Shadow frog? Shadow frog! Shadow frog puzzler Schim has a free demo you can play now

The demo for puzzle game Schim, in which you play as a boy and his frog that only exists in the shadows, is out now on Steam. I’ve given it a whirl, and its pretty froggin’ delightful. The game has you progress through different scenes set in a chill, colorful townscape. You can switch at any time between boy and frog. The boy can go anywhere, but is frequently blocked by environmental puzzles. The frog has the means to solve such puzzles, by hopping between shadows naturally cast by the environment. They act like little inky puddles, and simply jumping from one to the other is a rare joy.

Read more

Monochrome Puzzle Adventure ‘Helix: Descent N Ascent’ Looks Gorgeous In Its Debut Trailer

Coming to Switch in 2025.

Developer Badass Mongoose has today revealed a first look at Helix: Descent N Ascent — a gorgeous-looking puzzle adventure that will make its way to Switch in 2025.

This is a non-linear adventure that will see you exploring a long-forgotten world, unlocking skills and abilities along the way — including the power to remove and control your own head, it seems. Sounds a little Hollow Knight-y, no? Well, don’t expect that kind of intensity. It seems that Helix is all about the vibes, with “non-violent gameplay” putting the focus on puzzle-solving and storytelling as you try to work out what happened to the abandoned world.

Read the full article on nintendolife.com

It’s hard to like the heroes of Wuthering Waves when they keep soiling you with dictionary vomit

Understanding any given sentence in Wuthering Waves is like trying to discern sensible meaning from the back of a rain-bleached Doritos packet you found while cleaning your gutters. Last week, players of the character action gacha asked for more freedom to skip story scenes and dialogue. Having sunk a bunch of hours into the game, I can see why. The combat may be swish and the traversal across its rolling landscape flowing and carefree, but the lore-obsessed babble of its characters is mind-numbing. Wuthering Waves has been this month’s lightning rod for hype. But it’s worth dissecting what it’s actually like to play.

Read more

Kickback is cross between Doom: Eternal and the bouncing DVD logo

Readers, I appear to have locked myself in self-referential language matrix trying to describe the feeling of playing top-down action shooter Kickback. You can only move through the recoil from shooting, you see, which means facing the opposite way to where you want to go. It’s both very counterintuitive and very fun. To call something both counterintuitive and fun seems, well, counterintuitive. But also: fun. Which, as a concept is very fun to think about. But, also, quite counterintuitive. Writing such a incredibly redundant paragraph is quite fun, even though I’m just repeating myself. Counterintuitive, right? I’m going to try to escape this paragraph now. if I manage it, I’ll see you in the one below.

Read more

Mortal Kombat 1 DLC Fighter ‘Homelander’ Arrives Early Next Month

The new Kameo Fighter follows “later in June”.

After a long wait, we’ve finally got some proper gameplay footage of the new Mortal Kombat 1 DLC fighter Homelander. The new trailer also confirms he’ll be arriving next month on 4th June 2024.

In case you missed it, ‘The Boys‘ character will be joining existing DLC characters such as Omni-Man and Peacemaker. It’s worth mentioning this character won’t be voiced by the actor Antony Starr.

Read the full article on nintendolife.com

Splatoon 3 Receives A Fresh New Update (Version 8.0.0), Here Are The Full Patch Notes

Out this week.

Nintendo has announced its next major update for Splatoon 3 bumping the game up to Version 8.0.0.

It comes with new season and catalog changes, changes to the game’s multiplayer, Splatfest, Salmon Run, and all sorts of bug fixes across each mode of the game. Below is the full rundown, courtesy of Nintendo’s support page:

Read the full article on nintendolife.com

Sony Says PlayStation 5 Generation Is Its Most Profitable Console Generation to Date

The PlayStation 5 generation is officially the most profitable Sony console generation to date, according to new data shared by the company.

This comes from the company’s Game & Network Services Business Segment meeting slides and presentation, which were shared today following the company’s earnings report two weeks ago. In the presentation, Sony revealed that the PS5 generation has brought in $106 billion in sales since launch, outpacing every past console at the same point in its generation.

Let’s stick some asterisks on that figure really quick, though. First off, Sony reports that the PS4 generation brought in a total of $107 billion in sales, which is obviously more than $106 billion. But the PS4 generation is taken as whole, from fiscal 2013 through fiscal 2019, and includes three more years than the PS5 generation (which spans from fiscal 2020 to fiscal 2023). Four years into the PS4’s lifecycle, it was still well behind where the PS5 is now, and the PS5 is on pace to easily pass the PS4 generation’s total sales sometime this year.

It’s also worth noting that these dollar amounts are total sales over the course of a console generation, not a reflection of specific hardware or game sales. The “PS5 generation” encompasses not just the PS5 itself, but everything the business is doing during this generation, including PS4 sales and game releases during this period. So take it all with the grain of salt it merits.

But it’s not shocking that the PS5 generation has been so lucrative for Sony. Even with all the asterisks above, the PS5 has sold 56 million units to date. Though the PS4 has outsold it significantly (117 million at last count), the PS5 was more expensive at launch than the PS4. And continued software spend throughout the shared lifecycle of both has helped Sony’s current console generation only grow in dollar sales even if console adoption is a little slow; Sony reports both the PS4 and the PS5 currently boast 49 million active consoles per month.

The presentation also points out that even with half the unit sales, PS5 life-to-date spend is significantly higher than life-to-date spend on PS4. DLC content, services, and peripheral spend is up, but full-game content spend is down a little on PS5 compared to the PS4.

All this is to say, if there was any doubt at all, the PlayStation 5 is doing pretty well. Unit sales are a helpful way to gauge player interest, but they don’t tell the full story of how a company measures a console’s success. Amid ongoing rumors that a PS5 Pro may be on the horizon, we may not be far off from seeing Sony attempt to capitalize on its current generation in yet another new, more expensive way.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Stellar Blade Tops April Charts, But It’s the Lowest Sales to Lead an April Since Prototype 2

Stellar Blade, the third-person action game by developer Shift Up, was the best-selling video game in the U.S. in April 2024.

Mat Piscatella, executive director of video games at Circana, noted in the latest report that Stellar Blade was the only new release in April 2024 that ranked “among the month’s top 20 best-selling premium video games,” beating out other new releases in April, such as Sand Land and Another Crab’s Treasure. Additional games that made the top 20 best-selling games for April 2024 include Helldivers 2, Fallout 4, and Tekken 8.

Piscatella further elaborated on the April 2024 report, explaining in a post on X/Twitter that although it was a great achievement for Stellar Blade to rank first in U.S. sales last month, “it did have the lowest sales to lead” since April 2012 when Radical Entertainment’s action-adventure game Prototype 2 secured the number one spot.

More interestingly, Piscatella wrote on X/Twitter that PS5 sales were trending ahead of PS4 but deduced that 2023 might have been the PS5’s “peak year” for sales in the United States. In contrast, the PS5’s competition, the Xbox Series X/S consoles, is trailing Xbox One by 13 percent, and both systems remain “slightly behind” the Xbox 360 in terms of U.S. sales.

The number for the PS5 is interesting. It comes nearly two weeks after Sony’s statistics revealed that half of PlayStation players have yet to upgrade from a PS4 to a PS5 console.

Nevertheless, despite Sony and Microsoft’s respective growing pains in terms of hardware sales, both companies are gearing up for new hardware. In the case of Sony, its rumored PS5 Pro had its hardware specs leaked online in March, with a report last month claiming that Sony told developers to prepare their games for the new hardware.

Microsoft, on the other hand, already revealed it is working on a next-generation gaming console that touts will be the “largest technical leap” in a game console generation. However, before Microsoft released this next-generation Xbox system, a leak from last year revealed that the company plans to launch mid-cycle refreshes of the Xbox Series X and S sometime in 2024.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

City 20 Is a Survival Sandbox That’s Both Bleak and Beautiful

City 20 is an upcoming survival sandbox adventure game that puts you in a quarantined secret city, one where nuclear work was done, after a radiological disaster of some kind has cut it off from the outside world. Waking up with your own past a mystery, you’re tasked to survive among the factions of people that have formed in this little, localized apocalypse. The developers have tried to create a world inspired by classics like Stalker, The Road, and La Jetée.

So far so good, right? These are all things I like to hear. I recently sat down with a demo build of the in-progress game and got a look at how it’s going so far.

The first thing that really strikes me about City 20 is the art style. It’s confident and decisive, to my eyes inspired by comics or paintings, with very stylized characters: Broad hips, bowed legs, narrow shoulders. The colors meanwhile are muted, washed out. They’re something between a set of slightly dirty pastel tones and the darker shades that have become pretty popular in the wake of Disco Elysium. Either way, the aesthetics as a whole are pretty confident and consistent, which I think is important and good to see as this sort of sandbox really lives or dies on how deeply the visuals can pull you into the unfolding story.

City 20 is supposed to be a survival sandbox, one where a realistic social and ecological simulation plays out over seasons of in-game time. Figuring out the politics of the different factions, how they relate, and how to gather the limited resources of the ruined city is supposed to be a major part of the game. The crafting and survival elements are important but relatively simple and basic, with the emphasis there on conserving resources and not overtaxing the environment—one example given by the developers is harvesting too many deer or rabbits, causing local foxes and wolves to become aggressive toward people.

In the demo, however, most of my time was spent figuring out what to eat and drink and where to get it from. Though I woke up in a cabin provided by a friendly man, the two steaks and four apples he gave me barely staved off hunger for a day. While I’m all for a hunger and thirst system, this one was a bit aggressive and will certainly need tweaks before it’s out. How do I engage with the cool social simulation if most of every day has to be spent figuring out the logistics of food?

Anyway, once I figured out I could just murder the nice man and steal all his food, I had enough to get me through my demo time without further concerns. Once I did that I saw some promising glimmers beneath the post-apocalyptic muck and rust.

By talking to people you can learn about them, and by trading with them you can figure out what they need. Every NPC I encountered had a job and a faction, ate and drank, and had a routine that included going to work and sleeping. Trading with them for what they wanted made them more favorable toward me—and presumably making enough of them favorable toward me over time would alter the whole faction’s opinion of me.

The factions themselves are also part of the balance of the in-game economy. They need resources like metal and wood to craft things and sell amongst themselves, and the characters need food and water to live. Giving lots of resources to a favored faction would, eventually, make them more powerful and wealthier than other factions simply because they have more food, better tools, and better weapons. On the other hand, losing access to an entire faction because they hate you would cut you off from a significant portion of the in-game economy—and probably make gathering resources near their territory pretty dangerous, as the pretty simple combat system goes well for you when you’re one-on-one, but the same fights get pretty one-sided pretty fast if several enemies group up on you.

Once I figured out I could just murder the nice man and steal all his food, I had enough to get me through my demo time without further concerns.

Sandboxes like this one are pretty hard to judge at this stage in development. I’m inclined to look over the frustrating bits toward the more interesting systems, but this is also a pretty tricky genre to develop in the first place. Games can have deeply interesting simulations at their heart but wind up being boring to engage with because of poor pacing, because the core gameplay isn’t fun, or because the simulation itself is too opaque for the player to manipulate. Hopefully City 20 doesn’t fall into any development traps, because I’m interested to see where it’s going from here.