Arcs Board Game Review

Space conquest games are ten a penny, including some of the best war board games around, like Twilight Imperium and Eclipse. But for all their glory, they tend to follow a formula known as 4X: explore, expand, exploit and exterminate. That means capturing resources, climbing up a tech tree and fighting your neighbors, with all the potential for turtling and table talk that that involves. Arcs, by innovative designer Cole Wehrle, looks very much like its genre peers, but it promises to be something different: a sci-fi subjugation game that puts strategy front and center, while weaving the inbuilt instability of growing empires into the mix.

What’s in the Box

For a genre that traditionally comes with a ton of plastic and cardboard, Arcs arrives in a disarmingly small box that’s packed to the brim with goodies. It features wooden pieces rather than plastic, but its single spaceship design cutouts and agent pieces still look great on your table. Your other units, cities and spaceports, are represented by cardboard triangles. It’s all functional, and thematically austere, and you won’t miss the plastic at all.

One reason why such relatively plain components look so good is the instantly-recognizable art style of Kyle Ferrin which adorns the pieces, cards and board. It initially appears sketchy and amateurish until you see how much detail, character and consistency goes into his portrayals. Better known for his fantasy work on other titles from Leder Games such as Root and Oath, his transition to sci-fi is seamless and elevates the game’s appearance to the next level. The card art in particular, split across several decks, is a delight.

Genre veterans may be slightly surprised by the board, which is compact and features various administrative tracks alongside a circular map outlined in more Ferrin art. But like everything else in the box, it does exactly what it needs to do while looking surprisingly stylish, with neon tones standing out against a classic black space background. Some resource tokens, player mats and a hefty selection of custom combat dice round out the contents.

Rules and How it Plays

You might be surprised to find that a mutated derivative of classic playing card trick-taking, where one player leads a card suit and others have to follow, is at the heart of a 4x game. But that’s what we’ve got here, representing the player’s inability to perfectly control their forces. It’s a typical left-field move from Wehrle, whose creativity can make his games feel hard to grasp. Arcs is no exception, but the good news is that it’s both simpler and more familiar than most of his oeuvre, and you should have everything down quite comfortably by the end of your first session.

Leading is a significant advantage because it allows you to control the tempo of the entire turn. The suit of the card you play determines what actions you can take, such as building, moving or attacking other players, and the number of pips tells you how many of those actions you’re allowed. If you’re going first, you can also declare the ambition printed on the card, which is essentially deciding which facet of the game is going to be worth points on this round, such as having most of a particular resource, or destroying the most enemy pieces in battle, although doing so sets the numeric value of the card to zero.

Players following the leader have difficult decisions to make. If they can match the suit and play a higher value card – easy if the leader went with the ambition – then they can also take the named actions up the number of pips, plus they get to lead next round. Otherwise, their card only gets them a single action, either of the lead type or the type they played, with an option to discard another card to gain that precious lead slot.

Immediately, this snares everyone is a series of strategic traps. Leading is powerful, but if you declare an ambition, you’ll likely lose the initiative, yet if you don’t someone else may later pick a scoring opportunity that’s unfavorable to you. If you’re following, and you can’t beat the lead card, you need to consider whether the high, high price of discarding a card, leaving you out of later rounds completely, is worth it to grab the initiative. And that’s before we even get to what you’re actually going to do with your cards and actions.

Initially, this can feel suffocating, robbing you of choice and demanding pounds of flesh to get the initiative. But with experience you’ll learn there’s nuance here, a surprising amount of strategy around card-counting and timing. And much of the rest of Arcs is dedicated to ensuring you’ve got options, even in the most barren hands of cards imaginable, although there is, as always, a cost for exercising that flexibility.

One method is to sacrifice resources to gain actions. Giving up a fuel allows you to move, for example, or a material to build or repair. Doing so, however, puts you at a disadvantage for ambitions based on that resource, and you’ll need some of that resource in the first place. You gain resources via the tax action on cities, and the planet they’re on determines which resource you get. You start with two cities, so to gain access to new resource types you need to move a fleet there, either battle to take control or build to found a new city, then tax to get your token. It’s no small undertaking, with a whole series of strategic trade-offs to get there.

The other ameliorating factor are guild cards. There are always a selection of four available, and they provide various new powers and resources. Mining Interest will get you a material resource, for example, while Lattice Spies can be discarded to seize the initiative. Getting a card requires two actions: influence, which lets you place agent pieces on an unclaimed card, and secure, which allows you to take a card on which you have a majority of agents. As always, there’s a sting: if another player claims a card on which you have agents, they capture them. This not only deprives you of their use, but the tally of captured agents is another point-scoring opportunity.

Hopefully you can begin to sell the wheels within wheels within wheels of planning a turn in Arcs. Everything is deviously and brilliantly reliant on everything else. Nothing can be achieved without risk or sacrifice. The game hands you all the tools you need to manage this fraught state of affairs but tells you nothing about how to use them: some of the aspects don’t even look like tools at first, just infuriating bits of chaos or mechanical straitjackets that exist only to annoy until you encounter the circumstance in which you can leverage them, and comprehension dawns like an alien sun rising over an extraterrestrial world. But even as you gain experience, trying to make everything join up, to push all the buttons to your advantage, is a fascinating, difficult, multi-faceted challenge that doesn’t get old.

And I haven’t even got to the fact that all the other players will be trying their best to sabotage your plans. Nothing stops players negotiating or making deals so, atop that solid mechanical core, this is a red-blooded game of dynamic aggression, where both dynamic and aggression are the operative words. The movement system and circular board makes it very hard to defend yourself, or to turtle in corners. You might get one speedbump to slow an enemy fleet en route to your major systems, but that’s it. This ensures every turn when battle actions are available ramp up the tension, as everyone tries to be first to take the fight to the enemy.

When fights do erupt, they’re governed by a fascinating, novel dice mechanic. For each ship they have, the attack can choose a type of dice to roll. Skirmish dice have a 50-50 chance of inflicting minor damage. Assault dice are far more punishing, but they carry a risk of damaging your own ships. Raid dice are the most dangerous for the attacker, but they allow you to steal resources from your opponent. The risk versus reward ratio is very much on you, but pieces can take two hits each and the attacker gets to allocate all damage. So Arcs rewards aggression, since the attacking player can eliminate enemy pieces while distributing damage among their own.

Where to Buy

Review: Dragon Quest III HD-2D Remake (Switch) – Square Doesn’t Drop The Ball, Just Some Frames

The wait is finally over.

A few years ago, Square Enix announced it would be doing a remake of Dragon Quest III in its popular HD-2D engine, but this was then followed by a lengthy period of radio silence where its development status seemed uncertain. While they were at it, the developers decided to go ahead and remake the first and second Dragon Quests, too. Now that Dragon Quest III HD-2D Remake is finally here, we’re happy to report that the wait has been well worth it. Though it isn’t without drawbacks, this is easily the most feature-rich and enjoyable version of Dragon Quest III available.

Released in Japan in 1988, Dragon Quest III hails from a much simpler era, so the narrative is considerably less detailed than one you may find in a title from subsequent decades. You begin as a nameless warrior, the child of a once-legendary hero, now called upon to take up your father’s mantle and save the world from the threat of an evil dark lord. There’s not much character development to speak of, nor narrative depth—your character is essentially a blank slate and your party members are basically animated cardboard cutouts with some stats and gear attached. Though there are ultimately some clever tie-ins to other releases in the series and some new cutscenes to flesh out your father’s role, the plot amounts to little more than ‘there’s a bad dude out there; go get him!’

Read the full article on nintendolife.com

Dragon Quest III HD-2D Remake review: a world in the palm of your hand

Dragon Quest III HD-2D Remake‘s premise is bluntly, delightfully simple. The Archfiend Baramos, as evil as he is mysterious, is up and about. He’s got ill designs on the world. Your Dad tried to stop him, and he died. He fell into a volcano. We absolutely can’t be having that.

This is, more than anything else, a game about Going On An Adventure. Well walked ground, of course, but it’s rare to see it embarked upon with such barefaced delight, or such a wholehearted commitment to going the distance. It is a very big and a very simple RPG that is as wide as an ocean and as deep as a pond; a game to curl up with and play lazily and—with some sour caveats—enjoyably, for an entire winter.

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What You Need to Know About Final Fantasy XIV Online Patch 7.1: Crossroads – Out Now!

What You Need to Know About Final Fantasy XIV Online Patch 7.1: Crossroads – Out Now!

FFXIV Crossroads Patch Hero Image

Summary

  • The first major patch since the release of Dawntrail.
  • New story, battles, events and more.
  • The first part of highly anticipated Final Fantasy XI crossover raid.

It’s been a few months since we welcomed the Xbox family into the world of Eorzea in the critically acclaimed MMORPG Final Fantasy XIV Online, and we’ve since seen the fifth expansion, Dawntrail launch to players around the world.

But Eorzea is always growing. This week, we launched the first major patch for Dawntrail, titled Crossroads, which brings with it an awesome number of additions and changes, including the first installment of the hotly anticipated crossover raid with Final Fantasy XI (the original Final Fantasy MMORPG).

Let’s take a look at some of the things included in Patch 7.1 and why this is a great time to head into the world of Eorzea as the Warrior of Light!

FFXIV Screenshot

Main Scenario Quests

If you’ve yet to dive into the land of Tural and experienced Dawntrail, firstly – what are you waiting for? The story of Dawntrail takes twists and turns in fantastic locales and offers the start of a brand-new story arc for FFXIV.

For those of you who have been waiting to discover what is next following the dramatic story of Dawntrail, Patch 7.1 continues this journey. The Warrior of Light and their companions seek to help the people of two worlds move forward, and find that some secrets of the past must be unearthed…

But what if you’re a newer player, keen to experience the game for the first time? Well have no fear, all previous expansion stories are available to you and set the scene for the epic Hydaelyn and Zodiark saga spanning the first 10 years of FFXIV. When you join us in Tural, you’ll be perfectly primed and ready for the next epic saga, which is only just starting to unfold!

Final Fantasy XI Crossover Alliance Raid – Echoes of Vana’diel

After being revealed at the Final Fantasy XIV Fan Festival 2023, the worlds of Hydaelyn and Vana’diel collide in the first installment of the crossover alliance raid series with Final Fantasy XI, the first MMORPG from Square Enix.

FFXIV Screenshot

Even if you’ve never played FFXI before, the raid offers incredible scenery, boss battles and an incredible story to match! Echoes of Vana’diel is the latest Alliance Raid to join FFXIV and will continue to be updated throughout the Dawntrail patch cycle with new story, battles and scenery to explore!

“What is an Alliance Raid?”, I hear you ask. These epic 24-player adventures are multi-part, multi-boss encounters where 3 parties of players band together to take on a variety of foes in different settings, each series having its own story to follow as you face the challenges ahead.

Much, Much More

The world of FFXIV is never short of things to see, stories to tell and places to explore, and Patch 7.1 is no exception, are you a Housing afficionado? How about a dedicated PvP’er or even an intrepid inspector? Well, we have you covered:

  • Housing – Patch 7.1 includes changes to player housing, including the ability to further customize the interior décor with new designs and the ability to choose city state interiors regardless of location
  • Player versus Player – A rework of multiple Crystalline Conflict maps, PvP action changes, and more
  • New Hildibrand Quests – The Hildibrand quests are a long-running side-story in FFXIV, featuring the inimitable Inspector Hildibrand and his entourage. The upcoming Patch 7.15, set for release on Tuesday, December 17 arrives with the latest adventures of our favorite inspector, in a new story sure to intrigue and inspire in equal measure!
FFXIV Screenshot

The release of Patch 7.1, Crossroads, this week is only the start of the Dawntrail journey, with numerous smaller updates scheduled across the end of 2024 and into the new year, each bringing changes and updates that ensures there’s always something to look forward to in FFXIV. For more information and the latest news, please visit the Dawntrail website.

This has been just a small handful of the new things that have arrived with Patch 7.1 this week and we hope you’ll join us as we take the next steps in the journey of the Warrior of Light and Final Fantasy XIV!

FINAL FANTASY XIV Online – Complete Edition

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$59.99

For newcomers to FINAL FANTASY XIV Online, this edition includes the base game (A Realm Reborn) and all expansions through Dawntrail, plus a 30-day free play period*

Begin your adventure in FINAL FANTASY XIV: A Realm Reborn
Create your very own Warrior of Light and embark upon a quest to deliver the land from an eternity of Darkness.

Take to the skies in FINAL FANTASY XIV: Heavensward
Take your first steps in the reclusive nation of Ishgard, locked in a seemingly never-ending struggle with dragons.

Rekindle the fires of hope in FINAL FANTASY XIV: Stormblood
Journey to the East and rise up against the might of the Garlean Empire.

Become the darkness in FINAL FANTASY XIV: Shadowbringers
Travel to a world where light ushers all unto oblivion. But hope is not yet lost, for where there is light there is shadow.

Journey to the very stars above in FINAL FANTASY XIV: Endwalker
A great calamity has been building – a second advent of the Final Days. The Warrior of Light must journey ever higher and stand firm as hope’s last bastion.

Set forth for new horizons in FINAL FANTASY XIV: Dawntrail
Blue seas, clear skies, and boundless possibilities await! Explore uncharted territories with familiar faces as hope’s light dawns once more.

IMPORTANT:
• *The 30-day free play period included with purchase can only be applied once to each platform on a single service account.
•All editions of the game require user registration. All editions of the game other than the Free Trial require an active paid subscription to play.
•Age restrictions and other terms and conditions apply. Please refer to the User Agreement (https://sqex.to/ffxiv_agreement) and Square Enix Account Terms of Use (https://sqex.to/ffxiv_terms) for the terms and conditions of registration and service. Please visit the FINAL FANTASY XIV website at https://www.finalfantasyxiv.com/ for additional information.
• An active Xbox Game Pass Core or Xbox Game Pass Ultimate plan is required to play this product.

FINAL FANTASY XIV Online – Free Trial

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Play FINAL FANTASY XIV Online for FREE!

The FINAL FANTASY XIV Online Free Trial includes three award-winning titles – FINAL FANTASY XIV: A Realm Reborn the base game, and the first and second expansions: FINAL FANTASY XIV: Heavensward and FINAL FANTASY XIV: Stormblood.

Join over 30 million adventurers worldwide and take part in an epic and ever-changing FINAL FANTASY. Experience all the hallmarks of the best-selling franchise – an unforgettable story, exhilarating battles, and a myriad of diverse and captivating environments to explore.

Party up with friends or play solo! Experience all the main story dungeons on your own by calling upon NPC allies to fight by your side.

Your journey takes you ever higher in FINAL FANTASY XIV: Heavensward:
• Take your first steps in the reclusive nation of Ishgard, locked in a seemingly never-ending struggle with dragons.
• Three additional jobs: channel celestial magicks to heal your allies as the mystical Astrologian. Attack from afar using firearms and mechanical weaponry as the daring Machinist. Wield a mighty greatsword and the power of darkness as the valiant Dark Knight.

Rekindle the fires of hope in FINAL FANTASY XIV: Stormblood:
• Journey to the East and rise up against the might of the Garlean Empire.
• Two additional jobs: master the balance of martial and arcane arts as the rapier-wielding Red Mage. Draw your katana and let steel sing as the noble Samurai.

IMPORTANT:
• Requires game purchase and on-going subscription to continue playing after the Free Trial.
• All editions of the game require user registration.
• Age restrictions and other terms and conditions apply. Please refer to the User Agreement (https://sqex.to/ffxiv_agreement) and Square Enix Account Terms of Use (https://sqex.to/ffxiv_terms) for the terms and conditions of registration and service. Please visit the FINAL FANTASY XIV website at https://www.finalfantasyxiv.com/ for additional information.

The post What You Need to Know About Final Fantasy XIV Online Patch 7.1: Crossroads – Out Now! appeared first on Xbox Wire.

Despite Buying Activision Blizzard for $69 Billion Just Last Year, Microsoft Is Still Looking at Even More Video Game Acquisitions

Microsoft is still in the market for acquisitions despite having splashed out $69 billion for Call of Duty maker Activision Blizzard just last year.

In an interview with Bloomberg, Microsoft Gaming boss Phil Spencer said he’s up for buying more companies, although cautioned that nothing’s “imminent” and big deals are off the table for now.

So, if Microsoft does open its wallet once again, what might it spend its billions on? Deals that add “geographic diversity,” including in Asia, might be worthwhile, Spencer said.

Apparently Microsoft’s eyeing up buying another mobile company (Microsoft picked up Candy Crush maker King as part of the Activision Blizzard acquisition).

“We definitely want to be in the market, and when we can find teams and technology and capability that add to what we’re trying to do in gaming at Microsoft, absolutely we will keep our heads up,” Spencer said.

Microsoft is still busy absorbing Activision Blizzard employees, Spencer added, which is why very large deals are probably impossible right now. But that leaves the door open for major acquisitions in the future.

Spencer and co. will probably find future acquisitions easier to get over the line after Donald Trump becomes U.S. president in January. Microsoft faced a tough battle with the Federal Trade Commission (FTC) over the Activision Blizzard deal — a battle it ultimately won. Wall Street is said to be foaming at the mouth with all the possible mergers and acquisitions that may now go through with Trump as president.

The focus, it seems, is fleshing out its mobile offering ahead of launching an app store of its own. But Microsoft’s App Store and Google Play rival has suffered a number of delays, with staff still trying to figure out a plan. According to Bloomberg, Microsoft still doesn’t have an effective way to get its own store on mobile phones, delaying the launch further.

Microsoft’s gaming aquisition ambitions continue despite cutting an eye-watering 2,550 staff just this year alone, with Xbox mobile game development teams recently hit hard.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Microsoft Confirms Plans to Release an Xbox Handheld, but It’s Years Away

Microsoft Gaming boss Phil Spencer has confirmed the company’s plan to release an Xbox handheld, but stressed it’s years away from release.

In an interview with Bloomberg, Spencer said the “expectation is that we would do something” in the handheld game devices category, but such a device is a few years out.

Microsoft, Spencer said, is currently working on prototypes and considering what it might do, with its team developing its vision for a handheld based on what it learns from looking at the market.

Spencer has made no secret of his desire to enter the handheld console market with Xbox hardware, and practically confirmed the plan to IGN back in June following the 2024 Xbox Games Showcase.

“The future for us in hardware is pretty awesome,” Spencer said at the time. “The work that the team is doing around different form factors, different ways to play, I’m incredibly excited about.

“Today was about the games… but we will have a time to come out and talk more about platform, and we can’t wait to bring it to you.”

When asked if a hypothetical Xbox handheld would be a dedicated gaming platform where you can play games locally (like a Steam Deck or Nintendo Switch), or a cloud-based handheld, Spencer responded: “I think being able to play games locally is really important.”

In an interview with Polygon in March, Spencer listed various features that would make a handheld console “feel like an Xbox,” including having access to all your games with associated save files: “What should we build that will find new players?” he said at the time. “That will allow people to play at times when they couldn’t go play [in the past]?”

Rumors were fueled by the trove of leaked Microsoft documents last fall, which revealed plans for an Xbox handheld. Spencer, however, would later come out to say those plans were outdated.

Xbox had hinted at new hardware in the near-ish future, with Microsoft announcing a multi-year roadmap in February that includes a next-generation Xbox console.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Final Stalker 2 PC System Requirements Confirmed — and You’ll Need 160GB SSD Storage

Stalker 2 developer GSC Game World has confirmed the game’s final PC system requirements ahead of its release date of November 20, 2024.

“Examine the final system requirements carefully, and adjust your machinery for a trouble-free connection to the Noosphere,” GSC tweeted.

GSC provides four graphics presets here: low; medium; high; and epic, as well as a target resolution and FPS for each. The high graphics preset is what GSC calls recommended, and provides 60fps gameplay at 1440p.

For that high graphics preset, you’ll need a Nvidia GeForce RTX 3070 Ti / RTX 4070 or AMD Radeon RX 6800 XT GPU and 32GB of RAM. Low and medium require 16GB of RAM and less powerful GPUs.

All graphics presets, however, require 160GB of SSD storage, which is a significant footprint worth bearing in mind if you’re planning on playing.

Meanwhile, GSC confirmed Stalker 2 will feature upscaling options for DLSS and FSR. Specifically, Stalker 2 launches with DLSS 3 and Reflex, which means GeForce RTX 40 Series gamers can activate DLSS 3 with Frame Generation and Super Resolution from day-one, accelerating performance.

Stalker 2 PC system requirements:

Low (1080p / 30fps):

  • CPU: Intel Core i7-7700K / AMD Ryzen 5 1600X
  • GPU: Nvidia GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB / Intel Arc A750
  • RAM: 16GB
  • Storage: 160GB SSD

Medium (1080p / 60 fps):

  • CPU: Intel Core i7-9700K / AMD Ryzen 7 3700X
  • GPU: Nvidia GeForce RTX 2070 Super / RTX 4060 / AMD Radeon RX 5700 XT
  • RAM: 16GB
  • Storage: 160GB SSD

High (1440p / 60 fps):

  • CPU: Intel Core i7-11700 / AMD Ryzen 7 5800X
  • GPU: Nvidia GeForce RTX 3070 Ti / RTX 4070 / AMD Radeon RX 6800 XT
  • RAM: 32GB
  • Storage: 160GB SSD

Epic (4K / 60+ fps):

  • CPU: Intel Core i7-13700KF / AMD Ryzen 7 7700X
  • GPU: Nvidia GeForce RTX 4080 / AMD Radeon RX 7900 XTX
  • RAM: 32GB
  • Storage: 160GB SSD

Stalker 2 has suffered a number of understandable delays, most recently in July when the game was due out in September. Ukrainian studio GSC said at the time that the extra two months would give the developers the chance to fix “unexpected anomalies”, aka bugs.

GSC has been vocal about the challenges the studio has faced getting the post-apocalyptic PC and Xbox Series X and S shooter up to scratch after a mixed reaction to its debut public showing last year.

At gamescom 2023, GSC addressed what some had called a “downgrade” sparked by Stalker 2’s then latest gameplay trailer. At the time, GSC told IGN it was still targeting a visual quality and level of polish suggested by Stalker 2’s eye-catching 2021 trailer despite the horrendous conditions suffered by the staff amid the war with Russia.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Random: Don’t Let Pets Wii On Your Switch, Warns Nintendo

Urine trouble now.

Even though the Switch is nearing the end of its lifespan, Nintendo is still offering up some valuable nuggets of advice for both new and current owners. After all, we want these devices to last as long as possible, right?

In a social media post, the company’s customer service branch has warned users to be mindful of where they leave their Switch consoles and accessories when in the presence of any pets. It states that pet saliva and urine can cause systems to malfunction due to excess water exposure. Duh.

Read the full article on nintendolife.com

Lego Horizon Adventures Recasts Late Lance Reddick With Star Trek Actor Tim Russ

Star Trek actor Tim Russ plays Sylens in Lego Horizon Adventures, IGN can confirm.

Russ, who famously plays Tuvok in Star Trek: Voyager, assumes the role of Sylens after Horizon developer Guerrilla Games recast the character following the death of Lance Reddick in March 2023.

Sylens is the deuteragonist of Horizon Zero Dawn and a returning character in its sequel. He allies with protagonist Aloy to discover the truth behind the machines and the fate of the Old Ones. IGN’s Lego Horizons Adventures review returned a 7/10. We said: “Lego Horizon Adventures reimagines Horizon Zero Dawn with a playful Lego twist, simplifying the story while keeping the heart of its key moments and characters.”

Russ played Jetakka in 2022’s Horizon Forbidden West, so has a history with Guerrilla’s action adventure series.

Last month, Guerrilla Games’ senior world artist Lucas Bolt told IGN: “Lance Reddick tragically passed away in 2023, and he is deeply missed within Guerrilla and our community.

“He wonderfully portrayed the essential character of Sylens in Horizon Zero Dawn and Forbidden West. The character of Sylens does appear in LEGO Horizon Adventures, and we will introduce the new actor at a later date. Hearing the voices of other original actors including Ashly Burch as Aloy, JB Blanc as Rost, John Macmillan as Varl and John Hopkins as Erend has really brought back the tone of comradery found in the original game.”

Recasting perhaps suggests Russ will play Sylens in future Horizon games, though nothing has been confirmed on this front yet. Guerrilla is working on a live service Horizon Online multiplayer game, with Horizon 3 potentially a ways off. Horizon Zero Dawn Remastered came out at the end of October.

Reddick, who was also known for his roles in John Wick, Destiny, and The Wire, passed away suddenly from natural causes on March 17. The entertainment and video game industries paid tribute to the actor following his death, with many major names coming forward to share their love.

Photo by Tommaso Boddi/WireImage.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sultan’s Game is a dark, fascinating, and irrepressibly horny oddity

I predict I likely won’t have fully gotten to grips with the strategy of Sultan’s Game for several more hours, but since I’m considering investing that time – after a morning spent card shuffling and deciding whomst to bone and whomst to murder in its Steam demo – I’m compelled to spotlight it. It’s deeply imperfect and willfully obtuse, but also absolutely fascinating. I’ll ground you with a slightly wonky and dull allusion to Cultist Simulator, then guide you through in more or less the order I experienced it. As we progress, you may feel steadily more disorientated. It’ll be like a brewery tour I’ve somehow inherited control of by murder-boning the previous owners. Onward!

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