Nintendo Doesn’t Plan To Announce Mario’s New Voice Actor Ahead Of Wonder’s Release

Doug Bowser reconfirms the reveal will “be within the credits”.

Nintendo has reconfirmed Mario’s new voice actor will be revealed in the credits of Super Mario Bros. Wonder and there won’t be any special announcements happening ahead of this release.

Speaking to IGN at Nintendo Live 2023, Nintendo of America’s president Doug Bowser reiterated how there wouldn’t be any name reveal until the game launched and also mentioned how there would be no formal announcement prior to this. Here’s exactly what he had to say:

Read the full article on nintendolife.com

Fear Fest 2023’s Black Summer and Horror Game Awards: How to Watch and What to Expect

IGN is proud to partner with Feardemic for Fear Fest 2023, a two-day celebration of horror games that will not only showcase some of the biggest games in the scariest genre that are headed our way this year and next, but will also present the first-ever Horror Game Awards.

All things Fear Fest 2023 will be streamed exclusively on IGN’s YouTube, Twitch, and homepage, and this guide will provide you with everything you need to watch the events, including when they start and what you can expect from the frightful festivities.

Fear Fest 2023 Schedule

Fear Fest 2023 will kick off its two-day event with Black Summer, a showcase hosted by Feardemic and some of the most prolific horror content creators that will give fans a preview of the biggest spooky games headed their way in 2023 and 2024.

Fear Fest’s Black Summer 2023 will take place on Wednesday, September 6, at 11am PT/2pm ET/7pm BST. That translates to Thursday, September 7, at 4am AEST. The show is expected to last roughly five hours and feature approximately fifty games.

Day 2 will bring with it the first-ever Horror Game Awards. The event will celebrate the best games from July 2022 to July 2023 and the incredible developers who brought them to life. The show will be hosted by some of the most famous names in horror.

Fear Fest’s Horror Game Awards will take place on Thursday, September 7, at 11am PT/2pm ET/7pm BST. That translates to Friday, September 8, at 4am AEST. The show is expected to last around 1.5 hours.

Where to Watch Fear Fest 2023

If you’re interested in watching Fear Fest 2023’s Black Summer event and the Horror Game Awards, we’ll be hosting the stream here and on our YouTube and Twitch channels. Here’s the full list of places you can watch all the shows with us:

What to Expect at Fan Fest 2023

As we previously mentioned, Fear Fest 2023 will be headlined by its Black Summer event and the first-ever Horror Game Awards.

Fear Fest’s Black Summer will be a show filled with horror games that will be released in 2023 and 2024, and fans can expect to see about 50 exciting titles throughout the event. In addition to these world premiere trailers, the show will also feature interviews, special industry guests, and some of the most beloved horror content creators from all over the world.

The list of content creators include Sneevil, Walkrman, ItsPeepoHere, LuigiKid, Batkitto, John Wolfe, Otter Lady, 8BitRyan, JazzyGuns, Z0mbyte, Vallarys, MopGarden, and more.

While we don’t know all the games that will appear at Black Summer, Feardemic did tease that S.T.A.L.K.E.R. 2: Heart of Chornobyl, Alan Wake 2, Alone in the Dark, and Slave Zero X will all be part of the show in some capacity.

Fear Fest’s Horror Game Awards will take place the next day and will honor the best games in the horror genre that were released between July 2022 and July 2023. There will be 14 categories that were previously voted on by fans, including Horror Game of the Year, Best Art Direction, Best Peformance, Lifetime Achievement Award, and more. Oh, and the winners will be presented with the prestigious golden bat trophy, and who wouldn’t want that?

As for which games will be competing for the ultimate prize at the Horror Game Awards, they include Amnesia: The Bunker, Bramble, Dead Space Remake, Dredge, Immortality, Faith: The Unholy Trinity, Resident Evil 4, Signalis, System Shock Remake, and The Callisto Protocol.

For more from the world of spooks and scares, check out our list of the 12 best horror games on PC and the winners of our best horror video game face-off.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Space Week Face-Off: Which Game Set in the Stars Above Is the Best?

It may be hard to believe, but Starfield has finally arrived (in early access!). While we are just as excited as you to fly off into the great beyond and make a name for ourselves among the stars, we also think it’s the perfect time to look back at the history of games set in space to decide which game is the best. However, we can’t do this alone and we’re going to need your help.

Do you think Mass Effect 2 deserves the top spot? Or does Star Wars: Knights of the Old Republic or EVE Online take number one? We’ve selected 93 of the best games where space is integral to the game to “Face-Off” against each other two at a time. The choice is yours…

Oh, and we’ve decided to include Starfield in this Face-Off as we know many of you have already started playing this space epic. If you have yet to start your journey in Bethesda’s latest RPG, feel free to hit “skip” at the bottom of the page! You can also do that for any game you aren’t familiar with!

Click here to start voting in the best space game Face-Off!

What Is a Face-Off?

Like the name suggests, a Face-Off pits two things against one another and you decide which one is the superior of the two. In this case, you are voting to determine what the best game set in space is. It’s possible to see certain games multiple times, so you can keep voting for your favorites to ensure they get ranked higher than the rest. IGN’s resident team of space experts pre-selected 93 games for you to choose from. These get randomly paired up and each time you pick a winner, it’s tracked.

How Is the Winner Determined?

When voting ends on September 8 at 5 pm P.T. where we’ll tally up the total number of “wins” and “losses” each space video game has and create a ranked list based on your choices that will go live on September 9. The game that won the most matchups will be crowned the “winner,” and in the event of a tied number of “wins,” the game with the least “losses” will take the top spot. If you continue to keep voting for your favorite game, they’ll have a better chance of ranking high on the list. You can vote as many times as you want until the Face-Off closes.

How Do I Know When I’ve Clicked Through Everything?

It’s difficult to know when you’ve seen every space video game included because they are matched randomly, and there are many possible match-ups. Playing until you vote for all your favorites or ensuring that certain games don’t get in the winner’s circle are different options you can take with a Face-Off. By deciding the winner throughout all these match-ups, you’re ensuring that your picks for the best space video game will have a fighting chance to reach the top of the list.

Which Space Video Games Have You Included?

The list of space video games has been decided by IGN staff, and we’ve tried to include only those games where space is integral to the game and not just a backdrop. So this means games that we love like Super Metroid or Dead Space don’t quite make the list as they aren’t as much about traveling between planets and experiencing the great beyond. After much discussion, we settled on 93 games, but we’d love to hear if we missed one of your favorites! Let us know in the comments below!

Click here to start voting in the best space game Face-Off!

For more, check out all the details on Space Week @ IGN and our look at why there aren’t more space RPGs like Starfield.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Some of Starfield’s planets are meant to be empty by design – but that’s not boring, Bethesda insists

Bethesda has rallied behind their decision to deliberately include vast planets full of nothing in Starfield, insisting that it’s all by design. The effect is to make the player appreciate the vastness of the galaxy they’re in and experience the loneliness of space, apparently – and it’s not boring, honest.

Read more

Baldur’s Gate 3 Dev Says Aggressively Horny Companions Were a Bug

If you are wondering why Baldur’s Gate 3’s companions were extremely… forward, it turns out it was the result of a bug.

Developer Larian told TheGamer Baldur’s Gate 3 came out with a bug that meant the companions were too horny too soon into the player’s relationship with them.

Explosive wizard Gale is perhaps the most aggressively horny of Baldur’s Gate 3’s companions. He’s very much up for a fun night at camp pretty much as soon as you pull him out of his magic hole. But red hot Tiefling Barbarian Karlach isn’t far behind. She had a burning desire for my half-elf before we’d even exchanged numbers.

Larian boss Swen Vincke told TheGamer the companions’ “approval thresholds” were set too low, which brought forward their interest in sex. “That’s why they were so horny in the beginning,” explained Vincke.

Apparently Larian has fixed this bug for some, but not all the game’s companions, which shows Larian’s intention when it comes to the relationships in the game. Baldur’s Gate 3 isn’t supposed to be this horny, basically. It wouldn’t be right in real life, Vincke said. “There were a lot of people that enjoyed it. But it was too fast,” Vincke said. “It was supposed to simulate how real relationships are.” Acting this way in real life would be “problematic”, Vincke added.

In the meantime, if everything’s moving too fast for you, you can always select the dialogue that tells your determined companions to calm down.

If you’re in two minds, IGN has a comprehensive guide to all Baldur’s Gate 3’s sex and romance options. It’ll help you play the field while you play the game, so to speak.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Review: ANONYMOUS;CODE – A Spellbinding Sci-Fi Visual Novel In A Flashy Package

A game worth saving (and loading).

For much of the time that Science Adventure fans have known of its existence, Anonymous;Code has been more of a waiting game than, well, an actual game. First announced all the way back in 2016, this sci-fi-heavy visual novel was smacked with delay after delay until it finally saw a Japanese-exclusive release on Switch in 2022. Now, Western players have their chance to experience the game, and we’re happy to report that it was (mostly) worth the wait.

Developed by Mages — the company behind popular titles like Steins;Gate and the Famicom Detective Club remakes — Anonymous;Code is the sixth mainline entry in the developer’s loosely connected Science Adventure series. The game brings the action to the far-flung year of 2037, a hyper-futuristic era dominated by augmented reality, world simulators, and AI girlfriends. You are introduced to protagonist Pollon Takaoka, a teenage hacker with a heart of gold and a desire to help those in need. After a chance encounter with a mysterious girl named Momo Aizaki, Pollon finds himself caught in an earth-shattering conspiracy revolving around the mystery of Cicada 3301 and the prophesied end of the world.

Read the full article on nintendolife.com

Starfield Starters: Space Combat 101

Starfield is finally on our horizon and early access is now live. The game launches on Xbox Series X|S and PC (with Game Pass) on September 6 – and is playable in early access today with the Starfield Premium Edition, Starfield Premium Edition Upgrade, or the Starfield Constellation Edition – and we at Xbox Wire have been lucky enough to play it early. This is an enormous game, full of overlapping systems, mysteries and mechanics.

We’re sure you want to know more and, in the spirit of getting you ready to play it yourself, we’ve put together a series of articles focused on getting you out into the galaxy prepared for what’s to come. Allow us to present Starfield Starters, a four-part, spoiler-free guide to some of the game’s most important, complex, and lesser-known features – and how to succeed with them. For more Starfield Starters, make sure to check out our guides on character customization and planet hopping.

Space isn’t always a friendly place in Starfield. You might come across Spacers, the villainous Crimson Fleet, or the zealots of House Va’ruun – each vying to destroy you for different reasons. Then again, you might not be the friendly one – you may decide upon a life of space piracy, invoking the ire of peaceful travellers, and racking up bounties from Settled Systems’ various peacekeepers.

All of this is to say that you’ll not just need to know how to fly your ship, but how to fight with it. Space combat is a very different proposition to fighting on ground level, with numerous mechanics to consider while trying to survive in the yawning voids between planets. Consider this your first day in flight school, then – this is our guide to succeeding in Starfield’s space combat:

Ship Systems

Starfield Space Combat screenshot

Key to every piece of your chosen spacecraft is its distinct systems, and more particularly how they’re powered. Your systems are split up into engines, three groups of weapons, shields, and your grav drive. Your ship’s reactor dictates how much power you have to put into each of these systems and, on the game’s earlier ships, you’re unlikely ever to have enough power to go round for all of them to run at full efficiency.

This means that, as you engage enemies, you’ll need to use the D-pad (or arrow keys if playing on mouse and keyboard) to cycle power into and out of each system. With lower power, lasers will fire more slowly, missiles will restock at a sluggish pace, shields won’t reach full charge, and your engines won’t move you as fast. The key, here, is in knowing your enemy.

Against lower level ships, I feel comfortable draining my grav drive (meaning I can’t warp away) and some of my shields, and pumping all my power into weapons, meaning I can take them down quickly and easily (before scooping up their precious cargo once I’ve reduced them to space trash). But if I feel less confident about my chances, I’ll pump up my shields, leave some juice in the grav drive, and accept a knock-down-drag-out fight, soaking up pressure while I whittle away their shields and hull – and if it all gets too frightening, I can initiate a system jump and get away within a few precious seconds.

Learning how best to distribute power turns fights into a frenzy of button presses, turning you into part-Picard on the bridge and part-La Forge in the engine room – it’s far more exciting than “efficient power allocation” has any right to be.

Learn the Dance

Starfield Space Combat screenshot

But even with a perfect control over power, you need to consider what I call The Dance – space combat is rarely a case of just sinking all your weapons into the hull of an enemy ship, and more a considered sense of what to fire when. Enemy shields naturally soak up damage, and must be dealt with before you can start blowing holes in ships – laser weaponry is particularly effective here.

Once those shields are down, however, lasers are far less effective than ballistic cannons, which are best-placed to knock chunks of healthbar off. Missiles, meanwhile offer huge ballistic damage, but ammo is slow to restock, meaning they’re best used as precision weapons (more on that below).

The Dance, then, is knowing which weapons to power up and take down specific types of enemy defence. It might seem wise to put a bit of power into each type and keep up a sustained assault, but I’ve found it more useful to cycle my lasers up to full power, remove my target’s shields, cycle that power into ballistics and then take down the hull. Your starting ship, the Frontier is set up with a very efficient combo of lasers, ballistics and missiles, and I highly recommend getting to grips with them before experimenting with other weapon types.

But once you have, there are other options available to the enterprising space buccaneer – EMP-type weapons can take down entire systems on the enemy ship in a few good bursts, for example. You’re restricted to three weapon groups per ship, so learning your preferred set-up is key to perfecting a deadly craft.

Target Acquired

Starfield Space Combat screenshot

If you’re going to go down a space combat-heavy route, I have three helpful words for you: “Targeting Control Systems”. This skill, unlocked on the first tier of the Tech skill tree, unlocks the ability to lock onto enemies, slow down time, and target specific parts of a ship – it’s effectively Starfield’s take on the Fallout VATS system. This is where missiles, with their high damage and homing capabilities, come into their own.

Targeting is useful for multiple reasons. If a ship’s lasers are ripping through your shields, focus on those systems and remove them from the equation. If you’re engaging in a spot of piracy and want to ensure your prey can’t escape, hit their grav drive to prevent a jump. Most excitingly, you can also go straight for their engines, crippling the ship and making it possible to dock with the enemy ship and climb aboard. From here, you’ll be able to enter their ship, take down the crew (on smaller ships they’re usually found in the cockpit, but can pop up in other rooms), steal the contents of the cargo bay and, if you so wish, steal the entire ship itself (which can then be registered, used, upgraded, or simply sold).

It’s worth pointing out that shields need to be taken down before you can effectively hit systems (if you want to prevent this happening again, just shoot out their shield generator), and targeting also comes with a limited window – if you take too long or lose lock-on, you’ll need to target them again. It usually takes two or three solid sessions of targeting to take down a system in my experience with the early game.

Start a Movement

Starfield Space Combat screenshot

In a 360 combat space, your movement is as important as your ordnance, so make sure to pay attention to how you’re getting around. The key here is in learning how to turn your ship most effectively. While it’s tempting to push your ship’s engines to their limit, going too fast actually reduces some of your mobility – the gauge on the centre-left of the ship combat UI shows how fast you’re going, but it also includes a small section colored in white. This white section is the optimum spot for high speed turns – keep your speed within this window and you’ll be far more nimble, allowing you to wheel round at high velocity and keep a ship in your sights far more easily.

If you want to get even trickier, investing in the first rank of the Piloting skill unlocks thruster control for your ship – switching on thrusters allows you strafe your ship in four directions, helping you to avoid enemy fire while still keeping a bead on the target. I’ve found this particularly beneficial when I’ve been on a head-to-head flight path with an enemy, using thrusters to subtly move my ship and avoid careening missiles by inches.

Finally, boosting (achieved by clicking in the left stick on controller, or pressing Shift on your keyboard) is not just a way of getting places fast. In fact, it’s far more important as a defensive tool – enemy ships also tote missiles, and when they’ve locked on you’ll get a red warning at the top of your screen. Boosting immediately breaks a missile lock, keeping you safe from what’s likely the most damaging weapon enemies can use against you. With this in mind, keep hold of your boost as often as you can while in space combat, to save for a special, dangerous occasion.

Hull-istic Therapy

Starfield Space Combat screenshot

Amid the thrill of space combat, it can be easy to forget that your ship is vulnerable too – not least because, while shields will recharge, hull damage doesn’t recover naturally. There are a couple of ways to fix this – the more expensive way is to head to a ship-port at any civilized location, speak to a ship technician, and ask for repairs, which come at a cost of 1,000 credits a pop.

The less expensive way is to keep a supply of ship parts on hand. Think of these as medpacks for spaceships – they’re not especially easy to come by, and they take up a weighty amount of inventory or cargo hold space (pro tip – if you don’t understand why your inventory is so full, check the Aid section of you inventory for ship parts!), but they’re the quickest way to make yourself safe to fight again.

Interestingly, one of the easiest ways to ensure you get some ship parts is… engaging in more space combat. You’ll fairly frequently fly into a system and find yourself amid an ongoing battle between friendly forces like the Freestar Collective and more aggressive factions like Spacers. If you take part in the battle, taking down all the aggressors, the surviving side will often hail your ship, asking if they can reward you for your help – and ship parts are one of the available choices to request. Space combat – fun and useful!

Xbox Live
Xbox Play Anywhere

Starfield Premium Edition

Bethesda Softworks


227

$99.99

Starfield is the first new universe in over 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.

***
Pre-order now and receive “Old Mars Skin Pack” in-game bonus skins:
– Laser Cutter
– Deep Mining Helmet
– Deep Mining Pack

Premium Edition includes:
– Starfield Base Game
– Shattered Space Story Expansion (upon release)
– Up to 5 days early access*
– Constellation Skin Pack: Equinox Laser Rifle, Spacesuit, Helmet and Boost Pack
– Access to Starfield Digital Artbook & Original Soundtrack

* Actual play time depends on purchase date and is subject to possible outages and applicable time zone differences.
Cloud play not available during Early Access
***

In the year 2330, humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. You will join Constellation – the last group of space explorers seeking rare artifacts throughout the galaxy – and navigate the vast expanse of space in Bethesda Game Studios’ biggest and most ambitious game.

TELL YOUR STORY
In Starfield the most important story is the one you tell with your character. Start your journey by customizing your appearance and deciding your Background and Traits. Will you be an experienced explorer, a charming diplomat, a stealthy cyber runner, or something else entirely? The choice is yours. Decide who you will be and what you will become.

EXPLORE OUTER SPACE
Venture through the stars and explore more than 1000 planets. Navigate bustling cities, explore dangerous bases, and traverse wild landscapes. Meet and recruit a memorable cast of characters, join in the adventures of various factions, and embark on quests across the Settled Systems. A new story or experience is always waiting to be discovered.

CAPTAIN THE SHIP OF YOUR DREAMS
Pilot and command the ship of your dreams. Personalize the look of your ship, modify critical systems including weapons and shields, and assign crew members to provide unique bonuses. In deep space you will engage in high-stakes dogfights, encounter random missions, dock at star stations, and even board and commandeer enemy ships to add to your collection.

DISCOVER, COLLECT, BUILD
Explore planets and discover the fauna, flora, and resources needed to craft everything from medicine and food to equipment and weapons. Build outposts and hire a crew to passively extract materials and establish cargo links to transfer resources between them. Invest these raw materials into research projects to unlock unique crafting recipes.

LOCK AND LOAD
Space can be a dangerous place. A refined combat system gives you the tools to deal with any situation. Whether you prefer long-range rifles, laser weapons, or demolitions, each weapon type can be modified to complement your playstyle. Zero G environments add a chaotic spectacle to combat, while boost packs give players freedom to maneuver like never before.

Xbox Live
Xbox Play Anywhere

Starfield Standard Edition

Bethesda Softworks


35

$69.99

Starfield is the first new universe in over 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.

In the year 2330, humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. You will join Constellation – the last group of space explorers seeking rare artifacts throughout the galaxy – and navigate the vast expanse of space in Bethesda Game Studios’ biggest and most ambitious game.

***
Pre-order now and receive “Old Mars Skin Pack” in-game bonus skins:
– Laser Cutter
– Deep Mining Helmet
– Deep Mining Pack

Standard Edition Includes:
– Starfield Base Game

***
TELL YOUR STORY
In Starfield the most important story is the one you tell with your character. Start your journey by customizing your appearance and deciding your Background and Traits. Will you be an experienced explorer, a charming diplomat, a stealthy cyber runner, or something else entirely? The choice is yours. Decide who you will be and what you will become.

EXPLORE OUTER SPACE
Venture through the stars and explore more than 1000 planets. Navigate bustling cities, explore dangerous bases, and traverse wild landscapes. Meet and recruit a memorable cast of characters, join in the adventures of various factions, and embark on quests across the Settled Systems. A new story or experience is always waiting to be discovered.

CAPTAIN THE SHIP OF YOUR DREAMS
Pilot and command the ship of your dreams. Personalize the look of your ship, modify critical systems including weapons and shields, and assign crew members to provide unique bonuses. In deep space you will engage in high-stakes dogfights, encounter random missions, dock at star stations, and even board and commandeer enemy ships to add to your collection.

DISCOVER, COLLECT, BUILD
Explore planets and discover the fauna, flora, and resources needed to craft everything from medicine and food to equipment and weapons. Build outposts and hire a crew to passively extract materials and establish cargo links to transfer resources between them. Invest these raw materials into research projects to unlock unique crafting recipes.

LOCK AND LOAD
Space can be a dangerous place. A refined combat system gives you the tools to deal with any situation. Whether you prefer long-range rifles, laser weapons, or demolitions, each weapon type can be modified to complement your playstyle. Zero G environments add a chaotic spectacle to combat, while boost packs give players freedom to maneuver like never before.

Related:
Starfield Starters: An Explorer’s Guide to Planet Hopping 
Starfield and Series S 1TB Kick Off an Incredible September
Next Week on Xbox: New Games for September 4 to 8

Witcher TTRPG Going on ‘Disappointing’ Hiatus During The Witcher 4 Development

The Witcher tabletop RPG has been placed on a “disappointing” hiatus while CD Projekt Red works on The Witcher 4, codenamed Polaris.

Tabletop developer R. Talsorian Games announced the hiatus in August but has now told IGN it doesn’t know when it can continue work on the game.

“We’re doing alright over here at Talsorian though the news is disappointing to say the least,” line manager and lead developer Cody Pondsmith told IGN. “We don’t have a time frame yet as many things are still up in the air with [CD Projekt Red].”

We’re doing alright over here at Talsorian though the news is disappointing to say the least.

Polaris isn’t launching until 2025 at the earliest so the hiatus could be lengthy. Though grander story details are likely to be locked in earlier on in development, content could be cut for several reasons later on, leaving it unclear what stories actually make it into the main game.

Pondsmith said its story — which takes place between The Witcher 2: Assassin of Kings and The Witcher 3: Wild Hunt — isn’t directly related to Polaris, but Talsorian and CD Projekt Red work closely together to ensure its Witcher canon remains consistent.

“The new content we have planned isn’t directly related to The Witcher 4 but it touches on a lot of parts of the lore of The Witcher that are integral to the entire canon,” he said.

Pondsmith delved into this further in the initial announcement: “As CD Projekt Red begins work on the fourth Witcher video game we’ve been collaborating to make sure that the information between our two products stays as connected as possible.

“We’ve had countless meetings covering days’ worth of time discussing the lore of The Continent and the direction of the Witcher franchise. What we’ve come to realize is that it would be extremely difficult or perhaps impossible to continue work on The Witcher TTRPG line at the moment and still maintain the connection with CD Projekt Red’s upcoming plans.”

Fans of The Witcher TTRPG might have some new content to look forward to though, as Pondsmith made clear in the post that the game “is not dead”.

He also told IGN that some smaller content drops are a possibility: “Currently, we don’t have any plans to release substantial new content during this hiatus but we are hoping to be able to release free downloadable content on our website focusing on well established concepts in the Witcher canon that won’t be touched by The Witcher 4.”

Polaris was revealed in March 2022 with a single teaser image and, though the game is due to get a big development boost soon, CD Projekt Red has said very little else about the long-awaited sequel.

The teaser still spawned myriad fan theories centred around a new medallion, which led some to believe The Witcher 3’s Ciri would be the protagonist of the new game. CD Projekt later confirmed the image to be that of a Lynx, but whether it’s a new witcher school or not is still up for debate.

We don’t know too much else about the game, other than that CD Projekt Red has partnered with Epic Games to build it in Unreal Engine 5 and that its director has promised no crunch on his watch.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.