, Amazon and a bunch of other retails have launched their BF sales a week early, which is annoying, unless you’re in the market for a Steam Deck case upgrade. If so, consider the compact, multifunctional ModCase, which is down to just £24 / $24. That makes for savings of 33% and 20% respectively, on what was already a nicely affordable alternative to the luxury of Dbrand’s similar Project Killswitch.

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Sonic 3 Movie Trailer Gives Shadow The Hedgehog Fans Everything They Want

Guns, motorbikes, and some crucial backstory.

With less than a month to go until Sonic the Hedgehog 3 film hits movie theatres, Paramount Pictures has dropped the second official trailer, and Shadow the Hedgehog is clearly the star of the show here.

The trailer gives Sonic (and Shadow) fans plenty to chew over, with Gerald Robotnik, the Space Colony ARK, and Maria Robotnik — crucial to Shadow’s backstory — showcased.

Read the full article on nintendolife.com

Troy Baker to Reunite With Neil Druckmann for Naughty Dog’s Untitled New Game

Actor Troy Baker is set to star in Naughty Dog’s untitled new game.

The Sony-owned studio is building a yet-to-be announced single-player game with Uncharted and The Last of Us chief Neil Druckmann at the helm. Fans know next to nothing about this project, but according to GQ, Troy Baker has signed on to appear in it.

“In a heartbeat I would always work with Troy,” Druckmann is quoted as saying in the article. Baker famously played Joel in The Last of Us Parts 1 and 2 for Naughty Dog and has worked closely with Druckmann for years.

In December last year, Naughty Dog canceled The Last of Us Online, its troubled attempt to create a live service version of the popular franchise. At the time, the studio said it would have needed to put all its resources into post-launch content for years to come, and that approach would have severely impacted its ability to develop future single-player games. Naughty Dog then went on to confirm that it had more than one ambitious brand new single-player game in the works, without revealing anything about them.

In June, Druckmann said Naughty Dog was looking to break away from being predominantly associated with The Last of Us. “I promise you, we will not be The Last of Us studio forever,” Druckmann insisted, speaking of Naughty Dog’s beloved post-apocalyptic franchise that debuted in 2013 and received its Part 2 sequel in 2020. The studio is otherwise best known for creating the Uncharted franchise, though this was put to bed with 2016’s Uncharted 4: A Thief’s End and smaller follow-up The Lost Legacy a year later.

In the shorter term, Baker is set to star as Indiana Jones for MachineGames’ Indiana Jones and The Great Circle. Then, he will appear in Ken Levine’ Judas, having played Bioshock: Infinite protagonist Booker DeWitt. Season 2 of HBO’s hit TV show The Last of Us comes out spring 2025.

Photo by Axelle/Bauer-Griffin/FilmMagic.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Cyberpunk 2077 Player Hits Level Cap Before the Opening Credits

One dedicated Cyberpunk 2077 player has hit the level cap before beginning The Heist mission, meaning before the opening credits have rolled.

Reddit user uO__Ou shared their self-inflicted challenge, noting that it “took so damn long” while confirming a playtime of 40 hours and 30 minutes. Game tracking website How Long to Beat pegs Cyberpunk 2077’s entire main story at around 25 hours and 30 minutes in total, meaning the player spent more time in the opening area than it would take to actually complete the game.

Cyberpunk 2077 opens with a handful of smaller missions before the crux of the story kicks off with The Heist. Per open-world game standards, it also limits players to the opening area of Watson during this time, meaning just a fraction of the game’s total activities (that award experience points) are available.

uO__Ou overcame this somewhat by using an exploit that allowed them to leave Watson. This doesn’t activate the dozens of side quests or other open-world activities available in Cyberpunk 2077’s Night City, but does offer better grinding locations.

“Go to Pacifica, Batty’s Hotel for, in my experience, the best farming spot,” uO__Ou said. “Repeat it over and over and over. Took me 40 hrs but, to be honest, if I did this more efficiently, it can take less than 35 hours. Just don’t forget to sleep every hour for an experience boost and to use different weapons for your sanity and for skill progression.”

Cyberpunk 2077 uses a similar progression system to the likes of The Elder Scrolls 5: Skyrim, where players can engage in different activities to level up specific skills which contribute to the overall level. Being stealthy and getting headshots, for example, upgrades the Headhunter skill, while crafting items upgrades the Engineer skill.

uO__Ou used these different skills to eventually reach the final Level 50, though it could have almost certainly been reached faster by actually progressing the main story. With developer CD Projekt Red now done with Cyberpunk 2077 and its expansion Phantom Liberty, and focusing on a sequel codenamed Orion (and upcoming The Witcher games codenamed Polaris and Sirius), however, fans are having to come up with quirky challenges like these to keep themselves entertained.

Practically nothing is known about Orion so far, as CD Projekt Red is still in the process of creating a North American studio in Boston to develop it. It has been called a sequel to Cyberpunk 2077 though, and may feature more involved life paths.

In our 9/10 review of Cyberpunk, IGN said: “Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

The Witcher: Ciri’s Origin Story Getting a Comic Adaptation

Dark Horse is adapting another The Witcher short story from author Andrzej Sapkowski into a comic book, this time focusing on how fan-favorite character Ciri came to be.

A Question of Price is the fourth short story adapted in The Last Wish collection, Dark Horse announced. The collection includes stories pulled from the first canonical The Witcher book, with this story explaining how protagonist Geralt of Rivia saved Ciri’s father from the wrath of her grandmother.

“Geralt is invited to a banquet at the Kingdom of Cintra,” the synopsis reads. “The Princess has come of age and suitors prepare to present themselves for her hand in marriage. Wary of the Queen’s invitation, Geralt attends the dinner with caution. When a mysterious uninvited guest, bearing the armor of a knight enters the hall, a bold declaration and a shocking revelation ignites the party into chaos and uproar.”

This will sound familiar to fans of The Witcher live action adaptation, as A Question of Price was adapted in Season 1 Episode 4 of the Henry Cavill-starring Netflix series.

The hardcover comic version, arriving in the same style as previous The Last Wish entries A Grain of Truth, The Lesser Evil, and The Edge of the World (which arrives January 16), releases on July 29 priced $17.99. This leaves just three short stories left to adapt from The Last Wish: Sapkowski’s debut story The Witcher; the short story on which the collection was based, also called The Last Wish, and The Voice of Reason.

The latter of these was told as an overarching story to introduce each separate short story, however, so it’s unclear if Dark Horse will also adapt this one. There are plenty more short stories to adapt beyond The Last Wish though, namely from subsequent collection The Sword of Destiny.

Dark Horse has a line of its own The Witcher stories too, which has released roughly once a year since The Witcher 3: Wild Hunt was released in 2015. These are all set within the canon of CD Projekt Red’s The Witcher world, and some have even continued the story of Geralt, Yennefer, Ciri, and other beloved characters.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Stalker 2 devs insist complex AI simulation of enemy patrols is in the game – it’s just broken

The enemies of survival shooter Stalker 2 have a funny habit of showing up right behind you, like a panto villain with an AK-47. Far from being a premeditated ambush by intelligent AI-controlled soldiers, this is just a result of the game’s janky spawns. Those botched encounters are unlike previous games, where roaming bands of factional murderfolk would patrol the radioactive wastes, seemingly according to their own whims. Back in the day, this wandering baddies feature was dubbed “A-life” by developers GSC Game World – basically a jargon word for the simulation of enemies that would lead to “emergent” moments of violence and conflict. It was promised as a feature in Stalker 2 but many players have noticed it seems to be absent. Over the weekend, GSC insisted the simulation is technically present in the sequel. It’s just broken.

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