No Man’s Sky PS5 Pro update, new cross-save support detailed

Hello,

This year has already been a very busy one for No Man’s Sky, with 6 updates already this year, including the huge Worlds Update. Our last update, The Cursed, dropped just a couple of weeks ago, and players have been loving the spooky Halloween vibe. 

In game development some features take weeks or months, and others take years. Today we are releasing some features that have been years in the making.

PlayStation 5 Pro

PlayStation 5 Pro releases today and is an incredible feat of engineering. We were so excited to get our hands on it from early days of development. We couldn’t wait to see what was possible in No Man’s Sky with so much power at our disposal! 

We’re excited to be able to share an enhanced version of No Man’s Sky for PlayStation 5 Pro with players at launch. Bringing even more detail and higher image quality than ever possible on console before.

PlayStation Spectral Super Resolution (PSSR) allows for incredible upscaling to provide crisp 4K resolution at 60fps. No Man’s Sky will also be an early supporter of 8k resolution, with the universe looking incredible in 8K at 30fps.

As well as a much sharper resolution at higher framerates, the increased power of the PlayStation 5 Pro has enabled us to ramp up the graphical quality across the board. Players on PlayStation 5 Pro will see improved lighting, with ultra quality reflections and higher quality ambient occlusion in all modes. Explore the most beautiful and detailed alien worlds No Man’s Sky has to offer, for the first time on console.

Not only this, but all of these improvements also come to PS VR2! With our most stunning virtual reality imagery offering an even more immersive experience for Travellers amongst the stars.

Cross-save

Starting from today we are rolling out cross-save support on all platforms. This has been a huge undertaking, and is one of most requested features.

No Man’s Sky now supports cross-play and cross-save between a huge number of platforms including last and current generation consoles (including PlayStation 5 Pro – see below), and PS VR & PS VR 2.

Adding the ability to transfer saves between platforms via a server is especially difficult for No Man’s Sky, as the work involved increases with each platform supported and how long folks have already been playing for. Both those numbers are large for our tiny team. 

It’s very common for players to rack up thousands of hours of saves exploring across space, building elaborate bases and cataloging their discoveries, with incredibly detailed saves. Adding cross-save for us is a little bit like moving house, the longer people have lived there the more complicated it is to move them! We also have players who played once at launch, eight years ago, suddenly loading up that save on a platform that didn’t even exist back then!

The Normandy returns

Everyone here at Hello Games is a huge sci-fi nerd. One of our absolute favorite series is the incredible Mass Effect games. To join in Mass Effect’s annual N7 celebrations, we are pleased to welcome the legendary SSV Normandy SR1 back into No Man’s Sky! 

It was back in 2021 that the Normandy made its first appearance in one of the first expeditions we ever ran. The limited-time expedition culminated in players being able to claim the Normandy for their fleet.

In the intervening years since that event, we have welcomed a huge number of Travellers. Many of these new players have envied those who proudly displayed their Normandy in their frigate collection.

Mass Effect fans know that this legendary freighter only appears when it is most needed! Today, and for the next two weeks, as a love-letter from one science fiction game to another, we are giving everyone another chance to encounter the Normandy in an overhauled version of the original mission and add it to their collection.

Huge thanks to our friends at Electronic Arts and Bioware for helping make this happen.

It has been a momentous year for No Man’s Sky in a number of ways. We’re so grateful to be able to continue this journey with you.

Tales of Kenzera: ZAU Creator Says It’s Time for AAA Studios to Move Away From Safe Bets

The 15-person team behind Tales of Kenzera: ZAU was recently put on notice, following struggles to find funding for their next project. But Surgent Studios isn’t shutting down, its staff aren’t gone forever, and it’s not asleep at the wheel, according to its founder, Abubakar Salim.

They are, he says, “literally raring” to go the second money comes in, like a “cocked gun.”

“We still have so much more to say and so much more to build on,” Salim tells IGN. “And the audiences that we’ve already started to build as well, and the players and the people who want to champion us, they want to hear more…We are ready. We’re so ready. It is just about taking that leap of faith with us.”

Leap of Faith

So what’s the leap of faith? It’s called Project Uso, and it’s a single-player, isometric, Afro-gothic action RPG. You play as a vampiric android containing the spirit of Eshu, the Yoruba god of chaos. As Salim explains, the idea is to explore the idea of two minds in one body through the mechanics of tabletop RPGs. But rather than rolling against a dungeon master, in Project Uso, the player sometimes must roll against themselves.

Project Uso is about the concept of identity, with Uso meaning “face” in Swahili. It’s inspired by Salim’s exploration of his own dual nature in the wake of his daughter’s birth. While ZAU was about who he is without a parent, Salim says that Uso is about asking who he is as a parent.

“As a parent, I always used to find myself being like, I love my daughter, cleaning her dirty nappy. I also want to go see my mates to the cinema, go outside with my mates or whatever. You know what I mean? There’s a battle of freedoms here. And there’s that sense of, do I do this or do I do that? Or even when I’m talking to my daughter and I’m making choices, how do I make sure that she listens to me? Am I strict or am I soft? You are having this battle within you.”

Salim is candid that he’s relatively new to game development. Tales of Kenzera: ZAU was the first game he’s made, having come into the industry from acting. He’s best known in gaming spaces as Bayek in Assassin’s Creed: Origins, and has held a number of other gaming roles since then in addition to his numerous film and TV acting credits (including the most recent season of House of the Dragon). But the last four years of working on ZAU have been a learning experience for him, particularly in how games are typically funded.

“What I’ve learned is that mainly when you get funding for a game, that funding is really there to get you to launch and maybe just a bit more after,” he says. “Maybe. And you are supposed to have your next project turned up and done and signed either before you’ve even launched the first game or maybe just afterwards. That gap in between is frightening because you can see that coming like a train.”

The way that you entice people to go to somewhere different and somewhere new is by doing something different or something new.

The COVID-19 pandemic exacerbated this, he explains. While gaming companies briefly poured funding into new projects, there’s been an industry-wide wake-up call in the last two years resultings in mass layoffs, financial struggles, and funding drying up. As a result, Salim explains that companies have become far more cautious in the bets they’re willing to make on new games. That includes EA, whose EA Originals label published Tales of Kenzera: ZAU but which hasn’t picked up Salim’s next project.

Salim says he understands, but doesn’t agree that it’s the best strategy. On the contrary, he thinks now is the time for companies to take risks.

“Why would I, as a player of Call of Duty or as Fortnite, want to leave that to go to something new when I’ve already established myself in this space?” he says. “I totally understand that. It’s like going to your favorite cafe or going to your favorite restaurant. The way that you entice people to go to somewhere different and somewhere new is by doing something different or something new, by being bold, by being creative.

“I think a great example of this is Animal Well. You look at Animal Well and it’s completely unexpected. You didn’t know what you were getting into. And that was a risk that was taken by a YouTuber. I think we need to see more of that from people in positions of power and in positions of stability.”

Bouncing Back

Surgent Studios and Salim have had a rough time finding funding for Project Uso, but there’s been another layer to their struggles: harassment. Tales of Kenzera: ZAU has found itself the target of ongoing, racist attacks online, largely targeting the game for its Black protagonist and its Bantu inspirations. But none of this has discouraged Salim from pitching Project Uso. On the contrary, he’s of the belief that it’s important to address such attacks directly.

“I think that the anti-diversity, equity, inclusion sort of movement, it’s about not having the right information,” he says. “I think we are seeing a lot of gaps being filled with conspiracy theories, like ticking boxes and all this sort of stuff, which isn’t actually true when you look into it. And that dialogue needs to happen.”

Salim acknowledges that directly speaking with harassers can be dangerous, and isn’t for everyone. Both parties, he says, have to come to the discussion in good faith, and harassers often don’t. But he believes such engagement can change hearts and minds, and is worth doing for those able. And on a higher level, he adds, companies have a responsibility to take even firmer action against harassment.

“There is definitely a fear of having a stance, I feel, when it comes to businesses. They kind of want to be neutral, which again, totally understand. But there is a level where it goes a bit too far…We’re in a time right now where someone can post a YouTube video and say my garb is like a Rafiki outfit and call my studio Spear-Chucker Studios, and I don’t know whether there’s going to be repercussions or not. I have to call them out on it. And it’s like, come on. It should be down to the [company], be it YouTube, or be it Twitch, or be it even Valve, for example, to be like, ‘Yeah, that’s not cool. Get out.’”

Though Surgent Studios is currently in a holding pattern with Project Uso, Salim has faith that the industry will bounce back from its rough patch, and he’ll bounce back with them. He believes that while video games are both art and business, they are art first and foremost, and “the arts always survive.”

“The beauty though, about games, I feel, is that the conversation and dialogue is a lot more open,” he says. “And so I feel that bouncing back can happen sooner and bolder and more brilliant than any other art form. And that’s what gets me, that’s what inspires me. That’s what kind of drives me to continue going on even after everything that’s happened. Because it’s a beautiful space to be in. It really is. And don’t get me wrong, the amount of times I’ve wanted to be like, ‘I should just stay as an actor, man. I’m in a big TV show. I should just be really comfortable here and just doing my thing here.’ But there is something inside me that just says, ‘Nah, man, I wouldn’t be happy. That’s just not enough.’”

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Baldur’s Gate 3 PS5 Pro Enhancements Revealed

Baldur’s Gate 3 developer Larian Studios has confirmed what graphical enhancements the Dungeons & Dragons role-playing game has received in time for the launch of the PlayStation 5 Pro.

Larian said it’s tweaked the game’s Quality and Performance modes “to achieve crisp console visuals without sacrificing smooth performance.”

“Tinker away in the settings to find the perfect array of pixels for you!” the studio added.

On PS5 Pro, Quality mode runs at a native 4K resolution and 30 frames per second, whereas Performance mode upscales from 1440p to 2160p 60fps. Meanwhile, split-screen on the PS5 Pro will now offer either 30fps or 60fps depending on whether you’re using Quality or Performance mode.

Baldur’s Gate 3 is of particular interest when it comes to PS5 Pro given the game’s early performance troubles on the base PS5. Act 3 in particular, with its dense city area filled with NPCs, caused the game’s framerate to struggle. Performance has improved with various updates, but clearly the PS5 Pro will be the platform of choice when it comes to console.

Alongside Baldur’s Gate 3’s PS5 Pro update is a “quick” multiplayer fix, detailed in the patch notes below:

Baldur’s Gate 3 PS5 Pro patch and multiplayer fix:

IMPROVEMENTS

  • On PS5 Pro, Quality mode now runs at native 4K (2160p) 30fps.
  • On PS5 Pro, Performance mode will upscale from 1440p to 2160p 60fps.
  • Split screen on the PS5 Pro will now offer either 30fps or 60fps depending on whether you’re using Quality or Performance mode.

CRASHES AND BLOCKERS

  • Fixed an issue on PS5 preventing you from downloading or subscribing to mods when loading into another player’s multiplayer game with mods enabled.

Larian has of course said it’s moving on from Baldur’s Gate and the world of Dungeons & Dragons to develop something entirely new. However, it continues to update Baldur’s Gate 3, and has teased more patches to come.

The $700 PS5 Pro launches today, November 7, and there is a long list of games with enhancements for the mid-gen upgrade. Check out IGN’s PS5 Pro review for more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

No Man’s Sky has a Mass Effect Normandy again, together with new cross-save functionality

Back in the mists of 2021, No Man’s Sky revealed its very own Normandy SR1 space frigate. “The Normandy in No Man’s Sky?” you cry. “Why, that’s a Mass Effect vessel. Some mistake here surely?” 1) My name’s not Shirley, and 2) Indeed it is a Mass Effect ship, but HelloGames struck a time-limited deal with BioWare to create a pilotable version in their own space sim.

“Blast, if only I’d noticed this at the time and acquired one,” you mourn. “Ah, so many years I have wasted.” Be of good cheer, my friend, for No Man’s Sky has a Normandy once again, just in time for the latest N7 Day of assorted Mass Effect celebrations. For the next two weeks, you’ll be able to get a-hold of it by way of a revised version of 2021’s Beachhead Expedition. Tray-tray, away!

Read more

No Man’s Sky Finally Gets Cross-Save, PS5 Pro Footage, and Mass Effect’s Normandy for N7 Day

It’s a big day for No Man’s Sky thanks to the launch of cross-save support, the release of PS5 Pro footage, and the return of the Normandy from Mass Effect.

Following hot on the heels of the Halloween-themed The Cursed update, Hello Games’ long-running space sim finally has cross-save support on all platforms, a feature the developer said had been years in the making. “This has been a huge undertaking, and is one of most requested features,” Hello Games said.

“Being able to jump seamlessly between platforms is really transformative. Players can play from the comfort of their sofa on console, continue an Expedition on the move with Switch or Steam Deck, build an incredible base on their beefy PC rig, and view it in incredibly immersive Virtual Reality.”

No Man’s Sky now supports cross-play and cross-save between a huge number of platforms including PC, PS4, Xbox One and Xbox Series X and S, Game Pass, GOG, Nintendo Switch, Steam Deck, PlayStation VR 1 and 2, and PCVR.

“Adding the ability to transfer saves between platforms via a server is especially difficult for No Man’s Sky, as the work involved increases with each platform supported and how long folks have already been playing for,” Hello Games continued. “Both those numbers are large for our tiny team.

“It’s very common for players to rack up thousands of hours of saves exploring across space, building elaborate bases and cataloging their discoveries, with incredibly detailed saves. Adding cross-save for us is a little bit like moving house, the longer people have lived there the more complicated it is to move them! We also have players who played once at launch, eight years ago, suddenly loading up that save on a platform that didn’t even exist back then!

“For these reasons we have secretly been introducing the technology for this update for over six months. We are now ready to start rolling cross-save out to a small number of players.”

From today, No Man’s Sky all players can link their different accounts together at https://cloud.nomanssky.com/cross-save. A subset of players will be enabled to then select their saves from multiple devices on the in-game save screen. In the coming weeks all players will be invited to do so, Hello Games added.

Moving on to today’s launch of PS5 Pro and No Man’s Sky’s support for the $700 mid-gen upgrade, Hello Games said users can expect PlayStation Spectral Super Resolution (PSSR) to provide 4K resolution at 60 frames per second. No Man’s Sky is also an early supporter of 8K resolution, running at 30 frames per second.

Check out No Man’s Sky running on PS5 Pro in the video below:

“As well as a much sharper resolution at higher framerates, the increased power of the PS5 Pro has enabled us to ramp up the graphical quality across the board,” Hello Games explained.

“Players on PS5 Pro will see improved lighting, with ultra quality reflections and higher quality ambient occlusion in all modes. Explore the most beautiful and detailed alien worlds No Man’s Sky has to offer, for the first time on console.” All these improvements are also coming to PSVR2, Hello Games added.

And finally, the Normandy from Mass Effect returns to No Man’s Sky as part of BioWare’s N7 Day celebrations.

“It was back in 2021 that the Normandy made its first appearance in one of the first expeditions we ever ran,” Hello Games said. “The limited-time expedition starts today, runs for two weeks and culminates in players being able to claim the Normandy for their fleet.

“In the intervening years since that event, we have welcomed a huge number of Travellers, not least a whole new cohort of Switch players and an increasingly large number of Chinese fans. Many of these new players have envied those who proudly displayed their Normandy in their frigate collection.

“Mass Effect fans know that this legendary freighter only appears when it is most needed! Today, and for the next two weeks, as a love-letter from one science fiction game to another, we are giving everyone another chance to encounter the Normandy in an overhauled version of the original mission and add it to their collection.

“Huge thanks to our friends at EA and Bioware for helping make this happen.”

No Man’s Sky launched in 2016 initially for PC and PS4 before coming out on Xbox One in 2018, and PS5 and Xbox Series X and S in 2020. A Nintendo Switch version followed in 2022. Over the years, Hello Games has issued a long list of major updates that have continued to boost player numbers.

Indeed, it’s a busy time for Hello Games, which alongside updates for No Man’s Sky is working on its next game, Light No Fire. It’s about adventure, building, survival and exploration together, set on a fantasy planet the size of Earth.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

GTA 6 release date won’t slip to 2026, Take Two assure – they’re “highly confident” about fall 2025

A few months ago, the rumour took root that GTA 6‘s release date would slip back from 2025 to 2026. An anonymous insider averred that studio heads were “worried” about the new open world game’s progress – hence, perhaps, Rockstar’s decision to mandate a full return to in-office work. Pshaw, say publishers Take-Two CEO. They announced a fall 2025 launch in March and have just doubled down on it in their latest financial briefing, with CEO Strauss Zelnick subsequently going on the tellybox to say that Take-Two are “highly confident in the timing”, though he still has nothing to share about GTA 6 on PC.

Read more

No Man’s Sky Finally Lands Cross-Save Features In New Update

Plus, Mass Effect’s Normandy returns.

You’ve got to hand it to No Man’s Sky developer Hello Games, that team sure knows how to roll out the updates. Just weeks after the spooky ‘Cursed’ update landed, another patch is set to blast off today with cross-save features as its headline addition.

Starting today, Hello Games is rolling out cross-save compatibility to a select number of No Man’s Sky players, so you can bring your Switch progress wherever you want to play. Now, this is an in-progress rollout, so not everyone will have access straight away. All players can now link their different accounts on the No Man’s Sky cross-save website, with a small group able to select their saves from multiple devices. Hello Games says that all players will be able to do the same in “the coming weeks”, so keep watching the stars.

Read the full article on nintendolife.com

Getting started with PlayStation 5 Pro, out today

PlayStation 5 Pro launches worldwide today, November 7. Revealed on September 10, PlayStation 5 Pro is our most advanced and innovative console hardware to date, with key performance features such as an upgraded GPU, advanced ray tracing, and PlayStation Spectral Super Resolution.


Getting started with PlayStation 5 Pro, out today

The console is available directly from PlayStation and participating retailers globally. Whether you have decided to transfer to the new console from a PlayStation 4 or PlayStation 5, or are entirely new to the PlayStation family (welcome!), here’s what you need to know to get prepped for – and started with – your new PS5 Pro. 

PS5 Pro measurements 

Out of the box, the PS5 Pro console is approximately 388mm x 89mm x 216mm (width x height x depth) and weighs in at around 3.1kg. 

PS5 Pro input/output ports 

Input/Output
Front of Console
1 x USB Type-C port (Super-Speed USB 10Gbps)
1 x USB Type-C port (High-Speed USB)
Back of Console2 x USB Type-A port (Super-Speed USB 10Gbps)
NetworkingEthernet (10BASE-T, 100BASE-TX, 1000BASE-T)Wi-Fi: IEEE 802.11 a/b/g/n/ac/ax/be

A Disc Drive for PS5 can be purchased separately, allowing you to use PS5 and supported PS4 physical discs, and play 4K Blu-ray and DVD discs.

Transfer your data from PS4, PS4 Pro or PS5 to PlayStation 5 Pro

If you own a PS5, PS4 Pro, or a PS4 console, you can transfer your data to your new console. Before you start the transfer, make sure your original console is updated to the latest system software and you’ve synced your trophy information. On both your original console and your PS5 Pro, sign in on your PlayStation Network account . You can transfer your user information, games downloaded to your console’s hard drive or SSD, save data, and select console settings if both consoles are connected to the same network. Go to Settings > System > System Software, select Data Transfer > Continue then follow the on-screen instructions. 


Getting started with PlayStation 5 Pro, out today

Enable PS5 Console Sharing and Offline Play 

While you can have your account on multiple consoles, you can only designate one console for Console Sharing and Offline Play at a time. When you first sign into your new PS5 or PS5 Pro console, Console Sharing and Offline Play will automatically be enabled.

If you sign in to a PS5 console that is not enabled as Console Sharing and Offline Play, you can still access and play purchased games from your account as well access some of your PlayStation Plus benefits – as long as you are signed in with your account. It won’t be accessible through other accounts that may be using the same console.

Sync your DualSense controller, DualSense Edge controller, Pulse Elite Headset, Pulse Explore, and PlayStation Portal with your PS5 Pro 

Whether you’re using the new DualSense controller included with your PS5 Pro, or one you already own, you’ll need to pair these to your new console. Use the supplied USB-C cable to plug these into the console, and power the controller on. 

For the PlayStation Portal, from the home screen of your PS5 console, select Settings > System > Remote Play, and then turn on Enable Remote Play. Sign in to your PlayStation Network account on your PlayStation Portal, and follow the on-screen instructions to sync it to your new console. 

For your PlayStation Pulse Elite Headset, plug the supplied USB adapter into one of the rear USB Type-A ports on your console and press the PlayStation Link button on your headset. 

For the PlayStation Pulse Explore, make sure both of your earbuds are docked in the charging case, insert the USB adapter into one of the USB Type-A ports on your console, remove both earbuds from the case to connect them to your console.

Transfer your M.2 SSD from PS5 to PS5 Pro 

If your original PS5 has a M.2 SSD installed, you can insert it into your PS5 Pro, following this guide

Set up a PS5 Pro with a PS5 Disc Drive 

If you’ve purchased a separate PS5 Disc Drive to install onto your PS5 Pro, you can follow this handy guide

Pair your PS5 Pro with the PlayStation App 

You can download games while away from home, manage console storage if you don’t have enough space and start a game on the app so it’s ready to pick up the controller and play. 

Play Astro’s Playroom 

As with all PlayStation 5 consoles, PS5 Pro comes bundled with Astro’s Playroom pre-installed on its console storage, which is a fantastic introduction to Team Asobi’s wonderful platform franchise, and also to the DualSense wireless controller’s immersive features. 

Check out some PS5 Pro Enhanced Games

Transferring from a PS5, or new to PlayStation, there’s a selection of titles with updates that will take advantage of PS5 Pro, which launch alongside the console. Here’s just some of them:


Getting started with PlayStation 5 Pro, out today

Mass Effect: Dark Horse Reveals Commander John Shepard Statue

It’s November 7, which means it’s once again Mass Effect Day for all who celebrate. That also means Dark Horse is back with another jaw-droppingly cool collectible, this time spotlighting the main hero of the original Mass Effect trilogy.

IGN can exclusively reveal a first look at the Mass Effect: Commander John Shepard 1:6 Scale Statue. Get a closer look at this piece in the slideshow gallery below:

This Commander John Shepard statue is a follow-up to last year’s Commander Jane Shepard statue, obviously spotlighting the character in his male incarnation this time. The statue depicts Shepard ready to leap into action while holding an M-8 Avenger assault rifle and Omni-Blade. It also includes interchangeable helmeted and unhelmeted heads.

The Mass Effect: Commander John Shepard 1:6 Scale Statue measures 14.5 inches tall and is made of polystone. The piece was sculpted by Substance Model Works, with prototyping and paint by Substance Model Works and J.W. Productions.

This statue will be sold exclusively through the Dark Horse Direct website. It’s priced at $199.99 and is limited to 1000 units worldwide. Orders placed between now and November 13 will receive a $20 discount.

You can also check out the Mass Effect collectibles available on the IGN Store. That includes past Dark Horse releases like the Tali’Zorah figure and the Liara figure.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.