Arc Raiders celebrates the launch of a new region in the North Line update with microtransaction price cuts

Doings are afoot in the retrofuture scrapmetal world of Arc Raiders. Developers Embark have announced that a major new update called North Line will roll out tomorrow, 13th November at 1.30am PT, 4.30am ET, 9.30am GMT and 10.30am CET. It’ll add Stella Montis, a region beyond the Rust Belt that is described as “cold, pristine, and filled with the remnants of humanity’s lost ambitions.” I am picturing a landscape awash with Betamax cassettes, Bored Apes and Soviet space shuttles, where Raiders pick through old branches of Toys R Us.

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Super Mario Galaxy Movie Trailer Reveals Rosalina, Bowser Jr., And More

Out of this world.

Nintendo and Illumination have revealed the first proper trailer for The Super Mario Galaxy Movie, and it’s a galactic banger.

We get our first look at Bowser Jr. and Rosaline, plus a whole bunch of new locations based on Super Mario Galaxy and… Odyssey? Yep, there’s representation from both games here.

Read the full article on nintendolife.com

Backbone Pro​ -​ Xbox Edition: Take Your Gaming Anywhere

Backbone Pro Xbox Edition Hero Image

Backbone Pro​ -​ Xbox Edition: Take Your Gaming Anywhere

Earlier this year, Designed for Xbox​ and​ our friends at Backbone launched ​the​​ ​Backbone One – Xbox Edition. Now they are back with ​their next generation controller, redesigned from the ground ​up to let​ you access your favorite games on mobile, PC, smart TV, and beyond.

Meet the Backbone Pro – Xbox Edition, a great gaming experience, now designed for almost any screen you own, whether you’re on your phone, tablet, PC, TV, or streaming device.  Every detail, from the precise placement of the full-size thumbsticks to the laser-etched grips and Hall Effect triggers, is the result of relentless optimization.

Backbone Pro offers two ways to play: Handheld Mode, where your phone is physically connected via USB-C for low latency and no charging required; and Wireless Mode, connecting via Bluetooth Low Energy for gaming from a distance.

Backbone Pro – Xbox Edition Features 

  • Play Anywhere: Built-in battery, USB-C, and Bluetooth​ Low Energy​ unlock gaming across ​​devices.  
  • Pro-Grade Control: Full-size ALPS thumbsticks, ​laser-etched ​textured grips, Hall Effect triggers, and rear buttons for precision and comfort.  
  • Jump Into Xbox Cloud Gaming and Remote Play:​​ Includes one month of Xbox Game Pass Ultimate to explore a growing library of games.    

Seamless Play with the Backbone App  

​​Personalize your play with custom profiles, button remapping, and effortless device switching – all within the Backbone App. Switching between phone, PC, and TV is simple, with FlowState – just a tap moves your controller from screen to screen. The Backbone App also supports Apple Arcade, Steam Link, and other controller-friendly mobile titles, so you have gaming options in addition to Xbox. ​​​​​ 

Backbone Pro vs. Backbone One  

Not sure which controller to snag? Here’s an overview of both controllers at a glance: 

  • Backbone Pro – Xbox Edition: ​​All-new​​​​ ergonomic design for comfort and precision, Bluetooth and hardwired play, full-size ALPS sticks, Hall Effect triggers, two customizable back buttons, profiles and remapping, and built in battery.    
  • Backbone One – Xbox Edition: Ultra-mobile, hardwired plug-in design optimized for portability, classic inputs, and quick jump into the Xbox app on your mobile device, to access features including Xbox Cloud Gaming and Remote Play with the Xbox button. Compatible with USB-C devices only. 

Available Now

The Backbone Pro Xbox Edition launches today. It’s available for $179.99 USD ERP through Backbone.comxbox.com, and Amazon, with Best Buy floor placement in the US beginning November 30. Worldwide shipping is supported.

The post Backbone Pro​ -​ Xbox Edition: Take Your Gaming Anywhere appeared first on Xbox Wire.

Arc Raiders Dev Drops Cosmetic Prices, Offers Refunds, and Reveals It ‘Silently’ Enabled Duo Prioritized Matchmaking

Surprise! Arc Raiders is cutting the prices of its store cosmetics, and will refund anyone who snapped them up before the new price goes into effect tomorrow, November 13.

In an update on the official Arc Raiders website, developer Embark Studios said it has “heard [player] feedback,” writing: “We’ve reviewed our prices and made adjustments to lower prices where applicable.” Revised prices go live tomorrow, November 13, at 1.30am PT / 4.30am ET / 9.30am GMT).

“For any Raider who has already made a purchase on the old pricing, we’ll compensate you for the difference. These Raider Tokens will be refunded back into your account automatically in the coming week.”

The team stopped short of revealing the new prices, or how big the discounts will be. Nonetheless, it should be good news for players, some of whom have been unhappy at the costs, complaining that the premium skins cost “half [the] price of the game” itself.

That’s not the only big news we’ve had today, either. Embark also confirmed it has been “silently testing” duo matchmaking and has indeed enabled it earlier this week.

“We have silently tested and enabled duo prioritized matchmaking, beginning earlier this week,” the team explained. “Duo matchmaking will work like this: first, we prioritize Solos and Squads to play separately. After that, we prioritize Duos to play with other Duos, and for Trios to play with Trios. Please note that this is not a 100% guaranteed system, so you may at times run into differing constellations of players other than your own.”

Finally, while there’s currently one free Raider Deck available for all, in the future players will see both free and premium decks. As the team explained, gameplay Items are only in free Raider Decks, but to “help you along the way as a new Raider, we have included some gameplay Items in the free Raider Deck, which can be unlocked via progression.”

There are also “no pay-to-win items in the premium Raider Decks,” Embark insisted, saying the “focus” for premium Decks is based on “cosmetics and convenience.”

Don’t forget that Arc Raiders’ first major update, North Line, launches tomorrow, November 13. The new update introduces a whole new region north of the Rust Belt called Stella Montis, described as “cold, pristine, and filled with the remnants of humanity’s lost ambitions.” It’ll introduce a whole new region, new community unlock event, two new ARCs — Matriarch and Shredder – as well as new weapons, playstyles, and quests. The next update, Cold Snap, arrives this December.

“Arc Raiders raises the bar for extraction shooters pretty much across the board, with an incredibly gripping progression grind, tense fights against NPCs and other players that make for memorable matches, and loot that feels completely worth all the work and stress it takes to obtain it,” we wrote in IGN’s Arc Raiders review, which returned an ‘Amazing’ 9/10.

We’re not the only ones who are having a good time with it, despite the controversy around its use of AI. Arc Raiders has now sold over 4 million copies worldwide less than two weeks since its release date, cementing its commercial success. Nexon also revealed that the extraction shooter had reached a huge concurrent count of 700,000 players across all platforms.

If this has tempted you into jumping into Arc Raiders, check out our guide to the best settings, find out what skills we recommend unlocking first, and see how to earn loot by delivering field depot crates.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

The Outer Worlds 2’s latest patch wrangles disappearing eyebrows and sideburns, stops nerds shouting at each other from miles away

Gah! I’ve lost them again. My precious brows and burns, they’ve gone walkabouts! Luckily, The Outer Worlds 2 latest patch aims to take care of instances of misbehaving hair. That’s far from the only fix in what’s a very beefy list, with companion buffs, crash corrections, and instances of weird NPC antics also having been tended to.

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Sega Gives Japanese Employees “Peace Of Mind” With Another Salary Raise

Plus an increase for new-hires.

Sega has announced that it is raising the salary for its full-time staff along with increasing the starting salary for new-hires over in Japan (thanks, Automaton).

Starting from 1st April 2026, the base salary for full-time employees will raise by an average of around 10%. Sega is introducing a more flexible pay structure while also converting annual bonuses into base pay.

Read the full article on nintendolife.com

Arc Raiders Publisher Defends Generative AI Use, Insists ‘Every Game Company’ Is Now Using It

Arc Raiders publisher Nexon has defended the game’s use of generative AI, suggesting players should “assume that every game company is now using AI.”

Arc Raiders, like developer Embark’s 2023 shooter, The Finals, declares it uses AI in development, stating on its Steam store page: “During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.”

Embark expanded on this with PCGamesN recently, saying Arc Raiders “in no way uses generative AI whatsoever” and stressed that it instead used “something called machine learning, or reinforcement learning, and that’s to do with the locomotion for our larger drones with multiple legs, but there’s no generative content whatsoever.”

However, in the same interview, design director Virgil Watkins added that with regards to its controversial text-to-speech system, it “hire[d] and contract[ed] voice actors for it — it’s part of their contract that we use [AI] for this purpose, and that allows us to do things like our ping system, where it’s capable of saying every single item name, every single location name, and compass directions. That’s how we can get that without needing to have someone come in every time we create a new item for the game.”

Now, in a fresh interview with Game*Spark (as translated by Automaton), Junghun Lee, CEO of Arc Raiders’ publisher Nexon, not only championed AI for improving “efficiency in both game production and live service operations,” but also stated: “I think it’s important to assume that every game company is now using AI.”

“First of all, I think it’s important to assume that every game company is now using AI,” Lee said. “But if everyone is working with the same or similar technologies, the real question becomes: how do you survive? I believe it’s important to choose a strategy that increases your competitiveness.”

It certainly feels as though Lee’s comments ring true. EA CEO Andrew Wilson has said AI is “the very core of our business,” and Square Enix recently implemented mass layoffs and reorganized, saying it needed to be “aggressive in applying AI.” Dead Space creator Glen Schofield also recently detailed his plans to “fix” the industry in part via the use of generative AI in game development, and former God of War dev Meghan Morgan Juinio said: “… if we don’t embrace [AI], I think we’re selling ourselves short.”

Conversely, Nintendo has bucked the trend, with Nintendo’s Shigeru Miyamoto previously stressing that the company would rather go in a “different direction” than the rest of the video game industry when it comes to AI.

That said, its use of AI clearly hasn’t held Arc Raiders back. It’s now sold over 4 million copies worldwide less than two weeks since its release date, cementing its commercial success. Nexon also revealed that the extraction shooter had reached a huge concurrent count of 700,000 players across all platforms.

“ARC Raiders raises the bar for extraction shooters pretty much across the board, with an incredibly gripping progression grind, tense fights against NPCs and other players that make for memorable matches, and loot that feels completely worth all the work and stress it takes to obtain it,” we wrote in IGN’s Arc Raiders review, which returned an ‘Amazing’ 9/10.

“The fact that it manages to also run well and look amazing all the while is just downright impressive, even if a few bugs here and there lead to the rare rage quit. For years I’d been wondering when someone would take the awesome promise of this genre to the next level, and ARC Raiders is without question what I’ve been waiting for.”

If this has tempted you into jumping into Arc Raiders, check out our guide to the best settings, find out what skills we recommend unlocking first, and see how to earn loot by delivering field depot crates.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Friendly Marvel Rivals meet-ups at Dr Strange’s place have moved Nexon to release a 100 player non-combat Times Square map

If I wanted to party anywhere in the Marvel universe, I’d be reserving my beanbags and buckets of lentil chips for Dr Strange’s Sanctum Sanctorum. It’s a big posh wizard’s mansion, full of shelves of worrisome books and glass cabinets housing all manner of mystical nonsense that would make for an easy conversation starter, and probably some mildly apocalyptic drunken high jinks.

I mention this because players of Marvel Rivals appear to agree with me. According to publishers Nexon, a lot of you have been hosting impromptu mixers in the Sanctum Sanctorum when you really ought to be murdering each other dead. They don’t call it a “Doom Match” because it’s about speed-dating with your mortal adversaries, lads. Still, Nexon are nothing if not bendable in the face of customer whim. The meet-ups in Sanctum Sanctorum have inspired them to release a full-blown non-combat map set in New York’s Time Square, where 100 players can rub shoulders without yoinking each other’s arms off.

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Xenoblade Chronicles X: Definitive Edition Switch 2 Compatibility Update Released

Previous issues have been resolved.

Earlier this year, a few months after the Switch 2 launch, Nintendo identified an issue with the Switch release Xenoblade Chronicles X: Definitive Edition on the new hybrid platform.

Now, according to Nintendo’s new Switch 2 compatibility search page, the same title has received an update yesterday on 11th November 2025. According to the note attached, previously identified issues have been fixed.

Read the full article on nintendolife.com

3D Pixel Wuxia RPG ‘Wandering Sword’ Announced For Switch 2 And Switch

Master the martial arts in 2026.

If you’re eager for even more RPG action on the Switch and Switch 2, Clouded Leopard and Spiral Up have today announced the release of Wandering Sword in 2026.

This is a martial-arts style role-playing game set in a wuxia world that blends “traditional pixel art graphics” with “immersive 3D landscapes”. It features an “innovative combat system” operating on a tiled board, and allows you to swap between turn-based and real-time battles on the fly.

Read the full article on nintendolife.com