What do Greek Heroes do After Death? Find out Now in Achilles: Survivor

What do Greek Heroes do After Death? Find out Now in Achilles: Survivor

Summary

  • Fight, build, die, evolve your godly powers, die again.
  • A fast-paced roguelite set in Ancient Greece.
  • Play it now on Xbox Series X|S and Xbox One.

Imagine this:you’re enjoying a peaceful day in Ancient Greece. You’ve spent your entire life fighting, your name is known across the land… and then someone stabs you in the heel.

It can happen to anyone.

But what do you do next? Retire? Rest? Reflect?

Achilles didn’t get the memo.

At the end of Achilles: Legends Untold, our hero landed in Tartarus. But instead of staying dead like a sensible person, he decided to get out and pick another fight – this time with Hades’ entire army. No peace. No pension. Instead, he charges into wave after wave of skeletons, spiders, and explosive plant-things that would ruin even the nicest afterlife brochure.

Welcome to Achilles: Survivor – available now on Xbox.

Achilles: Survivor screenshot

So… What Do Greek Heroes Do After Death?

Well, that depends on the hero.

If you ask Achilles about his favourite pastime, the answer is obvious: he fights.

He’s quite happy in this game, because your main job is to battle through swarms of mythological enemies using your weapon, four power slots, and a bit of luck.

Prometheus, on the other hand, would prefer to sit this one out.
Paris does his best to stay out of trouble (with mixed results).
And Brontes… Brontes smashes and asks questions never.

Achilles: Survivor screenshot

Every hero in Achilles: Survivor handles retirement a little differently. As you progress, you’ll unlock familiar faces like Hector, Steropes, and Agamemnon – each with a unique signature power, talent, starting stats, and a class-specific passive tree. Whether you enjoy magical chaos, structure-based control, or old-school brute force, you’ll find a Survivor who fits.

Feel free to experiment – some powers are safer early on, while others really shine in the late game (looking at you, Pythia). My advice? Focus on upgrading one power early. The stronger your foundation, the better chance you’ll have of surviving the growing onslaught.

At higher levels, you’ll unlock powerful transformations in the Forge, which evolve your core abilities into something deadlier. Take Phalanx, for example: his venomous spikes stick around longer and spread across multiple rows, turning chokepoints into death traps.

Achilles: Survivor screenshot

Treat Your Build Like a Phalanx.

Your main power is the spear at the front – strong, direct, and always advancing. But without coverage on the sides or back, one bad flank and you’re done. If your main power is using close-range attacks, pair them with powers that control space around you or hit enemies from a distance.  You don’t need a perfect set of upgrades – just one that holds the line.

And if you’re struggling with frontal powers, like Prometheus’ Fire Breath? Run in circles. Seriously. It might look ridiculous, but you’ll gain great AoE coverage!

Achilles: Survivor screenshot

Speaking of Foundations…

Combat is only half the story. The other half? Building.

During each run, you’ll gather stone – a resource used to place structures across the map. Flame turrets, traps, healing shrines… and yes, a Trojan horse that spawns backup. Structures are vital for your survival. If you’re feeling overwhelmed or had no luck with upgrades, they’re here to bail you out.

One of my favorite tactics? Luring enemies into a triangle of flame towers and enjoying the views. It’s oddly peaceful.

A lot of players forget that structures also grant passive bonuses. If you’re running a status-focused hero like Tantalus, placing a few Ominous Visages can give a solid boost to your poison damage without you having to change anything else in your build. Keep an eye on map objectives (like “Get X armour” or “Get Y amount of Luck” – placing the right structure can complete a side task for you.

And when in doubt? Especially on the first few maps, just spam flame turrets.
They will do a lot of heavy lifting for you.

(P.S. This section was definitely not sponsored by Diomedes, king of Argos, said to have built at least ten cities before he died.)

Achilles: Survivor screenshot

Dying is a Feature Too

Be careful. It’s a roguelite, so nothing is permanent (except maybe the pain). Stone runs out, and structures fall under the waves of enemies. You don’t want them to be destroyed before you kill the boss.

Achilles: Survivor screenshot

Because you know what happens next?

You’ll see this screen a lot…

But here’s the good news: death is how you get stronger. Gods look favourably at your defeats. Or maybe they’re just bored.

Each run earns you resources that go into meta progression – general and class specific upgrades that stay with you no matter how many times you die. You’ll also unlock new Survivors, buildings, game modes, and more by completing achievements and in-game challenges.

It’s all part of your journey. You shouldn’t be gone for ten years, but some runs might feel like it.

Start Your Afterlife Adventure

To sum up, what do Greek heroes do after death?

They build flame towers. Dodge very unfriendly plants. Complain to the gods about exploding spiders, then ask them for more power to defeat said spiders.

As you can see, it’s not an easy feat: (after)life of a Greek hero. But whether you’re a roguelite veteran or just looking for some action to relax after another day at work, Achilles: Survivor has more enemies than the entire Trojan War.

Achilles: Survivor is available now on Xbox Series X|S and Xbox One.

Just remember: don’t get hit in the heel.

Achilles: Survivor

Dark Point Games S.A.


23

$6.99

Every run writes your legend.

Achilles: Survivor is a fast-paced, single-player bullet heaven set in Ancient Greece. Play as Achilles – or one of the legendary souls freed from Tartarus – and face relentless waves of enemies. Build deadly structures, evolve your powers, and grow stronger with every run. Defeat your enemies… or die trying.

Are you ready for battle?

DEFEAT YOUR ENEMIES… OR DIE TRYING
Achilles has never faced monsters like this – and now it’s your turn. Dive into chaotic, action-packed runs and hold your ground against relentless waves of enemies. Pick from dozens of powers and transform them mid-run in the Forge.

The deeper you go, the tougher it gets. No two runs are the same – and surviving means adapting fast.

BUILD LIKE A STRATEGOS
Drop flame turrets, raise healing shrines, or summon Myrmidons to fight at your side. Unlike other survivor-likes, your best weapon might be the map itself. Structures aren’t just defenses – they’re tactical tools for crowd control, sustain, and damage that can turn the tide of battle.

But remember – your resources are limited.
Build smart, and you’ll live longer.

WIELD THE MIGHT OF LEGENDARY HEROES
Achilles made a bit of a mess escaping Tartarus. Now the world’s crawling with souls that shouldn’t be here – and you’re one of them.

Unlock and master a growing roster of heroes, each with a unique playstyle and signature power. From Achilles’ raw melee strength to Paris’ precise shots, Pythia’s devastating magic, or Brontes’ brute force – these are just a few of the heroes you can discover in the game.

SURVIVE THE TRIALS OF THE OVERLORDS
Every region throws new horrors at you – venomous beasts, relentless ranged attackers, and bosses that won’t give you a second chance. Learn their patterns, adapt your build, and survive escalating waves until it’s time to face an Overlord.

These bosses don’t wait for you to get ready – they’ll punish weak strategies and reward smart structure placement.

GET STRONGER WITH EVERY RUN
Death isn’t failure – it’s part of your path. Complete challenges to unlock new characters, earn treasures and Favors, and improve your stats with long-term upgrades.

The further you push, the more power you bring into your next run.

EXPLORE ANCIENT GREECE
Return to the world of Achilles: Legends Untold and slay them all!

Battle across mythical arenas drawn from Greek legend, such as Troy and the sun-scorched coasts of Greece. Each map features unique objectives, building zones, and mythological threats waiting to be conquered.

Special thanks… to YOU
We’re a small team making the kind of games we love to play – and they wouldn’t be the same without your feedback.

We’re adding new content, improving systems, and optimizing performance with every update. Got suggestions, questions, or a wild build to show off? Join our Discord or drop us a message – we’re always listening.

Thanks for being part of our journey.

See you on the battlefield, Survivors!

The post What do Greek Heroes do After Death? Find out Now in Achilles: Survivor appeared first on Xbox Wire.

Borderlands 4 for the Switch 2 Is Now Up for Preorder on Amazon

Borderlands 4 has been available to preorder since June, but only for PS5, Xbox, and PC gamers. We knew that the new game would be coming to the Switch 2, but it wasn’t until recently that we finally got a release date. The Switch 2 version of Borderlands 4 is set to arrive on October 3, almost a full month after its console and PC release. And as of today, you can now preorder your copy for $70.

Preorder Borderlands 4 for Nintendo Switch 2

As of right now, it looks like the standard edition of Borderlands 4 is the only version available to preorder on Amazon and GameStop. Both the console and PC currently have Super Deluxe Editions available for preorder that include additional content and fancy packaging. It’s unclear at this time if the Switch 2 will get a physical release of the Super Deluxe Edition as well, but we’ll update this page with any new information as soon as we have it.

That being said, the Super Deluxe edition is available to preorder directly from the Nintendo eShop. So if you want the benefits of that version without the actual physical copy of the game, that’s one way to do it.

Preorder Bonuses

Although this is the standard edition of the game, preordering does come with a few bonuses when you buy from Amazon. Alongside the base game, you’ll also get the Gilded Glory Pack. This features a Vault Hunter skin, a weapon skin, and an Echo-4 drone skin. You can see more details about the pack from the 2K website.

What Is Amazon’s Preorder Price Guarantee?

If you’ve never actually preordered anything from Amazon before, it’s worth noting that if you purchase this art book ahead of the release date, it includes Amazon’s preorder price guarantee. According to Amazon’s own help page, this means that if the price decreases between now and when the item ships, you’ll pay the lowest price. So in this case, if any of these editions of the game get a discount before they actually start shipping then you’ll pay whatever it dropped to rather than the full price.

Although not every preorder gets discounted, physical editions of games especially seem to rarely drop in price compared to other product categories before they actually release. That is especially true for popular Nintendo Switch games, which rarely receive discounts of any kind even after release.

Battlefield 6’s full multiplayer reveal sees EA trying to rebottle the lightning of Battlefield 3 and 4

EA have given us our first proper look at Battlefield 6‘s multiplayer, after revealing the game with a single player trailer last week. They’ve also confirmed the new shooter‘s release date – 10th October 2025 – and announced dates for a series of beta weekends in August.

The game they’re pitching is a return to the contemporary warring of Battlefield 3 and Battlefield 4, after the mildly futuristic disappointments of Battlefield 2042. It’s got four familiar classes, the old Battlefield mode trinity of conquest, breakthrough and rush, and maps that incline towards close quarters combat or wide-open vehicular blasting or some blasphemous hybrid of the twain. It seems fine. And loud.

Read more

Battlefield 6 Feels Like a Safe, Explosive Return to the Shooter’s Past

Considering we’re living through a period where it feels like every other game is a remake, remaster, or throwback of some sort, perhaps I should be less surprised that Battlefield 6 feels a lot like Battlefields 3 and 4. They were, of course, the glory years for EA and DICE’s large-scale multiplayer shooter – excellent maps, engaging objective-based modes, spectacular destruction, and the all-important class system. It seems like Battlefield 6 replicates all of that, at least as far as I can tell after having played two hours and change of the new, contemporary-set FPS across a number of maps and modes. That is a good thing, of course, especially since recent Battlefield history has been a bit of a rocky ride. But is this resurrection of past glories actually exciting? In the moment, absolutely. But on a grander scale? That’s a more difficult question.

Those exciting moments are often the result of the well-defined class system, which returns in a comfortingly familiar guise following Battlefield 2042’s missteps with its hero shooter-like Specialists. The Assault class can use their grenade launcher to breach through walls and then turn the startled soldiers who once huddled behind it into swiss cheese. The Engineer is the vital cog in a tank battle, using their acetylene torch to repair friendly armour and keep the cannon fire rolling, even as an entire building collapses around them. The Support is the squad’s literal lifeline, diving onto the objective with bags of spare ammo and soldier-reviving defibrillators at the ready. And finally there’s the Recon, the tactitician who marks enemies for all to see before scoring a hattrick of headshots with a sniper rifle.

There’s nothing revolutionary about these classes, but they are much clearer in their parameters than they have been in the past. You won’t find the team’s dedicated infantry killer fulfilling anti-tank or medic duties, for instance, as the Assault has been forced to do in the likes of Battlefields 4 and 5. But as clean and traditional as these roles are, there is a minor shake-up. Like Battlefield 2042, any class can use any weapon, but now each role has a “signature” specialism designed to encourage you into the specific loadouts of yesteryear. For example, the Recon is able to hold their breath while aiming sniper rifles, making them the clear choice for long-range engagements, while the Engineer benefits from improved hip-fire control when using SMGs. As someone who would score a low-end grade in a sniper exam, this means I can play Recon while swinging around an assault rifle or LMG, which fully opens up the class roster. But I can’t help but wonder why I should brute-force my way into playing Recon when I could find my specialism elsewhere. Isn’t that what class play is all about?

The odd, freeform elements of 2042’s weapon system saw their fair share of criticism, and I agree that tighter restrictions would have been of benefit both there and here in Battlefield 6, especially since there’s real strength in the design of the prescribed specialist gadgets for each class. The Support’s deployable cover is a solid example – it’s great for hiding behind while resurrecting fallen squaddies, provides a safe space for allies to restock on the ammunition bags you can drop, and acts as a surface to mount the LMG that the class specialises in. In short, the components of each kit can harmonise wonderfully, and I think the interesting choice is finding which class kit provides the best melody for your playstyle, rather than adjusting the individual notes within that.

Ultimately the weapons system is a small wrinkle in a very familiar package, and that applies to basically all the new ideas present in Battlefield 6’s demo. A new movement system (ridiculously dubbed the “Kinesthetic Combat System”) promises smoother leaning around corners, bracing against cover to reduce recoil, combat rolls as you land from high jumps, and several other improvements, but I can’t say I found these valuable additions – especially the contextual lean, which rarely seemed to activate. Like the omnidirectional movement in last year’s Call of Duty: Black Ops 6, I wonder how much genuine impact this will have on the experience of regular players. The one addition that I do love is the ability to grab a fallen soldier by the scruff of their neck and drag them to safety before reviving them. It’s a useful ability that everyone has access to (which admittedly does infringe on the Support’s duties, but it’s far from the instant revive of the defibrillator.) More importantly, it’s something that creates a “moment” – there’s few things more heroic than dragging a buddy to cover while machine gun fire kicks up dust around you. If all the small additions add up to something that feels as good as that, then maybe Battlefield 6 will develop a more distinct character in time.

This is a series that needed to find secure footing after a couple of wobbly outings, and it certainly feels like this new iteration is standing on reinforced concrete.

But what about the battlefields themselves? The series has always had to find its own formula when it comes to level geography, simply because the classic three-lane design doesn’t work for 64-player chaos. Thankfully that rule still applies, which means Battlefield still feels unlike any other shooter out there. The flagship Conquest maps retain that almost open-world feel – much more expansive than Call of Duty arenas, with an eye for real-world authenticity. City streets feel like genuine (albeit thankfully evacuated) population centres, and buildings are realistically laid-out with coherent stairwells and floorplans. The designer’s hand can be felt when you realise that there are maps nested within maps, but they leave a good impression. The broad edges of Empire State replicates the wide, tank-friendly streets of New York City, but push further into the centre and there’s rabbit warren-like alleys and a large concrete multi-storey building that’s perfect for claustrophobic, close-quarters fighting.

One or two matches simply isn’t enough time to understand the nuances of a map, and so I can’t say where exactly the few on offer would rank among the all-time greats. But Liberation Peak, set along the slopes of the Pamir Mountains in Tajikistan, provides the ideal amount of wide, rocky terrain for land vs air battles alongside pocketed military bases that give birth to desperate infantry fights, while Siege of Cairo has the dense street networks ideal for luring tanks into RPG ambushes. With no demolition centrepieces there’s nothing that instantly becomes a map’s signature element, but I hope that continued play will reveal carefully-placed details in each street, room, and capture point.

Talking of demolition, Battlefield’s trademark chaos remains very much in-tact. It is somewhat restrained in comparison to the map-shifting “levolution” system that powered Battlefield 6’s most obvious touchstones, but the alternative is much more useful in the minute-to-minute play. Entire building facades crumble away under cannon fire, opening up buildings like sardine cans to reveal the fleshy fiends hiding within. You can breach floors, allowing for Rainbow Six Siege-like downward assaults… or simply blow the support from beneath a pesky sniper. This late into Battlefield’s lifespan it’s hard to be truly excited about all this – this is the series’ schtick and likely always will be now – but it’s nonetheless impressive. As much as it is a technical feat to be boasted about alongside the most photo-realistic graphics in the series’ lifetime, it’s also a foundational tool that makes Battlefield its own distinct beast.

If it seems odd that we’ve reached this far into the preview without mentioning the multiplayer modes – you know, the things you actually play – then it’s only because they almost blend into the background among the explosions and squad roles. The hands-on session provided matches of Conquest, Breakthrough, and Squad Deathmatch, and they’re exactly as Battlefield tradition dictates. Personal preference naturally applies, but at least from my perspective it’s the classic story of the objective-focussed modes reigning supreme and the smaller-scale, kill-everything-in-sight games still feeling like a square peg in Battlefield’s round hole. It’s not that they’re a bad time, it’s just that the “Battlefield Moments” EA likes to shout about seem to only happen when you’re desperately holding down Point C during a close game of Conquest, or pushing tooth-and-nail through the fiercest defence in Breakthrough.

As part of what seems like a project attempting to recapture the glory days of Battlefields 3 and 4, I don’t hold any grudge against these modes feeling like business as usual. This is a series that needed to find secure footing after a couple of wobbly outings, and it certainly feels like this new iteration is standing on reinforced concrete. But I can’t help but feel that those old, faithful objectives could have been freshened up a little, perhaps with unconventional capture point designs or equipment used specifically for objectives. Perhaps new thrills lie in the new Escalation mode, which was unavailable to sample at my hands-on demo, although considering the official description provided to press claims that it “sees two teams fight to capture strategic control points,” I’m not expecting it to add too much extra fizz to the established formula.

When Battlefield 6’s open betas go live across a couple of weekends in August, I expect there will be a lot of fans who will be relieved to find a package that largely seems focussed on returning Battlefield to its peak years. And I can’t deny that the modern combat aesthetic, equipment, and classes speak to me in a way that the series’ near-future and pseudo-historical guns never could. I had a good time. More than a decade after Battlefields 3 and 4, though, it doesn’t fill me with the same sense of adrenaline it once did. But nostalgia’s still a hell of a drug, and maybe that’s just what the medic ordered.

Do you have any questions about Battlefield 6? Tell us what you want to know in the comments, and we’ll do a follow-up soon to bring you as many answers as we can.

Matt Purslow is IGN’s Senior Features Editor.

Review: Time Flies (Switch) – An Indie Oddity That Makes Every Second Count

Lord of the Flies.

As I sat down to write this review, I typed ‘What is the lifespan of a housefly?’ into my search bar. It’s not a question I ever really pondered prior to my playthrough of Time Flies. Somehow, this minimalist indie puzzler got me curious enough to wonder. I can’t say there’s ever been a piece of media that’s ever piqued my general interest in a pest in quite the same way.

That’s because Time Flies’ protagonist is a fly, and they made him cool. That’s not how I thought I’d be anchoring this review, but it’s the truth. Much like how the goose in Untitled Goose Game wins hearts by being a chaotic menace, the fly is an existentialist rebel worthy of an Albert Camus novella about, say, the absurd search for meaning in a life measured in seconds.

Read the full article on nintendolife.com

Cook Serve Forever Launches with a Banger Soundtrack and Celebrity Voice Actors

Cook Serve Forever Launches with a Banger Soundtrack and Celebrity Voice Actors

Cook Serve Forever key art

Cook Serve Forever is a brand new, story-rich cooking adventure from the creators of Cook, Serve, Delicious.

You play as Nori Kaga, a food cart chef who dreams of making it big like her role model, the Culinary Queen, Chef Rhubarb. Nori leads a pretty simple life, serving food to the locals of her small town, Moraine. But when she finds out the once-in-a-decade cooking event, the Couteau d’Or, is happening in the neighbouring city of Helianthus, Nori sets out on a quest for greatness. Her idol Chef Rhubarb might be the only three-star chef in history, but maybe Nori could be the second?

As you travel from your small hometown of Moraine to the futuristic solarpunk city of Helianthus, you’ll cook over 80 foods and skilfully master more than 400 recipes.

Cook Serve Forever screenshot

Your quest for culinary greatness will take you and your food cart to over 50 locations throughout the city of Helianthus. Each location has its own menu and set of cooking objectives. For instance, you’ll serve pizza to burnt-out game developers at a video game studio, and old-timey eats at the city’s historic district. Some locations will force you to prioritize speed, others accuracy, and some locations will see you apprehend criminals (no, really). After all, if you want to be the best chef of all time, you’re going to need a wide range of skills.

Cook Serve Forever screenshot

Throughout the game, you’ll encounter friends and foes. Cook Serve Forever features a fully voiced narrative and includes voice work by Elspeth Eastman (League of Legends), SungWon Cho (ProZD) and Broden Kelly (Aunty Donna). 

The game also includes over two hours of original music by award winning composer Jonathan Geer. The soundtrack hooks into the game’s narrative in some interesting ways. For instance, your partner Brie is a musician, and throughout the game you get to hear her composing a song, with the song growing and changing throughout the story. Jonathan was adamant on using a range of real instruments for Cook Serve Forever, and in total a dozen different musicians contributed to the game’s soundtrack.

Cook Serve Forever screenshot

Vaulting ambition and perfection are big themes of the game’s narrative and gameplay. In each location you have two goals – an easier one and a harder one – and completing them sees you earn stickers. During the testing process, we found players became obsessed with collecting all the stickers, so we created a cookbook to show off your progress.

The cookbook is also a way to show off your Blitz challenge-mode medals and other achievements.

But That’s Not All…

  • Over 80 Foods and 400 recipes.
  • Easy to learn, hard to master gameplay, perfect for casual and hardcore players alike.
  • An emotionally rich story full of mystery, love and ambition.
  • A sticker collection to track your progress and tease your inner perfectionist.
Cook Serve Forever screenshot

We’re so excited to see Xbox players explore the wonderful world of food in Cook Serve Forever. So, what are you waiting for? Let’s get cooking!

Cook Serve Forever

Vertigo Gaming Inc.


$29.99

$23.99

Chop, stir, and sauté your way through the bustling solarpunk city of Helianthus. You play as Nori Kaga, a food cart chef aspiring to make it big like her role model, the Culinary Queen, Chef Rhubarb.

“Cook Serve Forever” is a brand new, story-rich cooking adventure from the creators of “Cook, Serve, Delicious!”

Features Include:

• Over 80 Foods and 400 recipes!
• 50 locations to master!
• 30 fully-voiced characters to meet – some friends, some foes!
• Easy to learn, hard to master gameplay, perfect for casual and expert players alike!
• An amazing soundtrack by award-winning composer Jonathan Geer!
• An emotionally rich story full of mystery, love and ambition!

What are you waiting for? Let’s get cooking!

The post Cook Serve Forever Launches with a Banger Soundtrack and Celebrity Voice Actors appeared first on Xbox Wire.

Battlefield 6 — hands-on report

Battlefield 6 has made its debut, with Electronic Arts providing the first big look at its sprawling first-person shooter, including hands-on with its often-enormous multiplayer mode. I engaged the enemy across four of the nine maps Battlefield 6 will include at launch, which took us through a range of battles: from the vehicle-filled All-Out Warfare modes, to smaller, close-quarters battles.

The franchise heads back to its roots with Battlefield 6, serving as a sort of spiritual successor to Battlefield 3 and Battlefield 4. It uses a modern setting of 2027 and, like the games it draws inspiration from, sees the return of character classes to the series—but with new twists on the old formulas.

Battlefield 6 hits PS5 on October 10, but you don’t have to wait that long—there are also open beta weekends this August  so you can try out the game’s new tricks yourself.

Here’s everything from my boots-on-the-ground experience in Battlefield 6.

Character classes

Battlefield 6 brings back the class system that players know and love, but with adjustments that let you further dial in your specialty. The new Training system is Battlefield 6’s take on subclasses, expanding on the Specializations of Battlefield 3 and Field Upgrades of Battlefield 4.

Classes also get buffs as you “level up” through a match by supporting teammates, defeating opponents, and playing objectives, which further amp up the things that make them unique. Eventually, they can charge up a special ability that’s specific to their Training.

Assault — The run-and-gun class wields an assault rifle and combat stims, and with the Frontliner training, gains faster health regeneration, more stimulants, and more accuracy while moving.

Recon — Best known for long-range shots and spotting enemy movement. The Sniper training marks enemies seen through your scope more quickly and for longer, while sniper shots stop enemy healing. Meanwhile, headshots drop enemies with a single round, without the possibility of being revived by a teammate.

Engineer — The only class that can repair vehicles can also be a real menace to them, as well as to other infantry. The Anti-Armor training lets you wreck vehicles with extra rockets that also reduce their repair effectiveness.

Support — The classic defensive class is a little more than a revive machine in Battlefield 6. Specializing in light machine guns, you can also place temporary cover and drop ammo for your teammates. The Combat Medic training also lets you dish out health for allies and regenerates health while you’re reviving teammates. 

Closed and open weapons — Classes get a signature weapon and specific gadgets, but whether weapons are open or closed depends on the playlist you’re playing. On closed playlists, you can only use certain weapons with certain classes. But on open playlists, you can swap to anything that works for you.

Tactical destruction

Map destruction is one of Battlefield’s defining features, but in Battlefield 6, destroying chunks of the map is part of your strategy and a weapon to use against the enemy.

Blast a path — Thin obstacles like doors or windows can be crashed through or blasted apart to open a line of fire. You can also level walls with grenades or a handy sledgehammer. 

Emphasis on “tactical” — Thomas Andersson, Creative Director of the Battlefield Franchise, explained that destruction in Battlefield 6 is meant to be somewhat predictable so you can make use of it in firefights. Destroying the floor beneath your opponents or bringing a building down on their heads are viable strategies that are satisfying to pull off.

Bring down the house — Standing in a building that’s coming down around you is shockingly loud and intense, but I couldn’t look away from Battlefield 6’s beautiful devastation. The best part, though, is finding cover in the rubble to continue the fight as the map changes around you.

Kinesthetic combat

Battlefield 6 makes firefights more dynamic and adaptive with the addition of the Kinesthetic Combat System.

Peek and lean — Walk up to any corner in Battlefield 6 and you’ll get a contextual prompt that lets you hold R1 to lean out and fire, and lean back into cover when you let go, providing new tactical options in close-quarters engagements.

No one left behind — Reviving comrades isn’t just a matter of holding down the Square button and hoping nobody shoots you. Now you can drag a downed teammate out of the line of fire while you revive them. As a dedicated medic fan, being able to pull a buddy out of danger saved my own life a few times, too.

Hitch a ride — Vehicles never seem to have enough seats, but you can grab onto the outside of tanks or trucks to hitch a ride and stick with your squad.

Fight the recoil — Battlefield developers said they know a lot of players don’t really know how to compensate for the recoil of most guns, but it’s a skill that can win firefights. Kinesthetic Combat telegraphs information about recoil by tilting your gun in the direction it moves as it fires, so you can learn to keep your shots on target—possibly without even realizing the game was teaching you.

Maps

The four maps I fought through gave a sense of Battlefield 6’s scale, as well as the intensity of its smaller locales. Battlefield 6’s more massive maps include locations within them called Combat Zones, which are smaller, carefully designed engagement areas that can also function as maps on their own for the game’s different modes.

Liberation Peak — An enormous mountainside battlefield that’s great for vehicles of all kinds and excellent for snipers, especially once you start leveling buildings to create new, tough-to-spot positions.

Siege of Cairo — A dense city where the fighting is fierce, and buildings are constantly at risk of being reduced to rubble. Siege of Cairo is big enough for tanks and vehicles, but also packs a Combat Zone where you’ll need to check your corners and keep on the move.

Empire State — This infantry-only map takes the fighting to the streets of Brooklyn, pushing squads into open streets and tight alleyways. A shotgun is excellent for tight interiors, but make sure you’re checking the floors above you.

Iberian Offensive — Gibraltar is home to some winding streets and quaint shops that make for hardscrabble advances through tight pathways, but with plenty of walls to wreck to expose the enemy.

Modes

The modes I played were broken up across Battlefield’s classic All-Out Warfare modes and two modes designed for smaller maps.

Squad Deathmatch — Four squads compete in close-quarters combat on smaller maps in this revival of the mode from Battlefield: Bad Company 2. Working together, balancing your classes, and staying in constant communication are essential.

Domination — Infantry battle over three control points, making for a series of push-and-pull firefights in close quarters.

Conquest — Battlefield’s iconic All-Out Warfare mode finds two teams fighting to control points across the map, with huge armies and all available vehicles. Things can get chaotic and overwhelming, but just remember: Play the objective.

Breakthrough — Attackers try to push forward across Battlefield 6’s big maps in this All-Out Warfare mode, dominating it sector by sector, while defenders do everything they can to stop them.

With Battlefield 6, Battlefield Studios and EA are revitalizing some of the best elements of the series, while dialing up the devastation to levels it’s never reached before. You really haven’t played Battlefield until you’ve watched a tank shell collapse a building while you’re standing in it.

But you can experience it all for yourself, and soon. You can join Battlefield 6’s open beta on two weekends this month: August 9-10 and August 14-17. The full game launches on October 10.

Baldur’s Gate 3 hotfix takes care of Dark Urge spoilers, and politely hangs up your gang’s buggy video calls

If you’ve ever fired up Baldur’s Gate 3 and wondering why the likes of Shadowheart or Lae’zel’s portrait shows them glaring at you like they’ve been summoned into some kind of video call, I bring good news. Larian’s rectified this and one other infamous issue as part of the game’s latest hotfix.

Don’t get too excited, though. The devs are so keen to make sure no one gets their hopes up for any more major additions to the RPG now that its final patch is out of the way that they’ve dubbed this a “room temperature fix”.

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Surprise! Bloober Team Is Bringing Sci-Fi Scares To Switch 2 With ‘Cronos: The New Dawn’

And it’s got a release date.

If you’re a survival horror fan, you’ve probably been keeping an eye on Cronos: The New Dawn, a brand new sci-fi third-person shooter where you jump between 1980’s Poland and a dystopian future. Previews for the game dropped earlier this week for other platforms, and they seem solid across the board.

Luckily, Switch 2 owners don’t need to miss out on the scares, as the game was confirmed to be coming to the new Nintendo console on the same day as other platforms; 5th September 2025.

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