Fans Have Noticed Someone’s Name Is Missing From Mario Kart World’s Credits

Miyamoto doesn’t even get a “special thanks”.

Shigeru Miyamoto is one of the most famous video game designers the world has ever seen and is responsible for giving us classic franchises such as Super Mario, Zelda, Pikmin and Star Fox.

One of his most critically and commercially successful creations is Mario Kart, a series that has sold in excess of 189 million copies worldwide since its inception in 1992 with Super Mario Kart.

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The Biggest Reveals From IGN Live 2025 So Far

IGN Live 2025 has officially begun, and the first day of our celebration of video games and entertainment was filled with exclusive reveals, trailers, interviews, clips, stars, and so much more.

To help ensure you don’t miss a thing, we will be gathering the biggest moments from IGN Live right here, so be sure to keep checking back to see what surprises we have in store!

Day 2 of IGN Live is almost here, and you can check out the full schedule and what to expect right here!

Squid Game’s Battle of Beliefs: Stars and Director on Gi-Hun and In-ho Squaring Off in Season 3

The third and final season of Squid Game is almost here, and we were not only given a sneak peek at the first episode, but we also chatted with creator/director/writer Hwang Dong-hyuk and actors Lee Jung-jae, Lee Byung-hun, Park Sung-hoon, and Kang Ae-sim to find out what we can expect from the last episodes of the series.

Still reeling after the murder of his best friend Jung-bae (Lee Seo-hwan) and the seeming squashing of his rebellion movement, Gi-hun is despondent and alone in the barracks. Alone without resources, it begs the question, what do the orchestrators of the game want with Gi-hun as the series heads into its end game?

Ironheart: Exclusive First Clip from the New Marvel TV Series

MCU fans can check out the very first clip from Ironheart that we debuted today at IGN Live. The footage shows young genius Riri Williams (Dominique Thorne) meeting with the enigmatic Parker Robbins aka “The Hood” (Anthony Ramos), who offers Riri a Faustian bargain in her quest to create an “iconic” iron suit.

Star Trek: Strange New Worlds Season 3 Exclusive Trailer

IGN exclusively debuted the new trailer for the upcoming third season of Star Trek: Strange New Worlds at IGN Live today.

“In season three, when we reconnect with the crew of the U.S.S. Enterprise, still under the command of Captain Pike, they face the conclusion of season two’s harrowing encounter with the Gorn,” according to the official synopsis.

“But new life and civilizations await, including a villain that will test our characters’ grit and resolve. An exciting twist on classic Star Trek, season three takes characters both new and beloved to new heights, and dives into thrilling adventures of faith, duty, romance, comedy and mystery, with varying genres never before seen on any other Star Trek.”

Universal Studios Halloween Horror Nights 2025 to Feature the First-Ever Fallout Haunted House

IGN can exclusively reveal that Universal Studios Halloween Horror Nights in both Orlando and Hollywood will be getting a new haunted house based on Prime Video’s Fallout series and that HHN’s Five Night’s at Freddy’s experience will be based on the movie, the latter of which will be brought to life with the help of the legendary Jim Henson’s Creature Shop, who also did the animatronics for the film.

Clair Obscur: Expedition 33 Cast Premieres the First 10 Minutes of the Game’s Documentary

The cast of Clair Obscur: Expedition 33 stopped by IGN Live to not only discuss the beloved new game from Sandfall Interactive, but also to exclusively premiere an over 10-minute look at the game’s making-of documentary.

M3GAN 2.0 Director on (Possibly) Redeeming the Character and the Portal Inspiration in Her Voice

M3GAN 2.0 writer and director Gerard Johnstone talked with us about the upcoming sequel to the 2023 hit and how it evolves M3GAN, gives her a Terminator 2-inspired upgrade, and takes the franchise into a wild new territory. He also shared a new clip that shows M3GAN in a towel after a fight training session.

Critical Role Celebrates 10 Years and Tease Future Animation and Games Projects

Critical Role is celebrating its 10th anniversary, and Travis Willingham, Marisha Ray, Taliesin Jaffe, Liam O’Brien, Laura Bailey and Matthew Mercer gathered together to look back at the path that got them to today and teasing what the future may hold.

Ewan McGregor on How the Long Way Docuseries Has Literally Changed His Life

Ewan McGregor and Charley Boorman are back for another run at their docuseries that follows the friends on another motocycle journey together, and we were able to speak to them about these new episodes and share a new clip.

McGregor described the entire Long Way series as “a very, very important part of my life. The four trips we’ve done, we couldn’t have imagined when we started doing Long Way Round that it would lead to all of the places we’ve seen and all the people we’ve met and all of the experiences we’ve gone through together. I don’t think we could have imagined it, but now it’s a large part of my life. The Long Way trips have become something really special to me.”

Sonic Racing: CrossWorlds’ Takashi Iizuka on Crossover Racers Like Minecraft’s Steve and How Travel Rings Change Everything

Alongside debuting new gameplay, Sonic Team head Takashi Iizuka joined us at IGN Live to share more about Sonic Racing: CrossWorlds and why this is one big crossover kart racer you need to play.

We chatted about the exciting guest racers coming to Sonic Racing: CrossWorlds like Hatsune Miku, Like a Dragon’s Ichiban Kasuga, Persona 5’s Joker, and Minecraft’s Steve, Alex, and Creeper, how they fit into the game’s three lap structure that’s filled with the world-jumping Travel Rings, and more.

MindsEye Director on the Importance of Allowing User-Generated Content in the Game

MindsEye is set to be released on June 10, and the game’s director, Leslie Benzies, sat down and discussed the new third-person action-adventure game with us. We discussed how MindsEye isn’t a traditional open world game, how easy it is to add user-generated content to the game, how the story is part of a much larger tale in the making, and more.

Criminal Minds: Evolution Cast on the Show’s Enduring Popularity and Season 18’s Storylines

To celebrate its 20th year and its 18th season, Criminal Minds: Evolution’s showrunner Erica Messer and castmembers Joe Mantegna, Aisha Tyler, and Zach Gilford stopped by IGN Live to discuss what’s to come this season on the rechristened Criminal Minds: Evolution and the enduring popularity of the series.

Nyaight of the Living Cat Anime Exclusive Clip and Dead by Daylight In-Game Collaboration Revealed

As part of IGN Live, we can exclusively reveal the initial two terrifying yet adorable minutes of the first episode of Crunchyroll’s Nyaight of the Living Cat anime and announce that the show will be getting its very own Dead by Daylight in-game collection collaboration.

Revival’s First Five Minutes Feature the Dead Coming Back to Life in a Surprising Way, People on Fire, and More

IGN Live was able to exclusively reveal the first five minutes of SYFY’s upcoming adaptation of Revival, and we also had the chance to speak to the series’ co-creator and showrunner, Aaron B. Koontz, about why this show about the dead coming back to life in surprising way will be well worth a watch.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

PSA: Here’s How To View The Iconic GameCube Startup Screen On Switch 2

It’s aliiiiive!

With the Switch 2 now available, Nintendo Switch Online + Expansion Pass owners now have access to GameCube games – rejoice! Alas, it’s only three for the time being, but they’re absolute bangers, and more will come.

For those particularly nostalgic for Nintendo’s adorable little box from the early ’00s, you might have been disappointed to learn that there’s no iconic startup screen when booting up the app on Switch 2. Fear not, however, because there’s a small trick you can do to view the enduring animation.

Read the full article on nintendolife.com

YouTube Is Working With Nintendo To Make Its App Available On Switch 2

It’s one of many video apps currently not available.

Switch 2 supports existing apps and games, but out of the gate you might experience some issues. If you’ve been trying to access YouTube on your new Nintendo system you’ll receive a notice about how the software is unable to start.

In case you’re wondering if it will make a return, Nintendo has already flagged this in its backward compatibility tests, noting how the issue with YouTube is “being investigated”. In an update, a user of this app has reached out to YouTube via social media and received the following response.

Read the full article on nintendolife.com

Sonic Racing: CrossWorlds’ Takashi Iizuka on Crossover Racers Like Minecraft’s Steve and How Travel Rings Change Everything – IGN Live 2025

Alongside debuting new gameplay, Sonic Team head Takashi Iizuka joined us at IGN Live to share more about Sonic Racing: CrossWorlds and why this is one big crossover kart racer you need to play.

We are just one day removed from Sonic Racing: CrossWorld’s big reveal at Summer Game Fest that Hatsune Miku, Like a Dragon’s Ichiban Kasuga, Persona 5’s Joker, and Minecraft’s Steve, Alex, and Creeper will all be guest characters, and Iizuka reflected on what the process was like in choosing who gets to join in on all the fun.

“We wanted to make sure the second lap around was going to be full of surprises as you’re going to a different world that you didn’t even think was possible,” Iizuka said. “So, when brainstorming what we could do to make that really fun and exciting, we knew it would be great to go to some of the Sega IP worlds, but we also wanted to go to other IP worlds and really surprise people with that second lap. As we got to thinking about what worlds be fun to explore, we really thought Minecraft and its characters could be very fun.”

For those unfamiliar, Sonic Racing: CrossWorlds has a very interesting three-lap formula thats starts with a pretty standard first lap. However, the racer in first place will then get to pick a new world everyone will race through via Travel Rings.

“The three Lap formula is really good for racers,” Iizuka said. “It’s really easy to understand, and we wanted to make things new and fresh so you’re not just racing around the same place over and over again. And that was where the idea of the Travel Ring formed, which is to bring you somewhere new and unknown in that second lap. That’s not all, as we wanted to keep the surprise and the racing really fresh and fun, so we added in some surprises for the third lap too.”

We then shifted our conversation to items, and Iizuka shared that he loved that Sonic Racing: CrossWorlds is paying homage to Sonic Racing games with the addition of the Rocket Punch item and Team Sonic Racing with Wisp items, but he did admit that his favorite item in this new game is the Monster Truck power-up that “lets you turn your vehicle into a monster truck and just run over everyone in front of you.”

There’s a lot more to look forward to in Sonic Racing: CrossWorlds when it is released on September 25, 2025, including the return of Sonic Riders’ hoverboards, the ability for any character to ride in any vehicle, racing up to 12 players online, and even the most-welcome of features in cross-play.

Speaking of different platforms, Sonic Racing: CrossWorlds will be released on PS5, PS4, Xbox Series X/S, Xbox One, PC, and Nintendo Switch. And yes, even though it may arrive a bit after, Switch 2 players will also soon be able to hit the road with the over 23 racers featured in this game.

For more, check out our Sonic Racing: CrossWorlds preview and everything else you need to know about IGN Live.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

Digital Foundry Delivers Its Mario Kart World Tech Review – “Nintendo’s Artistry Stands Out The Most Here”

“Mario Kart World is going to move a lot of Switch 2”.

Mario Kart World has the most graphical horsepower we’ve ever seen in the history of the Mario Kart series, and if you’re eager to know the exact details about how this game is performing on the Switch 2, Digital Foundry has now delivered its tech review.

In the Switch 2’s portable and tabletop mode, racers can expect a resolution of 1080p in handheld and 1440p in docked play:

Read the full article on nintendolife.com

MindsEye Director on the Importance of Allowing User-Generated Content in the Game | IGN Live 2025

With the release of MindsEye just days away, the game’s director, Leslie Benzies, paid a visit to IGN Live today to discuss the new third-person action-adventure game.

MindsEye is not an open world game and Benzies said he felt, “It’s often hard in an open world to keep the story clean,” before joking that “It might be strange to go and bowl for two days when you need to save the world.” However, he added, the game does include “an open world system through the Build MindsEye system.”

Benzies elaborated that a crucial component of the game for he and his collaborators was the ability it includes to add user-generated content, explaining “As you’re playing any mission, if you like a spot on the map, you can immediately start to create anything you want [right there].”

He said they’d purposely made it an uncomplicated system. “We want to keep this as simple as possible… So you can have something half-decent within a minute and a half. It’s putting the power of building into the hands of players.” He said that a general thought for the approach to MindsEye included “pushing it towards people who want to make games.”

Asked how they will curate these builds for other players to best find them, he explained “At launch, we will curate and pick the cream of the crop on a featured menu.” However, he added, “Eventually, we want players to choose what they want. We don’t want to dictate eventually how you earn money in the game or how you decide to play the game.”

The building tool that will be used by players was also used by those making the game, with Benzies saying “A lot of what you see now was built within the tool. A lot of the ambience… Anything we could build using the tool we would.” He also noted, “Our next game, we’ll use it more.” At the same time, he promised “Every tool we use to build the game we’ll give to players so they can use.”

Benzies indicated they had grand plans for MindsEye follow ups, stating “The MindsEye story, it’s a small part of a very big story that we intend to tell over however many years it takes.” He compared the larger world they were formulating to something like Star Wars, in that “We have many stories that take place over different time periods in the same universe.”

The game director also noted that “multiplayer will come at the end of this year and then we have a huge multiplayer world add on that will come next year.”

Circling back to the user generated content, Benzies said he was excited to see what becomes of it because he thinks when you give the tools to the public, they’ll often find “More interesting ways to use the tools and almost hack the tools.”

Review: Kunitsu-Gami: Path Of The Goddess (Switch 2) – Tower Defence With A Twist In Capcom’s Gorgeous, Yokai-Slaying Hybrid

Cleanliness is next to godliness.

If you want to put your Switch 2 through its paces, there’s no shortage of options in its generous launch lineup. Whether it’s the candy-colored charm of Mario Kart World or the neon-drenched cityscape of Cyberpunk 2077, you’re spoiled for choice when it comes to visual powerhouses.

With such major titles on offer, it would be easy to overlook Kunitsu-Gami: Path of the Goddess. Released on other platforms in July 2024, it’s a game that, at first glance, might seem like just another Japanese action game, complete with unwieldy title and familiar feudal-era setting. Jumping into the adventure of the goddess Yoshiro and her faithful protector Soh, I was surprised to find that Capcom’s Shinto-inspired epic is a truly compelling blend of action and tower defence.

Read the full article on nintendolife.com

Gearbox Says ‘Take-Two Does Not Use Spyware in Its Games’ as Borderlands Review-Bombing Continues

Gearbox Software has published a statement regarding the controversy surrounding changes to parent company Take-Two’s Terms of Service and fears that many Borderlands games now contain “spyware.”

Published directly on Steam, where outcry has materialized in the form of review-bombing campaigns for all major Borderlands titles, the statement’s aim is to address concerns while “maintaining transparency and confidence with the community.” That means tackling two key talking points that have taken over the Borderlands fanbase for months, including fears of spyware and modding crackdowns.

Gearbox makes its stance clear from the get-go: “Take-Two does not use spyware in its games.” While there are instances data will be collected, Gearbox doesn’t want players to fear that their private information is always up for grabs.

“Take-Two identifies these practices in its Privacy Policy to provide transparency to players and comply with its legal obligations,” Gearbox’s Steam statement says. “Take-Two collects this information to deliver its services to players, including to protect the game environment and player experience. You can read more about this in the Privacy Policy.”

The statement continues: “For example, player and device identifiers are collected in part to ensure the game is compatible with each player’s media, platform or website browser type. It allows us to better understand how players play games, and to personalize the user experience (like having usernames show up!). Account credentials are collected from users who choose to create accounts with Take-Two and its labels.”

It’s unclear if Gearbox’s explanation of Take-Two’s Terms of Service will be enough to calm those who took up arms after the agreement was altered back in February. Meanwhile, the studio’s explanation for its stance on the modding scene is fairly straightforward.

“Take-Two’s Terms of Service prohibit mods that allow users to gain an unfair advantage, negatively impact the ability of other users to enjoy the game as intended, or allow users to gain access to content that the user is not entitled to,” the statement clarifies. “We do this to protect the integrity of the game experience for all users.”

This is a direct response to fears that the modding community could face repercussions for any kind of modding activity, as Gearbox says Take-Two’s primary concern lies with cheaters who could dampen the experience for other players. The statement goes as far as to say Gearbox’s parent company “generally does not seek to take action against mods that are single-player only, non-commercial, and respect the intellectual property (IP) rights of its labels and third parties.”

Uproar began around May of this year when fans caught wind that Take-Two had updated its terms of service, affecting many of its existing titles. Rumor that the company was preying on user data quickly caught fire, resulting in a movement that saw the Recent Reviews sections for Borderlands 1, Borderlands 2, and Borderlands 3 tank into the “Mostly Negative” and “Overwhelmingly Negative” zones. While concerns subsided for the back half of May, fears kicked up once again when Borderlands 2 was made free to keep (for a limited time) on June 5.

For now, the Borderlands series’ Recent Reviews on Steam remain firmly in the red. Meanwhile, Gearbox is working to deliver Borderlands 4 this September. You can check out the latest news as well as a bit of gameplay by reading up on everything announced at its April 2025 State of Play presentation.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

A Roman Sands RE:Build release date and a tease for a new edition of Paratopic is exactly what the doctor ordered

I’ve been excited about Roman Sands RE:Build since the moment I laid my eyes on it, particularly because it’s from the same studio behind the ever-haunting Paratopic. Roman Sands just has a ridiculously strong art direction to it, very much one that could easily be dubbed Y2K, but I think more accurately should be seen as an evolution of the aesthetic/ era. Almost as if this is the direction it could have gone in.

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