Horizon was always thought about as a multiplayer game, says studio director, which speaks volumes about modern day Sony

I think Horizon Zero Dawn was much more of a turning point for Sony than most people really discuss. The argument for PlayStation used to be its exclusives, those tentpole games like Uncharted, Ratchet and Clank, LittleBigPlanet, the list does go on but you get the point. On the PS5, completely original first-party games feel few and far between, as Sony has joined in on the whole intellectual property above all else train that every other company has hopped aboard. So hearing Guerilla Games’ studio director Jan-Bart van Beek say the Horizon series was always thought about as a multiplayer game feels like the last piece of the puzzle has been inserted.

Read more

The Best Deals Today: Ninja Gaiden: Ragebound, NBA 2K26, Apple AirPods 4, and More

We’ve rounded up the best deals for Saturday, November 15, below, so don’t miss out on these limited-time offers.

Ninja Gaiden: Ragebound for $32.48

Ninja Gaiden has had an incredible 2025, and today, you can score one of the franchise’s most unique entries for $32.48. Ninja Gaiden: Ragebound released in August and was created by The Game Kitchen. In our 9/10 review, we wrote, “Ninja Gaiden: Ragebound looks and sounds incredible, and the fast but thoughtful combat is so satisfying it’s hard to put down.”

NBA 2K26 for $29.99

NBA 2K26 is on sale this weekend for $29.99, which is the lowest price we’ve seen to date. You can score a copy for Switch, Switch 2, PS5, or Xbox Series X at this price. In our 8/10 review, we wrote, “Ball Over Everything” is a fitting description for NBA 2K26. The smooth on-court action is better than ever and MyCareer’s excellent started-from-the-bottom journey to the pros story make it so the imperfections are easier to ignore.”

Glorious GMMK PRO 75% Keyboard for $99.99

Best Buy has a huge sale on this Glorious mechanical keyboard today, allowing you to save $250. This keyboard is fully customizable, so you can switch out switches, keycaps, and more with ease. If you’ve been looking to upgrade your setup with a luxury mechanical keyboard, this is a deal worth your attention.

Apple AirPods 4 for $84.99

Amazon has the Apple AirPods 4 on sale for $84.99 today, a price even lower than last weekend! These earbuds feature Spatial Audio, up to five hours of listening time per charge, and so much more. Apple AirPods 5 likely won’t be out for a good bit, so now is the perfect time to pick up a pair of new AirPods if your old ones are giving out.

Beats Solo Buds for $39

The Beats brand has continued to provide quality wireless earbuds throughout the last few years, and the Solo Buds are no exception. These small earbuds may come with a tiny case, but you can expect up to 18 hours of earbud battery life. For $39, it’s hard to find another pair of earbuds better than this ahead of Black Friday.

Gurren Lagann Complete Box Set Blu-ray for $109.99

Crunchyroll Store is holding its annual Aniplex sale, meaning now is the only time you can save on some of the most expensive anime Blu-rays out there. Today, you can score the Gurren Lagann Complete Box Set, which includes both the original TV series and two movies, for $109.99. This is a must-watch for any fan of the genre, and this box set is the perfect way to make this all-time classic a permanent part of your collection.

LEGO Star Wars Tantive IV Set for $51.19

Amazon has the iconic Tantive IV available in LEGO form for $51.19 this weekend. Normally priced at $79.99, this set features a total of 654 pieces, recreating the ship that kicked off the Star Wars franchise. For collectors, this is a must-have, especially as it features a LEGO Star Wars 25th Anniversary brick.

Blue Prince is a game full of secrets, and its developer has no intention of telling you if you’ve solved them all

Video games don’t have mysteries any more. There are too many people and too much internet to allow for such a thing, anything without an answer can, must, and will be solved by someone, often in a timeframe faster than developers expect. So I appreciate when developers refuse to divulge details, or indulge individuals in their desire to know exactly how much they have on their checklist, one such developer being Tonda Ros of Blue Prince developer Dogubomb.

Read more

Concord lives! Or, lived, as community efforts to revive it already appear to be on hold after some DMCA strikes

I do have to admit that bringing up Concord feels like digging up a dead dog that perished in a horrendous, preventable accident, but it feels important given how quickly it died and what the means for how we engage with it. You see, it seems that this week the largely panned hero shooter was revived through community-run custom servers. Except it seems like this may be over before it truly begins.

Read more

Mini Review: Hitman: Absolution (Switch) – A Decent Port Of The Series’ Black Sheep

Sins absolved?

Hitman: Absolution is widely regarded as the ‘black sheep’ of the series thanks to its focus on cinematic storytelling over player freedom. This is very much still the case with this fresh release on Switch from Feral Interactive, but now that original developer IO Interactive has righted the ship with the excellent World of Assassination trilogy, it’s much easier to look back on Absolution and better appreciate it for what it is – kind of like Resident Evil 6.

Does that mean it’s perfect? No, far from it. But it’s a fascinating detour for Agent 47 that still provides ample fun while laying foundations for later titles, including the upcoming 007 First Light.

Read the full article on nintendolife.com

XDefiant was apparently born from the ashes of a Splinter Cell game being made by the team behind Dispatch

The leads behind the, potentially surprisingly, hit superhero game Dispatch, AdHoc Studio, have been all over the place. Telltale Games, Ubisoft, Night School Studio, some pretty notable names, but today we’re honing in on their time at Ubisoft in particular. That’s because a recent report that dives into the long story that led AdHoc to making Dispatch revealed that before doing so, they were working on a completely new Splinter Cell game at Ubisoft.

Read more

Poll: Have You Had Issues With The Ethernet Port On Switch 2’s Dock?

Bumpy LANding.

Since the introduction of the OLED model, there’s been an Ethernet port built into the dock of Nintendo’s flagship Switch, and that continued this year with Switch 2. If you’re after the fastest download speeds or you play competitive online games while docked to your TV, you may benefit from wiring up your dock to your router directly.

However, since launch back in June, we’ve seen reports of players having issues with wired internet connections. Some point to the Realtek port as the culprit, others think it’s a specific firmware or software glitch, or a USB-C-related handshake issue where something periodically goes awry. But whatever the reason, there seems to be a group for whom Switch 2’s Ethernet port just isn’t functioning correctly.

Read the full article on nintendolife.com

Rumour: Zelda Movie Production Set Footage Has Supposedly Leaked Online

And we might know another cast member…

If you can turn your attention away from The Super Mario Galaxy Movie for one moment, it seems we might have the very first leak from The Legend of Zelda Movie set.

While very little has been revealed about the film so far, it was confirmed earlier this month that the live-action is officially “in production” in New Zealand. Now, in an update this week, footage has supposedly emerged of the production, including some clips featuring cast members and the film crew.

Read the full article on nintendolife.com

Shadow Labyrinth Version 1.1.0 Patch Notes Detailed, Switch 2 And Switch Update Coming Soon

Return to the MAZE.

Bandai Namco announced at the end of last month that it would be revamping Shadow Labyrinth with a major update. It’s now officially rolled out Version 1.1.0 across multiple platforms. These updates aren’t out on the Switch 2 and Switch just yet, but will “release soon”.

For now, here’s the full rundown of this next major update, which includes the addition of “Explorer Mode”, balance adjustments for the existing mode and improved play control for Mini-PUCK. Bandai Namco notes how this update has been designed to “enhance” the overall enjoyment of this title. Here’s the full rundown:

Read the full article on nintendolife.com

Dispatch Review

We’ve seen stories built around redemption arcs plenty of times before, and if I’m being honest, I’m a total sucker for them. A sarcastic baddie who, despite their disdain for the law, gains enough empathy to save the day – what’s not to like? After eight episodes full of cliffhangers, surprising plot twists, and patience-testing puzzles, Dispatch has finished its own rumination on the topic, allowing me to take a more active role in determining who amongst its strong cast of charming superheroes deserves a second chance. It’s fitting, then, that developer AdHoc Studio has similarly revived a style of video game I worried was fading into the background, confidently injecting the interactive narrative genre with exciting new life.

Dispatch takes place in a captivating bizarro Los Angeles where superpowered beings, aliens, demons, and all manner of extraordinary humanoids coexist with regular people. As you can imagine, not every gifted being is benevolent, and many choose (or are forced into) a life of villainy. To help manage the onslaught of supers roaming the streets, an organisation called the SDC has stepped in, launching an insurance-type racket that allows citizens to pay for the privilege of a powerful watchdog. One of the aforementioned good guys is our discerning protagonist, Robert Robertson — otherwise known as Mecha Man — whose heroic aspirations are dashed when a rogue explosive renders his suit useless, leaving him to take on the role of a call centre worker at a small branch of the SDC.

That’s not all, though, as due to his lack of tenure, Robert is tasked with managing a group of barely reformed villains, lovingly called the Z-team, whose snarky attitudes and violent tendencies leave a lot to be desired. Across Dispatch’s approximately eight-hour runtime, it’s compelling to watch Robert grow in the wake of this sudden downgrade, experiencing the peaks and valleys of shift work. I found myself invested from start to finish thanks to Dispatch’s grounded, witty writing and the heartfelt performances delivered by its sizable cast.

Your time with Dispatch is split into two distinct parts: most of the time, you’ll be chatting through beautifully animated cutscenes, picking between amusing dialogue options and completing quick-time events like those seen in The Wolf Among Us or the Life is Strange series. Certain decisions trigger a heart-pounding ‘X Person remembered that’ notification at the top of the screen, which feels like a refreshing jolt of nostalgia in 2025. Not every decision is as impactful as you might expect, and more often than not, my choices led to unique jokes or funny animations rather than game-shifting consequences. Crucially, though, when the credits finally rolled — avoiding any spoilers — the ending I received still felt true to my version of Robert. It says something that I’m keen to jump in again, to see how the other narrative branches pan out.

It says something that I’m keen to jump in again after rolling credits.

The rest of your time is spent working at the SDC as a Dispatcher, assigning superheroes to a variety of jobs. Using your mouse and your wits, you’ll monitor a city map where hazard notifications periodically pop up with a timer, alerting you to various jobs the SDC needs to handle efficiently. Each hero under your command has a stat matrix, similar to that seen in Pokémon. You’ll receive a verbal description as a job appears, with your own task being to match your best hero, or in some cases heroes, based on their stats and personalities. You’ll be told very soon after whether you’ve passed or failed, with success earning you experience points that lead to a permanent stat boost for each hero. Failure, on the other hand, can lead to your heroes getting hurt or, worse, being taken out of commission for the shift. Managing their individual skill sets as multiple clocks tick down in front of you is a surprisingly stressful task that compelled me to lock in.

On top of stat boosts, the Z-team can also earn special skills that impact how efficiently you operate. The superstar-turned-superhero Prism can use her powers of duplication to extend the timer on jobs, carving out precious moments to find a resolution. Elsewhere, Invisigal can utilize her lone wolf status to increase her speed if sent solo. All these moving parts compound over time and meld together well, creating a satisfying feedback loop that complements the complexity of the surrounding story without overwhelming you.

Aspects like team morale, along with how you impact poignant story beats, shape how effectively the Z-Team will perform, too. During one shift early in the series, the heroes are fighting against one another, hoping to avoid being cut from the team. This argumentative overtone bled into the dispatching minigame, with each member acting on their own accord rather than on my explicit orders. While I was frustrated by this at first, hoping to overcome the challenge with my wits, these moments of disobedience did well to integrate the interactive segments into the overarching story, with AdHoc effectively conveying Robert’s irritability by ensuring you feel it firsthand. It’s one thing to write an emotive character for me to play as, it’s another to actually make me want to quit a job I don’t really have in the exact way they do.

A secondary hacking minigame is also part of your day-to-day activities, as Robert flexes the only superpower he has left: his mind. Here, you’ll roll a 3D object through a cybernetic maze as the clock ticks down, using directional inputs to forge a path towards the end goal. On top of the clock, you’ll also need to evade undulating anti-virus orbs and transfer power sources between light blocks to unlock new paths. It can be overwhelming at times as the difficulty scales over the course of Dispatch’s eight episodes, and muscling through these puzzles sticks out as some of the least compelling moments in a game that is otherwise full of them, which is a shame.

A steady mix of dark humor and sincere interactions kept me on my toes.

Still, despite all the roadblocks I faced at the hands of the Z-Team, I found myself defending them at every point, like a parent going to bat for their misbehaving children. The concept of ethically murky superhumans has been explored across film and TV before, but Dispatch often subverts expectations through a steady mix of dark humor and sincere interactions that kept me on my toes.

For example, while celebrating a win at one point, Robert and his team visit a villain bar, but the Thing-like Golem is forced to sit outside due to their humongous size. At this point, I’d taken quite a dislike to them and their attitude, and yet watching them slumped on the gutter with their earbuds in made them appear more human than rock monster. Just like that, a switch had flipped inside my head, and I was putty in the palm of AdHoc’s hands.

What makes Dispatch’s redemption story so effective is how it portrays its villains as emotionally complicated souls who may have lost their way rather than one-dimensional brutes. This empathetic lens makes it enticing to peel back the layers of the group, no matter how horrible they’re being or how petulant they seem. That’s not to say every character is worth forgiving, but instead, if you’re willing to make a risky dialogue choice, you may be rewarded with precious lore that could sway how you react in future situations, or what kind of ending you will receive.

All this drama is delivered through incredible vocal performances that bring Dispatch’s most profound moments to life with finesse, from the main cast of heroes to the background characters as well. Laura Bailey’s Invisigal masterfully dances between bratty and sincere, often encouraging me to break the rules with her flirty, if not threatening, style. Erin Yvette, on the other hand, subtly switches between Blonde Blazers’ heroic prose and dorky banter with sharp precision. Notably, Aaron Paul’s Robert is more than just Hollywood stunt casting – he’s a standout here, delivering a nuanced performance as a man struggling to hold onto his optimism while reconciling with who he is outside of his giant mech suit.