Disney Said to be Considering a Surprising Replacement for Bob Iger: EA CEO Andrew Wilson

Entertainment empire Disney needs a new CEO, and a new report suggests that a familiar face from the world of games could be in the running.

Andrew Wilson, the always impeccably dressed CEO of EA, is reportedly being considered for Disney’s top job. It’s a big move in the entertainment world, with potential ramifications for fans of Pixar and Marvel as well as The Sims, Battlefield, and Dragon Age. Iger’s current contract runs until 2026, so it could be a while before anyone actually needs to get new business cards printed.

IGN has reached out to EA for a comment on the story.

The report came from The Wall Street Journal, which added that Wilson is up against at least two other external candidates for the replacement of current CEO Bob Iger. Iger previously retired in 2020, but he barely had time to take up fishing before he returning in 2022 after his successor, Bob Chapek, was pushed out of the role.

As for Wilson, he’s notched up over 24 years with EA, with 11 of those as CEO. In the latest EA earnings call, Wilson revealed Apex Legends likely wouldn’t be getting a sequel, and that in his eyes, Bioware has returned to its strengths with Dragon Age. If you want to more about him, enjoy this snippet from his corporate biography.

“A native of Australia, Andrew enjoys playing golf and is a life-long surfer, proudly serving as the Chairman of the Board for the World Surf League. He is also a passionate martial artist, holding a black belt in Brazilian Jiu-Jitsu.”

Rachel Weber is IGN’s Managing Editor.

New Call of Duty: Black Ops 6 Skins Revealed Including a Shark, a Raccoon, and a ‘Parasite Warrior’

Treyarch has pulled back the curtain on Call of Duty: Black Ops 6’s Season 1 battle pass and a number of Operator bundles, revealing a wardrobe of skins that includes highlights like a shark, a racoon, and one outfit that looks…unpleasant.

A full breakdown for the upcoming first season of content was revealed in a post on the Call of Duty website. It comes with everything you could ever want to know about Black Ops 6 Season 1, including an updated battle pass system that has its own weapons and skins to unlock as well as first details about what comes with a BlackCell upgrade. Operator Sev serves as the mascot for this introductory content rollout, but the real eye-catching skins won’t be found in that standard battle pass.

Today’s Black Ops 6 post hides a few cosmetics that will no doubt have heads spinning across Multiplayer, Zombies, and Warzone throughout Season 1. While some will surely spend their hard-earned COD Points on more tame offerings like the new Call of Duty League bundle and Cascade Failure tracer pack, others will be drawn to, for example, Carver’s Bloke Biter Ultra Skin. The outfit suits your Operator up as a great white shark, fit with gills, a dorsal fin, and a few rows of pointy teeth.

The G’Day Bait tracer pack also comes with more goodies in the form of ocean-themed builds for the XMG LMG and KSV SMG, as well as a collection of bloody cosmetics, including an emote, weapon charm, decal, spray, and calling card. The Cash Bandit bundle, meanwhile, will let Niran scavenge the battlefield as a racoon with the Debt Collector reactive weapon skin, the Vault Security GPR 91 assault rifle blueprint, and more.

These are two animal bundles that add a layer of goofiness to Black Ops 6, but Carver’s new Parasite Warrior bundle adds a hint of horror thanks to a grotesque design that sees your Operator wearing a parasite that looks like it was ripped straight out of Alien. There’s also the Kick Some Brass bundle, which includes what looks like a steampunk version of a Killzone Helghast soldier, and the Eternal Hunter bundle, which gives Rossi a vampire look.

Call of Duty usually waits for later seasons to start pulling out the more creative Operator bundles, but Black Ops 6 looks like it wants to make an impression sooner rather than later. This year’s Call of Duty entry came out swinging when it launched on October 25. Although it’s not been without its hiccups, players have largely taken to its fresh takes on classic game modes so far.

While we wait for Call of Duty: Black Ops 6 Season 1 to launch on November 14, you can check out our reviews for its Campaign, Multiplayer, and Zombies modes. You can also read up on what else to expect with this week’s update and some of what the team at Treyarch as addressed so far. For more, you can read about the person who managed to hit Prestige 1 without killing a single player.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Nintendo Officially Announces Black Friday Switch Deals for 2024

Nintendo has officially announced its deal lineup for the upcoming Black Friday sales, Business Wire has reported, with discounts incoming on Joy-Con controllers, Switch games, and loads more at retailers in-store and online. Here’s everything that was confirmed.

Black Friday Switch Game Deals – Starting Nov. 24

Beginning November 24, several Nintendo Switch games will be available at lower prices at major retailers like Best Buy, GameStop, Target, and Walmart. This includes $20 off games like The Legend of Zelda: Tears of the Kingdom, and other games down to at least $29.99. We predicted we’d see very similar deals in our “What to Expect” for Nintendo Black Friday column.

It’s also worth mentioning that the deals over Black Friday will likely extend beyond what Nintendo has discussed, so stay tuned for even more updates. Moreover, on Nintendo’s digital storefronts, including the eShop and My Nintendo Store, holiday sales on select games will be a few days ahead of the other deals on November 19. But retailers could start to price match on this day instead.

Switch games on sale for Black Friday:

  • The Legend of Zelda: Tears of the Kingdom – $49.99 ($20 off)
  • Super Mario Maker 2, Animal Crossing: New Horizons, Pikmin 4, Kirby and the Forgotten Land, and the physical version of Nintendo Switch Sports – $39.99 each
  • Super Mario Odyssey and Pikmin 1 + 2 – $29.99 each

Accessories will also see price drops:

  • Neon Red/Blue Joy-Con controllers and the Nintendo Switch Pro Controller – $20 off
  • Tears of the Kingdom-themed Nintendo Switch Carrying Case & Screen Protector – $10 off

Black Friday Holiday Console Bundles

The Black Friday Holiday Switch bundles are something we already knew about and are already available, but it has now been triple confirmed by Nintendo. You can now purchase a Nintendo Switch: Mario Kart 8 Deluxe Bundle for $299.99 (see it at Best Buy), or a version with the Switch OLED for $349.99 (see it at Best Buy). For those keeping track, the OLED bundle is new for Black Friday 2024. Let’s look at the details.

Buy either of the bundles, and you’ll get a Nintendo Switch or Nintendo Switch OLED console. You’ll also get a digital download code for Mario Kart 8 Deluxe, which, despite its age (the original version came out on the Wii U in 2014), remains one of the best racing games ever made in my opinion.

Finally, you get a one-year membership to Nintendo Switch Online (that’s better than last year’s bundle, which only had a three-month subscription). That gives you access to a library of classic digital NES, SNES, and Game Boy games, lets you play Switch games online, and gives you other bonuses, like cloud saves.

Nintendo Switch: Mario Kart 8 Deluxe Bundle

  • $299.99 ($79.98 in savings based on included extras)
  • Includes a digital copy of Mario Kart 8 Deluxe and a 12-month Nintendo Switch Online Individual Membership

Nintendo Switch – OLED Model: Mario Kart 8 Deluxe Bundle

  • $349.99 (also a savings of $79.98)
  • Comes with the same game and membership as the standard model

For those interested in a more compact console:

Nintendo Switch Lite: Hyrule Edition

  • $209.99 (a savings of $39.99)
  • Features a gold design with the Hylian Crest and includes a 12-month Nintendo Switch Online + Expansion Pack Membership. This version adds access to DLC for select games, plus a collection of classic titles from the Nintendo 64, SEGA Genesis, and Game Boy Advance.

Free In-Store Events

Nintendo is also organizing in-person demo events at Target, Best Buy, and GameStop, giving players a chance to try upcoming games and participate in giveaways.

  • Nov. 16–17: Target locations will feature live demos of Super Mario Party Jamboree.
  • Dec. 7: Best Buy Family Fun Day will offer hands-on demos for games like Mario & Luigi: Brothership, The Legend of Zelda: Echoes of Wisdom, Super Mario Party Jamboree, Mario Kart 8 Deluxe, and Just Dance 2025.
  • Dec. 14: GameStop will host demos for the same lineup.

What About Amazon?

Amazon is susipciously absent from the press release seen at Business Wire. We recently reported on how there’s been something of a Nintendo-Amazon freeze out over much of 2024. This was recently broken with the listing of The Legend of Zelda: Echoes of Wisdom sold and shipped by Amazon, but there’s currently no indication as to whether the freeze out will still continue despite that anomoly. While Amazon will certainly have its own Black Friday sales, you might be better off finding Switch deals at Best Buy, Target, or Walmart.

When Is Black Friday 2024?

The actual date of Black Friday in 2024 falls on November 29 this year, but the deals season will begin a lot sooner than that. Leading up to the big event, retailers will begin to open deals online. This usually starts in the last week of October, just before Halloween. Each week leading up to the event will slowly roll out more deals, which ultimately leads to massive discounts on Black Friday. Retailers will not reveal their biggest Black Friday deals until the big day, but most general deals will be available well in advance.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Talking Point: With ‘Switch 2’ Coming, Will Switch Get A Price Cut?

Nintendon’teventhinkaboutit.

With the Switch successor’s long-awaited reveal planned for sometime before the clock strikes midnight on 31st March 2025, the current Switch is getting another holiday season to itself.

As part of Nintendo’s six-month financial results presentation, company president Shuntaro Furukawa revealed that the upcoming console will be backwards compatible with Switch software, so anyone who’s picked up a Switch in the last seven-and-a-half years — or anybody who goes for a bundle this holiday season — can rest easy in the knowledge that they’ll still have access to their library (and their backlogs) on the new system.

Read the full article on nintendolife.com

Indulge in Farm Life With Farming Simulator 25, Out Today

Indulge in Farm Life With Farming Simulator 25, Out Today

Looking at social media comments, many seem confused, irritated, maybe a little scared by the fact that people indulge in virtual agriculture. How could they! And who are they, anyway? If the mere concept has you questioning the appeal of rural busywork, let us enlighten you.

Pour yourself a cup of tea. Add a dash of your favorite energy drink, if you have to. We’ll explain who plays Farming Simulator – and why they love it. Plus, with Farming Simulator 25 launching on Xbox Series X|S today, promising plenty of new updates and improvements – it’s the perfect time to give a virtual farming career a try.

Farming Simulator 25 screenshot

Why Should You Start A Farm?

Take your pick, there are many reasons: relaxation, escapism, self-determination, and generally wholesome entertainment are just the overarching buzzwords – but here’s a few more reasons to kick off your virtual farming career.

  • Adapting to Challenges – From yield improvement and timely management of fields to withstanding seasons and weather events like twisters. You’ll be kept on your feet.
  • Growing the Business – Expand and grow your farm into an agricultural empire with construction projects, production chains, and the logistics to make it efficient.
  • Mastering Agriculture – Farmer’s never stop learning. There’s much for you to explore and experience. You will see tractors driving around with different eyes and maybe even appreciate the food in your fridge a bit more.

Farming Simulator 25 offers plenty of possibilities to live out a farmer’s dream. For aspiring farmers as well as returning agriculturists who find new crops, animals, machine categories and depth of gameplay – from the feeling of sinking into the mud of deformed soil, GPS-based steering for increased automation and efficiency, extended baling-mechanics based on consumable foil types (expert farmers really love it) up to new challenges like weather events, as twisters and hail prompt land owners to prepare.

Farming Simulator 25 screenshot

“Who Even Plays This Stuff?”

Without flexing numbers, we can assure you that a lot of people play Farming Simulator. And we don’t mean those with a knack for ironic entertainment, because “lol, tractors”. Sure, one fan told us he was given the game as a joke. He and his family now own a real farm because he got a bit hooked on the idea and is probably the last one laughing. While you may not be rushing out to purchase your own fertile land just yet, you could find yourself fitting into some of the below archetypes.

  • Kids notoriously like tractors and learn how to potato with Farming Simulator. There is some educational value for everyone. Do you know the difference between a plow, a cultivator, and a subsoiler?
  • Parents can relax and play it with tiny observers present. It might be a nice first bonding-experience over gaming, and appropriate for all ages.
  • Gamers who are into cooperative multiplayer. Building a multi-faceted empire of field operations, production chains, and logistics. Everyone plays a role.
  • Stressed-out people too empty after work to engage in competitive online games where verbal shootouts sadly mock the honor of their female guardians.
  • Everyone looking for satisfaction paired with relaxation. Harvesting a crop that grows in straight rows with an Alien-looking machine just scratches this very particular itch.
  • Farmers. The real ones. The ones harvesting the produce you buy at the supermarket and who are basically feeding the world. We know your next question…
Farming Simulator 25 screenshot

“Why Would Real Farmers Play It After Work?”

Hard to imagine for people who haven’t plowed before, but listen: playing Farming Simulator is not work!

  • Farmers play it because of passion for agriculture. It’s not “just a job” where you feel the need to numb yourself with social media doomscrolling.
  • Farmers love machines, fine-mechanics, and impressive technology. Others enjoy that, too, and might get hooked on the 400+ machines – all authentic and detailed.
  • Farmers can experiment – and so can you. 25 field crops, plus greenhouse crops, various tree species, and an ensemble of animals, now with goats & water buffalos.

The reason is passion. It’s as simple as that. For nature. For plants. For trees. Animals. Machines. And rewarding results. The game allows them to experiment with crops and machinery that they could never grow and operate on their own fields.

It’s hard to grow cotton in small fields somewhere in England, for example. Or buying cattle just so you can have natural, sustainable lawn mowers when you really have a sweet sugar beet farm. With three environments to choose from, North-America, Europe and East Asia, Farming Simulator 25 offers an agricultural variety not only farmers find exciting.

Farming Simulator 25 screenshot

Farming Simulator 25 Out Today

Farming Simulator 25 also features overall enhanced graphics, physics and effects – making this entry of the family-friendly series the most atmospheric and immersive yet.

If that’s not enough for you, we have one of the most active modding communities with user-creations hands-on tested by our developers themselves – available directly in the game.

If you need help starting out, you can visit our Farming Simulator Academy, a series of official tutorials.

Farming Simulator 25 is available today on Xbox Series X|S.

Farming Simulator 25

GIANTS Software GmbH


11

PRE-ORDER NOW TO GET THE MacDon Pack FOR FREE!!!

Farming Simulator 25 invites you to join the rewarding farm life. Whether you build your legacy single-handedly or cooperatively in multiplayer – you decide: This Farm is Your Farm!

New features include:

* Three maps in North America, East Asia & Central Europe
* Crops: Rice, spinach, peas & green beans
* Animals: Goats, water buffalo & baby animals
* 400+ machines from 150+ agricultural brands
* Weather events (Twister & Hail) and improved effects
* Ground deformation & GPS-assisted steering
* New production chains & farm shops & constructions
* Many quality-of-farming improvements

The post Indulge in Farm Life With Farming Simulator 25, Out Today appeared first on Xbox Wire.

Marvel Rivals Designer Dishes on Environmental Destruction and Hero Synergy – IGN First

[Editor’s note: Thank you to the team at IGN China for conducting this interview. It has been translated into English.]

When it comes to reflecting the characteristics of “Marvel Heroes” in-game and making Marvel Rivals stand out among other hero-based PvP games on the market, recreating their signature appearances and actions are of course important, but so is coming up with recognizable features in terms of both gameplay and character characteristics, as this is what will leave a deep impression on players.

Environmental destruction and hero team-ups are two very prominent features of Marvel Rivals at the system level. Although their focus is different, at their core, they are both meant to represent the unique presence and abilities of “Marvel Heroes.” If heroes canonically capable of destroying entire worlds can’t even break a wall in-game, or if “ride or die” partners like Rocket Raccoon and Groot have no interactions with each other, it would create a sense of disharmony within the game and leave players with the impression that the creators do not understand Marvel heroes, let alone the Marvel universe.

IGN China was recently invited to interview Zhiyong, the lead combat designer of the Marvel Rivals team, and we asked him to introduce a lot of settings and information related to environmental destruction and hero team-ups, which he believes will help players better understand and become immersed in the game’s content and atmosphere.

IGN: How different would the game be with and without destructible environments?

Zhiyong: The difference is very significant. As a game built around superhero battles, our goal in adding destruction effects is to showcase just how powerful they are beyond the conventional sound effects, special effects, and actions. This is the most basic design expectation for this feature.

But beyond that, we hope to use it to introduce dynamic changes within maps, such as knocking down a high platform to hinder enemy snipers, or creating a whole new path for a sneak attack. These effects all have the potential to turn the tide in battle. This helps ensure no two battles are alike even on the same map, which is the second level of consideration.

Finally, we will also integrate themed environmental destruction into different maps. For example, in Yggsgard, some broken things can be restored, and the transition between destruction and restoration will bring new variables to players’ strategies. Another example is the Tokyo 2099 map, where even if players destroy walls and pillars, part of the roof will still be suspended by spider webs. This kind of aerial cover can also lead to changes in tactics and operations. These are our basic expectations regarding the design of destructible environments. Their presence is sure to make a large difference in gameplay.

IGN: During our hands-on experience, we noticed that the total area of the destructible environment and the locations of objects that can be destroyed, such as platforms and potential passages, are often fixed. Do you anticipate players seeing the destruction effects as fixed parts of the map after playing several rounds, and thus not feeling there is anything special about them?

Zhiyong: Indeed, we did not make the scene completely destructible. This is because certain static features, such as obstacles, key firing line-blocking structures, and crucial points of cover, are the glue that holds the map together. If these are completely removed, the map’s design will lose its meaning. All the destruction effects are designed on this basis. But despite this, we’ve still managed to include a high proportion of destructible elements in each map.

During battle, players can quickly see which areas can and can’t be destroyed by pressing B. This is introduced through and integrated into the setting through “Chrono Vision,” making it more than a feature simply added out of thin air.

While ensuring there are enough destructible parts of the environment to feel satisfying, we’ve still ensured that it’s sufficiently difficult to completely tear down the map. For example, a single round on a Domination map may only take about four minutes, but if it’s a Convoy or Convergence map, a single non-Competitive round may take eight to ten minutes. Players need to fight and carry forward at the same time. If you don’t deliberately tear down a building, it’s really difficult to take into account all the destruction points. In this way, there will be a more obvious difference between each round.

IGN: Do all the abilities of all heroes have the ability to destroy the environment, or do only some of the abilities of some heroes have this ability?

Zhiyong: All the abilities of all heroes have the ability to destroy scenes. In fact, each ability in the game has two types of damage: damage to characters (the more conventional type of damage), and damage to destructible buildings and objects. Each character’s abilities have both attributes, with only a few exceptions, such as some control abilities that specifically target heroes and may have no effect on buildings. Most abilities do have a destructive effect, though. For example, Hulk’s fists can break walls, as can Rocket Raccoon’s machine gun when he shoots specific locations.

IGN: Over the past two days, I’ve experienced three new heroes, such as Moon Knight with his darts. These darts may look too small to do any real damage, yet they too are capable of breaking down buildings. What is the standard for configuring destructive power?

Zhiyong: To a certain extent, a building is treated like a “character” with a certain HP value, such as 500 HP or 1,000 HP. When a hero uses their abilities on it, part of the building’s HP will be deducted, and once its HP is depleted, the building will be destroyed. We do indeed adapt the destructiveness of different abilities according to their power.

But the most important thing for us is certain buildings collapsing after the battle reaches a certain stage or has progressed for a certain length of time, as it plays into a match’s flow. In order to control this rhythm, we will reverse the calculation based on damage data.

For example, we expect that at a certain location and under normal circumstances, two players who have engaged in one to two waves of combat will switch between offense and defense. Either a certain foothold will be shot down, or a car will be occupied, etc. Then, the fight will progress to the next location. Based on such a rhythm expectation, we will reverse the calculation of the approximate amount of damage that can be caused. With this sort of basic scale, we can infer how much destructive power each hero’s abilities should have, and there is a complete set of formulas and logic behind it.

IGN: For example, characters like Spider-Man and Venom rely heavily on pulling themselves up to high places for maneuvering or attacking, so they may struggle once a high-rise building is destroyed.

Zhiyong: Exactly. This is, to a certain extent, the concrete manifestation of the changes we hope scene destruction will bring to the battle. Including buildings, platforms, cover, and other elements will affect players’ strategies and how they choose to advance through the map.

IGN: Here are some questions about hero team-up abilities: First of all, I’d like to ask whether this feature will be designed and developed based around existing teams of heroes in the original comics, or whether there will be some original team-ups?

Zhiyong: We actually have both kinds. For example, the combination of Groot and Rocket Raccoon is directly lifted from classic scenes in the MCU and comics, while Hulk enhancing Iron Man and Doctor Strange with his Gamma Boost is more of along the lines of our exploration of the possibility of interactions between heroes and their abilities. In addition, Venom’s enhancement effect on Peni Parker and Spider-Man is also our original creation to a certain extent. In the game, Venom can separate part of the symbiote from his body and give it to his teammates, thereby enhancing the abilities of Peni Parker and Spider-Man.

IGN: In addition to enhancing an ability’s power or expanding its range, are there some special or unique team-up abilities?

Zhiyong: There are many types of team-up abilities. For example, the group of Hulk, Iron Man, and Doctor Strange mentioned earlier provides an enhancement to the heroes’ existing abilities, without changing their form. But the team-up of Magneto and Scarlet Witch essentially grants Magneto a new long-ranged ability.

The team-up group of Venom, Peni Parker, and Spider-Man I mentioned earlier is also one that adds new abilities. There are also some special team-up abilities in our game, such as Hela, Loki, and Thor. Hela is the queen of Hel, and based on that concept and thorough exploration, she was designed with the ability to revive Loki and Thor, which is completely out of the scope of numerical enhancement or expansion of the three characters’ original abilities.

IGN: After several rounds of large-scale close testing, have you made any new discoveries when it comes to balancing these team-up abilities? For example, were there any team-up effects that you originally thought to be unpopular but turned out to be used by many players?

Zhiyong: Overall, it is generally within our expectations, but the strength of some combinations may be slightly over-tuned. For example, the team-up combination of Magneto and Scarlet Witch is indeed quite direct, and many players can use it easily. It has a high floor as well, making it relatively powerful in both ranked and competitive situations.

There are also “Easter egg”-type combinations like Rocket Raccoon and Groot. It’s not particularly powerful, but players actually like it very much. Maybe it’s because this combination and being able to fight while riding Groot is just fun in and of itself.

The preferences and tendencies of players are generally within our expectations, but some team-up effects that fall under personal preferences have become popular, which is indeed slightly beyond our expectations.

IGN: You’re likely continuing to observe the effects and usage frequency of these team-up abilities to make balance adjustments, right?

Zhiyong: Absolutely. This continues to be a focus of ours. In addition, we will continue to introduce new characters, and with new characters comes new team-up abilities. At the same time, we have previously announced that there will be a concept of dynamic team-up in the game. Simply put, this “dynamic team-up” will make introduce adjustments to some team-up combinations on a seasonal basis. Of course, the ultimate goal is to introduce more variety to the team-up combinations and keep things fresh, as team-ups are a crucial part of our lineup diversity. Thus, we put it in a larger dimension for overall consideration.

IGN: If a player encounters a team without any hero team-up abilities when queuing up solo, will there be a big gap in overall strength compared to teams with team-up abilities?

Zhiyong: We have actually considered this issue very carefully and have plans to avoid such situations. First of all, the existing team-up framework generally includes a combination of two to three heroes, but we do not require that all three heroes must be present to activate the enhancement effect. For example, if a team includes only Hela and Thor, those two players can still activate the resurrection ability. Smaller unit design is obviously conducive to the triggering of team-up effects.

In addition, there is a concept called “team-up core” in the game. Some characters, which account for about one-third of the roster, can enjoy some special effect enhancements throughout the season. Even if the hero team-up is not activated—for example, if I choose Hela but no one in the team chooses Thor or Loki, Hela will still enjoy the season gain effect as a “team-up core” character, which guarantees the strength of the character to a certain extent.

Under this premise, only in extreme and rare cases in which players deliberately choose to do so would a team of six players wants to choose a combination that ha s neither the buffed “team-up core” nor any team-up combinations. Based on the aforementioned design, generally speaking, teams with team-up effects are competing against each other. In addition, looking at our data from many rounds of testing, there were almost no teams that lacked any sort of team-up effect.

On the other hand, from the experience of our developers—because we almost always play ranked—through our own observations in the ranking environment, players are gradually getting used to the team-up system. When I choose Scarlet Witch, my teammates will naturally choose Magneto to cooperate with me. When I choose Iron Man, there is a high probability that my teammates will choose Hulk, or when they see me choose Hulk, my teammates will select Doctor Strange, etc. This situation is becoming more and more common.

After all, most players will not limit themselves to just one hero. Rather, they will be good at at least three or four characters in different roles. As long as they reach this level, they will certainly have the know-how needed to cooperate with teammates to activate team-up effects, even when matching with strangers.

IGN: Are there more active effects or passive effects in hero team-up skills?

Zhiyong: Generally speaking, there are more active abilities. If a character’s inherent abilities are more complex, however, we may tend to use passive methods to trigger the team-up effect.

IGN: If it’s an active ability though, you may need to tell the player how to use it and what effects it has.

Zhiyong: Indeed. Our current tutorial is not quite complete, but we are already working on a new tutorial program. In it, we will select some heroes and explain how to trigger and use team-up effects through the hero’s introduction. Of course, we also hope to continue making additions to our beginner tutorial.

From the perspective of regular battles in the game, after an active team-up ability is activated, an animation will play. Generally speaking, it will be bound to a certain key/button, prompting the player to actively use it. There is no key/button prompt for passive types, such as Hela and Thor, which directly prompt resurrection.

IGN: Is the ultimate development goal of the hero team-up system to allow any hero to have a team-up effect with any other character?

Zhiyong: Frankly speaking, we don’t want just any hero, or any two heroes, to be able to activate team-up abilities, as this would make the game overly complicated. After all, this is not a card game—players do not have an overview of the entire match available at all times.

Our players are more like six individuals joining forces to defeat their six opponents. They need to communicate and cooperate with each other. Therefore, we should not make the hero team-up design too complex. In principle, we should try to keep it to the current two to three heroes in a group, with a dozen or so team-ups available.

With the continuous addition of new characters, we will also introduce new team-up abilities, and the old team-ups will also be changed and adjusted to adapt to the new meta. But in general, we still want to continue exploring in this direction. In doing so, we can better help players to learn and master various character combinations, and the overall context will appear clearer.

Best Nintendo Switch Deals Today (November 2024)

As we approach the end of the year, and with Black Friday sales right around the corner, there’s never been a better time to find top Switch discounts. We’ve gathered the best Switch deals currently available, including a great discount on Mario & Luigi: Brothership, and the Switch Black Friday bundles are already up and available at Best Buy. Check out our favorite deals at the moment below, and for more updates on the latest discounts, follow @IGNDeals on Twitter/X.

Best Nintendo Switch Game Deals

There are plenty of great Switch deals right now, but one of our favorites is on Mario & Luigi: Brothership. The new release has gotten its first discount at Woot, dropping its price by $10 to $49.99. Alongside that, Paper Mario: The Thousand-Year Door drops to $42.99 at Walmart as part of its early Black Friday deals and The Legend of Zelda: Tears of the Kingdom is down to $44.99 at Woot.

More Switch Video Game Deals

Best Switch Micro SD Card Deals

The best Switch SD card should be fast, reliable, and as future-proof as possible. That last one is important, especially with the Switch successor on the horizon. Therefore, you’re going to want to opt for the latest in SD card tech, which is a micro SDXC UHS-I U3 A2 V30 memory card. That’s a lot of random letters, so to save you a bit of time we’ve left our top suggestions and deals below for your convenience.

More Switch SD Card Deals

Nintendo Switch Mario Kart 8 Holiday Bundles Are Live

Black Friday has arrived a little early for Nintendo fans. For the past few years, Switch holiday bundles with Mario Kart 8 Deluxe have dropped during the holiday sale event. If you’ve been itching to pick up one of these bundles, you thankfully don’t need to wait until Black Friday as the Standard and new OLED bundle are already live at Best Buy. With these bundles, you’re essentially getting the game for free, which is totally worth it.

Best Switch Power Bank Deals

Looking for a new power bank? This incredible deal on the Anker PowerCore 737 is absolutely worth checking out. Featuring a spacious 24,000mAh capacity and a hefty 140W charging output, it’s a fantastic pick for your Nintendo Switch. We also featured it in our list of the best power banks for 2024, so it’s well worth investing in.

Best Nintendo Switch Accessory Deals

Whether you’re looking for a new controller or a new deck for your Switch, there are quite a few different accessory deals that are worth checking out. Here, we’ve listed just a few of our favorite discounts at the moment, including a deal on the CRKD Nitro Deck and a nice little deal on Neon Purple/ Neon Orange Joy-Con.

More Accessory Deals:

When Should You Buy a Nintendo Switch?

The short answer is that you should buy a Nintendo Switch whenever there’s any kind of sale, regardless of the time of year. Amazon will likely offer the same console bundles on any other sale as it will on Black Friday or Amazon Prime Day, so there’s no real reason to wait if you’re in need of a Nintendo Switch.

That being said, there are sometimes some unique bundles and promotions during Black Friday that you won’t find any other time of the year. They usually includes additional games (like the infamous Mario Kart 8 bundle) or Switch accessories for free, but quantities tend to be limited. As always, do your research into the seller before you make a purchase and keep in mind that the Nintendo Switch 2 is coming out next year.

Where to Buy a Nintendo Switch in 2024

With how expensive gaming is getting in 2024, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as PlayStation and Xbox, and keep these updated daily with brand-new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Fortnite Confirms OG Experience Returns in December, but This Time It’s ‘Here to Stay’

Veteran fans of all-encompassing battle royale Fortnite have a treat in store: the original “OG” version of the game re-launches next month.

In a tweet, developer Epic Games announced the OG Fortnite experience returns on December 6, but this time is “here to stay.”

That means players can relive Fortnite battle royale from the start when it launched in September 2017 and explore the OG map, collect OG loot, and relive OG seasons.

Epic had said that Fortnite OG and the original map would return at some point this year after relaunched in limited-time form back in November 2023. Enthusiasm for Fortnite OG was overwhelming and saw Fortnite enjoy its “biggest day” ever with over 44.7 million players jumping in to take a trip down memory lane.

Last month, Epic boss Tim Sweeney insisted the company was “financially sound” after a tumultuous period in which 830 staff were laid off. In September 2023, the North Carolina studio behind Fortnite and Unreal Engine suffered a significant round of layoffs that saw 830 employees, about 16% of its workforce, lose their jobs.

Separately, Epic divested music service platform Bandcamp and spun off most of SuperAwesome, a kid-safe technology company. These were acquired by Epic Games in 2022 and 2020, respectively. Around 250 people left Epic through the divestitures.

At the time, Sweeney said the company had been spending “way more money than we earn, investing in the next evolution of Epic and growing Fortnite as a metaverse-inspired ecosystem for creators.”

He also pointed to a “major structural change to our economics” after Fortnite growth transitioned from the explosively popular and highly profitable battle royale that funded its initial expansion, to the lower margin business that came from creator content with significant revenue sharing.

Speaking during a presentation at Unreal Fest 2024, Sweeney said that Epic “spent the last year rebuilding and really executing solidly on all fronts.” He added: “I’m happy to tell you now that the company is financially sound, and that Fortnite and the Epic Games Store have hit new records in concurrency and success.”

On that front, Fortnite hit 110 million monthly active users over the 2023 holiday season, an impressive milestone for a game now seven years old. To put that into context, in August 2018 Fortnite hit 78.3 million MAUs.

Epic rarely makes Fortnite player numbers public, and when it does so it uses various metrics that make direct comparisons difficult. Last year’s Season OG, which brought back the Chapter 1 Season 5 map and with it classic areas like Tilted Towers, Pleasant Park, and Risky Reels, saw Fortnite hit a new peak of 44.7 million players in just one day. Epic previously said Fortnite saw a concurrent player record of 15.3 million players for the December 2020 end-of-season live event, which saw players teaming up with Iron Man, Wolverine, and other Marvel heroes to defeat Galactus.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Warhammer 40,000: Space Marine 2 patch adds a new weapon, plus some tweaks for the existing arsenal

“Where’s my Neo-Volkite pistol, Warhammer 40,000: Space Marine 2?” was my perhaps slightly ungrateful reaction upon booting the action game up after the previous patch. “I didn’t even know what a Neo-Volkite pistol was until five minutes ago, but now this whole game is trash until I get one!.” As promised in the roadmap, the last big update added a whole new Operations map, complete with a gargantuan new pseudo-boss in the form of a hierophant bio-titan. It did not, however, give me my beloved pistol. It’s fine. It’s in now, along with a few, less Neo-Volkite updates to other weapons.

Read more

Poll: What Review Score Would You Give Mario & Luigi: Brothership?

Five by five.

After the demise of AlphaDream, it seemed like a new entry in the Mario & Luigi saga became nothing more than a mere pipe dream. Thankfully, however, a new collaboration between Nintendo and Acquire has resulted in Mario & Luigi: Brothership, a game that stands as not only the first brand-new entry in the franchise in nearly a decade, but also the first proper home console release.

We rather enjoyed it, too. In our 9/10 review, we said it was “easily the best Mario & Luigi RPG yet” with strong combat mechanics, impressive world-building, and clever puzzle design. Here’s the thing with opinions, though… They often differ, and Brothership in particular has proven to be somewhat divisive with a few outlets. Heck, many fans have even taken to social media to bemoan the tweaks applied to the game’s battle system.

Read the full article on nintendolife.com