Akuma rages into Street Fighter 6 on May 22

Legend tells of a man so consumed by his pursuit of strength that his soul and body have now faded into nothingness. Though many wish he were a mere legend, Akuma will rise again in Street Fighter 6, to challenge foes worthy enough to face him on May 22. Will you harness the power of the Satsui no Hado or succumb to it?


Akuma rages into Street Fighter 6 on May 22

Akuma made his debut in Super Street Fighter II Turbo as a hidden boss and playable character. In Street Fighter 6, Akuma’s thirst for strength has taken a maddening toll. He carves figures of the hundreds of opponents he has felled and places them in the cave he resides, their silence beckoning him to fall deeper into his path of inner strife.

Nakayama-san’s comments on his design: Akuma now has a more striking presence complete with gray hair. We also used Buddha statues and animals as references for his musculature in an attempt to give the character a more memorable aesthetic.

Like the rest of the Year 1 characters, Akuma can become your Master in World Tour. Find him in a new area, Enma’s Hollow, located on the island of Gokuento, but beware the effects of the Satsui no Hado lest you become tormented by its hunger. After increasing your bond with Akuma, he’ll teach you his demonic moves, which you can then assign to your avatar to be used in your World Tour travels or in Avatar Battles in the Battle Hub.

As a man who has spent his life honing his skills, Akuma’s move set will be familiar to long-time fans, but the Satsui no Hado has unlocked new abilities. His fast walk speed and long-reaching normals allow him to control space and the flow of the fight.

Let’s start with Akuma’s iconic moves that make him a well-rounded pursuer. His infamous fireball, Gou Hadoken is back, and can be charged up so that a “red fireball” is released instead, giving Akuma more options upon hit or block. Everyone’s favorite air fireball, Zanku Hadoken, can cover Akuma’s aggressive approach. His dragon punch, Gou Shoryuken, works as an anti-air or as a combo ender. Finally, Tatsumaki Zanku-Kyaku sees Akuma spinning forward in a series of kicks that change properties based on which kick button is pressed.

Like his previous iterations, Akuma uses Ashura Senku to glide on the battlefield cloaked in shadows. Be wary of using this ability since it can be stopped mid-way by an opponent’s attacks. However, Akuma has honed this move’s vulnerabilities and can now use Oboro Throw during the approach to surprise opponents.

Adamant Flame is one of Akuma’s new moves, where he performs a forward thrust engulfed in flames. This move is useful in combos and for exploiting vulnerable opponents due to its long reach. The OD version will wall splat opponents, opening up more opportunities in the corner.

Demon Raid is the Street Fighter 6 version of Hyakkishu. As Akuma leaps into the air with this move, choose to follow up with a low kick, overhead attack, dive kick, or to end the leap early. The OD version of Demon Raid unlocks two more follow-ups: an air fireball and an air tatsu.

Akuma’s Level 1 Super Art is Messatsu Gohado, where he fires a highly concentrated ball of Satsui no Hado. Like most Level 1s, this move is invulnerable on start-up. Akuma has a second Level 1 called Tenma Gozanku where he unleashes the fireball from the air.

Empyrean’s End is Akuma’s Level 2 Super Art where he turns the Satsui no Hado into a powerful flame and ignites it within the opponent. Using this move close to the corner will result in a wall splat where Akuma can continue his pressure or damage. Empyrean’s End is also invulnerable on start-up.

Akuma’s first Level 3 Super Art is Sip of Calamity, another move that is invulnerable on start-up! He throws opponents on the ground with their face and follows up with a single devastating blow.

Finally, the move you’ve all been waiting for: Shun Goku Satsu or the “Raging Demon.” This second Level 3 Super Art can only be performed when his Vitality is low enough for a Critical Art and can be used to end combos. This time, he allows you to see what happens during the one-second worth of nightmares.

Coming with this update is a new stage, Enma’s Hollow, where Akuma resides to continue his hellbent training. Year 1 Ultimate Pass owners will receive this stage on May 22.

Akuma’s Outfit 2 is inspired by his debut look in Super Street Fighter II Turbo. Speaking of outfits, Rashid, A.K.I., Ed, and Akuma will have their Outfit 3s also available for purchase when Akuma releases, and will automatically be distributed to all Year 1 Ultimate Pass owners.

One last thing before we sign off. With the Akuma update comes the major balance patch we mentioned in the past where all characters will receive changes. We’ll have more to share about this in the future as we approach May 22.

Get ready to unleash your inner demon when Akuma rages in!

Hades 2 Technical Test to Wind Down Today, Steam Early Access Release Date ‘Relatively Soon’ After

Hades 2 developer Supergiant Games has signaled the end of the game’s technical test and early access launch soon afterwards.

The technical test winds down from today, April 29, at which point it will no longer be available in participants’ Steam libraries, Supergiant said. The developer plans to launch Hades 2 in Early Access on Steam “relatively soon after.” No release date was announced, but the wording of the statement suggests Hades 2’s launch is imminent.

Supergiant said the test helped the studio identify and address a number of key technical issues it wasn’t able to find before, and thanked players for their help. Hopefully this will make for a smoother launch.

Hades 2 is the sequel to 2020’s critically-acclaimed roguelite Hades. It features Melinoë, daughter of Hades and sister of Zagreus, as its main character. The original game was acclaimed for its sharp writing, beautiful visuals, and clever take on roguelite storytelling, and Hades II looks to be more of the same.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

A bot in Tekken 8 is demolishing players by only pressing one button over and over

Button mashing is advised against in fighting games if you want to climb the ranks. But those of us who’ve been destroyed by unpredictable little brothers going ham on a joystick know a secret. Sometimes spamming works. One Tekken 8 player is proving this point. They have programmed a bot of Eddy Gordo, the whirling Capoeira fighter, to slap the same button repeatedly, and nothing else, while broadcasting its performance against real players on Twitch. The bot is doing surprisingly well.

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Helldivers 2 Patch 01.000.300 Makes Big Balance Changes to Weapons, Stratagems, and Enemies

Helldivers 2 developer Arrowhead has released a significant patch for the game that makes big balance changes to weapons, stratagems, enemies, and missions.

Patch 01.000.300 includes a much-needed tweak to burning damage, now reduced by 15%. Burning damage was causing chaos to friend and foe alike in the hugely popular PlayStation 5 and PC co-op shooter after a recent buff. Hopefully now planets such as Hellmire, which features fire tornados, will be more manageable.

Elsewhere, armors with an armor rating above 100 now also reduce damage on headshots, and victory poses will now only play for the extracted, which means, as Arrowhead put it in the patch notes: “no stolen valor on my ship.”

As for weapons, it’s worth checking out the patch notes, below, for the details, but one highlight is a quickfire change to the recently released RL-77 Airburst Rocket Launcher, which was causing havoc. It will now no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers, and has a reduced proximity radius.

On enemies, again, it’s worth checking out the patch notes, but players will welcome a change to Gunship spawners, which now have a much lower cap on how many gunships they can have active at the same time. Meanwhile, patrol spawning has been increased when there are fewer than four players. The fewer the players the bigger the change, Arrowhead said. For four-player missions there will be no change compared to before. The biggest noticeable change will be for solo players at higher difficulties, Arrowhead clarified.

Welcome gameplay changes include the ability to disable automatic climbing and vaulting while sprinting, which will help with movement. There are some fun “democracy spreading” changes, too. For example, when readying up, Helldivers now salute “to ensure maximum democratic readiness.”

And be warned: shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. “Trigger discipline is highly recommended,” Arrowhead said.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Helldivers 2 update 01.000.300 patch notes in full:

Overview

For this patch, we have made improvements and changes to the following areas:

  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission

Balancing

General

  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • Burning damage reduced by 15%

Primary, Secondary & Support Weapons
CB-9 Exploding Crossbow

  • Slightly smaller explosion
  • Increased stagger
  • Decreased number of maximum mags from 12 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Slight reduction in ergonomics
  • Muzzle velocity increased

LAS-99 Quasar Cannon

  • Increased recharge time by 5 seconds

BR-14 Adjudicator

  • Full auto is now the default fire mode
  • Reduced recoil
  • Increased maximum mags from 6 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Now placed amongst assault rifles

LAS-98 Laser Cannon

  • Slightly increased damage
  • Slightly reduced damage versus large volume bodies

SG-8P Punisher Plasma

  • Decreased maximum mags from 12 to 8
  • Increased amount of magazines received from resupply from 6 to 8
  • Increased projectile speed, but will still keep a similar range
  • Decreased damage falloff on the explosion
  • Now placed in the energy weapons category

ARC-12 Blitzer

  • Increased shots per minute from 30 to 45
  • Now placed in the energy weapons category

R-36 Eruptor

  • Decreased number of maximum mags from 12 to 6
  • Explosion damage drops off slightly faster

LAS-16 Sickle

  • Decreased amount of magazines from 6 down to 3

LAS-5 Scythe

  • Increased damage from 300 to 350
  • Decreased max number of mags from 6 down to 4

RS-422 Railgun

  • Increased armor penetration in both safe mode and unsafe mode
  • Stagger force slightly reduced

MG-101 Heavy Machine Gun

  • Third-person crosshair enabled

63CS Diligence Counter Sniper

  • Damage increased from 128 to 140
  • Ergonomics improved

R-63 Diligence

  • Damage increased from 112 to 125

P-19 Redeemer

  • Slight increase in recoil

P-2 Peacemaker

  • Increased damage from 60 to 75

P-8 Senator

  • Increased damage from 150 to 175
  • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably

LAS-7 Dagger

  • Increased damage from 150 to 200

AR-19 Liberator

  • Damage increased from 55 to 60

AR-23C Liberator Concussive

  • Damage increased from 55 to 65

JAR-5 Dominator

  • Damage decreased from 300 to 275

AX/AR-23 Guard Dog

  • Decreased damage by 30%

RL-77 Airburst Rocket Launcher

  • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers
  • Reduced proximity radius

Stratagems
A/MG-43 Machinegun Sentry

  • Increased health to match other Sentries

A/ARC-3 Tesla Tower

  • Increased health by 33%

FAF-14 Spear

  • Added reload stage reload after the spent missile had been discarded

RL-77 Airburst Rocket Launcher[list]Enemies

  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulks: Force required for them to stagger slightly increased
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time

Enemy Patrols

  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties

Gameplay

  • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
  • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
  • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
  • When readying up, Helldivers now salute to ensure maximum democratic readiness.
  • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.

Fixes
Crash fixes

  • Fixed crash that could occur when host abandoned mission with squad.
  • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
  • Fixed crash that could occur for all players after or during mission results screen.
  • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
  • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
  • Fixed issue where Stalkers became very visible in fog
  • Mines are now pingable for better coordination with your team.
  • Receiving friend requests now gives the player a pop up.
  • Improved readability of prompts and hints displayed in the tutorial and onboarding.
  • Total experience is now visible in the career tab.
  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
  • Keybinds bound to numpad will no longer reset upon restart.
  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
  • “Open Text Chat” is now rebindable.
  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
  • Disabled the squad invites during the tutorial which caused an overlap in the UI.
  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
  • Report and block player is now visible in the squad menu.
  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
  • Fixed Anti Air cannons showing up as “Stratagem Scramblers” in danger warnings.

Known Issues

Various issues involving friend invites and cross-play

  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Maw 29th April-4th May

New week, new videogames! When will it end, etc. There aren’t many obvious headliners out in the next few days, but there are a lot of tantalisingly bleak games. Let’s see here, we’ve got a survival shooter that’s essentially set in Black Mesa, a sardonical adventure about questing Russian Orthodox nuns, a game about running the company that starts the zombie apocalypse, and a cosy village grower with an atypical emphasis on disease and death. Lovely!

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Tekken 8 Reveals Second DLC Character, Brand-New Story, and More

Bandai Namco has revealed its roadmap for Tekken 8 throughout the rest of 2024, including the game’s second DLC character, new story, and plenty more.

The second DLC character is Lidia Sobieski, who is teased at the end of the roadmap trailer, below. In the world of Tekken, Lidia is the Prime Minister of Poland who made her debut in Tekken 7 as DLC in the Season 4 Pass. For Tekken 8, Lidia launches this summer, with early access for Character Year 1 Pass owners.

Meanwhile, In the fall, a brand-new story involving Eddy Gordo launches as a free update.

Other additions include a sweeping balance pass in the spring (the first battle balance adjustments for the season are coming soon, with patch notes for update 1.04 set to be released tomorrow, April 30, 2024), and a new stage, the Seaside Resort, and the photo mode in the summer. Additional modes, such as Ghost vs. Ghost or Online Practice are planned to be added at a later date, Bandai Namco said.

Tekken 8 launched in January on PC, PlayStation 5, and Xbox Series X and S to critical and commercial acclaim, selling over two million copies in the first month of release. However, sentiment soured due to what was deemed aggressive, post-launch monetisation more akin to what you’d see with a free-to-play game than a $70 release, leading to a ‘mostly negative’ recent user review rating on Steam.

IGN’s Tekken 8 review returned a 9/10. We said: “Tekken 8 is an incredible evolution for the series, with tons of single player content, an excellent suite of training tools, a great online experience, and exciting new mechanics that make Tekken more dynamic than ever.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Microid’s ‘Smurfs – Dreams’ Looks To Serve Some “Serious Super Mario Vibes”

Looks very 3D World-inspired.

When a publisher reveals that its upcoming game gives off ‘Super Mario vibes’ or ‘Legend of Zelda vibes’, we often can’t help but chuckle under our breath, mutter “okay, we’ll see about that”, before scrutinising the trailer and coming up with any excuse as to why that’s not the case.

With Microid’s The Smurfs – Dreams, which the publisher outright states is “serving up some serious Super Mario vibes”, we did the exact same thing. But you know what? Yeah, we can see it. Now, we’re not going to sit here and say that it’s going to be a genre-defining platforming and stand toe-to-toe with some of Nintendo’s best, but it definitely looks like it’s heavily inspired by the likes of Super Mario 3D Land and Super Mario 3D World.

Read the full article on nintendolife.com

Daily Deals: Glorious GMMK 2, Apple Watch Series 9, Armored Core 6

The weekend is here, and there are loads of exciting deals you do not want to miss! This Saturday, new deals on some amazing video games, technology, and devices have appeared, and we’ve rounded up our picks. The best deals for Sunday, April 29, include the Glorious GMMK 2, Tekken 8, 2024 MacBook Air, Armored Core 6, Apple Watch Series 9, and more.

Glorious GMMK 2 Keyboard for $64.99

This keyboard from Glorious is one of the best deals you can find today. It’s a 96% full-sized keyboard that features a numpad and function buttons. Each of the switches is hot-swappable, which isn’t a feature you see too often on a keyboard at this price point. Additionally, the standard keycaps included with the GMMK 2 are double-shot and sit atop custom-made Fox linear switches.

Tekken 8 for $49.99

Tekken 8 is the latest major fighting game to be released for the current generation of consoles. Over 32 characters are already playable, far surpassing titles like Street Fighter 6 or Mortal Kombat 1. The online modes far surpass their predecessors, with good netcode and many different ways to play. In our 9/10 review, we stated Tekken 8 is ” an amazing new entry in the long-running series.”

Save 10% Off Apple 2024 MacBook Air

Amazon currently has the 2024 MacBook Air on sale for $989. This device utilizes the M3 chip, which is extremely powerful and features a 50% higher memory bandwidth compared to the M1. If you’ve been contemplating purchasing a 2024 MacBook, this deal makes today a great time to do so.

Armored Core 6 for $30

Amazon has the Xbox version of Armored Core 6 on sale for just $30. The latest title by FromSoftware is a return to the Armored Core series, with plenty of blitzing action to discover. We gave the game an 8/10 in our review, stating it “lands direct hits where it counts.” This price matches the previous low, so it’s a great time to pick up the title if you haven’t already.

Save 37% Off Quest 2 + Active Pack

The Meta Quest 2 is still one of the best VR headsets you can buy in 2024. At just $200, the device includes 1832×1920 per eye resolution, in addition to the solid hardware on board. This deal includes the Active Pack, which packs in a wipeable facial interface that is easy to clean after workouts. Additionally, adjustable wrist straps for the controllers are included, so you can keep each device secure to your hand.

The James Bond Collection Blu-ray Set for $51.19

This James Bond Blu-ray set is a deal you do not want to miss. Currently 55% off, The James Bond Collection features 24 total films, which prices out to just over $2 a film. This set includes Spectre, which was one of the more recent films released in 2015.

Save 25% Off Apple Watch Series 9

Amazon currently has the Apple Watch Series 9 41mm model on sale for $299. Normally priced at $399, this is an excellent deal on the latest Apple Watch model. Series 9 includes new features such as gestures, a display as bright as 2000 nits, and on-device processing for Siri.

Assassin’s Creed Mirage for $20

Woot currently has Assassin’s Creed Mirage available for only $19.99. Ubisoft looked to take the series back to its roots for this release with a classic setting and refreshed gameplay mechanics. You can expect an action title with plenty of stealth abilities to sneak around its map. If you’re an Assassin’s Creed fan who has felt burnt out with recent entries, Mirage is a refreshing change of pace. We gave the game an 8/10 in our review, stating the game is “a successful first step in returning to the stealthy style that launched this series.”

Metal Gear Solid: Master Collection Vol. 1 for $30

For just $30, you can own the first three Metal Gear Solid titles on PlayStation 5, Xbox Series X, or Nintendo Switch. This package also includes Metal Gear and Metal Gear 2: Solid Snake. Prior to the Master Collection, there was no method to play the Metal Gear Solid titles on most modern consoles, but you can now experience Hideo Kojima’s series from the very beginning anywhere.

Apple HomePod (2nd Generation) for $249.99

Best Buy currently has the Apple HomePod for $249.99. If you listen to music in your home using Apple Music, the HomePod is a great choice, as this is a device with high quality sound and audio tech. This is the lowest we’ve seen the 2nd Generation HomePod yet, so it might be worth your attention if you’ve been holding out on purchasing this device.

Star Wars: Heritage Pack for $39.99

The Star Wars: Heritage Pack is the perfect way to experience Star Wars classics on your Nintendo Switch. This collection includes Jedi Knight: Jedi Academy, Jedi Knight II: Jedi Outcast, The Force Unleashed, Knights of the Old Republic, Knights of the Old Republic II: The Sith Lords, Republic Commando, and Star Wars: Episode I Racer. All games except KOTOR and KOTOR II are on the cartridge.

10th Generation iPad for $349

Amazon has the 10th Gen iPad for $349 right now, which is the lowest we’ve seen the device since it was launched. Powered by the A14 Bionic, this iPad packs a 10.9-inch display, 64GB of storage, Touch ID, and a long battery life. If you’re interested in purchasing an iPad but don’t want to jump to the iPad Air or iPad Pro, this is an excellent option.

Poll: What’s The Best SaGa Game? Rate Your Favourites For Our Upcoming Ranking

Romancing the polls.

The SaGa series is one of the most unique franchises to come from RPG behemoth Square Enix.

Often known as Final Fantasy‘s “weird” cousin — though that’s a little bit reductive — SaGa was created by Akitoshi Kawazu, one of the game designers on Final Fantasy II, which is often considered the odd one among the Final Fantasy titles. On the surface, Final Fantasy II is pretty similar to its predecessor, with one big exception — levelling. Instead of gaining experience points, your party improves depending on the actions they take. So attack will increase the more you attack, and depending on what weapon your character is attacking with, their proficiency with that weapon will improve.

Read the full article on nintendolife.com