Share of the Week: Fireworks

Last week, we asked you to share fireworks bursting in games of your choice using #PSshare #PSBlog. Here are this week’s highlights:

clerence_1993 shares Cloud and Tifa sharing a moment with firework bursting in the sky behind them

secondcapture shares sparks flying behind Ratchet in a way that looks like fireworks in Ratchet & Clank: Rift Apart

call_me_xavii shares Aloy in her Elisbeth outfit staring up at fireworks

xenobitz shares fireworks bursting in Naraka: Bladepoint

jdbolzan shares fireworks bursting over the Eiffel Tower and the not-yet-gifted Statue of Liberty in Assassin’s Creed Unity

GM04v shares a ronin posing in front of fireworks in Rise of the Ronin

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Tourist
SUBMIT BY: 11:59 PM PT on July 10, 2024

Next week, we’re using games to travel the world. Share real world locations or landmarks that players can visit in the game of their choice using #PSshare #PSBlog for a chance to be featured.

The First Descendant Hotfix 1.0.1 Improves PS5 Performance, Makes Gameplay Tweaks, and More

Developer Nexon has released the first post-launch update for The First Descendant, which brings some much-needed improvements to the game after its rough launch.

Hotfix 1.0.1, out now across PC, PlayStation and Xbox, improves performance on PlayStation 5 specifically (the PS5 version has significant frame-rate issues), makes gameplay tweaks and various bug fixes, and fixes the logo sound volume on game launch.

On gameplay, knockback and knockdown recovery times have been sped up by 1.5 times, and the maximum usage of the Eterllick shield skill per phase has been reduced from two times to one time. There are no changes to The First Descendant’s heavily criticized monetization, however, which some have called “microtransaction hell.”

Nexon’s free-to-play co-op focused looter shooter, a sort of fusion of the likes of Warframe and Destiny, launched on June 30 and has seen huge player numbers on Steam (Sony and Microsoft do not reveal player numbers on PlayStation and Xbox). On Valve’s platform The First Descendant has seen 239,513 peak concurrent players so far, enough to put the game in Steam’s top five most-played games. Check out IGN’s The First Descendant review in progress to find out what we think of the game so far.

But the launch has endured significant problems, including the aforementioned frame-rate issues and crash problems, with lots of players still waiting for promised rewards including Twitch drops. Nexon has issued multiple apologies and dished out compensation in the form of in-game resources and items, but that hasn’t stopped the complaints. Nexon even had to ask players to stop buying the same item multiple times through Steam or the PlayStation or Xbox platform stores because players weren’t getting what they paid for.

The First Descendant hotfix 1.0.1 patch notes in full:

Platform & System

– Fixed the issue where the logo sound volume was too high when launching the game.

– Server and client stabilization has been carried out.

– (PS5) Removed unintended factors that were degrading performance.

– (PS5, XSX) Fixed the issue where FSR Upscale was malfunctioning.

Content Improvements

– Knockback and knockdown recovery times have been sped up by 1.5 times.

– The maximum usage of the Eterllick shield skill per phase has been reduced from 2 times to 1 time.

Bug Fixes

(1) UI/UX

– Fixed the issue where the back button did not work after closing the capacity exceeded popup in the module enhancement UI.

(2) Descendant

– (XB1) Fixed the issue where the heads of other players wearing skins would intermittently not display.

(3) Module

– Fixed the issue where the ‘Skill Power Modifier’ number was not applied correctly after level 5 enhancement of the ‘Lethal Infection’ module.

– Fixed the issue where the ultimate module drop animation was used when the normal module ‘High-Power Rounds Capacity Increase’ was dropped.

(4) Field

– Fixed the issue where object destruction animations did not appear in the Strategic Outpost.

– Fixed the issue where the name and description of the NPC Dominique in the Hagios region were displayed incorrectly.

(5) Equipment

– Fixed the issue where the Guided Round of the Ultimate Weapon ‘Restored Relic’ did not apply the ‘Ancient Fire’ status effect.

– Fixed the tooltip error for the Fire Skill Power of the ‘Active Volcano’ External Components 2-set effect.

– Fixed the tooltip error for the Weak Point Damage of the ‘Frozen Heart’ External Components 4-set effect.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Final Fantasy 14’s Dawntrail expansion has only been out a few days, and one of its new jobs is already being adjusted

Dawntrail, the latest expansion for Final Fantasy XIV, has officially been out just three days, arriving earlier this week after a brief early access release. Despite its story and extra 10 levels spanning dozens of hours of playtime, that’s apparently been ample time for players to complain loudly enough about one of the expansion’s brand new jobs – so much so that Square Enix have already announced a set of incoming changes planned across the game’s next run of patches.

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Elden Ring Player Discovers Cut Dialogue From Shadow of the Erdtree’s Final Boss

Spoiler Warning: This article contains spoilers for the final boss of Elden Ring expansion Shadow of the Erdtree. Proceed with caution!

Elden Ring expansion Shadow of the Erdtree comes with plenty of additional lore that ties up some of the base game’s loose ends and threads many more, but its final boss didn’t have a word of dialogue itself.

That seemingly wasn’t the original plan, however, as one player went digging into the files of Shadow of the Erdtree and found some cut dialogue that didn’t make it into the final version.

As reported by The Gamer, Reddit user LaMi_1 shared the brief snippets online, and though they don’t give much away, the dialogue would ironically silence some of the complaints voiced by players upon finishing Shadow of the Erdtree. Final spoiler warning for Shadow of the Erdtree’s final boss.

Antagonist Miquella must take down the player to usher in a new age, so in true FromSoftware fashion, he summons some help to do so. Miquella brings in Radahn from the past, but not the weak, puny (incredibly difficult) version of Radahn from the base Elden Ring, but a bigger and stronger version now imbued with magic.

Almost like a puppet, this Radahn doesn’t speak but proceeds to destroy the player, somewhat ominously swinging his giant blade without saying a word. And this was seemingly a very deliberate creative decision as FromSoftware did record dialogue for the fight, even though some players complained of Radahn’s silence, disappointed that what almost felt like an old friend had nothing to say.

“I am Radahn,” the cut dialogue began. “Born of red-maned Radagon, and Rennala of the Full Moon. A lion bred for battle.” Elden Ring fans have weighed in on its significance, with LaMi_1 themselves admitting the dialogues are “very generic and don’t reveal anything” but it would also “be cool to hear his voice.”

Tiloy22 leaned into that first point. “They may have cut it because it just wasn’t impressive or important enough,” they said. “It’s very generic dialogue and Radahn never spoke, so him saying something ‘meh’ might lose the impact. It’s like how people prefer for mute characters like Link [from The Legend of Zelda] to never speak.”

Shadow of the Erdtree, which arrived June 21, 2024, features bosses with which FromSoftware “really pushed the envelope” on what the player can withstand, director Hidetaka Miyazaki said ahead of its release. If you consider Radahn on of those, check out IGN’s extensive guide for everything you need to know about Shadow of the Erdtree’s new weapons, its various quest lines, and how to defeat the big man himself.

In our 10/10 review of the expansion, IGN said: “Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single player expansions,” we said. “It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Sci-fi coffee sipper Satisfactory gets a 1.0 release date, boasting its toilets will be fully flushable

The space industrialism of Satisfactory is distinct from other efficiency sims about making endless conveyor belts in two important ways. One: it’s a mash-up with the first-person survival genre that sees you stranded on an alien planet, a la Subnautica. Two: there is a dedicated coffee cup item from which you can leisurely sip. It’s been in early access since 2019 and, hey, it’s rather good. We knew developers Coffee Stain were planning a 1.0 release this year. But more concrete details from management have finally trickled down to the little guy. Version 1.0 will hit stores on September 10th, they say. The complete version will include flushable toilets, a “much sought after addition to the game”, we’re told.

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No new seasonal content planned for ailing dino shooter Exoprimal

Capcom have announced that there will be no further new live service content seasons for Exoprimal, the rad dino-slaying co-op shooter which everybody adored except for stinky RPS reviewer Edders, who branded it “dull repetition for most” and castigated the game for its “baffling disrespect for one’s time”. Are you reading this, Edders? Look what you did. Look what you did. I hope a massive planet-extinguishing asteroid flies out of nowhere and lands in your tea, you Triassic tryhard, you blundering diplodocus.

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Feature: Where Does ‘Echoes Of Wisdom’ Fit In The Zelda Timeline? Here Are 3 Theories

Let’s do the timeline again.

Much to our shame, it took approximately 30 seconds of The Legend of Zelda: Echoes of Wisdom reveal trailer for us to start thinking about the dreaded timeline.

In the weeks since, we’d wager that a similar thought has appeared in the minds of most Zelda fans out there. Whether that was a happy thought or an “Oh god, here we go again” will depend on how deep you are in the trenches of Hylian chronology. For some of us at Nintendo Life (eg. this writer — hello!) it landed firmly in the former camp and so, after an intense period of digesting, research, and trailer breakdowns, we think we’re just about ready to get into things.

Read the full article on nintendolife.com

Next Week on Xbox: New Games for July 8 to 12

Next Week on Xbox Hero Image

Next Week on Xbox: New Games for July 8 to 12

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Xbox Live

Lifeless Moon

Serenity Forge

$12.99

Lifeless Moon – July 9
Optimized for Xbox Series X|S / Smart Delivery

Lifeless Moon, the spiritual successor to the popular 2014 indie title Lifeless Planet, is a 3D platformer that puts you in the center of a mysterious Moon expedition. This new adventure, inspired by classic science fiction, plays as an Apollo-era astronaut who finds themself in the aftermath of an old 1970s experiment: an oddly familiar desert town… on the moon.


Xbox Live

Naheulbeuk’s Dungeon Master

Dear Villagers

Naheulbeuk’s Dungeon Master – July 9
Optimized for Xbox Series X|S

Embody Reivax, the servile (or not) steward of the Dungeon of Naheulbeuk. Years before the first incursion of fearless adventurers, you are tasked to build, develop, and populate the wobbly tower. Above all, try not to upset your master, the evil sorcerer Zangdar. Are you up to the task?


Xbox Live

Ogre Tale(Xbox Series X|S)

MAGES.


$19.99

$14.99

Ogre Tale – July 10
Optimized for Xbox Series X|S

An action role-playing game that combines arcade-like swordplay action game and a hack-and-slash with training elements. Set in modern Japan, players take on the role of the “Onikko Three Sisters,” descendants of a demon tribe, as they fight against demons.


Xbox Live

SunnySide

Merge Games

SunnySide – July 10 – Optimized for Xbox Series X|S

You’ve just purchased your first plot of land in an aging post town in the heart of the Japanese countryside. Now, it’s up to you to create a homestead you can be proud of. Use modern technology to balance time between your new farm life and joining the local community.


Xbox Live

True Colours – A Date With Deception

Eastasiasoft Limited

True Colours – A Date With Deception – July 10
Optimized for Xbox Series X|S / Smart Delivery

When three new hires join the office, love is in the air! Take the role of a gender-neutral protagonist that represents every player and make key decisions about work, life and love to guide the story’s development. Get to know your coworkers, go on dates and discover what innermost secrets they could be hiding.


Xbox Live

Alaskan Road Truckers: Highway Edition

Green Man Gaming Publishing, Movie Games S.A.

Alaskan Road Truckers: Highway Edition – July 11
Optimized for Xbox Series X|S

Live the thrill of a new kind of driving simulator and risk it all in the challenge to become an Alaskan trucking legend. Balance the risk vs reward of taking perilous routes to save time, perform roadside repairs on your rig, and brave the dangerous conditions on foot in challenging survival-based gameplay.


Xbox Live

Busway Islands – Puzzle

QUByte Interactive

Busway Islands – Puzzle – July 11

A puzzle game about organizing roads and rails across a large archipelago. Your goal is to create a safe and efficient route between bus stations, ensuring that all passengers are picked up along the way. Challenge your logical skills with 35 unique and captivating challenges, while enjoying relaxing sound effects and having fun with challenging puzzles in a minimalist and relaxing experience.


Xbox Live

Disaster Band

SunDust

Disaster Band – July 11

A rhythm game that is easy to pick up with an intuitive control scheme where you can play freely with all the instruments included on any given track. Play solo or connect with your friends, pick a track, choose your instrument and start playing away. Import your own tracks and prove that you and your buddies are not going down in history as the ultimate Disaster Band.


Xbox Live

Hamster Playground

We Dig Games

Hamster Playground – July 11 – Optimized for Xbox Series X|S / Smart Delivery

Prepare for cuteness overload, relentless training, and fierce rivalry as you and your hamsters take on challenges while traversing the maze and riding a skateboard. Be the first to cross the finish line to earn rewards and yummy treats!


Xbox Live

Neon White

Annapurna Interactive

Neon White – July 11
Game Pass / Optimized for Xbox Series X|S / Smart Delivery

A lightning-fast first-person action game about exterminating demons in Heaven. You are White, an assassin handpicked from Hell to compete with other demon slayers for a chance to live permanently in Heaven. The other assassins seem familiar, though… did you know them in a past life?


Xbox Live

Parasol Stars: The Story of Bubble Bobble III

United Games Entertainment GmbH

$9.99

Parasol Stars: The Story of Bubble Bobble III – July 11
Optimized for Xbox Series X|S / Smart Delivery

The legendary bubble dragons Bub and Bob are back… in human form!? In this critically acclaimed Taito classic, available on modern consoles for the first time, the now-transformed Bubby and Bobby embark on a mission to save their neighboring planets. But this time, instead of blowing bubbles, our favorite duo swings colorful parasols filled with magical powers.


Xbox Live

Prune & Milo

JanduSoft


$10.49

$8.39

Prune & Milo – July 11
Optimized for Xbox Series X|S / Smart Delivery

Embark on a dreamlike journey with Prune & Milo, armed with a stylish sword and a bow, as they try to unravel the mysteries of a cave. Explore 78 turn-based puzzle levels, each containing various mechanics. Traverse different environments, encounter eccentric characters, and prevent the end of the world in this captivating adventure.


Xbox Live

Cosmic Mirage

Desert Water Games

Cosmic Mirage – July 12
Optimized for Xbox Series X|S

An exciting side-scrolling shooter that takes the player on a thrilling space adventure. Sinister forces have taken over peaceful planets in the galaxy, turning them into empty space mirages. Your mission is to become the last reliable pilot of the plane and free them from the sinister invader.


Xbox Live

DayD: Tower Rush

8floor ltd

DayD Tower Rush – July 12

Meet the heroes of a new Tower Defense strategy game! The professor and his robotic assistant got a little lost in their time machine, but even entire hordes of dinosaurs won’t stop them going back to their original time! Experience a unique blend of 40 levels, original opponents, fearsome bosses, and rare fossils.


Xbox Live

Deathchron

Ratalaika Games S.L.

Deathchron – July 12
Optimized for Xbox Series X|S / Smart Delivery

A retro style arcade game full of intense platform action, powerful attacks, and menacing enemies. In the recent past, an ordinary kid receives an urgent television transmission. Shortly afterwards, an incredible battle mech known as the Deathchron arrives at his suburban home.


The post Next Week on Xbox: New Games for July 8 to 12 appeared first on Xbox Wire.

Final Fantasy 14: Dawntrail Draws Most Players in Over a Decade Despite Launch Issues

Final Fantasy 14: Dawntrail launched on July 2, 2024 with some technical issues but that didn’t stop it from drawing the most players to the massively multiplayer online game in over a decade.

In a blog post, Final Fantasy 14 director Naoki Yoshida thanked players for their support of Dawntrail and said the MMO had enjoyed its highest numbers since the game-changing A Realm Reborn update was released in 2013.

“I would like to thank you all for your patience and cooperation in dealing with server congestion during the early access for Dawntrail,” Yoshida said. “With your support, we were able to reach a record number of concurrent users we’ve not seen since the release of A Realm Reborn in 2013.”

A Realm Reborn is the revamp that saved Final Fantasy 14, which originally launched in 2010 to a poor reception. Square Enix relaunched the MMO in 2014 with the A Realm Reborn subtitle, which also saw its arrival on PlayStation.

Several major expansions have been released since — Heavensward, Stormblood, Shadowbringers, Endwalker, and now Dawntrail — with each adding a significant chunk of story content plus new dungeons and mechanics.

Dawntrail launched with some issues, however, especially on Xbox where the game client can become completely unresponsive when moving between locations. Yoshida previously said a fix for this should arrive in the week or two after its proper launch.

The expansion’s accompanying Version 7.0 patch made plenty of positive changes to the game too, such as new areas, quests, quality-of-life improvement, a huge graphical upgrade, and the Viper and Pictomancer jobs, but seemingly not without a few frustrating bugs.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

IGN UK Podcast 756: The 2024 Halfway Point Check-In

Cardy, Matt, and Jesse are taking advantage of it being exactly the halfway point of the year to talk about some of their highlights of 2024 so far, as well as the games and movies they’re most looking forward to in the remaining six months. Before that, though, they each have a new thing to bring the table in the form of Zenless Zone Zero, Kinds of Kindness, and Longlegs respectively. Do they like them? You’ll just have to listen to find out.

Be sure to send us your thoughts about all the new games, films, and TV shows to ign_ukfeedback@ign.com.

IGN UK Podcast 756: The 2024 Halfway Point Check-In