PUBG’s Original Erangel Map Is Coming Back to ‘Evoke Nostalgia for Players Who Remember the Early Access Days’

PUBG’s original Erangel map is returning with “nostalgic” graphics and old-school balancing for two weeks only, Krafton has announced.

Erangel Classic launches on May 14 as part of update 29.2 for the battle royale. It recreates the initial version of Erangel, PUBG’s first ever battleground, and is “designed to evoke nostalgia for players who remember the early access days.”

PUBG launched on Steam in Early Access form in March 2017 and exploded with popularity. Then known as PlayerUnknown’s Battlegrounds, the battle royale hit Steam’s record concurrent player peak of 3,257,248 — a number no game has come close to since. Hot on the heels of PUBG’s success came a wave of incredibly popular battle royale games, such as Fortnite, Call of Duty: Warzone, and Apex Legends. PUBG remains one of Steam’s most-played games, usually behind only Valve’s own Counter-Strike 2 and Dota 2 in peak concurrents.

According to Krafton, Erangel Classic “blends the original concepts and atmosphere of Erangel at the time of its first release with current gameplay elements to provide a unique old-school experience.” Iconic elements from the original Erangel map have been implemented in Erangel Classic. Here’s the official blurb, from Krafton:

Upon entering Erangel Classic, players will find that benches have returned, with weapons placed on them across the starting island. The gunplay balance has also been adjusted to capture the feel of the early days, with the recoil of all weapons, except for a few, being reduced. Players can also find the Tommy Gun in the Care Package, just like in the old days. Additionally, players will be able to experience foggy and rainy weather, as well as graphics, world map, and a minimap that call back to the original PUBG: Battlegrounds release.

Players can experience Erangel Classic in Normal Match for a limited time. It will be available on PC from 14 May to 28 May, and on consoles from 23 May to 6 June. During this period, Erangel Classic will replace the current Erangel map in Normal Match.

The PUBG we know today can be traced back to the DayZ: Battle Royale mod for Arma2, created by Brendan ‘PlayerUnknown’ Greene, and his subsequent PlayerUnknown’s Battle Royale mod for Arma 3, work inspired by the 2000 Japanese sci-fi film Battle Royale. Greene went on to work with Krafton, then known as Bluehole, to build PlayerUnknown’s Battlegrounds.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

TopSpin 2K25 Review

2024 has been a cracking year for tennis fans so far. Reebok brought back its classic Court Victory Pump sneakers, Zendaya got stuck into a saucy bit of mixed doubles on the big screen in Challengers, and now one of the greatest tennis videogame series’ has returned after a 13-year-long hiatus. TopSpin 2K25 delivers an on-court experience that’s every bit as smooth and snappy as it was two console generations ago, and it features licensed superstars and stadiums that now more closely resemble the real thing. It’s a shame, then, that some convoluted career progression systems and the inclusion of virtual currency hold TopSpin 2K25 back from being an outright winner.

Developer Hangar 13 is best known for making Mafia games, but here the team has gone from whacking mobs to smacking lobs without missing a beat. TopSpin 2K25 feels genuinely terrific to play, its simple set of responsive controls allow for dynamic rallies that closely replicate the pace and tension of the sport, and there’s a supremely well-balanced sense of risk versus reward that comes with performing charged up shots and serves. It feels fist-pumpingly fantastic to nail the timing on a powerful flat stroke that blasts triumphantly down the tramlines, and conversely quite crushing when you greedily overcook it and the ball abruptly smacks into the top of the tape.

It feels fist-pumpingly fantastic to nail the timing on a powerful flat stroke that blasts triumphantly down the tramlines.

If you’re new to the series or to tennis games in general, TopSpin 2K25 features one of the most comprehensive tutorials I’ve ever encountered in the genre. There’s well over an hour’s worth of mini-challenges to complete here, covering everything from the basic set of strokes to more advanced tactics and player positioning. It’s presented for the most part by John McEnroe, who you either know as the legendarily ill-tempered tennis player or the narrator from Netflix’s Never Have I Ever depending on your age bracket. Generally speaking, TopSpin 2K25 is still very easy to pick up and play, but I found completing the TopSpin Academy’s 30-odd lessons held me in good stead as I progressed deep into the bigger tournaments of the MyCareer mode.

Grand Slam, Thank You Ma’am

MyCareer really is the centre court centrepiece of TopSpin 2K25, and it’s a pretty meaty mode. During each month of the tour you get the option to play target-seeking training games, special challenge events, and proper ATP tennis tournaments, all while keeping track of your player’s energy level which starts at 100% and slowly depletes with each match you play. I had to carefully build rest months into the calendar in order to recharge, since every time my player’s energy dropped too low it inevitably resulted in injury that put me out of action for extended periods. However, these injuries only ever seem to occur during menu screens in between matches, and never actually forced me to retire hurt during play. I brazenly went into the Australian Open final with only 1% energy and ended up rupturing my achilles, but I wasn’t informed about it until after I’d raised the trophy – and by then my player was probably too drunk to care.

Energy management isn’t the only thing you need to stay on top of during MyCareer, though. There’s a leveling system that doles out attribute points to help shape your player’s strengths whether you favour slinky serve and volleying or if you’re more of a burly baseline brawler, a status system that gives you lists of objectives to tick off in order to progress from unknown to legend and unlock new tournaments or challenges to compete in, as well as global player rankings both overall and for the year-to-date to measure your progress. Hiring a coach brings its own set of unique goals, too, creating enjoyable games within games that had me hitting a certain number of inside out backhand winners during matches to unlock special attribute boosts, for example.

However, like a debutant pair of doubles partners, these various progression systems occasionally step on each other’s toes. Midway through the second year of my career I had managed to crack the top 10 in the world rankings, but I was still ineligible to enter any of the major Grand Slam tournaments because I hadn’t yet fulfilled all of the requirements to elevate my status to the ‘Star’ level. Instead, I had to go off and grind through a number of lesser TS250 competitions, which made me feel like I was arbitrarily spinning my wheels against fictional nobodies when I should have been going head to head with the likes of Daniil Medvedev and Taylor Fritz. On the plus side, since you can adjust the length of matches at any time, I was able to distill these time-wasting tournaments from full games down to a series of tiebreaks. This thankfully made them briefer than a pair of tennis shorts from the 1970s, at the cost of a slightly diminished amount of awarded XP.

Even when I was finally able to compete in prestigious tournaments like the US Open and the year-ending ATP Finals, it did become a little repetitive to constantly come up against the same small group of licensed players (seven on the men’s side, and 13 on the women’s). There are some great inclusions here, like Carlos Alcaraz and Coco Gauff, but also a number of notable absences. Women’s world number one Iga Swiatek is present, but top man Novak Djokovic is nowhere to be found. Still, at least it means we get to enjoy several calendar years of tennis where Djokovic isn’t able to win everything.

Eventually you unlock unique matches against legendary players such as Roger Federer and Pete Sampras in the men’s tour, and Serena Williams and Steffi Graf on the women’s side. These are compelling little scenario modes that shuttle you through key points in a match, and they bring a welcome injection of variety to the range of match types available in MyCareer.

The considerable list of licensed stadiums all look fairly true to life, and there are some nice little animations to add some personality in between points, like the way players will occasionally collapse onto their backsides after a particularly grueling rally. That said, there are also some noticeable rough edges to the presentation. There’s no coin toss at the start of each match, so you’re never given the option of whether you wish to serve first or receive. There’s no Hawk-Eye technology, either, and therefore no option to challenge close line calls – although the somewhat rigidly placed instant replay camera angles make it tough to scrutinize them anyway. There’s also little to distinguish one tournament win from another; you’re awarded the exact same trophy in the exact same ceremony whether you’ve just won a smaller satellite event or one of the majors. After a few tournament wins, I just started skipping the post-match pageantry like it was the opening credits to an episode of Stranger Things.

Doesn’t Make Any Cents

Virtual currency was probably still just an idea jotted down in a 2K executive’s dream journal when TopSpin 4 was released in 2011, but it’s since become the default currency for in-game transactions across 2K’s stable of sports games, and it rears its ugly head here in TopSpin 2K25, too. Every tournament and special event you win awards a modest amount of VC, which in turn is used for everything from buying new clothing and racquets, to hiring support staff that buff your energy preservation and injury recovery, to even acquiring houses around the globe to help reduce travel fatigue.

After 15 hours invested in MyCareer, I’m reasonably flush with the stuff and haven’t once contemplated spending actual money on packs of VC (which of course you can do), but then again I tend to dress my created player as though they’ve just lost a bet in the locker room. If you’re a more fashion conscious tennis player and you’re not content to style your avatar in the occasional off-brand shorts and skirts you can earn purely by playing tournaments, then your mileage may vary.

What does slightly irritate me about the use of VC, though, is that it’s resulted in a warped in-game economy where it’s somehow cheaper to buy a house in New York than it is to buy a new tennis racquet. The prize money you’re awarded from a Grand Slam tournament is also not even remotely similar in scale to real life; winning the Wimbledon final should net you millions of dollars, but in TopSpin 2K25 I pocketed a measly 194VC – just barely enough to buy a pair of Wilson-branded socks or a little more than half of a pair of Nike-branded track pants. It’s all a bit silly, really – a virtual currency that you can buy with real dollars that doesn’t make any actual sense.

Virtual currency that you can buy with real dollars that doesn’t make any actual sense.

I’m willing to look past the questionable virtual currency nonsense, however, because the action out on-court is of such a high standard. I’m only two thirds of the way towards reaching the level 30 cap for my created player, and there are still plenty of courts to unlock and objectives to tick off as I enter my seventh year on the tour. Beyond that, I’m also keen to get stuck into the online tournaments once the servers become more populated, and there’s also a Battle Pass-style rewards system that could well keep me on the hook for several more months to come. Even its licensed player shortcomings could be remedied in due course, with further professionals already promised to be added in the future at no extra cost.

Sonic’s Third Movie “Takes A Lot” From Sonic Adventure 2, Says Producer

Sonic Adventure 2 marked Shadow’s debut.

The Sonic the Hedgehog 3 movie is going to take a lot from Sonic Adventure 2, according to the movie’s producer.

Speaking to GamesRadar+ recently, Sonic 3 movie producer Toby Ascher explained how the third big screen outing for the blue blur would not only be a “giant, fun, incredible movie” but also one that “takes a lot” from the second Adventure title, which originally debuted on the Dreamcast in 2001.

Read the full article on nintendolife.com

Nintendo Expands Switch Online’s N64 Library With Two More Titles

Get racing today.

Nintendo has added two surprises to the Switch Online N64 service this week in the form of Extreme G and Iggy’s Reckin’ Balls.

Extreme G: Fans of all things fast, start your engines! Push your cyber cycle to the limit and zoom through 12 futuristic looping, twisting racetracks. But watch out, because these battle bikes pack a wallop – each is loaded with weapons, and your rivals are not afraid to use ’em! Beat your opponents to the punch and pick up a bevy of powerups in an attempt to top the rankings and avoid total wreckage. Plus, up to four players can settle the racing score locally** or online.* Whether playing solo or with friends, Extreme-G sets the course for some serious g-force!

Read the full article on nintendolife.com

Get To Know Our Team: Chad – Senior Software Engineer

Get To Know Our Team
Chad
Senior Software Engineer

Hi, everyone! Wynn here again. Welcome back to another Xbox Insider Team interview. Today’s chat is with Chad—the very first of our incredible Xbox Insider engineers. How’s it going, Chad?

Doing pretty well, Wynn.

Glad to hear it! Well, let’s jump right in.

Tell the community a little bit about how you joined the Xbox Insider team.

Yeah, so, I joined the team ten years ago. Probably like a month or two after everything initially launched.

Oh, wow. So, you’re pretty OG on the team?

I’m the longest-serving engineer, and I think only Leland has me beat on overall tenure for the team.

That’s really impressive man. You must’ve seen a lot in your time here.

Haha. It’s been a journey. I’ve seen the program evolve from a little applet, where we just had a few visible rings, to where it is now, with a fully blown hub app and multiple different types of flighting. It’s been really rewarding to be part of that transformation.

Let’s talk more about that transformation. How have you seen things change over the years?

In the beginning, the program was a kind of scratch group of different people all trying to just get things working and stood up. We had the flight dashboard setup, but we realized really quickly that we needed an actual app for people to access. So, we worked to build that out. Then when Todd took over, he was really focused on the outward expansion of the program. Game flights, app flights, better infrastructure for all that, Todd pushed a bunch of those initiatives forward. Now, with Brad’s leadership we’ve been working on a lot of the crystallization of process and harmonization aspects.

I love hearing about this kind of history. I didn’t think about it initially, but I guess you’ve worked under everyone who has led the program.

Yup! I’ve seen every manager, every leader, every re-org, etc. that’s happened throughout the years.

Well—since you’ve been here for so long—what’s your favorite moment from your work or like something you’ve worked on that you’re the most proud of?

Hmm. That’s a great question. I think I have two different answers. To answer the “what I’ve worked on part”, it’s really the feedback system as a whole. There’s probably not a single thing in that codebase I haven’t touched over the years, and I’ve been building that from the ground up all the way to now.

But the favorite moment portion is definitely something that’s not related to the work I do at all. Before the lockdowns started, we had these holiday parties every year. Just a small thing with the flight team, a white elephant type deal. The cast may have changed somewhat, but there was also a static core throughout the years. So, there’s this series of cherished memories that I have with all of my teammates from each of those parties that I hold dear.

I’m torn between being mind blown about the feedback reveal and being moved by the holiday party anecdote. I wonder if there’s any way we could start that back up.

It would be cool to see them come back in some form.

Well, we’ve seen what you’ve worked on in the past. Do you have any updates about what you’re currently working on that you can share with the Xbox Insider community?

Lemme think if there’s anything I can talk about publicly. The nature of engineering work isn’t always the most flashy or interesting to everyone, but we are doing a lot of upcoming modernization work on the backend for all things XIP.

Okay. I can get behind that. Sprucing up the infrastructure?

Yeah, exactly. Tech progresses pretty quickly, so you always want to make sure you’re doing things as efficiently as possible. With some of these changes, it’ll end up freeing up our engineering team to work on more “fun” projects later in the year.

That sounds awesome! Looking forward to seeing how that turns out.

Okay, let’s move on to the more rapid-fire style questions. What’s your favorite video game or one that’s impacted your life the most?

This is slightly tangential from the question, but as far as a game that impacted my life, the first thing that comes to mind is a teacher I had in high school. I grew up in a more rural area where we didn’t have many AP classes at the time. I had a particularly cool computer science teacher who saw potential in myself and a handful of other students. He hand-crafted multiple years’ worth of computer-related courses specifically for us. He showed us everything: computer history, visual logic and visual basic, some computer animation and modeling. A lot of the classes were designed around us creating little apps and games. That memory: those games I built with that teacher and my classmates, are what I remember the most.

That might be the best answer that isn’t quite an answer to this question I’ve gotten yet. I’m incredibly glad you shared that. I think a lot of people had that one teacher in high school that really connected with them in a meaningful way.

Definitely. I don’t think I’d be where I am today without those experiences in those formative years.

Agreed. Let’s try a little lighter fare. Favorite album?

Renaissance by Beyoncé has been a go-to for a while now. I’m a bit of a house-head and I’ve always loved the Queen Bee, so that album has really been firing on all cylinders for me.

I know purely from my wife’s excitement that the next album in that trilogy is dropping soon.

Yeah, it comes out at the end of the month, but it’s actually a country album instead of a more dance/electronic one. [Note: This interview was conducted prior to the album’s release.]

Haha. It seems I’m far out of the loop when it comes to Beyoncé. I’m like, “The same person who did Single Ladies is doing house and country?”

The Queen Bee has range.

Truly. Let’s move onto the screen. Any favorite shows or movies you like to rewatch?

Avatar: The Last Airbender I can literally watch any time, start to finish. For movies, I’m a Miyazaki guy, and Spirited Away is my favorite.

Oh, you and Austin should do a simultaneous rewatch of ATLA. You can start a podcast!

That’s not a bad idea. Lemme write that down.

I’ll be the first subscriber.

Okay, do you have any hobbies outside of the realm of entertainment media?

I love travelling with my partner and my friends. I’ve actually been to Antarctica before. But traveling is too cliché, right?

Let me just check my notes here. Nope. We don’t have a single other person who says they’ve been to Antarctica.

Haha. I guess it was one of those once-in-a-lifetime things even though I do hope I get to go back someday.

I wish we had a little more time to dive into that because I’m so curious about what that was like. Anything else besides being an actual literal globetrotter?

I’ve gone to Burning Man for the past nine years and I spend a decent amount of time working on projects for that.

The environmental dichotomy of Antarctica and Burning Man being your answers is truly perfect.

Thank you.

Well, any last thoughts for our Xbox Insiders before we wrap?

I just want to say thank you to everyone who has ever submitted feedback through the program. Whether it was system related, a game flight, or just a one-off, we really do look at all of that and it’s extremely important for what we do as a team. We really can’t thank everyone enough.

I can cheers to that! Chad, thank you so much for stopping back to chat with everyone.

The pleasure’s mine, Wynn!

Xbox Insiders, be sure to be on the lookout for more content all throughout February including more interviews from the team, a trip down memory lane, and so much more. All of our 10th Anniversary content can be found on our Hub Page.

Until next time! Wynn/

The post Get To Know Our Team: Chad – Senior Software Engineer appeared first on Xbox Wire.

Wishlist Playdew’s Lost Twins II, Coming this Year

  • Captivating adventure inspired by Studio Ghibli, featuring vibrant landscapes and intricate puzzles.
  • Diverse environments, and engaging puzzles in a mystical realm.
  • Breathtaking visuals and immersive gameplay for all ages.

Hey there, gamers! Let’s delve into something truly exciting: the unveiling of Lost Twins II, a highly anticipated puzzle platformer from Playdew, an innovative indie game developer based in Pakistan. This momentous occasion represents the culmination of seven years of hard work and dedication, promising players an extraordinary gaming experience that transcends the ordinary. Step into the whimsical realm of Lost Twins II, where you’ll guide the titular lost twins, Abi and Ben, through a mesmerizing adventure filled with intricate puzzles and unexpected twists. With its focus on exploration and discovery, rather than conflict, Lost Twins II invites players to unravel the mysteries of its dualistic-inspired narrative, where seemingly opposing forces merge to create a harmonious and enchanting journey.

Embark on a Mystical Adventure

Embark on a mesmerizing journey into the heart of Lost Twins II, where wonder and adventure await at every turn. In the mystical realm of Phoenix, a radiant community of sibling phoenixes once flourished, their existence a testament to the eternal dance of life and rebirth. But fate had other plans. A mighty storm, born of unseen forces, tore through their world, leaving devastation in its wake. The once-vibrant phoenixes were frozen in time, transformed into statues of stone, their essence scattered to the winds.

Our story begins amidst this chaos. Twin siblings, Abi & Ben, stumble upon the remains of one such phoenix, hidden within the halls of their parents’ museum. Drawn by a mysterious light, they follow its ethereal trail, leading to the stone phoenix and a portal beyond imagining.

With a burst of radiant energy, you are whisked away to the shattered remnants of the phoenixes’ homeland, where a grand adventure awaits. Joined by the phoenix, now in a transformed state, you’ll embark on a quest to reunite him with his scattered essence and breathe life back into the world of Phoenix.

Discover Vibrant Worlds and Engaging Puzzles

The game unfolds across three primary zones, each offering a distinct environment inspired by the vivid imagination of the twins. From lush forests to majestic castles, players will explore beautifully crafted landscapes while solving puzzles in each zone.

LT2 screenshot

As you progress, you’ll collect feathers to unlock new areas, unveiling the secrets of this enchanting world one puzzle at a time.

LT2 screenshot

Dive into Captivating Features

As you guide the twin siblings through dynamic environments, you’ll encounter a myriad of challenges and delights along the way. With the ability to control both siblings, you’ll navigate through enchanted forests, traverse frozen castles, and explore the whimsical realm of Toyland, all inspired by the captivating worlds of Studio Ghibli. Immerse yourself in the beauty of each landscape with an atmospheric soundtrack that sets the tone for your adventure, while unlocking achievements hidden throughout the game. Solve a variety of puzzles, from logic challenges to spatial conundrums, each offering multiple solutions to spark your creativity. With privacy and offline play guaranteed, Lost Twins II invites you to delve into a world of magic, mystery, and endless exploration.

Featuring stunning visuals reminiscent of Hayao Miyazaki’s iconic style and meticulously designed puzzles, Lost Twins II guarantees an unforgettable experience brimming with wonder and delight for players of all ages. With Lost Twins II, you are invited into a world where curiosity and creativity reign supreme. So, are you ready to embark on this enchanting journey and reunite the lost twins? Wishlist now, and get ready for the release later this year on Xbox.

Wishlist now to be the first to embark on this thrilling journey!

Xbox Live

Lost Twins 2

Playdew

Lost Twins 2 is an incredibly cute puzzle adventure that will challenge, entertain and maybe even inspire you. Guide Abi and Ben on their journey to find a way back home across a whimsical polygonal playground crafted with an enormous amount of care. Is the mystical Fenghuang leading them home or steering them down a rabbit hole?

Inspired by Miyazaki, the art style merges soft, painterly backgrounds with simplified, memorable characters and fluid animations. Each frame is crafted meticulously with pride – specific lighting techniques, thoughtful composition, and immense attention to detail mean that every single moment you’ll spend playing Lost Twins 2 will be a feast for the eyes. The original musical score is atmospheric, soothing, and thematic to complement the art style.

The puzzles in Lost Twins 2 are painstakingly designed, with elegant solutions that make you feel, momentarily, like a genius. They are hard enough to present a challenge but logical enough that you’ll be able to solve them within a few attempts. There is a joy to be discovered in every level in Lost Twins 2.

A signature sliding puzzle mechanic forms the core complemented by mechanics such as pressure switches, water gates, breakable domes, lifts, elevators, and more to ensure that the pace of the game never falters. There’s no repetition in the puzzles, each new puzzle will feel interesting and unique.

The goal is to delight both children and adults with a gameplay experience that is based on discovery, tinkering, and exploration–not on conflict and threat. There are no timers, no enemies, no deaths, not even any dialogues to read – just a poetic, visually breathtaking world full of puzzles challenging your wits. A cerebral and pleasant experience for everyone, never frustrating without proper reward, never dull or monotonous.

The post Wishlist Playdew’s Lost Twins II, Coming this Year appeared first on Xbox Wire.

This Jackery Explorer 31,000mAh Power Bank Is TSA Carry-on Eligible and Under $100

Amazon is offering the Jackery Explorer 100 31,000mAh Power Bank for $99.99 after you clip the $30 off coupon on the product page. This is the largest capacity power bank we’ve seen that’s TSA carry-on eligible. It also uses superior LiFePO4 battery cells, can charge up to 3 devices simultaneously, and boasts up to 100W charging output via USB Type-C.

Jackery Explorer 100 31,000mAh Power Bank for $399.99

At first glance the Jackery Explorer 100 looks like one of those large power stations you might use as a backup battery for your home. But actually, this thing is pretty small, small enough to fit on the palm of your hand. It measures only 5″x3.4″x3.4″ and weighs about 2 pounds. This is a 99Whr power bank, which means it just barely squeezes its way under TSA’s sub-100Whr requirement. With a 31,000mAh total capacity, this is definitely the largest TSA carry-on eligible power bank we’ve posted on IGN.

Unlike most smaller power banks which use lithium-ion cells, the Jackery Explorer 100 uses LiFePO4 cells. They’re usually more expensive and also a bit heavier, but in exchange you get inherently safer battery chemistry and a much longer lifespan, both in terms of number of cycles and calendar aging.

The Jackery Explorer 100 has three outputs: two USB Type-C with PPS and Power Delivery up to 100W total, and a USB Type-A with 28W of charging for a total of 128W. The Steam Deck supports up to 45W max charging, the ASUS ROG Ally up to 65W, and the Nintendo Switch up to 18W. That means ou can charge a Steam Deck, ASUS ROG Ally, or Nintendo Switch at its maximum charging speed. In fact, you could almost charge all three at their maximum charging rate simultaneously.

Jackery is a well known brand that’s based out of Fremont, California. They’re very reliable and are often a great alternative to the juggernaut Chinese companies like Ecoflow and Bluetti. This power bank is UL 94V-0 certified and includes a 2 year warranty.

For more options, check out our favorite power banks for 2024.

Seal: What the Fun Is a Chaotic, Unpredictable, and Highly Entertaining Party Royale Game

Seal: What the Fun is a brand-new multiplayer party royale game that will let up to 20 players compete in a wide array of hilarious and entertaining mini-games to be the last one standing. There is so much fun to be had in Seal: What the Fun and we’re here to break down why this is one party you don’t want to miss.

Seal: What the Fun, which is set to have a beta test on April 27 and 28 in the Americas, is chaotic, unpredictable, and highly entertaining in all the best ways. Each match will last just 10 minutes and there will be three rounds of awesome fun in every one. Seal: What the Fun supports both solo and team play modes so you have the freedom to play exactly how you want.

While we’ll get to the fun of the rounds in Seal: What the Fun shortly, we have to talk about all the all the charm and customization that’s featured in the game. For the beta test, there will be six characters to try out – Rascal Rabbit, Giant the Bear, Blanco the Dancing Cactus, Joe the Little Boxer, Popo the Magic-Trained Sheep, and Snowball the Tall and Quirky Carrot-Nosed Snowman – and each will boast a personality all their own.

You’ll never get bored, because you can customize each of these characters to your heart’s content with different costumes and items to make your character yours. When you are in the middle of the match, you can let your opponents know how awesome you are with a variety of emo-effects, animation gestures, and more.

Now, as for the rounds themselves, there will be everything from shooting sports to racing, climbing, surviving, and puzzle matching. You’ll not only have to find the fastest and most efficient route through a level, but you’ll also have to keep your eye out for your competition who will be doing the exact same thing. Will you focus on being the fastest player and being ahead of the pack? Or will you be a mischievous player who revels in watching others fail or knocking them out of the game yourself? The choice is yours!

One of the minigames is a life-size Air Hockey Match that will see teams trying to score as much as possible by slamming into the puck, another is a race that feature wild obstacle courses,one where you must continuously jump on trampolines to survive, and a game where you shoot your opponents off a circular platform over bouncy balls that can save you at the last moment. Seal: What the Fun, granting you an extra opportunity to survive. And yes, it’s as exciting as it sounds!

With party games like this, repetition can be a concern. With Seal: What the Fun, however, there are gameplay mechanics that were designed specifically to keep every match fun and unpredictable. For example, there will be random boxes and items that appear in each round that can turn the tide of the match and mean the difference between a sweet victory and a tragic defeat.

The stages will be just as fun as the games, and so far we’ve been treated to a glimpse of two – Playroom and Waterbomb. Playroom is the idealistic version of a childhood bedroom, complete with toys, colorful cubes, cars, planes, and so much more. Waterbomb, on the other hand, is a level based on the iconic Waterbomb Festival that features a lot of water attractions, water guns, and even a concert to add to the fun.

If this Seal: What the Fun party is one you want to join, we encourage you to check out the game’s Steam page and wishlist the game right away and choose to request access to the beta Test below that. For those of you curious, we’ve included the dates and times below;

Americas : APR 27 (Sat), APR 28 (Sun) 15:00~00:00 (GMT-7)

The beta will include 38 rounds, the six characters mentioned above, beta test achievements, and much more. While all save data will be deleted after the beta test, players will unlock, and get to keep, an exclusive “Hat the Piya” Costume item for participating.

The beta test will be a big step towards Seal: What the Fun’s Early Access launch on Steam later in 2024. To keep up to date on everything happening with Seal: What the Fun, be sure to wishlist the game on Steam or join its official Discord server.