Project Ethos: First Hands-On Impressions of 2K’s New Roguelike Hero Shooter

Project Ethos is a new free-to-play third-person hero extraction shooter that mixes in roguelike elements. The main game of Project Ethos is an extraction mode. And while I was excited to finally see 31st Union’s first project since its formation in 2019, I couldn’t help but feel that a lot of the mechanics felt like they belonged in games from that year.

Here’s the thing: Project Ethos is fine as a game. It hits all the right notes as an extraction hero third-person shooter, but my first impression after a few hours of hands-on time is that it seems to fall short of delivering anything that’s truly genre-defying in either the roguelike or extraction shooter departments. In the preview, I was able to play six different heroes, each, as you’d expect, with their own abilities and weapons.

This forces players to really get comfortable with that character’s abilities as a secondary, since abilities in a hero shooter are meant to enhance your playstyle. Your gunplay comes first. And Project Ethos has some fun sets of weapons that I thoroughly enjoyed playing with. The learning curve with characters and abilities was fairly low, so new players won’t feel too out of the water entering Project Ethos.

Project Ethos has some fun sets of weapons that I thoroughly enjoyed playing with.

Trials mode is PvPvE, meaning you’ll be playing against real players as well as NPC enemies that exist in the map. The matches you queue into are persistent, meaning each time you enter a game, other players have been playing in that match for quite some time. You can see how much time is left in the match every time you queue in.

With persistent matches, this means that when you drop into a game, you may end up landing closer to some enemies who are running throughout the map. This also means you’ll encounter players who are higher level than you. Each Trials match has its own leveling system. You earn XP from collecting XP shards from different loot bins you come across, from killing enemies, and from completing events that randomly trigger throughout the map.

The events that could spawn into the map were a bit confusing at first blush. It was hard to see where some of the events were happening just by looking at the overall map. You’d have to really be looking at your immediate vicinity to find the local event, and then go activate it. After a few rounds of play, I got used to this method, but it was frustrating not to see the minor events on the map.

When you level up in a match, you’ll be able to pick one of three different power-ups for your character. There’s a pool of 27 different power-ups to build your playstyle. And this is where the roguelike element comes into play. You can earn up to nine different power-ups in one extraction run if you choose to stay in the game that long and level.

You can earn up to nine different power-ups in one extraction run if you choose to stay in the game that long and level.

The random events that spawn across the map involve different activities that will unlock a big loot chest with bigger XP boosts, weapon enhancements, and cores. Cores are the big-ticket items you’ll be wanting to collect in each run, since extracting with cores will let you buy augments in the main hub. These boost the ability to get power-ups faster, give you health drops from the NPC bots that you fight in game, and other bonuses.

None of these augments boost your damage towards other players, though, so it’s fairly balanced in that regard. Trials overall felt fairly balanced in gameplay, since you could decide to disengage from fights if things felt too dicey. It felt like a proper survival experience with your typical extraction shooters. While you could feel the imbalance of characters’ weapons, with one having a higher dps than the other, you still had the method of escaping to offset that issue.

In the second game mode I was able to play, called Gauntlet, there was no escaping. You’re put into a 3v3v3v3 matchup where you’re playing against another team in a small arena. The first team to score 3 victories, wins. You’re in a server full of other teams since who you face will change each time in a dutch round robin format.

This format pits the bottom half of the teams against the top half of the teams: Team 1 faces Team 5, Team 2 faces Team 6. By the definition of dutch round robin, you shouldn’t be facing a team more than twice. Regardless, this format was the one thing that worked for this game mode.

Project Ethos ultimately plays well, is enjoyable, and utilizes the extraction and roguelike aspects to its advantage, but at first impression, it fails at being a new experience that players will crave to experience over and over again.

Gauntlet really showed the imbalance of the character abilities and weapons, since you’re forced to face your opponents head-on with very little play space. The sniper character, Prism, is incredibly strong, and her primary beam weapon melts opponents quickly in close range, and her sniper rifle allows her to deal devastating damage from a distance. Pairing that with her E ability, where she throws up a prism field that increases the damage output, makes her an incredibly tough character to beat in Gauntlet.

In Gauntlet, you still have the roguelike element of having to choose from selections of your power-ups. This further displayed the imbalance of character damage and powers. However, I did like the competitive aspect of Gauntlet over Trials. It showed a lot of promise of what competitive play could feel like in Project Ethos.

The gameplay loop of Trials and Gauntlet are very cookie-cutter and unexciting. They aren’t experiences that you can’t get somewhere else that you’ve already invested your time in. Fortnite came to mind as I played Project Ethos, and I found myself comparing some of the mechanics that exist in Fortnite that Project Ethos could vastly benefit from.

Overall, I truly did enjoy my time with Project Ethos, but in the end I was left feeling disappointed with the game so far as a whole. Project Ethos ultimately plays well, is enjoyable, and utilizes the extraction and roguelike aspects to its advantage, but at first impression, it fails at being a new experience that players will crave to experience over and over again.

Arma 4 will release in 2027

Bohemia Interactive have announced that Arma 4, the next big instalment in their shooter simulation series, will release in 2027. The announcement came at the tail-end of Bohemia’s 25th Anniversary Concert, alongside some disturbingly gun-less footage of a coastal promontory with rippling ocean waters against a cloudy sky – it reminds me more of The Elder Scrolls 6’s announcement teaser than any tactical mili-banger. Perhaps they’re secretly making an open world walking simulator? I kid, I kid. Please put the chair down.

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It Takes Two Crosses 20 Million Copies Sold as Creator Teases Next Project

Hazelight Studios has announced that its excellent co-operative adventure game and IGN 2021 game of the year nominee, It Takes Two, has sold over 20 million copies.

This milestone comes three and a half years after the couch co-op game’s launch on PC, Xbox, and PlayStation, with a Switch release following in November 2022. It Takes Two sold over one million units in the month following its launch, and its numbers have climbed steadily since. At last count in March of this year, it had reached 16 million units, a testimony to positive word-of-mouth and effusive critical praise helping the game continue to do well even years after release. And it helps that the game’s been on sale numerous times since launch – it’s just $9.99 (down from $39.99) on the PlayStation Store at the time of publication.

It Takes Two was showered with accolades on launch, earning a 9/10 review score from us where we called it “a spectacular co-op adventure that lays down a path of great gameplay ideas and uses it to play a giddy game of hopscotch.” It’s since settled at an 88 metascore on Metacritic and an 8.9 user score, and it won Game of the Year, Best Family Game, and Best Multiplayer Game at The Game Awards 2021. It also took home a Golden Joystick for Best Multiplayer Game, a GDC Award for Best Design, Game of the Year and Outstanding Achievement in Game Design at the DICE Awards, and a BAFTA for Multiplayer Game and Original Property. A film adaptation is currently in the works at Amazon Studios, with Dawyne “The Rock” Johnson producing.

Meanwhile, developer Hazelight Studios, headed up by Josef Fares, has been relatively quiet since It Takes Two’s release. The studio’s first game, A Way Out, came out roughly three years before It Takes Two, leading to hopes that we may be due for another announcement from the devoted cooperative game studio any day now.

Update 8:22am PT: Literally 20 minutes after I wrote the above paragraph, Fares took to Twitter to tease his next game.

“Getting a lot of questions about the next game,” Fares wrote. “Here is a tease. It is a BRAND NEW IP called S*** ******N. Can’t wait to show it soon🔥”

The official Hazelight account then followed this up with an image of some documents labeled “NEW IP” with a release year scribbled out. The documents specify that the game, like A Way Out and It Takes Two, will be published under EA’s EA Originals label. Sounds like an announcement is, indeed, imminent.

Update 8:29pm PT: Two minutes after I posted the above update I checked my email and there was a note from PR specifying that Fares’ next game is, more specifically, “all-new co-op adventure”. Maybe if I publish this update and check my social feeds again, they’ll have just revealed the whole thing.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

It Takes Two Crosses 20 Million Copies Sold

Hazelight Studios has announced that its excellent co-operative adventure game and IGN 2021 game of the year nominee, It Takes Two, has sold over 20 million copies.

This milestone comes three and a half years after the couch co-op game’s launch on PC, Xbox, and PlayStation, with a Switch release following in November 2022. It Takes Two sold over one million units in the month following its launch, and its numbers have climbed steadily since. At last count in March of this year, it had reached 16 million units, a testimony to positive word-of-mouth and effusive critical praise helping the game continue to do well even years after release. And it helps that the game’s been on sale numerous times since launch – it’s just $9.99 (down from $39.99) on the PlayStation Store at the time of publication.

It Takes Two was showered with accolades on launch, earning a 9/10 review score from us where we called it “a spectacular co-op adventure that lays down a path of great gameplay ideas and uses it to play a giddy game of hopscotch.” It’s since settled at an 88 metascore on Metacritic and an 8.9 user score, and it won Game of the Year, Best Family Game, and Best Multiplayer Game at The Game Awards 2021. It also took home a Golden Joystick for Best Multiplayer Game, a GDC Award for Best Design, Game of the Year and Outstanding Achievement in Game Design at the DICE Awards, and a BAFTA for Multiplayer Game and Original Property. A film adaptation is currently in the works at Amazon Studios, with Dawyne “The Rock” Johnson producing.

Meanwhile, developer Hazelight Studios, headed up by Josef Fares, has been relatively quiet since It Takes Two’s release. The studio’s first game, A Way Out, came out roughly three years before It Takes Two, leading to hopes that we may be due for another announcement from the devoted cooperative game studio any day now.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Archons doubles the chaos of Vampire Survivors by giving you two characters to control at once

Ever been in a position where two people are really going at each other, hurling pointed jabs and insults back and forth, and you’re stuck in the middle? Well then, perhaps you’ll empathise with the enemies in Archons, a twin-stick Vampire Survivors-like where you control two characters at once, and attacks bounce between them automatically as they move about the arena. I gave the Steam Next Fest demo a quick whirl today, and after a couple of swift attempts (I died horribly fast), I realised this could become a bit of a danger to my free time, so I’ve put it away for now.

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Nintendo Download: 17th October (North America)

Super Mario Party Jamboree! Neva! Just Dance 2025!

The latest Nintendo Download update for North America has arrived, and it’s bringing new games galore to the eShop in your region. As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy!

Switch eShop – Highlights

Super Mario Party Jamboree (Nintendo, 17th Oct) – The Mario Party series is back and more jam-packed than ever! With over 110 minigames, seven boards, new online* and offline modes and plenty of customization choices, there’s something for every kind of partygoer. Take the fun online and race across the party board in Koopathlon, a series-first 20-player competition to see who can rack up the highest scores in minigames, or work together to defeat an Impostor Bowser in the eight-player Bowser Kaboom Squad mode. The Super Mario Party Jamboree game is available now. Purchase by March 31, 2025 and get a three-month Nintendo Switch Online Individual Membership** on us! – Read our Super Mario Party Jamboree review

Read the full article on nintendolife.com

Silent Hill 2 Remake Sells 1 Million Copies in Less Than a Week

It looks like Konami and developer Bloober Team have successfully revived the Silent Hill franchise after the Silent Hill 2 remake hit an impressive sales milestone.

In a tweet, Konami said the Silent Hill 2 remake sold one million copies as of October 11, just four days after the game’s global release date.

This is thought to make the Silent Hill 2 remake the fastest-selling Silent Hill game ever, but Konami has yet to rubber stamp that potential record.

Silent Hill 2 remake launched across PC and PlayStation 5 (there’s no word on an Xbox Series X and S version yet), and met with critical acclaim. IGN’s Silent Hill 2 remake review returned an 8/10. We said: “Silent Hill 2 is a great way to visit – or revisit – one of the most dread-inducing destinations in the history of survival horror.”

The sales success of the Silent Hill 2 remake will perhaps embolden Konami’s plans for the franchise, which have ramped up significantly in recent years. Silent Hill f and Silent Hill: Townfall are both still in the works, but perhaps Konami will also continue to remake past Silent Hill games. There’s a film adaptation of Silent Hill 2 coming, too.

It’s early days, but already modders are doing eye-catching things with the Silent Hill 2 remake on PC, including removing hair sheen, the game’s famous fog, and even turning it into Sunny Hills.

The Silent Hill 2 remake features several new puzzles and redesigned maps, so if you need help navigating through it all, head to our Silent Hill 2 Walkthrough Hub. We’ve also got a comprehensive guide to the Silent Hill 2 Remake endings, all Key Locations in the game, and what changes in New Game+.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

After Battleborn, 2K Is Having Another Stab at the Hero Shooter Genre With Project Ethos

2K has teased the full reveal of Project Ethos, a third-person roguelike hero shooter in development at 31st Union.

31st Union and boss Michael Condrey flagged a reveal at 9am PT / 5pm UK today, October 17, on Twitch. The Twitch channel in question mentions a game called Project Ethos, which is described as a “third-person roguelike hero shooter.”

That’s all we have for now. 31st Union is the San Francisco-based, 2K-owned studio established as 2K Silicon Valley back in 2019 before a name change a year later. It was set up by ex-Sledgehammer Games co-founder Michael Condrey, who before working on Call of Duty was one of the chief developers of EA’s Dead Space series at Visceral Games.

Project Ethos launches into the ultra competitive hero shooter market at a time when it has already claimed a number of high-profile casualties. Rocksteady’s troubled Suicide Squad: Kill the Justice League flopped to the tune of $200 million, and Sony’s Concord has gone down as one of the most disastrous launches in PlayStation history. 2K and parent company Take-Two will of course be hoping to avoid a similar fate when Project Ethos comes out.

This isn’t 2K’s first stab at a hero shooter, of course. It published Gearbox’s ill-fated Battleborn in May 2016, but it ultimately crumbled under the overwhelming dominance of Blizzard’s Overwatch. Battleborn eventually went dark in January 2021.

For Take-Two, Project Ethos is but one of a number of games it has in the works, including Firaxis’ Civilization 7, Ken Levine’s new game, Judas, Gearbox’s Borderlands 4, Hangar 13’s Mafia: The Old Country, Cloud Chamber’s BioShock sequel, and the big one, Rockstar’s GTA 6.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Anbernic’s New Controller Promises “Minimal Drift” With Hall Effect Joysticks And Triggers

Plus gyro and mappable buttons.

Anbernic might be better known for its swanky handheld consoles, but the company has recently revealed that it’s taking its first steps into the controller realm with a wireless pad that promises “minimal drift”.

In a blog post shared earlier this week, Anerbic described the catchily-named RG P01 as a controller that “balances quality and affordability,” apparently catering to all kinds of gaming sessions — yep, it is compatible with Switch. While we still don’t have an official price for it just yet (or a release date, for that matter), the reveal packed in a rundown of some sweet features to expand on the “quality” promise.

Read the full article on nintendolife.com

Call of Duty: Black Ops 6 Launch Multiplayer Maps, Modes, and Operators Confirmed

Activision has finally confirmed the Multiplayer maps, modes, and Operators available at the launch of Call of duty: Black Ops 6.

In a blog post, Activision said Black Ops 6 launches with 16 Multiplayer maps, 10 standard Multiplayer modes, four alternative Multiplayer modes, and 21 Operators.

Let’s start with the launch maps. All Black Ops 6’s launch maps are small to medium-sized, Activision said, with traditional three-lane routes. Developer Treyarch said they’re designed to offer “rapid, energetic combat, along with a variety of scenic set-pieces, cover opportunities, and ranged thoroughfares to ensure your favorite style of play is catered to, from close quarter strikes to long-range sniping, with emphasis always on the action.”

The upshot is “tighter” gameplay, Treyarch said, that’s “perfectly suited” to the new Omnimovement mechanic.

Call of Duty: Black Ops 6 launch Multiplayer maps

At launch Black Ops 6 has 12 brand-new core 6v6 maps and four brand-new, compact-sized Strike maps designed for Face Off 6v6 or 2v2 configurations.

Core Maps (6v6)

  • Babylon (Core 6v6)
  • Derelict (Core 6v6)
  • Lowtown (Core 6v6)
  • Payback (Core 6v6)
  • Protocol (Core 6v6)
  • Red Card (Core 6v6)
  • Rewind (Core 6v6)
  • Scud (Core 6v6)
  • Skyline (Core 6v6)
  • Subsonic (Core 6v6)
  • Vault (Core 6v6)
  • Vorkuta (Core 6v6)

Strike Maps (2v2/6v6)

  • Gala (Strike Map 2v2/6v6)
  • Pit (Strike Map 2v2/6v6)
  • Stakeout (Strike Map 2v2/6v6)
  • Warhead (Strike Map 2v2/6v6)

Call of Duty: Black Ops 6 standard Multiplayer modes:

  • Team Deathmatch (6v6)
  • Domination (6v6)
  • Search & Destroy (6v6)
  • Kill Confirmed (6v6)
  • Free-For-All (8)
  • Hardpoint (6v6)
  • Gunfight (2v2)
  • Headquarters (6v6)
  • Kill Order (6v6)
  • Control (6v6)

Call of Duty: Black Ops 6 alternate Multiplayer modes:

  • Face Off Domination (6v6)
  • Face Off Team Deathmatch (6v6)
  • Face Off Kill Order (6v6)
  • Face Off Kill Confirmed (6v6)

Black Ops 6 also launches with Hardcore mode on certain playlists. It adds a limited HUD, enables friendly fire, and lowers your health.

Hardcore Quick Play game modes include:

  • Team Deathmatch
  • Kill Order
  • Domination
  • Hardpoint
  • Search and Destroy
  • Kill Confirmed
  • FFA
  • Face Off Moshpit

Elsewhere, Black Ops 6 launches with the Training Course, where you can dabble with the game’s mechanics and weapons on the Multiplayer map, Protocol. There are training missions designed to teach you the basics before facing real players in the lobby playlists.

The Firing Range returns, letting you test your equipped loadout weapons. Here’s what to expect:

  • Practice dummies to shoot at, at 10-, 25-, and 50-meter intervals.
  • Dummies can have 0, 1, 2, or 3 Armor Plates added to them.
  • You have limitless ammunition.
  • The upper-left corner features a target elimination tracker, an accuracy tracker, and a damage tracker.
  • A toggle feature allows you to optionally activate a Moving Target dummy, or a Recoil metal plate.
  • Toggle Feature: Moving Target: A dummy drops down from the ceiling on a conveyor belt, and automatically moves back through the range as you connect with it using your weapon. Once you hit it at maximum range, it moves back to its initial position, and the process can be repeated.
  • Toggle Feature: Recoil Target: A metal plate hangs from the ceiling around seven meters from your booth, allowing you to fire your weapon and view the bullet spread.

And Theater Mode is available in Multiplayer for Black Ops 6 at launch and for the first time in the new Call of Duty Engine. Here’s what you can do when playing back a replay file in Theater:

  • Switch between First-Person, Third-Person, and Fly-Cam perspectives for all players in the match.
  • Elimination and Deaths are visualized on the timeline. Easily skip to the viewed player’s next Elimination on the timeline.
  • Fast-Forward, Rewind, and full playback speed control.
  • Press “Record” to Trigger an Xbox or PlayStation recording while in Theater Mode.
  • Note: Theatre Mode is unavailable on previous-generation consoles (PlayStation® 4 and Xbox One), and all Theater files expire after seven days or when a game update is released.

And finally, Private Matches let you adjust every aspect of gameplay.

Now, let’s move on to the Operators. Black Ops 6 launches with over 20 Operators, with 11 allied to the Rogue Black Ops faction, and 10 allied to Crimson One. Narratively, Crimson One represents the CIA operation initiated to hunt down the Rogue squad (Adler, Woods, and their team in the Campaign).

Oh, if you’re wondering how Woods, confined to a wheelchair following the events of the previous Black Ops games, is running about in Multiplayer, Activision offered the following: “This version of Woods is from a time before current debilitation.”

This week, Microsoft pulled its $1 for 14 days of Game Pass trial ahead of next week’s Call of Duty: Black Ops 6 release date. Mirroring a tactic it employed ahead of last year’s launch of Bethesda’s Starfield, Microsoft has now made the $1 introductory offer unavailable. It was previously available only to those who hadn’t subscribed to Game Pass before.

We’ve also got confirmation of Call of Duty: Black Ops 6’s preload and global launch times, and the PC system requirements.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.